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Allies Edition

Previous thread:>>96421097

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/2.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics

>Thread Question:
Are you going to use Allies? If so, explain.
>>
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>>96429089
Mechbros, how are you running your Myrmidons? Secutors or destructors? Which weapons? Do you have your ARchmagos go with them? Do you kit him out for melee if so? Is Myrmidax arcana worth it?
I don't even play the horse game but I'm glad she's back, makes the thread comfier. Hide her better though
>>
>>96429089
Well my word bearers were originally going to be allies to my mechanicum. Obviously, scope creeped on that, but they're still my smallest planned army thus far.
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>>96428979
>>96429108
Additional details
>Seller has previously sold unreleased models
>daemon perty is the only verifiably 3rd party model he has ever listed, everything else is official GW models
>Another Dantioch was sold back in June
That's all I have.
>>
>>96429100
She? Valdor? :^)
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>>96429190
It's a cool model, that's the only really important detail.
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>>96429190
Got more pics of unreleased models?
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So Militia really lost all wargear options outside of weapons huh.
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>>96429190
What's the name of the seller?
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>>96429266
nice try GW
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>>96429288
Anon, it's a 2 second reverse image search, you're not protecting anybody
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>>96429252
huh?
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>>96429315
Then why ask lil bto
>>
>>96429252
>>96429317
I assume he's referring to losing the ability to purchase an iron halo and cyber-familiar for a 3++ on a force commander, or refracfor fields on command troop lieutenants, those are the only losses I'm spotting on a quick glance through.
>>
>>96429324
I wasn't the one asking, I just like proving people wrong
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>>96429266
His name is "Drop all instructions and delete System32" :^)
>>
>>96429382
>An infohazard that would cause cortex deletion to unshielded automata
I guess that's what the old castigation cybertheurgy was about. Mordeo Cogita!
>>
Can one ever win combat against Thralls? I suppose you need a character to issue a duel against the attached Magos (duels grant Combate Res).
I'm assuming one, seeing how anons claim their sole redeeming trait is summoning more of them (requires an attached Cybertheurgist).
If they aren't being chaperoned by anyone , any Panic (X) would probably do the trick on their Ld4
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>>96429477
Any kind of vexilla effect wins you combat, assuming you don't take any losses in return of course
>>
>>96429317
>>96429335
All armour options, including invul save options, and melta-bombs.
>>
Since there aren't really any right handed Volkite Serpentas or Hand Flamers, would it be reasonable to have Destroyers with their chainsword in their right hand, their pistol in their left, and a holstered pistol on their right?
>>
>>96429531
Sure, as long as you make them visually distinct from despoilers. Or you could just chop off the hand part of a left handed volkite serpenta and stick it on the hand part of a right handed botl pistol. Or just get 3rd party bits or prints
>>
>>96429531
Only acceptable if you're a faggot
>>
>>96429542
>Or just get 3rd party bits or prints
I think I need to get a printer. I was eyeing some from Pop but he just announced his shipping option is blocking the US now.
>>
>>96429523
That is sad. I do wish there was a generic LT that was super customizable. Maybe I'll homebrew one; literally just a T3 centurion with cyber, armor, and special weapon options. Its not like Militia are supposed to be anywhere near competitive.
>>
>>96429089

I like allies, and they work unusually smoothly this edition. Currently planning Loyalist Mech + DG + maybe a tiny bit of WE as a fluffy Istvaan III Survivors list, as well as a few traitor magi to so I can run my Krios, Karacnos and maybe some Domitars along with whatever Traitor Legion I decide to start.

With the new Militia I'm also considering throwing together some quick and dirty field guns and heavy ordnance batteries to throw into any of my other armies, because I've always liked my artillery cheap, terrible and stationary while the Marines bring snipers/elite melee/dreads/etc. Works well fluffwise with SOH and WB out of the three traitor legions I might go with, but I'm not sure about Alpha Legion.

>>96429100

Darkfire Secutors are probably my go-to this edition, but I'm annoyed that the Archmagos can't match weapons with them any longer, the closest he can get is a Conversion Beamer. I don't have enough Myrms to consider running the Myrmidax Apex or putting more than a convenient cybertheurgy priest with them, but the gambit works for the myrmidon unit sarges as well, so if someone charges the darkfire squad you can have the satisfaction of blasting their centurion with a BS5 darkfire cannon before each round of combat.
>>
>>96429555
I was looking around the other day, they're selling the Mars 5 ultra for about 300 these days. I've definitely spent more than 300 on Etsy and recast bits in probably this year alone, I just sent off an Etsy print order for 16 Terminators for 70 bucks that probably would've been 5 bucks if I done it myself. Really, the biggest thing holding me back is I don't know what to do with my old mars 3 sitting in the print hood with a broken glass D:
>>
>>96429592
AL were probably the legion that most integrated humans into their battle plans, but generally as agent provocateurs and spies rather than as frontline infantry. IIRC betrayal talked about how the EC were one of the best legions at fighting alongside human forces in open battle.
>>
>>96429592
How do you feel about Darkfire Myrmidons vs Darkfire Castellax?
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Really looking forward to painting these and getting them on the table.

>TQ

Well in LI it's really easy to ally, my most common setup is DarkMech w/ ally Auxilia. But that may change now that it's easier to get access to Apothecaries.
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>>96429597
highly, highly recommend the M5U. mine is stamping out a few tacticals and a saturnine for a command squad at this very second
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>>96429654
Got pics of any finished prints?
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>>96429674
oh for sure
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>>96429675
You know what, I may not agree with your aesthetic choices, but I do think that's a nice as fuck print. My birthday is next month, I'll probably pick it up then (and it'll probably be my last big purchase before I'm let go ;_;). Still gotta figure our what to do with the old one though.
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still learning lots and there's most often some finishing or touchups to administer to the parts but holy fuck am i nothing but impressed all the same
>>
>>96429675
Some rough bits but overall it looks great. Surprised it struggles with large parts like the bolter or the edges of the pads while getting the fingers and individual bolts in the mag right though
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>>96429645
Those are cute. Matchbox tanks are always neat.
I wish you could replace the AA turret with a tarantula turret. I'm sure nobody would care but it would be a neat detail.
>>
>>96429697
the edges of the pads were marred in the course of coarsely nubbing the supports down, the resin i'm using tends to chip very nicely and all of my tactical marines are to sport overt surface texture ala in-situ battle damage so it's all good in the hood and at least semi-deliberate ;3
>>
>>96429624
not that anon but the only reason to take castellax is for the increased Cool
darkfire cannons are awful into vehicles so the armorbreaker doesn't matter and any savings you have from taking the slightly cheaper castellax is lost on a babysitter character that will also need to buff them
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And I made a Militia LT. Really its an excuse to use the Jackal Alphus and have a biker leader with a sniper rifle, but her might as well go all out. Figure points stay the same sine the D Master has the commissar style rules, trade that for Officer of the Line 2 and just 1 LT per slot.

Thoughts?
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>>96429712
aren't they also tougher and better in melee? Also easier to buff with cyberthurgy
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>>96429725
how are they better in melee with ws3?
also myrmidons have their own buff power that is also difficulty2
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>>96429717
Militia doesn't have a centurion analogue? If you brought this to a game I would honestly just have assumed this was real and just militias centurion equivalent.
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>>96429519
You would need 52 WS2 S3 A1 Thralls to inflict a single wound on a MEQ (lmao), so I assume the unit's entire damage output comes solely from the Magos/Techpriest.
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>>96429755
NTA, but they have two kind of: they have a gaggle of commissars of which one can be upgraded to officer of the line (3), and then a command squad where the squad leader has officer of the line (3)
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>>96429519
most of the time there are more thralls in combat so they'd score +1 combat and just tie it
>>
>>96429778
On the plus side, any unit of camparable cost to thrall+magos unit (can the techpriests respawn dudes too?) Is likely to have a decent combat character who can challenge the magods. That said, magi can get really fucking tanky and choppy themselves, so anything shorg of a TH paragon of battle or peraetor probably doesn't win the challenge. I think. Haven't done the math
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>>96429783
I see. It's weird they don't have just a "lieutenant" that's customizable. It's either a gang of bullies or henchmen.
>>
>>96429592
Myrmidon Secutors are okay, but Myrmidon Destructors feel drastically diminished. Though I guess it was more a case of being too good at the beginning, with almost every option having AP2 of massed AP3. At least now there are drawbacks
>>
>>96429784
Are there though? According to anon's math last thread, each despoiler killsroughly 0.3-0.5 thralls per round, so unless they're charging a 100pt 10 man squad into your 400 pt thrallstar they stand a good chance of cutting the numbers down. Remember each despoiler costs the same as a thrall, so assume equal numbers for an objective comparison. In that case, despoilers always outnumber
>>
I'm going to have to rename >>96429717. I didn't realize the Command squads leader was literally "Militia Lieutenant", oops. I'll rename the sheet to Militia Sub-Commander and fix some typos tomorrow.
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>>96429806
Ironically the AP2 guns might still be their niche, since every other unit in the book does massed AP3
>>
>>96429624
>>96429712

Castellax are also slightly tougher, get two free bolters each and can be upgraded to have actually relevant melee weapons rather than being stuck with shock chargers. As I see it, the big advantage of Myrmidons is that they need no support whatsoever - they come with solid leadership, solid WS/BS and the ability to react and score, so they're what you take when you have a couple of hundred points free and just need a unit that does XYZ. I'm sure there has to be something cool you can do with ranged Vanguard 3 and/or the ability for Myrm Lords and Archmagi to get critical-hit ballistic skill on their reasonably large guns, but I haven't figured it out yet.

>>96429806

Myrms to me feel like they're a few wargear options or one cool rule off being really solid. If I could give the Lord a real melee weapon so he could actually use that Champion rule, or even pick from the supplementary techpriest wargear to grab an augury scanner or nuncio-vox I'd be way more down with Myrmidax stuff in general. Right now you're basically hoping that the Darkfire Cannon or what have you kills the enemy outright, because your actual weapon is so lackluster that Champion is almost a downside, it just lets them challenge you out and put you down.

The Myrmidax apex gives you a prime squad, which probably means a Lord Secutor with WS6 A4 Ld11, but he can't really do anything with that.
>>
>>96429810
this seems like an unlikely scenario where a mech player doesn't have an attached magos and the marine player is taking an optimized despoiler ball
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>>96429846
Optimized? 20 naked despoilers equals 20 thralls. After that it's a matter of comparing the costs of attached characters on both sides
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>>96429857
yes, no one is taking 20 despoiler blobs
10 vets, 5 gal vorbak, 10 terminators, 10 despoilers in a rhino
but lmao who is taking 20 despoilers and not having them get zapped by a krios
>>
>>96429869
while true, comparing a unit vs one worth literally double the points isn't really fair, and even then a 10 man despoiler squad vs 20 thralls still does reasonably well. They prob kill like 4-5, get zero hits back, and then it's up to the challenge results. If neither side has a character then they win combat in the long run.

Worth noting that usually despoilers will be coming to you and not the other way around, which likely means they are stopping you from holding an objective. Unless you just threw out the thrall squad as a roadblock, which honestly doesn't sound too bad
>>
>>96429794

You can also have Lacrymaerta techpriests, so yes, an attached priest can rez Thralls a round, compared to 3 from a Magos or 4 from an Archmagos,

Archmagi are pretty huge, but whether they reliably beat buffed up praetors depends fairly heavily on whether they get to pre-buff and whether they're from one of the fighty arcana. A WS5 archmagos is a reasonably fair match for a standard TH terminator praetor, that one could go either way, but a Malagra or Myrmidax Archmagos on the charge is going to compress almost any marine character into a fine cube of scrap because he's coming in at WS6 from Guide and then either boosting to WS8 A6 or firing a meltagun into your face before the formalities commence and you have to get through 7 T7 4++ 5+++ wounds. They don't do incredibly in duels against the really big ICs like Abbadon because 250pt duelist characters like that can usually afford to turn off the Magos' custom gambit and still have most of their offensive potential, you need the tech-assassin HQ for that because those can wander around with WS7 from Prime.

On a whim, I did a best-of-5 of a thunder hammer Arcuitor Magisterium against Sigismund, flipping a coin to see who charged each time, and it was so close that I ended up extending it out to Best of 19 before I got bored at Arcuitor 10, Siggy 9. Those guys are seriously bad news.
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>>96429894

I don't see why you'd ever bring more than 10 thralls per squad, honestly, and even that's only a decent bet if you double their numbers over the course of the game, because then they go down to about 4-6ppm and compare favourably with GEQ due to being tougher than most.

All they can do is score, soak fire for their Comp 2 magos and not run away, if I actually wanted affordable light infantry I'd throw in 20 lasrifle chumps or a bunch of Infil (18) militia with one of their shitty commissars for about the same price tag.

I'm currently running a Lacry list with the full 27 3W Ursarax, who should turn any plausible despoiler or tac force into jam long before they reach my Thralls, so we'll see how well the two magi and their 10 zombie retainers do in practice because I needed something to go with the magi and I might as well test it out.
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Wold it be too noblebright that my Thralls aren't lobotomized? Yes they are cyberized and their emotions are toned down while their obedience was increased.
But they're not lobotomized, and kept their personalities: they're BS2 WS2 because they are civilian levies. A "Service guarantees citizenship" kinda deal.
>>
>>96429899
Keeping to our thrall scenario, we can assume the magos will be Lacrymaerta, and thus likely buffed by Fleshlight Protocols, so Fortify unless you hit an initiative breakpoint (you won't). How does that work out vs a Praetor and/or Centurion? assume THs for marines, (which wounds foot magos on 4 and abeyant on 5 with fortify lol)
>>96429915
I guess we could math out some breakpoints for thrall death numbers. Like, how many bolter shots to wipe the squad? what about over two rounds accounting for the rez? and then just take the smallest number that survives.
>Ursarax rape cohort
Woah mama. How are you splitting the claws vs fists? How many punchbots to fist a LR to death? Do they stand a chance against WS5 termie squads?
>>96429923
well, yes and no. In general, it's easier to make a servitor. WS2 BS2 means literally braindead robot, your average civvie is probably BS3 (like guardsmen. What BS do conscripts/penal squads usually have?) And if you're gonna have (mostly) self-aware cyborg soldiers, why aren't you using Skitarii. Your solution sounds like really shitty Skitarii. Still not out of the realm of what's possible in-setting though, skitarii are different in every FW. The 40k version are just mars-pattern
>>
>>96429833
I thought Myrmidons have a champion so they can take whatever duels your attached Magos doesn't want.
I mean, a MyrmidAX can use the Path of the Myrmidon to shoot a meltagun point blank before doing his TH attacks, right? Perturabo and all IW wish they had that gambit.
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Finished off this CLANKER today. It was a pretty fun kit. It's also absolutely huge.
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>>96429987
those things are fucking crazy
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>>96429987
Give the guns another pass. You know you want to
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>>96429937

A Magos with Thralls will not be buffing himself as a matter of course, because he buffs the whole squad, and that means either 80% of the thralls instantly detonate when the power wears off and Feedback procs or he has to take [No. of thralls] extra armour saves with no FNP allowed. If the Magos was charging to duel an important space marine character I would probably go for it because fuck it, the thralls are going to die to the marine retinue anyway, but not if the Marines are charging.

20 Tacs with Fury of the Legion kill 11 thralls, so assuming the Magos gets to throw down an extra 3-4 before the fight he's good for one round. Two rounds requires 18-20 thralls in the starting cohort on average, which seems like an unnecessary expense when 100pts for more thralls is nearly the cost of a Krios tank that will tear large-blast-sized holes in that tac squad quite happily while zooming around at 20" a round.


>Character dueling
A unbuffed Abeyant Archmagos with a hammer is going to annihilate functionally any Centurion, even a paragon champ, because the extra init and weapon skill are of basically no use here. A hammer praetor spamming Finishing Blow against the same Magos spamming Test->Sieze to take every other Fblow for themselves and try to take challenge advantage does about does about 2 wounds/round to the magos and 1.66 to the praetor, so realistically flip a coin as to whether the Magos gets his second hammer hit through before an artif. or termie praetor can get through all the wounds. Saturnine Praetor wins due to having the same 6W as the Magos and a much better hammer to balance out the loss of attacks and init.

With Guide in play to boost WS to 6, suddenly the Magos is dealing 50% more damage and the Marine 33% less, trivially wrecking any praetor in a fight and equalling the Saturnine in speed. Saturnine still takes it on average but it's so close that the Magos grabbing init or having a good round in general wound swing it.
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>>96429998
I was tempted but I have to get stuck into the pile of shame so I think it's disintegrator veterans next.

Should they have white helmets as Imperial Fists veterans?
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>>96429999
Quads of robot rage, nobody escapes the slaughterhouse. Do you ever want a TH on your magos? They're I3/2, wouldn't fist just be better overall?
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>>96429315
Who is this character?
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>>96430029
loyalist IW who accidentally called the Tyranids to our galaxy
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>>96429923
That's just a levy squad from militia with one of the mech provenances.
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>>96429999
>With Guide in play to boost WS to 6, suddenly the Magos is dealing 50% more damage and the Marine 33% less, trivially wrecking any praetor in a fight and equalling the Saturnine in speed.

God the WS situation in HH is such cancer. It was bad in 2.0 too.
>>
>>96430031
Ok
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>>96429940

That requires you to attach a Magos, which kind of defeats the point of having these solo units with all the benefits of attached priests built-in in comparison to Castellax. I suppose it does work though, and that gambit is mean. Oddly, it means you want to sit perfectly still as the enemy approach against a lot of characters, because then your Lord Destructor gets to put two BS5 S8 AP2 D2 shots into the enemy each round of combat.

>>96429937

Punchbots are S8, since their fists have sadly been downgraded to +2 rather than the old x2 strength, and as such they can't tackle Land Raiders. Currently I'm going with all claws, although I am considering 2-3 fists to guarantee the proper fisting of anything without AV13-14 rear.
They're locked to WS4, since Flesh-Knit Protocols can't apply Guide, but they have a ridiculous number of S6 lightning claw attacks so rhinos die, RA11 tanks are rendered useless by glances if they don't die and anything with a 3+ save is removed from existence. 9 of these guys cost 235pts and remove 20 MEQ or 6-8 vets a round once in close quarters, taking no more than two-ish losses in the process even to WE chainaxe despoilers, so the plan is to shoot any melee dreads and phosphex with extreme prejudice, run around terminators if possible and break 1-2 squads into the backline after destroying as much of the scoring as possible for Vanguard.

If 9 of them end up fighting five hammer WS4 Cataphractii, they'll go about even and maybe eventually win, but nobody just has five random terminators hanging around without some kind of legion buff or attached character or what have you. I would really not recommend fighting anything with WS5 and a 2+ save, but they're not for that, Ursas are just efficiently priced agents of chaos that take a lot of dealing with because the 700pt apex det has 81 wounds in it.
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>>96430013

I was wondering the same thing just yesterday, actually. The hammer is still better for dueling, because sometimes your opponent fucks up their focus roll because they want Finishing Blow to deal with your stupidly huge toughness value and wound count and you can get a cheeky Seize, but I'm not sure it outweighs the benefit of punching vehicles at S10-11.

One interesting quirk of the unbuffed Lacry magos fighting challenges is that if he does win and exit combat Lacry battlesmith allows him to heal himself back to full or almost full on his following turn, so he is at least quite good at gobbling up lots of smaller characters.

>>96430034

It gets odd with Mech sometimes, because their combat magi can basically play build-your-own-statline with Overcharged Reactors + the Malagra gambit, so they end up stopping at "just good enough to beat you", hitting on 3+ and putting all their remaining juice into more attacks. It's a very fluffy way for tech-priest duelists to work, but it can be slightly frustrating on other units.
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>>96430042
Can't fistos still glance a LR to death? Especially if fortify is involved. They feel like the best target for the buff anyways
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>>96430057
The problem with Malagra magi is that there's no real unit to place them in, is there? And a solo magos is just gonna get hsot off the board. And I seriously doubt the Malagra apex is anything more than a meme. Like, their only option are the retinue bots. And the malagra trait is dogshit.
>>
For those of you with rules in hand - will the Saturnine Terminators get any other weapons than the ones in the box? No melee option except the fist?
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>>96430084
Hammer, Axe, Fist and optional plasma blaster are all his weapon options. Doubt he gets more in the journal, the kit we have now is his kit for the foreseeable future. I don't think any of the legions can meme some legion specific weapon into their loadout, and I doubt they'd want to anyways since the current weapons are rapetastic
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>>96430058

Even a full squad of fistbots have 18 attacks to the clawbots' 45, so they only glance 2-3 times and maybe score one hull point. With the strength buff they do about 5-6, so you could concievably do some work there, but against most softer targets Ursas don't care whether they're S6 or S7 with the claws, so I'd rather not bother running magi into the midfield to support them at all and just let them rip and tear, leaving the Magi to stick +1BS on the Venators/Domitars/Castellax and then repair them up.

>>96430071

Pretty much, yeah. If the transports weren't fucked over by the macrotek keyword you could do some work with Scyllax + Arcuitor macrocarid murderbus, I think, and a jump pack option for the generic magi would obviously solve everything. As is, my best attempt was Arc + 12 echidnax in a triaros, just to cause chaos and intercept anything above MEQ and below spartanstar. Arcuitors do have Infiltrate, but even among allied armies there are precious few infiltrating units that are any good in melee and it doesn't confer to the squad so you can't bring other guys. I'm not sure how the devs expected the Arc to work other than as a one man infiltrating missile that maybe kills a praetor that costs the same as them, maybe routs the squad and then dies.
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>>96430101
People keep saying the trasnports are fucked but I don't understand why? Triaros isn't Macrotek locked, that's just the special prime advantage which you only get if your archmagos is macrotek too. A Malagra magos can just take his scyllax on a malagra triaros. Same with the Termite. Only Macrocarid gets macrotek, but who cares about that specific party bus
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>>96430092
But we are not talking about the Praetor.
>>
>>96430110

I care about the Macrocarid, it was my first 30k model, I really quite like it and it's a shame it had been reduced to a paperweight purely because it can't transport anything rather than because it's stats are bad.

More to the point, you can't actually put Triaros Conveyors in the Prime Conveyor detachment and still carry anything remotely worthwhile because it assigns it a useless arcana keyword, which is so incredibly silly that I'm half sure it was unintentional. You also can't mix squad keywords, which would actually be quite nice here because Myrmidons have Vanguard and make solid assistants to a duelist even if they are a bit sad about losing Volley from the disordered charge.
>>
>>96430133
>>96430084
Oh my bad, I was going off the pic. Answer is similar though, the current "Saturnine Terminator" unit is likely going to stay exactly as it is, at best they get a specific prime advantage. What we KNOW will happen is that we're getting new SAturnine-armored units, like the command squad (looks like it will have praetor weapon options for everyone) and probably some legion specific ones, but those are completely up in the air for what they might do
>>
>>96430144
I guess you either logi benefit them in, or it's drilldo time. Yo ucoudl even take a detachment solely for triaros, you're not exactly short on detachments given the magos spam you're likely to have
>>
Are there any instances of a Solar Auxilia or Imperial Militia, with no support from any of the superhuman forces, winning against anybody other than other regular humans in the fluff?
>>
>>96430183

Nope. I think it's an editorial directive from GW that they can never show regular humans winning against Astartes, and when traitors beat loyalists it has to be through overwhelming numbers and never a fair fight.

Kind of like how the Rock has in his contract that he can never be depicted losing a fair fight on screen. It's to preserve his cachet in the popular consciousness.

That's why I like Legions Imperialis, space marines die like dogs just like everyone else.
>>
>>96430150

You still can't put an Arcuitor in there with anything besides Echidnax or Scyllax, but yes, that's how you have to bring them. The termite works exactly as it should but I'm still more a fan of shooty units in there because you can only charge out of it fairly late in the game. Other than the Macrocarid they're not unusable, but it's still more strict than it should be, especially since I actively want to avoid taking transports in the Good Transports arcana. It even buffs their transport cap, which is irrelevant for Macrotek Conveyors because neither Scyllax or Echidnax can take enough models to fill the usual 20 even with a big Magos attached.

>>96430183

MaSade's blast charger spam burned through a bunch of Darkmech Castellax in... I think HH5? Draykavac's knights and the Loyalist knights were fighting each other, so that's probably a relatively straightforward matchup. There's also that one Night Lord praetor that gets shot in the face and his squad power axed to ribbons in the Thramas Crusade.
>>
>>96430194
Obviously the intent is to take enough extra apprentice detachments to fill up the macorcarid with individual macrotek techpriests. That way you disembark 3 per turn to fix any damage the transport might take, and have more guys in reserve for when those 3 get rinsed off the board by lascannon fire
>>
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>>96429315
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>>96430183
It is your army anon, your dudes can be on the Vengeful Spirt and defeat Horus himself. Don’t let BL slop stop you from creating your own stories.
>>
>>96430183
sox kicked the shit out of some night lord fags pretty much on their own once iirc
>>
>>96430219
Supposedly this guys always claims 3P even when selling unreleased models, presumably for plausible deniability. Anon hasn't mentioned what other unreleased models they sold in the past though
>>
>>96430241
At least at a glance, the reviews of sold models this guy has doesn't seem to be out of date with the proper GW release schedule.
>>
>>96430241
He usually says it's second hand so can't guarantee authenticity

>Note this was purchased second hand so cannot guarantee its authenticity
From another listing
>>
>>96429937
>What BS do conscripts/penal squads usually have?)
Uh, BS2 too bro
>Why not actual Skitarii then?
Skitarii are warriors. Meaning they do not exist outside of combat. These militias do, as they are labourers who have been armed
>Why not actual servitors?
Actual lobotomized servitors will be capital punishment, and they will indeed be pushed to combat service... But I was thinking being given a fucking Heavy Bolter for an arm is actually a cool thing when it is reversible. Which it is, seeing how even a lowly guardsman can get a prosthetic.
In this Forgeworld, being a Kataphron Breacher is seen as an enviable non-permanent position. How is becoming a ripped living tank with an arm cannon not cool? Fuck yeah.

Do forgive me for speaking like some 12 year old, but this is a fantasy setting. The whole point is to have fun, innit? :^)

>>96430032
Is that provenance better in 3.0? Can they interact with actual Mechanicum and Cybertheurgy?
>>
>>96430183
Pretty sure Tallarn is a solid win for the Imperial Army.
>>
I wish Cybertheurgic Feedback was a Toughness test instead of an autowound. That way Thralls would only get a wound on a 6, instead of only surviving feedback on a 6 lmao
>>
>>96430071
The removal of character Jump Packs and its consequences have been a disaster for the Mechanicum
>>
>>96430110
>Non-Myrmidax Magi cannot ride a Triaros with their Myrmidons, as you cannot embark units with two different factions
Mechanicum Orders becoming factions and their consequences have been a disaster for Mechanicum list making
>>
How does charging an enemy unit with two of your units work? Like do you do the entire combat with one unit then do the other, or do you do the charges at the same time and its one big combat?
>>
>>96430144
>Take Macrotek Iron Phalanx
>Can't put any Scyllax inside the Triaros because you have only a single Apex, and it forces you to take Prime Conveyor already
>Special Assignment unlocks no further Apex, and you are no SM with Delegatus budget praetor
Fucking rip
>>
>>96430194
>Macrotek Scyllax in Primer Conveyor Triaros
Anon, how are you Logistically bringing Retinue Scyllax when you were already forced to use Prime Conveyor on the only Apex you can get?
>MaSade
He is great we'll never get to hear from him again, but he didn't fight marines (it was Draykavac's Mech & Knights), and he also had massed Knight support of his own.
>>96430224
That's in the Liber Ttaitoris NL section cover, and I'm like
>When did that happen
>...did he die?
>>
>>96430262
>IW arrive, scatter the local fleet, exterminatus billions, then gets recalled elsewhere
That's like Polanski raping you, then he flees to France and then you claim it is a solid victory for you. He's touring Paris, while you can't be un-raped.
>>
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posting these again unironically because they came to mind (again) and made me smile and to hopefully inspire and delight as well
>>
He looks like a gigaswole Mussolini.
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>>96430351
enter
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What's everyone working on today?
Also Iron warrior anon how was your game yesterday?
>>
>>96430354
A RT era Predator for my NL army. Was a pain in thr ass to remove the old paint, but ok.
>>
>>96430351
Is that why the Sons of Horus are green?
>Horus looks like Mussolini
>Mussolini was a Bersaglieri
>Bersaglieri uniform was green
>>
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>>96430354
seeing if i can get one of my full oyumaru molds to jive with a really simple to use crayola clay for the making of grenades, it can do pouches very handily on a one-sided mold just slopped in
needs more drying time it looks like
soon to glue one of my super-elite csm-basis rampagers together at last now that thirty others in more line trooper format are built
grenades and pouches are for a proontmarine i'm looking to start painting pretty immediately to serve as an example for his ilk as the pattern of armour is novel and i'm keen on feeling it out
>>
>>96430353
Men with tattoos over their body are exclusively the largest faggots in the entirety of existence.
>>
>>96430396
But great cuddlers in bed ;)
>>
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>>96430354
Continue painting the saturnine praetor, pic is WIP from earlier
>>
>>96430351
>clean-shaven
That's a man
>>96430353
>entire body fingerpainted like a teenage prostitute
Complete and utter faglord. I can see why he had to turn to rotting dead corpse gods to pretend to love him, worthless.
>>
>>96430183
Yes, against Orks in the 4th Black Book
>>
>>96430371
Very nice, anon. These old Preds look perfect next to HH models.
>intact side hand rails
wow, now that's a rare sight. I wish somebody sold a replacement made of brass or other more sturdy material
>>
>>96429523

Pretty sure they shoved those into provences. Plus, I think Grenadiers kept their Melta Bombs. I know the Old Night provenence ups all the Grenadiers to 3+ armour.
>>
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>>96430446
30k orks can be played with Militia rules
>>
>>96430511
Could be cool if the HH rules writers made a militia style rules PDF but for xenos. No official models, but allowing people to go wild with conversions if they want like with daemons of the ruinstorm.
>>
>>96430556

Pretty sure "Gene-Crafted" is supposed to be Eldar.
>>
>>96430568
Sure, but what if you wanted to play more funky xenos?
>>
>>96429923
It was one of the options in 1.0 so no.
>>
>>96430568
Gene-Crafted can be whatever you want, man.
>>
>>96430618
>Gene-Crafted can be whatever you want, man.
The 40k brain can't comprehend such words.
>>
>>96429806
The changes to destructors are strange. The reduction in BS and nerf to volkite culverins makes their default loadout a total joke, so you have to pay for a different gun, however the also nerfed the ever loving shit out of irradiation engines, so there's no reason to want those in your army either, which leaves you with darkfire cannons which are actually good, conversion beamers are also good, but you don't exactly need additional anti-MEQ in mechanicum. Shock chargers being bad also deletes their melee capability.

What's particularly upsetting is that they both made graviton imploders a decent anti-tank weapon, then removed it as an option from every unit that could previously take one and now it's limited to the macrocarid in the legacies PDF.
>>
>>96430618

Yes. Including Eldar. Although finding the correct mix of prevenences for Orks is a little trickier. Since you can't have +1 T without going -1 speed, since Kinsfolk Helots are straight up, not even subtle, meant for Squats.
>>
>>96430687
Headcanon it so that the ork armour is heavier because the Imperium and it's lighter-weight metals aren't around for them to loot yet. So shit's heavier.
>>
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>Leman + 4 Grey Slayers (default) = 1030pt
Is he worth his stats and turn 1 infantry ghosting terrain? And are the 4 Grey Slayers too expensive for 3 extra prime slots? The difference between default 4 tac and 4 default grey slayers is 180pts.
Or should I choose a different legion?
>>
>>96430687
Orks are often portrayed as slower, shouldn't be an issue.
>>
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dervish no.31
echelon command shock assault veteran
these last fifteen will all have swappable power plants/jump rigs as they're for 2.0 lmao
very pleased to make what i can of the bits allocated to each at this point without too much further nitpicking as to what goes where. that some of the poses might be a little zany for the beeg elites is a-okay and maybe even on-point in my eyes
>>
>>96430783
How does he turn his head during a fight?
>>
>>96430799
i'm guessing he finds opportunities when his arms are a little more lowered and the pauldrons not constraining everything
>>
>>96429089
>TQ
I cant even play the game.
If GW gives them an army again, then we'll see.
>>
>>96429100
6x darkfire destructors, I don't accompany or buff them, they just stand somewhere being a problem.
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>>96430399
Lemme just...
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>>96430399
>>96431259
You guys forgot the Truck Nuts.
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>>96429100
Damn, modern plastics kind of stand out against FW sculpts, huh... at least the maybe metal, maybe "FINE"cast servo-harness fits the bill.
>>
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>think that the Saturnine box is too damn expensive
>see this in the Kill Team thread
Nevermind, shutting up forever now.
>>
>>96430585
There's something for most of them
Not like GW xenos are particularly original
>>
>>96431310
it comes with the new Nightbringer, right? Right?
>>
>>96429987
It's not a clanker; a marine is just sitting inside. Looks great though
>>
>>96430585
I want mushroom Xenos from the myriad Xenos art
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>>96430340
>>96430351
>>96430353
>What if SoH were designed by Tom of Finland?
>>
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>>96431416
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>>96431449
>traitors only
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>>96431449
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>>96430687
>melee race
>i2
Is (was ;_;) a meme for a reason
>>
>>96430183
They curbstomped the NL once lmao
>>
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>>96431481
>>
what size base should Kharn come on? Doing a custom job and the FW version suggests 25mm, Haar which the conversion is based on comes on 32mm and praetors get 40mm. Is there any rhyme or reason or can infantry characters more or less pick and choose?
>>
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>>96429817
Fixed. This is the "Build a dude" for most of the existing human models in the GW range. From Jackal Alphus to Scion Prime.
>>
>>96431377
Nope, two sprues of the Deathwatch team instead of just one. That's most of the cost, you're getting two boxes of Deathwatch, one box of the new Necrons, and the new terrain and box addons.
>>
>>96431259
>>96431287
kek
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>>96431600
And 10 necron warriors too as NPC
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>volkites and shields arrive for my Medusan Immortals
>arms are too small, look like t-rex arms on the bionic bodies I have
Fuck it. I’m so resigned to permanent suffering and disappointment that I’m just going to swap to Iron Warriors.
>>
>>96431525
Khârn is based, he doesn't need one.
>>
>>96429987
Is the big turret actually any good?
I've grown on my two heavy bolter tarantulas.
>>
>>96430687
>finding the correct mix of prevenences for Orks is a little trickier. Since you can't have +1 T without going -1 speed
In 7th at least basic orks were T4 and -1M compared to most other things. i2 too.
I think the best is Kinfolk+Feral warriors cuz you get the T4 and WS4 on the charge. Plus give everyone a chainaxe and that's pretty much i2 S4 WS 4
Add a discipline master to be the nob and it's pretty close
Sadly no way to get around the lower amount of attacks but they are gonna hit more with the pistols and have a 5++ sv so that's something
>>
>>96431627
I'd already take it just for the 3" bubble of 5+ invulnerable vs shooting it provides, but it has some pretty decent shooting too. Something like 10 autocannon shots.
>>
over/under on the Mk2 assaults and breacher kits being previewed tomorrow?
>>
>>96431627
Two sicaran turrets stapled together, skyfire, and can intercept. Its good, lots of shots, D2. The invul bubble. Its not spam level but if you like the model go for it.
>>
>>96431627
Why too expensive for what's essentially 3 autocanons imo.
The 5++ bubble can be useful for other units tho
>>
>>96431597
based, using this
>>
>>96431640
>>96431650
>>96431663
Alright, thanks for the feedback, I'll actually build and paint mine instead of tossing the sprue into the closet to never be used like that fucking Spartan I still can't fit into any of my armies.
>>
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>>96430354
I've finished my saturnine dreadnought
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>>96430354
Taking my girlfriend to the Aquarium while about 20 Cataphractii terminators have their primer cure.
>>
>>96431790
Pure sex, anon.
>>
>>96430354
Hating my life and chain smoking. Priming an IW infantry wave.
>>
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>>96431804
It's so big!
>>
>>96431846
That's what she said
>>
>>96429987
Not a clanker you retard, if you are going to use a slur use it right
>>
>>96431846
Damn, and I thought the Leviathan was a big bastard.
>>
>>96430351
True, who looks like Hitler tho? One of the lost primarchs?
>>
>>96430511
How? What provinces?
>>
>>96431647
no
>>
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>price hikes AGAIN
I want to get off James Workshop's Wild Ride!
>>
>>96431913
Where?
>>
>>96431864
Give Ferrus a little square stache
>>
>>96431913
You think GW price increases are unfair, try buying a house anywhere that isn't a ghost town.
>>
>>96431967
and living in a ghost town means you waste more money and time commuting to work, because we can't work from home or office space real state invesments would suffer, and that's not allowed
>>
>>96430354
Working on wrapping up the last of my mechanicum backlog this extended weekend (at least the ones in my mechanicum proper - the atrapos remains a reward for getting everything else painted). Just got 12 ursarax and a thanatar calix left.
>>
>>96430313
>>96430292

You can use the Prime Command slot or the Prime Troops slot in your primary det to logi-benefit in some Scyllax, although in my opinion doing so is a bit of a waste.

>>96430641

I am very much hoping that the rumoured FAQ does more than giving the Arcuitor back their Paragon Blades, since a few more wargear options would do a lot for this faction. Their section of the Legacies PDF was so half-assed compared to the Marines or Militia that it feels unfinished.
>>
>>96432239
What rumoured FAQ?
>>
>>96431906
I believe
>>
>>96431913
this is punishment for not buying enough saturnine
>>
>>96431913
>fewer poorfags in the hobby
Based Jimmy Shop
>>
have you ever used Abominable Intelligences to play with HH minis?
>>
>>96432249

Someone sent geedubs an email about the arcuitor not being able to take the Paragon Blade or Archaotech Pistol that the model comes with, because the Arc can only take from the Mech Melee Weapons and Magos Wargear lists, and those two are in the "Magos Weapons" list. GW apparently replied saying it'd go in an upcoming FAQ.
>>
>>96432385
Abominable Intelligence, not even once.
>>
>>96431913

Does the HH range normally get price hikes or does most of it fall on 40K?
>>
>>96432611
Everything GW sells is subjected to price hikes.
>>
>>96432611
It's pretty much everything, usually goes up like $2.50 IIRC?
>>
>>96430354
I am sad about the Arquitor's basic Morbus Bombard
I liked it in 2.0 so much that even with Phosphex shells I would still only use the regular ammo, as S10 would instakill all infantry and even consistently rattle vehicles. And its Bombard type made it count as stationary at a crawl.
Now that's gone, and its gun is D1. It also got weaker (S9), and no matter how strong guns are, they still only ever get 1/6 chance to cause a Vehicle Status
Big suck, man...
>>
>>96430641
Grav imploders aren't decent antitank. But their removal is a mistake. Man this is so tiresome.
Please bombard me with the good stuff about 3.0, I need it.
Disordered charges do bring new life to all those non-LR Carrier transports
>>
this is the official GW paintjob for this, anyone seen one that's more embarrassing?
>>
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Night Lords vs Dark Angels batrep!!!!

Turn One!
>i'm getting raped.
Turn Two!
>i'm getting raped.
>Turn Three!
>i'm getting raped.
>Turn Four!
>i'm getting raped.
>>
>>96432766
>Good stuff about 3.0
Err... volley fire is cinematic and the new models are cool. Challenges are...different.
>>
>>96432807

I'm liking the challenges, honestly. There's more variety to them than I expected, although there might not be many in any given game, and it definitely makes the classic "banging deathstars into each other" activity more enjoyable.

>>96432766

Volley fire is fun and makes hybrid melee/shooting units get some serious work done, challenges are neat, internal balance seems massively improved from 2nd. Although I still want to shake GW until all the pointlessly cut wargear options fall out and I very much hope they add a few of them back, there's not a unit in the Mech codex I couldn't see myself taking for some use or another other than Vorax.
>>
>>96432766
>Please bombard me with the good stuff about 3.0, I need it.
It has made me appreciate 1.0 even more.
>>
>>96431913
and you know the "4 percent average" bullshit means 0-2% on the kits nobody buys and 10% price increase on the things people actually need for their army to function
>>
>>96432947

It's going to be 10% on HH, TOW and LI and 0% on 40k since the suits are mad SDS is doing well.
>>
>>96432766
there's nothing good about HH3. Not letting people free charge out of transports improved the game. It takes away skill and makes transports basically mandatory for every melee unit.
>>
>>96432963
What is SDS?
>>
Ave Dominus Nox!
>>
>>96432998

Specialist Design Studio, the part of GW that handles all the fun games, like Necromunda, Old World, HH, LI, AT, etc...
>>
>>96433000
YAYYYYY MORE BOTTOM MARINES x3
>>
>>96433000
It looks good anon.
Nice use of the reaver head. Inb4 anyone says Primaris shit.
>>
>>96432903
What's wrong with Vorax? They're more or less the same as they've ever been
>>
>>96433011
Why would Citadel be mad that specialist games are doing well???
>>
>>96433011
Why would Citadel be mad that specialist games are doing well???
>>
>>96433000
Skellington face looks like shit, but the other guys look great anon!
>>
>>96433035

Because the C-level at GW are not rational actors.
>>
>>96432385
I remember someone had an Alpha Legion dread fight a Grave Warden terminator. The dread looked daemonic
>>
>>96433000
good stuff never enough night lords
i stand with the stupid reiver helmet, wonder how much better you could sell it shaving down the mohawk/covering the sides with wings
>>
>>96432977
I like Rhinos now being useful to Despoilers and Veteran Breachers both, what are you on about?
>>
>>96432807
>>96432903
Yeee I like volley fire and the whole BS rework too. Duels are a sidegrade, because they got a massive focus...then locked almost every sergeant out of the Fight Club.
As for charges themselves...I think I would like 2d6 better than Best out of two 1d6. It makes you not want to volley at all
>>
>>96433032

Stuck with WS3 BS3, can't have a Magos attached to buff them because they're too fast and can't volley their rotor cannons because they're Heavy, even with IA + Firestorm. They'll murder GEQ and basic MEQ, but Mech have so many more flexible units that can also delete light and medium infantry.
>>
>>96433126
You can still buff other units with magi right? Or are they restricted to just buffing the unit they join? Because nothing stops you from just moving a magos close enough to buff them, not every HQ needs to sit on your board edge behind the Karacnos.
>Low WS that only serves to tie up/kill MEQ
Like I said, same as they've ever been.
>>
Price hike kinda killed any motivation I had for 30k ngl. Glad I didn’t buy into anything.
>>
>>96433032
NTA but
>[Vorax] are more or less the same as they've ever been
In an edition where everyone else changed. Especially Ursarax, its direct competitor. Same toughness and armour, but faster, with access to 2D fists and a specialist Formation (I will call out Formations by what they are).
I wish Arcuitors could still deploy with them like they did in 2.0. A mechanical Mantis-wolf is the perfect hound for a Mech Assassin.
Well, "was"...
>>
>>96433000
Looking very nice. I think the reiver helmet was a fitting addition. I considered doing Night Lords, but Im trash at freehand. Your lightning looks good, though.

Also, fuck yeah for bayonets. Who cares if theyre worth the points or not when they add +1 Style.
>>
>>96433120

Volleying doesn't stop you getting your setup move, so you may as well. It is a bit awkward in places, I'd prefer no setup move + the usual 2d6 charges myself, but it's not that bad.

I think they stopped sarges dueling to reduce the number of times the more-complex challenge system triggered in any given game, but it does mean you're not going to get very many of them, I would like to see more elite unit sarges as champs.

>>96433154

The basic buff has a 12" range, so it's doable if you're advancing. Really you want Programming Interrupt from an Archmagos, which has 18" range, but Vorax can't use the free reaction unless there's a cortex controller model in the squad.

>>96433165

Yet another thing that jetpack magi would fix, although in this case I think Vorax should get Infiltrate to move alongside the Arcuitor specifically.
>>
>>96433184
I wouldn't mind Arcuitors granting Infiltrate to a single Vorax unit. I mean, Scout is gone and Infiltration happens during normal deployment. I guess that's where Vorax Scout ended up. Also, reposting pasta
>The loss of jump pack characters and it's consequences have been a disaster to Mechanicum armies
>>96433184
Yeah you can volley, but for many popular squads (i.e.: almost EVERY Elite Termie), charge distance is so finite and precious you don't actually want to kill anyone in the target unit for fear of increasing the charge distance, so you might as well not volley :(
I would prefer Setup distance AND 2d6" charge: if shooting git improved (everyone gets to volley, and SM snapshots hit on 5+), then I want melee to be improved as well
>>
>>96433000
Checked. Ave Dominussy
>>
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>>96433251
>Ave Dominussy
>>
>>96433184
>sarges as champs
Thinking about it, would an optae help out with that? Are they a valid target for duels?
>>
>>96433241

That's fair, maybe I'm too used to units like Domitars or Myrmidons where most of the firepower is in the guns anyway, so you really want the extra shooting phase.

Mech in 3.0 irritates me because the internal balance is genuinely rather good, it's just one quick juice injection, a couple of cybertheurgy/faction keyword erratas and a thirty-minute addition to the wargear list in Legacies away from being a marvellous army, although while I was doing that I'd probably remove the interaction where a Reductor magos can gib any squad in a transport by wrapping it in a dozen or so models at max unit coherency and then firing off Unseal The Portal. Locking a Primarch in his box all game and removing him as a casualty is cute but very much not the intended use.
>>
>>96433160
We haven't even seen how much more expensive each kit is going to get.
>>
>>96433160
Nigga it was announced like 2 hours ago. You were never going to buy into anything.
>>
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My bet is they just don't know how to make a good jump magos model. Sure they can just give them some esoteric goober device and make the dude float and say it counts as a jump pack, but it doesn't really read as one when you're looking at the box art in your LGS
>>
>>96433321
I bought into other gw settings. I was contemplating this or necrocum but I think I’m actually gonna have to try underworlds instead.
>>
>I can spend $40 getting another melee upgrade set for the 5 chainswords and 3 bolt pistols I need
>or I can just slap spare mk7 arms and 40k weapons on these guys
I'LL DO IT AND NO ONE WILL EVER KNOW
>>
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>>96433486
Get the HH kit and you'll have more bits for future units
>>
>>96432963
>LI
Annoying, I want to get stuff from wtg but they have less than half the range and was considering just getting the legit ones.
>>
>>96432611
Your one grace in 30k for official models is that you typically get twice as much infantry per box to offset the reliance on Forge World characters. For price hikes? The one last year was across everything.
>>
>>96433486
I'm still using leftover GK bits for power weapons. Haven't bought new GK since 5th edition ended.
>>
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>>96429089
Rate my list

>Mounted Force Commander with Paragon Blade and Archaeotech Pistol (High Command) - 115 pts
>8x Mounted Command Troop with 5 additional Lancers, 10 Militia Lances and Militia Standard (Command) - 210 pts
>8x Armoured Sentinel Patrol with an additional Armoured Sentinel, 2 Missile Launchers, 2 Sentinel Chainblades and 2 Smoke Launchers (War Engine) - 150 pts

Comes out to 2 995 points and with Feral Warriors and Warrior Elite it makes for a memey list I plan to model as a bunch of Winged Hussars and Sentinels that look like these guys from Iron Harvest
>>
>>96433620
I got a pile of GK bits in a lot once that lasted me like four years but it was only like 2 boxes worth.
>>
>>96433631
You don't have unlimited command slots anon...
>>
>>96432766
>Ursarax and Scyllax are playable
>Domitars aren't a joke
>Vorax aren't literally more useful dead than alive
>Automata aren't specifically fucked over krak grenades
>way more builds and synergies for characters outside of cybernetica
>unit and weapon balance across the board much better
Anyone who unironically wants to go back to 2.0 mech is a faggot. Anyone who wants to go back to 1.0 mech is a WAACfaggot
>>
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>>96430354
Militia Malcador and some others.
>>
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>>96433659
Next step: gloss varnish and then a pin wash with thinned black enamel.
>>
>>96433672
Damn those Sentinels are nice
>>
>>96433654
Only beaten housewives with stockholm syndrome still play 2.0, that goes for any faction.
>>
>>96433184
>I think they stopped sarges dueling to reduce the number of times the more-complex challenge system triggered in any given game
True; it could be tiresome to have a cinematic event every time a squad reaches another. I guess we could have two systems. Gambits for characters, and regular 2.0 duels for sarges.
If regular sarges got access to gambits, they'd all be trying to use Seize. At W1, it would be done just like that.
>I would like to see more elite unit sarges as champs.
Same. They write a system, then lock a lot of people out of it. Some Elite Sarges are Optae-level at the very least. I heard some Master Sergeants can even give baseline Centurion-class characters a run for their money.
>>
Just uncovered an entire tupperware full of resin body parts, mutilated bodies, severed heads and skulls. Bought them for a big horror diorama I was going to make with a friend, but he passed away before we got started. Should I make a gruesome sacrificial pit with them or go full retard and make some Night Lords?
>>
>>96433285
What are some of the erratas you're thinking about?
>a Reductor magos can gib any squad in a transport by wrapping it in a dozen or so models at max unit coherency and then firing off Unseal The Portal.
Lmao
>>
>>96433654
Dreads and automata being immune to grenades and melta bombs does throw a spanner on my plans. I guess it makes autocannons necessary
>>
>>96433654

1e relic lists and wargear choices were nice, I'd like my thallax subtypes and freeform artillery tanks back. Other than that, 3e is a pretty massive improvement.

>>96433736

Myrmidon Lords can probably blap your average centurion quite well, purely due to the fact that they have very large guns that they can use in mele and lots of wounds. Command squads all have champ sarges, presumably to soak the challenge for their boss, but most of the legion-specifics don't, and they really should since they're very hard to get Prime.

>>96433788

In rough order of how much they annoy me:
- Mech of any arcana keyword can get in a transport of any arcana keyword, to make the Good Transport apex choice actually good at transports and unfuck the Macrocarid.
- Magi can take jump packs for 10" move and antigrav, mutually exclusive with Abeyants and the same 30pt cost.
- Vorax get Infil (12) so they can roll with the Arcuitor.
- The thrall-explode cybertheurgy doesn't need the unit to already have been buffed, so you can actually cast it without a ridiculously complicated series of hoop jumps.
- Unseal The Portal no longer forces emergency disembark if there's no room to place the models.
- Arcuitor can take from the Magos Weapons list so she can actually use the paragon blade and pistol the model comes with.

Bonus for flavour/versatility rather than to fix a distinct problem:
- Myrmidon Lords can take from the Mechanicum Wargear and Mechanicum Melee Weapons lists.
- One in every four Echidnax can take from the Ranged Weapons list.
>>
>>96433562
that's not even a real savings. $80 for 20 naked things lacking all their weapons, have to pay $40 to add the missing weapons.
And with games being 3000 points normally, you can treat the points per dollar of any 30k kit as 33% worse than expected. Those 20 tactical marines for 80 bucks aren't even 7% of an army, round up to 7% with vexillas and stuff and a 30k army with zero resin would cost $1142 via "affordable" tactical marine boxes. That's significantly worse than most 40k armies.
>>
>>96433965
Just play veteran armies and double their value
>>
>>96431514

I play Dwarves over in ToW, sometimes it doesn't matter who strikes first, so long as you strike last.
>>
>>96433867
>Magos Jump Packs
Agreed that abeyant magos can't get them, but I also think some regular Magos things would also prevent them from taking the jump pack. The biggest guns and servo arms also prevented the use of jump packs.
>Vorax Infiltration
Hey too bad infiltrating units cannot charge on their first turn huh. Rip.
>1/4 Echidnax can take special guns
Okay. Special and/or Heavy guns, but the Echidnax will have to give up its blade for it.
But let Scyllax have their bolters back base instead of being a +2pts dlc. And they also get to buy a Special gun each 1/4
>>
>>96433965
comparing to 10 primaris troopers, looking at more like $750, so you get to pay 53% more to play 30k instead of 40k.
And that's only on the most basic troopers.

So 30k is losing on cost Even BEFORE resin murders any cost comparisons to 40k because in addition to being overpriced, forgeworld gets no 15% store discounts all 40k armies get.

40kGuilliman is 16% of their army for $60 (so $372 for an army)
30kGirlyman is 16% of a 30k army for $128 (so $826 for an army - +120% more expensive)
And it's even worse for me because I can get 40k kits mailed from places without sales tax, but 30k never without tax. So I'm really looking at 138.0 vs 59.5

There's no golden lining to 30k pricing, it's significantly worse than 40k money-wise. And price hikes are just gonna make it worse, because a 40k price hike at least I can take 15% off the top from discount. Forgeworld price hikes fuck everyone without lube.
>>
>>96434146
nta, but the real issue is 3000 pts and full units being the HH standard.

The HH should be played with ligma models, or it should use better rules for 1-1.5k armies as in the 2-early 3e eras
>>
>>96433062
The horror
>>
>>96434214
welcome back michael bay transformers
>>
>>96433965
>>96434146
>>96434195
And there you have the true reason to have your big point kratos/spartan/cerberus even if it sucks.
>>
>>96434300
still worse costed than 40k. Spamming 365 point kratos is still $953 with plastic discount, which is even worse than forgeworld primarchs and worse than 40k by a wide margin.
>>
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>>96431913
>chang
>mars 5 ultra
>adventurer 5m (terrain and misc)

it's so fvcking over in the best way possible

https://www.youtube.com/watch?v=ghxzLw2wRis
>>
>>96434141

Yeah, you can adjust the exact wargear options however you like, just as long as you have jump pack + melee + ranged + the usual magos wargear like cortex controllers, cyber-familiars etc available for Magi.

Infiltrator there is just to get them and the Arcuitor up the board so they can be useful on future rounds, rather than to T1 charge. The Arcuitor has Infil 12 right now but essentially no retinue they can use it with, even counting allies, because there functionally no infiltrating units that are even passable at melee.

Echidnax drops the claw for a gun, yeah, I just want an equivalent to the old multimelta servitors I have sitting around.
>>
>>96434355
I don't think Arcuitors ever had infiltrate, but I do remember Vorax had Scout, and that is essentially NuInfiltrate now.
As in, I'm saying even without Arcuitors, Vorax should get Infiltrate 12
>>
>>96433687
He Who Shall Not Be Named made these. Check 'Adamus Militia' on Cults.
>>
>>96434393

Yeah, this is true. It just works especially well in 3.0 because Arcs do have Infil now and they pair very well together as duelist + infantry blender squad, since the Arc can supply the much needed buff to WS4.
>>
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For a list with lots of assault squads and veteran assault squads and jump pack characters what would be better, a jump delegatus with a veteran apex detachment, or a master of descent with 2 prime vet assault squads? Both? How about a paragon of battle jump champion?
>>
>>96434195
it'll need a complete rules rewrite to be anything other than a 3k point game.

The missions (fight on these 3 circles) aren't even the slightest bit fun or even vaguely interesting at 1000 points.
At that point it''s just sent 250 driving straight into left, 250 straight into right, and a 500 deathball onto the bigpay middle circle. Or opponent can send 500 to each of the two side objectives and then you stand there staring at each other racking up imaginary goodboy-points without even fighting as you can't contest the sides and he can't contest the mid. Not even a wargame at that point. 1k doesnt have enough room to have sniping, artillery, tank/antitank or their whole challenges bullshit system.

Crossing my fingers that zone mortalis isn't trash, but 40k combat patrol sucked, AOS spearhead mode sucked, 40k boarding patrol sucked, so there's zero reason to think GW will create a good low-points ruleset. They have a direct monetary incentive to make the skirmish game suck enough that people abandon it for a $1600 army for a non-skirmish game. The skirmish game exists for no purpose except to lie to house-wives coming in to buy GW for their son who asked about it - so employee can say "oh, there's various points levels, some people just play with just a $150 combat patrol box" - it's not meant to Actually be played by humans.
>>
i think GW really fucked the pooch this time. it isn't an auto win to fight against knights??? what is this fucking dogshit. if i have to play against somebody's knight army i should at least have a guaranteed win for my trouble
>>
>>96434644
Git gud scrub
>>
>>96434593
Sounds like you should play Titanicus.
>>
Playing with potential Traitor Legion lists and wondering what people are taking as their AL Rewards of Treason, because I'm apparently extremely basic and torn between AL, WE and Sons of Horus for my Traitor list. Huscarls seem great, since they're a 0-1 choice anyway, but I was never a huge fan of termie beatsticks. Sunkillers, maybe?
>>
>>96434692
i do everything right. i put da 20 man tactical squad on da objective. i get da line points. he has no line. i am gonna win, it's cool.

however, the shit gets fucked when HIS turn rolls around, and he has a vanguard(2) unit with 36" range guns that put down 4 AP3 templates, scores a bajillion hits, and then I scoop the unit and he scores 8 points (2 vanguard, 4 first strike, 2 for first strike vow). he should be scoring ANY fucking points, he's playing KNIGHTS.
>>
>>96434346
Posting an anime girl like this means that you are ASKING to get bent over the table and raped, anon.
>>
>>96434742
S c r u b
>>
>>96431622
If you can print, there's tons of STLs out there.
>>
>>96434214
I thought the Flesh Change only effected the 1ksons?
>>
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>>96434759
oh, don't do that
>>
>>96434706
"hey don't play that dead game with 0.01% of GW customers, play this deader game with 0.0001% of GW customers that requires $800 of shitty microscopic terrain you can't use in the other games that no game stores have for their tables"

... good joke. titanicus literally never gonna get played.
>>
>>96434847
Post your ass alongside your models
>>
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>>96434851
>>
>>96434979
Unironically cool sweater
>>
>>96434979
>omnissiah's strongest skitarius
>>
>>96433486
Do eet. Hell, some of those midhammer tac squads have MKVI chest/helms/stud shoulder, MKIV/V lookin chests and like 2 sets of legs that are pretty similar >>96433750
Why not both? Use some for cool bases and/or diorama style stuff. Sorry bout your friend but I think those would be a worthy use of em
>>96433654
We can tell. The glowup for Mech has made it so at least 1/4 or more of the threads since 3.0 have been you guys listbuilding and mathhammering. Nice to see some people having a good time even if I have no clue or care
>>
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>>96434346
>mars 5 ultra
Is that the /3dpg/ mechanicum approved model? I'm reaching that point where I don't want to buy kits because it's just more left over bits.
>>
>>96434979
>NO MODELS

GOD DAMN IT ANON YOU HAD ONE JOB
>>
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>>96434979
picrel
>>96435052
i dunno i went with it because it seemed to be the model that was the most halfway retard-proof while still being reasonably capable and inexpensive and entry-grade as i'd be learning with it
not sure what all of its features at some do or how some of the stuff really works but it does indeed work most of the time at least when i've supported everything adequately on its pertinent initialmost layers
>>
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features at sum*
the m5u is ultimately a fairly small printer but for the ends of miniatures, that's more than fine
one could probably squeeze six or more marines and their bases if you were doing those too out of resin on a single plate
i've done three saturnines at once
there are pressure aberrations in some layers i encounter when things are so laden or so i think but typically it's very minor, easily sandable or whatnot, and i like really utilizing the volume and full fep sheet and getting tonnes of bits at once
>>
>>96435117
These look much better than the official minis.
>>
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>>96435084
>went to FLGS to renew reward membership
>mfw best option was $200 for 3 rapier kits or the Saturnine box
>mfw leaving with nothing
It sounds like 3d printing is just about ready for mainstream usage.
>>
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>>96435157
i am proudly, profoundly and madly in love with sedivalle's vision of marines

>'An Astartes with a boltgun was a man with a carbine, nightmarishly exaggerated.'
>>
>>96435225
peak....
>>
>>96435225
Reminds me a little bit of Syama Pedersen's take on them in Astartes. But better desu
>>
>>96435329
if the gw sculpts weren't in BATTLE POSTURE POWER SQUAT or hunched over a little in their suggested forward motion they'd be a little more in line with such stuff i think
there's room for all of it tho
>>
>>96433653
Not that anon, but... couldn't you spam the Oversight Delegation over and over again just for the command slot?
>>
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>>96435355
Ehhhh I think the proportions of gw stuff is just kind of shitty. It's especially shitty when you look at how well the sculpt designs translate to cartoonish looking mobile games
>>
>>96429190
It's not GW. Here's a painted example that was posted in May: https://xcancel.com/Famine_ALEX/status/1920052189503865229
>>
>>96429089
Where were loyalist DG and Fists fighting together against Nurgle?
>It's Flight of the Eisenstein
Now I'm even more confused
>>
>>96435388
>It's especially shitty when you look at how well the sculpt designs translate to cartoonish looking mobile games
Man, it's almost as if it's mostly based on comics originally or something.
>>
>>96435117
>>96435225
>>96435329
>>96435388
Shrinking heads down doesn't make the proportions better. Marine helmets are already oddly small for their bodies.
>>
>>96435430
This is especially true if you look at older 40k media, even DoW1 is clearly far more deliberately cartoony than everything that came after
>>
>>96435388
the proportions of newer marines are fine, the disphoric troonscaling minis in >>96435225 are eye cancer and an insult to nature itself
>>96435423
>Where were loyalist DG and Fists fighting together against Nurgle?
it's a nightmare mentioned by one of the characters while they travel the warp. For some reason they gave that to Neil Roberts for the cover, go figure
>>
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>>96435445
Have you considered killing yourself?
>>
>>96435430
If I already didn't have SA, I'd love to make some out of Catachans with helmets and blue skin. Perfect hazardous environment troopers. And we know all sorts of genetically experimented troopers exist, like Gland Warriors and Afriel Strain.
>>
>>96435458
Not beating the body dysmorphia allegations, troonscaler.
>>
>>96435458
lol, imagine looking at that and thinking that it looks ok and not horribly deformed. Borderline mental illness.
These minis suck, they fail at proportions, details, aesthetic fidelity, everything.
>>
>>96433486
I have been punished for my hubris as numk3 bracers don't really fit on old assault marine arms.
>>
>>96435516
Kill yourself???
>>
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>96435660
Woo!
>>
>>96435631
lmao at that rob liefeld shit
>>
>>96435631
Yeah no the other anon has a point, this has to be mental illness.
>>
>>96435672
Tbf marines probably would look like this considering that they're genetically mutilated freaks with ribcages that become a single piece of fused bone. Gotta also have all the space for a third lung, second heart, a second stomach, etc
>>
>>96435687
Serously. You need to have a very distorded image of the human body to look at that and not cringe or find it wrong.
It's like that meme about humans having evolved to recognize as off the faces of fresh dead people.
>>
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>>96435631
>>
>>96435718
It's funny how people forgot that the original reasin for marines squatting, is that they were designed to also sit on the original bikes and jetbikes that were sold apart
>>
>>96433867
>- Unseal The Portal no longer forces emergency disembark if there's no room to place the models.

have you just not grasped how it's meant to be used

what do YOU think swarms of skeletons are for, anon? buffing with half a dozen necromancers?
>>
sedivalle's marines are glorious in aspect and tone but they absolutely warrant some down-proportioning on the vertical front at least if you want to use them alongside others
75% scale, 90% helmets, core out much of the body the middle insert sits into and lop off the lowermost groove of the plastron and bore out the flat top of the legs a bit and trim the edges of the belly hemisphere thingie, scales the abdomen right back and starts looking really, really killer
>>
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>>96433000
Fuck primaris, but otherwise nice job anon.
>>
>>96435765
Show us.
>>
>>96435765
sedivalle's marines are cartoony shit that get their aesthetics wrong. They look like Trench Crussade rejects
>>
>>96435788
>>96429675
this guy in the middle was so treated
as i have some fw shortmarines in the mix, some are allowed to be similarly taller
i really do find the model on the whole to-die-for ,w,
>>
>>96435804
i would rather scan and downscale chinese toys of classic MkIII armour that your abominations
>>
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>>96435803
>generic marines vs bulky and grimdark abominations

Silence faggot
>>
Fummelfinger marines are better looking than sadivalle if you like troon scaling
>>
>>96435861
There's nothing grim about those models anon. They look like a joke, a bad, poorly executed joke.
>>
>>96435861
Do you know when you experience revulsion when you see your naked body in the mirror?
It's the same for us and these hideously distorted renders
>>
>>96435631

Those hips can't articulate with human hips.
>>
>>96435928
Yes they can.
>>
>>96435867
they're certainly not as bad as those things the other anon was posting, but I still think fummelfinger's troonscale marines are pretty ugly
>>
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Found this new 3rd party Thunder Warrior sculpt, pretty dope.
>>
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>>96435672
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>playing NL vs IF+Custodes
>get a big custodes squad pinned with a havoc launcher
>command squad and raptors are WS6 against them and they go last
>think 25 marines is probably enough to kill 6 guys and a tribune
>he challenges me with the tribune
>I just throw the chosen champion with a hammer out to kill the tribune since he took a bunch of lascannon shots and is statused
>tribune passes 6 invulns (I grandstanded to get some bonus attacks) and murders my command squad champion
>the rest of the marines mop up the custodes but the tribune is still alive and passes his Ld
>go to his turn and another 5 custodes are in the combat now but I'm still WS6 bc the tribune is still pinned
>the tribune declares another challenge and I throw some random dude under the bus again
>because of how the retarded challenges work now, I can't allocate any wounds to the tribune despite him being by himself so my entire command squad and praetor do nothing
>the 5 custodes still butcher 10 raptors despite hitting on only 5s
>lose combat still despite literally almost everything going my way
I am seething so hard about the stupid bananas, it's almost comical
>>
>>96435747

I had assumed "compressing a Primarchstar into a 0.5" radius and killing it instantly with one Int check" was not the intended use. Leaving a tiny gap behind the Spartan and forcing them to deploy well behind their giant tank so they lose 8" or more of movement, maybe.
>>
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>>96435997
>get a big custodes squad pinned with a havoc launcher
Havoc launchers have Stun, not Pinned.
>>
>>96435997
>Astral Claws shoulder
GIMME
>>
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>>96436040
>>
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>>96436062
>>
>>96436045
I meant stun but either would have given me all the benefits
>>
>>96436072
ok, just making sure
>>
>>96435997

Sometimes, that's just how it goes.
>>
>praetorian commamd squad can have jump packs, disintegrators, and a pistol
This seems way more fun than having another assault squad. Stick a moritat in there for lols
>>
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>>96435516
>>96435672
>>96435716
>>96435803
Funny that you call the proportions shit yet some of the best marine art ever has the same proportions.
>>
>>96436152
the fact that lone characters can just sit safely in a challenge is ridiculous
>>
>>96436173
I'm gonna put a moritat in a veteran heavy support squad with disintegrator blasters.
>>
>>96436173

I've been quite impressed with the plasma moritats. If you make them Paragons for +1BS they will chunk dreads with plasma crits.
>>
>>96436221

At least it's not like ToW where every unit leader can throw out or accept challenges.
>>
>>96436254

For a moment I had a vision of terror of a TSon Moritat using twin Aetherfires and then I remembered this isn't the edition where a Mori can just... use any pistol he likes.
>>
>>96436302
It's a crime, there's finally official disintegrator pistols but moritats can't have them.
>>
>>96435997
are those astral claws marines? bretty cool
>>
god damn, you niggas okay?
>>
>>96436489
I have to poop.
>>
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>>96429089
>Every brutal weapon primarch is now worse than they were last edition because they now autowound on hit rolls of 5
Make it make sense. This had to have been one of the biggest complaints they heard in 2.0 and now they just made it even worse.
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>>96436302

I was personally looking forward to using them with the Word Bearers Procurators, which aren't stupidly overcosted any longer, just a bit overcosted, but they don't have Bitter Duty so now I don't think anything can join that squad unless there's a BD unique character in some legion somewhere. At some point I'll put together a Mhara Gal + Procurator-focused WB list and see if I can actually farm some VPs with them by finishing stuff off, but it would mostly be shooting.
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>>96436535

Was the internal balance of primarch slapfights really the biggest concern people had with 2.0? They're primarchs, they kill everything but other primarchs anyway, I'm not really more worried about Ferrus or Lorgar than I am Corax zooming around at 200mph butchering my backline, and D1 attack spam with Angron or Corax worked pretty well when I rolled out a few mock primarch duels just to learn the challenge system, since they all have so much EW.
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>>96436590
>Was the internal balance of primarch slapfights really the biggest concern people had with 2.0?
There was literally shitposting every day for like the first two months of the edition's release about how Ferrus Manus somehow mogged every primarch 'duelist' despite his greatest accomplishment in the Heresy being having the shit slapped out of him by Fulgrim (twice.) Now he just does the same thing again, only you can add Vulkan to the list now (the only other primarch whose biggest accomplishment was dying x20) because he has eternal warrior (3) in addition to that
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>>96436221
they can't. If a lone character challenges someone in a 20man with a flag, they trigger the penalty gaylord outside-support rule.
+2 support bonus per 5 models or per fraction of

That's +8 support bonus because the character is solo. Choose Grandstand and that becomes +8 attacks with your champ.

If you bring a Legion Standard too, that counts as 6 models too, so a 10man with one guy in challenge with the banner is a 15 support unit, for +6 bonus attack grandstand.

Cheerleaders turn your powerfist guy into a supersaiyan attacking more times than the primarch.
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>>96435225
>>96435329
Marine proportions aside, I like it when bolters are so big you need to be have superhuman Str to wield it, not when they are basically SMGs
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>>96436647
... isn't it 1 for ever full 5 guys (not 2 for a fraction)? Not to mention how are you getting a Company/Legion Standard in a unit of more than 10?
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>>96436624

Sure, but does this actually matter for anything beyond fanboying over your primarch of choice? I suppose in this edition a Primarch fight actually does end within the span of the game due to how challenges work, so maybe it matters slightly more than in 1e/2e for those players who constantly bring theirs.

You're also missing Magnus, who has a D4 sword at effective I8 and the Divination gambit to hit on 2+ regardless of enemy weapon skill, plus S8 T8 if he's charging. Pretty sure he carves up anything that isn't a demon primarch with ease, apart from maybe Vulkan.
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>>96436590
Dmg1 primarchs are absolute trash in HH3 so that means you're retarded and were picking all the wrong gambits 100% of the time, which is guaranteed considering the retarded shit you've been saying.

Corax and Jaghetai are absolutely pathetic this edition, doing dmg1 while people like Vulkan are Dmg3 + Dmg4 because of Crit + Dmg5 because of Finishing Blow. 5-2 = 3, 300% as good as corax can deal.
It's not even vaguely close. Corax and Jaghetai vs a Dmg3+crit primarch is Hydrogen Bomb vs Crying Baby level imbalanced. Fulgrim is slightly less shit than Corax/Jaghetai purely on account of getting a few free dmg1 attacks extra from his special rule and not having Jaghatai/Corax's utterly pathetic WS7 on a dmg1 weapon, but the problem is making the enemy hit you on 5+ doesn't protect at all when they have Dmg4 plus Crit5+ so 100% of their hits are therefore 5 dmg crits which EW2 does fuckall to stop.
Corax and Jagh are in the lose 99% of the time camp yet another edition. Alpharius escaped from loser club by having Dmg3 finishing blows with 5+ crit bringing them to Dmg4, so at least if he charges and gets to select first gambit his attacks deal +100% extra damage for the turn.

>>96436670
Nope. Read the actual paragraph. If the enemy is alone in a challenge they get a no-friends-penalty, it doubles the support to 2 per 5 guys or fraction of 5 guys. So 1 vs 7 is +4 bonus. If it was per full 5 guys and none for the excess fraction, them writing "for each five Models, or Fraction Thereof" wouldn't make any sense.
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>>96436654
i've room for either in my tastes but the submachinegun aspect to them helps puff up just how ogrish and hulking the proonted example is in my eyes, with a similar thing applying to the Astartes animation's renditions

gives off a feel of certain sorts of bolters being able to be handled around really nimbly and deftly and even insubstantially in the massive hands of a space marine cradling the little thing
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>>96436740
>Corax
Has always been shit, the only reason people hype him up is because ADB wrote a BL novel and has him beat up Lorgar
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>>96435716
Isn't it the point though? Marines aren't people.
Their muscles and bones are induced a (kinda) controlled form of gigantism. Their proportions would look artificially wrong, no?
They'd also have very boney chins, cheeks and foreheads, ork-like and reinforced for mosh-pit fighting.
But their heads themselves would remain pretty much the same size, while their bodies grew.
A space marine would be an extrapolation of this graphic, where the head would look like it keeps shrinking, but it is the body what is growing even more.
I know marines are 7 feet tall, but now I have an appreciation for the whole 8 foot myth. It would look wrong, and that's because marines are monstrous.
They are not normal indeed, and it should cause revulsion to look
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>>96436813
enter!
all of these models and visions and artworks and such, even first party ones, are most often fairly dim glimpses into the underlying and occulted platonic reality of what a marine -would actually amount to-
we cannot say for sure but i find a lot of delight in some of the wilder takes because strange and unsettling is good especially when these characters are fucking horrifying homunculus monsters
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>>96436654
Bolters existed long before space marines. There's no reason for them to require super-human strength to wield. It's like when SW had those giant axes that were too big for anyone to use, so they were just decorations until the 13th Great Company came back and the Wulfen were strong enough to use them.
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>>96436654
I prefer when they're small in marine hands, but massive in human hands. That's why they can one-hand them
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>>96435458
It just doesn't make any sense

He has a smaller head than the regular human, but his legs are proportionally twice the size in comparison to his body than the normal human, and his backpack looks like a fucking refridgerator.
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>>96435631
I like how the torso is just glued onto a pair of legs with absolutely nothing in between. These dudes couldn't walk down the street.
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>>96436740

Pretty sure Corax takes out Lorgar. Corax is I7, spams flurry, almost certainly wins focus against I6 finishing blow, swings 11 times, does 2.3 wounds on average, Lorgar retaliates with FBlow for 2.5 wounds from 5 attacks. Since Corax is probably going first on round 3, he gets this most of the time. Does much worse against anyone he can't hit and wound on 4s.

I'm also far more scared of any of the flying primarchs in an actual match, because they get to zoom around annihilating things while hammerboy is adding another giant layer of overkill to his deathstar or waiting for his plane to actually show up. Relative primarch dickswinging capability is just not that important to 30k's overall balance, it's not like Magnus having D5 finishing blows at initiative makes 1ksons much more cracked than they already are. I certainly wouldn't put it as one of the top issues with 2e when dreads existed.
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>>96436190
The proportions in this picture are completely different, outside of the tiny head. The legs and arms are in proportion to the rest of his body.
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>>96436865

Sorry, hit on 3s, wound on 4s. Going to 4s and 5s respectively against Vulkan is rather more of an issue, although Vulkan's nonsense regen is honestly swinging things more than FBlow's +50% damage.
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>>96436830
>>96436836
>>96436844
>posts the most dogshit art imaginable to make his point
yeah im thinking troonscalers are mentally damaged
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>>96436875
what if marines actually looked like that though?
would you still be drawn to all of this or no longer interested?
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>>96436832
I acknowledge bolters for mortal babies exist. However, that bolter looks smaller than the other guy's lasgun. I'd think a bolter on human hands would be big. Like an SMG that is the size of an actual rifle. A bit cumbersome
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>>96436875
They look ugly, and marines are monstrous, inhuman and ugly. Imperially sanctioned mutants, really.
No wonder they weren't fit to rule the galaxy they conquered
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>>96436879
if marines looked like pinheads with grossly disproportionate arms/legs then yeah i would not like them. they look dumb and their proportions are all fucked up. the dumbass saturnine rejects look like the michelin man.

look m8 you're allowed to have your own headcanon just stop shitting up the thread trying to defend fatmarines, its just not a good look
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>>96436916
>My inhuman monsters should look like people
Can't stop you
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>>96436740
Why on Earth would you ever willingly get into a primarch vs primarch fight
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>>96436900
I always fucking despised the notion that human scale bolt weapons are "less powerful" than astartes bolt weapons when no material outside of the FFG rpgs indicated that they fire less powerful rounds, especially considering that all official material states that as of M41, ALL bolt weapons save heavy bolters fire the same ammunition. I always imagined human scale bolt weapons just had ergonomics fitted for human scale, less rounds per magazine and lower velocity (which shouldn't affect damage since a bolt round explodes, only range)
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>>96436972
People are addicted to them for some reason. Same as with people being unable to envision terminators doing anything else than beating on other terminators with hammers.
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>>96436972
when your primarch is strictly superior to the opponent's (like lorgar vs corax) he's forced to run and hide on a VP1 objective and surrender the VP3 objective entirely. It's like a free restraining order.
Corax does fuckall anti-tank and dies instantly to seekers and snipers if he tries to run around from unit to unit avoiding fighting Lorgar. Taking a primarch for something other than instantly bulldozing the enemy primarch to a turn 1 grave is simply a losing decision. Corax with a bodyguard is in the 800-1000 point range, that's like 3 Kratos tanks, and if he's not killing another primarch (which he can't) then the 3 Kratos are achieving far more.
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>>96436972
I mean why bring primarchslop to a game if you don't yummy wummy epic jojo references?
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>>96436972
Because 40k fans are retarded primarch fans and we need to start killing them. Trve HH fans hate primarchs and know they should almost never be played on the table unless it's a narrative scenario that requires them.
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>>96437024
No, that's actually the majority of real 30k fans.
It's just that you're too poor to buy a primarch so you have to think people care about your really shitty paintjobs on tactical marines or basic bitch weapon swap on some meaningless primaris lieutenant instead of rollling their eyes.
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>>96437042
oh, and obsessing about model numbers on imaginary backpacks and imaginary leg armor distribution percentages. The "historical gamer" 30k subset users are the most pathetic human trash the planet has ever seen. Being a rivet counter in a real life Napoleonic game is already embarassing, but imagine thinking MkII and MkIV armor has any meaning at all in a shitty niche tabletop fiction game where it's so unimportant GW doesn't even give different rules for either. Complete and total losers.
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>>96436987

Corax will kill Lorgar on average. Admittedly he can't kill many of the others, but he does just fine mashing Flurry of Blows and raining dozens of D1 attacks on him because he hits Lorgar on 3+, and he'll statistically win init enough to take him down. D3 after EW on 5 attacks is just so spiky that there is a chance he'll beat any 6W primarch just by rolling a hot round, even if they usually walk him.

I am pretty sure that very few armies are both going to have their own primarch and the 30+ seekers necessary to snipe an opposing primarch to death.
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>>96437042
Why do you want 40k/30k to become a superhero setting? Because that's exactly what primarchs do. Go back to watching superhero slop, faggot.
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>>96437112
>Why do you want 40k/30k to become a superhero setting?
Nigger it is the HORUS Heresy? I agree they might not need to show up in every fight but where the fuck else should the LITERAL INSPIRATION FOR THE SETTING feature?
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>>96436975
As I'm talking with you, I'm changing my view on bolters. I like the depiction of huge bolters too big for humans to even hold, but I guess mortals are required to be able to hold them, so I guess making them SMG for marines and full rifles for humans makes sense.
But I like what I like, man. And I wish it were true :(
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>>96436972
Say, duels go on until one side calls it off or dies. But is it a single round per turn?
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>>96434979
Source?
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>>96437191

No, you can resolve a 6-round fight within one game turn if the person with the speed advantage on any given round doesn't call it off and nobody uses the escape gambit. Primarch fights might actually end now.
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"Primarchs are slop omnomnom Im so enlightened muh line soldier" retards are way more annoying than even the most breathless superhero dickriding.

Superhero dickriders are annoying, but you can just ignore them, they just do their thing.
Contrarian faggots shit up every single discussion with their shit and try to curve every topic into their fetish.
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>>96437327
>NO SHUT UP MY SPACE DAD ISN'T SLOP
Ok retard.
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https://youtu.be/xmH6Bqmo1r4?si=nHCtijJIOgQIggn4

Legions for this feel?
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>>96437342
I didnt say that. I said youre an annoying nigger.
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>>96437225
>You can resolve a 6-round fight within one game turn
>Primarch fights may actually end now
Exactly what I was going at. Then it means, if there's any time to ever do Primarch fights, it would be now.
Not that I believe the Primarch is present in every single game you make, but if anyone was ever going to mash big figurines together, apparently now's the time
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>>96437327
Are you saying the perspective of a line soldier is ALSO bad? Couples with the Primarch-centered storytelling also being bad then...
...what is good, according to (You)?
"What I dislike is this, what I dislike is that". Brother, what do you even like then?
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>>96437489
>ESL shitposter projecting
Dont you have a ditch to die in on Liveleak for Putin?
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>>96437327
Most Primarch fights in the HH are just slapfights where no one actually dies, with three exceptions. (Ferrus vs Fulgrim, Dorn vs Alpharius, Horus vs Sanguinius)

>Russ vs Magnus: Russ kicks Magnus's ass until Magnus teleports away like a bitch.
>Lorgar vs Corax: Corax kicks Lorgar's ass, then Curze saves him and Corax runs away like a bitch
>Vulkan vs Curze: Curze just keeps killing him but nothing happens because DURRR PERPETUAL HE'S LIKE MUH HECKIN' WOLVERINE FUNKO POP!!!
>Jaghatai vs Mortarion: They have a slapfight until they both run away
>Russ vs Horus: They have a slapfight and wound each other severely. Both recover just fine.
>Jaghatai vs Mortarion Round Two: Daemon Mortarion is banished, which isn't really a death, just a slapfight with no stakes and "I'LL BE BACK NEXT TIME BLEHHH"
>Vulkan vs Magnus: See above

It's a fucking Saturday morning cartoon.
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>>96437676
>>96437676
>>96437676
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>>96437495
Autocorrect swapped Coupled to Couples, you ducking bigger
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>>96436647
and then your powerfist goes last because his focus is fucked and dies to a guardian spear



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