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Itt we help each other find a system that fits given setting.

I'm looking for something fitting Blue Archive lore. Expectation:
>combat-focused
>handles gunfights well
>has cover system
>hitzones unwelcome
>crits should do extra damage, but no additional effects
>can handle vehicles, combat robots, artillery
>can handle big bosses
>allows for some gun autism
>no magic
One guy suggestes using Cyberpunk 2020, but I think it's a bad idea.
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>>96418965
Iron Sleet
>>
>>96418965
>>can handle vehicles, combat robots, artillery
>>can handle big bosses
This is gonna be the tough one for most systems. As you're basically getting put into a "pick two" scenario for most systems. But Ops and Tactics (sans the Modern Magika expansion) will cover your bases well besides the artillery and vehicles.
>>
>>96419370
Well, big bosses are less important than vehicles.
>>
GURPS
>>
>>96419550
Vehicles and Artillery are the big ones I've yet to find a system cover suitably well while also being good for personal scale combat. Much less mixed scale like you're gonna want for a BA game.
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>>96419624
I've personally yet to find a system that isn't thread bare lite that covers all four AND does personal scale combat well; but it kind of makes sense. Since vehicles basically require a whole layer to the system dedicated to themselves, big bosses are naturally gonna have bloated HP or stats because they're so big, and artillery is primarily gonna manifest as big explosions in a game context and explosives are pretty strong as is. Combat Robots are the easiest ones since they can just be reflavored characters really.
>>
>>96418965
>combat-focused
Whatever combat rules you and your group agree on enjoying.

>handles gunfights well
Whatever rules that you and your group believe properly represent gunfights.

>has cover system
Whatever cover rules you and your group agree will be good for the game.

>hitzones unwelcome
Then don't include rules for those.

>crits should do extra damage, but no additional effects
Whatever level of extra damage you and your group agree is suitable for your game.

>can handle vehicles, combat robots, artillery
Whatever rules you and your group think are suitable for handling those things.

>can handle big bosses
Whatever rules you and your group think are suitable for handling big bosses.

>allows for some gun autism
Then allow it.

>no magic
Then don't include it.

It's your game that you and your group will be playing. Take whatever rules you can find for free and from whatever books you and your group might already own, and adapt them however you see fit. There is no one system that fits a given setting, unless the system is specifically made for it, and the most important part of a game is that its players enjoy it.
You lazy fuck.
>>
>>96419715
>Take whatever rules
And turn the campaign into an incoherent playtest of permanently broken clunk?

>unless the system is specifically made for it
And even then systems can fail.
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>>96418965
GURPS (>>96419575) technically fits the bill.
>combat-focused
>handles gunfights well
>has cover system
>can handle vehicles, combat robots, artillery
The Basic Set does all of this well enough.
Although, Action 2: Exploits may be recommended for running vehicle combat.

The only caveats to keep in mind:
>hitzones unwelcome
No friggin clue why OP wouldn't want this, but you can just ignore hit locations and the game still runs more or less just fine.
>crits should do extra damage, but no additional effects
Crits call for a roll on the critical hit table by default. But if you want, then you can have crits deal max damage with no other special effects. This is how it works in GURPS lite.
>can handle big bosses
Combat Writ Large from Pyramid #3/77 has a load of special rules for combat between opponents of vastly different sizes.
>allows for some gun autism
High-Tech or Ultra-Tech for gear, depending on campaign Tech Level. Tactical Shooting and/or Gun Fu for special firearm combat rules, depending on the "realism" level of the campaign.
>no magic
Completely optional.
>>
>>96420015
>hitzones unwelcome
Because no matter where anime girl gets hit, her halo absorbs (nearly) all the actual damage. Defeated anime girls just drop unconscious and wake up after some time. For infantry-sized robots hitzones make sense, but complicate the rules.
>>
>>96418965
"Fists & 45s!"? You can completely ignore what smidges of 20th century magic there are, and it's free on drivethrurpg
>>
>>96420158
I'm not sure you're gonna find a game with vehicles being able to act at character scale without hit locations, unless you're totally fine with super rules lite. Since mixed scale add a ton of complication to the game that only systems that care about things like hit locations tend to add them.
>>
>>96420200
Hit zones and firing arc limitations make perfect sense for vehicles and large units.

>allows for some gun autism
AK-47/AKM getting different stats than AR platform guns. Different than StG 44. MPX being different than Sa vz. 61 Škorpion and PPSh (standard mag, as the drum mag is indeed huge). All kinds of gun attachments available. All while not being a plainly better/worse option, just different playstyles.
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>>96420256
>AK-47/AKM getting different stats than AR platform guns. Different than StG 44. MPX being different than Sa vz. 61 Škorpion and PPSh (standard mag, as the drum mag is indeed huge). All kinds of gun attachments available. All while not being a plainly better/worse option, just different playstyles.

That's why I mentioned Ops above. Since it fits a nice middle ground of being autistic with the 1,400 or so different real gun options; but not too autistic like GURPS where you're fiddling over things like barrel length and powder charge modifying your damage. Tons of attachments/upgrades and there's no one "best" category of guns.

Plus, I know some other guy who ran a Blue Archive game with it once, another guy even did an Arknights game in it too.
>>
>>96418965
https://www.youtube.com/watch?v=CMYi94Hxi88
>>
>>96418965
IIRC, /tg/ used to have some threads that included an absolutely massive list for this very purpose. I don't know when I last saw it, but I thought it was cool.

As a former Blue Archive player, one thing that has occurred to me (though that doesn't fit for all of your expectations) is Blades in the Dark. You have tons of example factions that already exist, and Kivotos is riddled with crime. If you apply a hack to replace the magic skills with something else, you can play one of the many truant gangs and get into hijinks.
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>>96418965
I need anime system that's still in print
>OVA
That's not in print
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>>96420378
Can you be specific about what kind of "anime" game you want to play? A medium is not a genre.
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>>96420378
BESM?
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>>96420381
Anime
>>
>>96420422
Thanks
>>
>>96420332
the universal system general?
>>96420378
are we atlking about slice of life or shonen fights?
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>>96420440
I like slice of life shonen fights like Iruma
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is there a way to learn about the reasoning behind different systems without getting every single book out there and reading 100s of pages? if i ever wanted to start hacking systems that information would seem useful
>>
>>96420687
No, they wouldn't be useful even if they did; there isn't any serious rigorous study of RPG's and the 2010's a vast majority of authors refused to acknowledge prior art.
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>>96421037
so what is the usual course of action. to just read 50 books and then try out stuff?
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>>96421064
Yep, I'd highly recommend brushing up on your probability maths though it'll help you come to the conclusion that a vast majority of systems aren't reasonable much quicker.
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>>96421126
>aren't reasonable
as in people just threw stuff together willy nilly and it should be done differently?
>>
>>96421151
As in "What's the chances all 3 authors of this book suffer from dyscalculia?".
>>
>>96418965
I tought Blue Archive was all about waifus.
>>
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>>96421205
it's that bad? would've thought the industry knows since it is the basis of everything
>>
>>96421297
Why do you think things are progressing more and more towards rules lite narrative games?
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>>96421346
i thought it was due to trends. as far as i can tell, because i did not play at the time, we had predominantly crunchy games in the 00s and steadily drifted away from that throughout the mid 10s until now.
i'd expect the market to shift into the opposite direction once it is completely oversaturated with rules light games, or when dnd 6e comes out and is rules light.
>>
>>96419807
>an incoherent playtest of permanently broken clunk
This describes the exact entirety of TTRPGs on the market, anyway, so what's the problem?
>>
>>96418965
Two systems I've run and played I think I can offer up.
The first is Traveller. It hits every one of your criteria without modification.
The other is WEG D6 Star Wars. Dropping the Force is easy to do by just ignoring it. It does have a simplistic hit location system that can also just be ignored.
Between these two systems, Traveller RAW is fairly lethal in comparison to WEG D6.
>>
>>96420285
How did that group manage lack of death and other negative consequences?

>>96421235
It's character-driven, but it's not *that* much of a goonerbait.

>>96422392
Nonono, these are coherent. You don't rework skill system three times per campaign.
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>>96418965
>Itt we help each other find a system that fits given setting.
Thinking about running something in Dead Space's setting since nothing is ever going to come from the IP ever again.
Would appreciate any suggestions for sci-fi horror.
>>
>>96418965
Traveller, Battletroops if you want to get fancy
Silhouette system can also do it
Cyberpunk 2020 is an inadequate system, it's not even good for running cyberpunk
>>
>>96423345
Unironically, also Traveller
>>
>>96423321
>How did that group manage lack of death and other negative consequences?
I didn't ask, since I was hearing about it third hand. But just because you can't die doesn't mean you can't suffer negative consequences. If a girl gets KO'd she can still get captured or the bad guys can get away. I mean hell, just look at the entirety of Chapter 3 of Blue Archive's story for good examples of consequence without death.
>>
>>96418965
>muh anime flavour of the year
OVA
You want OVA
>>
>>96425229
I've seen the anime, got into the game and want more.
>>
>>96419715
And what if we DON'T agree on fundamental things?
>>
>>96423345
Bit out of the left field, but you totally could run Nocromorph apocalypse in Paranoia.
Seeing Asanagi draw something other than hardcore hentai feels fucking surreal.
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>>96427949
Wait what the fuck, Asanagi fucking drew that?
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>>96423345
really weird that asanagi drew that.
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>>96418965
Home-brew 40krp Only War
>>
>>96427949
>>96428994
>>96429434
once in a blue moon he draws some cool shit
>>
I double dog dare someone to find a system that matches the lore and gameplay of LISA the Pointless
>inb4 the unofficial LISA tabletop RPG
>>
>>96423345
Prowlers and Paragons.
>>
>>96432298
That's an unusual take.
>>
>>96418965
What system would work best for a Locked Tomb game. It’s got a necromancy-focused magic system in space, with necromancers having knight types called chevaliers protecting them. There’s also eldritch ghost planet monsters.
>>
>>96420378
>in print
What sort of idiotic qualification is this, when the game is widely accessible in PDF format. And if you are total faggot, then there are used copies in abundance and low price
>>
This >>96441510 was probably meant for >>96423345
>>
>>96419158
NTA, but why?
>>
>>96445474
NTA, I guess just shiling. It's not a bad system, tho.
>>
>>96446030
Alright, thanks then.
>>
OP here
55 bucks for basic GURPS pdfs is absolutely insane. I know I could pirate, but, y'know, wanna play fair.

>>96427222
Also, this is an issue.
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>>96418965
What supers system would be best for a Reckoners game? Especially with the weaknesses.
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>>96455479
Seconding please!
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>>96454069
>I know I could pirate, but, y'know, wanna play fair.
Fair. I pirate so much shit, and assume that everyone just follows the same "try before you buy" mindset (it's just good business practice), that I rarely consider the cost.
>>
>>96461768
Thirding please!
>>
>>96434272
>LISA the Pointless
Never heard of it before, but it looks intriguing, I second this please.
>>
>>96455479
Care to give a rundown as to what's special about the series's power system for those unfamiliar with it?
>>
>>96454069
That’s the price for PDFs?! Books I can see, but for PDFs that’s highway robbery.
>>
>>96418965
GURPS
>>
>>96472752
$49.95 for Characters book and $59.95 for Campaigns book.

>>96472947
Well, yes, but I'm trying to figure out how to apply GURPS rules to the setting, where taking a bullet or two is just a warm-up, and anti-materiel rifles *might* knock out a person with one shot. Check /GURPSgen/ thread >>96462767
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>>96470123
if its anything like his other works then it's basically shonen powers, brandon is a huge weeb and he's obsess with brown people for some reason.
>>
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>>96423345
Mothership 100%
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>>96477245
NTA, but why that one specifically?
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>>96481026
NTA
MoSh is made for quick play with characters that usually get there underprepared and have high chances of dying. It takes Alien as a basis but simplified it enough to be useful for any space horror scenario you might want. There are hundreds of one shots and adventures writen for it, a good chunk are pretty good,

Pic related might be the adventure you want. I really like a compilation called Hull Breach that has like a dozen one shots and means to turn them into a campagin with different utilities like corpo and base generators.
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>>96477245
>posting the ugly and confusing 0e sheet
why?
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>>96481026
it's explicitly made to support play in popular scifi horror settings, and it's really really easy to onboard new players. Dead Planet as mentioned basically IS Dead Space as a module, though I would not recommend running it unless you're willing to get your hands dirty; most Mosh modules are "some assembly required".
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>>96418965
even if he >>96419158 is a shill, he is absolutely right, iron sleet would be the perfect format for a BA game.
>>
>>96419158
>>96481762
How to homebrew the sheer amount of damage these girls can take, tho? Wounds x5?
>>
>>96418965
I'm not as much of a stickler as OP Is for this many things, but I am interested in learning more about TTRPGs that have good battlefield shit going on.
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>>96482977
I have no idea, the game is free so you can just download it and try to homebrew something after trying it out a couple times.
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>>96418965
Just make some shitty 5e hack, don't pretend that isn’t all your group is going to play anyway.
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>>96484095
>check the game
>author starts dumbing his own lore about what happened 10 years before the game takes place
>d100 based system
Nah, I'll pass
>>
>>96485839
dumping*
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>>96418965
Cities Without Number if you just don't roll major injuries. It's also much simpler than GURPS, suited for the primitive brain of the Blue Archive player.
>>
>>96485988
OP here. I like crunching numbers and I want to model minute differeneces between guns. There *has* to be practical difference between FAMAS F1 and SiG 556.
Also, try getting 7,92x33 ammo outside of Gehenna district.
>>
>>96486011
GURPS is indeed probably your best bet for that kind of stuff unless you want to play Phoenix Command or something
It's got a good mix of realistic and playable - I have looked into several other systems but they kind of fail on both or either counts in comparison
>>
>>96486011
Second for GURPS. If you want a system with hyper-detailed gun autism, but also super-powered anime girls, then GURPS might work. There are many systems which can pull off one or the other (Phoenix Command or Ops and Tactics for gun autism; many systems exist for different flavors of anime hijinks), but none I know of that can do both.
It just takes a whole lot of extra prep work to get GURPS to the level of "anime bullshit go!", since the system assumes a realistic human baseline, but it's possible. I found books like GURPS Supers and GURPS Action to help a lot.
>>
>>96486487
A bit OT but OaTs is less autistic than GURPS when it comes to guns
>>
anything suited for science fantasy that's not d20?
>>
>>96487413
How fantasy? Coriolis has some trappings of being a crew going through old ruins at the behest of feudal lords, but there's no one casting fireball. Does that work, do you need Star Wars style mysticism, or Numenera's sufficently advanced technology?
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>>96488097
stupidly large laser guns, space magic etc. So over the top space opera stuff
>>
Bleak, somber, deadly and sad
Like silk song
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>>96487413
>>96488097
>>96489020
>>96489027
I have a deja vu
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>>96489033
well do you know of any systems?
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>>96489027
>Bleak, somber, deadly and sad
/osrg/, they have plenty of that.
>>
>>96489098
In my deja vu there was no conclusion.
>>
>>96489020
Savage Worlds has a SF splat that allows for space opera, and Flash Gordon has a dedicated splat for the adventurer edition.
Sixty Mile Sky does space opera with mechs, but it is less swashbuckling and more Conan in terms of grit.
And the standbys of Traveller, Rogue Trader, and Stars Without Number.
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>>96418965
What system(s) would work for a game based on Gravity Falls, Amphibia, and/or The Owl House?
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>>96495012
Beyond the Supernatural
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>>96418965
What system would be best for a Genshin Impact game, complete with elemental system and abilities?
>>
>>96470123
It's a supers setting where the same force that granted powers corrupts those who have them the more they use them, making pretty much every "epic" evil. Every epic also has a weakness based on their greatest fear before they gained their powers (one epic who was a bully as a kid and was normally invulnerable could only be hurt by those who who did NOT fear him, one minor villain who was the only one who has any actual musical training in his struggling band gained a weakness to their music because he feared it would define his career, a delinquent afraid to live up their parent's expectations became weak to COMPLIMENTS, etc.). If they face their fears they can break free of their corruption and the weakness is lessened.
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>>96495346
>Beyond the Supernatural
Why specifically that system? Also, thanks!
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>>96497825
i think call of cthulhu has corruption based on fear mechanics. otherwise warhammer punishes psykers most of the time. you could maybe hack something together in a d6 system and steal the corruption mechanics for psykers and alter the tables or something.
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>>96502297
>otherwise warhammer punishes psykers most of the time.
Not sure I want anything to do with Warhammer, but thanks for the suggestion anyway.
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>>96418965
Need me something for urbancrawl fantasy gothic horror. Think Bloodborne but with more ritual magic and some exploration mechanics.

I've already been running the campaign for a while in another system, but as the game expanded I realized I picked the w
>>
>>96506568
Literally Heart: The City Beneath.
>>
>>96506897
From what I heard isn't this just a PbtA hack? At a glance it also looks too tied to its own setting for a campaign conversion.
>>
>>96508473
Not a hack, an entirely different system that was influenced by PbtA, like every game written in the last decade. It's going to take work to convert, but I know at least one case where it was run in a homebrew setting. It has the mechanics you asked for, if you read it and can't figure out how to use it then move on.
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>>96418965
Didn't Notepad Anon write a Blue Archive system?
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Looking for systems that would support a Naruto game, bonuses if they let you be a puppeteer. I figure I'm probably looking for a more narrative system but I'm open to any suggestions. I know Genesys has a hack for it, and I've been told O.V.A is a decent system for anime powered style games since it's just a create a character system, but all I have is hearsay.
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>>96418965
What supers system would work best for a My Hero Academia game and why?
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>>96515175
Heroes Unlimited, because it has a bunch of splats with random tables to make your quirks. Lots of garbage, but nothing stupider than 'tape elbows' or 'sticky grapes growing from your head'.
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>>96518450
>Lots of garbage,
Like what exactly?
>>
Looking for a faster system to run a quest based on the Teenage Mutant Ninja Turtles (2003) cartoon.
I would prefer something lighter than Turtles and Other Strangeness with relatively free-form combat.
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>>96520644
Sounds based, seconding please.
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What other diceless (by that i probably mean more randomizerless) games are out there? I know of nobilis and gumshoe. I want to know some more to see what they do
>>
>>96530757
oh i forgot amber diceless. i know of that too
>>
What's a good system to support a Destiny type of game? No pure martials, everyone is some form of Wizard, guns galore and fun powers. Science fantasy flavor would be a must.
>>
>>96530757
https://2d4chan.org/wiki/Diceless_roleplaying_game has a short and unsatisfactory list but i'm posting it for posterity
Also I swear there was a marvel diceless system however i do not know where it is.
>>
>>96530757
I found a better list https://rpggeek.com/rpgmechanic/2109/diceless-does-not-use-dice-or-other-randomizer
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>>96530757
>Diceless
Christ what an awful concept. How do you resolve anything with uncertainty with garbage like that?
>>
>>96531821
>>96531849
>The Marvel Universe Roleplaying Game
maybe this? was on page three of the second link. thanks for the ressource anon
>>96531866
>how do you resolve anything
that's what i want to find out
>>
>>96531849
>>96531821
Thanks, both of you!
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>>96418965
What systems would work best for a Hazbin Hotel and/or Helluva Boss game?
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>>96418965
https://docs.google.com/document/d/19sjXFT7I6lLeQD-JHgp-rdnuAYv4T0CAyEcdrt7T_w4/edit?tab=t.0
Why not just play the unofficial blue archive rpg?
>>
Too long won't read: Post apoc, witcher esq characters in a future of salavge, technology across a wide range from archaic to future, mutations and cool abilities.

Full spec Post-post apocalyptic, after causes unknown caused a significant portion of the planet to mutate into wild, strange and dangerous things. The descendants of those who were unchanged have begun to find stability and slowly reclaim the world after the chaos has stabilized. The common people are building homes from ruins of the old world, scavenging what they can, there are still places in the world where things can be manufactured so guns and the like exist somewhat readily, if not scrapped together. There are a handful of super tech walled off cities with futuristic tech which from the outside appear untouched by the end of the old world. The players will be altered humans, slightly mutated hunters who grow faster gain skills, abilities and maybe some lower to mid level magicish abilities.
I've been thinking Ashes without number because I'm familiar with Stars without number, but I'd like to know if there are any other systems worth digging into.
>>
I want something to play "normal people" in a long campaign on a medievalesque world (no Warriors or wizards). Any Game where getting more ranks on skills like "lore", "dancing" or "craft: weaving" actually matters would be fine to me
>>
>>96418965
What are some good systems for ninja-focused settings?
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>>96537082
Not OP, but thanks.
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>>96511520
>>96537082
t. OP
That one system doesn't seem a good choice.
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>>96418965
Okay, what are some good systems where you play as gods? Especially if you’re ascended mortals and/or creating a world of your own from scratch?
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>>96497514
Found this https://forums.spacebattles.com/threads/i-created-a-genshin-impact-themed-tabletop-rpg.1140517/ it is only intended to work with pre-existing characters however
I saw someone suggest a modified genesys system
Sorry I can't help more, I played maybe 2 hours of Genshin
>>96512967
this exists https://2d4chan.org/wiki/World_of_Five_Nations
otherwise most other shounen anime systems would probably fit
>>
>>96546748
Tiny Gods, Nobilis appear similar to what you are looking for with sense they focus on "God stuff" rather than being mythic heroes
>>
>>96548474
I also found new gods of mankind
>>
>>96537587
Gamma World
>>96540555
Maybe you could refluff warhammer
>>
>>96548548
>Maybe you could refluff warhammer
NTA, but why Warhammer specifically?
>>
>>96552528
I figured the low fantasy would be a good basis
It was the first low fantasy system that came to mind
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i am starting to wonder if diceless point spend rpgs are what would actually cover the shonen battle niche
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>>96552626
Fair enough. For better or worse, it's pretty famous.
>>
>>96536949
This has been answered before, Maid RPG can cover both running an establishment for guests and assorted wetwork.
Or total war against the Heaven.
>>
>>96536949
Aren't they coming out with their own tabletop game?
>>
>>96561470
MAID fucking sucks as a system
It's a commendable attempt but it needs any other dice system to be entertaining beyond one game
>>
>>96495012
Genesys
>>
Not sure if this is the right place to ask because I don't have a specific setting in mind per-say, but something that would be enjoyable for romantasy fans that have never played a proper ttrpg. Should probably not be too crunchy. One of the prospective players wants a dragon as a companion or mount.
Yes the party is mostly women with full-time jobs.
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>>96564361
I haven't played or even read through the rulebook yet, nor am I a romantasy reader myself, but there's a game called Stellar Knights that sounds like it's built specifically for the dramatic fantasy romance premise. Everybody makes two characters and you have to pair them off with other players' characters. It's a Japanese game, but there's a translation for it. I'll poke around and see if there's an existing shareable link to all the relevant PDFs somewhere.
>>
>>96434272
Apocalypse World. Trust me.
>>
>>96546748
Eroding the Outside.
>>
looking for something like this
>close range urban warfare focused
>players control a single fighter
>hitzones welcome
>supports more than 2 teams
if its even close I’ll take it, I’m fine with putting in work
>>
I've been trying to figure out the best system for Hitsugi no Chaika since briefly after it first aired, off and on for the past decade. It seems simple, but I just don't know. In my darkest moments, I've even considered D20.
>>
I recently read electric sheep. Strange book. Lot of curious things happen but not a lot of them are explained. I guess what I’m looking for is just kind of how I envisioned this setting in my head. Everyone dresses rather modern and theres some steps toward futuristic tech, ray guns and flying cars. But things like opera houses and police stations would look a lot like we see today, albeit in much more overdeveloped urban architecture that would warrant a flying cars. And modern tech like snub nosed revolvers and CRT televisions are still used. I don’t really know what this setting is called but I want an rpg or any kind of tabletop close to it if anyone knows one.
>>
>>96520644
Wushu: Black Belkt Edition is a strong recommend if you don't mind a narratively focused game. It can handle just about anything as long as everyone goes in understanding the ground rules of the universe and campaign in question.
>>
>>96566074
Seconding please.
>>
>>96418965
Besides Cyberpunk and Shadowrun, what are some systems with good, or at least decent, rules for characters with cybernetics? Especially if they can have other powers, magic, etc. as well.
>>
>>96565423
>Eroding the Outside.
Never heard of this before, thanks.
>>
>>96418965
https://youtu.be/vpXHV_OBsDs?si=rJEgJg_4oYwb_xHE

Sorry fagit it's already been done and it's already being commissioned and is already been played test.
>>
>>96418965
What are some settings/systems with good rules for bio-augmentations and/or mutations that are not Warhammer?
>>
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>>96418965
What system might work for a Knights of Guinevere game?
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>>96420332
I remember those threads. They pop up once in a while. Plus the wiki was always handy too when it was included in the sticky.
>>96420424
Try MAID or BESM.
>>
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>>96423345
Eclipse Phase or Mothership.
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>>96487413
Traveller and Savage Worlds. Like what >>96490619 said.
>Not D20
Well, there goes Starfinder and Gamma World/Metamorphosis Alpha.
>>
>>96495012
>Gravity Falls
A modified Call of Cthulhu or Kids on Bikes.
>Amphibia/Owl House
Kids on Bikes w/ the Kids on Broomsticks splatbook.
>>
>>96583521
Seconding this please.
>>
>>96583521
prowlers and paragons
>>
>>96418965
What system would work best for a supers game set in the Invincible universe?
>>
>>96592783
prowlers and paragons
>>
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>>96418965
Okay, so, what system would work well for a Steven Universe game? There’s technically an official system but it’s in Spanish, and useless to me since no knd ever translated it into English.
>>
>>96593194
>prowlers and paragons
Why specifically that system?
>>
>>96598017
best system
>>
>>96600649
>best system
Please elaborate.
>>
>>96591631
Seeing this a lot. What makes it the best choice for this instance?
>>
>>96608316
best system
>>
>>96611876
WHY is it so great? Be specific please.
>>
>>96596341
>There’s technically an official system but it’s in Spanish,
Really? Never knew that.
>>
bump
>>
bump
>>
>>96589839
>Try MAID or BESM.
NTA, but what are the pros and cons of each?
>>
>>96420424
Be more specific. Final warning.
>>
>>96631845
A bit nicer, but seconding please.
>>
>>96589839
>Plus the wiki was always handy too when it was included in the sticky.
Link please.
>>
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>>96418965
Hey, what system would work for a Rithmatist game, it features magic done by drawing chalk figures and lines.
>>
>>96636421
The OG wiki used be called 1d4chan but the site died, it was temporarily revived as 2d4chan but stuff happened like hosting issues and it's kinda dead.
Current best version of the wiki is 1d6chan at https://1d6chan.miraheze.org
That one is actively updated and maintained. I wish the mods put it up in the sticky but they haven't done that yet for some reason.
>>
>>96639525
Weird that they haven’t done that, but thanks.
>>
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>>96639358
Seconding please.
>>
I would love to play something set in the Reverse 1999 setting. Low magic, retro-modern setting in which a race of creatures known as Arcanists struggle to coexist with humans.
>>
>>96647284
I’ve never heard of it before, but seconding.
>>
>>96589858
>Eclipse Phase or Mothership.
Why specifically those?
>>
>>96654124
Mothership is directly aimed at running sci-fi horror, while Eclipse Phase can have horror elements I suppose, but never had much of a chance to look that far under the hood.
>>
>>96647074
Thirding this please.
>>
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>>96531282
Based, seconding please.
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I've been dreaming of running an rpg in the Enter the Gungeon world. It'd have to be a dungeon crawl with lots of loot, and having fun but simple combat with cute, varied enemies. I was thinking of retooling cyberpunk, but while it has tons of unique guns and an ammo economy, I don't know if the hit locations and complexity would work well.

What do you all think? Maybe simplifying RED, or is there a system I'm overlooking?
>>
>>96664055
I just looked this up, based, seconding.
>>
>>96664055
Bunkers and Badasses maybe?
>>
>>96639358
>>96647074
>>96657651
Ars Magica
>>
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>>96673595
>Ars Magica
Thanks, why that system in particular, and what books would you need?
>>
>>96670506
>Bunkers and Badasses maybe?
NTA, but why?
>>
>>96542800
Third Eye Games has Wu Xing: The Ninja Crusade and the second edition, simply The Ninja Crusade 2E. It is basically Naruto the TTRPG. The first edition is a custom d20 system, the second edition is a d10 dicepool system. Both are very good.
OVA could also handle this very well, as could 3DeT Victory, if you speak Portuguese.
>>
>>96680561
>if you speak Portuguese.
I do not, unfortunately.
>>
>>96680561
>3DeT Victory, if you speak Portuguese.
It's untranslated then? Someone should fix that...
>>
>>96675829
Core rulebook. It has the spell creation system - it's like the most core part of the whole game. You just would need to add the chalk drawings as a must have feature in all the spells.
Technically Spheres of Power for Pf/3.5 has similar options but Ars Magica has way better system for spell creation.
>>
>>96596341
Anyone know the best/cheapest way to get said translation please?
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>>96418965
What would be a good system for this, where the main magic is absorbing pain to heal?
>>
>>96685124
I have a machine translation that is serviceable, and I'm working to localize it, but I'm just a guy with some software and no formal training.
>>
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>>96418965
What system would work best for KPop Demon Hunters?
>>
>>96694314
>I have a machine translation that is serviceable
Is there a decent machine translator for Spanish PDFs? Asking for a friend, lol.
>>
>>96696891
Google Translate is free, can translate up to 10 MB file sizes, and can translate up to 243 different languages, including Spanish.

You may need to follow it up with a service like Xodo to correct terms; machine translation doesn't seem to understand that technical writing, like the text of most games, uses consistent terminology.
>>
>>96589937
Thanks anon.
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>>96418965
GURPS with Tactical Shooting and High-Tech
If you want the players to be as bulletproof as a student then either give them an obscene amount of DR for free, reduce the armor divisor and damage of guns across the board, or both
Don't let the memes fool you. GURPS is stupid simple, the combat rules are just a lot of words and situational modifiers.
>>
>>96696984
I didn't know that Google Translate did docs, thanks.
>>
Damn, I can't post too many links AND can't post the TTRPG as Franchise PDF?
>>96661045
>Destiny game
There's this one https://gilarpgs.itch.io/light
>>96596341
>Steven Universe
Faceted: A Steven Universe RPG (PbtA)
Fusion (PbtA)
Kingpink: Daytime
Crystal Heart (SW)
>>96568171
>I don’t really know what this setting is called but I want an rpg or any kind of tabletop close to it if anyone knows one.
"Cassette futurism" is the word you are looking for. Check out Orbital Blues maybe, but honestly: just refluff whatever scifi game you like.
>>96565938
Cyberpunk 2020 if TTRPG. Assymetric warfare or Black Ops if wargame
>>
>>96694426
Seconding please.
>>
>>96706597
>Damn, I can't post too many links AND can't post the TTRPG as Franchise PDF?
That's annoying. Thanks regardless!
>>
>>96706597
>>96712528
Alright, see if you can access the PDF there https://drive.google.com/file/d/1MZBHer3paUH7bu-72PGt4GMcB_LubB43/
>>
>>96713732
It worked for me, thanks!
>>
>>96713732
Much appreciated! Why couldn't you post it here though?
>>
>>96647284
bumping this with hope.
>>
>>96719624
You can't post PDFs directly anymore, since the hack
>>
>>96647284
>>96719984
Wasn't there a WoD game which was basically: superheroes start appearing at the beginning of the millenium, but it's a grimdark world, so they are very low powered?
Called "Aberrant" or something like that.
>>
>>96722383
Aberrant is neither tied to the WoD nor particularly low-powered; individual characters can be, but the game scales. Aberrant also takes place in the near future.

Having looked into the setting, I would use something flexible, like OVA, Prowlers & Paragons, or Mythic d6. Based on the gameplay I watched, I think something like Fabula Ultima might work.

BTW, someone looking for low-powered supers should check out Dark Times or Watchdogs of Killcade

>>96664055
I agree with B&B. Shoot & Loot should also work. Both games create random weapons and have cover systems. B&B is crunchier, S&L is based loosely on PbtA but isn't as structured, so it plays faster.p0jk0
>>
>>96721100
That's annoying, how long are they going to keep it like that?
>>
>>96728179
Probably forever, since it's less work than actually fixing the problem.
>>
>>96728650
Of course. What exactly 'happened', BTW? I never looked into the details.
>>
Could we please get a summary update on requests that didn't get a satisfactory response? I would love to help some people find a game to help them play in their favorite IP.
>>
>>96735255
This is a great idea, seconding.
>>
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>>96554344
Long story short but yes, though my conclusion was towards diceless in general.
The resolution mechanic for Amber/Everway is that the character with the biggest number will always win in a straight contest, rank 5 strength guy isn't going to lose a fistfight against your PC with rank 3.

The idea when you are in a disadvantegous situation like that is to either shift the conflict to another stat or add things to stack your deck. So you may shift into defense so the conflict becomes an endurance one instead of strength; or you will plan to ambush him so you can get the first hit and the momentum; or get another PC to help him jump the guy.

In addition Amber's deal is that you don't know the abilities of other people, not even your fellow party members. So you have to thread carefully to determine what are their weakpoints without exposing yours. Which I feel goes well if you want to recreate things like Jojo or JJK where characters tend to keep certain details about their abilities hidden.

Diceless in general relies more on GM arbitration, which I feel is a good fit for Battle Manga is you really want to get a 1 to 1 feel. Everway also tarot cards that can be used to sway a result when the GM is unsure of the arbitration. For example a card is "Striking the Dragon's Tail", which can mean 'Underestimating the Challenge', or if its' pulled in it's reverse form 'Recognizing the Larger Problem'.

That said even I aren't super fond of having the GM be the super abritator, so point based diceless systems can help bridge the gap. Maybe a system where your attributes are your baseline efforts but you can spend resources to temporarily increase them (representing flashbacks, or powering up). Dunno, the only diceless with points system I've read was the Marvel Universe RPG and that was sort of broken
>>
>>96741034
Precis Intermedia's Active Exploits is good.
There is an older Marvel rule set, Marvel Universe RPG that uses a modified version of Nobilis 2E; it would probably be great for shonen, but it doesn't handle anything but action well. There is also a Star Wars-inspired rule set called Bounty Hunter TTRPG.
>>
Any ideas for a satisfying system to hit a lot of the notes of the Saga jrpgs?

>Classless, and levelless, characters advance by using abilities (more sword attacks mean eventually getting big flashy sword moves, casting more gets you more mp and the like)
>Martials get some cool options that range from parrying, to big flashy grapples or typical flashy swordsman stuff
>Anyone can choose to suddenly invest in a weapon or magic even though they'd be set back for a while versus someone who dedicated earlier
>sort of grounded for a jrpg for the most part but you do get into big fights with wild forces of nature and big powerful evil

With my own due diligence I noted Sword World, BRP/Mythras, or Fabula Ultima. I'd like some more siggestions if there's something more obvious I may have missed. Fabula Ultima is cool but that's more FF and doesn't quite work. While Sword world is level and class based, you can freely level any new classes to become more versatile which is pretty close. Any input or opinions are appreciated.
>>
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>>96418965
What systems work best for a cultivation game, or a game with similar themes?
>>
>>96744169
What are those themes? I'm not familiar with cultivation.
>>
>>96741297
NTA, but I’d like to hear more about this game modified from Nobilis. What does it change?
>>
>>96564361
>>96566074
>>96575320
>>96589186
>>96691301
>>96694426
>>96441510
>>96743212
>>96744169
Are all currently pending requests
>>96735255
here you go
>>
>>96754090
Not that guy, but much appreciated anon.
>>
>>96418965
What system would work best for a Kantai Collection game?
>>
>>96759286
Maybe GURPS?
>>
>>96482977
Just make them get up after all that happens. Killing someone with a halo is really hard so those wounds could just be getting knocked out.
>>
>>96763254
Why GURPS exactly?
>>
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>>96418965
What are the best systems for playing as a dragon?
>>
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>>96769241
Seconding please.
>>
>>96769241
Fireborn?
>>
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>>96540555
HarnMaster kind of but for all the supplements and spreadsheets about civil life, the actually skills related rules are a little half baked
>>
>>96751601
The biggest change MURPG made to Nobilis was how your energy returns to you, and since it is a comic book RPG, it returns once a round, generally based on your stamina (but figured on your mental stats if you are psychic or a mage). It also made all of the powers more quantified. It has problems doing more than combat, though.

>>96759286
...You know KanColle has its own TTRPG?

>>96769241
Scion: Dragon. Other than that, your favorite supers or universal system. I own physical copies of the Fireborn books; it has a great premise, but the system is pretty terrible.
>>
>>96565096
found anything?
>>
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>>96772707
>>96773914
>but the system is pretty terrible
Fireborn's mechanics are that bad? Anything I should know before playing Scion: Dragon, BTW?
>>
>>96765957
NTA, but how about giving them 'tiers' of HP?
>>
>>96779081
Yes, Fireborn is bad. I own the books for the lore, as the books are out of print, but I wouldn't play the game with the core rules.

Things to know about Scion: Dragon before you play? You need the core Scion Books, at least the Origins Book, for play. I wouldn't try to mix dragons with regular scions.
>>
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>>96784212
>I own the books for the lore, as the books are out of print, but I wouldn't play the game with the core rules.
Would anyone in the share thread have scans if the books are out of print?

Also, why wouldn't you mix dragons and regular Scions?
>>
>>96779081
yeah, don't
>>
>>96769241
prowlers and paragons, easily.
>>
>>96786416
Possibly. It's harder to find the Gamemaster's Handbook than the Player's Guide, but you can still buy them on DriveThruRPG for less than $5 each. A casual Google search found some stuff on Scribd; I recommend using a downloader. The errata doc is 16 pages, BTW; I cannot stress enough that the system looks fine on the surface, but isn't suitable for play.
As for not mixing Scions and Heirs (the dragons) there are a variety of reasons. Heirs use different rules to Scions. Getting too close to godlings can Fatebind anyone, and it sucks; it is part of why dragons avoid the gods and their petty ways. Also, scions will eventually outclass everything and get dragged into the Titanswar one way or another.
>>96786834
I would also use P&P, Mythic d6, OVA, or Tri-Stat for dragons, especially if you don't care for Scion/Onyx Path. This is why I mentioned 'your favorite supers system' before. I would recommend using a game with good shapeshifting or multiform mechanics if you want to emulate most dragons in fiction or use Fireborn as a basis for your game.
>>
Don't need shape shifting to be a dragon unless you specifically want to be a dragon that can shape shift.
>>
>>96789048
True, but lots of dragons in myth and fiction can at least shift between human/humanoid form, and many can take on other forms, too, usually through magic.
>>
Right, that's what I just said. You don't need shape shifting unless you're a dragon that can shape shift.
>>
bump
>>
>>96418965
For a really out-there recommendation I think the player experience in the Infinity RPG was 10/10. It is right up there with Cyberpunk 2020 and Delta Green as some of the best times I've had with modern / futuristic games.
>>
>>96481097
NTA, but some people prefer the older sheet; the other one makes me sad.

>>96497514
How fast or layered do you want combat? What is your preferred level of complexity, and is there anything other than the elemental interplay you want to include in play?

>>96537587
Check out Maximum Apocalypse by Rock Manor Games. You might also look at Mutant Year Zero.
Vincent Baker is getting ready to write a new version of Apocalypse World, too.

>>96754090
TY, Awesome Anon! I'm going to try to address these in another post!
>>
>>96768749
NTA, and I dunno if GURPS is the best system for it. I mean, yes, GURPS can do literally anything. But it takes varying levels of effort to collect and curate all the optional rules, books, and modules you need to get what precisely you want, depending on how niche it is what you want.
Anyways, there was a pyramid article (from Pyramid #3-97: Strange Powers) dedicated to statting out examples of various anthropomorphized military paraphernalia, which still feels surreal to this day.
>https://i.4cdn.org/tg/1731959072861571.pdf
So yes, shipgirls, strike witches, and t-dolls are all doable.
>>
>>96754090
OK! Going to address these in order. Apologies in advance if my answers don't suit your needs. Hopefully, other anons will chime in with some great suggestions!

Some questions I may ask repeatedly to help us help you: What is your preferred level of complexity (lower and upper end)? What elements of the IP would you most like to focus on, or what three elements are unique that make the IP feel distinct?

>>96564361
The simplest game that might suit your needs is Idyll, Romantic Fantasy. It's a 1PG ruleset inspired by the writings of Tamora Pierce and Tanith Lee. It might be too light.

The next suggestion I have is Charm by Strange Machine Games. It uses the Charm26 system: you roll a d20 and a d6, referred to as the Charm die. Players can add the Charm die if they spend an ability point, so the game lets players really choose when to push themselves into success. Dead-simple system, comes with several default settings, and is pretty flexible.

Another general suggestion is OVA. Uses small d6 diepools to accomplish tasks; you start with 2 dice for all tasks and add more based on your traits. It is billed as an anime game, but I have seen it used as a great generic system. Easy character generation, easy to understand, runs smoothly at the table.

More crunchy and more focused is the Blue Rose romantic fantasy game by Green Ronin, based on the AGE systems used in Fantasy AGE, Modern AGE, and Dragon AGE. While it is focused on romance, it may be too limited for your players' imaginations.

>>96566074
>Hitsugi no Chaika
Hmm. Not too certain. I've never heard of this series, but I'll add it to my cue.

Based loosely on what I read on Wikipedia, I'm inclined to suggest OVA, Tri-Stat, Forthright, or Fabula Ultima. Hit us back with your answers to those opening questions so we can narrow in on your preferences.

Continued...
>>
>>96801268
Queue.
>>
>>96545132
You're wrong. It's a great choice, just be less autistic.
>>
>>96754090
Continued from >>96801268
>>96575320
This might be tricky, especially as this largely depends on how much detail you want out of your cybernetics + other abilities. If you want detailed cybernetics, your only choice may be Heroes Unlimited by Palladium Books, which may suck if you don't enjoy classic systems.

Savage Worlds might work if you grab Interface Zero and the Companion of your choice, or grab the Savage Rifts stuff and reflavor as needed. This is likely your best option for a current game.

If you don't mind some abstraction, your best bet is your favorite super TTRPG.

Another option would be Shadowrun Anarchy. The current version has an excellent Shadow Amp creation system, which can handle a lot of different builds and can go outside the realm of Shadowrun. A newer version that looks to be more traditional and crunchy just finished a successful KS campaign.

For more abstraction, I would suggest Neon City Overdrive + the Psions supplement.

>>96589186
I could only find the Pilot, so I don't have much to go on. Your preferences would help.

Off the cuff, my knee-jerk reactions are Hard Wired Island or Reboot the Future, then maybe the previous suggestions of SA and NCO.

Continued...
>>
>>96801644
Continued...
>>96691301
Oh, great googly moogly! Based on your description & what I found on Goodreads, it sounds like a modified Vampiric Touch spell. In theory, without reading the trilogy, it looks like any game that would let you spam that and maybe use some meta-magic would work. More interestingly, I imagine any effects-based system that allows you to modify an ability would work: BASH, Cortex Prime, Forthright, Mythic d6, OVA, Tri-Stat, or your supers system of choice (most likely) could handle this style of game. The books sound like they are fantasy, so I'd choose something that could support that style of play, too.

>>96694426
I don't live under a rock, so I know about this, but I have not seen it.

Based on the trailers, it looks like you would want something fast that could also handle conflicts of different types while also handling emotional entanglements.

My initial thought was Cortex Prime, but it is more of a toolkit that works best with familiarity with many of the games that came before it. It put me in mind of the mechanics from the Smallville RPG, but it is out of print and hard to track down in PDF form.

I think the simplest recommendation would be DOGS by K.N. Obaugh, based on Dogs in the Vineyard by Vincent Baker. It is a polyhedral poker-style mechanic that should be simple enough to adjust to your needs.

Otherwise, my repeated go-to solution is generic systems, like Charm, Forthright, OVA, or Tri-Stat, that should do the trick.

Continued...
>>
>>96801417
Anon, after spending four years as a professional writing tutor, I believe that spelling is archaic. I realize it is wrong, contextually, but I am neither English nor French, so I'll spell it as I like. Spelling isn't my strong suit and I refuse to go through the mental gymnastics to recall that bit of obsurdity.

Moving on from >>96801931

>>96441510
Not 100% certain, here. Necromancy is niche magic, and now we add the element of being...In SPAAACE!! This puts me in mind of the Magitech Chronicles RPG, which is written by the same author as the book series, but I don't recall if it explicitly has necromancers.

I'm thinking that something generic may be best here, as I cannot think of anything that explicitly has necromancy but would also handle sci-fi, except maybe Stars Without Number. I know there was a necromancer-focused spotlight setting made for Cortex Prime, but it is very hard to find; ask about it in the Share Thread.
Otherwise, I think Forthright might work. Paizo's new Starfinder might also work.

>>96743212
You might enjoy Valor. It is an anime/manga/shonen/videogame style TTRPG with flexible base starting points and you get to build your own maneuvers.

Many of the generic systems I mentioned previously work well here, too; your preferences will color the ones that might work best for you.

>>96744169
If you like crunchy systems, your image screams you might enjoy Legends of the Wulin. Really interesting system with competent characters and cool powers attached to a fiddly d10 dice-pool system.

You might also check out Qin: The Warring States for a d10 system with less crunch, Fight! Second Edition if you want something combat-focused, S.M. Arts if you want something lighter; OVA or Tri-Stat could provide you with something customizable that does more than just combat, otherwise you might also enjoy Valor.

There we go! Feel free to hit back with preferences so the anon brigade can better meet your game goals!
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>>96802319
No, they're just two different words. A cue is a signal for an action, or a tool used to play pool. A queue is a line, usually of people but can be of any ordered list of things, also used in programming to refer to a type of data structure. This is the word you were thinking of. Queue. They don't mean the same thing, they're not alternate spellings, and they have nothing to do with each other. It's okay to admit when you don't know things.
>>
Also, I find it hard to believe that a "professional writing tutor" (yeah sure buddy, lmao) didn't think to just look up the meaning of the fucking word and decide to remain silent instead of embarrassing himself. So you're both dishonest and ignorant. Great job.



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