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What TTRPG system has the best combat in your opinion? What makes it shine compared to other systems out there?
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dnd 4e because it's actually fun and dynamic
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>>96466207
GURPS, in particular GURPS melee combat. Its highly simulationist nature means that if I can think of a real life manuever, I can pretty easily replicate it using GURPS maneuvers, and combat, even between just two guys with swords, has a lot of thought and strategy behind it. The variety of manuevers also means that you can mechanically express a character through their fighting style in a way other systems struggle with. A big bruiser with a two handed axe fights in a meaningfully different way than a highly skilled knife user, and you can even portray how aggressive your character feels through things like All-Out Attacks.

Another upside of GURPS combat is the hit location/damage system. Where other systems will tell you that a dagger cannot, statistically, injure the average martial character in a mortal way with a single swing, in GURPS a dagger to the eye, vitals, or throat is always a danger, even to an experience knight or tough barbarian warrior.
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>>96466207
star trek: the rpg
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>>96466313
GURPS combat seems like it would become hell once you go past a half dozen combatents
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>>96466207
FFd6 because every class is built thinking of combat first, the gameplay behind them is built to be various levels of different from each other, 4 stats means gishes are awesome to play, though gamified to extremes it's still narratively fun and things can be handwaved to the GM's leisure, and because even though it isn't that strong you can be a dragoon and !JUMP.
>>96466304
I love 4e and always implement the ritual sub-system no matter which system I'm playing. I also like using the maneuvers in WFRP 2e's combat system.
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>>96466207
7th Sea, hands down, not even a contest. Most fun and interesting combat ever conceived. Just don't touch 2nd edition.
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>>96466429
It can get pretty slow with a lot of fighters, but generally a fight with a lot of people in it speeds up pretty fast after a good number of them start dying. Where gurps slows to a fucking crawl is a large number of enemies who are very difficult to kill, which is something most GMs avoid.
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>>96466304
>weeaboo fightan magic martials
fuck no, and fuck you. 4e was like playing a fucking MMO. Pure and utter goddamn trash
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Shadowrun's combat always has me going back the game despite the rules bloat each edition suffers. I think for a cyberpunk-genre system it beats Cyberpunk because Initiative Passes makes a character that it faster actually faster.

Cyberpunk RED is more accessible though due to simpler dice mechanics. Yet, really if you wanted to play David Martinez from the Edgerunners anime Shadowrun is better at simulating his Sandevistan(Wired Reflexs in SR)
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>>96466498
its bait dumbass
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>>96466429
>>96466496
I should also note that GURPS time to kill is pretty low, and large combats will generally make use of Mook rules, meaning that a lot of those combatants will resolve their turns very quickly and be taken out of the fight after one good hit.
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>>96466498
>using tired old memes from 1d4chan
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>>96466207
i remember one time we ripped through 40-50 goblins in WFRP, and it took us only about an hour. no special rules for fighting a pack, just the regular ones. imagine any other somewhat serious system doing that.

>it's simplistic
it's literally the same stuff they use in Mordheim minis

for me, it's the unquestionable GOAT. the dedicated autism-corral class (spellcasters), where they can have fun with complexity without bogging down the rest of the game, is like the cherry on top
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>>96466207
Lancer. Damage/death system is fun.
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>>96466207
If the systems I've played, I think I enjoyed DH2e (and by extension the other FFG 40k games) the most. There are plenty of things to do in combat, both for melee and ranged, utilizing cover and terrain is rewarding, and unless you're playing a backline sniper you have plenty to do other than "Okay I half-action Aim and then shoot."
Its too bad the people I played with were mouth-breathers.
Surprisingly I've quite liked Wrath & Glory, I think its a decent successor even if it isn't as focused as the previous 40k rpgs. D6 dice pool has been more fun than I believed it would be.
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>>96466304
This because of this. PF2 is 4E but boring.
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>>96466207
ADND with a group who actually understands how weapon type vs ac and initiative and speed factors work. Or Mythras.
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4e d&d is the best



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