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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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I would like to present the hypothesis that the creation of /qst/ was detrimental to /tg/ as a whole.
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>>96438120
The hypothesis has already been proven years ago.
Quests aren't games, simple as that. And when people here learn that the story"games" that function exactly like quests aren't games either, the board can become a better place.
>>
>>96438135
>proven
*disproven
>>
>>96438120
/qst/ was the natural outcome of the previous decision to move all Quests to /tg/ instead of letting them be on their thematic homeboards.
That decision caused /tg/ to become flooded and necessitated the purge which unfourtanly took a most of the boards energy to create OC with it.
>>
lets see how /qst/ is doing right now...
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>>96438168
/qst/ has been a dead board since it was created to solve the problem of 90% of threads on /tg/ being quest threads.
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>>96438135
>>96438138
Retard
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>>96438195
>90%
It never even remotely approached that level.
>>
>>96438120
The creation of /qst/ was a symptom of a deeper detriment to /tg/ thst was already a factor before the new board was even an idea.
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>>96440087
I never gave much of a shit about quests, but over the years I saw people constantly exaggerate those numbers. I think what the more honest ones are doing is looking at the percentage on certain archive sites, unaware that those sites are voluntary-archival and they don't archive any threads unless somebody specifically requests it, which gives you hugely inflated numbers for the quests.

Using archives that grab everything, the peak number during The Dumpening was closer to 15-20% of the board IIRC. Which I guess looked like a lot if you're a front page user, but there was plenty of room for other threads.
>>
>>96438120
I just think it's interesting how the creation of /qst/ coincides almost 1:1 with the board slipping into irredeemable shit.
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>>96438120
Funnily enough if this board had ids like /qst/ does the quality of posts would skyrocket overnight
>>
>>96438120
It was detrimental to questfags, which they've never recovered from and have continued to seethe about endlessly. If questfags were truly so important and vital to /tg/, then /tg/ would have died and /qst/ would be bustling with activity. That did not happen.
>>
>>96438135
interactive story with choices and consequences of those choices = game
that's how it is and your gay purism and jerking off to crunch won't change that
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>>96440087
>>96441851
The problem with quests is that whenever you went on /tg/ the first couple of pages would be 90% quests. Even if the absolute number of quests wasn't 90% it turned away users when it looked like the board was dead outside of questslop.

How is it the first several pages were nothing but quests (implying they were popular and constantly bumped ) but as soon as quests get their own board suddenly quests are dead I wonder
>>
>>96442159
never happened
>>
>>96442159
>using the frontpage
Who even does that anymore?
>>
>>96442159
I vividly remember the days when quests would be cycling so fast that any newly made thread needed to be bumped constantly to keep it from being dragged to the bottom of the catalog, between generals and quests and everyone else bumping their threads to keep them from being buried and ignored under the hurricane of bullshit.

Every board has always suffered under Sturgeon's Law where most threads made were crap. Stat me threads. Elf slave wat do. Alignment threads. etc. Bullshit made for the sake of making bullshit. That's bad enough when you're looking for the few good threads where real discussion and interactions are happening. Now, consider how bad things are now and how we've got fags constantly spamming combat wheelchair threads and "y no guns in dnd?" and martial vs caster shit... But there's now also 20-30 quest threads, and another 20-30 general threads, constantly jostling around in the catalog.
>But that's only about 1/3rd of the total threads
Yes. And the other 2/3rds are 90% spammed shitposts. Quests were UNDENIABLY a huge problem.
>>
>>96442224
I'll deny it. I didn't even run a filter and it was fine, I never once had this terrible problem you guys cry about.
I opened the catalog and skimmed for anything that looked interesting, whoop-de-fucking-doo
>>
>>96442224
happened only in your dreams

the peak number of quests up at any single time in /tg/'s entire history was 10, and it happened years before /qst/ got made

there were never more than 2-3 quest threads up on average
>>
>>96442243
>>96442258
>there weren't that many quests
>also /tg/ is dead without quests
which is it, questfags
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>>96442324
>quests were bad
>the board got way worse without them
very very interesting
>>
It's too contemporaneous with the overall decline of the site to really pin the exile of quests as the sole cause of /tg/'s decline.
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>>96442375
>it's just a coincidence bro, pay no attention
>>
It may not have been the exile of /qsts/ themselves that directly lead to board decline, but most of the board's creatives and intellectuals participated in quests, so exiling them had the effect of demoralizing the board's quality posters.
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>>96442405
Ah yes the intellectual stimulation of elf quest # 32. And how could we forget Naruto quest #15? The enigmatic Bleach quest #24

Quests were almost entirely randumb bullshit, anime fanfic bullshit, or fetish bullshit.
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>>96442436
It must have been popular to be on thread #32.
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>>96442475
The 1st quest on the front page is on #246, yet you'll say /qst/ is dead.
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>>96442324
/tg/ was dying before quests got moved, the move only hastened things as quests at least brought in new people from other boards. Most of them were utter faggots, but some percentage of newfags always turns out to be cool, and a board needs that influx or you get nothing but bump generals and bot posts
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>>96442258
Dude, I remember nights where there were 4 different Pokemon related quests running at the same time. Then you had long running bullshit like Mahou Shonen Butler and Magical Futa Slime things.
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>>96442584
>duuude it totally happened i remember
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>>96442258
Absolutely bullshit.
>>
In the spirit of this thread I would like to ask a question that might seem somewhat pedantic. Did the complainers actually believe that the board being clogged by shitty bait threads was preferable to it being clogged with quest threads?
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>>96442618
When questfags were here it was clogged with both.
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>>96442618
There needed to be one less category of thread types clogging up /tg/. The real problem arose when other quest-type threads (called CYOAs on boards like /a/) were forcibly funneled into /tg/ even though they were fine where they were. But, at the time, "game" threads were perceived to be a problem on those other boards, so they had to stop, but when people pointed out that /tg/ had too many fucking quests now, retards would insist that there weren't that many or that it wasn't a problem or to just ignore them, right up until the mods agreed and made the /qst/ board that even some questfags were saying 4chan needed.
>>
>>96442324
>>96442510
This is the real truth about quests, they brought in new (for /tg/) blood by forcing /tg/ to engage with the rest of the site during a time where the first generation of /tg/ users who made shit were ageing out but quests themselves.
Once quests were moved to their own board they died out because quests were never their own thing, they were extension of already existing board cultures across the site and separated from those cultures mostly died on the vine.
>>
>>96442663
There was less bait then because you didn't have mods actively protecting it for some mysterious reason.
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>>96442672
>the first generation of /tg/ users who made shit were ageing out
The didn't "age out," they were driven out and/or banned by Nazimod. Then we got filled with retards from /a/ and /v/, and worse, cross-site vermin from GitP, reddit, and other shitholes.
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>>96442672
>hey were extension of already existing board cultures across the site and separated from those cultures mostly died on the vine.
How can other boards being forced to post on /tg/ be "board culture" but a board being made for users from any board to post a certain kind of thread not be an extension of that board culture also?

Like others have pointed out several times already: The narrative about quests and their immense importance is contradictory to the point of incoherence.
>>
>>96442673
The never ending streams of "Elf Slave, Wat Do?"
"Why is /tg/ so Atheist?" and "Touhou You'll never know what it is like to have your sister eat your intestines" threads beg to differ.
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>>96442696
Most young people have the stubbornness to try and push back, but once you get older and have other things to do with your life all it takes is someone like nazimod to put up a barrier for them to decide its not worth the effort and never come back. That, and people wanting to monetize their work are what I meant by ageing out.
>>96442749
Because /qst/ has always been barren soil since quests are not a culture into themselves.
Using the word cultures was a bad choice. What I meant was that when Quests came to /tg/ they brought their users with them and they became, through quests, part of /tg/ and drew from its culture with giving back. But most of them came with the quests and ultimately left with the quests but with no foundational board culture to draw upon on the day to day quests still mostly died out.

To use another boards example /co/, past the "/co/ is love" era, survived off of people coming from off site to partake in new release threads where not only could they talk about a show or comic, but there was always at least a handy link to a pirated copy of the content in as the draw.
From there they would filter out into other /co/ threads and engage with the board from there.
When the shows and comics that warranted discussion and piracy7 dried up so did a lot of /co/'s traffic.

Now its not 1-1 but the same core structure of people coming for quest threads and engaging with board culture is the state /tg/ was in. The difference is that comics and cartoons can survive without the need for an active board culture. While its been shown, Quests cannot survive without a board culture around them for the newcomers to engage with outside of the quest threads.
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>>96441987
/tg/ IS dead, somebody post the graph of threads over time.
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>>96442884
>/co/, past the "/co/ is love" era, survived off of people coming from off site
oh hell no, I'm not believing anyone who says that /co/mblr was a good thing
/co/ is one of the worst and normalfaggot infested boards on the site
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>>96442907
I never said /co/mblr was a good thing, just that it kept the board alive until it didn't.
I will fully acknowledge that it was a shitshow but it was an alive shitshow and the value of that is a different argument.
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nobody wanted /qst/ or quests gone except some deranged mod who had deluded himself into believing quests made up half the threads on /tg/ and was obsessed with getting them out (he's also no doubt the same guy defending his own decision in this thread currently)

when /qst/ was actually made he expected quest posters to see his genius and move willingly so he'd get to keep the moral highground of not having to force them out but turned out he really was a miniscule minority and no one agreed with his retarded decision

so instead of learning his lesson he went mask off and forced them anyways lol

unsurprisingly /tg/ got way, way worse, and fast, with people like this in charge
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>>96442884
>Most young people have the stubbornness to try and push back, but once you get older and have other things to do with your life all it takes is someone like nazimod to put up a barrier for them to decide its not worth the effort and never come back. That, and people wanting to monetize their work are what I meant by ageing out.
Notably this happened to 4chan's /vt/ board recently. A combination of moderator malfeasance and the sharty pwning 4chan when Gura graduated led to almost all of its activity vanishing for an entirely separate site. This was no minor thing, ONE thread on /vt/ was often the fastest-posted part of the entire site.
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>>96442971
Ah yes, the eternal questspammer cope.
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>>96438120
I would like to counter with the indisputable fact that metathreads are cancer and this is just going to be yet another slapfight between uninformed retards pretending to be oldfags and nothing's going to change.
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>>96442194
According to the people who screamed about quests back in the day, everyone.
It wasn't believable then either.
>>
We did the math back in the day, absolute peak quests was approximately 30 threads at a time, and that was 2 years before /qst/ was made. The day /qst/ was announced, there were less than 5 quests on the board, including at least one that was autosaged and wasn't planned to have a follow up thread until the next week. Overall, quests made up about 8% of all threads over the previous 5 years before /qst/ was made.
>>
>>96438135
>>96438138
F/SPBP
Get rid of the CYOA spergs and the board will be paradisaical
>>
Pretty much. All the dumbass /pol/ rejects stayed to inject culture war shit into every topic while all the creative players left. So easy to predict this board's downfall after that.
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>>96441987
This is all that needs to be said, really. /qst/ is dead because the threads were inherently parasitical on /tg/ and its culture.

>>96442673
>there was less bait then
Excuse me, commissar...

>>96442884
>To use another boards example /co/, past the "/co/ is love" era, survived off of people coming from off site
/co/'s finest hour was when Erfworld died and literally everywhere else on the internet banned discussion of the reason.

>>96442971
>nobody wanted /qst/ or quests gone except some deranged mod
Ludicrous bait, people were clamoring to be rid of them for years.
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>>96444377
>people
Retards who can't count aren't people, especially here on /tg/ where numeracy is important
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>>96444398
>nobody wanted /qst/ gone except for the horde I've decided don't count
Classic /qst/fag.
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Quests were annoying low quality garbage that clogged the board. The only people interested in that shit are amateur novelists desperate for an audience yet too dumb to use a website dedicated for their slop, and those so desperate for games they'd settle for anything.
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>>96444451
explain why the board went to shit after they were gone
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>>96444421
If you can't even count, you don't belong on /tg/
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>>96444474
2016 happened.
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>>96444474
>the board went to shit
Extremely apocryphal claim. The last time I saw an Elf Slave Wat Do, Excuse Me Commissar, or retarded 2hu thread in the catalog must be years ago now, any claim that the board got worse has to explain why having a ton more garbagespam including quest threads was better than not having it.
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>>96444554
>The last time I saw an Elf Slave Wat Do, Excuse Me Commissar, or retarded 2hu thread in the catalog must be years ago now
so you haven't used the board in years
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>>96444560
Link the latest Excuse Me Commissar thread.
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>>96442696
>they were driven out and/or banned by Nazimod
I fucking wish we still had nazimod to purge some “oldfags” from 2018.
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>>96438120
I would like to present the rebuttal that /tg/'s decline was instead caused by a mass exodus of all the actually creative people, which is why we have the same six or seven topics of discussion reposted every week.
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>>96444744
>I fucking wish we still had nazimod
No, you don't. /tg/ was at the lowest point in its history with that faggot.
>>
Someone post a capsule biography of this so-called "Nazimod".
>>
it's been like a decade get over it
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>>96441851
The people who would show up for quests were also adding to other threads, and most importantly they're people who actually play games
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>>96444769
/tg/ used to be a wild'n'woolly place, staff basically ignored us and left us to our own devices. This bred a kind of /b/-lite environment with a little bit of everything. A lot of dumb shitposting, but a ton of creativity too, as people storytimed their campaigns and made art and greentexts of their campaigns and of various /tg/ settings, and made new games and played them with dicerolls and stuff. It was a kind of community that existed nowhere else on the internet, before or since IMO.

Then one day, a bitter autist got to be the board's moderator. Imagine the worst kind of miserable, no-fun-allowed sperglord you've ever known, handed power over a board he has strong opinions on, including a weird and very narrow definition of "on-topic" that he uses like a club, deleting posts and handing out bans like Oprah hands out prizes. (Pic related) And it went on for ages.
/tg/ turned into a ghost town.

It got so bad that eventually, the staff noticed and canned him, and issued a rare public apology for the terrible moderation /tg/ had been forced to endure while he was here. I don't think they've done something like that more than a dozen times in the site's whole history.
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>>96438195
>90% of threads on /tg/

You can check the archives for yourself you dumb faggot. It was about 5% AT MOST. One in twenty threads. Fucking dumbass.
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>>96442618
Anything is better than having literally eighty generals up at a time.
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>>96444883
What other times did the admins issue public apologies?
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>>96441987
>>96442324
>>96444377
Actual /qst/fag here, you retards have it completely backwards. ''/qst/ is dead'' has been a meme since its inception yet it still trudges on, it genuinely has some of the more interesting OC I've seen. Yes it has slowed, but we still get a lot of quality quests made and activity in them, many of them drawquests, if anything /tg/ got the bad end of it by literally just becoming scraps of a rotten corpse. Fuck anons I remember people complaining about how /tg/ was better in ye olde days back in 2020 and it was still leagues better than whatever the fuck we have now.
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>>96442159
>How is it the first several pages were nothing but quests (implying they were popular and constantly bumped ) but as soon as quests get their own board suddenly quests are dead I wonder
If somebody goes to /qst/, they already know what quests are, and are specifically looking for one. And if they're only following a specific quest, they'll just leave and come back later, so a board full of them just ends up floundering.

Conversely, quests on /tg/ would often attract new people, or give the people already here something different to engage with. In the cases where someone looking for a quest found it wasn't active, they would instead look to see what other threads were around with similar topics.
It also helps that there were far fewer quests active at a time, and so anyone interested in quests often grouped towards the most popular ones. The popular ones being those that ended up being long-running and very active, hence why they end up constantly bumped.


It's like how people might buy a magazine at the supermarket because they keep a few near the checkout, but they wouldn't go out of their way to find a dedicated magazine store.
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>>96444933
The most infamous was when m00t created /mlp/ and apologized for basically trying to ban this internet-wide phenomenon that had started on 4chan.
I remember hearing about another one way back, but don't recall the details, it wasn't funny like m00t's or on a board I used like /tg/, and I assume there's probably been a few more that I don't know. But it doesn't happen often, I know that.

(To be honest, I don't really give a shit about quests per se, but running them off the board gave me lowkey nazimod flashbacks. It felt like one more step in the decline of this place into being an even worse rpg.net, and it was exacerbated by anti-quest fags' irritating and continuous misrepresentation of basic observable facts like how many threads there were, so, really, fuck those guys)
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>>96444883
>/tg/ used to be a wild'n'woolly place, staff basically ignored us and left us to our own devices. This bred a kind of /b/-lite environment with a little bit of everything
This sounds comprehensively niggulated, not sure why you'd want to go back to that.
>>
I think quests were fine. I think I got annoyed with it a little bit because I had trouble keeping up with them as a newfag.
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>>96445093

Nah, the questfags refused to engage with the rest of the board. It was good they were gone.
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>>96442224
Doubt.
I was browsing /tg/ at the height of quest bullshit, and it was very common for people to literally say "If the thread is still here tomorrow, I'll continue." and then there would be no posts for 14 hours, and the thread would still be there.
Even nowadays with the board being slow as fuck, there's a certain kind of autist who gets all pissy that a thread was deleted every time something that doesn't meet their standards gets posted. It was an autism thing, and it's still an autism thing.
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I am somewhat new and after reading everything here and checking /qst/, I have formed an opinion that quests do seem like a terrible idea on /tg/
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>>96442159
>The problem with quests is something easily defeatable by using basic site functions like the catalog and filters.
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>>96438120
Not really.
Excessive moderation for off topic shit and lack of moderation for spam posting bullshit is the bigger issue.
The rabbit hole nonsense that threads would devolve into would occasional strike gold. Threads would ask a rule question about encumbrance in games the fifty posts later you would be having chuckle fucks talking about the mechanics of mermaid fucking on dry land and some other autist would develop a modified grapple ruleset about fucking that mermaid that turned out to be pure genius from a rule standpoint. Now those discussion get axed fast while, bizarrely, furshit porn threads go unaxed. It also doesn't help that any time something mildly political shows up threads get pruned automatically because pointing out batshit political stuff being shoved into a game means /pol/ has invaded somehow.

Then you got unmoderated stuff that should be moderated.
>You guys played NEW GAME
gets met with
>Buy an ad
Every single time.
You talk about a common occurrence in a game? "What system?" and "Name five" and other bot tier bullshit is alive and well.

The result? People don't really talk about games because those both questions kill shit and people are afraid to talk about game adjacent stuff because who the fuck knows if you will get banned or not for it.
>>
>Be me
>2017
>attempt a collaborative storytime thread
>ike we do for rpgs
>and every other game we all play
>banned from tg
>thread forcibly moved to qst
>Come back after ban
>Make threads just posting pictures of kriegers
>Aok!
>No discussion!
>no ban!
Can't write a story influenced by other posters because that's /qst/, but dead thread reposting the same art? fiiine.
>>96445579
What /qst/ is over there is not what it was here on the board.
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>>96444883
Not just the wild stuff getting posted, every thread was a place for a nugget of creativity. I remember fondly threads that had 10-15 different tangents, and those tangents spinning off into their own creations.

Nazimod killed the collaborative nature that existed on the board in that he actively clamped down on sprawling conversations and off topic banter that would largely lead to more productive discussions.

Add on to that the ongoing spam, cross boarders, lazy fuckers who could never go beyond page one, and Katawa Shoujo creating general threads, /tg/ was always headed towards the quiet beyond. The culture of /tg/ was clamped down on heavily (and no, I'm not just talking about porn and drawfags, but the very idea of "You don't even need the other boards" and the general existence of what /tg/ was.)

In all; it was inevitable, but also still sad.

Now, we're in the doldrums
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>>96445713
Absolutely correct
>>
Banning quests was not the one single wound that felled /tg/, but it was a major one. Break down for a moment what the quest-era on /tg/ actually meant:

> we had multiple, active communities coming to /tg/ for something they couldn't do anywhere else on the internet. You could discuss Magic Decks and Warhammer lore on reddits, but you could only do quests HERE.
> these communities thrived on creative writing and art being drawn often in real time as the thread needed it, meaning that we have an active community of writefags and drawfags
> the board was such and active place that threads that didn't get attention would fall off the board on their own, sometimes in just a couple hours if the site was at peak activity

The anti-questfag will tell you that these were the symptoms of sickness, but all I see are the signs of a healthy, active board.
As opposed to now, where /tg/ is basically sleepwalking. When was the last time that /tg/ made a new meme? Popularized a new character? Spun out a new setting or story worthy of any recognition? Where are our drawfags now? Gone from this place. And in return we have exactly what anti-questfags wanted: a board where generals are the norm, creativity is stifled, and you can't kill a thread if you tried.
Do you have any idea how many times I have tried to delete my own threads, because a bumpfag refuses to let it die 7-10 days later and I just want it to go away even though I'm the one that made it int he first place? The site won't let me. I am forced to just watch my thread be kept alive against its will by empty, vapid, quests directed at no one once per 10 hour period like clockwork forever, debating the merits of flooding my own thread with responses to force it to hit bump limit so it can FUCKING DIE.
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>>96444916
Quests have the same problem that generals do. They are insular little fiefs ran by a handful of users.
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>>96444560
instead we can have 50 threads complaining about the same 3 pics by retard culture warriors

elf slave wat do was high art in comparison
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>>96445673
>I am so new that I don't remember the times before the catalog and filters being an offsite viewer or an add-on.
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>>96446369
Doesn't change the fact that at the time that quests were split from /tg/, that catalog already existed so the status of the 'front page' was already an irrelevant detail.
>>
>>96444474
The internet went from being 90% first world to under 20% first world.
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>>96444934
The whole site is a rotten corpse of itself. The problems that plague /tg/ are problems every board has, thanks to profoundly shitty moderation courtesy of 4chan's new owner and his team of incompetent reddit mod wannabe faggots.

Also your chart starts in 2021 and /qst/ was added in 2016. I wonder what else happened in 2016 and 2020 that might also explain the precipitous drop in overall site quality?
>>
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The real problem with nu/tg/ is just out of control ego.
Why did quests need to be removed? It was insulting to someone's ego to see people having fun they didn't like.
Why is every non-general thread greeted with "Mods should delete this?"
Ego.
Why is nobody making greentexts? Why is everyone afraid of writefagging? Why does nobody want to tell stories about their game groups anymore.
Ego, ego, ego.
Too much ego to take a risk that people won't like what you have to say, and too much ego among the people reading what you have to say to not bitch and whine about it.
Every thread devolves into political garbage debates because of autistic people with too much ego, magic vs science threads are popular because there are too many autistic people with too much ego who can't fucking stand that people are allowed to disagree with them without being banned.
I could go on.
I often think the only people who even come here anymore are people who are just looking for hyper-polarizing bickering to suit their fucking egos.
And no wonder shit isn't fun anymore! It's just a bunch of autists looking to bully each other to make themselves feel more important.
/qst/ getting exiled was just a symptom.
>>
Man I've been on this site since 2012 but I only got into tg stuff a few years ago... It seems like I really missed out on the glory days.
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>>96446580
Things started going bad in 2016 with the US election, things hit a peak of shittiness in 2018, and then covid sealed our doom in 2020 for good. Hard to explain exactly why, but /tg/ has been completely fucked for half a decade.
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>>96446556
That and content farms stealing shit
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>>96446663
No normal person cares, but if you do, you own the rights to your 4chan posts, go copyright strike videos "content farming" you.
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Unbelievable faggotry and retardation abounds.
>2010, MLP FIM floods the whole fucking internet with ponyshit, and the most autistic redditors imaginable start showing up
>2014, the Fappening brings a ton of horny retards to 4chan looking for celebrity nudes, as well as a bunch of unwanted legal attention
>2014, Anthony Burch becomes a cuck and soon after, people discover moot is a cuck too
>2014 soon after, Zoepost, Gamergate, etc. More outsiders, more unwanted attention.
>All GamerGate discussion is shut down and banished. This leads to a huge site exodus that causes eight chan (still spam filtered to this day) to become huge overnight.
>2015, moot sells 4chan to hiroyuki. Later that year, /qst/ is made. Despite being given a whole board with special features no other board got, adoption of /qst/ is met with overwhelming apathy, largely because the past few years caused most quest threads to lose popularity and fizzle out, if they weren't ended years prior.
>2016 into 2016, Trump election. Feds, disinfo agents, "correct the record" astroturfers, journalists, twitter persoanlities, and even more redditors overrun nearly every board. At this point, nearly all oldfags are gone.
>2019, feds start posting manifestos on 4chan to bring even more scrutiny and negative attention, and to paint 4chan as an extremist "domestic terrorist" website
>2020-2021, Trump election run part 2. Second Verse, same as the first, but louder. More feds, more journos, more redditors, more astroturf.
>Covid.
>parallel to all of that, crypto/stockmarket crash and then boom. Seems like it would be unrelated, but through /biz/ countless Indian scammers flooded into the site. Indians and opportunists catch wind of the free "content" they could be turning into cash. Greentext and reddit post reading channels explode on every social media platform, encouraging more scammers to come and try to milk boards for funny stories and memes.
>AI explodes in popularity and bring even more Indians to 4chan.
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The real problem was that /qst/ was created around the time the election tourist cancer metastasised through the website
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>>96438120
>Animation vs Animator
I just got smacked in the face by nostalgia I didn't even know I had.
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>>96446680
>No normal person cares
Wonder why there are so many troll posts and utterly vapid "conversation starter" threads?
It's not only them stealing, but spamming the board with low effort hooks to try and get the content they want.
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>>96446707
You have subclinical schizophrenia.
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>>96446680
NTA, but I've had content stolen from me.
Even if I hypothetically own the shit I make, when it comes to greentexts I can't exactly prove it.
And yeah, this >>96446707
It's pretty clear that people do literally come here looking for shit to steal. Fuck 'em. Why would I spend my weekend writing a short story that's just going to get screenshotted and posted by some faggot that I don't even know to reddit? Screw those pricks.
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>>96446725
My God! A bad post, on 4chan?! It must be the insidious content farmers, here to steal my p̶r̶e̶c̶i̶o̶u̶s̶ ̶b̶o̶d̶i̶l̶y̶ ̶f̶l̶u̶i̶d̶s great posts! There's no other explanation!
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We're a website full of sponges in the desert.
There was water here, but it's gone now.
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>>96446730
It's literally happened to me, personally. You can't talk me out of believing the evidence of my own life experience.
You stupid fucking cunt.
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>>96446730
when the fuck did 4chin add strikeout support?
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>>96446730
I'm not saying all bad posts are their fault, only that they're a relevant part of the problem you disingenuous faggot
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>>96446737
I didn't say nobody posts greentexts online, I said that people don't post "troll posts" and "conversation starter" threads to greentext mine. Your literal response to your own delusional belief is to avoid making good posts, which helps explain why there are so many bad posts much better than imagining that YouTubers are spending time making threads to content farm, when they could save time by simply waiting for a good post to be made (fortunately, you deny them good posts, making the board worse purely out of spite).

>>96446750
And I said that it's a delusional "part of the problem," which it is. The #1 problems of the board nowadays are:
- the faggot who says "traditional games?" in every fucking thread, and his ilk; wannabe jannies who make the board worse and clearly aren't content farming
- /pol/tards clogging up the board to whine about their pet political issues even when they have literally nothing to do with /tg/

and not somebody asking a question about traditional games, which is a thing that has always been around.
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>>96446773
>pol/tards clogging up the board to whine about their pet political issues even when they have literally nothing to do with /tg/
I wonder if political ragebait is a kind of content that is always on demand, and thus, has an incentive to be constantly generated.
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>>96446773
I can agree to disagree with you on the first half of your post because I completely agree with the second half.
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>>96446773
>>96446869

I think that the more likely cause of the low effort botspam question posts is the same reason that we have endless bumpfags keeping threads alive for WEEKS on what is a clearly artificial life support: the general level of activity across all of 4chan has nosedived, and he site owners/mods are actively trying to inflate the appearance of activity on the boards to try and keep the exodus from getting even worse. If you remove the bumpfags and the one line question, OP never returns/reads/responds spam threads... think about just how much more desolate and empty the board would be. You already think of it as a ghost town even WITH that artificial propping up of the board. If the illusion was allowed to drop, how many people would stop coming here entirely? The site, outside of about 10 boards, would be unambiguously dead as a doornail.

The low effort threads and bumpfaggotry isn't a specifically /tg/ problem, I've seen them both on other boards as well. That speaks to this being a site-scale issue, enacted for site-scale reasons.
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>>96447003
I think people just aren't ideologically interested in 4chan's premise anymore. Everyone is unironically using twitter instead, and twitter may as well be anonymous because of the total lack of any kind of real verification. 4chan just doesn't really have a niche it serves anymore. The people posting here are doing so because we're just stuck in our ways.
Never say never, though. Things come up, things come down. 4chan is probably going to be shit for another 5 or 10 years still, but as draconian internet censorship ramps up more and more, people will be back eventually. The gum I like is going to come back in style.
Until then, I unironically think some boards need to be deleted to triage shit back into being active. Boards should come and go with the website's traffic, I don't understand why the fuck slow boards nobody fucking uses need to exist. /qst/ and /vrpg/ could easily collapse back into /tg/ and we'd all be better off.
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>>96446135
This gets to what the bigger point that Quests are only a loud aspect of.
There is a discussion to be had about the purpose and goals of not just each board but of the site itself.
/here/ means many things to many people and the purpose of just a board such as /tg/ has varied wildly over its existence.
>40k containment board
check
>greenntext story deposit
check
>thinly veiled scifiand fantasy board
check
>place you go to voice an opinion that would get you downvoted on reddit
check
>culture war dumping zone
check
>fantastical coombait board
check
>OC generator
check
>Place to ritual post arguments
check
and so on...

The deciding factors for what this all is in the current era is whatever the moderators deem it to be and where they don't care the will of the most obstinate and autistic to force their view.
To the end the only solid guiding principles of the moderation team we know of outside of the TOS and previous precedent, are what the purple flavored simian has openly expressed. Beyond that one must assume that the shape of a board is defined by its lowest functions autists who because of their deficiencies will continue to force their view.
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>>96438195
The issue with /tg/ quests wasn’t that they were over numerous, but that too many of them were entirely too involved, too complex, and completely inaccessible to anyone who wasn’t onboard from the first few posts. Short, simple quests that people ran for a day or a week were a blast. But some people were out here re-writing the odyssey and those quests did take up more than half the board space with endless bumps to effectively strangle anything that wasn’t a general or a quest.

Should have made /qst/ but still allowed roll threads on /tg/. All the massive autists could still discuss games here and post on /qst/ in a different window.
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>>96447087
>completely inaccessible
suptg was a thing.
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>>96447087
>The issue with /tg/ quests wasn’t that they were over numerous
then why do you keep bringing it up as the issue
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>>96447087
>The issue with /tg/ quests wasn’t that they were over numerous, but that too many of them were entirely too involved, too complex, and completely inaccessible to anyone who wasn’t onboard from the first few posts.

Imagine telling someone that they have to cancel their ongoing campaign because someone wandered into the room in session 10 and didn't know whats going on and thats YOUR responsibility to avoid
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>>96446689
I still can't believe the guy is still going strong.
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>>96445713
Best post in the thread by far.
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>>96447050
>The people posting here are doing so because we're just stuck in our ways.
Hey asshole. I didn't come to this thread for self reflection.
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>>96445713
>because who the fuck knows if you will get banned or not for it.
I haven't been banned for anything recently. Not for at least 8 months or so, and I have a temper so I've for sure been part of my fair share of political shitflinging threads.
For me, the issue at hand is just that I don't want to be met with constant negativity all the fucking time. I'm not worried about getting banned, I'm worried about other anons being incapable of having fun, interesting conversations. It's like nobody even posts anymore unless they're telling someone else to go fuck themselves.
Other than that, I agree with this post.
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>>96447087
>those quests did take up more than half the board space
half the front page*
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>>96442971
Remember the recent hack? There were logs on a certain hidden board where people talked about this stuff. A certain person kept bitching about people staying on /tg/ after /qst/ was made, other people on that board just kept pointing out that nobody asked for it, nobody wanted it, and that there was an 'overwhelmingly negative opinion' on it.

The phrases 'lawful purge of undesireables' and 'exile mandate' were used.

This heroic janny was completely ignored.
>>
I would like to present the hypothesis that you're a bunch of faggots and that you need to CREATE shit if you want /tg/ to be cool again, instead of bitching.
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>>96443081
/vt/ is still in the top 5 fastest boards on NIGGERTITS
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>>96444883
>>96445987

You know you can still create and make cool stuff and share it on here, right?
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>>96446556
You're absolutely fucking retarded, holy shit.

>>96446663
So sign your work, duh.
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>>96447823
This isn't the community or board culture for it anymore. Working on something in solitude is one thing, but if you make something and post it now people just call you a shill or tell you to buy an ad. Everyone on AGD threads just posts stuff about their own content and then ignores everyone else. As someone who still does make shit, I just don't post it here, I post it in places where everyone's creating stuff together.
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>>96447786
>>96447823
Everyone you'd want to see your stuff has left when quests got purged.
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>>96447844
There are no such places. I share and post my stuff here. When schizos call me a shill, I ignore them or tell them to "kys." Besides, most of the old "/tg/ gets shit done" stuff was done by individuals who would just actually put in the effort from the random idea pitched on /tg/.
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>>96447847
No, lol. I make stuff. Other people make stuff. You just have to not be a bitch and put in the effort, into both making it, and then putting it out there.
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>>96447866
>>96447871
No you don't.
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>>96445924
Yup. Not a single "muh shit threads" gripe holds water when bumpfag's necrothreads routinely infest the board for weeks on end.
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>>96447741
proofs?
No one has cared about /qst/ except for questfags

>b-but you're responding to the threads! You care too!
I'm only responding because the thread already exists and to stop it from being a questfag circlejerk so they can pretend everyone misses quests. I don't make threads about quests, unlike questfags.
it's been a whole decade and you're still making threads. They aren't going to delete /qst/ and let them back on /tg/. Let it go.
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>>96447875

I've been posting about this in various elf threads multiple times while I was writing it last year. I published it in March. I'm currently working on a city that can be inserted into a campaign and an OSR anime catgirl class.
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>>96447939
You're not fooling anyone here, fag.
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Another preview of what I'm working on
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>>96447977
kys
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>>96447050
If you've been on /qst/ you would know you couldn't just collapse them back into /tg/, nor eould it be a good idea either. Modern 4chan quests update slowly and stay up for very long, the catalog is also filled with more quests than there could on /tg/ and would clog the board fast. The last thing is /qst/fags no longer want to play with /tg/ because of what it's become.
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>>96444321
How the fuck are CYOA fags allowed to dicksuckingly persist? They're just "quests" by another name.
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>>96448390
They can get shunted into a general, and quest can't.
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>>96448358
It'd be goo for them to stop being so fucking lazy.
I've been to /qst/ and in all the generals there's constant itching about low activity. But then, they also post like once every 2 or 3 days at random, sporadic intervals.
They'd be much better served setting aside timeslots like they used to. Used to be QMs would announce a set time they'd be running, and shit would be active for 3-5 hours several times a week. People would show up like it was Sunday night HBO and participate.
Now?
People just lazily blow through whenever they feel like, no real urgency.
They'd be much better off with a foot up their asses. There's only like 6 or so actually active quests at any given time anyway. Those threads last for over a fucking month, they could stand to have some of that time shaved the fuck off.
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>>96448390
The mod likes them so they stay.
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>>96445924
>Can't write a story influenced by other posters because that's /qst/, but dead thread reposting the same art?

There were a few of the >Be Me >[stupid fucking idea] threads not that long ago. A lot of them were people rping in 40K as orks or guardfags or chaos.
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>>96447939
I think I've seen a bunch of your drafts in various elf threads before, if you're the same anon.
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>>96444946
>It's like how people might buy a magazine at the supermarket because they keep a few near the checkout, but they wouldn't go out of their way to find a dedicated magazine store.
Good comparison.
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>>96445452
>This sounds comprehensively niggulated, not sure why you'd want to go back to that.
NO U
>>96448824
Yeah at least those aren't getting deleted on sight anymore.
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>>96445924
>What /qst/ is over there is not what it was here on the board.
Correct, it was a lot worse here.
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>>96447741
I think the funniest thing about that is how a lot of of the "we don't need /qst/" posts were made with a Ribbon image attached, which means that the time period when anyone posting Ribbon got nuked on sight might have actually been janny-on-janny violence.
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>>96446686
>2015, moot sells 4chan to hiroyuki. Later that year, /qst/ is made.
Wait a minute. No, wait a minute. Are you saying this fag of an OP is whining about something that happened *a decade ago*?
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>>96449672
Yes. And a few months from now someone (who may or may not be OP) is going to make the same thread again and it'll be filled with the exact same posts as this thread, and the last thread, and the one before that, and so on.
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>>96449672
Bad decisions don't stop being bad because they happened a long time ago.
Also, a decade gives you plenty of hindsight on how things actually turned out.
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>>96449772
I mean it was a good decision for mootykins, a bad decision for the rest of us
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>>96449772
You know you're not supposed to even BE here for a decade, right?
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>>96449906
That's quitter talk
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>>96449906
Yet here I am closing in on twice that. I started posting here when I was hunting down fansubs for Gundam shows in 2006.
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>>96450041
> I was hunting down fansubs for Gundam shows in 2006.
did...did you find them?
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>>96450228
In spades. /m/ like /tg/ was a good board back then. The /m/en also showed me lots of other cool shows to watch.
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>>96450238
Pour one out for /m/. Few boards are dead in the same way that /m/ is, there just isn't enough new /m/ content for them to do anything but repeat the same handful of threads on infinite loop.
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>>96450326
/m/'s biggest problem is it is slow enough that a handful of faggots can shit it up with minimal effort. See the assblasted faggots screaming about the Witch from Mercury and Iron Blooded Orphans. Both were mid tier Gundam shows but a couple fags scream like they are the second coming of Seed/Destiny and drown out any conversation about them. But /m/ has always had a few top tier faggots running around, in the old days it was Red Machine D and all the Character Tripfags. At least we still have one of the best oldfag namefags on the site, dorkly.
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>>96449672
>Are you saying this fag of an OP is whining about something that happened *a decade ago*?
And with each year that passes, the complaints get dumber. They could, instead, figure out some way for /qst/ and /tg/ to collaborate, and cross promote. Instead, they show up to bitch about how no one on /tg/ ever wanted quests gone and there were only ever a couple of them at a time and so on and so on and it's never fucking worked.
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>>96450629
Because most of the people with passion and creativity already left. What is left here is manly those who consumed the creative works and now lack subjects to engage with.
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>>96452176
Nigger, I'm still here and literally working on two things.

Why aren't (You) creating?
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>>96450629
>They could, instead, figure out some way for /qst/ and /tg/ to collaborate, and cross promote.
Usually, threads mentioning /qst/ get deleted promptly. I'm surprised OP hasn't been banned yet.
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>>96456515
I used to contribute to the Agartha threads but had to drop out to work on getting my degree.
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>>96456850
Yeah, if someone made a /qst/ advertising thread here to pitch quests, it would be shitted by someone throwing a tantrum immediately.
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>>96457111
That was really cool but too much talking in circles. Also, I'm working on my degree too and I'm still working on my things. The two are not mutually exclusive (because hell man, I know you're not spending 16 hours per day on your degree).
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>>96442971
Yep, that about covers it.



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