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Previous Thread:
>>96192862

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn
>>
I'm working on compiling all the RT relevant articles from WD into one document. I'll figure out a way to share it here once I'm done.
>>
Totally dumb, but after some research I managed to find a grotty scan of the first Games Workshop commissioned novel.
After some classic GW fuckery, it got scrubbed of Warhammer references and published as "A Spell of Empire" by Orbit.
I first read about it in this rescued Stephen Baxter article on
https://pariedolia.weebly.com/nimh/oldhammer-lit-101
Which has some great insights into early GW if you are into that sort of thing.
Sill no luck finding scans of the original editions of Ignorant Armies or the Ian Watson books. Would love to see more of the illustrations.

same go file as last thread:
/d/XRKkbB
>>
where can I find the books that have stats of various neutral or unaligned battlefield threats? Things like automated defense systems and planetary flora and fauna. I saw a few of em posted from older warhammer rulebooks I don’t know which ones they came from.
>>
>>96410453

IIRC the original RT rulebook has some of that.
>>
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my dark eldar sprues arrived today
>>
>>96411355
Cool! Are you the same anon that scored them dirt cheap in the last thread?
>>
>>96411223
thanks ill look into it
>>
>>96411643

yep. i got a seller offer as well so i might be able to get another ten for around the same price per mini

is there any demand for/existence of an industry of recasting these old sprues? seems a shame to let minis like this die out, especially with how fragile they seemingly are (although gw did rerelease them that one time I guess, although I don't know how much impact that had on supply)
>>
>>96411355
DOPE
>>
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We're all groggy, and that's perfectly fine, but what modern 40K thing do you like?
For me, it's Diocletian's descent into the throneroom.
>>
>>96410453
Rogue Trader like the other anon said, and the various creature feature articles from 3rd/4th.
>>
>>96411900
You might could find someone interested in scanning them. There's a bit of an underground for scans of oldhammer stuff.
>>
>>96412704
thanks ill look at it
>>
>>96412145
There's some cool moments in modern 40k, but honestly I feel like most of the lore has been wrong turn after wrong turn.

Writing out the HH in general I think was a bad call. It was better left as this mythical past. Knowing too much about big E and Primarchs ruins the mystique because you get to see them make stupid ass decisions that no one with their supposed capabilities would.
>>
http://www.stunties.com/stunties/index.php?title=Black_Tree_Dwarven_Regiments


What do you guys think about black tree Dwarfs? They seem alright except a few of the slayers arms are too long
>>
>>96411355
These plastics were maligned at the time (or moreso when they were towards the end of their life cycle) but I think they're dope.

nice work lad
>>
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>>96415408
DO NOT ORDER FROM BLACK TREE DESIGNS UK

DO NOT ORDER FROM BLACK TREE DESIGNS UK

DO NOT ORDER FROM BLACK TREE DESIGNS UK

Much like Hasslefree Miniatures you have about a 10% chance of ever actually receiving your purchases.
>>
>>96415408
Have you ever ordered anything from Black Tree?
Not sure how much has changed post the July EOE Orbis takeover, but 6 month plus order times was too much for me.
>>
>>96415603
I ordered in 2022. It took 4 months to arrive. The prices have tripled since then though.
>>
>>96412145
The reason that's good though is because, frankly, it doesn't have anything to do with modern 40K. A person who doesn't follow the shitty nufluff could be reading that in a White Dwarf from the 90's and it wouldn't seem out of place. Modern 40K stuff is only good when it's completely indistinguishable from something that might have been written prior to 5th edition - the issue for me is I'm not willing to suffer through the endless, endless pages of nuslop to nuzzle out those few small nuggets of what used to be, and you can't even ask to be directed towards those and away from nuslop because the nuslop-gobblers will act like you've just suggested cooking and eating their newborn child and start screech-shitting at you. Easier to just not bother.
>>
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This came today. Mint package and minis. I must admit I am a happy man today.
>>
>>96419212
Nice one anon, do you plan on building them or is this for a collection?
>>
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WIP on color blocking some faux grog orks.
>>
>>96419640
Cute little blokes in overalls
>>
Managed to snag a complete dark millennium box for a cheap price. Should be arriving tomorrow morning, cant wait to play some actual 2nd edition on the tabletop for once.
>>
>>96412145
I mostly like genestealer cults and admech. Too bad theyre so expensive points per dollar
>>
What should i choose for 4th edition cityfight or city of death and why?
>>
>>96419556
For now collecting. In the last 2 years I have collected pretty much all of the 2nd edition marines miniatures and lots of RT era plastic and metal marines. The plan is to build a Blood angels army, but it will wait for some future times where there will be a little bit more free time for hobby. Until then I occasionally grab some cool stuff and boxes for goodnprice. This one is one of these.
>>
>>96419212
I think I might have lost that auction to you, damn it. Next time gadget.
>>
>>96423083
Godspeed future builder, glad you#re happy with your purchase
>>
>>96412145
I am quite big fan of numunda, I know some folk don't like it's aesthetic, but I quite like it's lore, I for example enjoy idea of new goliaths being unrelated to old ones, old ones being a house that went extinct and new ones took up the same name (something the books imply) and some old goliaths became new ones....

Also the silly stuff like plate armour wearing muscle bound dudes in a deeply religious area pretending to be almost lord of the rings style orcs. That feels proper RT idea.
>>
>>96415408
I'm still waiting on an order from June 2024. They are a fucking scam
>>
>>96421158
Make sure to spam as many weird psychic templates as possible.
>>
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Sup /grog/ just finished my Bile. Wish I had his ugly bodyguards too but they're pretty hard to come by.
>>
>>96408380
Host it on catbox, mega, or gofile and share the link here. Gonna be a long bloody time before(if ever) we can share PDFs natively again. Looking forward to seeing your work complete, it'd be a nice resource to have, for sure!
>>96411355
This looks awesome, anon, very clean.
>>96412145
Honestly I've been so out of the loop, I think the most "modern" thing I liked was the Shield of Baal campaign expansions they did in 6th edition. Always thought it was a pretty cool narrative with Hive Fleet Leviathan threatening and invading the Baal system and targeting the Blood Angels out of unfathomable xenos spite and hatred. Not only did I buy the campaign books but I grabbed the novellas, too, but I seem to have misplaced them? I dunno where those ended up.
>>
>>96428966
That's great anon, good job!
>>
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Silly little project, but I had horus kitbashed from old metal abandon in my collection, and though silly means aquired this mephiston originally without a face...so sculpted an ugly greenstuff mug, bought some metal wings and bam, Sanginius in terrible style. Was fun to paint and it's a nice bit of metal overall. Not pretty face, I admit, but it..works on table top. Couldn't replace thet head since it's got the collar and OG owner filled off only half of the face off.
>>
Trying to plan out an edition agnostic DKoK list.
My idea was a company command squad, two platoon command squads, six ten man infantry squads, a ten man grenadier squad aka storm trooper squad, and a handful of combat engineers aka veterans that I can use to make a squad or two of various sizes, and a bunch of heavy stubbers, mortar, and Lascannons teams, and a heavy weapon platoon command squad.
All this supported by three or six teams of artillery crewmen that can be used alongside various carriage drawn artillery, like thudd guns or earthshakers. Maybe a Macharius for armour support that's cool and lore friendly and isn't just another Leman Russ.
Thoughts? I dunno about the death riders, either ten or twenty of them?
>>
>>96434989
Where are your Commisars Anon?
>>
>>96436061
No, I've posted here sometimes about my ambition to make a 40K collection based around the Third Armageddon War.
For commissars, I was thinking of just a handful that all my guard would share, so they wouldn't look like the DKoK commissars even tho they're awesome.
>>
>>96436061
>>96436261
Sorry I misread your post but yeah my plan is to have a pool of regiment agnostic commissars
>>
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Need to get myself to more grog events
>>
>>96428966
awesome face
>>
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From /hhg/ -
"Rogue Trader era space marines meet something new -- a war troll carrying two space orks on its back. (Vince Pask cover art for Australian Realms magazine no 3, August 1988) This issue includes two articles with unofficial additions to 40K, the war troll and the Skaven, plus material for AD&D, Gamma World, and Rolemaster."
>>
>>96438683
You know you can just link posts through threads right?
>>96438638
>>96438638
And is there an actual scan of the material or just a synopsis and a cover? Because I am all about the dumb stuff like Vulture Warriors from Dimension X.
>>
>>96440897
>is there an actual scan of the material
All issues are on archive dot org
>>
>>96438683
Oh that's cool as hell!
>>
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Decided to get off my arse and do some terrain making, first up is some GW kits I've had sitting in my room gathering dust. Making a shanty town bazaar for my idea of a frontier colony terrain set, kind of inspired by Rogue Traders Helsreach, I've even started writing some homebrew fluff for my little corner of the galaxy. I've got some scratch built stuff too, pre-fab and converted shipping container hab blocks and shops, as well as plans for some industrial buildings and shit. I've got a few little ideas for settlement factions and personalities for flavour, this has been some good fun on its own. I'm really looking forward to showing you guys more as I progress.
>>
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>>96443387
Here's the big stall I used the rest of the underhive market parts to make. It's gonna be a ratburger stand, this is non negotiable.
>>
>>96438683
Well, looks like these articles will be getting added to my WD Rogue Trader article compliation!

>>96443396
Nice work anon, looking forward to seeing it painted up!
>>
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Nice grog haul from the toy soldier shop in Gettysburg. The citadel journal especially because it has the conversion of Last Stand at Glazer's Creek to 3rd ed rules (plus an epic rant from Jervis about how people who only play points values games are knuckle-dragging subhumans).
>>
What edition did chaos space marine havocs become a thing? 3rd?
>>
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Played Mordheim this weekend, my squig ate my opponents troll. Hes gained the name Trollchompa but some reports say he exploded shortly after the battle while the boys were pillaging the battlefield for loot.
>>
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>>96445224
I believe so... 2nd ed had small, infiltrating vet squads with heavy weapons, but no Devastator equivalent. (iirc, of course).

>>96445332
Mordheim was always good for.... oddities... once had a Zombie armed with a Hochland long-rifle.
>>
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>>96410453
Creature Feature in WD for 3rd had creatures and the core rulebook had rules for deathworld terrain
>>
>>96427783
So i should play eldar? Gotcha.
>>
>>96430918
Shield of Baal was early 7th edition.
>>
>>96443542
Are you gonna add Little Sisters of Purgation?
>>
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Got myself some more Repentia for my Sisters
>>
Is 40k 3rd edition grog? What are the pros and downsizes of this edition?
>>
>>96414920
BL is very hit and miss, a lot of slop but FW treatment of the Horus heresy with the black books were kino. I am happy they covered it and I love the old power armour marks.
>>
>>96412145
UR-025's internal monologue was very fun to read. Just the faintest glimpse into the machines that brought mankind so low.
>>
>>96448517
At some point my goal is to collate all magazine articles on RT into one document. So yeah. This first pass my focus is on getting all the WD material since it's "official".
>>
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Huh I didn't know this existed, Space Marine Assault
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>>96450062
>>
>>96450062
>>96450073
Holy soul wtf
>>
>>96450062
>>96450073
I could barely find anything about this on the internet it's crazy, I thought it was like a fever dream or something when I remembered it existing two years ago
>>
>>96448913
Very cool, these mogg the plastics and have so much more soul. Pics of your Sisters of Battle please?
>>
>>96448938
>Is 3e grog
One of several options, yeah.
>pros/cons
It depends on which version you're playing.
OG 3rd, black book-only is extremely limited. Vehicles and close combat were extremely powerful, especially sweeping advances. 3e was the last bastion of Guess-range weapons, which was a perpetual source of skub until 4ee killed them. Walkers always used Front armor in close combat, which made Wraithlords and Dreadnaughts a nightmare for S3 armies; it's why you'll see so many Veterans with melta bombs and dedicated Dread-killer squads in period armies. Over the course of the edition, armies started becoming more and more customizable, and it was kind of a golden age for kitbashers and people into a more narrative playstyle.
The Dark Eldar were the very first 3e Codex and didn't get a codex update during 3rd and 4th edition, which left them kind of a relic. Orks at least got the Armageddon update. In general, 3e codexes have a lot fewer option for customizing your stuff than 4e, but in turn 4e severely neutered close combat options and carved off a lot of wargear that had been more universal in 3e.
The Chapter Approved modifications, AKA 3.5e, are very nearly what they would become in 4e. The Sisters army from the CA books is hilariously overpowered compared to the BBB/White Dwarf or Witch Hunters lists, while the Necrons are a stopgap that's barely more than their old 2e selves. They'd get a massive overhaul later. The Vehicle Design Rules are universally beloved by kitbashers, and also broken as shit.


4e expands on the original Combat Patrol ruleset and fixes a lot of the mechanical issues in 3e, and the codexes from late 3e/early 4e are some of the best of any era if you're into /yourdudes/. Late 4e started the Great Culling of any unit and wargear that didn't already have a model, pivoting hard towards tourneyfagging. 5e is where everyone agrees that /grog/ stops - flyers, Apocalypse, and straightjacket codexes put a bullet in the head of the old game.
>>
>>96452905
>In general, 3e codexes have a lot fewer option for customizing your stuff than 4e
Or rather, the first round of 3e codexes, with the re-issues and the late 3.5 codexes as well as 4e expanding your options a lot
>>
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>>96448913

I've always disliked Repentia and would much rather have had official Frateris Militia or full blown Redemptionists in the army list.

Having Sisters who have failed in something be sent or choose to go on a crusade like has happened with various Space Marines would be fine, with only the very best or most blessed surviving. That would mean a table top unit of super veterans with their own high level Sacred Rites/Acts of Faith but with very limited wargear choices.

Instead we got Sisters who devolve so badly that they strip naked, staple scripture to their tits and tongues and fanatically charge the enemy. Oh and if they aren't charging fast enough a non-redemption seeking "Mistress" uses neural whips on them to make them go faster.

Great for Rule34, not so much for the fluff of the army.
>>
>>96453587
Fanatics have rules in WD304.
>>
>>96453587
You can ally in guard as Frat Militia
>>
>>96452905
What makes Sisters so overpowered in CA books specifically? That's the army I'm looking at, I just want to avoid the worst WAAC stuff

I love kit bashing so 3e sounds like a good fit for me
>>
>>96428966
What did the bodyguards look like?
>>
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>>96456572
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>>96451199
I had something similar with this building kit. Never saw it in a store, only later on ebay.
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>>96451973
>Pics of your Sisters of Battle please?
They...aren't painted. I've assembled 30 out of 40 though.
My brother and I are making up plans to play Warhammer 40K 4th edition Invasion, which is a game mode that came to life through Battlefleet Gothic. It's shipboard combat through the various rooms and corridors of a Battle Cruiser and uses expanded squad coherency and in some cases increased lethality to represent close quarters battles. The attacker takes one elite and one troop as their compulsory ForceOrg while the defender gets the usual two troop. From there out, both forces use the rest of the ForceOrg chart to build out their attackers and defenders.
For my Sisters, I want to flood the corridors with Repentia and have my SoBs take up position behind them with storm bolters and flamers. Each room uses the "close confines" rules so you use Cityfight Rules, no weapon of strength 7 or higher can be fire in rooms near the hull, the density of terrain in a battlecruiser gives everyone a 6++ etc

It's gonna be a blast.
>>
>>96456694
where are the rules to this?
>>
>>96456811
kerlin dot de/pic/w40koldhammer/nebensysteme/gothic/BattlefleetGothicInvasion dot pdf

You'll probably need the Cityfight book too.
>>
>>96457560
thank you very much!
>>
>>96456547
Another anon, but guard are too good, you want something more shit for them, like people who don't get proper guns even.
>>
>>96419212
these boys are about to go fight a 2nd edition zoanthrope
forgot to quote because I'm a retard
>>
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I did a little more work on some of my projects so far this week, I recomposed a terrain piece I started last year for an outlaw frontier colony set(I shared some pics of the market and scatter I made earlier) and got my terminators caught up for mt Retro40k Blood Angels. The Blood Angels infantry should have their armour all done today and then I can get on with their details, squad markings, insignia, honour markings, all that fun stuff.

Here's some pics, first ia the reconposed building, this will be a nice mid-sized LoS blocker. It's Tino's Bar and Brothel, on the edge of the docker district. Built from recovered bulk freighter cargo containers, and cheap prefabs the colonial council was gonna scrap. I plan to have some warehouse and industrial pieces to go along with this as well as some other cheap looking vice businesses(bars, gambling dens, and dodgey food vendors) to mix together to sell the look od the district. This whole project is growing way out of the scope I jad planned before, but it's pretty fun to do so I'm not too worried atm, I've got the storage space to handle it for now.
>>
>>96459175
What was in the Dark Legion box in the background?
>>
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>>96459175
And another view of Tino's. I've been scribbling some fluff for this colony and it's star system, kinda want it to be my own Helsreach from RT, you know? A little playground to throw things together and justify it.
>>
>>96456563
>What makes Sisters so overpowered in CA books specifically? That's the army I'm looking at, I just want to avoid the worst WAAC stuff
The new style of Acts of Faith and the bonuses it game (Witch Hunters toned them down a LOT), plus the ability to make a command squad in a 10-man transport with a Priest, a Canoness, and SIX squaddie models with full armory/wargear access. The second game we tried out a unit of Chosen of Khorne were sprinting around the battlefield screaming like little girls while the Sisters chased them to the dulcet strains of the Imperial hymn "Yakkity Sax", after violently raping multiple squads of Berzerkers in the first three turns. If you had a Repressor (I converted one) that goes up to 12 models. There's a reason there are so many restrictions on wargear in the WH dex and the CA one is very much why.
CA is also when we finally got the Exorcist and the Multimelta Immolator, which were extremely useful now that you could move and fire the main guns on a tank. So you could Tank Shock the corner of a unit, park the tank in a way that forced them to bunch up, pop the hatch and drop a heavy flamer and regular flamer shot from the passengers, plus whatever was in the turret. It made for some.. interesting games, let's put it that way. Partly balanced in that the only usable long-range anti-tank in the entire army was Superkrak missiles and the Exorcists, which were of course Public Enemy #1.

>>96453587
>>96458085
There are actually grog-era rules for Frateris. Before the White Dwarf article came out, a lot of us Sisters players used the Hive Gang Militia from the Armageddon codex. The Chapter Approved (2002) version has FM as "Redemptionists" that effectively use the same rules with a tweak for underbarrel flamers. For the Witch Hunters 'dex there was a White Dwarf article with Frateris as well as the option for Inquisitorial Guard and Stormtroopers.
>>
>>96459187
That was my box of acolytes, those have sadly been sitting around not being painted for a few years now, but I've got good reason to start painting them now with this whole terrain and worldbuilding project, a local cult of crazies and their mystic leader would be a fun one to throw into a battle as a mid game NPC force.

Next up is the start of some low income housing, poor as shit single occpant pod houses that are naturally packed to the brim with families, yoghurt pots and some other bits and pieces to add some visual interest.
>>
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>>96459240
Just enough room for models to move single file between the habs and an open middle for close combat or some other kind of structure to sit in as scatter for more cover.
>>
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>>96459268
Lasty my terminators, they're nice and red now, and will be slightly redder later today after I get home from work.
>>
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>>96459283
The 2e plastic terminators may be stiff as a board, but I've come to find them to be charming on their own, maybe I've just come to appreciate the simplicity of them after all the years of watching things get blinged the fuck out.

>PPWAR
Yes, captcha, yes indeed.
>>
>>96459283
Why on earth would you put them on those bases? Terrible thing, lipped bases.
>>
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>>96459309
Fuck you, they're wonderfully aesthetic.
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>>96459322
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>>96459309
This.
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>>96456636
Yo quiero Taco Bell
>>
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Skwots.
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>>96459692
Wicked
>>
So weird to be watching a Minisodes episode and hear a shoutout to Iron Snakes guy, even weirder to then see him shilling for Doctor Spork who've I've interacted with. Oldhammer community is small even online.
>>
>>96460383
For as enthusiastic as it is we really could fit comfortably into a decently sized convention centre. And that number only shrinks as the retiree portion ages up and dies. I'd be surprises if there were more than 2000 of us out and about, desu.
>>
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We have to go back
>>
>>96456636
I didn't know they sold these as their own package either wtf
>>
>>96459322
nta but ugly bases indeed, abomination
>>
>>96459231
Woah wild stuff
>>
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>>96461614
They did a WFB one too...

I don't think either were about for long.
>>
>>96461294
Peak
>>
So those Aus Realms magazines were pretty cool. Good scans and some really wild articles on all your favorite old systems.
Thanks for the heads up.
>>
Mordheimers, I'm about to come into possession of a number of classic WHFB minis the original owner bought for Mordheim and some Mordheim minis.
Is is more acceptable to base everyone on square or 25mm round bases?
>>
>>96408299
starting a readthrough of the Rogue Trader era of White Dwarf(which at least according to Lexicanum should be issues 93 to 165, though I wouldn't be too surprised if an article or two relevant to RT showed up past 165), and it was interesting to see in issue 94 that apparently Rogue Trader as a concept actually preceded Warhammer Fantasy, they just went with the latter first because well obviously it made more sense to start off with a fantasy focused game since that was right in the midst of the D&D boom of the early 80's, though obviously by the time Rogue Trader became an actual game in 1987 it had evolved into the beginnings of Warhammer 40k as we know it

also looking through my copy of Rogue Trader, the original take on the Tyranids are definitely quite different from what they'd become by 2nd Edition, Rogue Trader treats them more like a conventional(if incredibly weird) race, some of that more individualistic nature would of course get funneled off to the Genestealers once the connections between the Tyranids and Genestealers got solidified(even if Genestealer Cults as a concept took a backburner for a long time) but still interesting to see where they started(especially when compared to the Imperium, Orks, and Eldar who were all fairly recognizable compared to their modern incarnations from the get-go)
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>>96470048
'Rogue Trader' is a weird one. Originally it was publicized as going to be a set of space-ship and boarding rules... but they eventually gave up on releasing that game. The fans never got that message, and kept pestering them for a solid release date... so they just slapped the title on their sci-fi ruleset to shut people up (iirc).

The RT Genestealer Cult lists are in the RT Compilation, and the Chaos Genestealer Cults in an issue of WD... I think. Though, like many more obscure RT Lists, I don't Know how much use they ever got.
>>
>>96470379
>'Rogue Trader' is a weird one. Originally it was publicized as going to be a set of space-ship and boarding rules... but they eventually gave up on releasing that game. The fans never got that message, and kept pestering them for a solid release date... so they just slapped the title on their sci-fi ruleset to shut people up (iirc).
which makes it a bit ironic that one of the most iconic things about 40k ended up being Space Hulk which is tied pretty closely to what that original concept would have been

>The RT Genestealer Cult lists are in the RT Compilation, and the Chaos Genestealer Cults in an issue of WD... I think. Though, like many more obscure RT Lists, I don't Know how much use they ever got.
there's also an entry for Ork-Hybrid Genestealers in the Freebooterz book, which is definitely one of those concepts that doesn't quite line up with modern lore(can't recall when they started doing the "Orks grow from spores like mushrooms" thing) even though I don't think it ever got officially decanonized(kind of like how Chaos Orks are mostly nonexistent in the modern lore but still technically exist)

kinda makes one wonder how Rogue Trader era versions of later factions like the Dark Eldar, Necrons, and Tau would be like(most of the other additions from later editions are basically just expansions upon concepts already present in the RT era rather than being new concepts like those three*)

*well okay sure evil Eldar was nothing new as a basic concept and the Necron were visually derived from one of the more popular Chaos Android designs, but both ended up antagonist factions that helped fill out that niche outside of the big three of Chaos, Orks, and Tyranids, much like Tau did for the "Order" side beyond the Imperium, and Craftworld Eldar(especially after the Squats got well Squatted)
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>>96470486
Freebooterz was a bit of an odd one. Some of the units in that book require another 5+ rulebooks to use. Great fun though (even if some of the units had too low an Int stat to use the weapons they started with)!

There are rules in the RT Rulebook for stat-fiddling infantry, and making your own vehicles, so it's certainly possible to make rules for later factions, though they may lack the special faction rules that later editions loved to hand out. You'd have to decide if you wanted your Necrons to act like robots/vehicles or conventional units though.
>>
>>96470597
I'd honestly make all Necrons but the self-aware one function like robots, with the most senior ones able to adjust programming in a limited fashion. Desroyers would be vees using the Robot rules for extra giggles.
>>96470486
>Dark Eldar
Hinted at briefly in RT and sort of implied to be the RT-era Corsair Eldar operating out of their own Tortuga when they show up in 3e
>Tau
There's room for them but I'd probably tie them into the Enslaver fluff instead of the Eldar/Necron War in Heaven.
>>
>>96470597
>There are rules in the RT Rulebook for stat-fiddling infantry, and making your own vehicles, so it's certainly possible to make rules for later factions
true at minimum would just need to create baseline stat lines for Tau and Necrons(Dark Eldar one could probably get away with just using the existing RT Eldar statlines, much like if you were to do Votann you'd probably just use Squat stats)

>though they may lack the special faction rules that later editions loved to hand out
also true though I imagine it wouldn't be too hard to backport some of those as needed

>You'd have to decide if you wanted your Necrons to act like robots/vehicles or conventional units though.
yet another thing to sort out, though I could see them being a mix of both(much like how core RT Tyranids make use of the regular equipment and vehicle rules just fluffed to fit their biotech niche)
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>>96470648
>core RT Tyranids make use of the regular equipment and vehicle rules just fluffed to fit their biotech niche

This varies, depending on whether you use the Vehicle Manual rules or not (and the only Nid 'Vehicle' they ever released a datafax for was the Screamer Killer Carnifex). The Tryanids list (In White Dwarf 145) actually had a monster stat-line for them instead, so you can happily live without the vehicle layout plans and Perspex targeting matrix, if you want to.

The only lists really stuck with the Vehicle Manual rules are the later Ork ones, the Space Wolves list and... the Knornate Ravagers (because of the Wheelchair of doom). And, even then, I don't think robots ever got a targeting card (weird, considering that a Nid unit did).
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>>96470597
It wouldn't be hard to make statlines for anything with RT's core book.

One of these days I'd like to tackle a RT Battle Bible, so all the scattered rules are in one spot. Though you end up with oddities like the original vehicle rules being superseded with stuff released in WD. Honestly you almost have two different games with RT, corebook only RT which is fairly self contained and RT+ where all the WD material gets added in.
>>
>>96470048
I play in a large campaign and it really doesn't seem to matter, a lot of people use modern minis on bigger circles, some 25mm circles and some squares. I personally use my WHFB army so i use 20mm and 25mm squares for normal stuff and 40mm for monster.
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>>96473508
Meant for >>96468834
my bad
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>>96470379
>The RT Genestealer Cult lists are in the RT Compilation, and the Chaos Genestealer Cults in an issue of WD...
All Genestealer Cults are Chaotic, they're called Genestealer Covens if they aren't.
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>>96474470
>Covens
*Clans
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>>96470788
mind you when I said "Core RT" I meant specifically if using only the core Rogue Trader book but I get what you mean once we go into the supplements and WD material
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>>96482099
Amazing
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>>96411355
Hey I'm doing that scheme too!
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I've more or less ignored GW since getting back into wagaming, just doing fairly generic sci fi and fantasy skirmish and some historical stuff.

Had a brief look at 10th and as ever the models are too complex and pricey and the rules just donxt ever seem to stabilise.

Imagine how pleased I was to find 40k second and third in PDF...I will probably hunt around for WHFB 4th and 5th because they coincided with my hobby way back when.

For those of us who don't want to oay premium on old models, are there any STL designers out there who do a good, old school adjacent range? Doesn't have to be specialised, just basic foot is a good starting point
>>
>>96484574
There's scans of most of the old models at that. Just need telegram and some patience. No reason not to just print the old stuff if you already are already 3DP.
There are few current digital sculptors that capture some of the old school feeling but they are pretty rare. Most are pretty sterile cad sculptors.
>>
>>96484830
>There are few current digital sculptors that capture some of the old school feeling but they are pretty rare.

New takes on old things are kinda interesting but I'll settle for the 2nd ed box and some Eldar.
>>
Roughly around 60 percent done with my project to collate all the WD RT articles in one document. Got some third party magazine stuff going in as well. Hoping to have it done by Monday night!
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>>96484886
Waiting for this anon, as this feel like fun project to play with
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>>96412145
I liked buying stuff for each individual sword brethren attached to my crusader squads. It felt like they were truly "my guys". I even painted names on their bases: Weisshelm, Parscifal, and Tannhauser
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>>96443396
I have some street judges I kitbashed from some metal scouts, and early 2000s plastic scouts, along with 3rd party executioner bits from puppetswar. I was keeping them around for Palladium rifts games, but now I'm gonna look into necromunda.
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>>96448938
Just play 4th. It has all the FAQs and rules updates to 3rd
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Predator that will be used for HH, thought I could post it here
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£10 for six Prince August moulds and some miniatures cast from them. Do I buy?
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>>96485217
Looking good lad, rails are intact as well. All original parts?

I have like four but they're all knackered, the main chassis got squashed in the post from Sweden to the UK years ago
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>>96485500
It depends if you like casting. £10 for six fantasy moulds is a good deal if they aren't completely worn out. Bear in mind that a lot of the figures are the old "true 25mm" scale. So they match pre-slotta citadel, ral partha etc, but will look small next to 4th Edition Fantasy minis and beyond.
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Got a bunch of og storm troopers, and a couple steel legion I've had since 7th grade. Probably gonna paint them up. Where's the best place in the Midwest for grog, whether it's to buy/sell or get games in? I don't have social media
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>>96487042
35 or so storm troopers. Tried stripping the paint 5 years ago. I was thinking about painting them as steel legion with gulf war style desert camo
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Kommandoz I'm working on.
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I know that posting pics of purchases in a low effort content but getting all three of this books in foil made me very happy. I have read Realm of Chaos scans like 120 times so having physical copies feels like a dream.
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>>96487223
Nice lad, trip to Warhammer World or one of the cafés?
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>>96485505
I got the rails some time ago in an old vehicles batch of bits, it's grey plastic sadly, but OK, I will not be cocky about it :) Sad to hear about your predator, it's a shame that auch cool and old model is broken in postage :/ I have another one that is overall in better shape, the rails broken on one point, but pretty fixable. Even the antennas on the cupola is intact. But this one will go for my 2nd ed 40k .Blood Amgels army.
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>>96487223
Baller. Is Rogue Trader an original or one of the reprints?
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Are there rules/models for these, or was it just a concept? I need 40k lizardmen
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>>96487707
What a funky looking guy
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>>96487253
They're all wrapped, so I'm guessing Warhammer World re-prints, which is a good thing. I have a couple of original copies of the main RT Rulebook, and the glue holding the pages in has (long ago) died on both. Might get a re-print myself for ease of reading.
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>>96487707
In rogue trader main rulebook slann were present, that's where most of their lore is. I run a lizard people army a lot and OG slann had similar stats to orks so I sometimes run em as orks.
For models, you can get a few options from third party as well as OG space slann recasts.

I myself use lancer miniatures space lizards, they are nice old school metal minis and while not best scults, are quite fun.
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>>96487795
>which is a good thing
Agreed. Glad you got it all the same anon, it's a marvelous tome.
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>>96487707
There are rules AND models for Space Slaan in the RT book. They never really took off - the stats were weak and the models kinda similar to the WFB ones, but with guns.
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>>96487851
Oh... I've got... all 13 of the 1st ed rulebooks. Picked up my first copy of RT when I was 10 or 11 - only for all my friends to decide that computer games were more fun. Then took another 34 years to complete the collection, though I was helped by the books being fairly cheap in the 90's and 00's due to GW's "all previous editions are inferior" sales tactics.

In hindsight I'd have been better off spending my money on loose women and drugs, but it's a bit late to decide that now.
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>>96487854
This is what I need
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>>96487854
Knightmare got one chaos slann it's great model got it myself, and someone else in U.K made some nice space frogs for this type of stuff...
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I like Space Slann

This guy was a Lead & Steel event miniature
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>>96487898
That collection is fucking sick, nice one
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>>96488404
>Lead & Steel event
Always wanted to attend one of these but I'm afraid of going outside, so that sucks lol
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>>96488404
Seems like there's more stuff for oldhammer everywhere except where I'm at...
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>>96487241
>>96487253
Warhammer Store in Akihabara. I was really surprised to see those books there.
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>>96488592
>Akihabara
Well damn, that's unexpected. Hope you enjoyed the trip anon
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>>96487223
Love it, these are the best books GW ever made, you've got a lifetime worth of excellent games wrapped up in there. If you're serious about playing R.O.C. regularly like I am, my best advice it to use the Narrative Scenario Generator starting on page 61 going through page 72 in Lost and the Damned to generate objectives for your games. It's often fun to just line the guys up and let their different mutations do the talking as you smash it out in a classic style of warhammer fantasy battle, but the game really shines when you have one warband disguised as nuns to rescue their champion as he's marched to the gallows, while the enemy warband disguises themselves as the dungeon guards so they can loot the treasury on their way to try and kill the captured champion themselves to bring glory to their vile god. The game spirals further into chaos when you have a group of bounty hunters show up on the trail of the second champion and release all the prisoners from the sells to conceal their ambush.

As a bonus, these secondary objectives also provide an opportunity to earn more rewards and mutations more quickly which is really the most satisfying part of the game, building horrible & absurd mutants with which to menace the darkened corners of the old world.

Here's an old-school style photo of the khornate warband I'm currently running taken with my black plastic brick of a phone with clicking buttons, captured during my last game of 3rd edition WHFB. The warband is comprised of original Realm of Chaos era figures I've collected, some non-citadel figures of the same vintage, and a few that I've sculpted and cast myself.
>>
Absolute kino
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What is the base size and rough height of a 2e/3e Ork dread? I have a hankering to make a retro army and want to scratchbuild a dread out of junk.
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>>96494193
3rd edition ork dreadnought base size is 60mm
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>>96494193

55-60mm tall with the feet the same from outside toe to outside toe.

This is a 2nd edition one on a 5mm grid.

For base size there was a lot of variation. They didn't come with a base during 2nd and maybe early 3rd so if you did see them based they were often put on 50mm square or at an angle on 40mm square bases cause those were easy to get, then you had a few people making their own base that was just big enough to fit the model on. Even after the 60mm round base became a thing you had a lot of people who didn't bother rebasing their old ones.
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>>96494193
~53mm to top of can, ~95mm to top of banner pole on the 2nd edition metal one. 60mm round base.
I don't have the third edition one, but it's 10-20mm taller and completely fills out a 60mm base to the point of toes hanging off.
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>>96496238
>>96495193
>>96496344
Thanks homies. I'm going to make one with a pill bottle body or something. I'll be searching the dollar stores tomorrow.
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>>96496576
Kinder surprise egg capsules would be a cute hybrid between 1st-2nd edition shapes.
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>>96496859
Egg?
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>>96499649
Brilliant egg.
>>
I don't know which thread to ask, this one seemed fitting so:
Do recasters of old stuff exist? I assume yes, but I only recently got into the hobby and the recasters I've found so far are mostly doing current GW stuff. And I wanna get 3rd ed guards, only found stls of Tallarn so far. So I don't know if I should keep looking at all.
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>>96501374
Yes. To the point that scanners buy recasts of hard to find old models. It's all out there. Good luck on your journey.
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>>96502104
Awesome. To be fair it would have been weird to not have someone "claiming" this market
>>
Alright, first version of the Rogue Trader WD/Magazine compilation is finished!

https://gofile.io/d/yNK9bq
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>>96501374
You might be interested in Wargames Atlantic - see
https://wargamesatlantic.com/collections/demo-collection/products/bulldogs
They also have some solid Penal Legion, Steel Legion and Vostroyan proxies in the same range

>>96499774
>>96496859
There's a dude on one of the Oldhammer blogs who made an absolutely fantastic Kinder Egg mechanical knight, but I can't find it for the life of me.
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>>96506098
Good work on a thoughtfully sorted index.
Now make a template in whatever photo editing software you use, and resize all the images to be one consistent size and dpi. Crop the scanner beds, skew or scale rotated images, and make a leveling action for a consistent white balance across the range.
There's loads of cleaning/dusting (manga scanlation) guides out there if you need tutorials.
Don't include fan/house/non-official rules in the main body, add an appendix (or even a separate pdf)
Get some image compression plugin (Super PNG et al) and you could halve the filesize without image quality loss.
Obviously just my critique, and not a teardown of your compilation.
I'll post whatever relevant other magazine stuff I have (GDW Challenge Magazine?) tomorrow.
>>
>>96506466
Converting to greyscale all non color pages is also a huge file size cruncher.
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>>96506466
The plan is to get it all cleaned up and resized appropriately.

Next version I'm going to change it so that each magazine has its own section. So Official WD material, Australian Realms, etc. then of course sorted by material within.

Mostly I just wanted to get this first version out and circulating so to speak. Of course, anyone else that comes across it is free to edit, amend, change etc as they see fit.
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>>96506469
I'll need to look into that. I'd like to get the file size down considerably. This is my first time doing something like this so there's a serious learning curve on my part.
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How would you make counts as CSM techno barbarians without using too many recognisable 3/4E marine parts? I think a few of these resin bodies with marauder/mutant/chaos warrior arms is a good start, maybe converting the late 6E Chaos Warriors with some CSM parts?
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>>96506353
I just got the Bulldogs and they are great.

I was thinking about becoming one by buying up what tactical squads are still floating around and playing 2nd.

Raises the question, which kits does GW still do that are very posable and easy to kitbash?

There has to be some kind of contemporary list somewhere. Recently squatted is fine.
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>>96506353
thanks, I was planing to buy WGA stuff at some point although mostly just for kitbashing
also found steel legion scans, it was easier than I thought, happy days. wonder how they'll print
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>>96506098
Every GDW Challenge magazine with Rogue Trader articles:
https://gofile.io
/d/GzhNze
From (shit) conversion ideas, early math hammer, linked scenarios, further adventures of Thrugg Bullneck and crew, scenario generators, zany wargear, to an Inquisitor CYOA. Some really weird shit.
Loads of charmingly awful Tim Bradstreet art from before he started tracing photographs too.
>>
>>96506606
Man, I love the crude sculpt but 8 dollars for an armless mini is a bit much.
The 6E Chaos Warrior plastics is such a good base, the simple stoic ranked marching pose is so good. One of the BOLS guys did a Space Wolf list with them ages ago maybe?
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>>96501374
Get on Telegram, there's STLs of almost all the old metal guard ranges.
>>
>>96506098
While going through old WD issues, did you see articles about elf gods? I wanna know if Asuryan, Isha etc. were invented for 40k first.
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>>96508648
thanks, I'll check after I try putting the steel legion and tallarn I found through the printer
>>
>>96506098
>>96506466
>>96506469
another suggestion would be to maybe do a version split into several smaller parts for printing purposes
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>>96508201
Thanks, I'll get those clipped and ready for the next version!

>>96509804
I didn't but honestly I was more focused on getting the articles out and sorted than reading them.

>>96510328
That's easily doable. I merged each section in the table of contents into a single file before merging them all as one. It wouldn't take anything for me to share them as faction focused or general rule focused variants.

>>96508648
Man I have the worst luck finding stuff like that on Telegram. All I find are Russian language channels full of modern scans. If you've got some tips for finding oldhammer stuff on Telegram I'd be eternally grateful to hear it!
>>
were non veteran, non jump pack assault marines ever a thing? i mean like HH despoilers
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>>96512541
Yea, it's pretty much always been a thing, the points were dropped to tac marine levels until 5th where you got a free Rhino instead
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>>96512827
I don't remember something like melee tacticals on 5th codex but i will look into
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>>96512856
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>>96512867
yeah, i was just reading the codex never noticed that part. Interesting, i know i didn't play that much back then but outside black templars i never saw ground assault marines.
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>>96512541
In 1st and 2nd edition, jump packs were a paid-for extra.
hell, in 1st, numerous troops other than assault squads could also have them as an option. And the contemptor type dreadnought had one for good measure.
>>
What about boarding shields? i know the original FW kit was made for Badab but there are no earlier examples?
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>>96506606
I used 5th edition plastic chaos warrior parts and ork shootas.And some lead Warzone Necro-Mutants
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>>96513584
Power shields; also in 1st edition and available to assault squads.
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>>96412145
Nothing, it is by definition total shit and if you even glance over such garbage you immediately become a fake grog
>>
>>96427043
I had no idea nucromunda had actually tied itself directly to the original in that way rather than just being a complete reboot.
Thanks that makes me hate it even more.
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>>96516927
>by definition
You're trying too hard
>>
Buddy loaned me his 3e book for a game. Love the whole feel of it. I started with the 5e Black Reach box so it feels like a slice of time in my hands.

Question though, flipping through I saw this glorious bastard (picrel) but it has no description. Is it just an old Chaos Lord or a kitbash? How would I search for him if I even can??
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>>96517476
Minor conversion of Veteran Sergeant 2 here.
From 2nd edition.
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>>96517596
The sword might be from Dark Angels Sergeant 1 in the middle of this picture.
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Is Mordheim allowed in /grog/?
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>>96520790
yurss
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>>96520790
Sure, but I think you're more likely to get responses from /gwsg/.
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>>96517673
Oh wow, you were quick. Thank you for the timely info. Was hoping it wasn’t a random metal one but I kinda figured that’d be the case. Cheers anon
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Does anyone know if there's any evidence of the freebooter issue of citadel journal ever actually being published
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>>96526447
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>>96526791
IDK first I've heard of it, but color me very interested.
>>
For those of you who like to game with your grog collection, do you stick religiously with old GW rules, or have you expanded out to alternative systems? I'm currently painting up my old minis that I've been stripping and cleaning up, but I'd like to put my guys on the tabletop at some point. The problem is I doubt I'd enjoy a game of 3rd edition 40K, for instance. I simply don't enjoy that kind of game based around listbuilding, minmaxing equipment, etc. anymore.
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>>96527596
I mostly play specialist games or modern skirmish heartbreakers with old minis, I rarely play RT-3rd/4th edition.
But what's preventing you from Nigel Stillmania-ing your games? Make straightforward lists based on thematic forces, with no tryhard gear selections, and then use them for everything.
Rolling up missions from the Rogue Trader plot generator and making scenarios from them for whatever edition is far more fun than deploying optimized armies across long table edges on a 4'x6' table.

Fuck the hackers for ruining local PDF hosting for everyone.
>>
>>96527596
I play exclusively 2nd edition but use models from rogue trader, 2nd ed, lot of 3rd ed and some from 5th for couple armies. Lot of 3D prints and recasts too. I recommend trying 2nd ed with really small point limits, like 500 top. I doubt you'd enjoy 10th edition. Whacha painting anon?
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>>96520790
I totally forgot that Mordheim released during fucking 5th edition Fantasy. A year before 6th released and only a year after 40k 3rd edition.

Grog for sure as weird as it feels.
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>>96530540
Whoever scanned and released the Mordheim print proofs is a fucking god.
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>>96530886
Hurts to know they were color originally, but brilliant to see nonetheless.
>>
Would be cool to have all the book art in the brown/red pallet versions but the black and white's are still great for sure.
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>>96527596
I'm a regular over on /awg/. I got my start on Warzone and BattleTech. I've always played with alternate rules alongside GW, even before the post-Chapterhouse clusterfuck. 40k heartbreakers are about the most common thing out there, starting with Warzone (ex-GW people wanting their own multimedia franchise), Vor (FASA getting in on it), WarEngine (fairly unique universal system that's still available for free), and VASA (the Warzone people recovering from the bankruptcy of their first company).
The Great Pokemon Crash did in a lot of the alternative rulesets at the Millenium, and then there was a massive blooming of new stuff once GW completely fucked the dog with 7e 40k and Sigmar. Right now there are at least 5 or 6 active rulesets specifically trying to emulate one or more /grog/ 40k editions and almost all model-agnostic ones accommodate 40k factions. I mostly play skirmish rather than company-scale now.

As far as fantasy goes? I never really gave a shit about WFB but I have Mordheim warbands that still see the table in other games.
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>>96527596
I started like many with GW and then veered off once I'd had a gut full of their bullshit before crawling back to the dead editions. In my sojourn into the elysian fields of non GW games I went into Warzone pretty hard, felt like it did what 40k was started out as better. The small scale, the granularity, the degree of difference between troops, it's a shame it keeps dying. Played a bit of Void and some No Limits!, all whatever I could use my existing collections for, really. Still playing warzone, sometimes even share my battle reports with /awg/, but I'm pretty firmly playing 2e 40k these days. Might have some necromunda or gorkamorka soon, too. Also hoping to have a run of Rogue Trader games, have been building up a Battle of the Farm set to show off for the Retro Wargames club I'm looking to get off the ground. I hope that goes well.
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>>96531316
>Right now there are at least 5 or 6 active rulesets specifically trying to emulate one or more /grog/ 40k editions
NTA, but which ones do you have in mind?

I know of OPR (yuck), the Nordic Weasel stuff (Renegade Scout, Rogue Hammer, etc) and F28.
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Retro archer (with a broken bow) with some retro replacement weapons.
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Mordheim castle siege scenario from my playgroups campaign


>>96527596
I play 2nd ed 40k and mordheim, usually if i wanna play other games its modern indies with their miniatures. Although the Grog itch for me is more about collecting lovely models and playing rulesets that are more narrative or silly rather than hyper streamlined for competition.
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>>96538509
Sweet!
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>>96538509
Super cool! I got scans of him and his buddy and I think I might steal this idea to make a duo of hive scum.
Can't wait to see him painted!
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>>96412145
interesting and grounded take on it, but I still prefer picrel
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Painted a couple of metal Dark Angels. I friend from work showed interest in playing 3E 40K so I'm doing a demo for him next week, Dark Angels vs Biel-Tan (using just the vanilla Space Marine and Eldar codices for simplicity's sake). My plan is to play with him a Cleanse mission at a 1000 points, bringing both armies and letting him play as the Imperium.
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Sat down for some painting today, but I wasn't feeling my blood angels project today, so I busted out some necromunda figures instead. Particularly proud of the face and make up on this shotgun toting escher gang-girl. Got a mix of gangs, Escher, Orlock, Goliath and Delaque. Most times I use them for warzone cultists or as militia in other games, this time I have a classic necro campaign coming up soon. Should be some fun.
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>>96527596
>I simply don't enjoy that kind of game based around listbuilding, minmaxing equipment, etc. anymore.
This is absolutely, 100% not A Thing unless you choose to make it one. Heck the best thing about the late 3rd/early 4th codices is how many fun quirky Your Dudes rules there are to shape your army in thematic ways. The absolute best part of GROGerry is all the rancid, stinking, cheesy tourneyfaggots that used to blight the game are gone, and YOU have the power to gatekeep them from your group.
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>>96487854
Kremlo.. he really came from space!
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>>96509918
Post pics when you do
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When I was at Warhammer World a couple years ago I picked up the Realms of Chaos books on a whim because they looked cool. Having recently stumbled across them in storage, where they'd been kept since that time, I'm curious whether WHFB 3rd edition and 40K Rogue Trader are worthwhile versions of their respective games to play? The grognard communities for both seem to revolve around variations of 4th-6th editions for WHFB and 2nd-4th for 40K. I never see anyone casting praise on WHFB 3rd or Rogue Trader.
>>
Are there any decent recasters that do 2nd edition orks out there? Or am I stuck fighting other Grogs on ebay?
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>>96549924
There's a guy with great retro inspired ork print files, if that helps.
https://www.thingiverse.com/thing:4532582
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>>96411355
State of GW order fulfilment, this guy's had to wait 25 years to get his minis
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>>96548044
RT is lots of fun to play! Treat it like a toolbox, use what you like and comfortably ignore the rest. It works best if you treat it as a big skirmish game rather than mass battles. Three squads, a hero, and a vehicle per side can make for a fun evening.

For my money the game works best if you stick mostly to the original RT book and don't pay much attention to the rules revisions from WD and the like. Use the army lists as inspiration not actual rules.
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>>96548044
Of course they are worthwhile to play, and of course they are lumbering artifacts of their era, being designed as hybridized rpg wargames.
Which you think would be seeing a modern resurgence, as a sort of reaction to all the televised theater rpgs.
Fucking heresy to keep the RoC books in storage regardless, they should have honorable places on the shelf simply as inspirational artbooks.
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>>96548044
Rogue Trader is lots of fun, but it's weird and old, keep that in mind.
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>>96550277
>>96550325
>>96550619
Cool, thanks guys. I'm actually reading through the RT rulebook now. The game seems pretty cool behind the fairly dense text. I'm left wondering, however, why I never see Oldhammer 40K armies based on square bases, when in the rules it seems like that would be the easiest way to denote a model's firing arc? If I actually get round to making up a small force for this, I reckon that would be the way to go.
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>>96545754
Are these models genuine cleaned scans or is 3D scanning technology that good now that this is just something someone can do in his basement?
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>>96555621
As someone who dabbles in scanning, current prosumer scanner setups are capable of far more accurate scans than that.
With cleaning only needed for mold lines and multipart fitment.
We are talking pores in the metal good.
Printer voxel resolution is what is holding us back atm.
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This fulla would be bad ass on my wyvern. Too bad its €16 postage
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>>96548044
3rd Edition Fantasy & Rogue Trader are respectively the absolute best editions of either game, especially in conjunction with the Realm of Chaos books. Truly the high water mark of miniatures wargaming.
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Any suggestions on UK shops for more general chunky or retro sci-fi?

I probably know more than most but always looking for suggestions.

Here's a few suggestions

Alternative Armies
Mammoth Miniatures
BigMrTong
Gringo 40s
Warblade Miniatures
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>>96562986
Kino art you've got there fren
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>>96563153
Manchu, simply one of the best to ever do it
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>>96548044
>I never see anyone casting praise on WHFB 3rd or Rogue Trader.
RT gets a lot of praise elsewhere, but the old-heads here were mostly in their teens and 20s in the late 1990s and early 2000s, peak 2-4e 40k and 5-6 WHFB. You'll have to hit up the places that swing around 55 or 60 years old for RT and the first couple FB editions.

I've personally played a good chunk of RT after the act, and it's very much an RPG that sort of works as a wargame rather than a wargame with RPG elements

>>96553674
>I'm left wondering, however, why I never see Oldhammer 40K armies based on square bases, when in the rules it seems like that would be the easiest way to denote a model's firing arc?
Rounds look better, and hexes keep the look while also marking arcs. Squares are kind of the worst of both worlds, and most models didn't ship with them (anything on a 40+mm base shipped with a square, everything else shipped with hexes and rounds). The easiest way to mark arcs these days is really just making a jig and painting stripes on the base. Several companies also do bases with pre-marked arcs.
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>mfw I have to work for a living, please my gf, go to the gym, go shopping and do laundry and can't simply sit at home painting for hours without end
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>>96561125
>2nd ed 40k takes all the RT articles in WD and refines them into a more playable game
>the dark millenium supplement keeps some of the randomness and flavour of the original
>fiqh was broken by the kufr who wrote 3rd (may Allah blind them)
>Sheikh Priestly confirmed to all masjids that he did not consider 5th necessary with house ruling but that it was, in fact, a perfect iteration of WHFB
>All Mujahideen know that Apostate Pirinen injected the Gen X Cringe and 3rd 40k style rationalisation of 6th
>Islamic scholars agree that 4th is a holy text by implication and to be respected

Brother we are not in the caravan days, neither WHFB 3rd nor 40k RT are anything but perhaps enlightened Persian scholars happening upon the boon of monotheism.

Only the kind of purist whom cavorts with pagans believes this. Yes, it is close to Maqqa. Sure, it enlightened the Arabs and frightened Mushriks.

But 5th Fantasy and 2nd 40k are the truest iterations of Allah's command through his Prophet and all who contend otherwise are destined for Dajjal.
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>>96555621
These are from a scanner on telegram, not sure his setup but I assume openscan with some post-processing (eg digitally drilling the barrels which I appreciate).
(Scans on the left original metals on the right)
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>>96564817
Ignoring the cringe, 2nd ed 40K turned RT from an adventure game into a strict comp game. It's not a case of just polishing it up, it stripped out the narrative heart of the game.
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Am in the process of creating a few Realms of Chaos Warbands for fun.
So far I got Nurgle, Khorne and Tzeentch.
Fortunately not enough Slaaneshi models to make a band.
Will also make Centaur, Beastmen, chaos thugs and Minotaur Warbands and will probably remake the Khorne one.
They are very small, but I want them more to be like a group of adventurers than an army.
Don't know if Tzeentch and Nurgle are overpowered with the lesser demons.
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>>96563334
>Manchu
For real, like a mix of Naoyuki Kato and Chris Foss.
They are all about the same age, so no wonder.
>>
Some Eye of Terror Traitor Guard I made, the was the first codex I ever had when I was about 11, didn't have a clue what was going on but I was hooked from there.
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>>96567283
These are sick anon, just like the Codex



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