[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: .png (589 KB, 630x817)
589 KB
589 KB PNG
Previous thread: >>96346915

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What is your opinion on the art in GURPS books?
>>
>Basic Set p. 287: A TL0 wooden medium shield weighs 15 lb and has DR 7. A TL1 metal medium shield weighs 30 lb and has DR 10.
>Low-Tech p. 116 and Low-Tech Companion 2 p. 19: A TL0 wooden medium shield weighs 14 lb and has DR 4. A TL1 metal medium shield weighs 11 lb and has DR 4.
>High-Tech p. 72: A TL6 metal medium shield weighs 30 lb and has DR 10.
I assume that the Low-Tech rules are effectively errata for the Basic Set rules. In that case, is it just impossible to get a shield with DR 10 at TL1?
>>
>>96462767
Better art would have been too expensive. It beats having no art so I am appreciative of what we have.
>>
>>96462767
>What is your opinion on the art in GURPS books?
Fuck art. More books with zero art should be published.
>>
>>96462767
>TQ
They should use anime art for the books
>>
>>96463805
they probably will, since they already hired a tranny
>>
File: taking-the-trash-out.png (620 KB, 1054x1925)
620 KB
620 KB PNG
>>96462767
>Thread question: What is your opinion on the art in GURPS books?
4th edition art is garbage but it got better since Pyramid Vol. 4 or so.
The ones from 3rd edition had its charms.
>>96463056
Good art sells.
>>
>What is your opinion on the art in GURPS books?
The art adds flavor to the tome. No art just makes it a textbook. Also, if you remember a particular passage, the art helps mark where it is.
>>
>>96462797
I think it's more a case of historical metal shields being metal in order to save on weight, not increase durability. A TL 1 solid bronze shield as thick as a wooden / hide shield and much stronger should be physically possible and 30 lbs. for DR 10 seems to be in the right 'ballpark'. It's just that it would be very expensive, harder to use than a normal shield, and not do the job that much better, because DR 4 is sufficient for most shields. So nobody made shields like that.

TQ: 3rd ed art was great. Re-using that or public-domain / stock images generally works fine in 4th ed. New art has been mostly pretty terrible, and current generation 'AI' 'art' would probably be better if they hired someone competent to do the prompting / machine wrangling. I suspect that SJ is too much of a boomer to agree though, since he probably think we're still in 'too many fingers' mode, believes that obvious slop is as good as it gets, or thinks art-fags are entitled to money.
>>
>>96464051
The moment they hit the sloppa pipe is the moment I stop giving SJG any money
>>
>>96462767
>Thread question: What is your opinion on the art in GURPS books?
I always liked it aside from that weird 3D model put through a blur filter thing they tried with, IIRC, the Magic book and a few others early on in 4e.
>>
File: firefox_tjIYGrNwzj.png (100 KB, 450x291)
100 KB
100 KB PNG
like once a year I look through all the art in transhuman space toxic memes just to feel something.
>>
>>96464098
You give SJG money already? The last time I would have been willing to was probably 10 years ago.
>>
TQ: art in basic set feels random.

I've never played GURPS before, but it seems like a reasonable choice for a setting with no dedicated RPG system, that is, Blue Archive. As of now, I've thought of the following changes:
>all lifting is multiplied by 2, just cross out "lbs" and write "kg"
>HP x10
>no hit zones
Dunno what to do with possibility of getting minuscule amount of actual damage.
>>
>>96464144
>HP x10
Why would you ever want t--
>Blue Archive
Ah okay yeah makes sense. There are more intricate ways of achieving more durability (e.g. Stun Points, Power-Ups 9) but that's a perfectly passable way to achieve superhuman/weaboo durability with minimal effort.
>>
>>96464144
>imagine a bunch of fa/tg/uys roleplaying as underage anime girls
in hindsight that's just nechronica
>>
>>96464126
I still pay for the occasional Pyramid or other GURPS supplement
They cost basically nothing
>>
>>96448979
>>96448990
The problem is that in order to figure out which genera are worth including, I still have to do the work of researching all of them. Only giving rules for a few doesn't significantly change the amount of work done, because once I have completed the research, turning that into rules is relatively easy thanks to keeping my notes in spreadsheets anyway.
Also, although it might seem that several dozen examples of a family would be a fairly comprehensive list, it usually isn't and I only include the most notable or well-documented ones.
>>
>>96464098
Why?
Because you think human illustrators are entitled to get paid even if technology can do a better job? I guess that's a fine opinion, but I bet you buy a bunch of stuff made by machines which could have been made by human craftsmen.
Because you think the quality is bad? You're probably out-of-date in your opinion, or think that bad examples of machine-generated images represent the best that can be achieved because you simply don't recognise the good ones.
I will grant that there are niches which algorithms are bad at generating images for, such as visualising things which haven't been illustrated before, and it is worth keeping a population of skilled illustrators in business for that. But the pictures SJG pays people to paint are generally just vague slop anyway.
Because you hate 'AI' and don't want to give money to the companies making it? Reasonable, but there are open-source algorithms out there, so in theory at least you could have an ethical image-generating pipeline where all the money goes to the prompter.
>>
>>96464567
gay post
>>
>>96464567
If it's not worth any human effort to make then viewing it is similarly useless
>>
>>96464567
>so in theory at least you could have an ethical image-generating pipeline where all the money goes to the prompter.
Oh thank goodness, because that's my main concern with AI: I really want to make sure people get paid for typing a sentence into Plagarismbot9000.

Fuck off, preferably kill yourself too but I'll take just not having to see your shit-tier opinions ever again.
>>
>>96462767
I find the art in gurps books to be pretty vestigal, with a few exceptions. At its most useful it can show an idea which is hard to convey with words, like the old lying down, crouching, kneeling, standing diagram. In most cases the art in gurps books is just weird looking and doesn’t illustrate anything useful.

I’d like to see more art for GURPS setting books, though. Including a picture for transhuman space robots or specific sci fi guns would be useful compared to the usual fare of a page describing psychic powers next to a picture of a guy with his eyes closed and fingers on his temples.
>>
>>96464905
Maybe it's because I've been a GURPS enjoyer since age 12, but I never thought the art looked that weird. Some of it sure, but not most of it.
>>
>>96464188
>>96464291
Also:
>no Acute Hearing unless your character has extra ears
>but you can take Acute Hearing and Ultrasound Hearing with extra pair of ears
As hit zones are a non-issue, tails, horns and those weird head-wings on head don't even need to be handled.
>>
>>96464567
You're in denial about it still looking like shit and you want to get paid for prompting.
>>
File: Chilotherium.jpg (42 KB, 800x534)
42 KB
42 KB JPG
Fuck it, here's some rhinos.
https://samuelbaughn.blogspot.com/2025/09/extinct-rhinos-in-gurps.html
Aggressively cut down the number of animals I covered to make things a bit quicker. Still probably more than anyone actually needs, but whatever. Enjoy your cursed tusked rhinos. They might work well as mounts for orcs or something.
>>
>>96467258
Can I get stats for the jackson's chameleon
>>
>>96467286
ST 1; DX 9; IQ 2; HT 11.
HP 1; Per 10; Will 10; FP 11; Speed 5.00; Move 1.
Traits: 360 Degree Vision; Cold Blooded (65 Degrees); Ham-Fisted 2; Enhanced Tracking; Extra Arm (Tongue); 2 Extra Arms (Foot Manipulators); Weak Bite; Wild Animal.
Skills: Stealth-12; Survival (Jungle)-12.
>>
>>96467432
Oh, also needs Climbing at pretty high levels.
>>
>>96464144
>HP x10
>no hit zones
I'm not sure why you wouldn't want hit locations, since that is one of GURPS' selling points for a lot of players.
Although, I suppose if you gave all students Ablative Force-Field DR equal to 10xHP, then you'd get a similar effect.
Hit locations only matter for wounding modifiers, injury effects, and DR on different locations. Students don't wear armor, so DR will be uniform anyways. If damage doesn't penetrate DR, then wounding modifiers and injury effects won't matter either.
If you want students to be able to suffer Shock and Major Wounds even before DR is depleted, then you might make the DR flexible, so a small amount of damage still gets through (1 per 10 points for piercing damage, which most guns do).
Whether you want to go with ablative DR or high HP depends on whether you think halos should act like a depletable force field, or a physical enhancement that just simply makes students more durable overall.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.