Why aren't you making your own TTRPG Anon? I'm making my own. It's great. You can add anything you want without worrying about it clashing with the system, since you make the system. I can put all my autistic interests into one system. I am doing that. It's a great time. And best of all, I'm going to be running it and have three very excited players lined up.
>>96425361I've thought about it, but I have a couple of adjacent projects like making a text based videogame and writing my own setting with a small novel set in it.Whats your game like?
>>96425361Because I don't give a fuck about TTRPGs.
>>96425361The difference between my system and the average TTRPG is not great enough to justify the effortMost TTRPGs are a combat system and character builder anyway, which take up a minority of play time in my games. And if I want to change things up from a standard d20 system, fate does a good enough job to forgo reinventing the wheel.
>>96425361I'm tryingIt's taking time to iron things out
I've played with the idea, but my dream game is some unholy cross between Phoenix Command and Mekton; which requires a deeper understanding of mathematics than I currently have.
>>96425361I'm a lazy nigger
>>96425361I'm currently struggling for years on coming up with damage and armor mechanics and I don't know how to implement them elegantly. I think I'm going to give up and just reuse an existing damage threshold mechanic where armor and the character's toughness raises that threshold.
>>96425361I have multiple systems I'm happy with.
>>96425361>And best of all, I'm going to be running it and have three very excited players lined up.Why would someone tell lies on the internet?
>>96425361Right now, I'm in another burnout phase.It's been happening off and on for the past five years of working on various games.I have been getting some new ideas on how to handle character generation, though, so I'm probably going to start working on a project soon.Glad you have other players interested in your game; my projects have always been too complex for anyone else to have any sort of interest in playing.
>>96425361Yeah, got one game complete enough to playtest it with a group. Was fun and it did things I haven't seen anywhere else.Been also working on a much bigger game for several years now, and that feels like a burden at this point. Lot of time spend on some autism-project that barely anyone would want to touch. Time is valuable, is it worth it?
Bump.
>>96425361Because I'm braindead and have too little experience with TTRPGs and games in general to make any sane balancing choices to make my overcomplicated universe work the way I imagine it.Also, everyone I associate with have already learnt it is not a good idea to let me run a game for them, for I obsess over stupid shit nobody cares about and incorporate incomprehensible bullshit from all of it in every session I run and each character I make.
>>96425361Making one right now. Would describe it but its dissimilar to most systems Ive seen and explaining it sufficiently would require me to post pretty much everything.Ill list some quirks though that I like about it in particular>No initiative, who strikes first is based on stats and context>Simplistic damage types>Complex status effects>Health is based on states (for both flavor and simplicity)>Can target and take damage to limbs>Still slated to have faster combat than D&D>D6Im working on combat right now (Ive got nothing else but damage), but am pretty excited for what I think I can make of it.Picrel>D&D but it doesnt make me want to smash the table
I am actively working on one and playtesting it with my players! It's a GUMSHOE spinoff because I love the framework but didn't have any version that really fit my needs. Already I've iterated on it a ton with my friends and I'm super happy with where it's at, but I would say that it's best suited for online games, not in-person.
>>96425361I can't get people to play something other than 5e and MAYBE CoC if I'm lucky, why the fuck would you think a personal made system would get any games? For now I have to settle with introducing homebrew that gradually overtakes 5e without the players realising, like boiling frogs
Serious question. Is it uncouth of me to be developing a system if I havent ever GM'd and havent played in years? I feel that I'm more than capable.
>>96430706I mean it's gonna fail and be total dogshit, but nobody can stop you.
>>96430706Half of development should be spent on testing and refining, so yeah it's pretty retarded
>>96425417Then why are you here?
>>96425361I did.https://drive.google.com/drive/mobile/folders/173frlBt2GJ0DAS5VXm7I5CAIOrpcQBCIIts a 240+ page corebook inspired by Redwall and Mousegaurd. Since youre playing as actual animals how you spend your days is a resource on its own since some species, such as mice, maybe really only get about a couple years worth of adventure. The world is also gigantic relative to the players so things such as geese and owls can pose an existential threat.
>>96425361I did. It's called GURPS.
>>96431239>>96431311>it's gonna fail and be total dogshit>it's pretty retardedi find my system entertaining and exhilarating albeit. perhaps the best board game i have yet to play.
>>96425361It's pointless because I already have and like GURPSIt's not perfect but it has all the autism thought out for me - sometimes in ways I don't like but there's no way in hell I'm making one from scratch just for those minor issues
>>96425361>Why aren't you making your own TTRPG Anon?I'm busy building things out of other people's.that said, I do have some barest bones ideas in the works.And I did make 1, though its very ruleslite. I did make a... setting(?) for it? Scenario? Whatever Fiasco calls them, it's nearly that level of ruleslite, though it does still roll for individual actions.And I have made hacks out of a rather decent sized handful, typically either to make a unified system out of a bunch of disparate rules based on the same core mechanic, or to make a generalized ruleset out of a promising one but was made with a specific setting in mind.
>>96432090might be a wargamer or card player or just really into tournament level catan.
>>96425361I gave it a go, but it turns out all I wanted was AD&D 2e with some house rules, so I wrote down all my house rules. My changes make it look like a different system at a glance, but it isn't really.I'm having troubles assembling a group to actually test it. I can drum up interest, but the second potential test players have to read anything, they magically have no time. I managed one session for an early version, but it's been 3 years. Most of the work I've done on it since has been trying to set a different tone than what D&D has become recently.
>>96425361I have "made" a few TTRPGs. Though often it really worth the effort unless you have the people willing to play regularly. I made one with Wargaming elements borrowing from things like Fire Emblem. I also made a Pokemon TTRPG that lean more those the trainers learning skills on how to travel, train, and treat pokemon over just battles and all. However gets hard to find serious people who would be up for seriously up for learning and helping debugging a new game. So I kind of stop with making anything big outside of boredom and all.
>>96438177Check ACKS II. It's classic DND with some home rules most people like to have to help it.
>>96425361I am on a lewd bondage project,Because it turns out games meant to let you defeat giant dragon are poorly suited to make you or the dragon vulnerable to rope harness bondage.When you start making a magic system that punish or reward bondage, worrying about restricting clothing and social effect, dominant, submissive... you end up changing everything.It's going quite slow causes I can't honestly dedicate much time to it.Also I keep encountering situation where my mechanics conflict, so I have to change it.
>>96438486I have, but it was more of a flick-through. ACKS I was what made me realize that I wanted AD&D 2e, but with my house rules.I should probably give it another look to steal some ideas because I hear nothing but good things from people who play it.
I finished writing out a Fallout system recently because I dislike every available system with "fallout" in it, and will be playtesting it after I'm done with my current fantasy campaign.
>>96425361Because both me and my players have a good amount of TTRPGs played.Want a more visceral tint in my Spelljammer game? I just tell the guys to pull up Dark Heresy critical tables. They'll know what to do.Level ups taking forever and not vibing right? I tell them to roll CoC skill advancement.Need to shake up the social roleplay? Everyone gets handed a laser pistol and two red barrels. The new guy who doesn't know what's going on gets bennies for being a good citizen.
Its been a long time since The Forge died. Are there any sites that took its place as the top destination for TTRPG creation?
>>96434487Consider that the TempleOS guy also thought his project was the best thing ever.
>>96434487>i find my system entertaining and exhilarating albeitYou haven't played in years so no, you don't. You might've meant that you find designing and imagining how it might work entertaining, but so does everyone regardless of how shit their work is.
I did. It's my third attempt, and I've been working on it since 2021. It's pretty much become my Forever System. It's sort of like low-level 3.5, but I've consolidated class features down to a simple "You want to be good at this, pick this perk" system.
>Feat-based Fantasy gameI found out that I'd been reinventing the wheel and power-scaling Savage Worlds up for years now, so I dropped it and just decided to run Savage Worlds.I'd much rather be setting building and session prep than actually making a ruleset anyway.
I've been working for a few years on a table top minis game that is mechanically superior to any and every edition of 40K in every possible way shape and form. Unfortunately I keep running into a problem with the stealth rules and haven't figured out an adequate solution. I'm going to keep headbutting the problem, but until I figure out how to fix it the rest of the production is on hold.
>>96441037>I've been working for a few years on a table top minis game that is mechanically superior to any and every edition of 40K in every possible way shape and formProof?
>>96425361I just took a generic of my choice and tweaked it endlessly as to be nigh unrecognizable. Does that count?
>>96425361Because I get bored of sticking to one thing after a year or two and suspect the same thing would happen if I started making my own TTRPG. Even if I made one I wouldn't care much for continuing to support it.I'm pretty satisfied with just hopping between oneshots/short campaigns to taste-test different mechanics and genres. At most I'll steal the system a friend has mothballed for the past 3 years and finally grind it out to conclusion since he's too fucking lazy to after stringing along 12 players across half a decade with the alpha version.
>>96440964>Consider that the TempleOS guy also thought his project was the best thing everAnd it was>>96440989>you might find your system entertaining and exhilarating>but actually you dontWhich is it?
>>96425361>Why aren't you making your own TTRPG Anon?I have enough hobbies and projects already. I rarely TTRPG anymore and if I do there are a billion systems I can play and would like to play with no time for them anyway.
>>96425425This, unless you're doing something that you can't find anywhere else and that perfectly fits your flavor of autism, there's no point.Am working on a solo-friendly massive dice-pool system because I like rolling buckets of dice and there's nothing that scratches my variant of autism itch.Hopefully someone else might like it, but if they didn't it's okay, I love working on it anyway.
>>96425361Because it would be a ton of work for very little benefit.
>>96425361I already have the RPG I would have written: Genesys.