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This thread is dedicated to all kinds of solo games.
The black Prince Edition

>Previous thread >>96297793
Resources: https://rentry.org/srpgg
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Question(s): How do handle wars and mass battles in your solo games? and what was your most memorable battle or war you fought in your solo game?
>>
>TQ
I like them abstract and simple. Whenever they happen they tend to be background events to the party anyways.
>>
>>96465762
>How do handle wars and mass battles in your solo games?

I would probably do something similar that Bandit's Keep Actual Play does and use Chainmail for mass combat.

https://www.youtube.com/watch?v=fBmb1_vQPIc

I haven't got the chance to have a large scale conflict yet.
>>
imagine engaging in a social activity alone
lol
maybe even lmao
>>
I hate people and want to play by myself, leave me alone.
>>
>>96467604
you've literally been doing this for an entire year nigga
>>
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I wana get into solo games so I can have my elf autism without screens. I’m admittedly pretty retarded when it comes to mechanics and running combat encounters.
>tried OSE and thought it was confusing but idr exactly why, It’s been a minute.
>Tried using my hazbro hotel books and shit was exhausting to flip back and forth through, and the combat wasn’t satisfying. I don’t have the MM either and just used OSE MONSTERS which could have been part of the problem.
>Tried mazerats for like a minute,but felt like a man with a rolling pin instead of Conan or whatever. The shield splintering thing is cool I guess.
Chat gpt says I should get Scarlet Heroes. It sounds up my alley, and I recognize the cover from these threads but things are tight and I’m scared to commit to the 40 fucking dollars it costs. Any alternatives? Do I pull the trigger on SH anons?
>>
Imagine playing this SOCIAL activity alone.

lol. That's it, not even an lmao
>>
>>96469206
SH is worth it. Just grab it from the OSR trove, see if you like it, and buy it later.
>>
>>96469206
There are ways to get scarlet heros without paying 40$, and if you end up liking it then you can buy it, go ask the PDF share thread
>>
Pretty new with solo rpgs, my first game was labyrinthus. Thinking of playing hunter the vigil solo. I really dig the whole wandering monster hunter vibe, modern-day witcher kind of thing. But I’ve heard the game leans more into investigation and mystery, and that the combat system’s pretty deadly and not all that exciting. From what I gather, fights usually come down to: figure out the weakness, prep like hell, and then either you stomp the monster or get stomped. Is that about right? I’m cool with that for big, dangerous stuff, but I also want to actually throw down with monsters sometimes. Scrappy, close-up fights that could go either way, not just surgical takedowns. Is that something the system supports, or would I need to hack it (or maybe look at a different game) to get that kind of action?
>>
>>96468205
He’s lonely.
>>
>>96469926
I have no idea but that sounds cool so i hope someone answers your question
>>
>>96470266
He should try playing a solo rpg
>>
>>96469206
You could try the absolute minimum of the Scarlet Heroes system - attacks damaging HD instead of HP - with OSE or Basic Fantasy. I used Basic Fantasy with that for a sort of Sword of Convallaria style game and it worked out alright
>>
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>backed the Fighting Fantasy boxset campaign on Kickstarter
>PDFs of Choose Cthulhu and The Fantasy Trip finally got uploaded
Good. Now only for the boxset itself to finally ship.
>>
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>>96469206
If you only need the solo rules they are free and separate
https://www.drivethrurpg.com/en/product/114895/black-streams-solo-heroes

I've done Keep on the borderlands with just b/x and this. Its enough
>>
>>96469206
Try Starforged, or Ironsworn for fantasy stuff. Instead of combat being fiddly and needing tokens and monster stats, it's narrative focused with combat revolving around achieving objectives and a progress tracker.
>>
Does anyone have any solo resources that gel really well with GURPS?
>>
Just reposting this from the last thread:
>Guy behind Veiled here:
>Sharing this here as I promised I would a few threads back;

https://mega.nz/file/id51UZqa#9pZoBcVtOF3vssbZ4kON2WN9XAbGvSi-TStiB9nKTxY

>While not a solo campaign it was an experiment in using oracles and questions in an actual group campaign/solo elements to try and create a more referee-based OSR style campaign where I was the arbitrator rather than the person designing the content.

>All in all it went very smoothly once players got used to it. I don't know if it'd work as well if players could ask questions/knew the behind the scenes mechanics, but hell, it was fun.

>Also I might be starting a Substack, just to let that one guy who goes by Shokol know, I'll be going by 'Some dude with some dice' and when it's got a few posts on it I will shill it here just the once.
>>
Things might have escalated a bit more than I expected. A rematch with a gang enforcer has just ended with me spilling his guts all over the place.
>>
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>>96465762
Anybody know of any resources out there appropriate for 40k Rpgs like Dark Heresy?
I've got the books but anything else that could help solo play would be great.
Like dice charts, random tables, solo procedures etc.
>>
Anyone play kal arath?
>>
>>96476404
Mythic gme? I use some other oracles, but the premise largely remains the same.
>>
>>96469926
You're probably better with Monster of the Week or something like that for this, or look into older versions of Hunter the Reckoning if you're married to World of Darkness (HtR V5 is basically just a worse version of HtV with a similar powerlevel and general approach)
>>
>>96474311
There is this blog that has materials on using GURPS in GMless fantasy games, but a lot of it is applicable to GURPS at large.
https://thecollaborativegamer.wordpress.com/
>>
Speaking of GURPS, I can't believe it took me this long to realize how solid rules (ultra)light system GURPS Ultra-Lite is. It just can't do magic, but I do magical enemies as ranged combat except with IQ.
>>
>>96477903
thanks anon
>>
>>96478598
I'm curious what your games are like.
>>
>>96476436
Hmm, it's only $5. Might give it a go.
>>
>>96469206
bro, learn 2 pirate pdfs and buy a printer or don't.
google any game book preceded by pdfcoffee: and boom free content
>>
>>96469206
You can get the Scarlet Heroes PDF for like 15 dollars and just print it out if you're insistent on not using a computer/tablet. Even the soft cover isn't $40.
>>
Any news from Drow Anon?
>>
>>96476436
>Anyone play kal arath?
I've bought all the books but I still haven't gotten around to playing it. It looks like a simple OSR inspired game and a lot of cool sword and sorcery barbarian flavor in the setting. I'm going to start a game when my Scarlet Heroes campaign starts getting boring
>>
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How do you guys run combat?
I'm looking for something like a behaviortree for enemies. Before I've just played against my self, but it feels less like a game and I want some randomness and unpredictability to it.
Currently doing a sort of bountyhunter and monster of the week style game in Myhtras.
>>
Do you guys have a favorite sci-fi setting that you like to play in?
>>
>>96487142
That should be easy to write yourself.
Alternatively there is this: https://rnd-diversions.blogspot.com/2015/10/making-npc-decisions-with-mythic-gm.html
>>
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Legend in the Mist has a GMless mode for co-op and solo. Anyone tried it yet?
>>
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>>96491603
I learned a bit about this game. It's really simple, which is good. I must have these acorn dice when they're available.
>>
I should have never switched from solo to playing with a group... My solo games and campaigns were so fun and consistent. Playing with other people complicates things way too much. Even when things are going good they have a tendency to whine and argue with each other.
>>
>>96493353
My group is pretty good, the only issue I have is that one of my friend's wives is a total bitch all the time. Constantly complaining and whining about everything we do. She nags at my friend until they leave. But if we try to play without them she gets pissed. She's a bitch if she's there and a bitch if she's not. Horrible conundrum. I never thought I'd say this because I love my friend, I've known him since 5th grade, but I hope they get divorced.
>>
>>96493353
Is there a solution to this?
>>
>>96492376
>>96491603
buy an ad. Well, I guess you've already done that. I see this advertised everywhere. Anyone who's not a shill actually tried this yet?
>>
>>96487831
Yes. My 2 homebrews. They're terrible, but I like them.
>>
>>96496727
>Is there a solution to inherent human nature?
No
>>
>>96487831
STAR TREK ADVENTURES
>>
>>96496804
Where have you seen ads? This is the only place I've seen it mentioned.
>>
>>96498364
They're all over >reddit right now.
>>
>>96487831
STAR WARS ADVENTURES
>>
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I picked up this ttrpg book at a con called Perfect Draw based around TCG-related anime. I might try it out for a solo game, because my friends sure as shit won't touch it.
>>
>>96505145
Checked it out, and it's a "Powered By The Apocalypse" based game.
>>
Self guided goal setter or passive reactor to random encounters?
>>
>>96467604
Yo mama's a social activity and I do her alone all the time
>>
>>96507400
My mother is dead.
>>
>>96487142
When handling NPCs combat decisions, I extrapolate their combat tactics from their character personality/background. For example, a cowardly goblin; thus in combat he will use dirty tricks and try to flee the moment odds are no longer in his favor. In practice this means that when I set up a combat encounter, I assign every NPC a one or two word tactical style before initiative is rolled.
>>
>>96507356
Proactive all day every day.

Speaking of which, Veiled-anon here. I've started my Substack.

https://somedudewithsomedice.substack.com/p/the-eternal-kingdom

Anyone got advice on how to hook people in? I swear I'm going to do a minimum amount of shilling here because that'd make me an absolute sack of tools.
One problem I might have going forward is I can't use half as many images on substack because of copyright.
>>
>>96507356
I need to be better at setting goals for characters. My current character has the goal of "get money by exploring dungeons", but that really isn't enough if the money just accumulates without purpose.
>>
>>96510052
Do something like basic game of Traveller, where the ship debt is a concrete driving force for making money.
>>
>>96487142
The Monsters Know What They're Doing provides pretty comprehensive guides to both individual fantasy monsters and an underlying methodology that can be applied to anything not covered by the blog.
>>
>>96506400
Yeah it is. What's wrong with that?
>>
>>96511229
I was just informing the thread about the game, not criticizing it.
>>
Are there any neat and solo friendly more action oriented scifi systems that would still have roleplay aspects? Bonus for possibility of dungeon crawls in derelicts, ships and facilities. 5 Parsecs from Home is fun, but pretty much only combat and downtime is more of going through a checklist than roleplaying characters. Playing Traveller as a mercenary squad is currently in my mind.
>>
>>96513935
STAR. TREK. ADVENTURES.
>>
>>96513935
Space Aces. TNG is the best, newest edition went too light in being rules-lite.
>>
>>96507590
Perhaps look for free use images that fit the vibes you want? Also did you use the standard Ironsworn oracles or something else? I liked the phrasing.
>>
>>96515805
Cheers, I used the standard oracles for the most part, though some of them are custom made for the setting by me (Locations since most of the ones in the standard setting don't fit with the fertile crescent and race since I'm going for all custom races)
>>
I do like physical character sheets but not physical books. I ain't made of money.
>>
>>96519179
same, but I've been thinking about springing for a laser printer so I can at least make physical booklets at home
>>
>>96519642
With the price of ink tank printer refills being so cheap, it seems silly to go for laser printing and toner carts at this time. Freeing yourself from proprietary refills is a really nice feeling too. If you need to print reams of disposable documents for work or handouts for classrooms, then sure, laser is the way to go.
>>
>>96507532
That's why it's not rape
>>
>>96519179
Physical books are nice and all when reading through them, but when actually playing, it is hard to come back from bookmarked PDFs.
>>
>>96469926
You could still get away with HtV; I play base Chronicles and focus on investigation and character bonds and it works fine solo. If combat seems too fatal, try something like the Defying Death rules from Scarlet Heroes to have a 'buffer' out of death.
>>
Where can I buy classic rpgs like the first dnd?
>>
>>96524139
>first dnd
Physical copies? Have fun paying 1,000 dollars on ebay. Or just grab the PDFs off the internet and print them out yourself, that's what I did.
>>
>>96524139
Drivethru
>>
Mythic Magazine is at issue #57. I wonder if any of them are really good.
I kind of regret buying the second edition of Mythic since I already have the mythic deck, which works fine.
>>
>>96526040
Might as well pirate them. It is not like the original creators or their estates profit from those sales anymore, and WotC's "we are so sorry and ashamed for this terrible racist and sexist product existing but please pay us for having it because we still love profiting from it" disclaimers tells everything of how they feel about the older stuff themselves.
>>
>>96526695
Wait what-- they put disclaimers? That's hilarious.
>>
>>96526722
>We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.
>>
>>96526735
>this is doubleplusungood
>we are still going to sell it, though
Corpo hypocrisy at its finest.
>Dungeons & Dragons teaches that diversity is a strength
Gag.
>>
I really like Goblin's Henchman's dungeon and cavern hex flowers as simple dungeon crawls. The wilderness and world hex flowers are neat too, but can make drawing a proper world map along with the adventure confusing.
>>
>>96526649
They are my favorite resource, almost all of them have some inspiring tools or ideas.
>>
>>96532231
Are there a few you rate highly?
>>
Melee is simultaneous. Only the first row of combatants can attack, except for polearm/spear attacks from the second row.
Each figure may move up to one length of a pen in normal terrain. Difficult terrain halves movement. Very difficult terrain allows movement of up to 1/4 of a pen. Fast or slow combatants move farther or shorter than one pen — come up with your own rulings here.
>>
>>96534213
cont'd
First, Missles are fired, second, spells are started, third, combatants move, fourth, spells started in step 1 now take effect; fifth, archers who didnʻt move and havenʻt been engaged in melee may fire again, sixth, Melee
Using light weapons: roll 1d6 for every 3 men
Using medium weapons: roll 1d6 for every 2 men
Using heavy weapons: roll 1d6 for every man
Using superheavy weapons, or mounted: roll 2d6 for every man.
Attacking heavily armored opponents: 6 is a kill
Attacking opponents in medium armor: 5, 6 kills
Attacking opponents in light or no armor: 4,5,6 kills
1 hit kills a normal being. Monsters and npcs can take a number of hits depending on how many humans they’re equivalent to. E.g. A bear that’s as powerful as 4 humans can take 4 hits.
Hirelings die first; player characters only start taking damage after their hirelings have died.
Check morale with 1d6 when a unit has lost 3+ figures, when a unit has lost more than half of its members, when a unit is attacked from behind or in the flank, or when friendly units are routing nearby.
If the unit rolls higher than the its morale number, it is routed and immediately turns in the opposite direction and moves as far back as it can. It will continue to do so till it reaches the end of the playing field; at that moment, itʻs considered defeated.
Morale numbers: under fire
Civilians: 3, Soldiers: 4, Veterans/Elite Soldiers: 5, Heroes: 6
Morale numbers: routing/other
Civilians: 2, Soldiers: 3, Veterans: 4, Elite Soldiers: 5, Heroes:
A leader might be able to rally fleeing troops; roll 1d6 and stay at or under the leaderʻs Leadership Skill (1=uninspired, 2=typical, 3=talented, 4=superb, 5=tactical genius).
Modifiers to Morale:
Attacked in flank -1
Attacked from behind -2
Leader close by +1
Double ranks (formation wider than deeper) +1
Triple ranks (formation wider than deeper) +2
Lost half or more figures in unit -2
Witnessed the loss if their leader in this turn -2
Lost a general -3
>>
>>96534218
What rules are this for?
>>
I give up bros. Too many oracles, too many possible games, too many possibilities. The setup is a nightmare when you're racked with indecision.
>>
>>96537401
That's why you just pick a game and start.
Here: Barbarian Prince - Ultimate Edition
Go play.
>Bu-
It's free, go fucking play nerd.
>>
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My medieval fantasy character is now dating Doja Cat

>Playing a normal fantasy campaign
>Character is a dumbass medieval peasant who ascended to hero status by adventuring
>Through my adventures, find an device that alters the path of interdimensional travel through portals. (So if a portal goes to a specific plane, you can alter it to go to an adjacent plane. If it goes to a dimension, you can change it to go to a similar dimension.)
>Through a specific set of portals, my character travels to our real world
>After some wacky "Fish out of Water" hijinks, my character goes on some pretty funny adventures
>Still completely out of touch with our world. And he's completely illiterate
>While walking around in his full armor and gear, he runs into a random encounter in a big city
>Roll up the random encounter, and get "Celebrity is being harassed by paparazzi"
>I go to a website that generates a random celebrity, I choose "Current Celeb" and it initially gave me some guy I never heard of before
>Do it again, and it's Doja Cat
>I swoop in like a valiant knight and save her
>After role playing waaaay too long, she is now his girlfriend
>I am now going on interdimnsional adventures with a big booty sex goddess

Solo games are great.
>>
I've been experimenting with solo. From PC facing only to full GM with NPC 'players'. My latest game is part GM, part main PC, part sidekick PC, part main villain, part main henchman. Each 'chapter' has a scene from each character's POV. It's pretty easy to keep the knowledge of each one separate. When I can't, I use an oracle or their stats/skills and treat the PC as an NPC to determine what they do.
My main problem is always that if I don't use some structure (number of chapters/scenes/rooms/hexes decided in advance, for example) I wander aimlessly and never finish my games.
But I never decide in advance what will happen like the tips on creating Vow track in Ironsworn. The most I do is determine when to ask if a twist happens or make difficulty go up as the adventure advances.
So far here's a few things I discovered:
Full PC POV, not being the GM at all, is what takes me the longest to play. Very immersive, but time consuming.
1 PC and GM and it's harder to separate between PC knowledge and GM knowledge than with multiple PCs and GM for some reason.
Separating a campaign into different adventure styles is better. 1st adventure is an Hex Crawl, for example. 2nd is a mystery in a village. 3rd is a dungeon crawl. 4th is a big battle/war. 5th is political maneuverings. 6th is a chase and final boss battle. I don't determine all the styles of adventures in advance. But I would determine the number of steps in the campaign or I would never finish it.
>>
>>96540699
Sounds interesting. Keep us updated on how experimentation goes.
>>
Just immediately put three characters through a meat-grinder. I've generated a small dungeon that should be relatively easy for a long adventurer to overcome, but one after the next, they keep immediately dying.
Hopefully someone will break eventually break through!
>>
>>96540259
Dr Who meets Don Quixote, sounds cool anon.
>>
>>96514499
Is the newest edition good?
>>
>>96540259
Your character dies of hypergonhorrsyphilaids
>>
>>96542882
No. No content. Everything is for 1e.
>>
>>96545162
Wait, I just took a look at the game, so for solo you only need captains log? Do you even use other books? How do you personally do it ? I'm interested
>>
>>96545934
I run the full game solo. I am currently running a crew of an excelsior through the Shackleton expanse campaign.

You ONLY need the captains log for solo play, but that reduces mechanics a ton. I like the full rules. Because it lets the character's who aren't exactly simple simon motherfuckers, to come up with 'alternate solutions' and take the 'mission briefs' in whole other directions, by undertaking Extended Tasks I design.

For example: after encountering the gravimetric 'waves' fuckery of the expanse, the logical vulcan captain and the ever curious Haitian scientist decided it would behove the ship and crew to come up with an actual permanent solution.

So they spent three months mapping everyone hazard they could, charting and learning how to deal with them.

And then they turned sciene lab 3 and computer lab 3 into an auto-correcting modeller. It duplicates everything they did already automatically, so they can ignore it themselves when they encounter those effects again.

They were successful enough they can now ignore hazard 1-3 of the effects they've encountered, reducing h4 and h5 to h1 and h2.

But they have to encountered something like it before.

The solo play 'captains log' is super reductionist. I would recommend maybe buying A book or two, and then stealing the rest.
>>
Yarr harr harr. I mean. Anna's archive.

The bonus points is that the full rules books for 1e as well as giving you more shit, have extra mission briefs in them.

For example, the book for creating your own ships and shit, utopia planetia, also has a bunch of mission briefs for doing all sorts of engineering stuff.
>>
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html
Dead?
Shame, it was one of the best tools.
>>
>>96547641
analog pencil and paper chads keep winning
>>
>>96546061
Do you use any gme to play or use the captains log rules but adapt it to the full rules to solo?
>>
>>96547641
What was it?
>>
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>>96547641
Gal who actually knows Tayruh. Dude throws out hot takes for fun, and gets super-annoyed whenever someone disagrees with him. So when our entire server came out against him saying "life sucks, we're just distracting ourselves till we die" he threw a massive bitchfit and deleted everything.

Not gonna lie, it was really uncool. Lost a buncha respect for him. At least the PUM Companion is a good stand-in.

Maybe he'll return, maybe he won't. Just wish he'd act his fucking age.
>>
>>96555104
On that note, y'all got a list of the oracles he included? Might make it myself.
>>
>>96547641
Somebody asked for it in the pdf share thread and I uploaded a copy of the github repository. Extract the html, it works offline.

g0f /d/t5jca9
>>
Are there any good collections of medieval non-fantasy random tables for rolling, or systems that would have them? Sure, just using almost any medieval fantasy tables and just ignoring fantastical results would work, but I am aiming for a historical game.
>>
>>96556102
https://infinityweavers.link/re-up/solo-rp-toolkit

Went ahead and threw it on Neocities. At least till he comes back.
>>
>>96556102
>g0f
eh?
>>96556555
Thanks Anons.
>>
>>96556119

Modern and SciFi

WWN Silent Legions
WWN Cities Without Numbers
Augmented Reality (free, in itch.io)
Central Casting Heroes Now and Heroes of Tomorrow (great for lifepaths)
Zozer Hostile Solo
City of Crime for The Vigilante Hack (very good)
Solo Investigator Handbook
English Eerie 2nd ed
Little Town (this one is fantastic)
Dark Streets & Darker Secrets
Welcome Aboard Captain
Calypso (itch io)

Historical Realist (kinda):

A Ghastly Companion to Castles, Mansions & Estates (300 pages of tables for Victorian Gothic)
Aria RPG
Miseries and Misforturnes
Wolves of God
Orbis Mundi series, not many tables, but it's just an amazing resource for historical play.

gf /d/9xBQLN
>>
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>>96557346
Thanks.
I'm going to shill the system I'm going to use quickly. I came across Chronica Feudalis a while ago and it seems really good and flavorful for historical games. It is a system utilizing small dice pools of (usually) 1-3 dice, and uses dices from D4 to D12, and D20 for some special occasions. Characters have skills, tools (everything from weapons or clothes to animals or retinue) and aspects they can use for challenges, and each of them have value of a die. If any die in challenge is over target number (4 is the default), it is passed. Aspects of characters can also be invoked for character's detriment, which grants points of Ardor that can be used to improve results.
The characters are created through a lifepath system, where starting skills and equipment is determined by three mentors the character had prior to adventuring, and Aspects of characters should also reflect that life.
>>
>>96560088
Neat system, thanks for sharing. I like the lopsided dice pool idea, especially with mechanics where not just the highest is useful. I ran mythic bastionland recently and it does something similar with combat, you might want to check it out.
>>
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>>96560545
I have been thinking of checking Mythic Bastionland out at some point. Also, I got pic related lined up as a medieval game I want to try out. It is newer version of Maelstrom from 1984, a percentile dice system that has even better looking lifepath character creation and also looks like it might work quite well with solo some medieval tables and resources to supplement lack of GM prep. I'm just not in mood for fantasy for now. Maelstrom's setting is pretty interesting, as the PCs are investigators working to unearth supernatural horrors under a noble patron in early Norman Britain. It also has an adaptation set in Roman empire.
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>>96560088

Sounds nice.

Check the Aria RPG in the gf link. It has a ton of info that could be useful.

For that type of campaign, why not using Harn? It would adapt perfectly to medieval Europe and it's the gold standard of "realist" medieval systems.
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>>96562338
I just keep getting filtered by crunchy systems by the time I need to deal with complex NPCs. I don't mind PC crunch, but prefer enemies and NPCs as quickly generated.
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>https://www.drivethrurpg.com/en/product/535790/single-player-mode?src=hottest

Cyberpunk Red solo rules is out
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In some games you get a quest marker to point you the right way. Alternatively you can receive info (notes, dialogue, etc.) which you then use your brain to understand, and then make connections to come to conclusions about possible actions you can take next. So if you're struggling to come up with something to do in your adventures, like a situation where you've no objectives, then you need more info about the game world.
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>>96562699

I know exactly what you mean.

I'm fiddling with Gurps right now because of that. The system can be very crunchy, but I got interested after trying a free app called GCS
https://gurpscharactersheet.com

The best part of that app is that it has a library with the digital stats of years of supplements and magazines. I can't believe the author built this.
https://github.com/richardwilkes/gcs_master_library

Gurps generates characters buying everything with points (except disadvantages, which give additional points). And then you have 'templates', which are packages with a set of pre-bought elements, and which are used for fantasy races, backgrounds, occupations, personal interests and anything that could define a character. In the GCS library, there's about 2,000 of them (1,790 exactly, they have the gct extension so you only need to search the number of files with that extension).

To build an NPC or a creature, you just create a new sheet, open the templates you want, and from those templates you drag and drop the packages into the character sheet, and the character sheet updates automatically. You can build a complex NPC in 30 seconds.
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>>96565947
Thanks a bunch, need to check that out if I ever get excited about GURPS.
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>>96544576
No, no. You misunderstand. This is a fantasy version of Doja Cat. One without hypergonhorrsyphilaids. It's quite a feat of suspension of disbelief, I know...
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I have Fatal Frame on the brain and have started to think about running a game. FATE could work, but any other suggestions?
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>>96562699
Ironsworn is good for that. NPCs are just a few random tables of words and a progress track/difficulty level.
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>>96568456
Shortly after posting this I remembered that I have had Yokai Hunters Society on the shelf for ages and never got around to it.

A read through and it's pretty great for what I wanted. 2d6 + relevant Path (attribute) + item bonus if applicable vs difficulty, default of 10. Combat is the same except it's vs an opposing enemy roll + their level. Damage is the difference between the rolls.

It has something called the Curse Resistance tracker where you can roll a d8 with your 2d6, dropping your Curse Resistance if the d8 is higher than your current Resistance. Run out and every roll is at a Disadvantage (3d6, drop highest) until you can be cleansed.
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>>96568456
Under Ashen Skies.
blackoathgames.com/under-ashen-skies

It fits the tone, it's specifically designed for solo playing and it has tons of tables to generate and explore haunted places.
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Wondering if the crunch is worth the extra time it takes to prepare.
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To solo play rpgs, I light some candles and pour myself some wine before a session. It really sets the mood.
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>>96568523
It is not a solo friendly system out of the box due to the very "just go make things up" GM section, but Crimson Exodus/Fantasy Dice is one of my favorites for that. It is a mid crunch system regarding PCs, but majority of NPCs can be reduced to their weapon and armor, and them rolling 3dX (usually d6 or d8 for regular humans) in everything they can be expected to be good in, and 1-2 dice in other things.
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>>96578297
depends on you're taste
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>>96581059
What tastes good and is low effort to run
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>>96581143
so probably not then
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>>96581160
I only have like 2 to 3 hours to play daily.
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>>96581143
Iron sworn is a good choice for you i think, easy to use but you can add complexity as you like.
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>I'll start tomorrow
>tomorrow comes
>I'll start tomorrow
>tomorrow comes
>I'll start tomorrow
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I’m looking to get into solo rpgs. Is Parts Per Million a good start? I want to try either OSR (not OSE, I want to run Swords and Wizardry), Savage Worlds, Stars Without Number, or GURPS (I’m interested in Rumble Hearts by Notepad Anon, and it uses Not!GURPS). I’ve never solo RP’d before, and I want to get some opinions first before I invest time into this.
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>>96582593
I remember his GURPS supplement sucks, don't know about the others
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My setting is going to be an underground prison arc tournament. Winner gets his freedom. Gladiatorial combat.

Any good oracles for specific enemies and their strategies?
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>>96582426
https://www.youtube.com/watch?v=ZXsQAXx_ao0
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>>96584730
>HE WILL COME INSIDE US
What ttrpg do you think Shia would play?
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>>96584885
Daggerheart
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explain why you aren't just playing ironsworn over whatever stitched together home brew you're running?
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>>96585933
I tried it and didn't like it.
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>>96585933
Bad combat
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>>96585933
I don't like Powered by the Apocalypse
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>>96582426
Are you me? I spent literally all day yesterday just downloading inspirational pictures from pintrest instead of starting my game I've been planning for like a month now.

All. Fucking. Day.
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>>96585933
Because I wanted to play an OSR game, and Scarlet Heroes is my favorite solo game.
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>>96587729
Preparation is play.
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I played an incredible game over the past few days, and it's the second time ever that I've actually had a solo game come to an actual conclusion. Ever since I was a kid, I always had this unrealistic dream/sexual fantasy of being an explorer during the late 1800s/early 1900s and finding a tribe of sexy women. Right?

So, rolled up a character and just went with whatever the story told me. Over the past week I have actually got to see what the narrative of that fantasy I've always had was, and it was really cool.

Game started with being stranded on a deserted island with a bunch of big-titty women. Faced several trials and tribulations, (Including the idea that being in such a paradise would eventually grind on your nerves at times.) And then ends with my character, years later. He's standing on the island's only mountain, looking at his kingdom. His beard is long, his skin is rough and tan. But when he looks down at the village he built with his own two hands, he can see his harem of sister-wives and he is contented... Okay with never again seeing the outside world.
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>>96587784
When you're reading the rules, that's play.
When you're thinking about playing, that's play.
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>>96585933
I dislike Ironsworn combat.
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>>96590313
I never understood that mindset. That's all just preparation for play. It's a different experience to playing.
I guess it's a thing people use to feel better about not actually playing the games.
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>>96591901
Well, any part of the prep process that involves making choices is play (character creation, backstory writing, setting design). If learning the rpg rules is akin to a video game tutorial, then you can consider that part of play as well.
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>>96584109
Do you know any solo supplement that would work with GURPS then? Preferably a system-specific or genre-specific supplement, but I’ll take a GME if there’s none available.
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>>96592373
Anything will work; I had good success with Mythic and One Page Solo Engine. Why do you need something specific to GURPS?
If you want to use d6s for everything there's a few GMEs there
If you want something universal and flexible that's where Mythic is best
If you are using a lot of crunchy rules you may want a super simple oracle like OPSE
For genre-specific stuff you'll probably have to rip from another game like Scarlet Heroes, Ironsworn/Starforged, FORGE, etc. etc.
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>>96592412
>Why do you need something specific to GURPS?
Honestly, no reason outside of thinking that specific systems are easier to use than regular systems for a first timer. It seems I’m wrong on that, so I’ll probably read and use Mythic.
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Good old MGME. What would we do without it?
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>>96584109
SURPS works fine.
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>>96585933
I love Ironsworn and run group games for it, it's nice to try other systems and ones that are solo only
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>>96592373

See >>96477903
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Has anybody used this OSR Solo Roleplaying Guide? Not the "OSR Solo" guide, which I found pretty disappointing and barebones. This looks better but I can't find it in any of the usual places. I guess the PDF's only $5 but still.
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>>96560088
I've been playing this, and yes, it is pretty fun. Really neat and simple system for low powered but not super deathly games.
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>>96600852
If a cheap file is available for something interesting I usually buy it. It's basically lunch money.
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Behold, Sir Wulric Marr, Sanctioned Inquisitor, Sworn to House Thorne.
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The great houses of the Ironlands, centuries after they all but stamped out those pagan Ironborn savages
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>>96605717
AY DIS NIGGA AINT GOT NO ARM MANE
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>>96605717
>>96605726
I like these thought, its nice too see someone try drawing something instead of Generating Slop for their stuff
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>>96605891
I'm no artist lol. This guy is actually pretty good for me so I made him into a character sheet. He is a decidedly solo character, I won't be showing up to game night with this fuck show
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Me old man gave me an ereader the other day when I was helping him with some stuff, he loads up books to read when he has downtime at work and said how I might find it useful when running games. I've been trying to disconnect from the computer more and an ereader not fucking up in sunlight and having a battery life more than 5 minutes has been real good for getting outside on a sunny day to do some solo gaming. I'll probably still keep some physical copies of smaller systems on hand cause I've had a few run ins with people in public interested in whatever the fuck I was doing or were also TTRPG players, it's cool being able to hand them a copy to play with.

>>96606192
Hell yeah, everyone starts somewhere and I've been using TTRPGs for years as a way to help adults and kids practice and develop their visual art skills. Don't overthink what is 'good enough' to call yourself an artist, just keep drawing and having fun with it anon.
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>>96606505
You game in the sun?
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>start The Mist/Land of the Dead type game with zombies and other monsters showing up
>play a firefighter
>get bit by zombie in the first fight and nearly die
>roll to see if it's a virus
>spread via parasite injected by the giant flies that entered our dimension
Almost died with my first character.
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>>96606505
Good for you anon. I actually got into solo RPGs and solo wargaming for the same reason - I work on a screen all day, and playing CRPGs (while fun) was starting to feel both limited and like I was a smelly basement dweller. Sitting on the porch drinking bourbon and rolling dice is SOVL
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>96606505
>Don't overthink what is 'good enough' to call yourself an artist, just keep drawing and having fun with it anon
today I had a revelation to just lean into my weaknesses and learn to draw in medieval codex style. It will be fun to go through my adventure logs and highlight key scenes in this style.
>ereader
Absolute game changer, even just for reading. I can comfortably read a thousand page book in bed. Mine is too old and slow to use with game manuals, unless I know the rules well and only need the ocasional reference. What model do you have?
Imagine showing the monk who drew picrel an eReader with hundreds of books on it, after he had spent his life copying tomes by hand.
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>>96609627
Yeah? There's a number of lovely parks in my area, or I go sit out the back under my fruit trees, though maybe not as much in the next month or so since I'll leave most of the fruit for the local wildlife so it'll get messy. Low vitamin d is a sneaky mother fucker, if you can safely spend some time out in sunlight please do so, bringing a quick solo game to do a round of is an excellent way to force yourself to. Heck just go lay in a sunpatch in your house if you're an area that has a shitload of mosquitos or ants or something (I am very good at accidentally sitting on ant hills).

>>96610971
Awesome, being able to actually narrow down what you want to study is something I constantly have to help artists with, so you're doing better than most lmao. I have a little kobo clara colour I think? It's a lot lighter than I expected, and the texture of the screen is quite satisfying. It doesn't scroll smoothly like a tablet but the benefits far outweigh how it can be a bit clunky or slow at times in comparison.
Ah, but if there is less time needing to copy the books it means there is more time for writing your personal notes and reading a wider variety of books to discuss and think on! There is also no true substitute for binding your own physical books, if you ever have the time and interest give it a look, you may even find some workshops at your local library or other community space. I run text games for groups and have done some small physical versions of the sessions to send as gifts over the years, lot of fun formatting and adding post-game notes and comments.
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>>96465762
>https://tayruh.github.io/solo/solo-roleplaying-toolkit.html
The solo toolkit is down. Does anyone had found a solution or is it gone forever?
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>>96614102
Check here >>96556555
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>>96614360
Thanks



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