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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96245830

Question of the Thread:
Do you prefer mech melee weapons or bare hand brawling?

Thread Theme:
https://www.youtube.com/watch?v=BxJy-7NUbjw
>>
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Battletech player here, sell me on Heavy Gear. I could always use more mech minis.
>>
>>96401090
>Do you prefer mech melee weapons or bare hand brawling?

I refuse to choose! Giant robit fisticuffs are really cool, and giant robert swords are also really cool. And look at all the wild, exotic, bizarre melee weapons mechs have used -- pile bunker, drill, jackhammer, ball and chain, pliers, scissors, carpentry plane, whip-sword, freakin' SUPERHEATED GATLING CHAINSAW...

Still, there's something really powerful about straight-up gigantic robuts punchifying and kickimizing each other!
>>
>>96401220
Well it depends what you like about Battletech
>>
>>96401226
The mechs.
>>
>>96401220
Heavy Gear is probably the most realistic mech game you're going to run into. It's much more of a combined arms game than Battletech is.
>>
>>96401233
Welcome my fellow Peace River associate.
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>>96401233
Heavy Gear has the best-designed mechs in any western tabletop game and it’s not close. Unlike Battletech it’s done by people who are both huge mecha anime fans and also know how armored combat works.
>>
>>96401406
Not to riff on Battletech too much but...yeah Heavy Gear is way better at handling it's machinery.

Battletech:
>Here is an 80 ton tank and an 80 ton mech
>Don't worry, the 80 ton tank is almost half the cost!
>But it's also less than half the effectiveness
>Don't ask us why a bunker on wheels with a giant gun is somehow less effective than a humanoid robot, it just is okay

Heavy Gear:
>The tanks are qualitatively better than the mechs
>The planet is just an absolute hell of rough barely navigable terrain
>It's basically Afghanistan if it was an entire planet
>Back on Earth they don't use mechs hardly at all because conventional vehicles are still way better
>>
>>96401444
I don't think the gold standard for a mech game is to cuck out and say the mechs aren't any good. That is what we're there for.

That's not even fully correct anyway. Mechs are super cheap in heavy gear and easily outnumber tanks. Tanks beat them in a shooting gallery, but mechs can easily encircle them, especially in places like urban environments where they can climb. Striders and other hugemechs are also massively upgunned compared to the votoms sort and can blast tanks to bits.
>>
>>96401459
Fair enough. I've always preferred wargames with mechs instead of mech games personally.
>>
>>96401220
Sick-ass mecha designs.
Free rules that do combined arms real well.
Good balance between crunch and fast play.
Plastic boxes will net you a good amount of models.

Alternatively, watch this
https://youtu.be/oaRK4goOFIQ?si=F_13dqzrQQOyR7Sz
If that appeals to you , know that HG has this exact sort of 'feel'.
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>>96401444
I wouldn’t say the tanks are qualitatively better than the mechs in absolute terms. On an open field, maybe, but even on Earth and Utopia there’s a whole lot of fighting outside of those. You could flip your argument around and say it’s about how mechs are better than tanks except on the planets that are full of wide open plains.

The thing about Heavy Gear is that there’s no “king of the battlefield” in the way Battlemechs are or the way tankfags want tanks to be. Every weapon system has a specific use case and an effective commander will combine them to maximize their strengths while covering their weaknesses.
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>>96401581
If only Heavy Gear's mechanical design and minis were as good as the Front Mission 4 alternate OP.
Votoms was a good aesthetic to cop, but Front Mission really benefits from advances in the real robot style. 4 and 5 are pretty much the apex of plausible 4 meter mecha design.
Of course, one has a tabletop game, and one doesn't.
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>>96401686
This. The thing I like about HGB is that every single type of unit has it's role on the battlefield it excels in.
>>
>>96401800
Cont'd
You'll have infantry, mechs, tanks all runnin around the same map. Each will have their own thing to do, the game won't slow to a crawl or require weird rules, it all just 'works'.
>>
>>96401220
It's a game with lots of different mechs than aren't either over powerd or under powered, but than excel at they niche, and they are inworld cheap enough than bandits, gangbangers and average joes can get them.
The fluff is whatever to good (grounded with some cool sci fi and pulp stuff here and there) and the factions at first were too samey but now they are very varied (eden my beloved feudal mech knights).
They will try to make a HG mech game again, knowing they luck, I wouldn't count on them delivering again (they should have made a kind of megamek for HG, but well), but perhaps it will ahve some kind of renaissence know than mecha stuff is becoming middly popular again.
>>
>>96401716
I think the CEF mechs should have to be more inspired be the Wanzer, both because they rule and because they are already half there.
In my personal head canon the CEF had ever had mechs, in the style of wanzers (and botany bay they are making experiments with bio-mechs, but again, my head canon).
>>
>>96401090
I do like melee weaponry on my mecha. Especially in settings where mechs are extremely fast relative to their size, their ability to close the distance - and the enormous forces involved in a mech-sized arm or leg moving full speed at you - might make melee weaponry useful once again, especially as a means to save on ammunition costs and weight.

I think they also would be practical for a lot of work where a warmech might not want to be blasting cannons or lasers, like knocking down an urban wall or clearing trees to make a path.

Not that there's anything wrong with punching, but I think a punch would run the risk of busting up the mech's hands, which is pretty bad if the weaponry is itself hand-carried. Considering humans already break their knuckles punching other humans, who are merely made of bone, I think mecha-scale brawling would cause too much self-damage. A dedicated weapon allows you to break the other guy's armor without breaking your own!
>>
>>96403183
I think the immense power of a mech also supports immense melee weaponry. Real world melee weapons meant to be carried by humans have always struggled with the need to be light enough to carry and swing for extended periods, which is why warhammers and swords are pretty small compared to fictional examples from, say, Warcraft.

But a tireless machine of glorious steel and hydraulics sneers at human endurance, and can legitimately carry the sort of hand-held kinetic impact weapon that can wreck another mech in one shot without *quite* as severely ruining its mobility.

Also pile bunkers are just cool.
>>
Not really /tg/ related but I'm doing some research for a personal project and this seems like a good place to ask.
Do you have any example of "gothic mecha" you can think of? Something like vampire hunter D, but mecha?
>>
>>96403251
Closest I can think of fitting the bill would be the walkers in FF6, as drawn by Amano. Forgot if they had a specific name.
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>>96403251
If the element of Vampire Hunter D you're looking for is "extremely pretty and intricate designs" you could give Five Star Stories a look-see? If you specifically want to emphasize the "morbid skulls and vampires" element honestly you're probably better off looking up Warhammer 40,000's Knights and Chaos Knights, who are so filigreed and sinister that they might scratch that itch even without the rest of the setting.
>>
Wares Blade's Kickstarter is live https://www.kickstarter.com/projects/basementgameboutique/wares-blade
>>
>>96403888
https://drive.google.com/file/d/1xBxDogwHMOl3oXszSghCjL8L1ZYYMkIr/view
rules sample
>>
>>96401220
Lifelong BT player - BT is a naval wargame with pre-dreadnought ships. It's all about the battery fire, managing command resources (what Heat actually represents), slowly-degrading systems as you're shelled, and all that. There's a lot of cruft hiding the core but you can see it if you poke at it.
Heavy Gear is based on modern tank warfare. Penetration is king, units have small numbers of more powerful weapons, you need to have specialists because going too generalist is useless. Infantry is easy for a dedicated unit to remove and a bastard for everyone else. Indirect fire and sensors are much, much more important in Heavy Gear; EWAR is badly-worded in the rules yet flows well on the tabletop. Units move by squads and initiative is more flexible. The variety of scenario types and objectives in Heavy Gear is a lot smaller, which may be a plus or a minus for you. That said they're mandatory, and unlike BT you'll almost never see the kind of random idiot who insists on playing pitched battles to the death.

>>96403251
Five Star Stories is the most Gothic mecha series you're gonna get. Fashion perverts having Big Feelings. Deliberate Gothic/Art Deco inspirations with a hyperdetailed style. Lots of Gothic literature tropes coming to the fore too, especially the slow retribution of Fate/curses on people innocent of every crime but a cursed bloodline, doomed and forbidden romance, lots of tragic duels, all the good stuff. You could just blast Bauhaus and Fields of the Nephilim the entire time you're reading it and it'd be perfect. The end of the print volumes even has character design and fashion breakdowns.
Same mech/character/fashion designer also worked on "Heavy Metal L-Gaim" with Max Depression Tomino. It's a bit more bonkers, less fashionista
>>
>>96403251
I think, as other anons say, the closest would FSS ones.
>>
>>96403888
>Alredy funded.
Nice, I love Wares blades, the mini mechs it has are cute, cUTE!
>>
>>96401716
That art undersized the Frost by a bit
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>>96403302
They were called Magitek armor

>>96403944
Much appreciated, anon. Got some people who will be eager to see
>>
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>>96401220
Have you seen Armored Trooper: VOTOMS?
If yes, it's that except more tanks and the mechs aren't made of explodium
If not, do
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>>96403944
Now that I've read it, how do I into?
Adventures, campaigns?
>>
>>96407450
It's a sample, it's not meant to be usable all by itself.
The original WB box set had an adventure booklet, so there should be some in the full translation.
>>
>>96401090
>TQ
>>
>>96404372
>The variety of scenario types and objectives in Heavy Gear is a lot smaller, which may be a plus or a minus for you. That said they're mandatory, and unlike BT you'll almost never see the kind of random idiot who insists on playing pitched battles to the death.
I'm pretty sure they are way higher if you use the custom objectives rules where each side can choose what objectives they are pursuing in each battle. With amount and type of objectives available modified by veterancy of units participating in battle. Though this part may have not been updated to the latest ruleset.
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I always loved the idea of industrial/commercial mechs. I know that constructions equipment isn't as cool as tanks but I love them anyway.
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>>
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>>96408131
Nah man, industrial and construction mecha are super fucking cool! Hell, backhoes and things are just about the closest we've gotten to actual mecha in the real world.

Plus, there's plenty of mecha that use construction machines as their motif. All Gaogaigar's weapons are based on tools, and everyone loves the Constructicons.
>>
>>96408131
My dream game/campaing would be a Conquistador/colony base management in a kaiju filled world where you have to build, hunt and repel abominations with your mech (and asorted bizarre characters than help/hinder you). Milita/cobled together tactical mechs are peak too.
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>>96401716
Knowing how the colony mecha deviate from the Gears, there could still be room for something more Wanzer-ish. Caprice has spider mechs and egg-bois, the one NJ design that got released is very GM-ish, So there could still be room for bootleg Wanzers somewhere. iirc, one of the anons in some prior thread mentioned Home going for a Maschinen Krieger style but I think you could slip in the Front Mission style in there as well. Also you could just play Eisenfront for that exact vibe.
>>
>>96401352
Will Paxton ever have a real tank, chopper, etc. or will they continue to have franken-gears. Like what the fuck is this?
>>
I've been considering running a Mekton game online, what have you guys used for the battlemap that's worked well?
>>
>>96408087
>I'm pretty sure they are way higher
They really, really aren't. BT has absolutely bonkers options for customizing a scenario just in the main books, with options for some very weird asymmetric setups. Heavy Gear's a lot more regimented.
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>>96409390
Hopefully they continue with the gears.
Let me have my gear striders
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>>96409390
On one hand a paxton chopper would be cool to see, on the other hand it would be funny if the South sold them the license to make titans since they sell them to nucoal too
>>
>>96409390
Who's been crossbreeding the Gears and the Mounts?
>>
>>96413559
I don't know. I just know I feel bad for the Warrior that had to hit the Ammon-ussy.
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Honestly as a mech fan and a furry...true.
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>>96414238
He sounds like yet another seething realismfag to me.
>>
>>96414275
Yeah, it's just
>I don't like mechs
>I don't like furries
>coincidence? I think not!
>>
>>96409390
>What is the Mameluk?
>>96413495
>What is the Black Wind?
>>
>>96403944
It's not looking nearly as dated as I thought it would. Do we know if the rules or the layout or anything have been modernized in anyway? It seems pretty smooth.

I'm really liking the rules for the mechs. Lots of locational damage and crit effects, and really lucky/bad rolls can just punch through and impact the pilot. Especially specific things like having to roll to attune to a mech you've jumped into and possibly damaging the mech or taking mental damage in the process.

They also seem to have done some interesting stuff with the mech/ordinary guy balance, where the mechs are strong, but seem to be a bit clumsy and suffer more degrading stats and crit checks. At a glance a mech should be really powerful but can also be worn down and broken apart sequentially. Frankly this part seems pretty well in the right direction. It's hopefully at a nice point where getting out of your mech or not being a mech pilot doesn't instantly catapult you over to being completely expendable.
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>>96414429
>Mameluk
A goofy ass Warrior head on treads? Its the gear version of having cerebral palsy.
>Black Wind
Not really a chopper as much as a stealth jet. Its more of a Talon unit anyway. But it is the closest thing to having a real vehicle and not stitching random Gear parts onto it.
>>
>>96414561
The rules are the same as the Renewel version from the 90s, which is the original '80s release with some of the supplement material included. There's a different d20 version that was released more recently.
The layouts been changed, to quote their original announcement post
>LionWing is preserving and presenting the game almost exactly as it originally presented. However, a few quality-of-life features have been added at the request of the game’s designers, including a new layout and additional artwork.
It's a pretty good decision.
>>
>>96409329
GM Cannon!
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>>96401090
>TQ
Mech melee weapons 95% of the time with brawling as a backup
>>96403888
Has anybody got any experience with this? I love me some Escaflowne so a ruleset that emulates that would be awesome
>>
>>96409864
There's a big buncha maps that have been collected up all over the place. Let me see if I can find the link. Hmmm. Nope. Anyone else have it

What kinda Mekton game you running?
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>>96421687
Absolutely love the brutality of that fight in Esacaflowne. The dragon slayers got manhandled so bad.
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>>96421687
>>96423006
Anyone who loves knight-mecha and melee battles should watch the Galient OVA, "Crest of Iron" -- it's freakin' awesome
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>>96423206

New STL release contains a full Jager model, for those interested. Monopose, but very nice and detailed.

https://legacy.drivethrurpg.com/product/534916/Barnaby-STL-3D-Printable-Model-for-Heavy-Gear-Blitz
>>
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>>96422921
I was leaning a more ground-level slightly gritty military unit experience, my friends have successfully bullied me into getting into Gundam and I've fallen a bit in love with 08th MS Team.

So, I'd be looking for bigger maps with lots of terrain, cover and hazards where the maximum range of weapons could matter but rarely get used.
>>
>>96401406
>>96401444
I can tell you guys don't really play battletech. Its okay, you can like heavy gear but you really shouldn't talk about things you don't have a firm grasp on.
>>
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>>96424152
https://limewire.com/d/dxCgW#2ORqlNY2na

The Lancer map maker works well for this. Buy it if it's useful.
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>>96403888
Ooh, an old J-TTRPG getting translated, and it has sci-fantasy mecha? I'll have to give this a look-see.
>>
>>96423840
Nice, I tough the dude doind those started his own side game with his bro.
>>
>>96425014
Oh, the realmechaislove fella and his bro? Other people. The model I linked is official from DP9
>>
>>96424405
Look it’s just straight-up true. Battletech was originally designed around the principles of pre-dreadnought battleship warfare, and actually did a pretty good job of being capital ships on lets. But somehow people got it into their heads it was about walking tanks and now people desperately try to justify how it’s actually not complete nonsense as that despite it making no sense as an analogy for actual armored combat because it was never intended to be.
>>
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Wares Blade is a showcase of Hitoshi Fukuchi's best work. (Folks may know him as the designer of the Flag from Gundam 00, the new Destroids from Macross II, and other stuff.) I tend to think he's among the worst mecha designers in the industry, but he's really really well suited to fantasy mecha.
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>>96429314
I quite like him. He's got some quirks like his cheese-wedge torsos, but they all have something like that.
>>
>>96429314
I always remember Fukuchi as the GM Spartan designer but he's done a lot of great stuff.

>>96423006
It's also after a long stretch of Van just surviving in the Escaflowne, the sudden switch to him brutalizing his opponents was a great turning point in the show.
>>96423206
Galient has been on my backlog for the longest time. One day! Currently working on Dunbine profiles for MechaStellar
>>
>>96430381
nta but crest of iron is a separate continuity, you can just watch it on its own.
>>
>>96401090
so anyone else here been playing Super Robot Wars Y now that it's out, it's pretty good
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>>96401222
I can still hear the noise it makes...
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Today was not the best RPG session I've run, but my players were patient and I plan to do a better job next time. Here is to a fresh thread on Monday, and another week of mecha.
>>
>>96437180
Hope the next one is better
>>
why the fuck does lancer primarily attract troons and other mentally ill subhumans
>>
>>96439802
Because the creators are pro metnally ill subhumans, next question.
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>>96439816
how do we kill all mentally ill desu
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>>96439897
You just have to wait a few years for half of them to do the deed themselve. Next question.
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>>96439802
nature of their primary gathering place being Like That(tm), anybody else just gets filtered.
I like lancer, tho, I don't wanna be mentally ill.
>>
The Stalker is one of my favorite battlemechs, and despire sharing a similar body plan I'm not too fond of the naga or the other southern striders
>>
>got a shit ton of Heavy Gear starter sets in my backlog
>really want to run a more generic mecha TTRPG with them but ended up shelving the idea
>wanted some non-mecha minis to go alongside them, filling in pulp sci-fi niches, for cheap
>couldn't find them
>ff a year or two
>Mantic finally releases Epic-scale sci-fi minis in plastic for relatively affordable prices
> << It's time. >>
So, there's zombies/mutants, robots/AI/elves/"precursors"/humanoid aliens, weird squid ALIEN aliens, advanced techy humans, and advanced militaristic/corpo humans - overall I got basically every base I wanted covered. I think the only minis from the range that I might pass over are the ones for the ratmen, the dwarves, and maybe the orcs.
Not shilling, just excited. I've been shooting the shit with a buddy of mine for a while about how "Helldivers but mecha" and "Gundam/VOTOMs but Ace Combat" would be a pretty fun games to run and this seems like an easy way to do it. Really dig the whole "big power trying to colonize the colonizers after they've done the hard part in taming a new land" sorta vibe Heavy Gear/Avatar/Firefly play into and I think there's more than enough room left for Aliens and/or Dead Space type corporate dickbaggery to work its way in as well. Just gotta find a way to work in all together and find a way to homebrew up rules for the new minis/factions I want to include.
>>
>>96444694
Sounds cool, could be fun to have a mecha setting that's just balls to the wall. Helldivers with mecha sounds like peak" I like the way this sucks" energy.
>>
>>96444694
Looks better than Dropzone at the very least
>>
>>96441209
the interview where miguel and tom said they were inspired by dystopian fiction like Brazil was spot on. That is definitly the spirit the cultivated in the core of their community

Fantastic game though, and the setting is not that bad if you rebel against it. I miss Lancer Mondays, Shin Lancer and the Assembly Metavault

>tfw redshift rifle on a tokugawa
>tfw 7 reaction boosts on the LSI cygnus
>tfw m u s a s h i
>>
>>96441209
>I don't wanna be mentally ill
Bro, you're on 4chan, and you like mecha. I guarantee you've got some kind of mental illness already, even if it's just the 'tism.

>>96444694
How well does the scale match up with Heavy Gear?
>>
>>96414238
I don't get the association. It's not like anyone can, or will, make some kind of biologically viable dragon person with the sexual capabilities you see in porn.
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since it's well and away their biggest crowdfunded project, I think the chances of more material being TL'd after this eventually wraps up is pretty high
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>>96447591
Dang, 145 already?
>>
>>96448034
>>96447521
Now past 200.
I knew it was going to do well, but damn.
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What are some horror tropes that could work with mecha?
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>>96451276
Inclement weather that messes with the mech's sensors. Snow, Rain, etc.
And a Terminator/Mr. X/It Follows monster that can only be ran from
>>
>>96451276
Body horror (a disarticulated body connected to the mecha via a bio-mechanical interface)
>>
>>96451524
>Wraitheon
lol
>>
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>>96452057
They're Built for Brilliance
>>
>>96451276
>What are some horror tropes that could work with mecha?
Almost anything!

Slashers? √
Vampires? √
Werewolves? √
Ghosts? √
Witches? √
Zombies? √
Killer animals? √
The blob? √
Body horror? √
Torture porn? √
Demons? √
Possession? √
Madness? √
Cosmic/Lovecraftian? √
Apocalypse/survival? √
Alien invaders? √
Killer robots/AI? √
Giant monsters? √
>>
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>>96451276
Machine takes over / uses pilot as fuel / virus makes machine go haywire
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>>96451276
>>96453034
The dead of Shinjuku being turned into DG cell zombies was a horrific yet underappreciated part of G Gundam.
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>>96453034
The whole fate-raping machine in Escaflowne is pretty fucked up. Wraps up body horror, cosmic horror, and creepy old bastard horror into a nice neat package.
And then there's the existential horror of someone having the power to make their inner thoughts manifest.. but she's stuck with crippling depression and constant passive suicidal ideation. Also being a stupid hoe, but that's as may be.
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>>96451524
>And a Terminator/Mr. X/It Follows monster that can only be ran from
I tried this, but couldn't bring myself to make it literally invulnerable. So instead of running away, seeking out the power source for its shielding, and then coming back to blow it up, my players insisted on a desperate slog of a fight to chip away at its weakest (but still tough!) spot. I thought maybe I'd let my autism lure me into making it too reasonable a threat.
And then the same thing happened in a more narrative, non-mecha RPG being run by someone else, lol. Sometimes players just refuse to turn tail and enjoy the chase.
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Is there a quick start guide somewhere for Mekton Zeta? I want to test a session for a friend over the weekend, but wageslaving makes it hard to sit down and read the whole book.
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>>96457591
Get 'Starblade Batallion' or 'Imperial Star' they are setting books with all the information needed to start a game plus ready made mekton and starship designs.
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>>96451276
https://www.youtube.com/watch?v=aEiyFp1CpXI
https://www.youtube.com/watch?v=cLmw5kJMT3s
This but at mech scale.
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>>96451276
Robot powered by this.
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Black Star is a neat little D6 based RPG for scifi games.https://www.drivethrurpg.com/en/product/437327/black-star
There's a Mecha expansion for it call MEcha Star that pair really well. https://www.drivethrurpg.com/en/product/448088/mecha-star
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>>96453034
Hey, MektonBro! Good to see you around, friend. How have you been?

>>96460573
I'll bite, anon. What's your experience with it? First glance at the main system puts in mind of the old WEG Star Wars game.
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>>96457890
Thanks, bro. D&D autists are lucky to have their series be popular enough where you can type things such as "how to play 3.5e" and catch someone up to speed within an hour. I will do what that guy on /d/ did and make a giant monster girl enemy.
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>>96461405
>I'll bite, anon. What's your experience with it? First glance at the main system puts in mind of the old WEG Star Wars game.

It's simpler than the old WEG D6. In short, you just take the two highest values as your results.
It's over all clean and smooth to run, Combat feels natural. It's cheap enough so just get it and try it.
There's a third book, the Black Star Companion that rounds out the system. With all three books it really does feel like a combined arms type game without getting bogged down with an overly complex system.
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>>96456766
>Sometimes players just refuse to turn tail and enjoy the chase.
This is why horror games need Stress (or "Panic" or "Sanity" or whatever you wanna call it) rules. Players aren't gonna play scared.
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>>96459468
Ooohhhh that's a neat little video, thanks!
Also, good rec.
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>>96461405
>Hey, MektonBro! Good to see you around, friend. How have you been?
Hey anon! Thanx man. To quote Megatron in 1986/2005, "I still function...!"

I'm STILL tinkering with my game. Real life keeps getting in my damn way.

>>96460573
Say, those look worth a peek. Thanks for sharing!
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>>96424465
>limewire
not that I don't appreciate your share but virus total says this shits more infected than 30 year old whore
>>
>>96452031
This was an idea I wanted to run with but could never figure how to make work.

People who could remotely control mecha but suffering damage would be reflected back as psychic and physical damage to their actual body.
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>>96462324
I've seen players play scared before, even without mechanical implementation, but that was in games that really leaned into the horror elements and tropes. Whereas with mecha games (or Werewolf like that other game I was in), the assumption is often that your character is a hot-blooded badass, ready to go teeth-first against bigger and meaner mechs and monsters. So when you introduce a horror scene, it can be hard for players to square that previous concept with the requirements of the scene.

>>96462336
I confess, I haven't checked the server in a while, but have you managed to do any more Mekton games or try playtesting some of your game's potential rules?
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>>96459491
So that's what these creatures are for?
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>>96467646
Those creatures are called Mother Courage. They're Night Shift units that deploy to acquire fallen cyborgs for recycling. The pic I posted is of a mech called Toothy, which is designed as a combat medic unit to recover wounded soldiers and keep them alive until they can be brought to proper treatment. The issue is that Toothy can also power itself using its patients' bioelectricity, and for some their programming has gone a bit off, making them rogue monsters that hunt down people to power itself.

The process itself is depicted on picrel, it's spoilered because this is a blue board.
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>>96467672
That's pretty metal not gonna lie.

I've been obsessed with the idea of mecha werewolf. Something like Gundam Barbatos meets Eva but eating other humans absorbs them into it's biological components and preserves their personality
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>>96467522
You're spot on. I should have clarified I was talking about mecha pilot badasses. I've run and played in horror games where yes, roleplaying being afraid -- and running away -- are part of the fun. But for more action-oriented games, you kinda need some sort of "horror factor" rules. I mean, how many D&D players have ever RPed their low-level characters as being afraid of undead skeletons? At least the first time they encounter any. They should be scared, logically, but.

As for the game and its testing, I'm getting to the point where I need people to playtest it. However, I think I should learn how to put people under NDA, because I'm paranoid about people swiping it. I haven't run any Mekton games lately, but I do want to. Scheduling on the server has proved very hard, sigh!
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>>96470332
Just have some enemies do that thing where they grab on and drill into the cockpit to kill the pilots directly, so you have to work as a team to stabilize and remove them. Do it to an npc first and everyone's instantly gonna be shitscared.
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>>96470332
I mean most players tend to not want their characters to die, that can be scary
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>>96451276
You can check the navboxes at /m/'s Wikia:

https://mmecha.fandom.com/wiki/All_Navboxes
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>>96476592
Kek, isn't that the wiki run by a very outspoken pedophile?
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>>96481299
Certainly an arrogant asshole is heavily involved (including proclaiming it's a broad community effort when that is very much not the case). I wouldn't know about anything felonious.
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>>96447521
>How well does the scale match up with Heavy Gear?
Officially they're 10mm but just eyeballing em they look bigger. I'm guessing they'll fit in well enough with HG minis since they're on the smaller side of 12mm.
I can post a comparison when I get my sets. I haven't seem them side by side of anything yet so there's very little frame of reference besides the sprue.
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>>96481299
No, it isn't.
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>>96481330
I know he gets called asshole, but aside from promoting the Wikia what asshole behavior does he do? Like does he ban people for stupid reasons or berate people for mistakes?
>>
The wiki is ran by duel, notorious homosexual on /m/. Spams and floods new threads, has an obsession with representing himself as /m/ and that all his opinions are /m/'s opinions. Hence why every few threads here or so he posts a wiki link or that "/m/'s approve anime" chart that he made.
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>>96481900
They said they're 10mm scale but I recall them saying it leans to 12mm cause they're supposed to be tall. I get it but it sucks if scale creep sets into the smaller scale games as well.
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>>96484199
>Namefag drama I'm part of
You could have just said this instead of that incoherent ramble.
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>>96484324
not my problem
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>>96484199
>Spams and floods new threads
With what? The kys drool shit I've been seeing over there over the last year?
>>
Anyone played this little ditty?
https://www.drivethrurpg.com/en/product/494517/blaster-vol-07-arsenal?src=hottest_filtered
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>>96483477
>>96484324
>>96484662
That moron's been insisting upon himself on /m/ since the early 2010's after eventually being kicked out of every internet forum he's ever joined. Had an outsized stultifying effect on legitimate discussion given /m/'s generally low traffic & his autistic ability to spam & samefag threads to oblivion. Also brown-noses the mods a lot.
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Has anyone read through or played this system before? It looks cute, and I thought the mecha hack was pretty neat when I read through it a few years back.
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>>96485240
Looks like Itch.io shovelware, I have an initial reaction to distrust this kind of stuff. It even has a tiefling...
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>>96476592
I'll be sure to use this for reference material. Not that anon.
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Southern force, having trouble deciding on a duelist. Combat group is a pride killer cobra, two vipers, boa, and an adder, and I don't know if I should make it the boa or adder since they both have an arena variant with brawl
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>>96490655
Is there a duelist upgrade that stands out to you? My gut says Adder since field armor and arena melee.
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>>96401090
where is steel hearts in the list?
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>>96401090
Mech sized Brass knuckles. best of both worlds.
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>>96490655
Boa has more staying power, so I'd go for that guy. His main weakness is that he's slow as shit.
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>>96490979
Aren't all knuckles brass knuckles when your hands are made out of metal?
>>
On the Mecha Horror front I remember reading a bit of Dead Mech when it was fairly new, seems it got expanded into and released as full novels by the writer.

The setting from what I remember was pretty simple "after the zombie apocalypse" stuff, with the addition of humanity trying to get back on it's feet by use of mechs because generally they made it pretty safe to do construction, repairs, scouting, etc. despite zombies being about. The obvious problem being if a pilot died and reanimated while still hooked up to their mech it created the eponymous Dead Mechs that were nightmares to stop.
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>>96493388
So there are mechs being piloted by zombified pilots that just wander aimlessly until they encounter something worth fighting?
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>>96493420
Not quite.
This was the late 00s, so you had already had 28 Days Later and the Dawn of the Dead remake.
The zombies are the fast violent predator kind rather than the slow shamblers.
Now take that and fully mind link it to a 50 ton combat mech designed for fighting hordes of zombies.
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>>96490836
Agile mostly, maybe improved gunnery but the force is a bit tight on extra tv
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>>96493982
Then maybe go for the Boa. An Adder duelist would likely benefit from stacking duelist upgrades but if you're tight on TV then I'd go Boa.
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You anons watch any mecha recently?
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>>96497015
My friends and I just finished a groupwatch of the most recent VOTOMs OVAs -- Alone Again, Phantom Arc, Case;Irvine, and VOTOMS Finder. Some really terrific mecha action in them, especially Case;Irvine and VOTOMS Finder.

I know the party line is that Finder takes place in a parallel universe or continuity or whatever, but there's really nothing in it that bars it from being part of the mainline universe/continuity. I mean, much like Star Wars, Star Trek, and many other sci-fi franchises, VOTOMs takes place in a whole goddamn galaxy -- the fictional Astragius galaxy. There's more than enough room for some technological, linguistic, aesthetic, and cultural differences.

Since Irvine and Finder are both 45-minute long standalones, they're great choices for a quick, satisfying dose of mecha action. The "chain" devices in Finder would be tricky to model in a game, but it certainly got me thinking.
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>>96497687
I oughta watch Finder again. I remember just really disliking those weird gas weapons. The chain ropes were cool tho.

But yeah, I really enjoyed both that and Irvine. It's a shame they didn't seem to do too well.
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>>96497687
I wish they continued finder in any way, I loved it .
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>>96498566
Too weird for fans
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>>96497687
Yeah, just gave this a rewatch. Really solid one-shot. Not just nostalgia.
All the weird sproingy gas weapons are still weird though.

You could swap a bunch of ideas from there into a HG campaign, too.
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>>96497015
Ever since I finished Patlabor not really. I tried watching gundam 00 but it was boring
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>>96502688
>All the weird sproingy gas weapons are still weird though.
Agreed. I'm sure it must be explained somewhere. Let me check the Japanese wikipedia page...

"Various parts are fitted with compressed gas cartridge drums (each containing 16 cartridges) and these are used to enable the Wire Arms and the Leg Anchors. Another mechanism allows the knee armor to extend like an arm punch during a knee smash (!!!). They are also equipped with airbags in case of a failed landing (judging from the depiction in the movie, they are disposable and appear to be activated using compressed gas cartridges)."

"Armed with a gun which is a combination of a gas cartridge drum and an iron pipe. The gun uses the explosive power of a gas cartridge to fire another gas cartridge as a warhead, so two cartridges are used to fire one shot. (This means that a 16-round drum provides eight shots.) These guns are not built for combat, they're just equipment for repelling Termites."

There's no mention of the compressed gas being used as the "hydraulic fluid" for the motive cylinders, nor does it mention the gas being used as fuel for the power generator, but I'd guess those are both true as well...?
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>>96497015
Nope, but I'm in bio-mech kind of mood of late, anyone has any rec? Book, manga or animu. Already started Guyber and Dunbine.
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>>96503620
>>96497015
I'm rewatching all of Maze: Megaburst Space (other than the missing movie, obviously) and some more Knights of Ramune. It's been a bit of a trip. Maze has biomechs along with some extremely perverse plot and Cher as a villain for some reason. A lot of the same story and direction crew as Grandoll, Amazing Nurse Nanako, Slayers, Blue Gender, and KoR. Just with the mask completely torn the fuck off, dicks out, gutting orcs with tentacle murder robots.
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>>96503268
Hoh, interesting! Thanks for the snippet.
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>>96495359
What kinds of upgrades would the adder benefit from?
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I wonder if we can cook up a mechanic (or if some other game has already solved this issue):

WALLS (and doors and even buildings). Using them as COVER, but HOLES being shot through them.

It's not enough for the wall to just have Hit Points (or whatever), because that means that either the wall is there and you can hide behind it, or it's destroyed and you can't.

Walls (and buildings and other barriers) need a way to track, like, what it takes to punch a hole through it, and how many "holes" it can take before it collapses. And there'd need to be a way to take into account a wall full of holes providing worse cover than an undamaged wall (but still more cover than no wall). And also a mechanic for destroying the wall in one attack.

Anyone have any thoughts?
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>>96512627
Plenty of games have building stability and reduced defense rules, it's just usually tracked for the building as a whole instead of facings.
Xenos rampant for example has buildings having health and armor values, weakness to anti-tank and demolition attacks, past half health the building begins collapsing on occupants, and finally topples into useless rubble.
I know other games do it by just using their transport vehicle rules. It's an immobile car and entering, exiting, firing from and vehicle destruction apply to it mostly the same.
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>>96511931
Agile and Shield imo. Makes the Adder one tough bitch to put down unless your opponent is fielding lots of big bois that can eat the 6 armor. (Cobra and higher). But a 5/1 H/S unit, with Field Armor, Shield, and Agile would be a menace for any Jager class unit. Plus Auto and Precise could be useful for ranged weaponry but there's also decent melee options if that's more your vibe. You can also deck out a duelist with some of the vet options like AMS or duel wielding react weapons.
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I'd hate to be the driver with all that webbing around the hatch I'm supposed to get out of.
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>>96512627
Probably best done for that Lego mecha game. Since you can easily remove bricks or whole sections to show building deterioration.
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>>96516599
I'm pretty sure it's the head and neck base that pops up, not the torso's forward facing.
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>>96517390
If I remember the Tech Manual illustration correctly, it's the top of the chest that pops up, roughly the area from the chest rig's buckles to the bivy bag roll on top, and there's supposed to be a step where the lower parts of the magazine pouches are. The pilot slinks in so that their head is inside the sensor "head".
>>
Any excitement surrounding Hardwar?
https://www.scribd.com/document/885657545/Hardwar-Quickplay-PDF
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>>96497015
54 episodes into Legends of The Galactic Heroes, it's kind of boring not gonna lie.
>>96503620
Genocyber if you don't mind the gore. Brain Powered and King Gainer exist and those were made by the Gundam/Dunbine guy.Technically RahXephon top, but if you're not into music you might not find it appealing. Xam'd also exists, but it sucks. Galient is similar to Dunbine.
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>>96516599
This is probably my favorite piece of heavy gear art. I really like all the pouches and survival gear the mamba has strapped to it and the day I get my 3d printer back up and running I'm going to make a ton of pouches and knife scabbards and extra mags and whatnots to stick on my mechs
>>
Tbh I've always preferred it when mechs are used in a setting that isn't trying to be realistic even in other ways. Instead I like it when mechs are used as a sort of...faction dressing to show you what a faction is all about. Like how in 40k the Imperium's mechs are basically walking Cathedrals, the Tau's are all high-tech and mobile, the Eldar got those graceful giant lithe mecha, etc.
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>>96518682
I looked into it a while back and recall it being another battletech heartbreaker. That's nice and all and I'm sure it's a fine game but I just can't get worked up for it.
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Is limited customization a dealbreaker for a mecha game?
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>>96519533
If you're gonig into the game expecting AC or BattleTech I would suspect so.
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>>96519533
Depends on the experience you're trying to offer. I've always felt that the "what do you mean it isn't a garage sim?" guys are usually just coming in from the videogames. You go over to anime and the mechs are more frequently bespoke and customization is more like adding extra thrusters or using a different gun.
It also tends to suit more for skirmish either way.
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>>96519622
Though in tabletop, I struggle to think of systems where customization wasn't a focus, or was pretty limited. Hell the only one that comes to mind is... cthulhutech.
Was wondering if there was a good way of approaching writing an arsenal of toys other than "think of every cool thing to put on a giant robot I can find, and then pair that down."
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>>96518682
I like the version with Moths better.
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>>96518682
I don't see any definitive advantages over Steel Rift.
Heavy Gear is better for Company+ gameplay and BT is for autistic lance on lance battles.
>>
Are there any STLs for Heavy Gear?

Asking for a friend.
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>>96520497
For full gears? Not really. You can get gear-ish standins or kitbash parts from Duymon on 3dcults. The most I've seen is a Jager model that's a part of the Barnaby STL, but its a singular pose. There was also the 28mm 3d models that you could potentially scale down to Blitz scale, but those are also just the singular pose.
>>
>>96519705
>>96519705
I quite like how Heavy Gear does customization, in that the factory loadouts are generally allowed to break some of the construction rules, so it's often a better idea to just start with something specialized in whatever you want to do instead of bolting the hardware onto something else. Not that customization isn't still useful, but a heavy support fire platform will generally do better at artillery stuff than a grunt with a guided mortar and counter battery system stuffed inside, while using less of it's slot budget for it, at a better availability rating.
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>>96520497
I'll set you up with some cool stuff.
Please hold.
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>>96521762
>>96520497
https://filebin.net/0tq7yt76549qoxev
Here you go. Hunter and Jager STLs.
There's also some jumbo-sized STLs, fitting to put on a shelf. You interested?
>>
>>96521800
OO
...nabbed out of compulsion, still gonna buy it when i get more income. DP9 is a company i'm growing to love.

I am interested in jumbo sized ones i can put on a shelf.

Also, i live right next to the border, but i still have to pay the tarrif. Should i just set up a po box up in Canadia?
>>
So I'm hearing that there's a Gundam minis game coming out. Does anyone have any information? Will there be a US release?
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>>96523993
Google "Gundam Assemble"
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Anyone got images of the boa? All there seems to be readily online is the one art from the 4e book with the smiley hammer and it's low res promo image on the DP9 store
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>>96522745
DP9 has already stated that the tariffs won't affect them unless you buy their key-chains or patches. Those come from china so US buyers can't get them.
>>96525732
The wiki has another image but it's just line art. I swore I saw at least one non-store painted model but cannot find it anymore.
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>>96525732
Aight, check it.
https://drive.google.com/file/d/1ZXj46cniEuGG80YD387kEXt1NSOx5ZHW/view?usp=sharing
To say the truth, I always wondered how this kind of a more-detailed model would look when shrunk to a common 1/144 Miniature size and printed.

>>96522745
Here's one.
>>
I had an idea for a pulpy retro future mecha game where most of the mecha resemble dieselpunk stuff. Something similar to tankhead, scythe, or Ring of Red. Maybe some h.g. wells style robots as automata or alien piloted suits.

Basically, it would be various corporations and countries vying for control of some exotic resource on an alien planet. Would this be too much going on all at once?

Anyone have any idea on other mecha body plans? I got humanoid, at-st looking walkers, and quad walkers. I'm also trying to think of a good name for mechs in general.
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>>96530331
Depending on how fancy you can get, you can go with a look like upscaled automatons. Like, imagine the clock work dolls you'd wind up except it's 15 feet tall and someone inside is piloting it.

Cribbing inspiration from Lies of P may also serve you well.
>>
>>96530346
That art work does actually help me with my idea. One faction idea I did have was some new feudal order made of various royal families and people disillusioned with things. I thought of giving them more knightly looking variants of common suits.

I was thinking of running the game with mythras to simulate hits to locations. I want to see cannons and gamma heat rays side by side, so I have to figure out how to balance them together.
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>>96530331
The video game Lost Planet should be right up your alley.
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Name that Pokémon
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>>96523993
Yeah it's coming to the US but I don't think there's been a firm release date. It looks to be roughly 1/400 scale and it's cross universe gameplay including battleship like the Archangel. I'm really excited for it!
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game where you can pilot giant schoolgirls?
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>>96531696
Everyone is John
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>>96531617
>>96523993
IIRC they said it's 1:350, so in-scale with G-Sight miniatures rather than the 1:400 Gundam Collection (of which I have a shitload). If you want to pre-load, G-sight models are still out there on the net and pretty cheap despite being nasty vinyl.
>>
>>96521800
Absolutely, thanks anon!
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>>96532659
see
>>96527363

>>96530857
Can't wait to see more of these. It's cool that they have a schedule going and everything.
>>
Is that gundam card game good?
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>>96530857
>>96532972
What is it?
>>
>>96533987
Basically a silhouette series of all the upcoming HG resin model releases.
>>
>>96530857
Are all of those only n*rdic gears?
>>
Has anyone taken a look at Battle Century S?
It sounds like its a bit of a simplified version for those playing online/without a map, also cuts down the math a little.
>>
>>96534670
Nevermind, just realized its free so I'll take a look at it.
>>
>>96530331
>>96530346
>>96530528
I am still struggling to come up with a good name for the mechs. Would something like treadwalkers be too on the nose? It was going walking as the main locomotion but they would have a short speed boosts using treads or wheels on the feet for certain things.
>>
>>96535961
>Would something like treadwalkers be too on the nose?
It's not on the nose, it's just bad. They don't have treads, so why would you call them a treadwalker?
>>
>>96532980
It's pretty basic and doesn't feel like a uniquely GUNDAM card game but it's alright. Granted I only have the Fed and Zeon starter decks. Feds (control) feel and play better to me than Zeeks (aggro)
>>
>>96531696
Unironically, Necronica.
>>
>>96535961
Well, my question would be this.
Are you looking for an official, technical name or a common nomenclature used by the troops?
They could have an Official Title like Armored Combat Frame which gets shorted to ACF while the troops call them anything from Giants to Spiders depending on the frame.
People tend to not be very creative when its "Hey look at that big thing."
Would they have any other notable characteristics aside from the treads?
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>>96401090
Any thoughts on this game releasing on Gamefound on a couple of days? Seen in a couple of videos recommended in youtube, but not much info about it. Looks like a revamp or a second edition of an already existing game.
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>>96543249
Never heard of it, what's good? They look like gers/wanzer mixed, so I like the desings, but what makes it playable?
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give me your million dollar Votoms fanfic concept.
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>>96527363
Cool stuff. Did you do those dust covers around the joints?
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>>96543875
Chirico starts uhhh... jerkin it. Call it "Tears of a Diamond Priest" or something.
In seriousness I would like something a kin to Mellowlink. Just another side story of a character in the greater Votoms universe, about how the military fucked this character over in some manner and the adventures they go on as a consequence. Maybe a perfect soldier focused story?
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I wanted to delve a little deeper into heavy gear and add a couple metal models to my roster, but I've only ever worked with plastics before. Is there anything I need to know or do differently when working with metals? Special tools and the like?
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>>96544720
You'll need a pinvice to pin at least some parts. It's not hard but multipart metal models will always have a connection that just wont stay stuck. Shop around for good superglue, it saves time. I usually stick with loctite 406 but everyone has their favorites.
Give it a good wash in soapy water, and a good firm priming to prevent chipping. Topcoating protects it and you can always just paint over topcoat again so you don't have to leave it as your final step. I've topcoated models 3 times to protect them before I was fully done.

The heavy gear metals are a harder starting point than most because of how many joints and connections they have. A lot of metal models are just one or two parts, so going to 6+ parts is gonna take adjustment.
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>>96544720
Hobby knives will dull faster, but you can still clean up flash easily with them. Small drills are good, especially if you're thinking about magnetizing pieces.
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>>96543875
Have you watched Votoms Finder and Case; Irvine? Both of those are real good. And are you reading the translation of Blue Knight? That might give you ideas.

But basically, take any highly dramatic war story and put ATs in it. For example: Saving Private Ryan but with ATs in the Astragius galaxy. Call it:

SAVING TROOPER LYAN
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>>96540602
>>96535979
The armor plating and style would look like very early, rough ww1-ww2 tanks/vehicles. My other alternate name was "automotive walkers" (AMW), but I wanted something catchier. Despite being capable or even able to move at decent speeds, the mechs would seem almost clumsy or uncomfortable to be in while moving in general. The nicknames for the variants were going to be similar to what you said, chickens, spiders, and titans.
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>>96543249
Shame they are so big. They are 70-80mm.
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>>96544720
Get a set of needle files and side clippers from your local auto tool shop, much easier than fucking about with hobby knives.
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>>96532530
Ah that sucks, I've got nearly everything in the 1/400 collection since the price to quality ratio is great.
G Sight is probably the worst Gundam mini collection I have =/
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>>96545048
Honestly that sounds kinda appealing. Would be cool to see a mecha tabletop game where it doesn't look out of place next to a standard 28mm infantry mini. But I can also see why Battletech and Heavy Gear go for smaller scales.
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>>96551818
BT could probably get away with it, since 1-2 lances is all they use most of the time. HG not so much with company+ scale being normal for battles.
70-80mm for mechs is more something like Warmachine where you have 1-3 robots/monsters and then infantry/cav/whatever as groupies.
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>>96552704
Yeah but in practice heavy gear battles occur over a large area so an individual game will only focus on a subset of it, tactical and blitz are both section level
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New HG3 QnA's gone up:

https://www.youtube.com/watch?v=qwLLbFiZY2o
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If you buy something like the Hun off dp9, is it just the basic hun or does it come with parts for the recon version and other variants?
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>>96557216
Most tanks are split between varients. So if you bought a Hun, it would just be the basic Hun, unless you went through the effort of kitbashing. If you wanted a Recon Hun specifically there's a seperate package for it. Some models will have two varients. The new Aller pack will have both the default and naval varients packages together, but not the hardy Aller
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Sup, /mechm/, how are your games going? Had any good sessions (or bad ones) lately? Excited for what is to come?

My players just made it back to space after spending most of a year stranded on-planet, got chased by stealth missiles, had to hide their ship in a shoal zone, and then fight their way past some old orbital defenses in their mechs.
I am exceptionally excited AND anxious for next session, where I hope to implement a ticking clock that persists between encounters to raise tension. I've pulled that off before, but the last time was a short game, not the climax of a long campaign.
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>>96557774
Hopefully going to have a couple games soon. First a oneshot to get the players introduced to the setting then hopefully the next will be more mech focused
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>>96557774
I completed the first session recently of a sort of mostly-built-enough-to-function west marches game, I think it's really neat so far. players have to rent their mechs and equipment from a common stockpile until a market opens up for them to actually purchase their own gear. everyone who's played has liked it so far, but it remains to be seen if it'll last in the long term.
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What's your favorite name for mechas?
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>>96559213
ExoForms. It's a neutral enough name to allow for non-humanoid shapes as well and 95% inspired by the YF 21, Land Mates, and Patlabors
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>>96559213
Reading "mechas" makes my skin crawl. Anyway...

https://www.seventhsanctum.com/generate.php?Genname=mechaname

Super Machine
Panzer Breaker
Vehicleroid
Driving Hunter
Variable Mechfortress
Tank Shaker
etc etc
etc
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>>96559213
AT. I use the term Arnes Tactico or Armadura tactica for my setting.
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>>96559245
Is that dude meditating, manning the plane with his mind/chi?
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>>96560237
Yeah. Well, partially. His mind is basically hooked onto the machine's control systems.
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>>96559976
Would it not be mechas, as in varying types of mecha? Like fishes vs fish.
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>>96535979
>>96535961
>>96530331
>>96540602
I think i figured out a slightly better name. The offical name could be AMW or AVW, while the nickname could be gas sloggers or diesel sloggers. I'm thinking of it relating to infantry being called footsloggers at times during WW1 and WW2.
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one of the things on my bucket list is to buy all the 30mm kits necessary assuming they release the schneider ultra-light bits I use for my arms and head and/or the laser shotgun I use as a primary to build picrel, and get the sprays and stencil necessary to do the paint job
but that's a lot of cash to shell out for one model
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>>96561648
I hope they do a basho model soon. I wanted to do my missile and chainsaw build from the game.
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>>96561688
Basho and Lammergeier would be great
>googling how to spell lammergeier because what the fuck germany
>it's actually the german name of the sickass bone eating bearded vulture
neat.
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>>96401220
Mean if you like games that virtually nobody plays then its ideal?
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>>96561743
The Lammergeier would be great. I also want more missile weapons. I am hoping more properties get 30 minute mission sets. I remember hearing rumors of how scythe, and jakub's art in geenral, were going to get figures before some of the tracing stuff came to light.
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>>96401220
if you're looking for mech minis, there's also brigador
don't own any personally, but I want a Touro, a Fork and a Juke
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>>96562059
oh and because I can't resist
>The Black Hand is a gamma emitter used almost exclusively by Spacers; fielding the weapon alone is sufficient for war crimes charges, but the few militaries with means to pursue action against the Spacers are also the ones who employ them. Against an unshielded target, single ignitions can inflict 3rd degree burns and a guarantee of cancer at 100 yards, and within 50 you begin to see 4th degree burns and spontaneous contracture. Exposure at 25 yards is a death sentence even when protected behind several inches of armor plating; liquefaction of the dermis and internal organs is common, and even if a target somehow survives exposure at that range they are permanently incapacitated.

>Given the efficacy of hardshields against gamma emitters, I'm convinced the widespread deployment of this weapon by Spacers serves a more psychological than directly combat related role. The sound of its hissing crackle is enough to panic even seasoned soldiers, and from what I've seen of Spacers in combat, particularly amongst their light mech spears, I suspect this weapon is also used as form of counting coup.

>Regardless, I have seen the aftermath of its use firsthand. It is a cruel and terrible weapon.

>-Efi
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>>96561207
>Would it not be mechas, as in varying types of mecha? Like fishes vs fish.

I am of the opinion that it works like this:
mech = machine
mechs = machines
mecha = machinery
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Any tips for using a Gear transport? I wanna get my Razorbacks up closer to the front line to bring down the hammer of a snub cannon but the last thing I would want is for the transport to get fire missioned to death.
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>>96401090
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>>96564465
Makes me wish A. the samson was in blitz and B. it could transport gears
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>>96565214
Would be nice. The TV of said unit would likely be ungodly high though.
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>>96564465
Get some EW guys or snipers to make sure anybody looking at your transport the wrong way gets hacked or capped
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>>96565966
Not a bad idea. Maybe some cheetahs as a guard would do.
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>>96565328
RPG doubles tv costs, it would be ~15 in Blitz
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>>96559213
mecha, like sheep, is already plural
>>
what would be a cool progression idea for a mech? I got one
>Prototype with giant legs to leap then to fly
>then with some arsenal and scanners for the arms
>rework it more with a cool mask with a prototype HUD
>Could imagine later on making a bulky Ironman like suit that’s slightly taller and bigger than the pilot.
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>>96564488
I don't get it, I only recognize Muv Luv and Demonbane.
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>>96578451
>I don't get it, I only recognize Muv Luv and Demonbane.
>>96564488
They're all mecha from hentai visual novels. Demonbane and MuvLuv are among the few that graduated to "legitimacy."
>>
>>96573683
I don't really understand what you're asking



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