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The /btg/ is dead! Long live the /btg/!

"Invalidates your existing rulebooks and replaces everything you like about the game" Edition!

NEW EDITION CONFIRMED IN TESTING, RUINED GAME IMMINENT

Last Thread: >>96442171
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags
rebrand ly/BTdrop

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
‐---------------------
>>
>>96468405
>NEW EDITION CONFIRMED IN TESTING, RUINED GAME IMMINENT

You're being sarcastic, but...
>>
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>>96467782
>>
>>96468441
I am absolutely not. New thing is always bad. Every time. Battletech doesn't need new rules. Battletech doesn't need a new edition. CGL should fuck off, or be made to fuck off by all you Americans with guns.
>>
>>96468405
HAHA!

Also it has the inertia of 40 years. CGL can print what it wants, we don't care.
>>
>>96468455
Can't people just ignore the new edition? I'm sure they would get the message when nobody buys their shitty new rule book.
>>
>>96468516
We don't even know what's in it yet. But yes, if it sucks then people don't buy it and there's an edition split or the line dies. Many such cases. Traveler comes to mind, and all the Shadowrun edition wars. More likely I think is a OSR/40K grog thing where you have most people playing the latest and a small band of holdouts sticking to what they know and love.
>>
>>96468516
>Can't people just ignore the new edition? Has that happened with literally any game ever? A new edition comes out, the paypigs flock to it, and soon enough you either join or you never get to play another game. This same play script has shown up in EVERY OTHER GAME, so what makes you think it will be different here? Battletech is doomed. We are in a position where we either submit, or die off slowly. The only option is the one nobody has been brave enough to do until now: take the war to those who chose to have one. Loren Coleman must end. It's the only way to make Battletech safe again.
>>
>>96468516

There's a problem in that people like new stuff. That's why CGL feels the need to keep publishing new TROs instead of focusing on minis and print-on-demand copies of old documents. Players want new stuff. But also, they don't want anything new. Yes, it's a contradiction. That's why every fandom is full of angry people.
>>
Wait what what new edition
>>
>>96468567
I don't want new stuff, I want more of the old stuff. If I wanted different things, I wouldn't want battletech.
>>
>>96468587
There's rumors going around of a playtest doc with changes being looked at for a TW replacement. TW's old enough to vote in most places, so I'm okay with that part at least. Some of the proposed changes sound beyond silly, to the point that I think we're in for a whole bunch of anons making shit up for yuks along with any actual leaks.
>>
>>96468595
Same. Battletech not having edition grind has been one of the better qualities of it. What I want is force packs with mechs they haven't put out yet. I want the force manual series to continue. I want more hinterlands style campaign books. What I don't want is my already small Battletech club to be divided about a new edition. The AS vs Classic thing is already bad enough.
>>
>>96468646
depends what we're looking at. There's no big BMR holdout group, despite all the changes TW made from that one. It comes down to how big they're planning to go and how willing they are to walk things back if a lot of people think some of the ideas are mega-retarded. If we get, say, fixed ultra ACs or something people have been bitching about for a long time, I don't think anyone is going to be waving the flag for TW Forever.
>>
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>>96468587
Yeah they're adding the mech sex rules
>>
>>96468595
You've encapsulated it perfectly. "More of the old stuff" is actually new stuff. You just want new stuff that is somehow magically the exact same as the old stuff.
>>
>>96468587
They've been working on a replacement for TW, which would shake up tournaments for the few who care since the "standard" for those is "whatever is in TW".
I think protomechs and WiGEs don't really deserve to be in the core book, personally.
>>
>>96468676
>CBT + FATAL
Perfect
>>
>>96468587
CGL is doing playtesting for a new edition of Battletech that is going to include a bunch of foundational changes to the game. Not just gear tweaks, but core things. There was a partial leak in the Megamek discord this morning, and a few people have seen agent internal documents, but mostly nobody is sure what's happening or how far CGL is willing to go to permanently ruin the game. And nobody has a full copy of the proposed rules. Between the various leaks, I've seen independent confirmation of
>init changes that penalize you for outnumbering the enemy
>mechs no longer falling when losing a leg
>ammo no longer exploding
>simplification of BV calcs, terrain modifiers, to hit modifiers, weapons and equipment
>physical attacks don't work the same
>ECM no longer shuts down C3
>removal of some equipment like mechanical jump boosters
>simplification and even removal of multiple damage clusters
>simplification and removal of hit location tables
>basically anything that can 1 shot kill a mech is gone except for head capping
>combat vehicle cards become mandatory
>invalidation of existing TROs and record sheets
>maximum game size is capped at 12 mechs per side
>maximum turn length is 10 turns
>general intent of making the game faster to play and more suitable for BV balanced competition play, campaign play is no longer supported.
>>
>>96468671
The real crux of it is "are they going to invalidate record sheets". That's been the key throughline from the start. They can fuck with tournament legality, they can change cover rules, they can go to BV 3.0, but the moment they say that the LCT-1V now has a small cockpit and they spent the extra half ton on more armor, the game is fucked.
>>
>>96468724
Yeah, they won't even fix record sheets that they broke with rules changes. Record sheets are eternal even when it doesn't make any sense. If they actually change record sheets, that's the real shark jumping moment.
>>
It could also be that they're separating a new rule system. Again. We already have like four or five of them, who cares if there's yet another. We can have Classic Battletech, New Battletech (rhymes with New Coke), Alpha Strike, Battleforce, and Destiny. Bring back Battletroops and the Solaris ruleset while we're at it.
>>
>>96468724
I refuse to believe they're doing mass record sheet changes. They've been so autistic about that right up until now that there's no point to suddenly saying "actually we're changing them all". I don't care what guaranteed confirmed for real my uncle from Nintendo changes people post here. Until I see something confirmed, I aint buying it.
>>
>>96468751
Also how would that mesh with the massive "put every single record sheet on MUL" project they've got going on? Even if they did do new record sheets, you know they wouldn't be able to roll it out in any reasonable time-frame. They'd be lucky to get nu3025, nu3050, and nu3150 out with the most basic widespread popular mechs. They'd be converting record sheets for decades.
>>
>>96468750
This. The overwhelming strength of BT is that it scales to your autism. The challenge is in onboarding people at the appropriate level where they can get comfortable, know what to ignore, but also where the next step is if they want to escalate.
>>
>>96468774
Yeah, they spent like what two decades trying to get a unit creator for the shit they have now? I can't believe they just whipped up a whole new set of software for brand new rules while no one was looking with their legendary tech competence.
>>
>>96468797
It's also a matter of actually publishing the things. Even going all-in on a downloads page and just giving them out for free, I can't see them doing it competently. Imagine a new player buying a forcepack and then only being able to get a record sheet for one of the mechs in it because the rest aren't golden boy priority conversions.
And selling them? This is the company that had a five year lag between TRO 3150 and RS 3150. They'd publish a ruleset and then have less than two dozen total record sheets for it for the entire rest of the fiscal year.
>>
>>96468405
FASA's great, never bothered with chasing down anything Battletech published after 1996.
>>
>>96468676
my FWL wife.....
>>
>>96468547
>or the line dies.
OH NO
anyway
>>
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>>96468676
My time to shine is here. Dick guns and gun boobs are finally relevant.
>>
>>96468547
>if it sucks
What do you mean "if"? It's new. Therefore it's bad and will suck. You know that's how it works.
>>
I'm having some fun at the moment clan LARPing for a gamedev project.
>Premise: What would you do if you had to reindustrialize from the ground up, with pre-existing models of a thing to use as reference? What would you preserve? What would you throw away? What would you improve?
>>
What's a cool dropship that isn't the union?
>>
Shadow of Kerensky reveals the player character's father to have been Clan Diamond Shark.
>>
>>96468646
I don't know why there should be a split between AS and Classic to begin with. AS is quick and streamlined because it's the game you play if you want to throw a whole combined arms cluster on the table. I mean you should be taking a company or trinary at minimum when playing AS, it should never be replacing Classic BT.
>>
>>96469004
You're right. Once we demote it back to the back of Strategic Operations and quit making box sets about it, everything will be right in the world again.
>>
>>96468717
You're just making shit up for people to get mad about now.
>>
Why are you guys even discussing about a 'leak' with source: my ass
>m... my father works as CGL
>>
>>96468975
>>Premise: What would you do if you had to reindustrialize from the ground up, with pre-existing models of a thing to use as reference? What would you preserve? What would you throw away? What would you improve?
You mean as a Clan or what?
>>
>>96469066
Not necessarily as a clan. The idea is more generalized. You end up having to rebuilt something from scratch. You have examples to base things off of. So by clan LARPing I more meant post-exodus-into-the-creation-of-omnimechs LARPing.
>>
>>96468996
The whole Clan? Did they all jackoff into a single test tube or something?
>>
>>96468976
Union C

Cool for what? I think the Avenger is cool.
>>
>>96469108
One day, he'd be all Clans at the same time. Clan Quantum.
>>
>>96469122
idk, something novel to ferry your mechs from A to B
>>
>>96469164
Leopard, union, fortress, or overlord are your options for the majority of the timeline. All the cool dropships are assaults or conventional carriers.
>>
>>96469164
Novel, eh?

The Hamilcar carries 8 Mechs and 4 ASFs (and you can easily convert those to more Mech bays) as well as a sizeable arsenal and is apparently meant for ferrying Mechs to the outside of space stations and space ships, which is cool.

The Confederate is a spherical Leopard that's been out of production for a few centuries.
>>
>>96468717
>>physical attacks don't work the same

Those need to be changed though. If you're spending tonnage on a hatchet/sword, it should be better than just a simple default kick.

i'm not certain what would be better for physical weapons, but at the very least i'd make them use the punch table.
>>
>>96469247
There are optional rules already that do that; though they could stand to be made standard and tweaked a little.

No I'm not saying this because I have a design for a Cicada with a Pilebunker in the LT. I mean I do, but that's not the reason why.
>>
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>>96468717
>>removal of some equipment like mechanical jump boosters

I think we should go back to just introtech, ER lasers, ERPPCs, GRs, UACs, LB-X, XL engines, ES, FF, and ECM.

We can call it "level 2".

Introtech can be "level 1".

Everything else can be "level 3". We'll make a special book full of weird equipment and optional rules.
>>
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>>96469295
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The Battlemech is the king of warfare. It thrashes conventional vehicles and infantry like they are made of so much tissue paper. Even dogshit pilots forced to pilot bug mechs wade through these units without fear of harm. All this being true, why did they even bother stating tanks and infantry?
>>
I want to like the quickdraw, but none of the variants have a real punch to them. It's all missiles and medium lasers. Which aren't bad, but even a single large laser would go such a long way
>>
I hate these bots just posting the same bait every thread, and I hate you retards that will bite. At least pretending there's a new edition of Battletech in development is a somewhat novel execution of the same old shitty bait (It's literally one guy making things up and then replying to himself 'confirming' it, with no actual proof being posted.)
>>
>>96468976
The fortress, seeker, triumph, and nagumo.
>>
Whats the Kuritan dropper they built to haul BA with?
>>
>>96469333
You know what weighs 5 tons? A large laser.
You know what else weighs 5 tons? 5 Jump Jets for a 60 ton mech.
Ditch the Quickdraw, look at the KTO-20/KTO-C
>>
>>96469358
The Hiryo fits that description
>>
>>96469330
You posted a book where some militia dudes with shit hovercraft beat a Locust into submission and stole it.
>>
When it comes to getting shot at with mech scale weapons, what's more durable; a squad of 5 battle armor or a platoon of regular infantry?
>>
>>96469426
Don't take the bait, but didn't he fight two wasps in that scene as well?
>>
>>96469432
Infantry halves most types of damage iirc
>>
>>96469426
No. They pointed an inferno at the Locust and the slave pilot's ptsd rendered it combat ineffective. It was the Stingers they beat the piss out off.
>>
>>96469436
I don't remember. I haven't read it since it first came out.
>>
>>96469081
>You end up having to rebuilt something from scratch. You have examples to base things off of. So by clan LARPing I more meant post-exodus-into-the-creation-of-omnimechs LARPing.
That's still as clear as mud, are we just picking any starting point?
>>
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>>96469359
That does look nice. The 'flank half' of this lance is supposed to have either an onmi-firestarter or starslayer too do jets would be nice to have, but it's no deal breaker. And look at that stride
>>
>>96469432
A BA suit takes 10 dmg from a ppc. An infantry platoon takes either 1 or 2 points of dmg I forget. Infantry takes double damage in open hexes. Half in woods. If you are in a building math happens and the type of building matters. This is before getting into armnor kits and blakist electional surgery.
>>
>>96469432
Depends on what mech scale weapon they're being shot with. BA tend to generate a higher TMM, so that skews things as well
>>
>>96468595
I mean, I really wouldn't mind if some of the rougher parts of the game system were smoothed out a bit just to make the game better. One idea I hear a lot is to change to a 2d10 system instead, which I like just because you can get some more granularity to to-hit modifiers and what not.
>>
>>96468682
If you can't make more stuff without it being new stuff, then I don't want it.
>>
Did anything come of cgl acquiring iwm?
>>
>>96469499
Price of all the models was immediately raised between $2 for lights and $7 for assaults, but otherwise nothing noteworthy.
>>
>>96469499
Thay are still dealing with the acquisition of Harmony-Gold.
>>
Is it worth having a mech that has a couple flamers on it?

on a trooper or striker?
>>
>>96469343
Your post is going to age badly. Put on a trip so we can point and laugh at you once it's confirmed to be happening.
>>
>>96469514
I did notice that a katana was more than $20. I haven't been there in a while but it seemed more than what it used to be
>>
>>96469566
Whether a flamer will be useful depends on a lot of variables.
>>
>>96469470
They also don't get hurt much by the standard anti-infantry stuff. You'd think a flamer would be scary for BA since they die to infernos so easily, but it's not. Machine guns too.
>>
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Wait, Freeborn+Labourer/Technician caste can have a last name?
>>
>>96469605
if it's on a mech you can count on getting close when the fighting is thick, ie a striker or a trooper, then it seems to me like adding 2~ heat to the enemy would usually incur a -1 mp or +1 shooting? I feel like if I was able to apply -1 mp twice in a row it would give me a noticable advantage to maneuvering. just not sure that's realistic?
>>
>>96469787
You can also count on that mech eating rounds from every enemy mech on the map as it closes the distance. I guess you could say that if nothing else it's a distraction.
>>
>>96469764
Not officially, but they know the IS uses them so they'd have given him one even with their blistering incompetence at spycraft. Easier to just slap it on his file than have to add a footnote every time they mention his name.
>>
>>96469764
>Labourer/Technician
Kind of explains why he fought against the King Crab in the others out in the open instead of jumping the fuck into the buildings behind and used it for his advantage
>>
>>96469764
I'm more confused about Laborer/Technician. A Mech Armament Specialist is 100% Technician. Unless the mission was so small that they had to double up on jobs and broke the rules super hard to do it, nobody should be dual-caste like that. Even if he was an ex-laborer who somehow retested into Technician, he'd just be Technician.
>>
>Clan scientist: "That hot as fuck labourer down there has the best gene match with me; we have to mate and have lots and lots of offsprings. Trust me it is science"
wonder how often this shits happen
>>
Was a caste system really the best nick could come up with? I feel like historically it's shown they're not really great
>>
Since this thread propped up before my reply in the previous, will do the reply chain here:

>Dropships can be bought, stolen, captured, or possibly given as payment or used as an investment (I give you a dropship, you give me X% profits and/or do some number of missions that I negotiate to better my own standing).
>Jumpships are basically out of reach. Your employer may pay your way to get on-location, but most of the time you're just booking trips on jumpships that are already heading the way you want to go or paying extra to get one to go out of their way for you. It's possible to partner with an independent jumpship so they'll carry you around, but you won't own it and they'll be a pretty impactful business partner since they could just ditch you and you'll have no recourse.

In that case, then how do pirates raid inhabited planets given that unlike most works of fiction, they don't own their own ships here? I mean, did the Oberon Confederation operate their own JumpShips to be used by the pirates that made raids against Trell I per Decision at Thunder Rift?
>>
>>96468774
The only way I can see it meshing is that they've been sitting on an almost complete rulebook all this time and they've been building the new MUL and the record sheets together. But with one of the two guys doing it dying and the other losing his rig in a natural disaster it's unlikely it'll ever come out soon
>>
>>96469828
you are trying to use logic in a setting where it is now canonical that Sex Slave is just another caste like technician.
>>
>>96469869
Some jumpships are okay with facilitating piracy. From their point of view, a dropship they are working with went down to the planet and then came back. Maybe the planetary authorities are mad. Would they be less mad if the dropship was full of raiding mercenaries? Probably not.
Also the pirates might just own the jumpships outright. The Oberon Confederation presents itself as a government. It has governmental resources. The belt pirates of Star's End even had a shipyard capable of making new (rickety, creaky, primarily made of recycled parts) jumpships and they let anyone use it for the right price. Even the Lyrans and Dracs occasionally stopped by for repairs when they were in the area.
But your random merc company who just started by gathering some loose mechwarriors and registering an LLC do not have governmental resources and are not getting a jumpship anytime soon.
>>
>>96469864
The ancients weren't idiots. Caste systems stifle innovation and are susceptible to leadership-induced problems, but they were very good at keeping the necessities of life moving in a situation where there was little room for waste. There's a reason why caste or feudal systems are the go-to civilizational model in apocalyptic situations. The Clan worlds were barely habitable, and industrialized production and agriculture takes a lot of work to set up. Going "I'm the guy with the 'Mech, and you can't shoot for shit, so plow the fucking field" gets you to that point a lot faster than trying to set up a market economy for an economy that doesn't exist.

That being said, the fact that they haven't transitioned out of it by now is a sign of their abject moral failings, glass Strana Mechty.
>>
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>Dobrev
Oh boy
>>
>>96469862

Like a Clan Scientist would ever be caught committing the bestiality that is fucking a Laborer. Fuckers are basically snobbier than Warriors.
>>
>>96469514
That doesn't even my sense.
>>
>>96469920
>From their point of view, a dropship they are working with went down to the planet and then came back. Maybe the planetary authorities are mad. Would they be less mad if the dropship was full of raiding mercenaries? Probably not.
This. A lot of MRB/MRBC-covered work is essentially the same thing as piracy: go down, smash shit up, take loot, and run. As long as you stay on your Dropship and don't have a jolly roger painted on the hull, what's the difference? Where piracy really gets into Big Problem territory is when the pirates start turning into Fallout 3 raiders and they should really start being careful about their choice in transport. Tortuga is the one that's really infamous for hosting those kinds of pirates, hence Fronc's stance on the matter.
>>
>>96468717
>>mechs no longer falling when losing a leg
I'm actually ok with this one if there's piloting checks involved. It's a fun way to show off your MechWarrior's piloting skills.
>physical attacks don't work the same
Also ok with this, melee needed some tweaking and support.

everything else sounds retarded though
>>
>>96469802
I said one or two flamers. Like on a mech that you'd reasonably expect to get a kick off with at least once or twice in a game.

don't be a peenor
>>
first company's worth of Capellans painted up.
>>
>>96468717
>ECM no longer shuts down C3
What kind of absolute retardation is this? This is so fucking stupid it has to be a troll.
>>
>>96469920
>>96469993

Then how did Clan Smoke Jaguar remnants end up in Astrokazy in the 3060s, which was far from where the Clan Invasion in 3049 started and that Smoke Jaguars like them were marked for death by the Inner Sphere powers in 3059? Surely there would have been hurdles for them to find DropShips and JumpShips willing to take them anywhere to hide since Clanners avoid money.
>>
>>96470104
Clanners own clantech equipment. Most people in the IS like having clantech. Also unless those Jags are literally 100% warriors, they may have had clan ships with clan crews.
Your shitty mercenaries are not clanners carrying extremely valuable clantech from a clan where all the ships are just as beholden to the warriors as all the other assets.
>>
A dropship costs about as much as a lance of assault mechs, and there are so many that you can find them used and abused at a discount. The crews are also not hyper specialized and you can find qualified crews pretty much anywhere.
Jumpships cost hundreds of millions of C-bills at least and their crews are extremely specialized. You can luck into a dropship. You're not going to luck into a jumpship unless you're a novel protagonist.
>>
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After putting it off forever, I finally started playing HBS BattleTech these past couple of days and man, is it actually p gud. Just got outta light mech jail and took over Panzyr for the restoration, fun times.
Also Kamea can get it
>>
>>96470153
Better than the actual reward you get for finishing the campaign.
>>
>>96468717
Most of this sounds far too stupid to be real.
>>
>>96470166
Have you ever been disappointed by expecting a game company to fuck up?
>>
>>96469983
>Like a Clan Scientist would ever be caught committing the bestiality that is fucking a Laborer.
BUT YOU JUST KNOW!
>>
>>96470157
..You're telling me it doesn't end with the commander impregnating Kamea and ruling the Aurigan Coalition together?
>>
>>96470137
That's cool anon. Adding one more jumpships to my Mercs now
>>
>>96470210
>he wants his guys to be novel protagonists
Look at this galoomba.
>>
>>96470218
Yeah, yourdudes shouldn't even get mechs. What do you think you are, some kind of hero? You'll get a rusty van and one smr and you have to roleplay being crushed by one of the mechs that looks really stupid, and that's all.
>>
>>96470207
Unfortunately not. You just get a fancy Mech an Atlas II which is probably outperformed by most of your other Mechs by that point anyway.
>>
>>96468717
This sounds retarded, but it is cgl. So a 40% chance of being real.
>>
>>96470221
Man, I don't even know how I'd spend 300,000,000 C-bills on mechs. I'd run out of clan assaults to buy pretty quickly.
>>
>>96470235
That's a company of Hellstars.
>>
>>96470207
>>96470222
Sourcebook says that Darius was running the company within a few months of the end of the campaign, so the PC's fate is left open.
>>
>>96470245
Or one of the cheapest jumpships that exists.
>>
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>>96470235
Perhaps I could interest you in a loan to purchase a pair of these?
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>>96470221
Unironically sounds cool as fuck. Everyone should play a short campaign as a small group with shitbox CVs, conventionals, and some infantry at least once to experience how bad pirate raids are for the average person in BT.
>>
>>96470218
I might be a galoomba, but this galoomba now has two shiny new jumpships ready to deploy
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>>96470361
Double galoomba.
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>>96470396
Gonna go buy a third so I can complete the galoomba triumvirate
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>>96470429
I'll buy a few stars of clan assault mechs instead of one of those. Then I'll use my massive leftover money to charter a jumpship that someone else will have to pay to maintain and we can fight.
>>
>>96470153
Wait until your lance of mediums and lights faces off against a company of mediums and heavies in a three skull mission.
>>
>>96470471
The Galoomba Jumpships Union thanks you for your patronage
>>
>>96469909
Show the novel excerpt showing a sex slave caste. The ramblings of a deranged author on social media aren't canon, and neither is the fucking pride anthology that explicitly says "fan work" near the title.
>>
>>96470530
They have always preferred to be called the "Labourer Caste"
>>
>>96468885
What mech is that? Not the commando, the other one. I feel like I should know it and for the life of me I can't remember
>>
Never understood why people try to make excuses for the short range of the combat. Short ranges are what allow mechs to be viable weapons. Being a tall target is a bad thing since while you can now see everyone, everyone can now see you too. It’s the reason why real snipers don’t go to the top of high towers to stick their gun out of (unless they’re shooting civilians like Charles Whitman). The advantages of being able to see 100 targets and shoot at one of them are outweighed by the disadvantages of 100 enemies being able to see AND shoot at you.

For obvious reasons this disadvantage mostly goes away when the ranges are forced into a short enough range that this can no longer happen.

Battlemechs have always had an advantage over convees through their ability to dodge incoming shots, but unless you want the setting to straight up turn into Armored Core with the mechs weaving through bullet hell I’d suggest accepting that short ranges are good for the lore.
>>
>>96470870
>but unless you want the setting to straight up turn into Armored Core
Yes, I only run enhanced jump jets and partial wing mecha.
>>
>>96470604
Who gives a shit about what the slave caste prefers.
>>
>>96470870
Snipers actually use high ground on a pretty regular basis. Most soldiers and combat vehicles do.
>>
>>96471040
You want high ground, but not the highest ground.
>>
>>96471135
Then don't go to the highest ground.
>>
>>96471215
I don't want to go to the lower ground
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>>96470530
The deranged author has already written several books for the setting and added racism as an entrenched thing within clan jade falcon. You need to listen when people tell you they are going to do something.

And what he's said is that he intends for the clans to practice sexual slavery as a means of business. And that this is somehow both positive and wholesome.
>>
>>96471040
It's over Amaris, I have the high ground.
>>
>>96471405
You underestimate my Matar.
>>
>>96471278
If it's not published then I don't care. You have nothing but speculation and deranged raving. Fuck off. I accept your concession. There is no "sex slave caste".
>>
>>96468405
Is Battletech Gothic still happening or did I hallucinate all that?

I want to get into BT. I play a lot of /awg/ and /hwg/. My only prerequisites
>I need mixed arms, infantry, tanks
>I prefer the houses to the clans
>I like to paint

Where should I start? I think Alpha Strike is more my speed but I'm just not as into the Clans. I really like Davion and Liao
>>
>>96469983
Plenty of Americans have sex with nonwhites.
>>
>>96471507
AS is faster and simplified, but because of that also lacks the true BT feel. It lets you easily wield multiple lances and not have the game last an entire weekend, but you lose a lot of the detail with hit locations, heat management, and range bracketing.
>>
>>96471541
Yeah plus I'm into the earlier lore and that one is full of clan mechs. It's interesting how the game doesn't have a huge buy in, I have to check myself realising I could have a great game with just two boxes. But I definutely want some tanks. It just works way better with support in my mind
>>
>>96471559
You could also check out iron wind metals for vehicles, they make a load of different battletech tanks, apcs, aircraft and artillery pieces. Although they do end up more expensive then the Catalyst stuff.
>>
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>>96471490
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>>96471507
The lore is not tied specifically to one system or the other, the choice of system should be yours and only because you like it more to play. See if you can't find people at your LFGS to give you an introductory game of each and see how it goes. Also there's nothing stopping you from playing only tanks and infantry if you really want to but you'll be expected to learn Total Warfare thoroughly.
>>
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Buddy finished painting my original quadmech design.
He's really using his Lit paint a lot. The jets are painted with it and they just glow in any kind of light, it's really cool.
>>
Why are there enforcer and jagermech IIIs but not IIs? Is it like a reverse valve situation where the davions can count to 1 and 3 but not 2?
>>
CGL is testing a new edition of the game

>side torsos have been removed
>leg destruction doesn't cause a mech to fall
>ammo explosions now only deal 1 damage
>mechs always fall one way
>pilot die becoming standard
>c3 getting buffed, now it lets you ignore the target's TMM if the spotter has LOS
>new edition will launch with a dark age themed box to replace AGOAC. has six industrialmechs and two dark age battlemechs
>Cluster table getting replaced with rolling a D6 for each missile, and on a 3 that missile hits.
>>
>>96472013
>>Cluster table getting replaced with rolling a D6 for each missile, and on a 3 that missile hits.
But what about LBX Cluster and Rotary shots?
>>
>>96472068
Roll A d6 for each LBX pellet or RAC shot and on a 3+ it hits.
>>
>>96472112
So for an LBX 20 or LRM 20, you need to roll 20 dice?
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>>96472139
Yes. It's because Rem has signed a deal to do marketing for Chessex as well as CGL, so she's pushing for rules that require players to use more dice at once.
>>
>>96472148
They do realize this is stupid as fuck, right?
>>
>>96472013
>just got into battletech
>and then they pull this shit
wherever i go i just cant get away from the modern casual/competitive scene man
its agony to see the effect of execs having a situational awareness of a fucking sloth and suffer that last years
>>
>>96472210
I doubt this shit is going to pass; On top of everything that's been said about fucking up the entire existing product line, they've somehow made die rolling even MORE tedious.
Plus aren't these the Model Sniffers rules?
>>
>>96472158
>>96472210
>>96472249
Some more info from the playtest

>Force organization charts being introduced. Standard play will require one mech for each non mech unit. Protomechs count as mechs, so you can run a pure protomech force
>Clan ERPPCs, Gauss Rifles, and AC20s are all being nerfed to 11 damage maximum, so that headshots don't instant kill the target.
>Blazers and Hyper Lasers are now the only weapon that can headcap, but they use the MASC table to check whether they explode, increasing chances each turn
>Tex is writing the lore for the next era after ilClan
>Initiative is being replaced with an Order Die system inspired by Bolt Action, where you and your opponent have dice in a bag and draw them to see who activates their unit first. Like the cluster table change, this is designed to push dice sales.
>A new edition for Alpha Strike is the next project after this. They showed off "something big" and it was a CGL mini on a clickytech style base, so I think Alpha Strike is going to get replaced by a revival of the MWDA system. Someone speculated that the game name would be "Mechwarrior: Wolverine Imperium"
>Kicks now have a +2 to hit instead of -2, "fixing a forty year old typo"
>>
>>96471772
Looks weird with those vestigial arms
>>
>>96472288
I see, you are a lying troll.
>>
>>96472288
You had me going
>>
>>96472305
>>96472385
What was it that really gave it away?
>>
>>96471511
American racists wish they were as discriminatory as high-caste Clanners.
>>
>>96472296
That's what I was going for.
>>
>>96469064
What mech unit uses the blue/yellow color scheme?
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>>96472392
>What was it that really gave it away?
For me, it was Tex being involved with this shit.
Love him or hate him, the guy does not stop droning about how Game Companies should focus on good games, not selling shit.

That and Capping an AC 20 to only 11 points of damage, just remove the damn thing at that point.
>>
>>96472528
Thanks, I'll remember to be a bit less blatant next time.
>>
>>96472539
How about no.
>>
New playtest rules just dropped:

>Roll D30 for all attacks, 1-7 you hit (1-9 if they jump)
>Instead of 200 shots at 2 damage per shot, machine guns deal 200 damage but only have 2 shots
>Once per game you can throw a brick at your opponent's face, twice if you buy official CGL bricks
>>
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>>96472528
What? Are you saying you wouldn't be interested in all the extra tonnage, the less ammo, and worse range to get 1 more point of damage? I for one welcome our new AC11 overlords and if you believe that I've got a bridge to sell you. It'll support any mech you need to cross it with.
>>
>>96472440
The Big MAC, I guess?
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>>96472559
>>Instead of 200 shots at 2 damage per shot, machine guns deal 200 damage but only have 2 shots
I for one Welcome our AC/200 Overlords!
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>>96468405
Anyone got that strip where a guy in front of a CGL podium is talking about how hard he works to drive the brand into the ground,
>>
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>>96472619
Never mind, I'm retarded, need to refresh more often, was posted. Bless that anonymous shadowrun shitposter for his creation.
>>
>>96469828
Two castes + two names = two guys?
>>
Bear with me here. Let's say that six Clans (Jade Falcon, Blood Spirit, Smoke Jaguar, Ice Hellion, Steel Viper and Fire Mandrill) are each asked to provide a warrior for a Trial of Position. Everyone has a vested interest in making sure that the surat attempting to beat all six has not a chance in hell - what kind of 'Mechs are they contributing to make sure of it?

The era is 3015. Tentatively I assume that Jade Falcon would send a solahma pilot in a Bane, Blood Spirit would send someone in a Blood Kite, but I'm not familiar enough with the non-Omni 'Mechs the Clans make use of.
>>
>>96472013
Proof?
Exactly.
>>
>>96468516
Battletech is a game where people absolutely will ignore a new edition. However maybe a new edition will be good?
>>
>>96472852
There is no new edition.
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>>96472852
Unless its the mech-sex update i'm not interested.
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>>96469164
If it's just ferrying between garrisons and not doing combat drops, you can put them in any ship which carries cargo

Spec your own, the 20 or 30 known types aren't the only ones to exist
>>
I tried to make a shadow of kerensky thread at /v/ to discuss the game, but the catalog is infested with silksong threads.
>>
>>96469175
Hide a leopard or three inside a wrecked overlord
>>
>>96468975
>What would you preserve? What would you throw away? What would you improve?
vegemite
>>
>>96472897
It’s been seven years of “Never Ever”, I *would* say just let them have the day but realistically we’ll be seeing Silksong threads for weeks at least.
>>
>>96471772
now I'm not a mech entomologist, but I think that's the only bug mech to actually have 6 limbs
>>
>>96471507
AGOAC box and Mercenaries box. Given your combined arms preference you'll want Total Warfare as well. You could skip the Mercenaries box and just pick up some of the convee boxes instead. Infantry is 6mm and you need to source elsewhere.
>>
>>96467519
>GDL wasn't the archetypal startup
>ELH lucked into their ships

What

>>96469869
Did you forget where merc regiments and pirate battalions COME from
>>
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>>96472013
>pilot die becoming standard
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>>96472288
>Force organization charts being introduced. Standard play will require one mech for each non mech unit.
I know you’re faking it, but this would be a legitimately great thing to add to the game.
>>
>>96471507
Get the "A game of armored combat" box
Play a game or two with the minis/standees
If you enjoy it buy more
For combined arms I would recommend either using a 3D printer or buying stuff from IWM
Pirate the rules for now

You can make cool mini dioramas with infantry and add a lot of cool details
I have more combined arms than mechs and the game is quite fun
>>
>>96473125
I don't even know what force organization charts would do in an average game unless they add some benefit to having a designated lance leader even if that leader has no special equipment or SPA. Maybe it would stop people from fielding 3 or 5 mechs and calling it a lance, but that's not friendly to the casual audience at all since they're the ones who ignore this kind of thing.
>>
>>96473264
For a tournament setting, making players organize a Company and then play with lances would allow for list switching between games without being a complete free for all.
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>>96473103
I do not know what a pilot die does, somebody please explain it to me
>>
>>96473264
It would prevent people from just spamming convees or ASF’s and cheesing their way to victory
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>>96473344
If they do the "must have one mech per other thing" thing, but force orgs just means having listed chains of command and coherent units. Lances into Companies into Battalions. Vehicle lances already exist.
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>>96473322
It's a system where you don't roll 2 dice for every weapon, instead you roll one main die - the pilot die - and then one extra die for every weapon.
It gives less randomized to-hit numbers.
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>>96473488
That sounds a lot more swingy. If your fixed die is shit, then you miss with everything, if it's great then you hit with everything.
>>
>>96473458
Well they should do the only one other vehicle allowed per mech thing
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>>96473501
Indeed, proponents of the system say it's worth it for the fact it speeds up the game.
It seems to be a trend lately.
>>
>>96473501
You've identified why it's unpopular
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>>96473488
That sounds extremely gay, you don’t even cut out the step of adding your to-hit rolls together (it’s just pilot die + d6 instead of 2d6) but you make your rolls into an all-or-nothing affair. Why would anybody want that?
>>
>>96473608
Because Alpha Strike players are extremely lazy.
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>>96473523
Until both players keep rolling 1s and 2s for their pilot dice. You don't even get chip damage with this system.
>>
>>96473488
This is dumb as fuck.
>>
A better system if you really want things to go faster would be to give each pilot a floating die they roll at the start of the combat phase that they can swap in after making a to-hit roll.
>>
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>>96473624
>Pilot die is standard
>alpha strike players are lazy
I'm gonna bust a gut if all of this speculation is just people sperging out about CGL playtesting "Alpha strike 2e: the need for more porches edition"
honestly a second edition of AS would probably make it less ASS, melee sucks absolute balls and DFA's just aren't worth risking your whole turn for. and any "simple" system that makes goomba stomping another robot "not worth the bother" has failed, regardless of its intention
>>
So what are some changes we would actually like to see? Personally I think that melee weapons and most of the sidegrades should be given very marginal buffs. The latest and greatest tech should be at least a little bit better. Everything always being a sidegrade or downgrade sucks. Also the cluster 2 table should be changed so that a roll of 7 gives a result of 2 instead of 1.
>>
>>96473946
either hatchet weighing 0 ton or using the punch table
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>>96474147
This is Battletech, you beed to think igger: each melee weapon should have a unique hit location chart.
Optional rule: melee to-hit bonuses as a BV multiplier purchase to represent pilots particularly skilled in melee.
>>
>>96474147
0 ton hatchet is a bad idea since there is no reason not to take one. Might as well be a new punch value.
>>
Battletech has editions? Thought you just use those free print outs.
>>
>>96474205
A table of special melee attacks similar to ASF special maneuvers.
Including 'nothing personel' katana only skill that hits rear torso or the double-handed DFA axe cleave.
>>
>>96474209
It would also change record sheets and we all know that's a non-starter. The rules can change, but the record sheets never will.
>>
>>96473946
A bunch of the cluster tables should be fixed, there's some easily googleable reworks that lay out all the "issues". (the issues being that some of the tables are better than others, which may have been intended but who knows)

The melee weapon thing I vaguely agree. I like a bunch of them flavour wise but yeah, they're just too weak. It'd be fine if they weren't quite as good as the hatchet, but as it stands most are just shit.

Part of the problem here is that kicks are always situationally better than any melee weapon. Kicks having -2 and (most) melee weapons rolling on the full chart really skew things. That the best melee weapons being equivalent to kicks in damage is just another nail in the coffin.
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>>96474231
>Including 'nothing personel' katana only skill that hits rear torso

lol I'm stealing this
>>
>>96474228
It's had I think three or four big changes. The biggest being from Battledroids to Battletech. Basically if the name of the core book changed, then a relatively substantial amount of rules have changed and so has the edition. BMR is the previous edition, TW is the current one. The errata within the same core book doesn't qualify as an edition change.
>>
>>96474256
There were mountains of changes in Compendium and Comepndium ROW both. Go back and look at all the entries that were modified: its pretty much the entire ruleset. Then the BMR had a section at the back listing all its changes. TW had a text changelog compiled on the OF that ran for a hundred plus items. And TW now has what, 60 pages of changes from that? Some of that is errata, but tons of it is just "this works differently now".

I agree with you that big changes have been rare and I hope that stays the case, but grab the newest TW and the 80s BT Manual and you're in many ways playing a completely different game.
>>
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>>96474256
Is the TW any different from the one in the Starter set? Because I'e only been using that one
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>>96474315
The starter set is the "introductory rules". It's based on TW, but without any of the optional rules or advanced technology. Lots of people play introtech exclusively even if they're playing out of the big book.
>>
>>96474344
The main appeal of BT for me is the core gameplay so as long as that stays thevsame I should be happy with it



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