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Previous: >>96408499

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- What game has the best iconography?
- Do you play or skip the beginner variant of a new game?
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Nice, beat me to it with the thread. I'll post this fresh new bgg meme here anyways
>>
2nd for Terraforming Mars is 90% won at the Prelude and Corporation selection
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>>96428887
There was 2 hours to make a new thread

Anyway, here's our new SI game. I'm playing the Viral Strength of the Earth again
>>
Every time I see a game of spirit island I'll play a colonizing game.
>>
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>>96416819
the tips touch at that intersection
>>
>>96421363
fair enough
>>
>>96428911
New boardstate
>>
>>96428867
>- What game has the best iconography?
Iconography is the devil. Any component with iconography could just as easily have text on it. I understand why publishers like iconography, but it's something to be tolerated not something to appreciate. Like color blind indicators or solo rules.
>- Do you play or skip the beginner variant of a new game?
Generally I skip them. The only exception would be if the beginner variant somehow helps with the teach and it's a game I expect to play many times (e.g. a game I already like that I'm teaching to new players).
Galaxy Trucker 2e comes to mind. The learning flight adventure deck is useful for explaining what all the tiles do.
>>
What modern games do you think are the flag bearers for slop? My top 10...

Teraforming slop
Everslop
Slop nova
A feast for slop
Lost ruins of slop
Wingslop
Heat: pedal to the slop
Mansions of slop
Slopcadia
Seti: search for slop
>>
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>>96429028
recreated in OBG just to be sure, you can expand along the tip depending where it ends, this pic is drawn misleadingly cause it makes it look like middle line isn't a tip
>>
Favorites for 3 and 4 players?
>>
>>96429135
>Princes of Florence
>Puerto Rico
>Agricola
>Pandemic
The patient zeros of the slop disease.
>>
>>96429256
I wouldn't call base Agricola slop, but maybe it has come to that with all the expansion packs.
>>
>>96429256
agricola is kino
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>>96428887
Fucking CHAD at tonights table
>>
>>96429193
All this talk about tips touching
Is it possible to teach the game to people without evoking homo erotic imagery?
If not, it's a hard pass for me
A rock hard pass
>>
>>96429327
Never happened
>>
>>96429332
For you maybe.
For my buddy with fully unlocked books and privilege?
35 pointerinos.
Still lost to me by 6 vp but what you gonna do.
>>
>>96429073
>no shadows flicker
>lightning is in
EZ PZ lemon squeazy
>>
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>>96428887
>>
>>96429366
Yeah that's what's turning out to be, we're stomping them this time
>>
>>96429193
There's some ambiguity in the rules here because the word 'line' is used interchangeably to mean 'route' or 'line marker' ('stick' in the original rules) throughout the rules.

The Capstone rules
>If the end of your own line ends on the same
>crossing as another player’s end, you may
>build a stretch of road parallel to the other
>player’s line, even if there are still empty
>streets. If there are already two lines in the
>street, they should both have an end at the
>crossing in question. In any case, at the next
>crossing, you will again select an empty
>street, if it is available.
and the original Splotter rules
>2) If the head of your own line ends on the same crossing as someone else’s head, you may build a stretch of road
>parallel to the other player’s line, even if there are still empty streets. If two or more players already have lines along
>that stretch of road, both (or all) must have a head at the crossing in question for you to build parallel to them. In any
>case, at the next crossing you will again have to select an empty street, if it is available
both suffer from this ambiguity. That said, the sentences
>If there are already two lines in the street, they should both have an end at the crossing in question.
>If two or more players already have lines along that stretch of road, both (or all) must have a head at the crossing in question for you to build parallel to them.
are both worded in a way that distinguishes between the portion of the line you are trying to build parallel to and the head of the line.
>>
>>96429385
Have been curious about this game for a long time
Is it based island or slop island?
>>
>>96429400
Anon, it's a heavy co-op. There are no good heavy co-ops.
>>
>>96429400
I didn't like it the first time but this time, it's growing on me because I'm understanding it's dynamics a little better. It's kinda complex ngl
>>
>>96429408
I want to believe
But yeah, I know
>>
>>96429411
Stockholm syndrome mentioned!
>>
>>96429420
You need to save the charges for when he gets the crate, my dude.
And pays top dollar for second hand copies of jagged earth and the promo packs.
>>
Ok anons what type of expansion content would you like to see put out for Hansa?
I'm going assymetric player powers that slot into the side of the player board.
>>
>>96429442
No, artificial asymmetric powers would be horrible, the whole point of the game is you develop that asymmetry in abilities via what you do on the board. If you suggest something so stupid again I won't lit it slide.
>>
>>96429420
Nah, I hate co-op games

Current boardstate
>>
>>96429470
For me personally, I'm much more interested in the spirit board states than the islands.
What is the growth like, chosen powers, etc.
>>
>>96429442
It's been a looong time since I've heard anything about it but wasn't cHicago mobsTer going to have players draft cards with special powers when they upgraded their abilities?
>>
>>96429488
I haven't been able to dip into my other cards yet so I'm just dealing with my base cards but they have been very useful so far. Basically so useful that I've had to reclaim them every round so far but oh well, idc. That's just how co-op games go
>>
is Spirit island good for solo? I don't mind multihanded gameplay
>>
>>96429135
The gulag Hotness is pretty much it but your list is good too. Third option is just the Stonemaier catalog at any moment. I mean right now the biggest slop has to be Vantage.
>>
>>96429517
>base cards but they have been very useful
Ine of the main parts why the game didn't work for me is the card play, the deckbuilding. Most of the time the best cards are your base spirit cards. This part of the game is just uninteresting.
Played the game around 6 times. The first two times was interesting enough to explore what the game is but subsequent plays were just boring. The rest seem to like it well enough I guess.
>>
>>96429553
Ive played it a bunch two handing and it was a good brain burning time
>>
>>96429028
Why is this causing you so much trouble?

>>96429135
>flag bearers for slop?
What does this mean to you? Just popular games? Why not include Dune Imp for example?
I get slop when it comes for example some stonemeier games or generic overproduced euro ms.
Cadcadia is a fine light game. I don't know what's "slop" about it besides the popularity?
>>
>>96429397
Guys, I think you can let it go now, you've proved beyond a shadow of a doubt what that one guy was originally saying, that Bus is inelegant.
>>96429587
>>96429517
I think if you can get through a game just recycling your starting cards then you have the difficulty set way too low to be much of a game.
>>96429628
>What does this mean to you?
It doesn't mean anything, it's just a way for dimwits to bask in an unearned sense of superiority
>>
>>96429728
It's our second play so yes, the difficulty is set lowISH
>>
>>96429747
Sure, makes sense when you're learning the game
>>
>>96429728
>just recycling your starting cards
It not "just", it's that they are the foundation and they are constantly in use. You get like 5(?) new cards throughout the game, on average. Most of them are just meh. A couple are good but most are just a "maybe" card with specific situation or something. So you get 2-3 good cards a game?
When you play how many cards do you get, how many are obviously better than your starting cards?
>>
>>96429829
Now that you make me think about it, it seems like the JE spirits are tuned to gain cards easier, and that's mostly what I've played recently. But your numbers seem good for the original box spirits, I just wouldn't say most of the draws are just meh. Every once in a while you get 4 cards that don't do shit for you, but then you grab a major and forget it. Generally reclaim is a shitty action that you want to put off for as long as is reasonable, you have to factor that in as well.
>>
>>96429028
No, because once it's a loop it's not a line end. You can't extend a loop twice, only once. So by making a loop, Red lost access to extending on the left side of his line, and none of it counts as a line end he could extend. Read the rulebook please.
>>96429728
These rules will never come up if the players play with intent to score points. Because then, expanding into enemy territory is just a risk and liability and allows them to steal your passengers or use your buildings before you can.
>>
>>96429256
Well that's just 'I hate euros' plus Princes of florence and weirdly, Pandemic. Which has started its own kind of slop.
>>96429135
That's all over the place. Mind giving me your definition for slop?

>Define euroslop
The most coherent definition to me seems 'Low interaction euro + x" where x is an arbitrary condition that varies with the anon. For me it's 'superficially implies a lot of depth but already feels fully explored and formulaic by the end of game 2'
>>
>96425714
>96425875
Sorry anon, I was out all day today. Also I don't know if I remember where I got those files anymore, it's been a while. (They might not be up anymore for all I know, and I don't think I kept the STLs sadly.) I'll try to look into it later when I get the chance.
>>
Whoops, I'm tired. >>96430038 was meant for the anon looking for Mansions of Madness STLs last thread.
>>96425714
>>96425875
>>
>>96429408
>spirit island
>heavy
no
>>
>>96429400
It gets shit here (like anything popular really), but I really dig it. I've only played it with two players and I'm not sure if I'd ever want to do more. It's fun bouncing off of another and working with an island that isn't too big.
>>
>>96430070
Despite everything it's pretty liked here. Only 3 games above it according to /bgg/ survey.
I don't like it though.
>>
>>96430037
>slop
I took it as a term for generic corporate cashgrab type games. Games that have safe uninspired generic gameplay with unnecessary high production (minis for no reason, fancy first player tokens, all the extra that is there just to look good on the KS page). Games where the main selling point is the theme/art and not yhe game. Tons of add-ons and expansions, boxes, 3d items,... Usually with strong marketing.
>>
All this talk about slop. Do you consider the following games slop?
>Nucleum
>Arcs
>Terafforming Mars / Ares Expedition
>Earth
>Ark Nova
>Spirit island
>Dune Imperium / Uprising
>Quacks
>>
>>96430251
Nucleum seems more derivative than slop, although I've never played it
>>
>>96430251
Terraforming Mars gives me the ick
>>
>>96430251
There are many different kinds of slop
>Nucleum
Never played
>Arcs
Wehrleslop. Interesting theme and conflict, but the combat resolution is dull (see also root and oath)
>Terraforming Mars / Ares Expedition
Multiplayer solitaireslop, but I think more highly of it than the next two
>Earth
Multiplayer solitaireslop
>Ark Nova
Multiplayer solitaireslop
>Spirit island
Co-op slop. To their credit, it could have also been wokeslop, but they at least fleshed out the theme
>Dune Imperium / Uprising
IPslop. Prefer GF9 Dune, but it hardly gets to the table. DI makes it to the table a decent amount
>Quacks
Never played
>>
>>96429228
>3
Churchill, GWT, Brass. Honorable mention to Troyes.

>4
Tzolk'in, Hegemony, Clash of Cultures. Honorable mention to Merchants&Marauders.
>>
>>96429400
It gets memed on by people who don't like coop games. But as far as coops go, it's one of the best. It's basically Pandemic if it were actually good.
>>
>>96429228
Three Kingdoms Redux
La Famiglia
>>
>>96430404
>It's basically Pandemic if it were actually good.
It's a more complex pandemic. If you like pandemic but feel it's too light then you'll like SI.
>>
>>96430458
>La famiglia
>3p
Tell me your secrets
>>
>>96430310
Why?

>>96430366
What games are not slop?
>>
>>96430495
>3 and 4 players
One for 3 the other for 4.
>>
>>96430458
>La Famiglia
How is La famiglia?
The criticism I see is that it takes too long. How long do you usually play?
>>
>>96430238
That seems more like the definition of ameritrash and IPslop tbqh

I thought low interaction is the main marker for a "slop" label
>>
>>96430501
Oh nevermind I'm dumb
>>
Why is Juicy fruits trending?
>>
I've never played reddit island and probably never will, but that won't stop me from shitting on it
>>
>>96430496
Chess and Go
>>
literal sloppa
>>
>>96430630
>thematic art and gameplay mechanics
no, it's not "literal sloppa", it's not any kind of slop really. Just admit you got filtered by the elegant design of Splotter's simple yet complex games.
>>
>>96430798
Anon didnt get filtered.
See >>96430625, it is all just for (you)s.
>>
>>96430628
cowards answer
>>
are team games better when teammates don't have the same information?

when you're playing something where you both have the same knowledge of the game state, it just makes you resent your partner if they do something retarded on their turn. but if you can't see their available options you don't know if it was retarded or not.
>>
>>96430826
what are some examples?
All I can think of is party games
>>
>>96428911
>slop island
grim
>>
>>96430880
party games is what i was thinking of, like codenames or captain sonar

guess it also works for card games like spades or something
>>
>>96429135
Cascadia and Wingspan are definitely near the top of the list.
>>
>>96430238
You have a good definition. Although low interaction is also part of it.
If you look at the KS description and it says
"cozy, cute, relaxing" or anything like that and also highlights some physical component like pine cone shaped meeples - its 100% slop.
Most games with an animal or nature theme are slop.
>>
>>96430912
>party games is what i was thinking of
With party games, people being retarded is part of the fun. And because it's a quick, light game it doesn't matter. The retarded parts are what makes you laugh, it's what is memorable.

With other games, like trick taker or something, it's probably better to have hidden information, at least some.
>>
>>96429442
Apart from the obvious new maps (god give me Incan highways through the mountains retheme)?

Alternative bonus chit sets.
Some sort of hand management expansion.
Components to let you alter existing maps.
A way to add new routes or shortcuts as special unlocks (maybe a once per game, remove once claimed deal).
>>
>>96430973
At that point just make a new game and use the same mechanisms.
>>
>>96430915
Ok but why? What's the reason?
>>
>>96431687
It worked for El Grande, I dont see why it couldn't work for HT.
>>
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Last Night On Earth is the best horror survival game out
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>>96429087
Well done iconography is intuitive to the most and makes it so that the game is language independant (rulebook aside, that you can just download online), it requires alot less space than just text, meaning you can put reminders around on the board, not to mention that a surprisingly high amount of people are fucking illiterate and misinterpret even things written with elementary school grammar, regardless of language, so having an icon that represents a concept that is repeated in the game mechanics serves the job much better -- besides, iconography in general is vaguely similar across games so it makes it easier to learn
>>
Would a prostitute think I'm weird if I hired her and then just wanted to play command and colors napoleanics? Sure, it would be kind of expensive, but so is buying games and then never playing them
>>
>>96430826
I would tend do say so. Hidden information is also the only thing that would seperate coops from solo games.
La Famiglia is still great though
>>
>>96432203
Also, if it turns out to be a police sting, do you think a judge would believe me about just wanting to work through my wargame backlog?
>>
>>96432203
there are better ways of finding players interested in that game
>>
>>96432203
If you can get olga to give up her TS streak against anon, sure
>>
>>96432241
If the judge is assigned male? Yessir you are leaving scot free.
Tho wouldnt jail be a great environment to dedicate a life to wargaming?
>>
>>96429087
>iconography is the devil
I dunno, that frenopolis autist spells everything out and its an absolute clusterfuck.
>>
This is what we're playing today, Ahoy
>>
>>96429087
>Any component with iconography could just as easily have text on it.
Absolute insanity, good iconography has so many advantages over written language it's not even funny
I will give you that incoherent iconography is worse than everything written out though
>>
>>96429965
This is bait, but it's tasty bait, so I'll bite.
>No, because once it's a loop it's not a line end. [...] So by making a loop, Red lost access to extending on the left side of his line, and none of it counts as a line end he could extend.
The rules have explicit instructions for keeping track of the end(s) of your line when loops form. Anon "helpfully" ignored them when drawing his example, but that's neither here nor there.

Splotter rules
>When you claw a circle, you should
>take the action stone from the action board and place it on the
crossing indicate the location of the heads. In this way it is
>obvious for all players from which point you may build in the
>next round.
Capstone rules
>When you close a circle,
>take the action marker from the action board
>and place it on the crossing to indicate the
>location of the ends. In this way, it is obvious
>for all players from which point you may build
>in the future
In further support of >>96429397: the game asks you to keep track of which crossing the head is touching, not which line marker is the head.

>expanding into enemy territory is just a risk and liability and allows them to steal your passengers or use your buildings before you can.
It's the other way around anon. Once an opponent builds a stable annex you want to intrude on it and siphon passengers off so they won't just score points non-stop for the rest of the game. Expanding into enemy territory happens all the time.
>>
>>96432648
This isn't the big tiddy content I come here for
>>
The mere fact that a discussion about rules could stretch on over 2 threads has seen all my interest in bus drop to 0
>>
>>96432697
If you want supplementary iconography that's fine. But if I'm teaching new players or I haven't played in a while a reference sheet we shouldn't have to constantly pass a reference sheet around. The components should say what they do right on them.
>>
>>96433029
>The components should say what they do right on them.
>cackles in Ortus Regni
>>
>>96433029
The game play is good but there's a lot to hate about the rule book.
>>
>>96430495
there's a 2p and 3p expansion for it actually. not that i would ever play that way
>>96430508
takes about 3h once everyone is up to speed. 3h30 or more if you've got slow players
i love it though. incredibly tense and dynamic, plus highly thematic. threading the needle of how much to communicate with your teammate and pulling off a coordinated maneuver with order tokens is very satisfying. paying other players for worker placement actions makes the economy fun, and the column actions add another layer of consideration to every turn
>>
>>96433196
Meant for >>96432926
>>
>>96432926
the discussion is abut things that don't even happen in an average game, which is why they didn't really specify much about it in the rulebook
one or two autists being idiots should not sway your opinion on any game
>>
>>96432926
i could pretend to be completely obtuse about straightforward rules to other games if there's anything else you want to avoid buying
>>
>>96433029
We might have had just be very different experiences from playing different games. Sure there are some that are absolute nightmares to relearn but rarely have I encountered any difficulty when revisiting a game heavy in iconography.
>>
>>96432926
I've literally never had issues with line positioning and i've played it with at least 20 different people, if this is enough to scare you off from a great game, your loss.
>>
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>>96429332
I've seen it happen, player rushed 5 actions upgrade then went hard on Coellen. They tied me for the most points in the endgame, but lost due to the tiebreaker which is whoever upgraded actions the least. They're still salty about it to this day.
>>
>>96432648
Love that game, I regret selling it.
>>
>>96430508
Not that anon, but I will largely agree with>>96433201 but add 30 min to both upper and lower end. There's no real downtime, you are always involved and there's nothing quite like it. The economy is super tight which is a lot of fun and the different families (which, admittedly seem a bit imbalanced to me) do play very differently even if it doesn't appear that way initially. But, as you've said, it takes quite a while. The problem isn't setting it up or playing but fighting the apprehension of taking it out of the shelf. I have no idea why some games do that to me, but I've learned that 3h seems to be the magical 'long game' barrier in my brain. Point being, I would absolutely recommend it, but it feels like one of these more niche games a certain type of player loves yet forever says "I really need to play it more often"
Hope that makes sense.
>>
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Everything I don't like is Slop: A Children's Guide to Board Games
>>
>>96433455
Yup, rendering the buzzword even more useless than it already is.
>>
>>96433238
I don't want to buy Civolution.
>>
>Local selling me their copy of Mexica
based
>>
>>96433333
If you love Ahoy, than why did you sell it?
Also, checked
>>
Does anyone else resist dip wooden cubes as a sleeving method? I've heard about this, but on test cubes I can never get it to adhere to all sides evenly.
>>
Anon has psychosis.
>>
>>96433624
Resin dip
>>
>>96433278
splotterfags in charge of playing a single game without messing up the rules
>>
>>96433455
postslop
>>
>>96433931
how can he be messing up the rules if he had no trouble with them???
>>
It's probably best to list the games that aren't slop. I'll go first...

2025:
2024:
2023:
2022:
2021:
2020:
2019: Pipeline
>>
>>96434207
>Pipeline
It's getting a second edition and a re-theme.
>>
Please stop feeding the troll. 2 days ago was great, then someone came with obvious bait about the economy and "slop" and fished for yous twice, then all day today has been stupid off topic shit because the anon shoehorning slop into everything and the redditposter sharing play by play of spirit island. Do better. The general has been good for so long and so dogshit this and last time I have nothing to even reply to.
>>
>>96434289
complainslop
>>
>>96434237
Ugh... what's the theme?
>>
>>96434313
They either haven't decided or haven't announced it yet. All they've said is https://boardgamegeek.com/thread/3439197
>Oil theme is divisive
>We are looking into moving the game to a different theme. It is a heavy economic game and the new theme should reflect that as well as integrate intuitively with gameplay. I also have a strong preference for modern real-world themes.
and
>Theme will still be dry. It’ll still be a modern industry. Not cutesy.
>>
>>96432910
If you want big tiddy content, sub to your mom's onlyfans
>>
>>96434313
https://boardgamegeek.com/thread/3439197/dev-blog-1-pipeline-2nd-edition
>With the second edition we intend to
• Make the game more approachable
• Address common concerns that interfere with the core vision of the game
• Keep the game streamlined and minimize bloat
• Provide a solo mode

no idea where he got the retheme thing from but it'll have a solo mode, one of the surefire signs of slop
>>
>>96434289
I absolutely did not share play by play of what we were playing and secondly, I've never even been to Reddit, you fucking fat faggot. I'm 54 and idk how to even use reddit. Faggot
>>
>>96434476
>no idea where he got the retheme thing from
It's right there in the link you provided

>Oil theme is divisive
>We are looking into moving the game to a different theme. It is a heavy economic game and the new theme should reflect that as well as integrate intuitively with gameplay. I also have a strong preference for modern real-world themes.
>>
>>96434494
Woah, woah, gramps. You still exposed us to that shit game.
>a-at least the gameplay is good
"No!" The gameplay is dreadful; the game was terrible. As I played, I noticed that every time a minor power was played, the player did it for the symbols instead of an interesting effect.

I began marking on the back of an envelope every time a card was played for symbols only. I stopped only after I had marked the envelope several dozen times. I was incredulous. Reuss' mind is so governed by bland effects and thinly veiled set collection that he has no other style of gameplay. Later I read a lavish, loving review of Spirit Island by the same Kenneth Johnson. He wrote something to the effect of, "If these manchildren are playing Spirit Island at 31 or 32, then when they get older they will go on to play Phase 10." And he was quite right. He was not being ironic. When you play "Spirit Island" you are, in fact, trained to play Phase 10.
>>
>>96434494
Oh so you ARE the LNOE faggot
Anyway, please stop posting
>>
>>96434237
Besides Pipeline and Brass the other game I'm looking forward to is the Rurik 2ed.
It's supposed to have more fantasy elements - slavic mythology.
>>
>>96434560
I never denied that I was and you're still a faggot. I think I'll stay right here, thanks. Faggot
>>
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Have you played any 2025 release games?
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>>96434438
>>96434539
oh, ok, i don't read the gulag because who has time for that
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>>96434438
>Oil theme is divisive
we're not going to the middle east and killing the local leaders in pipeline, its literally just a business. i guess they can swap out oil for water and keep the name
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It's been a great week for board games anons.

Won a 3p game of Pax Renaissance by sending Vlad the Impaler on a one man suicide mission to take down the King of Hungary right before a player was about to declare Imperial Victory, and then slowly put together a come from behind democratic victory as Jewish pirates cleared all the concessions out of Mediterranean

Also played TWO games of Dune Uprising, which both surprisingly ended on 10 VP

AND got a 3 player first play on Hamburg, which was pretty fun, but man that game is an exercise in reading board-game hieroglyphics.
>>
>>96434302
In my day we called it whinepunk
>>96434539
Oh boy, fingers crossed for the retheme being the semen pipeline American /sp/ built to ensure their Euro brothers could have a decent meal once a day
>>
>>96434845
Whats each boards preferred mechanic/title, do you figure?
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>>96434796
>>
Is pax ren 2e as based as everyone says?
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>>96434980
I prefer Pax Porfiriana, but yes. It's an excellent market game.
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>>96434980
Yea, absolute gem of a game and worth the onboarding struggles.
>>
>>96434980
I would describe it in short as the game with the highest quality of decision:playtime ratio I have ever played. It is also quite the challenge to teach and learn because it unironically is, as the saying goes, a shit lightweight game you can learn just by reading the rulebook
>>
>>96434980
mid game not at all worth the tedium of learning and teaching it
>>
>>96435125
How do I know the games actually mid, and it's not just you that's mid? Other people seem to like it
>>
>>96434438
It's a strange world we live in where people will buy cardboard boxes put together by chinese slave labourers and transported from half the world to them, quite possibly at the exact time they complain about an oil refining theme glorifying big oil companies.

That said Pipeline genuinely dry in a way that actively hurt and the game had some big problems (most of which were adressed in what the designed wrote to be fair). I suppose every possible change in theme is for the better
>>
>>96435139
Unfortunately, given the direction anons want to take the thread today, I would take any pithy critique with an enormous grain of salt.
Any blog worth of constructed criticism you can grant weight.
>>
>>96435139
I like pax ren but if anything it is extremely divisive. If someone calls it utter trash, supremely inelegant, historically wonky or just shit, listen to what they have to say.
I very much doubt one can check out/play pax ren and call it middle of the road ehhh
>>
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>>96434980
unfathomably based
>>
>>96435139
just try the game, it's not as daunting as you think it is, the weight rating is greatly exaggerated (it's a fucking meme statistic and nobody should take it seriously), all you need is to keep the player aid on hand so you know exactly what each op and oneshot does (they're not that many), you could easily just play it two handed to get the hang of it and it's nearly just as fun. Keep in mind that the game leans heavily on tactics, you're meant to make decisions on the spot and thinking more than 2 turns ahead is a big big mistake
>>
>>96435206
>you're meant to make decisions on the spot and thinking more than 2 turns ahead is a big big mistake
But that is extremely untrue for 2p
In fact if you don't think at least 1 turn ahead the citizens of poland will eat you alive on bga
>>
>>96435222
2 turns ahead is plenty, the game state can change completely in that time frame, you'll most likely have to pivot to something else
>>
>>96435256
Sure, that can and will happen often enough. But there's also plenty of games you can lose with the first action because you get counterplayed and cucked out of money if you aren't careful

But yeah I agree that it's largely tactical
>>
>>
>>96435206
>play it two handed [...] it's nearly just as fun
anon out here false flagging to make Pax Ren look bad
>>
>>96435318
He isn't wrong, though. I fucking hate sologaming but usually will play 2-4 handed when learning something new. I actually played Pax Ren more than I needed just because it was fun, high decision depth, constant reevaluation, almost no admin.
>>
>>96432203 A thought occurs to me.
If you're hiring escorts to play with you, you could hire one more to handle the game's bookkeeping.
>>
>>96435296
BOOO, BRING BACK SPIRIT ISLAND
>>96435367
I have a hooker who just marks the back of envelopes for me. She's a real godsend, my hand was getting so tired I thought I was going to have to give up solo gaming.
>>
>>96435424
>BOOO, BRING BACK SPIRIT ISLAND
SERIOUSLY WHEN IS YOUR GROUP ADVANCING TO ADVERSARIES AND MEDIUM COMPLEXITY SPIRITS
>>
>>96435424
I hated it
>>96435435
On our third go? Nah
>>
I've noticed that I no longer buy games if there's not a good 3d inserts for it online
Should publishers stop wasting time with their shitty vacuum molded gametrayzzz, which lead to oversized boxes, and just leave it to gamers?
>>
>>96434980
If you want
>strategy
>depth
>competitiveness
>history
avoid like plague
If you want
>drama
>hijinks
>tension
>board state changing faster than Five Tribes
you might like it
>>
is there a such thing as nsfw board games
>>
>>96435614
There are several.
>>
>>96435634
is there a such thing as good nsfw board games
>>
>>96435644
no
>>
>>96435614
Kingdom Dea-
>>96435644
nevermind
>>
>>96435614
I play Barbarossa with my HR manager
She loves German WW2 anime girls
>>
Any idea if eldfall chronicles northern wind will be any good?

never played the previous one not much coverage on it or reviews/impressions
>>
Is cosmic encounter worth playing in current year or is tom vassel crazy?
>>
>>96436102
A second today is worth more than a second yesterday. Tomorrow the only game worth playing will be Go.
>>
>>96435069
>>96435015
Not a particularly hard learn from the Matenason video on YouTube.
>>
>>96434539
>Oil theme is divisive
What the fuck is wrong with society man, Oil is problematic, the concept of the Mafia is problematic, being in Europe in the middle ages is problematic.
Do these people even play the fucking games anyways?
>>
>>96436309
No. No, they don't
It is widely known that nowadays the best pastime nowadays is faking outrage at things that do not even concern or interest you in the first place
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>>96436309
>What the fuck is wrong with society man, Oil is problematic, the concept of the Mafia is problematic, being in Europe in the middle ages is problematic.
Chinatown was rethemed into Waterfall Park:
>Welcome to Waterfall Park. The goal of the game is to trade and exchange attractions to build the biggest amusement park in the world. The particularity of this park is that it is built vertically on huge towers in the middle of the ocean.
I remember some people arguing the theme was progressive at a time: featuring thriving immigrants trying to make it work. And then people began saying the old covers were racist.
>>
People really don't know what strategy actually means, huh?
>>
>>96436309
You're overthinking it.
People who work in oil fields don't play board games, it's that simple.
>>
>>96436357
a Chinese man residing in a place where Chinese immigrants are is also extremely racist because I say so
t. white dude living in privilege
>>
>>96433185
Holy fuck this rulebook was a slog. I started reading it 7 hours ago.
>>
>>96436439
The bizarre thing is once you play every corner case, you will internalize all 12 angles in which the Vassal card can be used and abused.
>>
>>96436309
For some reason, someone a few years ago decided that thousands of years of play were wrong and doing something unacceptable like lying, fighting, being mean even in the context of a game is inherently bad.
Also using very specific things like slavery even if thematically fitting is inherently supporting said thing now for some reason.

Reminder when Pfister got shit for Boonlake when he tried to dodge the whole colonialism topic by saying hey guys this is a fictional land, nobody lived here before and gulag inmates still gave him shit?
>>
>>96436357
>people loved Chinatown
>waiting for a reprint
>people began complaining the game theme was problematic
>like 20 people on BGG or whatever talking about imperialism, colonialism and Yellow Peril
>saying the art is racist, the faces look yellow and are all slanty eye representations
>game is radically rethemed to the most neutral fucking theme possible: a water park
>the same people then complained that they could have easily kept the theme but just hired actual asian artists to do it
>it was wrong to change the theme because the theme was asian representation
>but their aggressive shit is what created the knee jerk neutral theme
There was a joke on Family Guy about how the FCC got 20 complaint calls and 1 call = a billion people which means 20 billion people were offended. Publishers consider 20 people on BGG to be 200,000.
>>
>>96436357
>And then people began saying the old covers were racist.
I think I first heard that a decade or more ago in a susd video.

How come Waterfall park was so poorly received? They had to do nothing but reprint chinatown with a bit of new art, the old board was ugly anyway and somehow fucked up.
>>
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SAS: Rogue Regiment game today using 3D printed pieces and board. Went decently snappy, a smaller scenerio which was pretty manageable and fun to play.
>>
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>>96436503
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>>96436509
fugging 4chan
>>
>>96436518
Oh for fucks sake I even cropped that one. Anyway enjoy weirdly rotated photos I guess
>>
>>96436486
>How come Waterfall park was so poorly received?
Honestly? Literally the theme massively damaged it, the colours on the board make it hard to read too and most people were just waiting for a Chinatown reprint. It does make changes too: it is more streamlined, sands down some edges, which make it shorter. It is a case of improvements getting rid of mess making it less fun.

>I think I first heard that a decade or more ago in a susd video.
I can't remember when Quinns mentioned it, I don't even think it was in his actual Chinatown review but another video.
>Early in the review he played stereotypical chinese sounding music in the background
Makes it funnier.
>>
>>96436486
>How come Waterfall park was so poorly received?
Theme aside, it made some strange choices with the gameplay and components.

The game is 4 rounds (instead of 6).
The board is a hex grid (instead of a square grid) with 81 lots split up among 2 blocks (instead of 85 lots in 6 blocks).
The surplus of business tiles at the start of the game goes away over the course of the game.
Ownership of lots is component limited.
Business are limited to sizes 3/4/5 and there are 6/8/10 copies of their tiles (instead of 3/4/5/6 and 6/7/8/9).
Immobile business tiles are placed on top of mobile lot ownership markers (instead of putting the immobile component on the bottom).
>>
>>96436659
>I can't remember when Quinns mentioned it
It was in a playthrough video in 2019 with the female intern SUSD had (who vanished pretty quickly). Matt talks about the art is from 1999 and said it was pretty problematic. Quinns points out in the board art there is a car crash which he says might be a reference to the racial stereotype of Asians being bad drivers.
https://youtu.be/l63IFC1Q_DE
Literally right at the start.
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>>96428867
>beginner variant
>>
Its about time we faced the uncomfortable truth of TGZ just being a less cool Keyflower
>>
>>96436732
Cant be possible when TGZ has got the God of cool in the box.
>>
Asian car crashes are actually a sign of economic and equality
It means that people who used to be poor can now afford to drive a car
they're just not good at it yet
>>
>>96436691
>out in the board art there is a car crash
This could just as easily be random art on a board depicting city scenes. This feels like such a stretch.
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>all commercial and fan made inserts support up to 100 micron thick sleeves
>I sleeved all 600+ cards in Dragonshields, 120 microns.
>>
>>96436691
>>96436806
asians aren't good at driving. Not an opinion
>>
Betrayal might not be technically a good game, but... it's fun with my group! How's Nemesis or Mansions of Madness?
>>
>>96434539
Five bucks says they rip off Mini Metro. It's right there, I wouldn't be surprised if there isn't already a fan retheme.
>>
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>>96436357
speaking of funny rethemes of "controversial" subjects
>Original game is about fancy whores in medieval Japan
>redesign is about heckin doggos
https://boardgamegeek.com/boardgame/361483/worst-in-show
>>
>>96437022
>Mansions of Madness
I'm usually the one piloting this for my group on the app. It's fun, BUT I highly recommend taking liberties and adding in extra DMing moments, extra story lines, items, monster maneuvers, ailments, barricades, etc. Check out the Valkyrie homebrew stuff which is now better than the base game stuff
>>
>>96437051
Thanks for the suggestion.
>>
>>96437060
np, it's a game I kind of hate that I love because it's so fundamentally flawed, but nothing really has the stories like it. It's more of a story generator than a really serious game. Not for everyone, though definitely
>>
>>96436992
https://www.blender.org/download/
>>
>>96436732
Both are in my top 10 and I was the one who recently brought up their similarity and somehow precipitated this. Sorry, anons.

>>96437022
Betrayal sucks baseline, but it's decent once you graft house rules to the box full of tiles. I wouldn't bother buying either you mentioned without playing them first considering they're all at least 5 times the price and still not quite there mechanically to really enjoy the theme without crunching. I would consider playing call of cthulhu one shots or sidestepping into unfathomable with its expansion for smoother horror and paranoia experiences. TTS is your friend.
>>
>>96437039
>いやどす (Iyados) is a trick-taking game in which players place an "Insert" card into their hand (as originally dealt, without rearranging). Cards to the left of the Insert card are referred to as the "normal" cards, which can be used to lead to a trick or when a player cannot follow suit.
>However, cards to the right of the Insert card are the "refuse" cards. These can only be played when a player could follow suit, but announces that they refuse to. Moreover, the number of "refuse" cards chosen also becomes a player's bid.
>If a player cannot play a card because they are out of "normal" cards when they need to play one, they are eliminated from the round.
>At the end of a round, points are awarded based upon 3 factors, including how many players were eliminated and how close a player came to hitting their bid. After a number of rounds equal to the number of players, the person with the most points wins.
Honestly, it seems interesting. The dog art is a big turn-off though.
>>
>>96437151
TTS is what we do. We were playing Baldur but I assume it's just slightly edited 2e. Is there a list of good house rules for 2e on BGG?
>>
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>>96437139
I cant even figure out masks in gimp.
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>>96437152
The JP scans are on TTS but they're low res. I don't know if the uploader is scanning them himself or if he grabs them from somewhere, but whoever is scanning them is doing a bad job. I might just buy the JP release myself and rescan it.
>>
>>96435206
Are there any good videos on it because the rulebook is not that intuitive?
>>
>>96437235
I'll teach it to you over Tabletop Simulator if you want.
>>
>>96437160
I played it once and it's more like proto 3e. It's a fair bit better than 2e already, particularly in terms of clarity though the wizard with magic missile ruined any tension since the guy just auto wins the scenario against almost any haunt. I don't have a sheet to link you I'm sorry to say. I just soft DM it when we break it out in the dead of night in the spookier months. I also use the tiles for other games entirely when I have occasion.

>>96437235
See >>96436212 or take up the kind anon on the tts teach. Make sure you follow along with the real board if you have it too as it will help with concretion.

I played dice throne with my nephews last night and I have to say it was pretty fun just chucking dice and despite not being a game for me it was nice not to see them on fortnite or getting groomed in roblox. Any packs better than others in terms of fun or balance to get for them to play ffa? Ideally they'd be ones without screeds of errata to print out.
>>
>>96437235
The rulebook is fine. But here's a quick run-down:
On your turn, you take 2 actions. You can buy a card from the markets, play a card from your hand, sell a card, use cards in a wing of your tableau, or win the game.
>You can buy a card from the markets,
Pay $1 to each card slot in the market to the left of what you're buying ($0 to $5 total, depending on what you're buying).
If you buy a card you get the money on it (except for the $0 cards).
If you would put money on an empty slot (except for the $0 card slots) it goes to the card of the same price in the other market.
You can't buy a card if you put money on it that turn (except for the $0 card).
You can't buy a card if your hand is full (limit of 2 cards), unless it's a special card that gets played and purchased as one action. These are:
* Comets. Unlock a locked win condition then discard this card.
* Trade Fairs. (The face down cards). Put some money on this card from the bank and trace a lien on the map. At each country, pick an empty space and add the piece indicated on the space to that space, at each border pay the owner of the piece blocking the border $1 off this card. When the money runs out or you hit the end of the line, stop and discard this card.
At the end of your turn the market conveyor belts down to fill empty space and you draw cards to refill the market. If a card conveys into a $0 slot you flip it face down.
>play a card from your hand
It goes into the left or right wing of your tableau. The wings of your tableau are ordered by when you played the cards.
The card will list some pieces you can play into a country listed on the card. If you play all of them, you may use the card's on-play effect ('one-shot').
There's 6 of these effects I'm not going to list them all.
Some cards also have continuous effects ('abilities') while they're in play. The details of these effects are written on the cards.
>>
>>96437235 (2/2)
>use cards in a wing of your tableau,
You can use one in-play effect ('operation') from one or more cards in this wing of your tableau.
There's 8 of these effects I'm not going to list all of them.
You can't use the same card twice and if a card has multiple effects you only get to use one of them.
>win the game
This requires an unlocked win condition you have fulfilled. These all require you out-do your opponents in some way and are usually related to having played king cards from the supply (or stealing them from other player's tableaus) by using on-play or in-play effects of cards.
>>
What other games elicit such responses from /bgg/ as pax ren? Some splotter games, Wherle games...???
>>
>>96437403
root
>>
>>96437403
Nearly universally liked on /bgg/:
>Hansa Teutonica
>Pax Whatever
>El Grande
>Ra
>Agricola
Polarizing on /bgg/:
>Splotter stuff
>A Feast for Odin
>Spirit Island
>Root and other Wehrle games
Niche but frequently mentioned on /bgg/
>Renature
>multiple Knizia games
>>
>>96437403
This years #1 /bgg/ darling is:
HANSA TEUTONICA with 10 appearances.

2nd place with 8 appearances:
Pax Pamir
Innovation

3rd place with 7 appearances
Spirit Island
Ra

4th place with 6 appearances
War of the Ring
Eclipse
El Grande
Race for the Galaxy

5th place with 5 appearances
Pax Renaissance
Summoner Wars
Agricola
Dune
Root
Dune Imperium
Tigris and Euphrates
>>
>>96435448
Well, good for you for giving it a try anyway, Cargo Shorts, I know we've had our squabbles in the past, but I am proud of you.
>>96436503
Are those icons counters or printed on the board pieces?
>>
>>96430387
how based is merchants and marauders?
>>
>>96436688
>Immobile business tiles are placed on top of mobile lot ownership markers (instead of putting the immobile component on the bottom).
This one is genuinely unforgiveable. NOBODY during playtesting brought up the dissonance around moving a so-called immovable piece?
>>
>>96437606
What...? Really? Why thank you. I'm tired of being hated here
>>
>>96437696
I would say very based. It has an expansion but plays just fine without it. In fact, I would say it's 10/10 even without the expansion
>>
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>>96437696
Not the anon but I really love it, and I'm somebody that fucking HATES dice, and this is a game that requires you to roll dice to do basically anything. I am also a guy that doesn't really care about "the narrative" some games like to parade about having, but Merchants & Marauders really hits the nail in creating an epic story out of you and everybody around while still feeling like a god damn board game and not an TTPRG-lite session.
>>
Also to my Nemesis fans:
I tried Lockdown after playing the original like 10 times and I'm just confused, is it supposed to be so easy?

There's really not too much interaction to flip the power off since it's so far away so once its on the game is easier since you can just leave the power on to keep noise markers away

Also most events don't spread fire or broken rooms or anything, 9/10 times the event card barely affects the board state and nothing happens

Am I playing something wrong? No one died in my playthrough tonight until we all died after the game ended for not having 4+ knowledge, but there was like no source to earn that in our run past finding the nest.
>>
>>96430238
I agree with >>96430932 that you have a better definition than most who just use it as the hot new word for everything and anything they don't like. See 96430366 as just one example of many in the thread.
>>
It's really about the intention behind it, you see...
it goes:

Art
Entertainment
Slop
>>
>>96437978
if intentionality is your metric i feel like the vast majority of board games are entertainment at worst. i don't get the impression that a lot of board game designers are doing it for cynical reasons
Flip 7 is probably the closest thing to actual slop I can think of, and only because it's basically plagiarism
>>
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BG pet peeves? A huge one for me is
>"""deluxe""" components
>there's a couple of needlessly overdetailed miniatures that don't actually get used all that often, and in some cases aren't needed at all for the gameplay
>the actual pieces you'll fiddle around with are cheap cardboard counters that will flake and fray
>>
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>>96438145
>the player with the longest beard goes first
>the player who has been to italy last goes first
>the player who is the most humble goes first
>>
>>96437467
i don't like agricola
>>
>>96438174
>>
>>96438174
>"Randomly determine who goes first"
>the game comes with dice, so it can be relegated to whoever gets the highest roll
>the manual doesn't tell you this fact
>>
>>96438252
>>96438207
>>96438174
I am very autistic about rules but this seems like pure, unfiltered autism. Why not just ignore it.
>>
>>96438174
>whitest player goes first
>>
>>96438269
I guarantee it's always ignored
>>
>>96438269
>Why not just ignore it.
Because I'm the player with the longest fingers.
>>
>>96438299
Well screw you, I go first because I'm the player with the longest penis.
>>
the one who had sex last goes first
>>
>>96438332
I just finished while you were setting up the game
>>
>the one who wants to go first goes first

Basically 80% of the Wehrle game experience right there
>>
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>>96438145
>new edition of the game
>"improved gameplay with better components"
>the game looks more cluttered and bloated
>>
>>96438471
those meeples look like nightmares to keep standing
>>96438352
chronic masturbation isn't sex
>>
>>96438326
Anon we're plating Langfinger not Langschlange.
>>
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>player who wants to go last goes first
>>
>>96438445
>the one who wants to go first *the most* goes first
>>
>>96438471
I do not like changing radiation markers to such a bright color.
The map getting filled in with black added to that sense of dread and panic.
>>
>>96438269
>autism
>not hung up on fairness
Pure heckin quirkerino chungus redditcore would be more accurate. I can practically guarantee if someone in the office said these lines sucked they were told either 'let people enjoy things' or 'you must be fun at parties'. Such is tradition in the presence of the obnoxiously chipper without the threat of going through a woodchipper.

>>96438471
I can't even guess as to what this is as it's too bright for my eyes.
>>
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>>96438811
That is the reprinting of Meltwater
>>
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Ok /bgg/ wizards, show you bgg knowledge. Make predictions for any of the upcoming games. Any prediction you want, will the game flop, divisive, forgotten in a month, worse than it's predecessor, designers magnum opus, issue a new trend, kill the designer... whatever.
Some here to help you out:

>Orloj: The Prague Astronomical Clock
Colourfull, heavy rondel game by new designers.
>Feya's Swamp
Rethemed reimplementation of Kaivai by the Terra Mystica designer. A territory building, economic civ game?
>Recall
Strategy game from the designers of Revive.
>The Voynich Puzzle
New game by Dani Garcia (Barcelona, Arborea, Windmill Valley). The players try to collectively decipher the mysterious Voynich manuscript.
>Formidable Farm
Starts with a letter F, greenish cover, you know who it is. Farming themed market card game.
>Pondscape
Seti designer Tomáš Holek comes out with a small card game about frogs.
>Speakeasy
Vital Lacerda's prohibition era game. Looks like a game you expect from him but can he surprise us?
>World Order
New big game from the creators of Hegemony. "World Order simulates modern international relations, with players taking control of one of the four dominant global powers of the 2010s"
>Sweet Lands
A heavyweight euro-style game from the designer of Ostia and Aqua Garden, Totsuca Chuo. Distinct visuals and theme.
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>>96438821
>>96438811
It looks nice at first glance, it will draw more people to look at it but it just looks to colorful and it doesn't fit the theme. It's supposed to be bleak and miserable.

pic is new cover
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>>96438882
old cover

19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And our civilization may not.

In Meltwater, two players take command of the shattered remains of the superpowers, struggling for control of the ice. Simple diceless mechanics let players displace, corner, and isolate their opponent’s survivors. Here, hunger is a crueler weapon than gunfire, and the barren tundra can only support so many souls. And every turn, radioactive contamination pushes in from the coastline, shrinking the available space and forcing the belligerents closer and closer together.

In the end, there is only either submission or annihilation, and whatever world is left.
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>>96438864
I'm kind of interested in Feya's Swamp, World Order and Sweet Lands. Maybe even in Formidable Farm, just to see how different it is.
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>>96438864
Interesting premise but nah, it takes 3-4 years to really tell in most cases since noone publishes sales numbers.

The one real question will be if vantage is too experimental a design to sell well or if bg sales are all marketing in which jamey excels.

Personally it sounds extremely awful and borderline nongame-y but you gotta respect jamey for making this niche design a huge thing. I do hope it sells horribly, though, lest we get showered by the bg equivalent of walking simulators
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>>96438864
How about we stop always trying to take the direction of the hobby towards extremes of consumption like baselessly speculating way too early and for no reason and just play more games that already exist?
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>>96439168
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>>96439168
Eh, I think speculation can be fun, but maybe not in boardgaming. The shit splotter did with HC made me unreasonably angry
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>>96439255
Speculation is fun, and I enjoy it. It was great ten years ago but during the biggest boom in industry history when like 80 + games hit my retailer each month there's already so much to talk about that isn't basically around the drive for spending more money.
A middle group between the shitposter forcing sl*p on here the past 48 hours and the spirit island anon who violently shit himself and melted down is good

Which actually is an interesting thing. I was so heavy into this shit in the early mid 2010s and it was such a golden age. It was very much like going to theatre for your blockbusters vs now where its all streaming shit and itll never go back
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>>96438864
>Orloj
Praised for art, reviewers will emphasize it's a lot lighter than it looks, will be forgotten by years end
>Feya
Will be circlejerked on BGG for 1.5 years but have no impact on the larger market
>Recall
"Just more Revive"
>Voniych
Eurosloppers will eat it up
>Formidable Farm
Will be too light for GAMERS, too bland for Target & BN crowd
>Pondscape
"SETI guy" "UNDERRATED GAMES OF 2025" "SETI 2.0 :)" and it'll be yet another tableau scoring game with 1 unique mechanic
>Speakeasy
For better or worse, no one cares about Lacerda besides Lacerda fans
>World Order
Probably the most refined game on this list, will be torn apart for being both too on the nose and somehow not explicit enough
>Sweet Lands
Will be fetishized for a while as "Japs can make big games" but will fall like a rock once the Terraforming Mars glow fades away

personally World Order is the only one I'd want to try, Feya will probably remind me why I despise Mystica, Vonyich frustrates me with how interesting but dumb it looks, Sweet Lands was my original hype game until I read more up on it, do want to try Formidable Farm and see if it is just Loyang but cards, rest is modern eurosloppa
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>>96438864
>Orloj
personally, the board looks a bit too busy, but the visuals are pretty so the masses might eat it up, new designers though so it will probably have a decent success
>Feya's Swamp
will probably fare better than Orloj, it has the visuals and it doesn't look as bloated, plus it's a known designer
>Recall
probably forgotten just like Revive
>Voynich Puzzle
idk, looks niche so might flop harder than Recall
>Formidable Farm
it will have success because it's by friese
>Pondscape
looks boring, the one most likely to flop so far
>Speakeasy
it will sell, people have been talking about it, as long as it's not inelegant as fuck like On Mars i might even like it
>World Order
looks like one of these niche games with a small but loyal following, so it wont sell much
>Sweet Lands
hard to predict, japanese games often dont see much success overseas because they don't even see it on the stores in the first place, depends if they localize and distribute it

From this list, I'm only mildly interested in Speakeasy, but I want to try Ostia
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>>96438864
All slop except Feya's Swamp
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>>96439419
>I want to try Ostia
why?

>>96439302
>Sweet Lands was my original hype game until I read more up on it
What's wrong with it?
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>>96438864
>Orloj: The Prague Astronomical Clock
Game for a week then forgotten like many others. Tiletum, Bitoku, Woodcraft, Boonlake,...
>Feya's Swamp
Theme will get it more attention. Might be the most successful from the list.
>Recall
Revive 1.2
>The Voynich Puzzle
Same as designers other games.
>Formidable Farm
Might get a small following
>Pondscape
No hype, nothing, probably won't even know it came out when it does.
>Speakeasy
As his other games. His fans will get it but it won't move the needle for the rest.
>World Order
"problematic theme", If the gameplay is good enough it will be successful in the heavy board-game circles.
>Sweet Lands
theme will get it hype but it will depend on availability.
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>>96439302
Seems depressingly accurate. I'm usually more optimistic and kinda looking forward to feyas swamp, but the rest seems spot on.
Except that I think World order will be criticised for being more approachable, not deep enough to accurately represent reality and a the same time too convoluted and complicated.
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>>96439544
>why
because i like rondels and games with ships, trade and commerce
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>>96438882
Orange and teal like it's a capeshit flick. Grim.
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>>96439743
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>arguing just as vigorously over games that haven't even been made yet
You guys need a hobby.
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>>96439818
>arguing
What are you talking about, we're just making predictions, get better reading comprehension
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Let me summarize both today up to now and how this is going to go so you can all fuck off already

>game releasing in two years with no info yet
I dont like it just because. Also slop
>game releasing in two years with no info yet
I dont like it just because. Also slop
>game releasing in two years with no info yet
I dont like it just because. Also slop
>game releasing in two years with no info yet
I like it just because. Also not slop because I say so
>game releasing in two years with no info yet
I dont like it just because. Also slop
>game releasing in two years with no info yet
I dont like it just because. Also slop
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>>96439858
>>96439818
Calm down anon, there is no need to be upset
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why is everyone so buttmad lately?
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>>96439885
Increased traffic means increased engagement bait. I have no clue what made this general run at the 2023 speeds out of nowhere.
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>>96439544
Sweets looks like if you injected TM with more tracks and themeless mechanics while stripping away the very little interaction that was there in the first place.

>>96439619
>not deep enough to accurately represent reality and a the same time too convoluted and complicated.
yeah I can see that, I can also see bizarre comparisons to Twilight Struggle in the same breath too
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>>96439885
>>96439911
Because you all have been taking the most obvious bait from a samefag who showed up two days ago and you cant help but fall over yourself to dive into shit
>t. 9 in a row that contributed nothing

>>96439632
Considering how trendy minis are Im surprised how slow its been jumped on to release something for normies with a handful of ship minis. Would do pretty well considering how disproportionately well boat related games sell to how rare they are. How much of atlantic chase being a goty was the game vs being one of if not the only viable not dvg or compass naval game that year
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>>96438352
what breaks the tie if two players had sex with one another
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>>96440002
>something about minis and ships
i'll be honest i've only understood about half of your post, but I think the main reason Ostia isn't selling is because it's not even available anywhere
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>>96440150
Simplified: boat and especially boat themed with pirates games sell very well. Any time a boat themed game comes out thats even mildly unique it outperforms expectations. This is especially true in niche subgenres of boardgames. It is surprising that since minis are so trendy, there arent more crowdfunding games with boat minis. Because boat minis from pirate era are also cheaper to manufacture/print than the minis that are common right now
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>>96440150
>Ostia
It bothers me it's using the big box while having just normal component (board, player boards, wooden meeples, etc.) + those boats to hold resources. It does not look like the big box was necessary.

But Mike from the dice tower has been shilling it for a awhile.I'm lukewarm on rondels as a mechanism.
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>>96435448
I wish Ahoy was faster to play, I like a lighter easier Root but god it always takes just as long in my group.
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Fuck, this was awesome. Exhausting but awesome.
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frogs
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>>96432203
>>96432241
>>96435367
>>96435424
it's laughable you think hookers would spend actual time and do actual work instead of spending five minutes getting you to spill your load and leaving with your cash. there is a reason they're hookers and not out mowing lawns or anything else.
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>>96428867
>- What game has the best iconography?
Century Spice Series (not Golem)
>- Do you play or skip the beginner variant of a new game?
Skip. We always deep end the pool.
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>>96440441
>0 relic worlds in play
Anon what the FUCK were you doing
you can store your species deck and player aid under your donation bin to save a bit of table space
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>>96440528
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>>96437606
The icons are printed onto the board. Those are patrol routes for moving guards, or facings for stationary ones. It's a straight translation of the game boards which also have the markings. Players and NPCs were represented by figures.
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>>96440798
I kinda forgot about them lol.
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>>96441259
you also seem to have 10 of your acknowledgement tokens left
were the trees the only people willing to take one or did you forget to offer them to people?
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>>96441283
I had just gotten them back.
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>>96441343
sure, fair enough
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>>96441402
Since you seem a bit more knowledgeable about the game can you help me understand if we played the end of game part correctly? Do you play 6 rounds, with the sixth one being the same as the previous, and then do final scoring?
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>>96438145
>>"""deluxe""" components
Deluxe components and yet the core insert is so fucking awful or practically non-existent. Or deluxe components and a LOT of components and there is no guide or clear and obvious way on how to use the insert they gave you.
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>>96441446
>with the sixth one being the same as the previous,
sort of

there's no confluence phase on the final turn (technology sharing and auctions to draft cards from the markets)
this is really just a shortcut, there would be no opportunity to use the cards so there is no point in getting them
easily missed: there is still a Zeth steal phase on the final turn

one other weird detail is that you count your donation goods during scoring
they are still "yours" at that point because you can only give them away during a trade phase
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>>96437863
Nice components!
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>>96441569
>no technology sharing
Why does the final confluence card have a value for technology sharing then?
Also on the back of the 5th confluence card it states that there is one trade phase, no economy phase, one scoring and no confluence phase remaining. Does this mean that on the final confluence we play the trade phase as usual but we skip the economy phase, meaning that no white arrow converters activate, and then go to final scoring?
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>>96441648
>>96441648
>Why does the final confluence card have a value for technology sharing then?
you still score the sharing bonus but it but it happens during end game scoring instead of the confluence phase

that detail escaped me because my group always pays the sharing bonus out during the trade phase as part of the research team's purple convertor
the rule book says not to, but it doesn't make a difference
the only way it "could" matter is the relic world that eats victory points but in some crazy edge case where you are starved for victory points the static payout on the research team that you do get immediately would always be enough to cover that

>l but we skip the economy phase,
the economy phase still happens
the phrase "scoring-only economy" on the game clock is a vestigial reference to a first edition rule that was dropped from the second edition
pic related
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>>96441648
Because you score the share bonus when you research, even if you don't end up sharing in the end anyway.
>Also on the back of the 5th confluence card it states that there is one trade phase, no economy phase, one scoring and no confluence phase remaining.
No. Read the card (and anon's screenshot of the rulebook) again, specifically where it says "scoring only ECONOMY". That is the same as normal Economy, but all Donation goods are instead kept in your supply, and not in the donations box, because there won't be another Trade phase for you to trade/donate the Donations away. Otherwise it's like normal Economy phase, white arrows et al.
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>some board game reviewers are paid shills
>another group of board game reviewers wax lyrically about how a game made them feel so much so that they feel like unpaid shills
I find it somewhat amazing how so many people I speak to in the hobby completely understand the first group are just useless and bad people hawking wares but then get tricked by someone really pushing how the game made them feel over the mechanics.
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>>96441820
>>96441831
OK got it, thank you.
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>>9644184
>t. i find it somewhat amazing how I am such an autistic mook the idea of people wanting something that goes beyond reading the rulebook verbatim is foreign to me because I am incapable of feeling
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>>96441917
>>96441917
Anon, too many reviewers misrepresent games by romanticising how they felt. SUSD especially, romanticise games they like a lot. This isn't "no feeling allowed" this is "they use their review to tell too specific a story of how they felt". Far too many people fall for it and buy something expecting the exact same story/feeling. There is a reason why this hobby is plagued with newcomers going full CONSUME mode. Chasing stray feelings rather than a balance approach.
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>>96442335
If I had $1 for every time I got 4 other people together and had to put El Grande back on the shelf because they wanted to play Wandering Towers...
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>>96442335
Ironically that's just your feelings. The people who go 'full consume mode' are the people in here who are so desperately trying to fill the void inside that they're ranking games that aren't even in playtesting yet and getting heated about it. The majority of people irl don't take this shit serious and when a reviewer goes 'wow cool' and they buy it they go 'wow cool' too. It's harmless, you're overthinking it. Ebert and Kael aren't swaying people to run into a theatre, they were going either way
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>>96442366
There is a difference because this hobby and the onboarding process of it do lead some people to these problems in a larger fashion than other hobbies. Yes, people are trying to fill a void within themselves which is what I was implying and talking about; these reviewers talk in language that almost entirely targets this type of feeling without necessarily realising or intending it. It isn't the majority of people but it is a big enough problem that I routinely see it happen. Consumerism, waste and everything else isn't necessarily completely harmless.
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>>96442417
Thoughts on SUSD?
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>>96442465
Quinns is pure evil and one day people will find out what he did.
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>>96442366
>the people in here [...] ranking games that aren't even in playtesting yet and getting heated about it
if you're talking about earlier today, i don't see any "heated discussion" or even "ranking games", just sharing impressions about upcoming games (most of which are unimpressed, the opposite of the consoomerism you're talking about)
apparently now it's verboten to discuss about games without randoms dreaming up a heated shit flinging fest as if this were /v/
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>>96442478
what did he do
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>>96442465
I always saw it as something like the movie channels that excessively nitpick but feel alnost satirical. Like SUSD is so outrageous and corny that it makes it feel more harmless vs the fart huffing dice tower or weird influencer mixed race couples that do all the previews now. The dead eyed woman and the woman with the unbelievably heavy accent. All those take themselves far too seriously that its not entertaining or particularly useful for me.

If the video is funny or trying to be then alright. If it isnt entertaining and funny, then most of them are significantly unstimulating or shallow, much like the average poster here (bazinga) so why would I bother
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>>96429087
Someone should print a standard deck of cards and the cards would just have text instead of iconography.
"Queen of hearts" "Two of spades" and sell this sanctified and blessed devil free deck to you.

Games without text have a lot of utility in multilingual situations. If the game has no reliance on text, you can grab which ever language version of the game and maybe read the rules online and start playing. no need to spoil the game with someone not understanding what a secret card does because they can not ask without revealing what they have
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>>96438145
>>96441495
Grest job Grimm forest for being BOTH. A box that's bigger than Dune Imperium, Ticket to Ride, Agricola, has like 50 pieces and a deck of cards, and the stupid custom insert CAN'T EVEN FIT SLEEVED CARDS
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>>96442569
The dice tower 9 out of 10 times rates something a 7 or higher
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>>96440511
>it's laughable
Yes, that's the reason any of us are posting this made up bullshit.
>>96440852
Are those fuggin tile spacers meticulously chopped up to make the squares? You should take this to /awg/, your pearls are wasted on swine such as us
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>>96443157
Which is also why I find them so shit. When I watched wayyyy back in the day it was zee tom and sam being weirdly out of touch mid life crisis guys who seemed to be having fun and had genuine rapport. Now I tune in and its all this pseudointelluctual nonsense from guys who from what I understand have completely sparse higher education, if any, and have zero training in rhetoric style stuff so it's just mind numbingly boring to watch a dude with a masters in accounting being such an unlikeable pretentuous dweeb
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>>96429087
you know meeples are idolatry right?
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>>96443229
Don't forget Tom's new shtick of
>here's 6-7 games you've never heard of I review for thirty seconds each
>also all of these videos have completely interchangeable titles and thumbnails, have fun looking for a specific game
Who the fuck watches those?
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>>96438864
>Orloj: The Prague Astronomical Clock
Know nothing about it, the rotating bits remind me of Praga Caput Regni which is fun play every now and then
>Feya's Swamp
I'd like to try it, never played Kavai.
>Recall
Revive was a sleeper hit for me. I think it's got a better game arc than Terra Mystica with similar beats. I'm the most excited about this one, but I don't think it will breach the mainstream.
>The Voynich Puzzle
Not a big fan of Garcia, Barcelona was entirely too combo heavy with weirdly random elements that can screw you over. Windmill Valley was forgettable. I don't think this will excite me.
>Formidable Farm
Would be better if it started with T if ya know what I'm sayin'
>Pondscape
SETI get's a lot of hate, but I enjoyed it more than Terraforming Mars. This card game does nothing for me though
>Speakeasy
I've heard good things from Heavy Cardboard, but the closest thing I've played to a Lacerda is Galactic Cruise. His games are mostly cult favorites, but I'm sure it will do okay given the fan following.
>World Order
Literally spent the last 3 days learning Hegemony, and I'm not sure it will ever get played. I love the abstract themes though. If they got it to land in 90 minutes playtime I'd be all over it.
>Sweet Lands
The art I think will cause it to get some sales, but I doubt it gets much success.
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>>96443370
He probably just does it for his business so he can say he covered them and still maintain good relationships across the board. I don't blame him, dude probably gets 15 games a week.
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Well... August is over
was hoping to play something today but the others flaked so I played a quick game for the day, I played at least one game a day for the whole month but I probably won't do this again, that was pretty retarded
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>>96443454
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>>96443512
How are silos and ego, especially ego
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>>96443454
Could it have been better? Sure.
But i taught new people pax pam for the first time in years, had a wicked game of Hansa this week, tried out quite a few new games, finished an Arcs Blighted Reach campaign, and finally saw what the Imperium bot was all about.
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>>96443512
Which Artyom game did you play?
I hazard Guards but hey maybe someone here can actually tell me about Trick Shot.
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Do people find they actually use these stats in any meaningful way or that they provide value for themselves at all. It just seems like pointless busywork to get the feelgood chemicals for numbers-go-up. I cant imagine that tracking my locations or designers i play would ever be worth the time I spend logging
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I stopped logging my plays. It's too much to remember at the end of a game, and I found myself logging games a week later.
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>>96443562
>or designers
That's auto generated based on the games you log.
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>>96443562
>worth the time I spend logging
it takes one minute tops, you guys need to get rid of the fantasy that those who keep track of plays spend 30 minutes for a 10 minute game just logging the play
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>>96443562
Yes. I can chart changes in my collection, game group, group tastes, etc over the years based on the data.
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>>96443562
There are three players in my group who track their plays. One is a consooomer who's wife regularly makes him purge his collection. His records help him decide what to keep. As best I can tell the other two players aren't getting any value out of their record keeping.
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>>96443454
Playing a game a day is great actually
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Y'all don't just notch tally marks on the backs of envelopes or under the game lids?
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>>96443568
>One minute tops
>50+ plays

Can you do math? I dont think spending an hour a month tracking is an insignificant number.

>>96443607
It's terrifying to get to that point where someone cant keep track of what they play just in their head if their collection is so large. I can see how its helpful similarly to a mood tracker for people with bad memory I suppose
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>>96443627
What Splotters you been digging lately?
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>>96443524
>Ego
total kino auction game with push your luck elements. every card you own is precious, and you need to decide which auctions to go hard on and which auctions to bail. Generally you really don't want to be in last, however it also isn't often worth a bunch of cards for a middling reward. Pushing your luck for more cards feels very well balanced, and having a perfect success to take no offense tokens always gets the table excited. the simultaneous reveal auctions have fun mind game elements, and the end game scoring is just potent enough to make every wasted card and token hurt
the game plays super fast, or you can extend it with the appended boards and the expansion. major crowd pleaser, plays perfectly at 5p
>silos
solid area control where you always have 3 different reasons to be controlling any given area at different times. do i prioritize powers, chasing the UFO, or focus groups? how much do I need to fuck over other players, or plan for the long term by graduating aliens for more power or winning the tie breaker. choosing when to use your once per game abilities is totally pivotal, and the design of the board makes counting cards simple. It's nice that the game involves probabilistic decision making in terms of the 12 card deck and the bag of abductees. the randomness is all highly constrained, yet it's necessary to prevent the game from feeling totally procedural. I really enjoy this at 3p and 4p is solid fun as well
>>96443537
It was Guards; I've played Trick Shot 3x though. I never get to play 2p or I would absolutely buy my own copy. that game owns. just super clean positional tactics and then an absurd slapstick dice system to see how many times you can chain actions before it falls apart and you lose possession. you can tell he's an eastern european, because that game feels exactly like the essence of hockey. i want its equivalent for american football
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>>96443562
so many people I play with also use the app that it's incredibly easy to track games. they just show me a QR code or send a play file afterwards and I basically don't do any work 3/4 of the time
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>>96443643
>that game owns. just super clean positional tactics and then an absurd slapstick dice system to see how many times you can chain actions before it falls apart and you lose possession. you can tell he's an eastern european, because that game feels exactly like the essence of hockey
FUCK I WANT IT
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>>96443627
if it happens naturally, sure, shouldn't be a "ah shit did i forget to play something today?" thing though
>>96443636
yes it is insignificant
>>96443643
>Ego, auction game with push your luck elements
is it different enough from Ra?
>Silos
cool, a friend of mine got it, i'll get to try it one of these days
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>>96442565
he killed someone in a car "accident" and lied to the police about it
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>>96443370
I put them on while I'm working. I like Tom, even if some of his content is phoned in.

Camilla comes off as an actual crazy person though. Mike is a dweeb, Chris has a radio voice and is a pseud and his wife is boring but fine. Joey seems like an idiot.

I like the channel because they all seem genuinely like they are what they are on screen, warts and all. Except Camilla, she's got something wrong with her.
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>>96443684
An hour a month is 1/732nd of your life. If you die at 80 that's 40 days of your life.
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>>96443697
Glee fan spotted!
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>>96441917
"When you want to touch the reader's heart, try to be colder. It gives their grief as it were, a background, against which it stands out in greater relief" —Anton Chekhov
It's not that people don't want to feel things, it's that they want to feel them deeply and not some regurgitation from some twerp. The SUSD method of delivery completely disallows interpretation as it's explicit, performative and blatantly rehearsed. Completely lacking any spark of genuine interest by the time they are confident they've crammed in enough preaching to the choir and finally get to filming.

Then on the written side there is Space Biff. A self-congratulatory bore so tumescent with self love he can't help but spill it onto the page with middle class Martha anecdotes about how the game truly evoked that Trappiste church cum brewery from his wistful and unappreciated youth—carpe diem. Perhaps every fifth or so sentence will have some actual bearing on whatever the game is. His bleating readership does not care. My eyes will generally glaze over before the end and I will scroll down to bgg losers falling over each other to complement this latest excruciating dirge of circumlocution.
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>>96437467
late FUCK RENATURE
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>>96443750
I'm relieved a fag like you will forever live in this self-perceived wasteland of board game media.
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>>96443639
My beloved Horseless Carriage of course, finally printed a 3D insert for it, losing the 30+ baggies I had for it and perfectly fitting everything so I can make setup ultra easy. I got the Ketchup Expansion for FCM but I've had irl flakers all month so didn't get to try it irl yet, I'm in no hurry since after 20 plays of base FCM the game remains fresh.
Cannes and Web were really interesting, I had played Cannes previously when I was just started getting into board gaming because I fell in love with the art; played it a bit now since I imported it and Web in TTS, can't believe it was never done before. Both great games in a weird way, very interesting from an indie design perspective, they have its flaws but still have that Splotter zing, makes you really feel a sort of anemoia for early game design.

Going back to Indonesia after looking at the reprint too, I'll have to get it later on if able however, don't have the funds for it now.
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>>96443804
is WEB worth buying?
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>>96443831
It's worth PnPing, I did like it but the components are very simple, the box is quite small, it's not really worth this amount of money + shipping.
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>>96443684
>is it different enough from Ra?
despite sounding superficially similar, I don't think they have a lot in common. Different types of auction, very different types of push your luck, different resource management implications, different scoring
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So esentially all Ive heard is "its easy and fast for me to log my games" but basically no actual reason how it does anything other than make your pps tingle

>>96443750
Yawn, tldr. Almost as much a waste of time skimming that as logging my plays in an app
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>>96443871
so you actively ignore posts that go against your narrative?
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i also play Medici though. maybe i'm just a sucker for Knizia auction games
of course, SILOS is also an auction game..
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>>96443454
Pretty good month for me since I don’t log online plays.

>>96443562
Personally I use them to track how much value I’m getting out of my games and if there’s any I should sell/give away to keep my shelf lean.
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>>96443564
>It's too much to remember at the end of a game
...what?
>Scores
>End stoppage
Literally 5 seconds of work. Oh, I see, you and >>96443562 probably think people use the gulag to log games? That would be fiddly and time consuming indeed
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>>96443750
Based
As with wehrle, listening to space-biff is actually a pleasant experience, seeing their writing givies a very different impression of who they are imo
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the score spreadsheets on BGstats makes it so much easier to play heavy euros desu. nice to just throw everything in a separate line and have the app sum it all
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>>96443871
if you want a real answer, it's that the app logs your collection and syncs with bgg. High score tracking is nice for games you play a lot.

>>96443926
when the game is ending I'm focused on cleaning up not adding a play, it's not 5 seconds of work either. You have to add a new play, search up the game, add how many players, add each individual player, if they're not already in the list you have to create a new player, add their names, add the location, if the location isn't in the list, add a new location, select the winner, add in the scores, if it's not a scored game then change the game type

it's A LOT of faff at to do right as the game ends
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>Just scored 388 points in Ticket to Ride Rails and Sails
Yeah that combination of Tokyo, Dar Es Salaam, and Takarta all having a fucktillion fulfilled tickets as well as harbors definitely won't happen again
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>>96443527
>could it have been better?
i dont know, it sounds like you had a great month to me
>>96443915
>59 plays spread out in 8 different days
whew, you did go ham, especially on that 6-7 weekend
>>96443999
just log the game at the start instead of the end so all you need to do is input the scores or select the winner
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If you guys had to pick one lacerda game to figure out if he sucks, what would you recommend?
Kanban ev?
Lesboa?
Gallerist?
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>>96443562
It gives me the data I need to know what an average game takes for X amount of players
Lets me see which roll (power) wins more often, is stronger against something else etc, and this lets me know how to approach house ruling to make it better for our group. Same deal for the number of rounds a game takes overall
Overall scores and which area of scoring is the most important to win also lets you learn the game better, play it better and most importantly gives you the knowledge needed to guide other players into better decisions during teaching.
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>>96444024
>just log the game at the start
You are talking to people making mountains out of molehills, there is no solution that could ever be palatable.
Reminds me of anon that complained about the set up and tear down of bullet.
Absolute whingers, the lot of them.
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>>96444099
The gallerist, I believe it's his most elegant game (if you dont count what they call "mini-lacerdas": bot factory, house of fado and the like)
>>96444105
>they're making mountains out of molehills
I'm aware but I sometimes still give the benefit of doubt, like maybe they're boomer anons and aren't used to apps
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>>96443838
>it's not really worth this amount of money + shipping.
Splotter mentioned!
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>>96444221
WEB is a whole 'nother tier.
If I buy FCM, I am getting free shipping from my online merchant of choice.
WEB is only being sold through this specific outlet, shipping to my country was another 60 some USD on top of the 62$.
Approaching 200$ my currency for a light filler-esque game is something Jamey can only dream about unlocking.
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Are board games art or toys?
https://www.youtube.com/watch?v=wG4zLcKsCiA
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>>96444480
i thought her video on player counts was excellent. by far the best board game content available on Youtube. If you're complaining about overwrought prose, dumb skits, or a lack of focus on mechanisms, then you've found your salvation here
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>>96444480
You can;t make a board game thread on /toy/ so by process of elimination board games are art.
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Fellas, what's the real difference between Tigris and Euphrates and Yellow and Yangtze? Are they the same (except for the square/hex grid)? They play different? Who should I get?
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>>96444919
There's a couple major differences besides the grid. Give me a hot minute to write them out.
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>>96440139
Easy. Whomever came last goes first.
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>>96444919 (1/2)
The biggest change is external conflicts.
In Y&Y external conflicts are resolved all at once and only using the red color. All leaders from the losing side that shared a color with a loser from the winning side are evicted. All players can spend red tiles from their hand to help one side of their choice, even if they have no leaders on either side.
Each evicted leader rewards the evicting leader's player one point of their color. All red tiles in the losing side are removed and some red tiles from the winning side are removed.
In T&E the is a separate external conflict for every color present on both sides. The turn player decides one at a time which order to resolve the conflicts in. The conflicts occur using their respective colors and only the two players involved can spend hand tiles in their conflict (and must spend the tiles to support their own side).
All tiles of the losing color are removed from the losing side (except red tiles anchoring non-red leaders) and the winning player scores one point of that color for each removed tile and for the evicted leader. The removed tiles can prevent conflicts in the other colors or influence the winner.
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>>96444919 (2/2)
In Y&Y monuments are a single color. In T&E they're two colors. You can also build a monument on existing tiles by discarding green tiles. in T&E monuments can only be build as part of playing tiles.
in Y&Y you can discard green tiles to remove a tile from the board. This replaces the catastrophe tiles in T&E. You can do this as many times as you have tiles for and it doesn't leave a dead space on the map.
In Y&Y the black tiles re used to anchor leaders and fight internal conflicts. In T&E the red tiles do.
In Y&Y you can play multiple adjacent blue tiles in a single turn. And in Y&Y playing a green tile lets you draft a replacement tile from an open market.
In Y&Y there is a fifth color that gives wild victory points. This replaces the wild victory points green leaders could collect in T&E.
In Y&Y you can "discard" leaders that aren't in play as if they were tiles of their color. They come back to you after you finish whatever you were discarding them for.
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>>96444995
>All leaders from the losing side that shared a color with a loser from the winning side are evicted.
*leader from the winning side
>In T&E the is a separate external conflict for every color present on both sides.
*there is
>>96444997
>In Y&Y the black tiles re used to anchor leaders and fight internal conflicts.
*are used
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>>96444995
>>96444997
Considering I'm not familiar with either of the mechanism on both games because I didn't play they, on the surface it sounds like un Y&Y the mechanics are refined and movements are kinda less restricted? Correct me if I'm wrong. For now, Y&Y looks more appealing for me. Also I was just looking for these games and apparently there is a third reimplementation called Huang?
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>>96443999
>You have to add a new play, search up the game, add how many players, add each individual player, if they're not already in the list you have to create a new player, add their names, add the location, if the location isn't in the list, add a new location, select the winner, add in the scores, if it's not a scored game then change the game type
You, of course, do that before the game starts? But I won't convince you as you seem to be on some kind of crusade against keeping stats. I suppose you don't play boardgames either, you have to agree on one, it has to support the player.count, you have to take it out of the shelf, set it up on the table and worst, do that in reverse once you've done. Pure bullshit.
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>>96445231
Y&Y is the less chaotic game but it's also the more sterile game. External conflicts in T&E are a major source of points. Without that, scoring opportunities are much more rigid in Y&Y.
Also, in T&E every tile on the board is significant because in can contribute to conflicts. But in Y&Y green, blue, and yellow tiles that aren't positioned to become monuments are just litter once you place them down.

Huang is the same game as Y&Y. There are some aesthetic differences but that's it. I think it has some bundled expansions but those might have been a crowdfunding exclusive. I don't remember.
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>>96445279
Thanks anon, I've made my decision to prioritize getting T&E over Y&Y. Now, I just need to find a copy.
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Anyone want to shill me on Samurai? The foids edition would go over well with my wider game group, however I want to be confident I'll enjoy it too. I don't have a Knizia tile game yet. Should I just get Babylonia instead, even if fewer people will be excited to play it due to theme/components?
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>>96444099
Kanban but find the driver's edition not EV dogshit
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>>96428911
Absolutely astounded how shit that map looks
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>>96445995
I take it over the thematic map side any day of the week
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>>96445995
The game is already a brainburner and that version of the map makes it easier and faster to process locations. Would you prefer it to look better and be harder to play so you have more time to log your pointless stats in your app, or would you prefer ICONOGRAPHY ooooo scaryyyy

>>96445546
>no
The game has been out since 1998 and been jerked off so hard there's just puffs of air coming out. Grow up and do some legwork on one of the most overhyped games of all time
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>>96446205
>Grow up and do some legwork on one of the most overhyped games of all time
But he asked about Samurai, not Spirit island
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>>96446205
>Would you prefer it to look better and be harder to play
Underated comment.
Up there with enjoy your game you can learn by reading the rules
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>>96446215
>lul
Spirit island's downside is the fanbase. It's the rick and morty of boardgaming. The patchwork of heavy games. I've never seen another game get blogposted here like the anon in here did and people just feed it. You go to solo spaces and it's all people talk about. It also doesn't help that it absolutely filters most players if they actually increase the difficulty above the base, but no one does
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>>96445995
what's wrong with it? looks fine to me
the game itself however...
>>96446205
are you always this buttblasted? chill out
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I can bake, but only in around 5-6h when the kids are asleep. Provided I don't collapse as well
If the thread dies earlier I encourage other anons to create
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>>96446709
Once I finish inputting my stats for triggering anons and how many random spirit island photos I managed to stick in here I'll do it
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Last for FUCK COLE AND FUCK ROOT
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>>96447273
Bollocks...
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>>96447273
>FUCK ROOT
at least take her out on a date first, you maniac
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Looking to add a family style drafting game
Azul
Kingdomino (with Queendomino?)
Isle of skye
NGL, Azul looks a little dry
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>>96447723
Paper tales I guess
In what way the games you mentioned drafting? In the sense of "picking out of a selection"?
I suppose cascadia would fit as well, then
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>>96443113
>Someone should print a standard deck of cards and the cards would just have text instead of iconography.
This most likely already exists. In fact, I'd wager that it has cross-over with typography.
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Adding to >>96356227

Nude and covering their chest and crotch with their hands. They don't own swimsuits.
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>BGStats has 4 features locked behind a paywall even after you buy the fucking app
kek I didn't know the dev was a jew.
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>>96447918
I find it to be kikery as well, and the deep stats thingy is actually useful. The rest essentially is a way to donate to the devs

Only app I ever spent money on and I would still recommend it, despite fucking hating these locked away features in an app you already paid for
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>>96447918
'Vissering' is a Dutch name.
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>>96448009
So are "Doumen" and "Wirsinga"
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>>96447918
>and there it is
All this bullshit spam and defensiveness over their little stat tracking all makes sense now. Absolute cringe
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I don't care about minutia and who won what, I just log the play in the free official BGG app and move on lol. Imagine paying money so you can look at spreadsheets. There are even already free websites that will make those spreadsheets for you.
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>>96447918
nobody defends the kikery of the paywalled features. luckily they're largely unnecessary except maybe deeper statistics, personally I havent paid for any of them and got the base app with a voucher
>>96448129
it's not being defensive if they call out on bullshit like "oh but it takes out a MASSIVE chunk of your precious time to input stats, think of all the things you could do instead!", to me it just look like you're seething for no good reason -- again, you need to chill out, it's not good for your blood pressure, gramps
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>>96448150
The spirit island general breathing its last gasp to the crying of someone who pays money to record how their children's point salad games go as if on their deathbed it'll mean anything is poetic
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>>96448169
>i-i'm not the one c-crying, sigh... sob... you... you are!!!
ok grandpa
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This is what happens when autismos treat a Friday night hobby as a job, consoomerism and spreadsheets.
>Eric, did you score 4 or 5 VP in that game 2 hours ago? I need to know.
>I don't know, who cares?
>Answer me Eric! The stats, Eric! What about my graphs?!
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My stats for collecting low quality (yous) are going to be so fucking lit today, I'm glad I paid extra for the functionality in my app

>>96448149
BGG anything is sus. I don't trust the owner's with anything much less my precious ark nova winrate
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>>96448215
It's fun to keep track of whether I scored 102 or 101 points in my terraforming space game. So fun and important that I will definitely need to keep track of this data. The void inside me is so much more full when I can find arbitrary ways to fuck up my brain chemistry in order to avoid confronting my fear shame and guilt
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>dreaming up deranged scenarios as a strawman to be right
did I somehow end up in /v/?
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>>96448215
As an anon not involved, your seething is really astounding. I will refer you to >>96448150 and additionally ask how often you have played last night on earth
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>>96448250
Just dont play in the mud with a pig.
It should be that simple.
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>>96448250
>>96448266
There's at least five anons in here who described using stat tracking simply for basic point tracking and for no deeper reason. Be mad at the anons that spam stats with no context or talking points maybe?

Being contrarian to every side is certainly creative though, kudos!
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>>96448250
I don't think it's coincidence that as lnoe faggot shows up, the thread gets spammed with a SI blog and truly shit opinions by an anon incapable of introspection
I am quite genuinely suspecting it is one single anon, suffering from crippling autism
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>>96448298
He's 58, divorced, full of debt and all alone (his old dog passed away recently), try to be understanding
weird coping mechanism though, I've got to say, pretty sure there are better options than LNOE
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>>96448309
Huh, turns out I didn't know even half of his arc. I remember my suspicion of genuine autism rising when he said he's played the game +1500 times, and a lot of them by himself
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>>96448323
I haven't told you everything but some things are best left unsaid, plus i'd be doxxing him at that point
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>anon having a full on convo with themselves
Is this what twohanding means? Or is this Anon IV making a reappearance
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>>96448347
If you dont tulpa, were you ever really two handing?
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>>96448359
All this time logging stats I should have spent on manifesting a tulpa to talk to me in bgg and play root with me but actually negotiate
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>>96448347
No I'm done with that dickhead Myself IV, kicked him from the group, it's just me, I and II now
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Im something of a Player VI man myself
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>>96446277
Dude, I posted about it three times. Three. Fuck outta here with your incessant bullshit
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>>96448369
>No I'm done with that dickhead Myself IV
If a man mains Vagabond in Root, you have no other option.
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>>96448385
You tell me.
He kept crying because we wanted to use an expa to replace the fagabond but he wouldn't have it so i took matters into my hands and booted him out. He even kept texting me saying that his name was actually Myself IIII and not IV. The nerve...
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>>96448384
And how many times in the last one anon? Your meltdown because people dont give a shit about seeing your friend moobs doesn't change that you put zero effort into your spam. I plug my stats in using more time than your posts take
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>>96448423
Uh, you clearly have me mistaken for someone else. Also, you're a faggot
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>>96448485
We can't stop here.
>>96448485
This is auto sage country!
>>96448485
>>
>two anons spamming spirit island blogposts
Its worse than we could have imagined.
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>>96448491
as soon as i can build a buffer in lesson planning, it will be three!



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