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File: Orc Guard.jpg (145 KB, 1024x1024)
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I feel like making something, ideally something OSR-adjacent. This is kind of an open-ended question: what RPG supplement or other cool thing does /tg/ want to see? Think something you'd pay between $3 and $5 for.

I've got some game design and writing experience. I can handle graphic design and illustration (and sound too, if relevant). I just want some input on what you think might be cool. Trying to decide what to put a little time into.
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>>96463772
>Think something you'd pay between $3 and $5 for.
I won't.
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>>96463772
You've come to a wrong place to ask this question, we either don't play games at all or pirate all the materials.
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>>96463885
I actually am planning to release the stuff I do to the Public Domain, with an option to pay (maybe some kind of personalized thing, not sure yet). Maybe a better question would be something you think other people might pay $3 to $5 for.
The more important thing is what do you think might be cool that's around that kind of scope?
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>>96463772
Something like an addition to monster overhaul with extra options for a monster from that or new monsters or something, I dunno
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>>96463898
Era-themed expansion that leans into that particular aesthetic and mythology.
Sumer, Rome, Aztec and so on.
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>>96464010
This is a good suggestion. Anything in particular sound interesting to you?
>>96464031
I like this, too. What do you think would specifically be most useful or appealing, content-wise? If I did something on Rome, for example, and it was no more than 5 pages or something, what would you want to see in it?
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>>96463772
>Think something you'd pay between $3 and $5 for.
A night with your mother.
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>>96463772
You don't seem malicious, but honestly, you don't seem too bright either.
>I want to make a thing
>some kinda thing that's cool and sorta like another thing
>and then I'll charge money for it
1) Why don't you already have any ideas of your own?
2) why didn't you to go the OSRG and, instead of posting, simply read the thread. See what people are talking about. Look at what already exists and find what doesn't
3) What possessed you to believe that openly asking this board what is thinks is cool would get you serious answers?
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>>96464475
Recommending the /osrg/ is like telling someone with an open wound that they should seek medical attention in an open sewer.
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>>96463772
>guys, I have an idea how to make money
>well...I don't really have an idea but you will help me get an idea
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>>96464572
I'm aware. He said he wants to make OSR material though. He chose the sewer already.
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>>96464475
I have lots of ideas. Mostly I wanted to see what /tg/ might think was cool. It's less about having ideas at all and more about trying to see what other people might be interested in. I figured about 3/4 of it would be insults and jokes, which seems about right, but sometimes people give interesting feedback.
>>96464598
Coming up with "an idea" is the easiest part of the process. I literally have hundreds of ideas, I'm not trying to source "ideas" as much as figure out what other people think might work. That other anon who recommended somehting from Sumerian or Aztec culture, for example.
>>96464610
Why is OSR the sewer? I guess I'm not tied to that idea specifically, my thought was that it would be good to make supplementary material because OSR stuff tends to be more system-agnostic, and I thought that might get a better response.
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>>96463772
Sell for $3 EACH completely un-playtested OSR variant classes
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>>96464610
The way normal people use the term "OSR" and the way /osrg/ uses it is not the same.

/osrg/ says that AD&D 2e is not OSR, for example, whereas the current hottest two games in DTRPG's "OSR" category are Ashes Without Number (Fallout version of the other *WN games, which are a bespoke d20 variation) and Mythic Bastionland (a derivate of Into the Odd); itch.io's top two are some Portuguese-language game called Mestres do Escuro (which, not speaking Portuguese, I don't understand, but doesn't appear to be a OD&D/B/X/AD&D 1e derivative), followed by a bunch of spells for a not-released system where the spell design uses "elements borrowed from both Cairn [and Draw Steel]".

>>96463898
A dungeon or other adventure that is well-designed and playable out of the box (or a series thereof, like a bunch of 5-10 room dungeons). One thing I've toyed with as a design principle is having two versions: one the sort of long, rich, deep text that's completely unusable at the table, and a second the "machine code" version that's usable as a quick reference at the table. OSR supplements have really hammered out how to do the latter as the only thing, but people do pay good money for the former as bathroom reading/fantasizing. There's some old Paizo quote about the majority of people who buy their adventure paths never playing them and just reading, and it's clear from the way (say) Curse of Strahd is laid out that Wizards is laboring under the same idea.

>>96466050
Based.
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I like floating islands and also subterranean worlds. And Pirates. Robots are good too.
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>>96465197
OSR isn't a sewer, the /osrg/ is.



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