So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?Yeah? You dumb shit.>Thread Question:What was your Cell's introduction to The Program/The Conspiracy? Did you use a pre-written scenario, or make your own thing?>Previous thread:>>96285079>Unofficial Resources:https://delta-green.neocities.org
>>96437208So why is Dennis using Ai in his art?I thought he was an anti-ai guy.
>>96437354I'm not entirely sure he is. His thing has always been to take an image or stock photo and digitally paint over it. Could be with the output they need, he's just getting sloppier at it and giving it an odd look.Like, the background of this image straight up looks like early AI output.
>>96437354
>>96437208I feel like "Die For Delta Green" would be a cool slogan.
>>96437442This screams "painted over AI image"
>>96438106Yep, it's way different than anything Dennis has done before, is way too detailed (for Denny) and has that oily style that ai art has.
>>96437442tbf freaky unnatural structures is like the one usecase where wonky ai art is a perfect fit>>96438106this one is garbage though
>>96437208Why are there rules for three different types of swords in the DG handbook? How do you even rp a fed just casually walking around with a fucking zweihander? Feels like the low-tech equivalent of giving cruise missiles stats, like how the fuck is that even going to come up?
>>96437465So like is this bullshit then ? Because if you compare the artwork from like the Handler's Guide to the new stuff like in Dead Letter and God's Eye its such a jarring difference.
Im planning making a Delta Green-esque sandbox using silent legions. Does anyone have any experience with a more open ended DG campaign? Any tripping hazards I should avoid?
>>96437208If there was to be an Archint 2 what items would you come up with/put in?
>>96440377Something to do with Ghouls
>>96440377I'd prefer less artifacts and items, and more like...anomalous dangers.
>>96442413Also something really fucking annoying that Arc Dream seems to be doing is going away from the jackal headed ghouls into what looks like knock-off DnD ghouls.
>>96442895Like look at this, is is apparently supposed to be new art for the fuckin' KEEPERS OF THE FAITH! That's not even a ghoul, that's a goddamn zombie! I like my jackal-headed, actually Lovecraftian ghouls than whatever the fuck this shit is.
>>96442895>>96442900Detwiller should stick to writing fiction, I don't like his art and his scenarios are kinda ass.
>>96437208Is Impossible Landscapes any good and can you just run it with CoC instead of Delta Green?
>>96443317I've never ran it, but I have read it and listened to APs. It's an unconventional scenario, as far as Delta Green goes.The first half is really good (Night Floors being the strongest section); the investigation of the Apartment building and then the Dorchester house asylum. After that, it gets a little too railroady and psychotropic for my personal taste. If I were to ever run it, I'd probably just use the Night Floors.And I see no reason you couldn't just use CoC. There's nothing about it that inherently requites the concept of Delta Green to function.
So I'm going to be using Foundry for my game, and my players and I have already agreed on the optional rule where they won't know the exact number for their sanity, to add a bit more risk and also make it a bit less "game-y" so to speak. However I've thought about another thing to tack onto that or not. Should I have my players rolling sanity themselves or should I do it hidden rolls and describe the sanity loss to let them know it happened or have a mix depending on what exactly caused the sanity loss? I already thought about having little brackets that I could use to tell my players so they at least have a general idea of their sanity level, somewhat similar to the one Foundry plugin that does the same for tokens (instead of a number value, it's something more like "healthy" or "lightly wounded").
>>96444401I'd let them roll themselves personally. It gives a modicum of player agency and well, people also just love rolling dice.
>>96442900To be fair Dennis is just re-doing the art pieces from Countdown here, and those never really looked like Lovecraft ghouls honestly. More like VTM Nosferatu with the whole monster hobos living in sewers and metro. So yeah I dont like the looks either but its not really a new thing. The Ghoul in the Handler's Guide looks kino doe.
>>96445046Yeah, if anyone couldn't ell I fucking love Ghouls, and the art from the Handler's Guide is one of THE art pieces I think of when I think of Lovecraftian ghouls. Guess I'm kinda just tired of Lovecraftian properties just making Ghouls inot generic DnD ones or something else entirely than what Lovecraft described (but oooooh man, they love to make the fucking fish freaks accurate as they can).
>>96445114While on the topic of Ghouls, has anyone played the Good Life? It's the only official scenario dealing with them so far. Its got some good ideas but I feel they get dumbed down by the plot of "White supremacist Ghouls sacrifice blacks to Nyogtha
>>96445341No, but that always irked me (aside from the usual "oh we gotta have the evil racists!!1!), like motherfucker you assholes aren't even human anymore, why the fuck do you care that damn much?Anyways, here's some shotgun scenarios for ghouls that people should check out:http://fairfieldproject.wikidot.com/the-klickitat-county-firehttp://fairfieldproject.wikidot.com/eat-pray-loveAlso you have The Transformation of Henrietta Z and Die Nachtbruder, but people will have to dig around for those.
>>96445509Oh god damn, I forget to add this one: http://fairfieldproject.wikidot.com/walk-this-hueSet during the Vietnam War, is definitely a rather interesting little shotgun scenario.
>>96445341the smug asides about wayne williams are worse
>>96445509What would a Hotep enemy group be like?
>>96445509"why would the fucked up monsters that helped facilitate the societal structures we live under or in the shadow of today personally feel those same prejudices?" is certainly a weird take
>>96447870I'm more so just tired of how a lot of the recent villains or evil groups are just some flavor of racist, like we have other ways of adding some negative traits besides racism. Or in the case of The Good Life we have get racist ghouls when we literally have a fucking holy war between the Keepers of Faith and Heretics that they haven't done ANYTHING with since Countdown came out that they could have made an scenario for instead. Also it's funny that the ghouls in The Good Life only eat the bodies of white people cause they think all other races are too "unclean" to have any use, but then venerate Nyogtha to near zealotry by giving it sacrifices they deem to be inferior?
>>96448153Also fuck The Good Life for trying to do this stupid retcon of Ghouls, kinda invalidates almost everything Arc Dreams or Pagan Publishing wrote about Ghouls before.
>>96448214Wait, I thought the heretics were a threat cause they ate way more, making them significantly stronger than the keepers.At least the Ghouls in good life look closer to the Handlers guide ghouls rather than the new countdown ones.
>>96448475If I recall correctly, the Heretics either eat living flesh, or kill in order to get flesh, whereas the conservative ghouls only eat the already dead.
>>96448475Yeah, also it's described numerous times that while Ghouls don't starve *to death*, they still can starve and their hunger ends up controlling them. In fact, in Countdown you have this: "With their inhuman metabolism, this starvation has affected them in odd ways. They do not die, but have become manic with hunger, and their bodies (once rich with fat) have thinned to whipcord muscle. Only their religious fervor has sustained them, and kept them from dispatching live humans in the subway tunnels to satisfy their inhuman lusts.While for the Heretics you have: "Often, those the ghouls recruited to become the next generation of ghoul-kind fow1d their fresh desire for human meat too great to bear. Without the religious fervor of their leaders, the new ghouls found this hungry fever maddening, driving them to violent acts which violated the basic principles of their adoptive race. "The Heretics" were born out of this hunger.So this, along with stuff like when Agent NANCY was first turned to a ghoul and suffered horrific hunger to the point she blacked out and traveled all the way to a morgue to eat a corpse. But hey, according to The Good Life, they don't require sustenance even though everything before pointing to them NEEDING to eat the dead to stay strong and "healthy".
>>96449252Fuck, I hate that I can see I made numerous spelling and grammar errors.>>96448590And correct, it's one of the central points of the conflict and even has the Heretic developing their Ghoul traits differently thanks to their diet of fresh blood and meat.
>TQI ran Last Things Last with my first group, and I thought it was perfect. It did an excellent job establishing basic expectations, world-building, and tone for the game (spoilers for Last Things Last): >The game is mostly investigation & conversation, with a chance of decision-making & combat (adventure had a nice proportional mix) >DG is an old yet secretive organization. The fact that DG has "retirees" suggests this.>Not all threats are supernatural or dangerous (everyone loved the nosy old lady with the dog) >There's moral conflict. I was pleased that my group was split on whether to burn the thing in the septic tank. My biggest fear was that they'd all be like "welp, let's burn the bitch and be done with it", but they did a fantastic job roleplaying a split group, they even almost drew weapons on each other.The only thing I'd change, is adding a better guarantee of a moral question. Like I said I think the decision to let her out and trigger a fight depends a lot on the player's willingness to ignore common genre sense. I also think players might be scared of disobeying their handler. I quite liked the idea of her laying out the cards and offering up important secrets in exchange for freedom, since that would create a moral decision even if nobody buys the poor trapped wife act. But I still think it wouldn't be quite enough for some groups. Maybe I'd find a way to suggest that the world is already full of unexplained supernatural shit, so one more zombie running around in the woods isn't a big deal? Maybe I could make Baughman's wife a former DG agent as well, making her more likely to actually know secrets the players would find tempting? Maybe I'd contrast her offers of knowledge with their asshole handlers' stubborn insistence on not telling them anything or providing any help? Again my group played it well but I'd probably want a more robust plan B if I ran this again.
How do you run shotgun scenarios? I've run published adventures but never a shotgun. Are there any specific prep tasks I should be doing ahead of time, or can I just run it like a one-page dungeon? Are there things that come up at the table for shotguns that don't in a published?
>>96450026A good way to introduce some doubts is to perhaps make Baughmann out to be a bit more unhinged. Maybe some rambling notes or tapes left behind in the cabin or his apartment and cabin are extremely cluttered and filthy, indicating that he really hasn't been taking care of himself before he died. Or hey, tie that old lady in and have her drop some gossip that the guy was getting a bit senile.Or drop the Delta Green starting angle and make this the player characters first glimpse of the unnatural and is what gets them into the conspiracy.
>>96450114They are more the bones of an operation for the Handler to add meat onto. Some are WAY more detailed than others but all in all are made some that the Handler can have their own flavoring to it. But generally you are gonna want at least some prep ahead of times, that way if your players come up with something you won't be too blindsided.
>>96450114Oh I totally forgot to add, but think of things like Last Things Last, which actually did star out as a shotgun scenario all the way back in 2005!Here's that original version: http://fairfieldproject.wikidot.com/last-things-last
>>96437208They are the most hated faction here so how would you all fix the Fate?
>>96452889They're just a false front that DG or MJ12 used in the 90s to deal with the mob in New York. or alternatively just don't use them at all because they are fucking dogshit.
>>96452889You don't. You excise them.
>>96440028>planning making a Delta Green-esque sandbox using silent legions.What does this mean?>open ended DG campaign? Any tripping hazards I should avoid?I'd expect a bit of tension slackening if you pull too many punches, but I know from experience with other games that players actually losing characters mid-season can really damage the buy-in.>>96450026I considered changing ||Marlene to be a favourite grandmother of Clyde's grandchildren|| or some similar thing, with an elaborate ||binding/hospice/convalescence with regular visits thing|| going on, just to make sure there are more involved perspectives on the debate.Never actually run it that way though ||never needed to, also grimderp||.
>>96450114Often there isn't any more prep needed (or really possible) other than remembering relevant names and nouns, and responding to your players.A lot of the locations and even NPCs are intended to be improvised almost completely by you, so if you're not comfy doing that you could write those descriptions ahead of time, but usually the motivations and pertinent details are included in the shotgun text.
>>96452889Don't, eliminate all the authors' metaplot shit from your game and use only the barest skeleton of DG and the four cherry-picked cool things you like (which is The Fate for no-one).
>>96458217He means he's gonna use the tables in Silent Legions to generate a sandbox campaign, retard.
>>96458217Why are you using discord spoiler tags on 4chan?
>>96459299They probably asked someone on Discord and just copypasted that part of their question here
>>96437208What stuff do you want to see in Operational history?Personally I want to see some artifacts, tomes, and spells.
>>96461243definitely stuff like that over being all writeups. i'd like to see some attempts to weaponize unnatural stuff
>characters wake up in an odd situation without memories or events happen while party is split>ask NPC a question in character regarding an event they aren't aware of, due to the above circumstances>other player, out of character: "bro, remember x, y, z is what happened">happens multiple times in a sessionFucking kill me
>Drug cartels have been in the cultural and political zeitgeist for about ten or so years now >Arc Dream has done nothing regarding the War on Drugs and has instead shelved The Disciples of the Worm and Tiger Transit >Meanwhile FoDG just released a campaign about investigating the heroin trade It's amazing how much Arc Dream bragged about bringing DG to the modern day and has done absolutely nothing interesting >Hey guys do you want another scenario about a cult in an isolated town or what about scientists researching some sort of anomalous formula
>>96463216They use Christian cultists way too much.If we got some kind of religious cultists why not Islamic ones?
>>96465035They did that in Iconoclasts
>>96463216Honestly, the Fate should be taken out of NYC and rewritten as a cult related to the Mexican cartels.
>>96437208So, how are the mechanics for this? I hear a lot about the setting, but is it actually, you know, mechanically interesting?
>>96466018It's just Call of Cthulhu with some (good) tweaks.
>>96465838Whoops forgot about that. How good of a campaign is iconoclasts anyway?
>>96466000maybe they dont want equate santa muerte worship to the unnatural (even though its the most obvious connection in the worl)
>>96468043Honestly, I highly doubt Arc Dream would be willing to publish anything that would upset the race/gender obsessed crowd. Dennis is an alarmist doomscroller, Shane and Caleb are your typical "Good White Man™" shitlibs, and I think John seems like an alright dude (based on the Discord) but is probably pressured to include certain topics in his scenarios/supplements. That's pure conjecture on my part tho.Honestly as much as I adore Delta Green, Arc Dream seems less interested in unique cosmic horror than in spotlighting American identity politics and tacking on some Lovecraftian outer god.
>>96466871It's peak Delta GreenThere's no A24 tier "spine tingling" horror or gay political soapboxing It's about pipe hitters and spooks in the sandbox hitting the ground running, taking names and rolling heads brother
>>96469657NTA but any other official scenarios you'd really recommend as peak Delta Green?
>>96469657it's alright, doesn't do half as much with the premise as it could. especially the support 'mechanic'
>>96469657I like that its a campaign that the players can complete, and just continue on. We need more of those.I also like the use of foreign intelligence agencies, which makes me wish that we could see an Iran or Assad delta green equivalent, I know they don't want to make too many Delta green types but we need at least one from a sketchy yet not too powerful nation.
>>96469749Just do a little research and make your own, I guarantee it'll be more authentic than whatever they could come up with, and inherently better tailored for your table.
I had peak arrive in the mail yesterday (also had the core rulebook for 1e arrive too)
>>96470513It annoys me that they only have hardcover available for pod.
>>96459299>>96459000||I am cognitively impaired due to being kicked in the ead by a orse.|| I don't need someone else to tell me to forget which window I'm typing in.I didn't know Silent Legions had that sort of generator. Is it worth finding for that alone? Is the rest of the book(s) worthwhile?>>96468521Unfortunate but true, the writing room in probably ankle deep in good ideas discarded for being politically uncomfortable.>>96469749Just make it DG in a different country. Every structure like that is going to be stocked with bleak pragmatists across the middle layer, and controlled by weird ideologues at the top, from which your players should be fully insulated anyway.
>>96470566The game inside Silent Legions is not worth it. The sandbox generation is! It let's you generate a pantheon or two of elder gods, alien species cults and artifacts. Then you plug these into into your adventure locations using the Tag system. This gives you possible schemes, enemies allies etc etc. Then you can use the investigation generator that gives you further ideas to put it together, not dissimilar to a shotgun scenario maker. Then using your own intuition you bring it all together to create the grander conspiracy and, tada! You got your very own mythos sandbox!Im excited because im trying an open table, with agents coming and going. I'll have a sort of communal corkboard where they can piece together what they know do future agents can be let in on the skinny.
>>96469728Convergence, the OG and still the best.
>>96472178Oh, that does sound cool.I've had fun with the below generator a couple of times, having more of a full-spectrum builder would be handy and interesting.chartopia dot d12dev dot com slash chart slash 59676
>>96448214More proof from earlier DG products about how Ghouls need to sustain themselves as well as extra stuff about the DeMonte clan.
>>96475279God I want to have my players go against the DeMontes or some survivors of the 2005 operation. The last little bit is gold and I'd love to use it in a game.
>>96475279>>96475289I wonder how targets of opportunity will be adapted.Especially since the Cult of Transcendence will be taken out to be fleshed out on their own.
>>96477435I'm waiting to see how Arc Dream butchers the fuck out of M-EPIC, because you just know they aren't gonna leave it untouched as it is.
>>96478023Detwiller moved to Canada and sucks its dick so hard that it is bound to get some rewrite as a beacon of light and justice.
>>96452889Just have it be an underground club of New York sorcerers. Given the rules for magic and how everyone that uses it are evil as shit you don't really need to fix the baseline concept. A guy that knows how to summon star vampires working as a freelance killer for hire is goddamn scary. A painter that welcomes his "friends" into our reality by creating gates with his paintings and letting loose a string of horrific murders as fucked up monsters turn up and incubate wherever his disgusting magic is sold and housed at. Breaking into a museum to get rid of a highly valuable demon painting is a hard proposition, even when a Dimensional Shambler shambles itself out of there every evening to dine on the local bums.
>>96475289I can't believe I glossed over it yesterday, but they really snuck the "lowering the age of consent" in there, didn't they?
>>96479683Nah, you know he'd go full bore into "they mean racists for targeting the natives". I wouldn't be surprised if he does that retard shit with the "mass unmarked graves" while ignoring that they were just graveyards that had the wood grave markers rot away over a hundred years or so.
>>96480867Really, the thing should be that they fought to keep the age of consent from getting raised. Christ, it used to be 7 somewhere in the US somewhere back in the late 1800s.
>>96480867So the villains are liberalsHow do you think they will retcon this?
Well this was said 2 hours ago in a Delta Green post on the DG subreddit (yeah yeah, fucking sue me). We ain't getting some of these books for a long fucking time.
>>96485579Will they finally notice that it's not called the GRU anymore?
>>96485628You expect them to actually do research on anything Russian (or anything that doesn't conform to their bubble, as many others have pointed out)?
For those who run or play DG through a VTT, how do y'all do combat? Do y'all use combat maps or keep it more theater of the mind?
>>96462169I know the feeling, I had to deal with this massive fucking retard that someone couldn't grasp basic sentences. Of course, he also turned out to be one of those guys that as soon as their character gets some power they immediately start bullying and torturing NPCs for the fun of it.
>>96485579we should put together a list of projects they say they are working on, instead of the listed kickstarter projects, I want to see how distracted they are.
>>96481327Yeah, it's fucking wild that they snuck that in there among all the other stuff touted as progressive and good.
>>96492128do you think they are gonna leave it in when they release Legacies in 2035?
>>96494011I really doubt it. Also I think 2035 is generous, it takes them several years to put out even a single updated version of an old scenario, and they barely have to update some of them.
Bit of a tip for any VTT users for Delta Green, use the site thispersondoesnotexist and run the pics through something like the Oilify filter in GIMP, and voila! Good images for NPCs and you can do the same for pictures of places to have a unified look for all of your stuff and the filter can cover up the rough edges of any photobashing you might do.
I'm a GM looking to run my first DG game for 2 experienced rpg players and one brand new player - what would you guys recommend for the first module to run? I've read over FULMINATE but I don't love it
>>96496381They are probably also gonna remove White Fire (the black supremacists) from Transcendence as well which is lame as fuckgive me my hotep villain's damnit
>>96501144The go to answer is Last Things Last, but I think Music in a Darkened Room and A Victim of the Art are also pretty solid. They are mostly investigation focused, and little chance they'll straight up die.
>>96498027Oilify filter really does make it better due to ambiguity. Nice tip, thanks anon.
>>96501832>Last Things Lastgotcha! thank you
>>96501144Convergence
>>96502199Really goes great for backgrounds as well
>>96485579>Nodens cult book>Greenland campaign Is there any more information on these, I never heard of them before.
>>96506383Yeah, he's run some one shots on Rppr in relation to them. The Nodens cult is made up of wounded soldiers, they get invisible replacement limbs as long as they hunt down mythos shit for big N.The Greenland campaign is basically "what if Hyperboria is frozen under the ice in Greenland, and the receding glaciers are revealing a bunch of crazy shit." He ran a one shot for rppr set on an oil rig that was pretty fun.
>>96506409Now I'm excited for hyperborea.Give me my snowkino
>>96508918I think Glancy has good ideas but holy fuck is he slow. He was writing Iconoclasts for 5 or 6 years before it was published, he's been writing his generational campaign since pre-covid. Who knows when the other shit is coming out.
>>96506409Nodens is pretty neat, shame he's *barely* used at all, much like a few other big Mythos entities. But nah, we just need even more Shub-Niggurath stuff don't we?
>>96512962Shub is way less used than NyarlothotepHe has like 5-6 of them
>>96480658Personally I rip off Are We Cool Yet? from SCP all the time. Pretentious, disaffected, sociopathic art crowd fuckwads unleashing dangerous magic to make a "statement."
>>96512962Yeah, I agree. Glancy's idea is really cool, too, because they're a cult that it seems like you could maybe work with but they're just as fucked up and unpredictable as any GOO cult. It could lead to some cool dynamics.
>>96513386Yeah, I realized I should have clarified I was adding in some of the anthology books thanks to reading through them again. Shub and Nyarl and probably the 2 most used and it kinda gets predictable after a point. Weird cult/group? Most likely Nyarl.Something to do with sex? Most likely Shub.
>>96513810Basically all the cults are his, or rather his avatars, which are hugely varied, the only real theme to Nyarl is that his avatars tend to be autonomous with them largely being threats on their own.
>>96514066it feels so overused and anticlimactic
>>96514066I'd rather we get some cargo cults or something that isn't connected to Nyarl yet again.
>>96508918
>>96513599Ya know, that's a good idea to use as a counterpoint to the more recent official groups they've put out. I like my enemy groups being a mix of different ideologies rather than just whatever side the writer doesn't like. Also why I don't like making characters into bland stereotypes.
>>96519455Honestly, it feels like Arc Dream are the kind of people who really, really loved Lovecraft Country while completely failing to recognize the massive negative implications about Lovecraft Country.
>>96516430I wonder how they are gonna write anything Hyperborean with how they feel about politics these days.
>>96521693It will either be horrible or palpably seething under the surface.
Anyone here gonna contribute to this year's Shotgun scenario contest? I've got a couple in the works.
>>96443317Impossible Landscapes is amazing but requires a ton of work and sweat and tears to run. The best campaign I have ever ran for sure, but I worked for it. It could work in CoC but would require somewhat major revisions to the third act.
>>96444401Players need to know sanity loss is happening to decide whether to spend bond points or not. So if you want to do it that way you would need to consider that aspect as well. I would just have them roll, if only because saying "Roll SAN" is one of the joys of GMing CoC/DG and rolling SAN as a player creates a small moment of game drama that I would not want to take away.
>>96521773My money's on both.
>>96522228I watched part of a youtube actual play of it and I didn't really like it at all. Might have been the GM and players that made it worse than it actually is.
>>96522779was Roger Cumstone on it?
Does anyone know where to find an archive of the old, old ICE CAVE materials? All the homebrew and jokes and stuff from early internet days.
>>96521921>>96521921I usually write a couple and submit the one with the better idea.It's helpful getting feedback on structure, even if they tend to be a little derivative.Last year I did something a little off-piste and some of the people that write stuff I like said it was good, which is nice semi-anon validation.>>96525907The sooner people stop saying Glass Cannon is good, the better.Having that consistently shoved in peoples' faces as 'the best Delta Green podcast' will just turn it into D&D in suits with this wacky tryhard comedy shit.
>>96526819So where are you getting images like this? Trying to use google for this stuff has been ass, even with searching for images pre-2022 to not have to deal with AI stuff.
>>96527344I googled "radio mast" and clicked the third image.The trick to finding non-AI images is to not search "Emma Watson boobs".
>>96437208What is the best Delta green podcast?
>>96532927The Green Box, and The Dead Drop from Mayday Roleplay.Or if you just want stories to listen to, just google it and test drive several of the dozens available.I've been enjoying The Nasty Table's LFVCU, which is more of a DG-adjacent police procedural exactly because it doesn't get regularly interrupted by The Drama Student Hour trying to do home scenes.If anyone says Get In The Trunk, ignore all of their opinions and suggestions.
>>96525915This might be the closest you'll get https://web.archive.org/web/20101030234807/http://www.fortunecity.com/tatooine/leiber/50/ice_cave.htm
>>96444514I'll add on to this and say that you should have them roll Sanity before actually describing what caused them to roll in the first place
>>96503009>>96472484Not the anon you're responding too, but in a similar position (going to run a game for two experienced players and one new one).I've already settled on Convergence.Any tips for running it? I was hoping to do it as a one-shot of about four or five hours, do you think that would be feasible?
>>96543406Shove them into motion any time they stop, and proactively manage them when they try to waste IRL time on unproductive shit: "no, after a couple of hours of books and phone calls, you're certain (I am telling you this IRL as the man with the notes) that's not a lead."It should be pretty doable.
>>96532927Why do you guys hate Get In The Trunk? Sorry I'm a newfag
>>96545608They butcher it to the point of almost completely removing all the core rules and even they don't even keep consistent with what few rules they do use.What' s funny that the one rule they do keep, rolling dice, they use way too much since you should be passing a lot of checks automatically if your skill is high enough. What Glass Cannon are playing isn't even close to DG, both tonally and mechanically. I've had people try to join my upcoming campaign thinking it's gonna be a lighthearted, funny, rules-light romp and not a bleak, horror-filled campaign thanks to having only seen Glass Cannon play it.
How much does your average freshly made Delta Green PC know exactly (assuming they're not new to the organization)?Do they know there are some weird things out there?Do they know magic and aliens are real but don't know the details?Or do they know what Fist of Yog Sosoth does and what a Mi-Go is?
>>96546116I kind of assume there are 2 kinds of average delta green agents: the new ones and the dead (or insane) ones. The vets are outliers. The usual PC you make might have seen some weird shit and they hope they've misremembered things due to extreme stress.
>>96546140So what do you do when the players find a copy of the Libre Ivonis and ask if their characters know anything about it? Or see a ghoul and ask if they've ever seen anything like that before or heard about it at the organization?With Call of Cthulhu it's easy- you just say 'no' unless they have a high occult score and then you say 'no - but you've heard rumours about it.' but with Delta Green I never really know what to say. The rule book doesn't go into much detail about it.
>>96546116depends on what kind of tone you're going for. as written the implication is basically they know jack and shit and want to keep it that way, but that's lame.
>>96546281Isn't it basically the same in Delta Green? I can't look it up at the moment but there's Occult for academic and adjacent knowledge of weird stuff with no confirmation as to its veracity, and Unnatural for when you've had a brush with something that unfortunately confirmed what you might have feared before. Iirc you either start with 0% Unnatural or you can suffer some psychological damage on character creation (to represent previous experience) and increase Unnatural.
>>96546341I see. So Delta Green agents get zero 'prepping' or access to the data-base, so to speak.They're not told anything about the aliens or sea people in advance, just to clean up and make it seem like nothing out of order happened, is what you're telling me?
>>96546380They shouldn't be, all weird info is on the need to know basis and all they need to know about most things is whether they react to fire or bullets.Of course that's the official stance and how it's "supposed to be", some vet who disagrees with the information policy could just as well teach the newbies about some things in good faith, or some retarded agent could accidentally release that information to the PCs etc. But from the organization standpoint the less everyone knows the better, trust nobody, not even yourself.Oh and finally, that's just the "official" world building, nothing wrong with running a timeline where the agents get a primer on unnatural threats because it was decided it's worth it to increase their chances of success. Realistically though, if you're into muh realism, a clandestine conspiracy wouldn't tell its members jackshit.
>>96546116The idea is that they are brand spanking new, and have had maybe a single weird or unexplainable thing happen to them that got them into the organization.There is an option to make a more veteran pc in the agents handbook.
>>96546407Hell, could have it to where the program gives newbies a little primer about the more "mundane" mythos entities like ghouls, while keeping info on anything greater than that classified. Maybe have the Outlaws less willing to help newbies until after they've survived a few operas, and then might drop fragments of info about more than just the "mundane" stuff. Could be another good way to play up the divide.
>>965491241/1d4 san from endless identification & familiarization training powerpoints
>>96546407There is also the fact that most of the time DG doesn't actually know exactly what is going down in the first place, meaning they can't provide the Agents with any specific knowledge.
>>96551573You'd think they'd have less agents go insane if they were slowly eased into the 'aliens, zombies and witchcraft are real' thing through a series of presentations and team-building exercises rather than left to find out in the field. Yeah, it's risky telling anyone about the Deep Ones, but it's risky having a bunch of heavily-armed and perhaps magically enabled people who know for a fact that there's a government conspiracy lose their marbles on American soil too.
>>96447870>the societal structures... we like, live under, man...are the magic systems in the room with us right now?
>>96552696>slowly easing people into the unnaturalyou can be slowly eased into things you can comprehend. you cannot comprehend the unnatural
>>96552696It's just one of the points where the premise clashes with the gameplay style.
>>96552696>>96552867what if people way smarter than you weighed these two options:>"tell anyone about the deep ones"and>"risk having ... people who know there's a conspiracy lose their marbles"and they chose option number two because it was still less risky? wouldn't that be cuhraaazyy
>>96552888>wouldn't that be cuhraaazyySo you're saying the higher ups have indefinite insanity and it impacts their decision making. That makes sense, given the onene of work.
>>96552696It's not about keeping the agents same, it's about keeping the conspiracy and the information a secret. Any agent is a potential vector for mythos fuckery. You have to only let your assets know exactly as much information as you need them to know. That's basic opsec.
>>96553015I mean kinda yeaha bunch of higher ups have gone crazy in the past
>>96546380>Delta Green agents get zero 'prepping' or access to the data-base, so to speak.I hate this approach - FBI agents that you can make take a week off work to go do silly X-Files adventures are not ten a penny.Shoving them into situations blind to get killed is just a stupid waste of resources if you can give them a little bit of info to maybe come home alive.Giving an agent info is an exposure risk, but so is having fifty widows and colleagues sniffing around their missing partner.Even more so if the disappearance is a clusterfuck of some kind.Control isn't going to say>it's a cult of Shub Niggurath, check out this evil tome and learn this ritualbut it would be stupid not to say>don't drink the milk or fuck any goatsOr plays for KiY, or fish for Deep Ones, or whatever.>>96552867 and it's also more fun that way, you can feed your players cryptic bullshit.
>>96556908Yes but on the other hand it's typically investigation and not wetwork, they have no idea what the agents will be up against and once the agents do learn something, phoning the HQ to ask>Hey mom the farmers here worship shub-something and have really cool goats, can we pet them?isn't very good for opsec. But anyway I do agree if you overdo the tradecraftul tradecraft autism it can kill the joy of the game.
>>96556908Usually the agents that the PCs are controlling are meant to be the first responders, before the organization really knows that is going on. Convergence is a perfect example; all the agents know going in is a missing guy showed back up with superhuman levels of strength. Every agent isn't going to be read in on every single known mythos threat because that would be terrible opsec, probably wouldn't be great for that agents mental health, and some of the things that they face are actively corrupting.
Got into DG from listening to glass cannon.Any good actual plays to listen to?
Not run (or even played) Delta Green yet but I had an idea for a starting scenario as a milk run.Some conspiracy hobbiest/streamer/whatever has managed to pull some Delta Green files that's were accidently leaked/declassified and is in the process of sorting through them or decoding them or whatever.Agents have to go in and secure the files before they're decrypted. Problem is it's on a well to do neighbourhood and the guy has a family generally a pretty harmless dude if a bit conspiracy pilled.I'm thinking it would be a good intro to the agents either having to impersonate, lie or break the law to gain entry into the house in a timely fashion. Maybe even having to neutralize or frame the guy as he uncovers more and starts broadcasting it or gets suspicious that the feds are scoping out his house.What do you guys think? Any pitfalls or suggestions?
>>96557373And where do the sanity losses come in?
>>96546044Honestly if they would get rid of the women that don't know or care to know how any of their games are played and stopped being soft GMs the quality would go up immensely.Character death is extremely rare in their shows even when it's well deserved.Right now they barely do hour episodes where nothing happens because their newer players/women cant be assed to read a page out of any rulebook.
>>96557286Haven't listened to many myself, but thankfully you want to listen to something better than that horseshit that shouldn't even be called Delta Green.
>>96557373what's the catch?
>>96557393>>96559200one of the files is literally the king in yellow?
I have a question as someone interested in TTRPG and Delta Green:What if I just kill azathoth with some sort of big anti eldritchean weapon? I mean there’s gotta be benevolent eldritchean anomalies right?
>>96437208i chew up that axe to gain stat bonuses because i get those when i catch fire
>>96557373>>96557393>>96559200>>96559495Not any of these anons, but here's what I would do:There are agents from the program/outlaws (whichever the pcs aren't) are there to retrieve the files as well, but they don't care about going in loud (they plan on covering it up as a mass shooter/gang violence/terrorist attack). The players have the opportunity to just get in and out, but make them feel like shitheads if they don't do something to try and stem the casualties
>>96559611That isn't how Azathoth works.AndNo, not really.
>>96559877Oooh yeah I forgot that when he looked him up he was some sort of being with a nonexistent physiology and some acausaility.Well I believe humanity can always make a quantum weapon or try something to kill the bastard
>>96559893"Delta Green is about humanity’s true place in the universe.And that place is nowhere. We are ticks boiling on a mote in a sea of nothing, and we will no more take to the stars than we will cure the ills that destroy us. Our existence is a clock winding down. When the hour strikes, entities with true consequence will sweep us away with an unconscious flick, scouring the globe clean for their limitless—infinite—plans.Delta Green is not about stats or weapons or killing the beast. Delta Green is about lying to your players until their Agents realize the truth. That humanity was not the first and will not be the last denizen of this world. That the Earth is haunted, and we are not even the ghosts. We are merely their shadows."-Handler's Guide
>>96437208Finally a thread for me. First time Handler running a campaign I want to be longform for my buddies. I'm going through a bunch of official scenarios with 2 cells, a Program Era cell and an Outlaw era cell, and want to break things up with some shorter shotgun scenarios. I'm hoping to theme the campaign more off the X-Files UFOlogy/cryptozoology/occult/conspiracy nut stuff than focus directly on the mythos-elements, so I'm trying to follow something semi-similar to the plot of the novels with the Outlaws, chasing down aliens and MJ12 between werewolves and chupacabras and mothmen. Currently I'm working on a scenario for the Program cell in a flash-forward after I finish either the current scenario we're on (Puppet Shows) or do Groversville next. My footnotes are as follows:>Modified "Third Man Factor" scenario, focused on mothman country in the Appalachia>protomatter construct pulls the party over>identifies self as "Indrid Cold">speaks in riddles and tries to get the party to hand over the canister>actual MIBs, hypergeometric constructs sent by a distant future posthuman race, show up somehow>lights in the trees and shadowy, short, gangly figures running around at some pointSuggestions on how to make this work out better, or ways to cement this into a more coherent scenario?
>>96559893"Gods" in Delta Green are not exactly killable in the manner you can comprehend. Theoretically they can be destroyed, but we literally have no ability to reach out into the planes of existence that the majority of their existence resides in. You can drop a JDAM on Cthulu's physical manifestation and then incinerate the remains with your stolen Firefly-Sherman, but you're just destroying what exists within only 4 dimensions.Imagine if you were in a dark room with only part of it illuminated by a beam of light. You're clutching the cool steel of a loaded 9mm to your chest. I see the last knuckle of your pinky toe poking into the light and I snip it off of you with a pair of garden shears and start dancing around because I thought that was all that was there, fully unaware of what's in the shadows and thought I killed you.In this hypothetical, you also have wolverine-healing-factor. I'm still dancing when you put the front post on my chest.
>>96559200Not much of a catch as it's the agents and the players first mission. Mainly that they're either going to have to risk exposure if they leave this guy alive, discredit him in some horrible way or break the law to varying degrees. Either way they are initiated into Delta Green proper and then they can be sent onto more horrible missions.>>96557393Hmm! Not sure if they don't go the full "break in, kill the guy and his family and make it look like a B&E gone wrong.">>96559495 had a good idea, perhaps the longer things go on the more unwound shit starts to become on the street with the house being the eye of the storm? I know it's Cthulu but how important is san loss this early on? I imagine stuff starts coming thick and vast when they start seeing weird stuff.
>>96560412If your players are already in and committed to the idea then it could be a good roleplaying exercise before the real story begins, but it sounds like you're not really playing Delta Green if there's no actual supernatural/extraterrestrial threat.I don't think Delta Green files just 'leak', so that could be a plot point for later: a rogue agent in Delta Green, perhaps not even human.So why leak the files? Maybe they're some kind of cognitohazard which would spell disaster if they're made available to the public at large and instantly corrupt the body/mind of whoever read them (and this benefits some god or some other nebulous plan later down the line).The streamer reads them and starts acting strange. He puts up a notifice on Youtube for an upcoming stream 'all will be revealed' to broadcast in a few hours so now the investigators have to act fast.When they confront them in his room it's a good chance to impress upon the players why these secrets need to be protected from the public. Make him like something out of the Evil Dead (complete with pretending to have become human again when things are going unfavourably and begging for mercy).
>>96557430Makes me glad the Mystery Quest play through of Convergence has had a good balance of hijinks and horror.
>>96559893Killing Azathoth would destroy the universebesides the most the Humans can do is kill an avatar
>>96561348I think it fits perfectly fine with DG. Some guy stumbles across something he wasn't supposed to know and now DG has stepped in to make sure things don't spiral. It's perfectly fine to have the threat be indirect or theoretical and it's fine that the issue isn't some cult or eldritch tome but the government itself. There doesn't need to be some conspiracy surrounding the leak, some nameless bureaucrat with a Top Secret clearance puts a report in the wrong file because he's hurrying so he can get out of work early on Friday and fifty years later it's your job to clean up the shitshow because no one realized what happened until after a dozen people had downloaded a digitized copy. And you can play that into a horror in and of itself. The US government has billions of pages of classified shit that could contain all manner of Mythos information that is dangerous in the wrong hands and no one knows exactly what it is, where it is, or who has access to it, and you're one curious file clerk in an poorly controlled archive away from shit you didn't even know existed from hitting the fan.
>>96559875I would advocate for ignoring the>fill it with mythos or it's not DG lulcontingent, if your table is happy to run something a bit more procedural.Making them compromise their own morals as well as break the law, and talk about it.Ideally via earbeads while one of them is trying to high-tension crime in the study and everyone else is raiding the fridge or waiting in the van.If the big reveal later is something as mild as "that UFO Congress documents guy actually did have a surveillance team watching him for about ten minutes fifteen years ago", or similarly near-inconsequential, all the better.Was it really worth it? Have you actually just pointlessly broken a worse law that your Handler can hang over your head to leverage you into the next job?Also >>96562987>It's perfectly fine to have the threat be indirect or theoretical and it's fine that the issue is[...] some nameless bureaucrat with a Top Secret clearance puts a report in the wrong file because he's hurrying>>96557430>get rid of the womenSid or whatever her name is is far from the worst bit about that cast.
>>96562677Wait I thought azathoth only does that when he wakes up or whatever.If we kill him, wouldn’t we be able to just stop his destruction of existence?
>>96565417we are his dreamif he wakes up, we are erased from existence (including most of the gods)if he dies, same thingHumans, Mi-go, Cthulhu, Nyarlothotep, we all stay in existence as long as Azathoth dreams
Does anybody else who runs virtual tabletops seek out non-paranormal, non-tacticool photographs for mood-setting purposes for DG? I've got something approaching 200 random JPGs I took off moody indie photographer pages on xitter and threw into my DG assets folder at this point
>>96521921I'm a first-time GM so I'm hesitant just out of respect for the competition, but I'm working half-heartedly on something like 3 different scenarios right now.>>>96560339>PX poker night, but its a submarine straying too close to Point 103 and accidentally stirring the extrusion of Yoggy in the City and causing a week-long haunting>a numbers station from the 70s just woke back up in the PNW, and DG is worried. Turns out MJ12 was fucking with a Tillinghast Resonator and trying to bypass time and space entirely with it for communications and now the facility is a temporally-aberrative non-euclidian space like some of the older structure-type SCPs that's probably haunted by alternate-timeline ghosts of the agents.
>>96563621Thanks boss, this was the feeling I was going for, more compromising morals and digging themselves deeper.I really like the idea that what they pulled (potentially after icing a guy) was some shitty bull shit documents that wasn't worth it in *any* way.
>>96566477I do, but I need a lot more. Also like I said earlier, get GIMP (it's free) and run them through the Oilify filter, gets some good results and hide some imperfections, especially if you edit them a little with photobashing or the like.Btw where do you tend to get your images? Unless you just use google that is. Need some more myself for an upcoming long campaign.
>>96566489There are few better ways to improve than to force yourself to commit to and finish a project, and then receive feedback - which many people do provide for all scenarios, and also general discussion about scenarios will bring up stuff to consider.>>96566721I don't play with my consistent group often enough to run 'pointless' ops with them, and playing one with the open table would feel like I was wasting all our time, but I think there is genuine value to intentional highs and lows in op content - both how spooky they are and how important they are.>>96566477I used to have a collection, not for online games, but to stick on a second monitor while writing for scene/setting inspiration.
>>96566477>>96566784Unfortunately I only seek out yes-paranormal yes-tacticool pictures, but I wouldn't mind if you spoonfed me your collection
>>96566784>>96567827Google images is a dogshit system and has been since the jeetification of all of big-tech took off (at the same time as overreliance on AI), so I mostly just pull my stuff from twitter pages like>dreamland_usa>LaschbourStev>briscoepark>zantae/DeathAngelUSA/MythoAmerica (he's the same guy across all 3 accounts)>funtapaz>thesummerof2007>outsidercore1>grandmaseyes>ChrisMcCurdy91>ancilladominii>Yostemitewater>VoiderRoom>sovietsoleri>gOPwbi7qqtWeD9oGenerally I just have my file explorer with my DG Assets folder open on a second monitor and just click and drag everything in on posts that fit the right vibe for a DG environment or OP. I highly recommend that you also look at the accounts that are being followed by accounts that post things you like, since they all seem to slip into their own personal circles that post things of related, adjacent topics and vibes (I found pretty much all my personal favorite accounts after retweeting pretty much everything dadbodsociety posted until the twitter algorithm put mythoamerica in my face, and I started exploring the "network" he was in from there). You can also find suitable, moody art pieces, not just photography, the same way.>oilify>photobashingshit that's not a bad idea>>96567754>general discussion about scenarios will bring up stuff to consider.Kinda hoping to get some of this for those scenarios since I'm not fully certain on how to go about implementing my ideas. Foremost issues I've got are questions like>how does Cold get introduced?>how do I get the PCs to stop long enough to notice lights in the woods and shadow-cloaked greys?>how do I keep an entire attack-sub's crew simplified enough that the scenario runs without hitchups of overwhelming the GM?>how can I properly make it so a GM can replicate the visualization of an abandoned facility that defies cartographic visualization?>what "scripted events" can I add to each scenario to give the GM more ways to frighten the PCs?
New art. This mi-go looks wicked.
>>96570754Yeah that screams AI as fuck.
>>96563621The Sydney chick is 100% the worst performer they have, with Kate being second. The other two they have are alright, but are still not memorable enough to assign names to their voices.
>>96571431I think Syd is better than Francis and more committed to staying in character and keeping the proper emotional tone than Troy.
>>96569584Hell yeah, thank ya man, this will really help me out. Also I wanted to put another example of that oilify technique, but was having massive issues with posting yesterday but couldn't. Also when it comes to getting faces, I use sites like thispersondoesn'texist or whichfaceisreal to get a good selection.
I've got some good stuff out of AI with some effort.
>>96569584>>96566489>>96560339>Kinda hoping to get some of this for those scenariosThe car breaks down [because of Mi Go tech-ray] allowing Cold to walk up to them and offer mechanical assistance, un-smoothly transitioning into asking about the canister.Lights then Greys show up [15] minutes later [time has passed, but the agents have been unable to fix the car by mundane means]Cold is 'panicked', doesn;t want them to abandon him with the spooky things, tries to make the agents fear the Greys, uses that as leverage to make them let him 'fix' the car [turn it back on w/ Mi Go ray]Next pit-stop, when the Agents try to boot Cold, Greys appear after [x] minutes, and then MiBs shortly after
>>96566489>Sub crew"Stop distracting my crew, please only talk to the designated liaisons, you're guests on my boat and if you distract them and they fuck up we all die horribly in the cold depths you weird suit spook fucks." Yes Captain.Also just tell your players the crew don't know anything - it is a little bit immersion breaking, but so is rolling dice and eating Cheetos.The time radio station thing I can't be bothered to think hard enough to give useful advice, I hate time travel shit.>>96572076>more committed to staying in character and keeping the proper emotional tone than Troy.Yup, and that's why both women are comfortably not the worst, because that Cumstone tool is there being so very hilarious all the time.
>>96574383That's dope as fuck. Honestly has me considering getting a new Nvidia card and trying to use that oilify shit >>96574059 mentioned in combination with inpainting and my own collection to make "Detwiller at home">>96576247Holy shit thats actually perfect.>electrical goblins and missing time>total shutdown after realization>Cold shows up with his stupid smile>awareness roll to notice him still smiling while the lights appear (>>96570754)>Cold freaks out, possible "PC CON vs Cold Persuade" test for most empathetic PC to test their guilt>MIBs obliterate Cold with the same hypergeometrics Garrity used on the gas station worker in "Through a Glass Darkly">>96576287I was thinking more like any DG/MJ12 characters would be NPC sleepers unaware of eachothers' presence on the sub for opportunities for the Red October climax gunfight, and the PCs would be DG-recruitable Warrant Officers and Enlisted, the issue with that being "how do I have things simplified enough to have the vibe of a sub full of over a hundred sailors plus 3-6 players without confusing a handler." Not a bad idea for an alternate scenario though.>The time radio station thing I can't be bothered to think hard enough to give useful advice, I hate time travel shit.The temporal anomalies would mostly just be missing time or issues of the party getting separated and some PCs spending hours while others spend seconds. Maybe a ghost/Tillinghast entity that does the "instant aging" thing from Entropy Zero 2 if it touches you.I do have one idea for a solution for the mapping problem:>portals and prefab roomsMaybe if I use prefabs I can assign entrances and exits to specific portals for teleportation across the map, and every so often a dice gets rolled to pick a new map to swap to that uses the same prefabs in a different configuration?>6 maps with 3 portals each
>>96577225If it helps, I've found Chroma pretty good at 'shitty photo' style images because it's obviously been trained on a lot of random low quality images. Not sure if there's anywhere on the internet you can use it for free.I need to design some scenario where the PCs find a load of fucked up images and have to track down where they were taken with metadata or something.The Imago Sequence by Laird Barron has some good inspiration for that, actually.
>>96577408"Look at the metadata" is about six minutes of one scene, if you make them monologue about their tech expertise and you really go ham describing the photos and the metadata pointers.I've thought about this before - unless you are actually going to try and make a complete photo set with clues that the players themselves are finding, the options are either>I roll a knowledge check to recognise relevant details and where they areor, better but still not great>I recognise there is the same car in most of them and a sign for a local chain store, so I google the store and DMV the car.TTRPG is just not a very visually detailed medium, usually.
>>96577628I don't think it's any trickier than investigating a normal crime scene. There's infinite ways you can set it up. Like: You know a picture was taken by a camera with XY specs and when it was taken but not where. Via other leads you find a camera that matches the specs. You have the owner's movements from his phone so you find out where he was at the time the photo was taken and go there.You try to find the exact location the photo was taken.The GM describes the layout of the house but the photo has three doors in the corridor while the real house has two. Someone's plastered over the basement door.Just off the top of my head. You might have to build it around the details of the pictures you generate rather than designing the pictures to match, but that's not so bad.
>>96572076>>96576287Sydney was only ever good in early DG stuff when she was fresh to the network.Anything else she's just a pouty cheater that "roleplays" as herself in different accents.
>>96576287>Also just tell your players the crew don't know anything - it is a little bit immersion breaking, but so is rolling dice and eating Cheetos.This is underrated advice. You don't need to roleplay out every single interaction and every single line of reasoning, you can condense a lot of shit into one or two sentences and move on.I like to hit them with "your character is a trained intelligence agent, you understand [x,y,z]
>>96577408>The Imago Sequence by Laird Barron has some good inspiration for that, actuallySuch a good, creepy fucking story.
>>96577857Yeah, fair point, I was working from a "you have no lead but the photos/metadata" model, which is far more (and unnecessarily) restrictive.>>96579995I do think there's bit of an 'immersion disease' where people kick off at the idea of stepping outside the game to say "mate, just move on" when people are wasting time, doggedly chasing red herrings, or asking for stuff that isn't available.It is probably an online discourse problem due to nogames/fewgames GMs with internet-fuelled anxiety disorders worrying more than is really necessary.
Finished another map but this time for a game I've written, Posting it here if people want a sparce apartment map. I wanted to do more edits but the file wants to kill my pc but if people have requests I might do themhttps://mega.nz/folder/PoB1AY6b#g9t79pqHFu2PuHxCIqTWbQ
>>96580510>trip hazard rugs and laundryThe blind woman seeks death.What do folks actually use these maps for in DG?I can just barely see some value in a firefight, if someone wants to be extra tacticool, but otherwise...Theater of the mind-wise>the front door opens into a living area, a TV space with a couch next to you. Opposite, a kitchenette separated by a wall from a reading nook with a bookshelf and beanbag. There are no lamps.>two doors lead through to a modest bathroom and bedroom respectively. The bathroom is neat, the bed unmade.>all the lights are off, none have shades, the bathroom bulb is burned out.If they know she's blind:>a blanket trailing from the couch and laundry on the bedroom floor suggest the resident is a little less tidy than might benefit herAlso what's the glowy thing on the bedisde table?
Hello /dg/, I have never played Delta Green but I've heard of the rhino team meme yet don't know what it is. Can I get an explanation of it?
>>96584217>>Scienta mors est
Half my group was busy, so one of the guys ran a duo game for two of us. This is my second Delta Green game with only two PCs and it really seems to shine that way. We rolled up some FBI boys (field agent criminologist and a computer specialist) and the handler took us through Last Things Last. Now I'm looking forward to the next time we can't manage one of our usual sessions.
>>96584217In just 2 words: Death SquadFor a longer explanation: http://fairfieldproject.wikidot.com/rhino-teams
Hey, been a while since I posted; I've been wondering, does anyone have any good sources for spoopy druids?>>96437208So, what's the latest official stuff the DG boys have cooked up? Last books I got were the God's Teeth one and Archint and I'm looking to get more.>>96443317It's very good. I think Impossible Landscapes is a somewhat unique scenario because, in my opinion, it and God's Teeth are designed to have more normal Delta Green scenarios sprinkled into them. >>96444401Keeping the totals from them is fine but the sanity mechanic is inherently about managing risk vs understanding. I would let them still roll it.
>>96501144Last Things Last and Puppets And Shadowplays. Then I'd go for VISCID and Convergence. Convergence is *the* old DG experience and VISCID is an extremely good new DG scenario.
>>96512962>>96506409I like the direction they're taking with Nodens and Bast a lot. It's going to be very interesting to have more 'permissable' eldritch influences for DG to interact with.
>>96546116If it's something like Puppets And Shadow Plays or Last Things Last, this is their first encounter with DG. Generally, a DG Friendly is someone who has experienced the supernatural once or twice.They know there are weird things out there.They know nothing about aliens or magic; either one should be incredibly weird to them.Delta Green itself have quite possibly only met the Mi-Go once and probably aren't even sure if Yog-Sothoth is one entity, many or if that's even the correct name.
>>96552696The issue with this is that the game's conceit requires these things to be so alien and offputting there's no way to 'ease' someone into it.
>>96559893You're also looking at this wrong because, in theory, humanity could eventually become powerful enough to end up going down the path where they can actually deal with Great Old Ones using magic and truly begin to understand the Mythos. Individuals have done this a bunch.But if they tried to do that as a species, the numerous other already existent species such as Greater Deep Ones, Mi-Go, Yithians, Snake Men, Lligor and so forth would ensure they didn't.And that's supposing you don't do something like T-radiation yourself or kill yourself with a black hole anyway-Never mind other human nations weaponising the information you'd need to get to that point.
>>96590103>sources for spoopy druidsWhat are you actually looking for?There's a shotgun scenario called Ten Cups or something like that about a tech bro conference that merges with a Dionysian Bacchanalia thing, with a load of sort of druid sort of satyr priests.There are plenty of innawoods scenarios, though they tend to the hillbilly magic rather than Radagast.>>96590138>VISCIDHave you run VISCID? Did it go well?Seems really sprawling and unfocused in a difficult to manage way for both players and GM - the sandbox thing is fun as a hero tramping off to the horizon, less so when you're just sat in a bundle of loose threads with little way to choose a sensible direction.>>96590171Clyde Baughman's locker has a bunch - like the impossible magnetic glass sphere. Nothing terrifying, but a little heads up that yes there is definitely stuff beyond our ken and it really happens.
>>96591943>like the impossible magnetic glass sphereTrue, and this is actually the first thing to get my scientist character when I played it the other day. Crazy faith healing snake worship? Yawn. Weird glass ball that defies the laws of science? The fuck is going on here!?
>>96590138NTA but how is Puppet Shows and Shadow Plays? Any advice on running it?
>>96584217SCP MTFs but they're company-sized instead of just a fireteam. I've been thinking long and hard about them and imo they're probably gonna just be a sequel to the BLUE-FLY teams with more ground-assets like Bradleys and MRAPs, or up-armored Suburbans full of miniguns and SMAWs
>>96597677a bradley would be way way more trouble than its worth
>>96597755As someone that worked with Cav Scouts (I was a Tanker), I largely agree. Hell, at least they aren't Strykers though.
>>96590103Here's my go-to recommendation for anyone wanting to do druidic stuff. Granted, it's intended for D&D and other fantasy games, but you can easily pluck some thematically appropriate elements from it for a modern game.https://goblinpunch.blogspot.com/2014/09/7-myths-everyone-believes-about-druids.html?m=0
>>96597755PSDanon is that you?
>>96607634kek no, just reposting it as an example
>>96597755I figured a 25mm and some TOWs on tap would be good for any especially tough shoggoths or extrusions of Yoggy if Mk19s and Gustavs weren't cutting it, and would be good to have in the toolbox if the Program couldn't swing an Apache or two for one reason or another>>96601243Oh, fair enough. I've heard nothing but dogshit about strykers myself and figured an Abrams platoon would be horrifically high-profile, even for an Opera innawoods. No way you manage to disinfo a quartet of 120s, but if a Brad is too much in your opinion I'll get to writing that out of my setting>t. guy who's only been light-infantry
>>96610646>a 25mm and some TOWsWiesels transported incognito inside a big box truck
I fucking love AI, my dudes.
I'm one of those people that have vaguely heard of Delta Green over the past few years and think it sounds coolso I saw the thread here and a good chunk of it is all about how shit the newer lore and such iswhich parts/editions/whatever should I avoid when grabbing DG material?
>>96612928Here's the thing: When it comes to newer stuff and lore, a lot of it is still good. The schism between Program and Outlaws is good, it's just that the damn writers haven't actually done much to play up the difference outside of mentioning how they should play and leaving it up to the DMs to sort out. A lot of the new enemy groups are dogshit and rely on the biggest horror stereotypes that unlike some of the older groups like Majestic and the Greys don't have that much of a spin on them to make them stand out though. Also the newer groups tend to be very blatant and not subtle in the slightest. So all in all, grab all the books, and just pick and choose. Labyrinth has all your new enemy groups, and you can obviously tell which ones are the better ones and which are the authors making their twitter boogeymen into in-game enemies.
>>96612928I'm more of a 90's era Delta Green fan, and think that was peak for me. The Conspiracy (the rewrite of the og CoC Delta Green sourcebook) is well worth picking up for the lore/antagonists. They're in the process of updating the other CoC sourcebooks.As far as new stuff, The Labyrinth is really the only sourcebook they've released and its....meh. It has a few good ideas, and a lot of mediocre ones.
>>96612928>which parts/editions/whatever should I avoid when grabbing DG material?Any of Dennis's personal beliefs or ramblings when he's not talking specifically about in-universe things.DG is pretty unpozzed, desu, there's really not much to it that's bad. I haven't encountered a single bit of expanded lore that struck me as /leftypol/ or chuddy or spit-in-your-face or just badly written. It's had some mediocre stuff added along the way, some things that could go better, but I've never encountered anything that was just an outright rejection of any part of the fanbase.>a good chunk of it is all about how shit the newer lore and such is90's DG had a pretty consistent storyline which followed a very, very interesting meta-plot that directly integrated recognizable characters, as well as some of the scenarios that were explicitly part of the playable releases (book one of the ultimate meta-plot is based directly on and acts as a sequel to Convergence and expands on at least 2 or 3 different prior stories from earlier anthologies, book 2 is a direct sequel to book one that expands on another 2 or 3 stories and directly references Puppet Shows and Shadow Plays at one point). It ultimately was a very well interconnected universe that played upon some extremely serious zeitgeists of the period, setting the Mythos as a secondary metatext to a more immediately present amalgam of all the occultist and UFOlogy/cryptozoology lore of the same period. Conversely, though, 2000s DG is much more mythos-heavy. The big-bads of the 90s are gone, and the only metatext/plot I've found so far has been "MARCH industries exists, and bad shit exists in the war on terror." Book 2 of the metaplot of the 90s killed off something like 2 or 3 of the arch-badguys of the period, and Arc Dream killed another metaplot arch-badguy Pagan-Pub was building up offscreen during the period that DG was out of print. Really there's not much tying the cryptids into the mythos anymore, and it kinda shows
>>96617338Which books are you talking about (book 1 book 2)? Rules of Engagement and Through A Glass Darkly?
>>96437950"Knowledge is Death, Die for Delta Green" is actually pretty rad