Should you enforce rules regarding the number of coins player characters can feasibly carry on their person?
>>96437757Absolutely
>>96437757Absolutely not.
>>96437757Absolutely maybe.
>>96437757Depends on the system and what you intend to get from the mechanic. Great thread everyone, glad we've covered all the bases.
>>96437757Yes, unless they carry a big chest with them.
>>96437757Is the game balanced around that sort of resource management?Are the challenges associated with such things meaningful to the game's goals, scores, or win conditions?Are these things the hypothetical group in question is interested in, and intended to play a game featuring them?If the answer is yes to those questions, there is still no inherent obligation or correctness in doing so, but it would be a good idea.If the answer is no, then definitely don't do it.
>>96437757>>96437757Is your game about looting wilderness dungeons and trying to survive bringing that loot to somewhere you can spend it?Is your game improved by forcing your players to interact with bankers, taxmen, or fences? Does your game feature trying to move a large amount of money against opponents trying to stop them?Do your players enjoy managing the logistics of moving a party more than a streamlined experience?If there's a reason like those above, then yes. If it's doesn't add anything mechanically and your players don't care, then don't worry about it.
>>96437757Only if the assigned weight of the coins makes any sense.In OSR games, every 10 coins is a pound. That's 45.3 grams for every kind of coin, whether gold or copper. Heavier than present-day bullion coins like the the American Gold Eagle or Krugerrand. And as heavy as 8 US quarters together. One of the many cases where Gygax couldn't into numbers.
>>96437757Depends on what system. Which is?
>>96437757If you use XP-for-wealth then absolutely. The main challenge of the game in that situation is physically moving enough treasure "home" to level up so that part needs to be autistically monitored.If not then who gives a fuck.
>>96438311Just because an AD&D coin encumbers as a tenth of a pound doesn't mean that's it's literal weight. Most items are overestimated in that system, because we're talking about an abstraction here that needs to stand in for fatiguing effects over time in a way that isn't just absurdly complicated. Why don't you try schlepping around a few tens of pounds of dense metal while also spelunking by torchlight, and see how much you guestimate it weighs after a few hours of that exertion, hm?
>>96439106Counter Point to this line of though: Real life high value coins in the medieval era were commonly 70 to 72 coins to a pound and had a spending value about 12 to 20 times that of a D&D GP. If we lowball medieval gold coins they have a weight to value about 840 times that of a GP.Lets say that you are carrying medieval silver coins, they are about the same weight and 1/16 the value of a gold coin. That is still 52.5 time the weight to value of a D&D GP.
>>96437757I think that if your character is clearly hoarding massive amounts of coins and never spending them, it would be good for a DM to remind them that they're becoming noisy and cumbersome. Point them toward a magic item shop or some kind of property or vehicle they can buy that will help them store it better and give them something to invest in.
>>96439106Holy fucking cope.
>>96439106>Most items are overestimated in that system, because we're talking about an abstraction here that needs to stand in for fatiguing effects over time in a way that isn't just absurdly complicated.So you're saying that it's a poor way to compensate for giving PCs too high carry capacity in the first place.
>>96439106Yeah, it'll be a burden for an average joe, but we're talking about the cream of the cream of the crop. Carrying 80+lbs or gear for hours is standard for normal infantrymen, let alone SOF operators, let alone actual superhuman adventurers.
>>96437757That's what letters of credit are for. Redeemable at the local branch of the local international merchant bank.Duh.
>>96442414>Bank NotesI do that in my campaign, but it's only redeemable in certain big states and cities. In fact I'll even do fucking exchange rates for different coins. WHFRP2e had a good example that can be copied for other systems.
Of course you should. There should always be a risk reward for the acquisition and return of treasure.Unless there's a diegetic reason for it, such as Elder Scrolls' explanation that Gold is magical and weightless.
I'm of the opinion that small and even mundane challenges are important for increasing the overall difficulty of the game. Food, sleep, thirst, the weight of the coins, and so on. It all works together to make the game just a little harder. Hell, when the players are skilled enough in combat, the little mundane challenges are the only thing left to threaten them
>>96437757I'd just limit it to an encumbrance category, i.e. does your money fit in a pouch? A sack? A cart? Are you prepared to carry it without gold clinking/spilling over and alerting every bandit/thief/scammer within earshot?If everything's OK, just check at major wealth changes, e.g. party loots a treasure room instantly taking their money from "pouch" to "cart" sized, plus the effort needed to actually move it to the cart.
>>96438311https://en.wikipedia.org/wiki/Doubloon
All this does is add in-game trips to a jewel merchant to buy gems to compactly store your wealth
>>96446804>can get robbed on the way>jewel merchant is still subject to supply and supply problems>more stages where the local nobles can get wind of your independently-gotten riches and want to skim taxes off the top>all fodder for campaign sidequestsI'm fine with it.
Heya guys, i mostly use slot based inventory systems, is there a cool way to represent the weight of coins in those kinds of systems without just going with "2000 coins is 1 slot but 1999 is zero slots"
>>964481511 coins is 1 slot, 2000 coins is 1 slot, 2001 coins is 2 slots, is the way I've always seen it.If you want it to feel slightly more associated, you have coinpurses with a maximum quantity of 2,000 coins in them, that each consume a slot.
>>96442414>putting your trust in (((merchants)))
>>96437757>He plays games where not only money is even a consideration, but money accounted coin-by-coinLmaoNext thing, you gonna tell us you also use ammo counts and then start babbling something about realism
>>96449580I count ammunition in milliliters of gasoline.
>deep into 5e campaign>relatively broke party>spend session breaking into magically warded vault in ruined city>break in and uncover more gold than we have ever seen>DM smugly says we can’t carry it all, even though he never enforced encumberance>we ask how much it weighs>he tells us a weight that is 5 times heavier than it would be RAW>reiterates that it’s too heavy>we then spend 4 hours working out the logistics of transporting it all away>nearly destroy the economy of the city we go to next after we spent it all
>>96446804Or the DM could just start handing out jewels as treasure.
Bags of Holding exist for a reason.