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Choose Your Side Edition

>Previous Thread
>>96437893
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Ideas: BJ Zanzibar's WoD
http://167.99.155.149/
>Anders Mage Page
http://mage.gearsonline.net/anders/
>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page

>Thread Question:
Your last character comes to life right next to you. How fucked are you?
>>
>>96456215
>TQ

My current character is a Hunter. So my only real hurdle is having to explain the modern world to a man from 1816, and maybe go on a wacky adventure to send him back to the past.
>>
>>96456103
Wow, that's perfect. I honestly didn't know Changelings can be that badass.
>>
>>96456215
>How fucked are you?
>Infernalist
Uuuuuh...
>>
>>96456215
>How fucked are you?
Given that we are playing Ashwood Abby, yeah I'm fucked either way.
>>
Reminder that if your vampires can outrun or catch bullets you’re a cringe anime addled storyteller or something
>>
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Thoughts?
>>
>>96456282
they're a retard that's never met a woman. next question
>>
>>96456281
How very street level of you.
>>
>>96456022
A Seelie Ailil would be the sweetspot
>>
>a Setite fat ugly bastard priest that turned his toreador rival into the temple onahole after ass eating him to death with Serpentis 2
Oh lawd
>>
>>96456215
>Your last character comes to life right next to you. How fucked are you?
Sabbat Toreador.
She was a comedian. I’m going to die laughing.
>>
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How many dots in Life do I need to open someone’s urachus to cause them to piss out of their belly button like a disgusting freak to point and laugh at?
>>
>>96456130
It's inconspicuous.
>>
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>>96456292
>>
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>>96456282
A Bear also has Strength 5. Should we make humans count 3 Dots lower?
It's just mechanics.
>>
>>96456342
i don't respect women, i'm just not retarded enough to treat them like some cryptid
>>
>>96456332
What the hell
Why is the human body like this
>>
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>>96456346
How much can a bear lift?
>>
>>96456332
Life 3
>>96456364
so fetuses can piss in utero
>>
>>96456366
Let's open v20 to find out.
>>
>>96456332
POV: you've just been selected by the local Tzimisce to become a part of his piss dungeon
>>
>>96456165
>>96456103
Changeling the Dreaming being so boring and ephemeral really is an art form. It takes skill to somehow mess this up. You can do so many things with it, in certain areas and themes, it's even more customizable than Mage, but no, it had to be about dying from boredom in your 30s and being allergic to office cubicles.
>>
>>96456366
>>96456503
He can lift almost 300 kgs
>>
>>96456534
Don't worry, C20 fixed that. Now you can die from boredom at any age as long as you feel old and the cubicle may not kill you if you roll well!
>>
>>96456534
Do you often run games about bored 30 year olds in offices? I never really understood this criticism, it's like complaining about not being able to go sunbathing or attend church in Vampire.
>>
>>96456215
>Your last character comes to life right next to you. How fucked are you?
>Red Talon arhoun
Oh god oh fuck
>>
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>>96456629
>>96456534
Look, if you are so fond of spending a lot of time in offices or really, any high Banality place, just be a Grump and be immune.
>>
>>96456690
Rest in pieces, laddie
>>
>>96456535
The weirdest part about the strength chart is how it classifies strength 5 as "World Class", when actual world record athlete can lift at the capacity of strength 11.
>>
>>96456660
BECAUSE ITS ABOUT FAE! What fucking fairy has a shorter lifespan than a human? What Elf is Mortal? Even the Werewolves live longer if they focus on their spirit half. If you wanna live long as a Kithain you need to figure out Id and Ego Reincarnation
>>
>>96456292
Anon, most women genuinely can't lift 100 pounds The average untrained woman can lift between 50-75 pounds, only slightly more than strength 1.
>>
>>96456842
yeah but here all humans have piece of God in them, meaning Women are exactly as strong as the Mass Human Conscious wants them to be
>>
>>96456842
>only slightly more than strength 1.
Not even. The feats of strength chart is for effortless lifting. People roll willpower to lift above that. Your average woman would absolutely be strength 1 or Below.
>>
>>96456866
>Women are exactly as strong as the Mass Human Conscious wants them to be
So... weak as shit? Woman like having men be stronger than them and men like being manly for their women.
>>
>>96456798
White Wolf apparently can't Google or forgot to make it a "Strength + Athletics" chart. Memes aside, it's pretty clear that the whole Feat side is supposed to be the main thing.
>>
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>>96456821
The fuck are you talking about? They age like normal mortals. (With the exception of that one house who needs Glamour)
>>
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>>96456777
kek
>>
>>96456798
>The weirdest part about the strength chart is how it classifies strength 5 as "World Class", when actual world record athlete can lift at the capacity of strength 11.

>>96456901
>White Wolf apparently can't Google or forgot to make it a "Strength + Athletics" chart.

Yeah this is just a common case of the writers not doing research, or since it's V20 more likely a reprint of older writers not doing their research. Nothingburger.
>>
>>96456215
>High humanity true faith 4 zealot DA Assamite
Gonna get my ear lectured off, but otherwise, probably as safe as I can hope to be.
Can't say the same about the contemporary Tremere. He hated them even before the curse.
>>
>>96456921
I'll never forgive CtD for creating the "Triggered" slang.
Though I am amazed that the word managed to break into the mainstream despite coming from a niche tumblr community, made of the kind of furries even other furries think are cringe, playing a game that had been effectively canceled in the 90's when it was passed over without getting a revised edition. The butterfly effect is wyld.
>>
>>96457274
Didn't it come from people with PTSD?
>>
>>96457318
Yep, he's just an idiot.
>>
>>96456215
>Your last character comes to life right next to you. How fucked are you?

I.. i get to go fight and die for the Union in space? That was an all VE game based off an asteroid right after post DA. Least the pay is good right?
>>
>>96457318
>Took the obvious Bait
Why are autists like this?
>>
>>96456332
Wasn't there a medical condition where urea doesn't stay concentrated in the bladder but seeps through the body causing the afflicted to sweat piss?
>>
>>96456821
>He doesn’t pick up the Fae Eternity merit
NGMI
>>
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>>96457664
It is always extremely funny that a merit that gives you incredible longevity, around 1000-1100 years, is just 1 Point for Changeling.

Though the best merit is undoubtedly Regeneration.
>>
>>96457539
>I was just pretending to be retarded
Why are retards like this?
>>
>>96457819
>Be mage
>Can only live a few centuries at most, and that's if you move to the umbra (Thanks ancient mages who convinced each other that living for 900 years was for pussies)
>Be woof
>Die, but live on as a spirit in the afterlife
>Be vampire
>Ranges between instant death in a Sabbat pit to literally forever if you're Caine. Might be able to push things to a few hundred years. Destination: Hell.
>Be changeling
>1000 years if you don't become a wagie. Take it or leave it.
>Oh and probably more if you find magical artifacts.
>Resurrect when your mortal shell passes away
>Do it again.
>>
>>96458076
>Be wraith
>die
>then die again
>>
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Reminder that if you're playing WoD and you're not allowed to pull off something like this in a chronicle, your ST is doing it wrong.
>>
>>96458076
Mages and sorcerers have uncapped longevity and better immortality.
Sure, taking a merit shortcut costs more freebies and comes with one obligatory thing that can still harm you, but you can pay more so it'd be a bunch of precious, borderline irreplaceable relics which can be destroyed to rid yourself of that pesky vulnerability for good, or generally warded and stayed the hell away from.

Mages leave because they realise there are more suitable worlds out there, or they get skilled enough that they can create one to their liking, not because Paradox is insurmountable.
I mean. Arcane, and/or starting mage rotes can easily fix any age-based Paradox, just get a new identity twice a century and you're set.
>>
>>96458076
Technically don't some Wolves and other shape changers reincarnate and are able to talk to their past selves like in Avatar: The Last Airbender?
>>
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>>96458232
Mages leave because they actually want to enjoy their Archmagedom and not go to hell every time they want to boil water.

And Sorcerers have shit. Because Legendary Alchemist don't grow on trees and even if they do, materials required to brew their longevity potions are as rare as unicorns.
>>
>>96458139
>be soulforged into a shoe sole that sounds like a hitched sob when it squeaks
>>
>>96458251
Past Life is fairly common, but there's like only one woof that genuinely comes back as a cub somewhere within 2000 miles from the place he was killed at. The Russian one, Grayback or Grimderp, or whatever.
>>
>>96458291
desu the whole ''you generate paradox as you age'' itself is super inconsistent and depends on the writer. There's a ton of named NPCs that are close to 1000 years old or more and yet they live on Earth without Paradox bothering them at all, for example Maimonides and Jodi Blake (though the later uses demonic investments to prolong her life).
>>
>>96458291
>Because Legendary Alchemist don't grow on trees and even if they do, materials required to brew their longevity potions are as rare as unicorns.
>Said absolutely nowhere(mostly because the info on sorcerers changes so much that there's less reliable info on them than the reliable info on mummies)
>>
>>96458360
>itself is super inconsistent and depends on the writer.
Depends on paradigm I think. Some paradigms cause more paradox than others.
>>
>>96458331
I think they cosmetically retconned Past Life into Ancestor since it makes more sense in the lore of WtA, but kept the original background for Mage, Mummy and Changeling.
>>
>>96458291
Any wizard player can just fork over two freebies for Unaging, and not worry about anything related to age from then on, or pay more or Immortal or Immunity and be actually immortal with certain caveats.

Any wizard player can work towards perfect immortality in play instead and make longevity potions from stuff as common as coltsfoot meanwhile.
>>
>>96458489
>Immortality is a 2 point merit
>Merits can be bought as backgrounds with xp
>99.9999% of Mages explode from paradox or fail to become immortal
How the hell did the writer justify this?
>>
>>96458076
>be rokea
>have complete immortality, stop aging once reach maturity
>some rokea still swimming around are probably old enough to remember dinosaurs
>>
>>96458626
Damn no wonder Rokea are so hellbent on killing any human born weresharks
>>
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>>96458360
>>96458489
? I said Mages leave to enjoy their Archmagedom. It has nothing to do with immortality.

>>96458365
I mean, if you think creating an equivalent of the Philosopher's Stone is easy, be my guest.

>>96458612
Becoming ageless is easy. Surviving is hard against things you might face as a Mage.
>>
>>96458612
Many a writer is a dipshit that deeply hates the game's masters and players even as they use the books for their own wish fulfilment fantasies, but some merits need more than xp, an assistance from a master of life or master alchemist at the very least.

The other poster is an imbecile, though. Which should be blatantly evident from his use of M20 caps.
>>
>>96458626
All of them died in the 90s. Name a more retarded plot point.
>>
>>96458710
and it really is retarded. Rokea are nearly perfectly adapted to underwater life, thanks to being half-spirits. How can you kill an immortal that doesn't need to eat or sleep and can hide, indefinitely at the bottom of the Mariana Trench, or even deeper?
How can you kill a guy that personally saw the Werewolf Purges and survived?
Sure, Shapeshifters generally don't have access to Sorcery, but you telling me some older than History had no Gnosis-based equivalent?
>>
>>96458665
>I mean, if you think creating an equivalent of the Philosopher's Stone is easy, be my guest.
The problem is that there are premade character's whose backstory is "I got to alchemy 6 and used my 6th dot potion to awaken". The order of hermes book also says a lot of their recruits are alchemists that awakened themselves.
>>
>>96458710
the event that killed most of them of happened in the 50s, not the 90s
and it only killed like 60 percent of them off, the breedbook describes that even after the bombing, theyre still the second most numerous fera after the garou themselves
>>
>>96458824
>The order of hermes book also says a lot of their recruits are alchemists that awakened themselves.
you don't have to reach alc 6 to awaken. that's a just more of a way to brute force the process
>>
>The rarity of legendary alchemists is most likely do to mage prejudice convincing them to gimp themselves by awakening.
Grim
>>
>>96458838
Sorcerers have a harder time awakening unless you take the "Struggling awake" merit. Anyone with high alchemy Needs to brute-force it for it to happen at all.
>>
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>>96458665
You were brainlessly blathering about immortality being inaccessible, and longevity, which is comparatively easy, requiring rare ingerdients. which is objectively wrong.

It's fairy clear you posited the supremacy of the changeling merit over mages above, which is also wrong. Changeling player pays one freebie and gains only revenant-like longevity (but revenants stop aging entirely if they have access to vampire blood, which most of them do), which can be cancelled out. Mage pays two freebies and is entirely and unconditionally free from all age-related problems.
>>
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>>96458709
>The other poster is an imbecile, though. Which should be blatantly evident from his use of M20 caps.
?
Here, Unaging Merit from Revised.
>>
>>96458878
Already posted above you, idiot.
>>
>>96458859
Are you having a brain aneurysm?
>>96458898
Yes, anon got it to...counterpoint my point about Mages having easy immortality? While I was getting it to counterpoint it being from M20 doesn't make it retarded since it also existed before.
>>
I see we're humoring the owod sorcerer sperg again
>>
>>96456215
>Org-based hunters are also pejoratively referred to by outsiders as 'jobbers'.

Do you really start jobbing once you join up with an Org?
>>
It's hilarious reading all this.

>>96459028
Honestly, it's weird.

I think Sorcererfag got offended on behalf of Mages, even though the anon he got offended to is also saying Immortality is easy for Mages.
>>
>>96459058
>H5
ew
>>
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>>96459058
I have the image from one of the previous threads saved.
Can you really believe that org hunters, which include the Society of Leopold, have no Drive?
H5 is full of retardation like the rest of the 5th Edition.
>>
>>96459028
>>96459067

I'm kinda hoping to get some insight on sorcerers on what paths are the most powerful or the easiest to use in general; however, the only conclusion I've come to is that the gun is going to be better most of the time.

It seems absurd that in order to use any of it at high levels.
>>
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Just finished playing in my first WoD chronicle. 60000 dead civilians, Hawaii has been effectively destroyed, and the nefandus got away. 100 mile wide category 7 hurricane, magnitude 9 earthquake, the volcano erupted, we detonated enough prime enhanced explosives to equal several nukes and the Naga summoned 7 paradox sprits.

The DM said we got the neutral ending.
>>
>>96459115
You destroyed Hawaii. No matter the case that's always a net positive.
>>
>>96456215
we will be having sex
>>
>>96459115
Sounds like a good chronicle to me, I envy your position.
And hey, look at the bright side. If it were an Earthbound or an Archnephandus, that hurricane could have been half the planet and the death toll in billions.
>>
>>96458709
>Many a writer is a dipshit that deeply hates the game's masters and players even as they use the books for their own wish fulfilment fantasies
This has been a problem with WoD for 30 years: they farm out their design to freelancers and spend no time tying together plot points or considering gameplay. It’s just the way it’s always been and the way it will ever be.
>>
>>96459058
>>96459099
H5 really embodies the hyper-liberal individualist spirit of WoD and gives the middle finger to Hunter the Vigil's concept of cool hunter factions that grant benefits to hunters who work for them.

No, true hunters stick it to the man and don't allow themselves to be absorbed into any corporate structure. True hunters are driven by their own inner fire and personal motivation, not by membership to a cult or a special club. To join an org is to sell out, to sell your soul, to give up your own fight and allow yourself to be defined by a group. You stop rebelling against the darkness of the night and just become another cog in a machine, a bootlicker.
>>
>>96459108
Alchemy or Brewing, Enchantment, Ephemera, Conveyance is the most common cabal speciality spread for a reason.
Enchanted gun with enchanted bullets and enchanted trinkets to make shooting easier is a great simple solution. Unless you're up against mages or woofs that have anti-firearms tricks.
But you generally should fight less than other splats as a sorcerer, and never, ever fight fair. Leave that silly business to woofs and vampires.
>>
>>96459156
But that's what happens in Vigil too.
>>
>>96459136
>You destroyed Hawaii. No matter the case that's always a net positive.
Why?
>>
>>96459140
That a naturally occurring hurricane that got amplified by the paradox spirits. The Nefandus was after a talon of the wyrm.

>>96459140
It was a multispalt of compounding retardation. We played our characters like murderous psychopaths with third world impulse control. If the DM wasn't being lenient we would be rolling humanity at least twice a session.
Shinzui Industries is now in charge of rebuilding
>>
>>96459178
Vigil's approach is a lot more nuanced and multi-faceted. Compacts and conspiracies offer very real mechanical benefits to the player characters. Groups like the Ashwood Abbey or Cheiron Group, where they are intentionally evil, are uncommon. Most of these Hunter groups have good goals. However, being in a compact or conspiracy comes with restrictions. You have obligations, party lines you must toe, bosses you have to report to. They might even be compromised by the very monsters that you should be hunting.

The independent Hunter by contrast, has none of the advantages and none of the disadvantages. You can say that you don't need the backing of an organization, but even ignoring endowments and the like, being indie means that fundamentally you are limited in scope. You can't mobilize dozens if not hundreds of allies for all hands on deck situations. You have nobody but the cell you forged with your own hands to fall back on. You lack the financial or intelligence support structures that can cover your living expenses and get you easy leads.

Vigil actually takes the time to tackle the reasons why humans tend to congregate into groups and hierarchies, their benefits, and also their weaknesses.
>>
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>>96459234
You know the funniest thing about this? The last HTR material we got, in W20, included an Imbued at the head of a private military company, infiltrating Pentex.
It was a sign of good things to come. I know my friends and I were very excited about H20. Before Paradox shut it down in favor of the 5th Edition.
>>
I finally made my way into a group running Dark Ages. It's gonna be my first pen and paper game ever. Gonna play a Cappadocian since I don't think I'd get to in normal vtm. I'm kinda nervous.
>>
>>96459345
Good luck, anon! And just roll with the flow, don't get hung up on things and you'd do fine.
>>
>>96459345
Your first game is always nerve-wrecking.
Mine was, what, 3rd Edition D&D in our university fantasy club. I didn't know anything beyond that I needed to roll dice. No lore, no metagaming, no idea of what is good or bad, nothing but "I want to play X"
I created my first character with the help of the DM and it all started from there.

Good luck and have fun.
>>
>>96459166
Yeah. All those listed sounds great, but i'm not sure how it'd make them better than mages in some aspects. I can see how it'd be the case for alchemy and enchantment but that's heavily gm dependent. I don't know enough spirits and their demeanor to know if Ephemera is worth the effort. Conveyance actually seems to be the most useful for staying alive and what gms won't care about too much.

Maybe i'm just uncreative, but are you telling me all of those listed are worth putting up to at least 1 to 3 dots in a chronicle? More so with miser storytellers?
>>
>>96459335
Oh that's an interesting idea, I'm not typically fond of crossover myself but infiltration is a tactic rarely used by hunters. Wonder how they were planning on developing th-

>Lord Aludian Thex
Oh god what is the Death Anus guy doing here?
>>
>>96459189
Probably because Oprah lost her mansion in the process

>>96459218
>Shinzui Industries is now in charge of rebuilding
Maybe I should check how Sunburst Computers stocks are doing...
>>
>>96459345
Also, if you struggle with making a good character look through the Clanbook and Guide to High Clans and pick the one you like.
>>
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>>96459391
>Oh god what is the Death Anus guy doing here?
Last I checked, Void Suck guy is basically whoring himself to Pentex and got into the Board of Directors as a rival to Zettler.
>>
>>96459234
>>96459178
The main issue with H5's approach is that it doesn't even allow org hunters as an option. It makes a strong moral judgement and outright bans the playing of them because being a slave to the machine is a game over scenario as far as the individualist mindset of the World of Darkness is concerned.
>>
>>96459067
>I think Sorcererfag got offended on behalf of Mages
I did not. Some Magefag anon stepped into the convo After I sperged about sorcerers.
>>
>>96459441
How much fucking kickstarter money did abyss ass vore guy give them to show up everywhere?
>>
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>>96459474
...a lot of money
>>
>>96459369
>alchemy and enchantment but that's heavily gm dependent.
>gm
D&Dfag detected
ignoring autism, enchantment is Not ST dependant on its basic abilities. It allows you to create items that add a dicepool or difficulty reduction equal to your path rating for an Attribute, ability, or other dice roll. Talismans of different types stack.
An enchantment 5 sorcerer can add +5 dice to dex, +5 dice to firearms, -5 diff to firearms rolls, enchant a sniper-rifle to have 5 extra damage dice, and enchant the bullets so damage dice are rolled at -5 difficulty. That is the basic, always-works capability. Think of it like the "Always allowed" effects in the D&D wish spell(and it's just as unbalanced)
The things that are up to ST approval are things outside of this, like a magic item that turns you invisible or read minds.
>>
>>96459391
>>96459441
>>96459474
>>96459495
Can I get a qrd on this guy, first time I ever hear of him. Did some guy with an anal vore fetish dump so much money they decided it's worth including in the actual material?
>>
>>96459519
D&D would be DM tho.
>>
>>96459529
guy pays onyx path kickstarters so that his OCs keeps showing up in the books
>>
>>96459533
Term technically started back when Blackmoor dropped. So while technically not wrong anon is still an sperg.
>>
>>96459529
I have zero hard evidence for my claim, but here's my supporting evidence.

>during the midpoint of 20th oWoD and 2nd Edition nWoD/CofD, OPP was pretty reliant on kickstarter funds for getting books made.
You can see evidence of this with the quite lengthy backer list on later V20 books.

>Aludian Thex reads like an OC of the worst variety.
He invented a power that requires him to take it up the ass, and yet the medieval Lasombra "prize him as a merciless killer and true magister"? And apparently he features in Beckett's Jyhad Diary and is making a move into the good graces of Pentex?
>>
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This is how I mage
>>
>>96459529
He is an ancient Lasombra Methuselah...who is a spy and courtier...who gets respect from his clan even though he gets his ass fucked.

He is full-on Gary Sue and a shame for all Methuselahs.
>>
>>96459108
>however, the only conclusion I've come to is that the gun is going to be better most of the time.
A gun is generally better than trying to cast a spell in combat. The big strength of sorcerers is that rituals they can accumulate a shit-ton of successes for. On top of that, every path is capable of making magic items through rituals, the enchantment path can just isn't limited to path-adjacent effects for crafting.
>I'm kinda hoping to get some insight on sorcerers on what paths are the most powerful
>Enchantment
It lets you get ridiculous dicepools at ridiculously low diff. It basically boosts every other path.
>Alchemy
Copy low level powers from any splat, immortality, make items better in every way, and some dice-pool boosters that aren't as strong as enchantment, but stack with enchantment.
>Summoning/Binding/Warding
Summoning friends, bind enemies, and make portable wards that fuck your enemys dicepools(think wound penalties equal to your path rating, but they apply to EVERYTHING, including Soak)
>Mana Manipulation
Important for sorcerers for all the reason Prime is important to mages. Mana lets you not just lower difficulties, but also gives reverse-threshold(lower success requirement/extra successes). On top of that it lets you manipulate resonance, which also lowers difficulty for paths. Finally, the 4th dot power is one of the gateways to justifying buying merits with XP.
The S20 "Quintessence Manipulation" path is an abomination.
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>>96459461
which is extra ironic as H5 was made under the most corporate, bootlicking phase of WoD in a setting synonymous with basing everything off of corpo-leftist perspectives.
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>>96459519
>>96459519

I see now. Thank you for the clarification. I guess I misremembered then. I thought you had to go on quest such as gaining vampire vitae or werewolves paw in order to perform certain high tier effects. I thought for both alchemy and enchantment you needed ingredients for everything and the person running the game could make that as tedious as possible.
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>>96459653
Oh it does, sorcererfag is skipping a lot of things. Like going after for Werewolf dung or powerful Enchantments, straight up failing or needing to be fixed after every use etc.
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>>96459639
While the rainbow capitalist politically correct slop of the Paradox era is pretty garbage, the original giga-liberal individualist attitude of the World of Darkness has always been pretty kitschy and cringe in its own way.
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>>96459689
>I thought you had to go on quest such as gaining vampire vitae or werewolves paw in order to perform certain high tier effects.
Only alchemy requires things like werewolf fur and vampire blood. Enchantment just needs a block of wood and a carving knife if it fits your paradigm.
>Exerpt from Alchemy
Anon, that's not even the right path. That's from Alchemy 5
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>>96459719
>Need to link: >>96459653
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>>96459719
I am showing you things you are skipping. I put the werewolf dung there because it was funny and shows you need it for Alchemy. The rest is Enchantment.

But the enchantment also need a workshop, interesting ingredients and most of the time, you to be skilled in a craft. And just as I showed off in the previous post, it usually needs to be redone, reapplied or worse, can fail completely in places.
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>>96459747
>"Crafting a talisman, even a minor one, calls for a certain degree of craftsmanship, which some enchanters and some...well..."
>But the enchantment also need a workshop, interesting ingredients and most of the time, you to be skilled in a craft.
Book quote seems to disagree with you.
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>>96459747
>I am showing you things you are skipping. I put the werewolf dung there because it was funny and shows you need it for Alchemy.
So you edited the screenshot and are trying to backtrack on getting caught?
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>>96459369
I didn't say they were better than mages (for mages extended casting is a matter of turns, their offensive magic doesn't have a damage cap and they don't have other in-built limitations, one sphere gives a benefit of 3+paths, about the only sorcerer thing they are unable to get is diff modifiers lower than -3 in latter editions).
Without diligent prepping they can will get bowled over by woofs and vamps because their spontaneous effects are rather ineffectual. With, though, well, >>96459519 and >>96459634 already explained why they can be powerful. To add what they say Divination is fabulous at getting early warning for any trouble.
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>>96459782
Nta but are you blind? The end of the first paragraph says hunt for magical ingredients and spends most of their time in laboratory.
And the quote says you need certain degree of craftsmanship, with the implication of not having it being shoddy and not working.
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>>96459634
>make portable wards that fuck your enemys dicepools(think wound penalties equal to your path rating, but they apply to EVERYTHING, including Soak)
I can only image the horror of standing next to a SBW 5 shaman holding an anti-human ward. All your attributes are now -3
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>>96459782
>>96459788
>>96459813
First off, you are either so tunnel-focused that you don't read or you are fucking with me. Or perhaps you don't have reading comprehension.
Second, unlike you, I don't spam the thread and can only post a single image, thus I quickly got the screenshots for the parts you are skipping while explaining to the anon.
Third, please stop with multiposing, you are already sperging enough.
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>>96459719
>>96459747
It depends on your approach, a nanotech scientist needs sophisticated machinery, not unicorn dung and moth-bitten relics, and Alchemy, being all about transmutation and refinement of material essences allows you to just take more time and refine ingredients into what you need them to be, just as enchanter could get materials produced by an alchemist to good use.
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>>96458185
Fagime belongs in the trash, not here.
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>>96459857
Retard.
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>>96459857
Only one of those posters is me. I'm a sperg, but not That much of a sperg.
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>>96459877
>>96459881
In which case, I apologize. It really looked like multiposting.
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>>96459818
So get both Alchemy and Echantment together so that I can basement-build everything rather than have to hunt for elf poop?
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>>96459890
No, from OG Sorcerer to Revised Sorcerer to M20, all of them make mention of pursuing exotic, high-quality materials.
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Sounds like sorcery can be pretty good but it requires the gm to be willing to entertain it becoming busted unlike the demon the fallen malefactor power.

>>96459634
What is wrong with Quintessence Manipulation in comparison to Mana Manipulation? Don't they basically do the same thing?
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>>96459890
Poop helps some sorcereres, but only if they believe it helps. Some sorcerer might need to make a blood sacrifice for some spells, but not necessarily every spell, and not every sorcerer needs sacrifices.
Most practices have complications. Like, herbalist Brewers can do stuff with common herbs, but they need to properly harvest and preserve them, they would be shit out of luck midwinter if their greenhouse and stock burns down. Scientists need complex tech and intensive R&D for an effect the resident dung sperg would get by smearing unicorn dung over himself.

If you wan't material-free, complication-free casting, go psychic. Some of them make use of foci, but they're aberrants and exceptions.
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>>96459918
>mundane ingredients
You really lack reading comprehension, aren't you, anon? Nowhere it says that all components need to be supernatural and unobtainable, and even exotic substances might be noble metals, ivory, ebony, galantus, golden orb spider silk, stuff like that.
The only place where supernatural creature body parts are mentioned at all as a requirement is if you're trying to copy the specific supernatural power of the specific supernatural creature.
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>>96459918
That's what Alchemy is for Anon. Access to rare magical reagents isn't a limiter when I can make them myself.
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>>96459951
>What is wrong with Quintessence Manipulation in comparison to Mana Manipulation? Don't they basically do the same thing?
No. Sorcerers can't hold quintessence unlike mana, which mean multiple powers in the path and multiple merits only last for 1 turn. The new path also requires the sorcerer hunt for specific resonances of Tass to function at all, so you end up needing several stories to get -3 diff on one roll, Once.
It's retarded.
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>>96459605
based
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>>96460081
>The only place where supernatural creature body parts are mentioned at all as a requirement is if you're trying to copy the specific supernatural power of the specific supernatural creature.
DESU if you know woofs exist getting some of their dung, or better yet hair isn't really an issue. They don't clean after themselves, you know, and anything furry inevitably leaves hair in their passing, especially when it's their shedding season.
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>>96459951
>Sounds like sorcery can be pretty good but it requires the gm to be willing to entertain it becoming busted
No, it requires your ST not make a bunch of houserules specifically to nerf sorcery, which an anon in their thread is pretending is the default of all tables. Even werewolves would be pretty lackluster if the ST banned their basic abilities.
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>>96460137
Not an argument. Requiring werewolf fur for shit that isn't copying werewolf powers is ST overreach. Imagine if an ST demanded vampires needed werewolf blood to use physical disciplines.
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>>96459984
>If you wan't material-free, complication-free casting, go psychic.
This is a strawman. Anon is arguing you don't need shit from random supernaturals unless you're specifically copying their powers with alchemy. "Exotic/Esoteric materials" can be shit like a specific flower you harvested under the full moon with a blessed boline.
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>>96460159
thaum rituals have item requirment and one in the old sabbat books (that gave you a garou warform for a night) required a werewolf pelt
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>>96460159
I agree with you, I'm just saying the issue isn't as big as the resident sperg makes it out to be, since woof's hair is so easy to acquire and between werewolf innate abilities and rank 1-3 gifts you can get pretty much all you'd ever need, even stuff other supernaturals have real trouble with.
>>96460204
Far from every ritual, and even those that do rarely need something difficult to source. And it's just a wolf pelt, you're confusing it with Haight's ritual (which is permanent, not temporary).
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>TQ
He would beat me to death for making his life miserable.

>>96454999
She comes from french nobility and built her own court in our setting. She heard rumours about my kinfolk looking for "folklore about roses" (his family has a past with spirits of this kind) and competed against him in a high-end gambling cardgame table (i.e. meeting with a bunch of old, rich gossip ladies). Since my character has Intuition and Faerie Lore, he tested to see if she was a Fae and got it right.
After that, she became interested in him and offered him (after a good amount of roleplay) to become her "advisor" on matters relating Fae-Garou coexistence. But she also was interested in his alchemy and asks him now and then some stuff. Within time, she became enamorated with him and tries to be arround him from time to time. I also roleplay some love aspect within my character because Appareance 6+ is supernatural and he doesn't notice he's being charmed by her, even though he truly has affection for her. I theorize some Garou noticed he's being captivated by her Sidhe magic, but they didn't alert him because this would sour the little trust he has on other people he's trying to build up slowly.
One of her aims is to be free from her filthy-rich, corrupted, hedonistic mortal family and build a legend of her own as a Fae.
(cont.)
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>>96454999
>>96460255
The bad side is her being manipulative and try to push herself on my kinfolk's business to the point she surrounds herself with people my character cares so she's always present, even if people are only talking about her. Denying her her desires is not always a chore - she can understand a simple "no" -, but when you have courage enough to speak "no", you already see yourself around her fingers. Sometimes even willingly calling her to join you at your tasks because your brain says to you "Well, you know you can call her to help, even if it's uncomfortable sometimes".
I like her as a character.
Also my kinfolk made a Promise/Pact/Oath with her to have a threesome "The Mists of Avalon" style so she can have a child with another Garou my kinfolk will choose for her to marry, and in exchange she won't involve his Fianna boyfriend in her schemes.
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>>96460230
>Haight's ritual
Reminder that this guy is a complete failure of a sorcerer that needed the direct intervention of the wyrm and the death of 5 werewolves to make a "Become a werewolf" ritual, something a master alchemist could wip-up in 2 months with just some fur, blood, or dung(and it'd work for non-kinfolk too).
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>>96460191
>Anon is arguing you don't need shit from random supernaturals unless you're specifically copying their powers with alchemy. "Exotic/Esoteric materials" can be shit like a specific flower you harvested under the full moon with a blessed boline.
Well, yes, that's exactly what I'm saying. I'm just mentioning sorcerers because they are a valid option for someone who doesn't want to deal with special needs and occult chaff.
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>>96460270
Haight has a grudge against werewolves, for him needing to kill five of them is a bonus.
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>>96460270
Wrong.
You need to add on top of those ingredients a werewolf cock in crinos form.
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>>96460287
>sorcerers
I meant to say psychics, you get the idea.
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>>96460309
>every ritual needs a cock
STFU Goratrix
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>>96459634
Another thing to note is the interaction between paths.
Alchemy can let you make rare normally scarce materials necessary for the rituals in other paths.
Mana Manipulation lets you hoard metric shit-tons of mana to bribe summoned spirits and fetishes with so that they listen to you. Enchantment allow you to boost the dicepools of other paths(the diff mods aren't as helpful since mana and resonance can get -3 to all spells pretty easily though).
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>>96456215
Pubes status of your current character?
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>>96460415
I’m playing a punk rock Malkavian twink who was turned during a brief bout of homelessness lasting roughly two weeks, so probably pretty bushy. He hasn’t showered since his Embrace either, so, probably pretty stinky too.
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>>96456821
Any Changeling becomes immortal if they don't leave their local Freehold/the Dreaming. Not even their mortal bodies will die or age.
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>>96460382
>the diff mods aren't as helpful since mana and resonance can get -3 to all spells pretty easily though
Diff mods from trinkets are very nice to have when you need to make many rolls under pressure when things gone pear-shaped and you can't/won't Conveyance out for some reason, for example when your chantry gets attacked or when there's a legendary artefact or grimoire, or something else equally important on the line and a bunch of left-handers or zealots would acquire it otherwise.
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>>96460472
>Conveyance out
Nope-out teleporting is more of a conjuration thing. Conjuration is the teleportation, telekinesis, and bag of holding path. Conveyance is for flying broomsticks, making portals and limited time-travel.
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>>96460495
Conjuration is summoning objects and telekinesis. Conveyance is people, fast travel and teleportation. Emergency escape is the classic and most common use of Conveyance.
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>>96460516
Just checked, and you're right. My bad.
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>>96460516
>summoning objects
You can summon animals and people too, it's just harder. Can't telekinesis them though.
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>>96460472
Weird to think about, but aren't Conjuration, Conveyance, Fascinate, Divination, and Healing just slower and more powerful version of the psychic equivalents?(corresponding to Telekinesis, Psychoportation, Psychic Hypnosis, Precognition/Psychometry/Clairvoyance, and Psychic Healing, respectively)
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>>96460543
No prob.
>let's split three of mage's sphere functions into different paths so people get confused
Is the classic Sorcerer, really.

Hunter went the other way, it fused Correspondence and Time into Spacetime, Matter and Forces into Elements and removed the whole invisible observer crap and other complications.
The result is still not good because they fucked up actual rules for no reason (there's no damage rules for Elements, Foundation isn't used as, well, Foundation, some levels have different rolling rules for no reason), but you gotta appreciate the attempt, and it's nothing you can't houserule into something usable with like two corrections.
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Rate my Sabbat Pack idea: The R&D Department. A pack consisting of a Tzimisce, Lasombra (specifically an abyss mystic), a Harbinger of Skulls, and a Tremere Antitribu. Their immediate goal is the mass production of disposable minions and their long-term goal is to create something that will replace shovelheads entirely, which they see as weak, unreliable, and highly wasteful. They each have their own specialty in minion-making, and try to cross-over their abilities whenever possible. Such as having the Abyss Mystic use the oubliette to recover the corpses of slain szlachta, which the Harbinger can then reanimate.

Their main weakness is that, since all of them are quite specialized into creating minions, none of them are that good in a fight, so if you can find them and attack when they're light on guards, they'd be fairly easy to dispatch.
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>>96460578
Sorcerer's complexity allows them to harness greater power, psychics trade that away for not needing occult trappings and anything but their mind.
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>>96460606
>anon wants to re-create the team that made blood brothers and vozhds
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>>96460622
The pack doesn't want to recreate what came before, they want to create something new, the perfect soldier that will crush the camarilla and antediluvians alike!
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>>96460682
Same idea, lol. I like it tho, godspeed.
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>>96460699
Thanks. No idea if I'll get an opportunity to use them any time soon. they've definitely got delusions of grandeur but zombie szlachta could be a bitch on their own
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>>96460613
Unless you play S20, then psychics get their powers faster, at the same strength, and cheaper than sorcerers. They also get a power that gives them effectively unlimited willpower.



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