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What are some good games where the focus is on stealing things and combat may be possible, but is a last resort?
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>>96432763
D&D on first level, with level 3 tier monsters.
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>>96432763
AD&D 1E.
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>>96432980
The idea that OSR encourages avoiding combat is largely exaggerated.
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>>96432763
Unironically the pic (AD&D1 and Basic D&D). Your main XP gain is based on the treasure you gained in the adventure, and combat XP is relatively small compared to it.
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AD&D 1e has rules for burglaries, and Thief characters get less exp if they don't acquire wealth by cunning and subterfuge.
Read the rules, play rules as written.
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>>96432980
>>96433877
>>96434703
What part of "good" did you fail to understand?
AD&D is a clumsy outdated relic with awkward rules.
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>>96432763
BX
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>>96434957
Well then just use whatever modern system and rework the XP subsystem into another thing than combat. It's not really that hard.
1) Identify a gameplay loop(s) that you want encourage & discourage [Old D&D made found gold into XP gain, because you wanted to encourage finding treasure not combat].
2) Make sure combat detrimental overall [No treasure drops from slaying enemies, penalization for killing like in a CoC or other horror games, make damage very lethal, etc.]
3) Set the rate for your campaign that seems reasonable [Usually a level up 1~2 session, 2 skill boost per session, etc.]

If your lazy/retarded to figure it out you can even make combat encounters bit overpowered to make it a gamble in any system to deter-players.

Also honestly which system outside of modern D&D and it's clones (post-3.0) gives straight XP for killing enemies? I think most system now go for "story milestones" and straight-up brownie points for showing up at the table. Like if you don't want reward fighting just don't for those.
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>>96432763
If players feel like they can lose every combat and stealing always seem to be the easier option they will adapt accordingly, it isn't a question of system
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>>96432763
Blades in the Dark
It's a game about heists and thievery.
The OStards are going to cry about it, but all D&D is garbage for heists and whatnot. It's fine for dungeon treasure, but dungeon treasure isn't stealing things.
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>>96433512
If I got just one gold coin for every time an old-school dungeon put a chest with 5000 gp behind the room with its biggest encounter, I'd almost be at level 3 now.
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Leverage .
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>>96435618
Blades in the Dark is ass. Not because the system isn't interesting, it's fine for what it is. But it's also ass because it's populated predominantly by the kind of people who need a system for a heist instead of just planning a heist in whatever they were in before. The people who need a system for that shit are fundamentally incapable of planning a heist on their own.
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>>96432763
All of them unless you're retarded.
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>>96433512
the point is that you don't -have- to fight or do some bullshit plot to advance your character.
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>>96437103
This is the most retarded take on this whole board, and I just saw someone say Lancer is good. Please play real games.
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>>96432763
Twinkies & Pockets 2nd Ed.
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>>96434957
No it's great.
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>>96437103
If you need more rules than pic rel, you're both a hylic, a retard and you should ponder the question, "what if you hadn't had breakfast this morning".
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>>96437103
>No, you actually SHOULD force DnD to do every genre instead of playing games designed for them
Have I wandered into bizarro /tg/?
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>>96432763
you don't need a "system" to give the guards big guns and an open window on the third floor
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>>96438513
>this game is better than D&D at this specific thing because it has a system for it!!!
Systems are there to help adjudicate fuzzy spots, but a heist has no fuzzy spots, at its core it's just a plan to rip someone off. Do you need a system to tell you how to think about things and then execute those things which you had previously thought about? If your answer is yes, then the system cannot help you because your core problem is that you can't fucking make a plan, and if your answer is no then you obviously don't need Heist Points to see your plan through.

The reason that heists suck in D&D is the reason most D&D experiences suck: because most players don't really want to do a heist arc, at least not the guts of it where you spend a half-dozen sessions reconnoitering the mansion and getting an in as hired help for the big soiree which you'll use as both pretext for entry and the distraction for the job.
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>>96438513
Nah it's just nogames /tg/.
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>>96444413
Play a game, faggot.
What you're describing is project planning. You have any idea what a chore project planning is?



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