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Itt we help each other find a system that fits given setting.

I'm looking for something fitting Blue Archive lore. Expectation:
>combat-focused
>handles gunfights well
>has cover system
>hitzones unwelcome
>crits should do extra damage, but no additional effects
>can handle vehicles, combat robots, artillery
>can handle big bosses
>allows for some gun autism
>no magic
One guy suggestes using Cyberpunk 2020, but I think it's a bad idea.
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>>96418965
Iron Sleet
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>>96418965
>>can handle vehicles, combat robots, artillery
>>can handle big bosses
This is gonna be the tough one for most systems. As you're basically getting put into a "pick two" scenario for most systems. But Ops and Tactics (sans the Modern Magika expansion) will cover your bases well besides the artillery and vehicles.
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>>96419370
Well, big bosses are less important than vehicles.
>>
GURPS
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>>96419550
Vehicles and Artillery are the big ones I've yet to find a system cover suitably well while also being good for personal scale combat. Much less mixed scale like you're gonna want for a BA game.
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>>96419624
I've personally yet to find a system that isn't thread bare lite that covers all four AND does personal scale combat well; but it kind of makes sense. Since vehicles basically require a whole layer to the system dedicated to themselves, big bosses are naturally gonna have bloated HP or stats because they're so big, and artillery is primarily gonna manifest as big explosions in a game context and explosives are pretty strong as is. Combat Robots are the easiest ones since they can just be reflavored characters really.
>>
>>96418965
>combat-focused
Whatever combat rules you and your group agree on enjoying.

>handles gunfights well
Whatever rules that you and your group believe properly represent gunfights.

>has cover system
Whatever cover rules you and your group agree will be good for the game.

>hitzones unwelcome
Then don't include rules for those.

>crits should do extra damage, but no additional effects
Whatever level of extra damage you and your group agree is suitable for your game.

>can handle vehicles, combat robots, artillery
Whatever rules you and your group think are suitable for handling those things.

>can handle big bosses
Whatever rules you and your group think are suitable for handling big bosses.

>allows for some gun autism
Then allow it.

>no magic
Then don't include it.

It's your game that you and your group will be playing. Take whatever rules you can find for free and from whatever books you and your group might already own, and adapt them however you see fit. There is no one system that fits a given setting, unless the system is specifically made for it, and the most important part of a game is that its players enjoy it.
You lazy fuck.
>>
>>96419715
>Take whatever rules
And turn the campaign into an incoherent playtest of permanently broken clunk?

>unless the system is specifically made for it
And even then systems can fail.
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>>96418965
GURPS (>>96419575) technically fits the bill.
>combat-focused
>handles gunfights well
>has cover system
>can handle vehicles, combat robots, artillery
The Basic Set does all of this well enough.
Although, Action 2: Exploits may be recommended for running vehicle combat.

The only caveats to keep in mind:
>hitzones unwelcome
No friggin clue why OP wouldn't want this, but you can just ignore hit locations and the game still runs more or less just fine.
>crits should do extra damage, but no additional effects
Crits call for a roll on the critical hit table by default. But if you want, then you can have crits deal max damage with no other special effects. This is how it works in GURPS lite.
>can handle big bosses
Combat Writ Large from Pyramid #3/77 has a load of special rules for combat between opponents of vastly different sizes.
>allows for some gun autism
High-Tech or Ultra-Tech for gear, depending on campaign Tech Level. Tactical Shooting and/or Gun Fu for special firearm combat rules, depending on the "realism" level of the campaign.
>no magic
Completely optional.
>>
>>96420015
>hitzones unwelcome
Because no matter where anime girl gets hit, her halo absorbs (nearly) all the actual damage. Defeated anime girls just drop unconscious and wake up after some time. For infantry-sized robots hitzones make sense, but complicate the rules.
>>
>>96418965
"Fists & 45s!"? You can completely ignore what smidges of 20th century magic there are, and it's free on drivethrurpg
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>>96420158
I'm not sure you're gonna find a game with vehicles being able to act at character scale without hit locations, unless you're totally fine with super rules lite. Since mixed scale add a ton of complication to the game that only systems that care about things like hit locations tend to add them.
>>
>>96420200
Hit zones and firing arc limitations make perfect sense for vehicles and large units.

>allows for some gun autism
AK-47/AKM getting different stats than AR platform guns. Different than StG 44. MPX being different than Sa vz. 61 Škorpion and PPSh (standard mag, as the drum mag is indeed huge). All kinds of gun attachments available. All while not being a plainly better/worse option, just different playstyles.
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>>96420256
>AK-47/AKM getting different stats than AR platform guns. Different than StG 44. MPX being different than Sa vz. 61 Škorpion and PPSh (standard mag, as the drum mag is indeed huge). All kinds of gun attachments available. All while not being a plainly better/worse option, just different playstyles.

That's why I mentioned Ops above. Since it fits a nice middle ground of being autistic with the 1,400 or so different real gun options; but not too autistic like GURPS where you're fiddling over things like barrel length and powder charge modifying your damage. Tons of attachments/upgrades and there's no one "best" category of guns.

Plus, I know some other guy who ran a Blue Archive game with it once, another guy even did an Arknights game in it too.
>>
>>96418965
https://www.youtube.com/watch?v=CMYi94Hxi88
>>
>>96418965
IIRC, /tg/ used to have some threads that included an absolutely massive list for this very purpose. I don't know when I last saw it, but I thought it was cool.

As a former Blue Archive player, one thing that has occurred to me (though that doesn't fit for all of your expectations) is Blades in the Dark. You have tons of example factions that already exist, and Kivotos is riddled with crime. If you apply a hack to replace the magic skills with something else, you can play one of the many truant gangs and get into hijinks.
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>>96418965
I need anime system that's still in print
>OVA
That's not in print
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>>96420378
Can you be specific about what kind of "anime" game you want to play? A medium is not a genre.
>>
>>96420378
BESM?
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>>96420381
Anime
>>
>>96420422
Thanks
>>
>>96420332
the universal system general?
>>96420378
are we atlking about slice of life or shonen fights?
>>
>>96420440
I like slice of life shonen fights like Iruma
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is there a way to learn about the reasoning behind different systems without getting every single book out there and reading 100s of pages? if i ever wanted to start hacking systems that information would seem useful
>>
>>96420687
No, they wouldn't be useful even if they did; there isn't any serious rigorous study of RPG's and the 2010's a vast majority of authors refused to acknowledge prior art.
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>>96421037
so what is the usual course of action. to just read 50 books and then try out stuff?
>>
>>96421064
Yep, I'd highly recommend brushing up on your probability maths though it'll help you come to the conclusion that a vast majority of systems aren't reasonable much quicker.
>>
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>>96421126
>aren't reasonable
as in people just threw stuff together willy nilly and it should be done differently?
>>
>>96421151
As in "What's the chances all 3 authors of this book suffer from dyscalculia?".
>>
>>96418965
I tought Blue Archive was all about waifus.
>>
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>>96421205
it's that bad? would've thought the industry knows since it is the basis of everything
>>
>>96421297
Why do you think things are progressing more and more towards rules lite narrative games?
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>>96421346
i thought it was due to trends. as far as i can tell, because i did not play at the time, we had predominantly crunchy games in the 00s and steadily drifted away from that throughout the mid 10s until now.
i'd expect the market to shift into the opposite direction once it is completely oversaturated with rules light games, or when dnd 6e comes out and is rules light.
>>
>>96419807
>an incoherent playtest of permanently broken clunk
This describes the exact entirety of TTRPGs on the market, anyway, so what's the problem?
>>
>>96418965
Two systems I've run and played I think I can offer up.
The first is Traveller. It hits every one of your criteria without modification.
The other is WEG D6 Star Wars. Dropping the Force is easy to do by just ignoring it. It does have a simplistic hit location system that can also just be ignored.
Between these two systems, Traveller RAW is fairly lethal in comparison to WEG D6.
>>
>>96420285
How did that group manage lack of death and other negative consequences?

>>96421235
It's character-driven, but it's not *that* much of a goonerbait.

>>96422392
Nonono, these are coherent. You don't rework skill system three times per campaign.
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>>96418965
>Itt we help each other find a system that fits given setting.
Thinking about running something in Dead Space's setting since nothing is ever going to come from the IP ever again.
Would appreciate any suggestions for sci-fi horror.
>>
>>96418965
Traveller, Battletroops if you want to get fancy
Silhouette system can also do it
Cyberpunk 2020 is an inadequate system, it's not even good for running cyberpunk
>>
>>96423345
Unironically, also Traveller
>>
>>96423321
>How did that group manage lack of death and other negative consequences?
I didn't ask, since I was hearing about it third hand. But just because you can't die doesn't mean you can't suffer negative consequences. If a girl gets KO'd she can still get captured or the bad guys can get away. I mean hell, just look at the entirety of Chapter 3 of Blue Archive's story for good examples of consequence without death.
>>
>>96418965
>muh anime flavour of the year
OVA
You want OVA
>>
>>96425229
I've seen the anime, got into the game and want more.
>>
>>96419715
And what if we DON'T agree on fundamental things?
>>
>>96423345
Bit out of the left field, but you totally could run Nocromorph apocalypse in Paranoia.
Seeing Asanagi draw something other than hardcore hentai feels fucking surreal.
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>>96427949
Wait what the fuck, Asanagi fucking drew that?
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>>96423345
really weird that asanagi drew that.
>>
>>96418965
Home-brew 40krp Only War
>>
>>96427949
>>96428994
>>96429434
once in a blue moon he draws some cool shit
>>
I double dog dare someone to find a system that matches the lore and gameplay of LISA the Pointless
>inb4 the unofficial LISA tabletop RPG
>>
>>96423345
Prowlers and Paragons.
>>
>>96432298
That's an unusual take.
>>
>>96418965
What system would work best for a Locked Tomb game. It’s got a necromancy-focused magic system in space, with necromancers having knight types called chevaliers protecting them. There’s also eldritch ghost planet monsters.
>>
>>96420378
>in print
What sort of idiotic qualification is this, when the game is widely accessible in PDF format. And if you are total faggot, then there are used copies in abundance and low price
>>
This >>96441510 was probably meant for >>96423345
>>
>>96419158
NTA, but why?
>>
>>96445474
NTA, I guess just shiling. It's not a bad system, tho.
>>
>>96446030
Alright, thanks then.
>>
OP here
55 bucks for basic GURPS pdfs is absolutely insane. I know I could pirate, but, y'know, wanna play fair.

>>96427222
Also, this is an issue.
>>
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>>96418965
What supers system would be best for a Reckoners game? Especially with the weaknesses.
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>>96455479
Seconding please!
>>
>>96454069
>I know I could pirate, but, y'know, wanna play fair.
Fair. I pirate so much shit, and assume that everyone just follows the same "try before you buy" mindset (it's just good business practice), that I rarely consider the cost.
>>
>>96461768
Thirding please!
>>
>>96434272
>LISA the Pointless
Never heard of it before, but it looks intriguing, I second this please.
>>
>>96455479
Care to give a rundown as to what's special about the series's power system for those unfamiliar with it?



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