What TTRPG system has the best combat in your opinion? What makes it shine compared to other systems out there?
dnd 4e because it's actually fun and dynamic
>>96466207GURPS, in particular GURPS melee combat. Its highly simulationist nature means that if I can think of a real life manuever, I can pretty easily replicate it using GURPS maneuvers, and combat, even between just two guys with swords, has a lot of thought and strategy behind it. The variety of manuevers also means that you can mechanically express a character through their fighting style in a way other systems struggle with. A big bruiser with a two handed axe fights in a meaningfully different way than a highly skilled knife user, and you can even portray how aggressive your character feels through things like All-Out Attacks.Another upside of GURPS combat is the hit location/damage system. Where other systems will tell you that a dagger cannot, statistically, injure the average martial character in a mortal way with a single swing, in GURPS a dagger to the eye, vitals, or throat is always a danger, even to an experience knight or tough barbarian warrior.
>>96466207star trek: the rpg
>>96466313GURPS combat seems like it would become hell once you go past a half dozen combatents
>>96466207FFd6 because every class is built thinking of combat first, the gameplay behind them is built to be various levels of different from each other, 4 stats means gishes are awesome to play, though gamified to extremes it's still narratively fun and things can be handwaved to the GM's leisure, and because even though it isn't that strong you can be a dragoon and !JUMP.>>96466304I love 4e and always implement the ritual sub-system no matter which system I'm playing. I also like using the maneuvers in WFRP 2e's combat system.
>>964662077th Sea, hands down, not even a contest. Most fun and interesting combat ever conceived. Just don't touch 2nd edition.
>>96466429It can get pretty slow with a lot of fighters, but generally a fight with a lot of people in it speeds up pretty fast after a good number of them start dying. Where gurps slows to a fucking crawl is a large number of enemies who are very difficult to kill, which is something most GMs avoid.
>>96466304>weeaboo fightan magic martialsfuck no, and fuck you. 4e was like playing a fucking MMO. Pure and utter goddamn trash
Shadowrun's combat always has me going back the game despite the rules bloat each edition suffers. I think for a cyberpunk-genre system it beats Cyberpunk because Initiative Passes makes a character that it faster actually faster.Cyberpunk RED is more accessible though due to simpler dice mechanics. Yet, really if you wanted to play David Martinez from the Edgerunners anime Shadowrun is better at simulating his Sandevistan(Wired Reflexs in SR)
>>96466498its bait dumbass
>>96466429>>96466496I should also note that GURPS time to kill is pretty low, and large combats will generally make use of Mook rules, meaning that a lot of those combatants will resolve their turns very quickly and be taken out of the fight after one good hit.
>>96466498>using tired old memes from 1d4chan
>>96466207i remember one time we ripped through 40-50 goblins in WFRP, and it took us only about an hour. no special rules for fighting a pack, just the regular ones. imagine any other somewhat serious system doing that.>it's simplisticit's literally the same stuff they use in Mordheim minisfor me, it's the unquestionable GOAT. the dedicated autism-corral class (spellcasters), where they can have fun with complexity without bogging down the rest of the game, is like the cherry on top
>>96466207Lancer. Damage/death system is fun.
>>96466207If the systems I've played, I think I enjoyed DH2e (and by extension the other FFG 40k games) the most. There are plenty of things to do in combat, both for melee and ranged, utilizing cover and terrain is rewarding, and unless you're playing a backline sniper you have plenty to do other than "Okay I half-action Aim and then shoot."Its too bad the people I played with were mouth-breathers.Surprisingly I've quite liked Wrath & Glory, I think its a decent successor even if it isn't as focused as the previous 40k rpgs. D6 dice pool has been more fun than I believed it would be.
>>96466304This because of this. PF2 is 4E but boring.
>>96466207ADND with a group who actually understands how weapon type vs ac and initiative and speed factors work. Or Mythras.
4e d&d is the best
>>96466207Best combat experience I've had is legend of the Five Rings. Pretty much the only game I've ever had the pleasure of having a badass samurai duel.Runequest Glorantha comes close, but I fucking hate strike ranks and how you need to consult tables all the fucking time.>>96466913Lancer is good in theory. Some people don't like the video game kind of rule adaptation, but I like it, in principle. In execution, Lancer is so horribly balanced that I never had fun with it. Itemization is dogshit, there are so many noob traps, and so much just general exploitable retardation. Not to mention that most builds just boil down to being a one-trick pony. It's funner to browse comp/con and imagine playing it than it is to play for real.
>>96467540Draw Steel. Back and forth initiative makes it really easy to flow through combat, no rolling to hit so every turn damage is happening and the combat progresses, lots of movement and forced movement abilities keeps the battlefield dynamic, and lots of cool abilities to use.I've never been a player, just a GM so I can't speak to the player experience but as a GM it's been the least tedious and most fun combat system I've used. There's even GM specific mechanics that actually make it kind of exciting and fun to run monsters.
>>96466207World of Five Nations.
>>96466207Since this is the thread its sort of poignant to ask in, how do I make combat quicker and more fun in my TTRPG system?As of now "initiative" is decided based on context and player/creature stats, and from there whoever goes first rolls to hit, with the roll to hit score being decided by distance, speed, and size of the creature being attacked (there are "levels" for each, the specific quantity is not added/subtracted from RTH), and specifies where on the body they are attacking, with what weapon, and how (each weapon has a certain number of attacks allowed, with "improvised" attacks (ie; clubbing someone with the pommel of a sword) being set to defaults)). The players stat modifiers affect roll to hit. At the same time, the defending creature is expected to roll and decide upon a dodge or a parry (regardless of whether roll to hit succeeds; they are rolling at the same time), with the advantage being given to the attacker. If the dodge or parry fails, the attacker rolls for damage, which is decided based upon where the weapon lands (which is decided by the degree of success of the RTH), among other more specific things, such as armor coverage of the affected area. Does this seem convoluted? The system is being purposefully designed so that a player is always in anticipation or actively performing, but I want to cut down on the number of pure calculations involved (although I dont see how I would, especially with distance).
>>96467668Glad to hear. Im waiting on my books to arrive to give it a go, very much looking forward to it
>>96467635the one trick pony thing is kind of true but if you are playing with alot of mech catalogs its very fun to exploit different gimmicks. I really enjoyed how mecha enabled you to play a ton of different character sheets while keeping a cohesive narrative for your pilot. In that way this is one of the most playable games and that improves the combat. Its not pefect but you can see how its left a legacy and is inspiring games like draw steel and dagger heart. I played alot of 13th age but I'm not sure it has the best combat around. 3,5 with good balance is pretty hard to top. for VRPGs its without a doubt Tactics Ogre One ision
>>96468213One Vision
>>96468213>Its not pefect but you can see how its left a legacy and is inspiring games like draw steel and dagger heart.I haven't played Draw Steel, but Dagger Heart is a pile of shit, so I assume they're both just garbage.The trio of garbage RPGs for retards right now Dagger Heart, Draw Steel, and Cosmere.Absolute fucking slop. You don't want to compare anything to that garbage favorably.
Gubat Banwa has excellent combat
>>96468238I wonder if it is that they want to play Marvel super heroes and they want the system to legitimise this style of fantasy. Or perhaps it's that these systems are needlessly complex, and so "figuring them out" takes a while, and eventually when they reach the end of their journey and understand them, they'll move on to the next system that is needlessly complex. Who knows? All I know is that 4e rising from its grave is a sick joke.
>>96466313Can you provide some examples of>I can pretty easily replicate it using GURPS maneuvers, and combat, even between just two guys with swordsand also >A big bruiser with a two handed axe fights in a meaningfully different way than a highly skilled knife user
Daggerheart
>>96466429It certainly does slow down a lot if you play out everything in detail. Personally, I use a slightly modified version of the "One-Man Armies" optional rule from GURPS Supers.Basically, a number of fighters on one side of a conflict can combine all their attacks into one Attack roll, with a bonus to hit depending on the number of attacks. The margin of success on the roll then determines the number of attacks that actually hit. The defender(s) then make a single Defense roll to avoid all of the attacks, with their margin of success determining how many attacks are avoided.Most NPCs are treated as mooks, dying in one hit, which speeds things up even more. But if the exact damage is important, then make one damage roll, subtract DR, then multiply the penetrating damage for the number of attacks. In any case where skill levels, damage, or DR differ, use the approximate average.This lets me quickly resolve combat between dozens of fighters in about as much time as it takes for one PC to resolve his turn, all without sacrificing too much detail to abstraction.
>>96468344NTA, but I can highlight some ways where the two fighting styles of...>A big bruiser with a two handed axe fights in a meaningfully different way than a highly skilled knife user...might differ in game mechanics.big bruiser two-handed axe user:>uses Swing damage, which deals about twice as much damage as Thrust damage, but suffers extra penalties to damage in close combat or underwater>uses Cutting damage, which is good for causing bleeding, amputating limbs, slicing major arteries, and inflicts 1.5x injury if it penetrates armor>has longer reach >has a Reach of 2 meters, so any foe with shorter reach will have to rush the axe wielder, taking a Move and Attack maneuver at a penalty to skill and defenses, or a full-on All-Out Attack, if they want to actually get to him; but the axe will be nearly impossible to use if the user is forced into close combat and can't take a step to back away>is Unbalanced, which means it can't be used to parry on the same turn it is used to attack, so the wielder must dodge, block, or be unafraid to take a hit>if the user has high Strength, then that means he has more Hit Points, and more Basic Lift to carry heavier armor without being slowed down; such a warrior may favor All-Out Attacks, as he has less to fear if he is hit
>>96469086Continuing...skilled knife user:>uses Thrust damage, which deals less damage, but gets a damage bonus for being used in a reversed grip and suffers no damage penalty for close combat>uses Impaling damage, which can target gaps in armor, vital organs, the brain through eye sockets in the skull, and joints to more easily cripple limbs; as with Cutting damage, it may also cause bleeding and target major arteries; it inflicts 2.0x injury to the head and torso, but only 1.0x to the limbs as they lack vital organs>its lack of reach puts it at a disadvantage against anyone with longer reach for the reasons stated above, but also makes it ideal for close combat and especially grappling, since it is one-handed>has a penalty to parry, but can parry on the same turn it is used to attack, necessitating high skill to defend one's self with>if used with the Main-Gauche skill to parry, then it gets Fencing Weapon benefits: giving an extra bonus to defend on a Retreat and a reduced penalty to parry multiple attacks on the same turn, but imposing an encumbrance penalty to attack and defend, so this is a style which favors a fighter who is lightly equipped and light on his feet>to compensate for low damage, the knife user must target hard-to-hit locations, which requires high skill; he won't have the Strength to carry heavy armor or take a hit, so he will never All-Out Attack unless he can guarantee a staggering or killing blow
>>96467676live and prosper naruchad
>>96469086>>96469091Got it.That's a lot of moving parts.I like it.
>>96468344I could type out a long post showing a swordfight, but since I'm lazy I'll just post a youtube video that does the same thing.https://youtu.be/RR66tCSZYO8
>>96469176I should note this is broadly overcomplicated compared to most actual gurps combat, but as an example of how complex you can actually simulate, its great.
>>96469176>>96469185That works too, thanks.
>>96466510>Yet, really if you wanted to play David Martinez from the Edgerunners anime Shadowrun is better at simulating his Sandevistan(Wired Reflexs in SR)I was playing in a Cyberpunk 2020 game when another player (who had come into Cyberpunk only after watching the Edgerunners anime) was complaining how the Sandevistan in the book doesn't give you extra actions.I commented if this were Shadowrun, then you would get extra turns in combat just from having higher initiative.He immediately began screeching "Yeah, but Shadowrun is fucking unplayable!"Every time we ran into a problem with game mechanics, he would give his take on how things should be different. I would always chime in with a game mechanic from Shadowrun that did exactly what he wanted, and he would respond the same way.Later, he expressed interest to the GM in playing a campaign based off of the setting from Arknights. The GM then mentioned a game he planned to run that might incorporate some elements of Arknights, which got him really interested. But as soon as the GM said he was running it in Shadowrun, he immediately lost all interest.He then went on to make his own homebrew system, which I once caught a glimpse of. It's pretty much just Shadowrun, but worse, like trying to reinvent the wheel and failing.I don't get what it is with these kinds of players. They have literally the thing they want right in front of them, but they all throw it away out of sheer stupidity.
>>96469188Glad it helps. GURPS is often pidgeonholed into just "the setting which can run anything", when its also got a really good combat system even if you are running traditional medieval fantasy.
>>96466207Talisman Adventures. Although the system as a whole is a mess with a lack of proof reading.I'll try to sum up, what I like about it:>Rolls are usually 3d6, roll over target number>Enemies mostly deal damage as reaction to (even successful) player rolls>You can avoid this by rolling doubles or triples>Or by spending a meta currency (if your roll is a success)>You gain this meta currency by rolling a 6 on your third die (it is coloured differently)>Players can perform support actions to increase rolls from allies>Enemies have a number of actions they can make each round (usually 1)>They can respond to each attack made against them>If no actions are made against them or the number was lower than their number of actions, they get to act after the playersIn practice this makes for really dynamic combat. Instead of everyone just performing their standard attacks against tge closest target, it's often adviseable to let someone with fate (meta currency) attack the big hitters. Others with low health can perform support maneuvers while the rest try to engage other enemies. Due to the random distribution of fate this alone leads to shifting battle tactics each round.Of course this goes into more depth with defense and protect actions, class abilities, spells etc. and it has an in depth follower mechanic.
>>96466207Honor+Intrigue because while it's almost all dedicated to melee, there are multiple distinct styles and maneuvers to make the combat feel dynamic and fighters distinct.
>>96467680It's definitely convoluted imo, and it could lead to combat feeling active and engaging but its design seems irreconcilable with quick turns. To speed it up you'd need to remove stutter points where attackers need to check on charts and engage in back and forth dialogue with the target as they actively defend. Or combat would need to be designed around having fewer turns.
>>96469086>>96469091>"Meaningfully different">The modifiers and skills are slightly different but we take several pages to explain thisWew lad.
>>96469086>>96469091I swear, GURPS players are mentally ill.
>>96474804>>96474813You don't play games.
>>96475111nta but I do play games and I agree with them, if you love pages upon pages of rules to ultimately reach the same point of "insert pointy end into enemy" then god bless you, I hope you have a great time, but I think you're nuts.
>>96475351Fair. I believe you. To each their own.
>>96475836The wonderful thing about this hobby is that there are so many radically different ways to play, and they all are played and enjoyed, and they can all exist at the same time. What a wonderful hobby.
>>96466207The Halo TTRPG I made. A friend of mine is running it and it's been really janky, and we've had to make a bunch of tweaks to make the system feel a bit better overall, but combat has been actually fun and engaging, unlike other TTRPGs I've run or played where I fucking hate combat. It feels dynamic, tactical, and while that may be more down to the GM than the system, it is the most fun I've had with TTRPG combat.
>>96466429It's incredibly slow compared to D&D, especially if you have players who refuse to think their moves in advance
>>96475351NTA but even in DND 5e you're still referencing pages and pages of rules for a basic melee attack, you're just so familiar with them that you don't realise. The basis of calculating whether you have advantage/disadvantage, which stat you add, how you calculate that stat, whether you add your proficiency bonus and how much that bonus is, whatever the enemy's AC is, and the rule consequences or each dice roll all require reference to multiple separate pages of rules.
>>96466207All the classes played the same pretty much in 4e
>>96469189He probably just hated the setting or he hated the people he associated with who play it. You could never catch me playing a War Hammer 40k or adjacent game of any sort no matter what cause the settings is hella cringe and every single WH player at my game shop are fat grease balls who scream "HERESY!" at every single opportunity they get. No, I don't give a fuck that your Dark Heresy or your WHRPG book or whatever the fuck are "super cool," I want nothing to do with your ilk.
>>96466207It has it's problems, but I find Pathfinder 2e has enough variables to be interesting while still having clear enough rules that there's guidance for most situations
>>96469189I've been running a RED campaign for a little bit, but I've been kinda disappointed in the combat system; it doesn't feel very lethal or snappy, just feels clunky without any benefit. How is 2020 in comparison? I'd gladly have a much more clunky combat system if it made the game feel more high stakes or realistic. If not, how is Shadowrun for gun autism?
>>96475351>pages upon pages of rulesThat's just a rule book. Not an unusual sight in this hobby.
>>96477804>or he hated the people he associated with who play it.I tried twice to get into VtM, and failed twice because the two groups I found, which were wildly different IRL, acted like stereotypical 90s/00s goths the moment the game started. Vampires seem so cool on paper, but I hate the entire psychosexual hot-topic subculture associated with them. Mind you, there are virtually no goths anywhere near where those two groups of friends gathered, and having never seen one IRL my entire experience with goths comes from movies like Grandma's Boy or Cradle of Fear, but both groups managed to act exactly like that when playing VtM.Needless to say, I never played it again.
>>96466207Not a specific systems, but any ttrpg that has low health and where healing isn't (relatively) easy, like CoC or Genesys where the tank has maybe a dozen hit points. Combat should be a frightening thing that requires thought and planning to avoid extreme consequences, not just "hm everyone looks bored, guess I'll have them roll the dice for a half hour".
>>96478121>it doesn't feel very lethal or snappy, just feels clunky without any benefitWith a few minor tweaks it can be. Disallow bullet dodging at REF 8 and require cyberware like a Kerenzikov or something to do it, and even then limit its usage. Alternatively bump the requirement to 10+ since that's only achievable through cyber enhancements.Bullet dodging being so easy to do even sans cyberware is genuinely retarded and completely kills the flow of the game. Reminds me of the WebM from 2077 of the guy shooting an NPC with the smart gun who dodges every bullet then T-poses.Also feel like armour needs to be changed to be more about resistance than straight blocking, but I never took upon myself to do it since removing bullet dodging seemed to do a good enough job when I played.
>>96478519>disable bullet dodgeNTA. I never found bullet dodge to be a problem. TNs for ranged attacks are high enough that if you're able to beat them, most normal people don't have enough Dodge skill to even bother worth rolling. It's health numbers that are a problem. I can dump five rounds into a normal unarmored person and he still won't drop. Disabling bullet dodge made PCs somewhat more vulnerable, but didn't do anything for minor NPCs. I found lowering health to be a better solution.
>>96479076Decent point though we probably had very different parties. The two solos in my party were so fucking geeked out that they were headshotting on just about every attack, so NPCs being able to dodge those made it a problem and slowed the game down. A successful head shot was a 1 shot kill almost every time, so for us removing that ability (both ways) really upped the stakes, since everyone was 1 unlucky roll away from death if they weren't wearing a helmet. I do think the game is maybe intentionally based around that, unfortunately. Which means suck shit if you're any class other than a Solo or you're not borged up.
>>96478121>How is 2020 in comparison?Even more clunky. We tried RED and 2020. RED's rules were at least more streamlined, better explained, and better organized. 2020 is hard to navigate, has rules spread out everywhere, has many disparate rules that directly contradict each other, and if you try to find an answer online you'll get three different answers for the same question. But we still ended up switching from RED to 2020 because it had a whole bunch of more content and we didn't like the general feel of RED.2020 is generally more lethal, since TNs for ranged attacks are a lot lower, Autofire gives a bonus to hit and can easily score dozens of hits, Called Shots to the head are half as difficult (-4 to hit, instead of -8), random hit location means any untargeted attack might sometimes score a headshot anyways (a 1-in-10 chance), you can't dodge bullets without special cyberware (you need Reactive Body Plating and the attacker needs to be using a smartgun or an electronic targeting system of some kind), longarms deal more damage (e.g., carbines are 5D6, full-power rifles are 6D6, and anti-material rifles are 6D10), all damage has a chance to stun (roll Body to resist and recover), and everyone risks death after only 12 points of damage.Meanwhile, armor generally gives more SP (about ~50% more on average), armor can be layered for a small bonus to SP at an encumbrance penalty (up to +5 SP per extra layer, if all layers are within 4 SP of each other), and the Body attribute gives a small reduction (from -0 at Body 2 to -5 at Body 12) to damage instead of adding more Health.>If not, how is Shadowrun for gun autism?I'd say Shadowrun is even better for gun autism, since you have like a whole bunch of gun modifications available and up to half a dozen slots to mount accessories. My rec is 5E for maximum autism. Combat is not as deadly as 2020, but still deadlier than RED. Personally, of the three systems, I like Shadowrun best.
>>96475351How you arrive at an end and what that end does is way more important than the end itself.
>>96476326Wrong. Some preferences are better than others.
>>96479449No.
>>96466207Prowlers and Paragons, obviously.
>>96466207I like mythras, its quite mortal, you can chop limbs, it has cool stuff to do and quite a breakable but fun magics. Not ideal for combat heavy games tough, getting killed is quite easy, as you have limited action and can be mobed be chaff quite easy.
>>96469189>"Yeah, but Shadowrun is unplayable"I hear shit like this all the time. I think its a combo of the unorthodox character creation and class agnostic philosophy that turns people off. The traditional TTRPG structure is not in the rules of Shadowrun. The game almost expects you to spend longer planning a shadowrun than actually preforming one.On top of that people like to say the system is math heavy, which is untrue, it's basic algebra. You learn algebra in grade school. I imagine the only case where shadowrun can be described as easier to pick up is if your first experience is GURPS.
>>96481848>On top of that people like to say the system is math heavy, which is untrue, it's basic algebra. Most games are arithmetic
>>96474804>>96474813If you're not trolling, how are those two fighting styles not meaningfully different? They're not "slightly different" it plays completely different. How is "able to target your vitals" a "slightly different modifier"?>>96475351What game has good combat then? remember that's the question of the thread.
>>96466304fpbp
>>96468344>>I can pretty easily replicate it using GURPS maneuvers, and combat, even between just two guys with swordsNow I play dungeon fantasy, which is just [powered by gurps] and not 100% gurps, but lets take, for example, the very simple "grab some guy and cut his throat" action.In the typical D&D derived system, this action is completely abstracted. Grabbing someone usually just immobilizes the enemy and is more of a way to control the enemy. And you can't really target anyone's throat, that's a description you say for after you remove their hit points. Any non-assassin player that goes "I sneak behind him, cover his mouth with my hand and slit hist throat"! will be faced with "ok, roll to attack with advantage. You hit? Roll damage." And since he's likely not gonna kill, that description will not be used because "hp are not meat points so actually you didn't cut his throat".In Dungeon Fantasy, using the Fantastic Dungeon Grappling rules:>dual attack action from behind>enemy cannot defend since it's an attack from behind.>attack 1: grab the enemy, targeting head, inflicting control point damage.>attack 2: spend the control points in a devastating attack to the neck.>even if the enemy survives due to some sort of supernatural durability, you do get all the effects of hitting the neck, it's not just fluff to make the fight sound coolerWith gurps, it's not just "fluff". What you describe your character do is exactly what your character will do (assuming you hit the skill rolls of course)
>>96468310>Gubat Banwacan I get a tl;dr?
>>96482469>How is "able to target your vitals" a "slightly different modifier"?Literally all it affects is damage bro.
>>96467668is that a system or were you humorously threatening him
>>96467668buy an ad
>>96481848Shadowrun is great and I like the planning autism but the damage soak mechanism fucking SUCKS and I hate it
>>96482539>I sneak behind him, cover his mouth with my hand and slit hist throatlike a sneaking roll, probably opposed only if the npc is actively looking for a threat. if passed, it's just a straightforward hand to hand combat roll. i don't think it even triggers combat mechanics. if it feels too easy, the gm can always throw more obstacles down the line. generally, in games i've played, combat mechanics only come into play once you can place your figurines on the mat, with positions, initiative, the whole thing.
>>96482961Yes, a GM can overrule any system and just say what happens. More importantly, what I described can happen in the middle of combat as a result of positioning, not just to lone disposable NPCs. If you attack an enemy from behind in GURPS he gets no active defense, so you can set up devastating combinations with grappling and close range weapons like knives.You can't just go in the middle of combat in D&D (maybe you can in 2e or 3e, I'm only familiar with 5e) and say "I'm behind this guy, so I grab him and slit his throat" but in GURPS, you can in fact go>i'm behind this guy, so I'll All-out attack: double and use my first attack to grab and my second attack to attack his neck
>>96482672NTA, but you're talking out your ass. A targeted attack to the vitals has the following effects:>3.0x wounding modifier for Impaling and Piercing damage, or 2.0x for Tight-Beam Burning damage>immediate Knockdown roll if injury is enough to cause Shock (injury over HP/10), at -5 if a Major Wound (injury over HP/2)>if using the rules for Realistic Injury (from GURPS Martial Arts), then bleeding in the vitals can only be staunched via Surgery (not First Aid), and a Major Wound calls for a roll on the Vital Wounds Table>Note: some enemies (e.g., Homogeneous and Diffuse characters) don't have vitals to target
>>96483129>You're talking out your ass>All it affects is, infact, damage
>>96483129This sounds very comparable to a crit fish build from almost any d20 clone.>Big damage>Sometimes you can do extra effects>Some enemies are immune to it
>>96483159>getting stunned and falling prone is the same as damage?>>96483169>SometimesNo, not sometimes, almost every single hit to the vitals forces a knockdown check. And, more importantly, it's not a "build" anyone with a piercing or impaling weapon can do it. it's actually pretty easy since it's only a -3 to target the vitals.Things that require special feats or builds in other games are normal part of combat in GURPS. For example, grappling, anyone can do it, even without a skill. You can even use weapons to grapple without some advantage chain of prerequisites.
>>96483218>getting stunnedNot a result of hitting the vitals.>Falling proneHappens with damage.
>>96483218>No, not sometimes, almost every single hit to the vitals forces a knockdown checkNnno, only if the injury is enough to cause shock, and only with a penalty if you do even more damage. And a check means it's not guaranteed.>And, more importantly, it's not a "build"Anyone can crit in d20 too.
>>96483222>Not a result of hitting the vitals.?Do you know what a knockdown check is? If you fail a knockdown check you are prone AND stunned.>Happens with damage.Damage alone won't cause knockdown unless its a major injury. While a hit to the vitals guarantees a knockdown check.>>96483230>Nnno, only if the injury is enough to cause shockThat means 1 damage for anything with less than 20hp. And not only is 20hp a lot, even if you have 20 hp that means all it takes is 2 damage.And the minimum damage you can do with a vitals hit is 3. So you have to have 40hp to be able to avoid the check. 40hp is huge. A hill giant has 25.>Anyone can crit in d20 too.But crits don't cause special effects unless you have some special ability to do so.
>>96483230>Anyone can crit in d20 too.>comparing completely relying on luck vs actively aiming for a resultBruh I understand not liking gurps but you're just being stubborn for no reason now.
>>96483254>?This occurs with enough damage regardless. It also isn't even specific to the vitals.So yes, the only change is damage.
>>96483254>That means 1 damage for anything with less than 20hpGURPS has armor as DR.>And the minimum damage you can do with a vitals hit is 3No, it isn't.>But crits don't cause special effectsDepends on what ruleset you're using, but vitals hits also don't have any unique special effects like the crit effects you're probably thinking of. Practically though there isn't a meaningful difference, and imo it makes more sense to have certain rules be special effects instead (Like 3.5e requiring an ability or feat to cause knock down on a crit, or having things trigger from damage that crits reach more easily).
>>96483306>the only change is damageautomatically forcing a knockdown check is not just a difference in damage. Are you being intentionally obtuse?
>>96483345>Automatically forcing a knockdown checkCan happen with enough damage anyways, illiterate.
>>96482828What don't you like about it?I've always felt it feels better than say DnDs pass/fail AC
>>96483342>GURPS has armor as DR.Yes, and? That doesn't change what I said. Damage that pings off the DR isn't damage dealt.>No, it isn't.1*3=3every damage type that hits vitals will do x3 damage so the minimum vitals damage is 3> don't have any unique special effectsNo one ever mentioned "Unique". It's simple more than "just damage".>there isn't a meaningful differenceRelying on rolling a 20 vs being able to specifically aim for the effect is a massive difference.
>>96483350>Can happen with enough damage anyways, illiterate.If it requires "enough damage" it's not automatically.
>>96482539>Now I play dungeon fantasy, which is just [powered by gurps] and not 100% gurpsThat actually sounds pretty enticing as an entry point.I imagine that it's easier and more focused to try that than just dive into GURPs books directly if all you know is D&D, right?
>>96483385>Yes, and? That doesn't change what I said.Yes it does, because it means you need damage over DR, not just 1 damage.>1*3=3Ok?>every damage type that hits vitals will do x3 damageAh, you didn't even read it. Pitiful, try again.>No one ever mentioned "Unique".I just did.>It's simple more than "just damage".Again, not really, as you can achieve the same effects just by doing big damage. The question of whether it's better to fish for the vitals or not just comes down to how much damage you expect to get out of it vs alternatives.>Relying on rolling a 20 vs being able to specifically aim for the effect is a massive difference.Not really, as everyone can still do it.
>>96483394Ok, thanks for agreeing with me.
>>96466313Why would I bother with the useless mess of autism that is GURPS when I can use ACKS?
>>96483408Yes, Dungeon fantasy takes away the whole "build your own system" aspect of gurps and just builds it as a complete package for you. If you want to play dungeon crawl style games but using GURPS DF is a great entry point.Note that you'll want to look for "Dungeon Fantasy RPG" specifically, because there's also a (compatible) series of separate booklets that is also called "Dungeon Fantasy" that are used if you already have the base GURPS books. They don't have the full set of rules unlike DFRPG.
>>96483427ACKS is a game about avoiding combat, it's not particularly known for having great combat.
>>96483445>Yes, Dungeon fantasy takes away the whole "build your own system" aspect of gurps and just builds it as a complete package for you.Unfortunately it still sucks because GURPS was never built with or for dungeon crawls in the first place. Meanwhile other systems have had literal decades to especially build off of and iterate on those concepts.
>>96483456>ACKS is a game about avoiding combatIt's called Adventurer, Conqueror, King. You don't avoid combat unless you want to. And guess what? Sometimes you'll want to because just murdering monsters to advance isn't good design, it's MMO design.
>>96483411>Again, not really,Again, not really, as you can achieve the same effects just by doing big damage. Except that if you do big damage, going for the vitals means the enemy now has -5 on the HT check to avoid, which is huge, since if you fail by five or more you are straight up knocked out.>Not really, as everyone can still do it.Yes, really. Being able to decide on your tactics is a huge difference between just rolling and hoping for the best.Get your mind out of your mindless gurps hatred for one second: Being able to force a crit in D&D makes a huge difference in combat. It's one of the reasons hold person and stuff like that is a huge deal. Creating an opportunity to aim for the vitals or legs or head all can completely change how combat goes.
>>96483471>And guess what? Sometimes you'll want to because just murdering monsters to advance isn't good design, it's MMO design.I agree, not sure what that has to do with the fact that ACKS isn't know for having good combat.I'm not even saying acks is bad, I just don't see how it's relevant here.
>>96483462>Unfortunately it still sucksIt's actually great. And don't bitch about me posting an opinion in response to you posting an opinion.>literal decadesbro do you know how old GURPS is? And unlike D&D, it actually iterates in each edition instead of just completely changing the design every edition.
>>96483497>Except that if you do big damage, going for the vitals means the enemy now has -5 on the HT check to avoidThis happens with a hit to the face too. And groin. Again, it's not really particular to the vitals and a modifier isn't a big deal.>Yes, really.Not really.>Being able to decide on your tactics is a huge difference between just rolling and hoping for the best.You are rolling and hoping for the best eitherway, and the decision will only matter on 3 possible dice results out of 18.>Get your mind out of your mindless gurps hatredNowhere in my post did I critique it though, or even say I hate it. You should stop being so defensive.
>>96483514>It's actually greatNo, it's shit. One of the worst and least fun systems I've ever played. I'd seriously rather try 5e again than GURPS.>bro do you know how old GURPS is?It has spent exactly zero of the years prior to dungeon fantasy in trying to design and iterate on tried and true dungeon crawling mechanics. learn to read faggot.>D&DLmao nobody cares about D&D, we're talking about ACKS here motha fucka.
>>96483462>Unfortunately it still sucks because GURPS was never built with or for dungeon crawls in the first place. Meanwhile other systems have had literal decades to especially build off of and iterate on those concepts.bro 5e doesn't even tell you how to key a dungeon anymore, it's not iterating on shit
>>964835505e also hasn't spent literal decades building off of past concepts and iterating on them, it was just "Oh fuck the MMO edition failed, WIPE THE SLATE CLEAN!"However, there are many systems that have actually iterated on what worked.
>>96483534>a modifier isn't a big dealbro do you know how huge a -5 is when you're rolling a 3d6? When most enemies will have 14 HT if they're ridiculously tanky?>the decision will only matter on 3 possible dice results out of 18.What? You only need to hit. You don't need to crit to get the vitals effect.>but it's only a -3First of all, that is a massive difference in percentages. We are rolling a 3d6, a curve, not a d20.Second of all, you are making a choice between going for other parts of the body. It's not just "should I vitals or should not target a body part" it's "should I go for vitals or go for arms, or legs, or neck, or face, or eyes, or head"Next you'll tell me that crippling someone's arm is not a big deal.What exactly "Makes a difference" then?Because if being able to force a crit in D&D isn't a big deal, I don't know what is.
>>96483547ACKS is just D&D basic, bro.And if you'll argue that it's not, ACKS was released after dungeon fantasy btw, dungeon fantasy 1 was released in 2008.
>>96483534You don't understand how 3d6 works, let alone GURPS.
>>96483589>bro do you know how huge a -5 isYou were saying a -3 wasn't much and could easily be written off, now a -5 is "huge", and regardless you didn't understand what I was actually saying: A modifier is still not a big deal.>What?Kek, you need to learn how math works lil bro. On 15 of the possible die rolls, it didn't matter whether you had that modifier or not, you either weren't gonna hit anyways or were gonna hit anyways.>First of all, that is a massive difference in percentages.Depends on the SL.>Second of all, you are making a choiceAgain not really, it doesn't matter on 15 of the 18 results, you are rolling and hoping for the best anyways.
imagine believing that being able to do a crit in D&D by simply getting a -3 to your to hit wouldn't be a bit deal lmao.
>>96483621>You were saying a -3 wasn't muchYeah, a -3 in attack skills isn't much but a -5 in HT is huge. Because HT is always going to be considerably lower than any monster attack skill.There's hardly anything statted with HT 16, while skill level 16 is typical in dungeon fantasy.>On 15 of the possible die rollsGoogle "bell curve" right now.>>Second of all, you are making a choiceDid your brain short circuit there and you stopped reading?I'm no longer talking about dice, I'm talking about choice of WHERE YOU HIT>"should I go for vitals or go for arms, or legs, or neck, or face, or eyes, or head"read nigga read.And you still haven't answered >What exactly "Makes a difference" then?If you ignore this question the second time you prove that you are just trolling and not looking to discuss the subject of the thread.
>>96483621If a character has an HT of 11, they succeed a flat check against it 62.5% of the time. If they eat a -5 to it they succeed 9.26% of the time.
>>96483605>ACKS is just D&D basic, bro.No, it isn't. You've never read it, you've never played it. Someone is playing it in /osrg/ right now and posted their campaign btw.>And if you'll argue that it's not, ACKS was released afterACKS was being worked on back in 2003 you fucking retard, I'm pretty sure there are people with 1st editions of it dated to then.
not trying to sound inflammatory, but all these D&D persons seeing the op, and deciding to click on this thread, and like chime in.
>>96483654>Yeah, a -3 in attack skills isn't much but a -5Not interested in the double standard, sorry.>Google "bell curve"Google "what is 18-3", bell curves change literally nothing with what I said. If anything it makes the modifier mean even less more often.>Did your brain short circuit there and you stopped reading?Just because I don't quote the full passage to save space, anon, does not mean I did not comprehend your full post. You'd really think you'd understand this since you're doing the same thing, but apparently not!And regardless, not really. It doesn't matter on 15 of 18 possible results, you are rolling and hoping for the best anyways.Math nigga, math.>And you still haven't answeredThere is zero point in answering a question you aren't yet capable of understanding. It's like asking me to explain algebra to you when you still don't understand how to add 2 and 2 together. Before then, demonstrate that you actually understand why a -3 modifier only matters on 3 out of 18 possible results, since saying that sent you into a paroxysm of anger.inb4 "heh you didn't answer it the way I wanted, that counts as ignoring it!"
>>96483657And I'm sure the gurps line editor was working on the dungeon fantasy line since before it was released. I'm sure he'd answer exactly when in his official forums but I'm not gonna ask. Either way both had around two decades of being worked on.Also it's foolish to assume gurps wasn't used in dungeon crawls since the first edition, it's designed to run all kinds of campaigns.>fucking retardwhoa bro, no need for hostility, I didn't even say acks was bad.
>>96483656If a character has an SL of 10, they succeed on a hit 50% of the time. If they eat a -3 to it they succeed 16.2% of the time.
>>96483681>And regardless, not really. It doesn't matter on 15 of 18 possible results, you are rolling and hoping for the best anyways.Why are you still talking about the penalties to the 3d6 while quoting me talking about hit locations.>There is zero point in answering a questionOh, you're just trolling then. Goodbye.
>>96483687>And I'm sure the gurps line editor was working on the dungeon fantasy lineShow me a post referring to a 2003 or prior Dungeon Fantasy doc, anon. I'll wait.>Either way both had around two decades of being worked on.Lmao no, Dungeon Fantasy has zero iteration behind it. ACKS has decades of iteration behind its first edition, AND it has a second edition too.>Also it's foolish to assume gurps wasn't used inNobody said it wasn't. I'm sure GURPS has been used in many things, all equally poorly unless it's science fantasy specifically, but nevertheless it certainly has.>whoa bro, no need for hostilityUhuh. Why don't you get to the part where you start complaining about how trading takes "entire spreadsheets" and quit with the song and dance.
>>96483696>Why are you still talking about the penalties to the 3d6You were still taking issue with and not understanding how modifiers work. Like most autists, you can't grasp that you're still just rolling and praying whether it's a bell curve or a flat probability.>You didn't answer how I wanted, I give up!Lmao you got inb4'd, get owned dumbass.
>>96483705>trading takes "entire spreadsheets"Trading in acks doesn't take entire spreadsheets, nor would it matter if it did.I have in fact, played and enjoyed akcs, but I prefer GURPS.I have no idea what boogieman you think I am, but you can go chase it somewhere else since you clearly have a bone to pick with someone and I'm just here to talk about combat systems I enjoyed.
>>96483707>get owned dumbass.Yup, obviously trolling. Sad state of /tg/ these days. I wish you guys would just post actual productive stuff like what system has combat you like in a thread about what system has combat you like instead of pointlessly wasting half the thread trolling people.
>>96483714>I have in fact, played and enjoyed akcs, but I prefer GURPS.For dungeon crawling? If you say yes then you're just lying and I don't believe you, especially since you didn't even know when ACKS was made or printed.>but you can go chase it somewhere elseNah, go lie somewhere else you autistic obsessed faggot.
>>96483727ACKSfags and acting like they were properly socialized, name a less iconic duo.
>>96483737LMAO See? I knew it was you all along, your posts are so fucking easy to tell apart even when you're trying to hide yourself, you can't help it. I bet you were searching the archives again just waiting for someone to post about enjoying ACKS so you could get pissy at them for daring to, even if it meant you had to dickride absolute trash like GURPS.
>>96483727>especially since you didn't even know when ACKS was made or printed.I have no idea when gurps was made or printed bro.>For dungeon crawling? If you say yes then you're just lying Why is that hard to believe?Here's an entire blog about bringing things from acks to gurps dungeon fantasy. A lot of gurps fags just want to play D&D but with a system they like.>https://enragedeggplant.blogspot.com/search?q=acksThis guy actually buys acks books and everything, even has the acks 2 stuff, but he still uses GURPS>why are you shilling for some blogsince you won't believe what I personally do, here's irrefutable proof that some people enjoy acks but still prefers gurps for dungeon crawling.
>>96483750First post in the thread, dipshit, you're just really fucking annoying as you suck off your terrible game. Everyone is the same person to you - no, ACKS just isn't a popular system because it has AIDS.
That guy is a falseflager, us ACKS enjoyers are much more shill.
>>96483754>I have no idea when gurps was made or printed bro.So you're retarded then, got it.>Why is that hard to believe?Because it sucks ass at it while ACKS is built for it from the ground up and has decades of work put into it, both in raw development and in past lessons learnt. GURPS has none of that.>A lot of gurps fags just want to play D&DYes, sure, some do, and they're too autistic to just play a better system. If you ask me I'd guess the problem they all run into is not having anyone to run for them, or not having players who will learn a new system. Or more commonly for GURPS, not having players at all.>>96483756>>96483768Always with the samefagging, god fucking forbid anons realize you're just one dedicated autist. Oh wait they have anyways because you're so obvious.
>>96483776>Always with the samefaggingRepeating over and over that someone is samefagging doesn't make it true. I don't know why you think anybody would like ACKS outside of /osrg/.
>>96483776>So you're retarded then, got it.Do you really look up the date a book was made when reading it? I just skip to the meat of it.Like if you're reading a shelock holmes book do you check the original date Arthur Conan Doyle published it?>Because it sucks ass at itI disagree, and I played ACKs before I ever played GURPS. Furthermore it's trivial to bring whatever is good from ACKs to GURPS.
>>96483784>>96483786Why do you think this screenshot proves anything, retard? It's easy to edit (you)s out. Everyone knows it.>Do you really look up the date a book was madeMost books literally tell you when when they're dated to. You're retarded and illiterate, no wonder you got filtered by a system people actually play.>I disagreeAnd we're aware that you're an illiterate retard so your opinions don't count in the firs tplace fishfag.
>>96483790>Why do you think this screenshot proves anything, retard? It's easy to edit (you)s out. Everyone knows it.Yes, all three posts were actually secretly me, and then I carefully edited all the (You)s out, purely to annoy you. Nobody in the whole world has ever thought ACKS was an overcomplicated trash system except literally one person, nobody has ever noticed that your response to somebody disagreeing with you about its relative quality compared to GURPS is calling them an "autistic obsessed faggot" except for that autistic obsessed faggot. In fact, he (it's me) is right behind you right now, moving your items around so that you get lost.
>>96483803Additionally, you can't post twice in less than 1 minute without using a different IP, so I guess I cycled my proxy or posted on my phone but then had to edit my posts anyway. Schizophrenia.
>>96483803>>96483807It's not a secret, we all know it's you. It's always you. There is literally nobody else on this board dedicated to shitting on the most successful OSR system than you, because you're buttmad that it's better than you. I guess it'd make sense if you were a genuine GURPS lover though, it'd explain the jealousy since the shitshow that is Steve Jackson Games has literally been circling the drain for the last 5 years according to their own newsletters. Meanwhile ACKS II still breaks records for kickstarter funding sprees in the OSR category, oof.>Additionally, you can't post twice in less than 1 minute without using a different IPGee I wonder why you know that!
>>96483823>Gee I wonder why you know that!Probably because every time I post it says [60, 59, 58, 57] in the corner of my post? Dipshit? Your IQ is probably lower than that number.
>>96483790>Most books literally tell you when when they're dated toYeah, but do you really look at it? Why?Also why do you keep insisting on this samefag thing when I've yet to say a single bad thing about ACKS? I played and enjoyed it, as I said.
>>96483823>we all know it's you. It's always you.Anons? Is it me? Do we all know this?https://strawpoll.com/GPgVYQGdpna
>>96483827>>96483834>>96483843>Probably because every time I post it says [60, 59, 58, 57] in the corner of my post?And this tells you that you specifically need a different IP? And you know you can get around it with a proxy or a phone just because of that too? Huh?Nah you know because it's what you do. I caught you.
>>96483834>Also why do you keep insisting on this samefag thing when I've yet to say a single bad thing about ACKS? I played and enjoyed it, as I said.He has schizophrenia which makes him sees conspiracies everywhere, and draw patterns where none exist. Unfortunately, 4chan's structure as an anonymous board seems to be exacerbating his condition.>>96483849>And this tells you that you specifically need a different IP? And you know you can get around it with a proxy or a phone just because of that too? Huh?I know how the internet works, so yes.
>>96483843Anon, let's just admit it. We're all just one person we also keep at least 3 different phones so we can shitpost at the same time. We can't keep this game anymore! He figured us out, man!
>>96483858replying to yourself is really convincing me!
Nechronica a BEST. I wish more systems used an AP turn/initiative system. It's best solution to initiative I've ever tried, especially being able to go into debt if you really want to go all-out.
>>96483868Nothing can convince you, because you are either mentally ill or pretending to be.
But seriously, does anyone really check out the date of a book they're about to read?Am I the only one who just skips all that shit and goes straight for the first actual page?
>>96483871>everyone is da same person
>>96483869>AP turn/initiative systemNot to sound like bumpfag but I don't know what that is.
>>96483873No, it's pretty normal not to think about publishing dates much. Sometimes I'll look it up for whatever reason (e.g. did this book or that book come out first), but I don't store that knowledge in my brain.
>>96483881>>96483873>>96483867>>96483858I like how you replied to yourself here in the most awkward and stilted ways possible, but you're so busy samefagging you still couldn't keep a back and forth going so it just looks weird.
>>96483895I like knowing that your undiagnosed schizophrenia probably makes you unable to hold down a job or maintain a social group, and thus are miserable all the time. It makes your annoying posts quite bearable.
>>96483873I keep a general idea of when things came out, yeah. If that's difficult for you, you might be too stupid for the hobby.
>>96483881good to know I'm the normal one here.
>>96483904>Miserable samefagging NEET immediately projects his miserable life onto othersPottery. You may be the most stereotypical 4chan user who actually uses 4chan.
>>96483906>I keep a general idea of when things came out, yeahBut... Why?to me it doesn't matter when something came out as long as I enjoy it.
>>96483913You are having a meltdown that at least 3 different posters are actually the same poster. I'm not projecting, merely using your obvious and untreated mental illness as a barometer. I am gainfully employed and have friends.I note, also, that you didn't claim this, because it's not true. Your untreated mental illness has probably had you rambling about how your boss is secretly putting mind control nanites in the cafeteria many a time, but you fail to recognize that this is why you got fired, instead blaming an imaginary samefag on 4chan for it.BTW, just moved all your stuff around again. That's why things aren't where you remember leaving them.
>>96483932>At least 3Uhuh, you had to take so long writing this that you forgot to reply the other two times.Notice how the "three" posters I replied to here >>96483895 only responded to me once btw. I'm sure he'll add another reply now that it's been pointed out.
>>96483948Note: He still hasn't claimed to have a job or friends.
>>96483959Note: He's still mad I called out his projection.
Now now I don't mind acks but can you at least mention why you think acks has good combat? That is the topic of the thread after all.
>>96483427>useless mess of autism>not ACKSACKS is the most useless autistic pile of junk I've ever had the displeasure of dealing with. GURPS is at least written by competent professionals.
>>96483959NTA but why would being a wagie be a good thing? You give up half of your day just so can transfer wealth from your boss to your landlord.
>>96483880Action point system
>>96483970Uhuh. Why don't you tell us why and give us screenshots of the rules you take issue with and why you think those excerpts are "autistic piles of junk". Go on fishfag, we're waiting!
>>96483978So if you have more AP you act first?
>>96483918 >But... Why? It's useful if it ever comes up in a topic of conversation, since people tend to have a general idea of when something was made, even if I myself might not otherwise care. It's also useful for keeping in mind why a book may be written a certain way. e.g. I don't hold it against many mid-2000s books for being autistic and crunchy because that was a high point for 3.5e and many systems took notes because hey, people clearly liked it when the rules covered a lot of shit they probably didn't need to.
>>96483963See? Three posts in, and he won't write it.
>mfw people stopped shitting on gurps because ACKS attackedKind of a shame, I always enjoy pointlessly arguing about gurps criticisms.>>96483987I guess that makes sense. Maybe next book I read I'll look at it.
>>96484003See? A hundred posts in, and he's still seething that I called him a friendless NEET.
>>96483985Yes and if you don't spend them right based upon the situation then you could fuck yourself over
>>96483971Money can be exchanged for goods and services. People only spend ~30% of their income on housing, and you can even buy your own home.
>>96484011Four posts now. It's nice to know you are miserable IRL. :)
>>96484013Wagies often make less money than neets and have less free time too. I sit on my ass collecting stonk money all day and make around 3k a month after bills.>and you can even buy your own home.Kek, 30 years ago but that markets done today, everything is going up up up and wages aren't following. Wagies are just cattle honestly
>>96484012Sounds interesting. A shame I don't find the setting appealing.
>>96484017Sorry anon, but I'm happy, I game, and I have friends, you can even go look in osrg and read about the games I'm in. But you won't because the mods have gotten sick of you and you can't even bear to look in our thread anymore, and knowing how happy I am would just chafe your miserable, friendless ass.
>>96484037Finally, after being poked and prodded, he claims to have friends!No job, though. :)
>>96484030Good for you? Most people do not have a million dollars inheritance or whatever.
>>96484052Neither did I, I'm just not retarded with money. Wagies are though kek, lotta them are working just because they're in debt and are stuck with useless degrees desu
>>96484063If you were gainfully employed for long enough to earn a million dollars then you were a wagie first and are now retired. That's not the same as being incapable of holding a job because you have paranoid schizophrenia.
>>96484037Yeah the guy's clearly just upset and has lost his mind after getting his system lightly critiqued.
>>96483880AP = Action Points. In Nechronica, all characters on the board start a turn with their maximum action point value, and whoever has the highest value goes; if multiple characters are tied they go at the same time. You spend down AP until everyone is at or below 0 AP, and then the turn resets and everyone is at max, or max minus however far below 0 they went. I just really like it a lot more than traditional turn orders used in stuff like DND. It makes turns a bit more... granular? >can spend AP on normal attacks or movement>and you can spend extra AP on riders if you've invested in those>and you can spend AP on defensive stuff if you get attacked>and in Nechronica's case you can also spend AP on specific abilities to modify rolls as they're made>on top of all this you can build into more AP to not only go first, but possibly get multiple extra chances to act before the enemySo some turns you're pelting the enemy with like 10 attacks because you built around making 1 AP attacks as much as possible and other turns you're burning like 8 AP on a giga-attack to wipe multiple enemies from existence. Sometimes you're burning most of your turn on defensive and support abilities as allies roll high and you want to help them capitalize. I find it way more engaging than the normal merry-go-round.
>>96484033Not many can get behind guro loli doll rpg
>>96484069>If you were gainfully employed for long enough to earn a million dollarsWhy would you need to earn a million dollars? Just quit being retarded with money, ezpz. Shit like this is why you'll never actually be able to retire kek
>>96483654>>96483725>trollingYou should be able to tell the first time you asked him a dead simple question and he couldn't explain his idea in non-obfuscative non-provocative language.He doesn't have anything substantiative to say, and the more you make him talk, the more sophist gibberish he'll spout.But I appreciate you putting up the good fight, Anon. I don't even play GURPS, but I like seeing talk about actual, y'know, games.
>>96484085Yeah I also cum in my diapers every time people argue about whether a -3 modifier is meaningful vs a -5 modifier and whatever, that's what games are all about mang
>>96484069Buddy fucking laqueeshas can hold down their shitty government jobs. Literally any human being that wants to hold a job can do so. That you think going "I can hold down a job! can you??" was a flex is giving me secondhand embarrassment. Go back to talking about games.
>>96484104The guy is mentally ill and incapable of holding down a job, which is why he never denied this even when pressed. I'm just enjoying that he's a miserable loser. I don't think it's particularly impressive to manage to hold a job, but it is funny to watch someone who is annoying de facto admit that they can't.
>>96484094Why do you think about diapers in relation to cumming
>>96484112>The guy is mentally ill and incapable of holding down a jobNo, literally anybody can "hold down a job". If you genuinely think this, you are retarded and have no life experience.Now, traditional games?
>>96484112>de facto admit that they can't.Speaking of schizophrenia.
>>96484116>No, literally anybody can "hold down a job". If you genuinely think this, you are retarded and have no life experience.The idea that anyone can hold down a job is actually insane bruh. Anybody can get hired for SOME job, but keeping it is a whole different story. Do you think nobody ever gets fired for cause?
>>96484113Didn’t make sense not to shit and cum. Your dick gets hard and your head gets dumb.
>>96484123>The idea that anyone can hold down a job is actually insane bruh.Depends on what you mean by "hold down". Like, hold down for a full pay cycle? A year? Until you find a better opportunity? I've known literal kleptomaniacs who were able to stay hired for longer than all of these WHILE stealing from their fucking jobs like morons (Walmart stocker and a gas station clerk btw).If you mean indefinitely, well fuck anon nobody can hold down a job forever, you can get randomly downsized for fired at almost anywhere.
>>96484123>The idea that anyone can hold down a job is actually insane bruh.Listen.50 IQ down syndrome apes can do this. Picture someone that stupid. Now let me tell you, you're wrong, they're even stupider, they're 10x as stupid as whatever you just thought of. Now imagine someone 10x stupider than what you thought of.That thing can hold down a job.So yes, anybody can do it.
>>96484085Thanks. I wish more people wanted to talk about the things they liked instead of just shitposting.
>>96484122If you're repeatedly prompted "hey, you haven't denied being a friendless, jobless loser" and then finally give in and claim to have friends, it's a tacit admission you're jobless.>>96484132>>96484146Yeah, many stupid people can hold jobs, as can kleptos. That's how pathetic schizophrenia anon is.
>>96484157>Not saying exactly what I want you to say is the same as admitting to something!!!Schizophrenic indeed.
>>96484157No, anon, you're the one who is pathetic for genuinely believing anyone can't hold down a job and being unironically proud that you could. If that's the fallback for your ego? If telling yourself that, "Heh, sure he might have gotten me mad on the internet, but at least I have a job and I bet he doesn't" is where your mind goes? Fuck man, I'm sorry for the state you're in. At least it probably can't get any worse.
>>96484013You don't need a job to have money retard.
>>96484157Idk man, he either left the thread or quit posting but you still can't stop talking about him. I think most anons are a bit pathetic, but for once the most pathetic isn't the autistic ACKSfag.
>>96484161>>Not saying exactly what I want you to say is the same as admitting to something!!!>Schizophrenic indeed.Nice to see that schizo ACKSnon is still btfo and crying and trying to use the "I'm rubber, you're glue" defense. The reason it works for you is that you have paranoid delusions every other poster is the same person, whereas I asked you, "Hey, do you have friends and a job?" and you responded with "I have friends," and then used that to infer that you don't have a job.>>96484167He didn't "get me mad," and it's not a fallback. If he'd claimed to have a job, then I'd probably believe he does, but at this point it's very obvious he doesn't.>>96484180What? Am I supposed to ignore posts that respond to me, because you've decided that we're no longer talking about ACKSanon?
>>96484189>Nice to see that schizo ACKSnon is still btfo and crying and trying to use the "I'm rubber, you're glue" defense.By your own logic you're a paranoid schizo with no job and no friends now lul