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File: Sturmtruppen.png (321 KB, 548x480)
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>many anons say 'rule of cool'
But how do you create something cool and original that doesn't become goofy nor it's too similar to an already existing one?
>>
The title should have been 'How can I learn to create, design original cool miniatures?'
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>>96449379
1) Think: "I think (X) would be really cool."
2) Try drawing or otherwise visualizing it looking really cool.
3) Make a miniature that captures the essence and coolness of the drawing.
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>>96449661
Ok but, how do you avoid this?
>doesn't become goofy nor it's too similar to an already existing one?
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>>96449712
To some degree it's subjective. There are people who unironically like primaris space marines from 40k, despite the fact they look like Buzz Lightyear.
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>>96449712
dude, just do what you think looks cool. some criticism is warranted in all cases, but there's always going to be someone who thinks you're corny.
you can't learn to be creative from other people. you can learn technique, you can get inspiration, but what is ultimately going to separate great works of art is the artist themselves.
>>
>>96449379
>>96449712
The truth is that every time you sit with any sort of creative project, you are going to have to do many iterations and go trough a lot of designs that doesn't fit your goals. What you would do it you were making models, you'd make 10-20 different designs and pick out the most succesful ones, either ones you like the best, or ones your audience expresses interst in, and then you'd continue developing those. Eventually, you'll get to something that works.
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>>96449712
This is bad advice, but if you lack any confidence in what you're creating you might as well post it here so we can have a laugh at it.
>>
Post one (1) example of a goofy model.
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>>96449379
Practise. Also study a diverse range of things, but mostly practise.
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>>96449379
>many anons say 'rule of cool'
And they're right to say such a thing. You're supposed to make your miniatures an amalgamation of what you think is cool.

Just remember one thing: less is more
Miniatures are supposed to be painted, so try not to cram too many details into every nook and cranny. Especially when they are 28mm scale.
>>
>>96449379
>But how do you create something cool and original that doesn't become goofy nor it's too similar to an already existing one?
1. Be really good at something
2. Do it really well

The thing you make will have been worth making.
>doesn't become goofy nor it's too similar to an already existing one?
Irrelevant. How many fucking still life paintings of a bowl of fruit hang in museums? The skill demonstrated in the thing you made is all that matters. Goofy isn't bad. Unoriginal isn't bad. They're totally irrelevant to whether something is good.
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>>96449712
Grow some balls. Every writer has to accept that his stuff is being influenced by stuff he has previously read. If you're dead scared, then just use some old ass art style as a general basis for your designs. Like I dunno? 14th century chinese cave murals or whatever?

Specifically in design, variance generally emerges when you realize that you fucked something up on account of your specific perspective on the subject and you then try to pursue that to its ultimate conclusion.

>>96452030
Also this. You're going to be putting a lot of work into stuff.
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>>96450665
>>96453133
Thanks anon. Can you recommend me good videos, guides to learn technique and how to develop your own style?

>>96454848
>Goofy isn't bad. Unoriginal isn't bad.
I'm aiming for something realistic and fresh, that's why I want to avoid them.
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>>96452030
>>96454927
Understood, thanks anons.
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>>96449379
Why shop perfectly good Reichsgrenadiers to look gay?
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>>96455493
>Can you recommend me good videos, guides to learn technique and how to develop your own style?
It's not a thing you learn from a video. What you draw's basically how the world's being reflected in your head and you gotta put in the work to find out what the fuck you're actually thinking.
You can adapt a number of filters that aren't your own by copying and studying other people's art and the process will generally help you comprehend what's going on in your own noggin. This is, once again, not something you take away from a specific video.
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>>96455493
>videos, guides
Those are not practise. Literally go and do the thing.
>realistic and fresh
Realistic can't possibly be fresh. It's explicitly directly derivative of reality.
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>>96455696
I tried to imagine how stormies would look with axes and horns.

Don't get me wrong, the Reichgrenadiers looks supreme. I wish Star Wars had this kind of "drip", for some reason, each new SW thing has even aesthetically worse customs, armors, weapons, etc.
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>>96455710
>>96455780
Maybe, I explained myself bad, I know I have to practise, but videos and guides could help me learning faster with some advices or techniques.

>Realistic can't possibly be fresh. It's explicitly directly derivative of reality.
Realistic in the sense of armors being made for humans, not others (ex of what I want to avoid: SM / Buzz Lightyear enormous feet).
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>>96456613
>Realistic in the sense of armors being made for humans
Well that's studying anatomy, perspective and volume and getting your library to order exotic specialized literature on armour for you.
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>>96449379
Oh boy do I have a process for you that all anons will disagree with.
I call it Feyd Rauthas Shoes and it means you design your character like Frank Herbert made Feyd. Or like the French do anything.
Step 1
>take something kid you would have found cool, don’t worry about the chuuni, Ninja Dragon Rider? Four Armed laser gunslinger? Pale elf with a giant scythe? You’re set.
Step 2:
>add something sexual. This does not mean sexy, just sexual. A big codpiece, nipple piercings, if it’s a girl easy, put her in a short skirt or show off her tits
Step 3: Feyd Rauthas shoes.
>add something EMBARASSING or STUPID, clown shoes? You got it, a huge pink bow on your berserker? Polka dot neck scarf? Plateau boots? A realy stupid hairstyle? A big heart on the breastplate

The silly will allow you to double down on the edge and make it ironically less embarrassing
A bonus option is to add a very strange shape like a triangular helmet.
To give you a mini example
>pic related
Chaos warriors are scary.
But the French made a version with weird ass big nipples and nipple piercings
The Chais Warrior looks like he’ll kill you.
But the apostate will kill, rape and eat you and you’re not sure in what order.
And the French would still vote him into office
>>
>>96456613
>videos and guides could help me learning faster
Until you have practised a lot the quality of advice you get will barely matter. Any coherent beginners' guide will tell you what materials to use and common pitfalls. You do not have enough experience to understand expert advice.
>ex of what I want to avoid: SM / Buzz Lightyear enormous feet
You do realise there are good practical reasons for miniatures to be designed like that, right? They aren't entirely necessary, but nor are they included randomly.
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>>96456936
>Well that's studying anatomy
That's why I asked for recommendations of videos and guides.

>>96458384
Really interesting advice, thanks anon. But as I already say to another one, I was aiming for something more realistic, at least, for my human soldiers.

For non-humans, you're idea sounds pretty cool.
>>
>>96458567
>Until you have practised a lot the quality of advice you get will barely matter.
Ok, thanks.

>You do realise there are good practical reasons for miniatures to be designed like that, right?
Yeah, I get it, but I'm aiming for something more realistic, first I want to be able to draw them as I imagined them, later I will see what to do.
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>>96456577
I kinda agree. Trying to tacticool the Stormtroopers for Rogue One really turned me off. Didn't mind the army armor, though.
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>>96458384
You could call this the 'JoJo's Bizarre Adventure' technique, too.
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>>96458734
For me, the lack of bloody and dirty melee combat is what make Star Wars so lame.
>>
I just want to sculpt historical miniatures but I can't draw for shit
Feels bad man
>>
>>96461504
Same anon, hope you learn to do it.



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