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File: styles.png (2.96 MB, 900x2000)
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What style would be better fitting for each fantasy race ?
>>
They're all at least 600 years too modern
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>>96469789
Better than what, ESL-kun? Do you mean "best"?
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>>96469789
Define fitting.
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>>96469789
Ask the worldbuilding general
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>>96469789
A mix of the first four for humans.
Art nouveau for elves.
Art deco for dwarves.
Bauhaus for good fey.
Postmodern for evil fey.
Conemporary for undead/jews.
>>
If you want to go in to depth on these, I would recommend the book
>home: a short history of an idea
It was one of the books listed as suggested reading in the Sims 1 manual
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>>96469789
Depends on what setting. Which is?
>>
>>96469789
Halfling: Renaissance
Gnome: Arts and Crafts
Dwarf: Cubes of Modernism, glamor of Baroque
High Elf: Rococo
Drow: Contemporary
Orc: Postmodern
Human: Any

It's probably a good idea to go a bit beyond human styles to make non-humans feel distinct, though those last two might already go beyond
>>
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>>96469789
How come the further we go forward the far worse our aesthetics become?
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>>96470030
Better fitting than the rest, retard-kun.
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>>96485271
Availability. Anyone today can have an art nouveau (not that anyone would want to) or contemporary. Only a select few had rococo back in the day.
>>
>>96485273
>can't into the easiest language on the planet
>"surely this means I'm a genius"
kek
>>
>>96485271
>How come the further we go forward the far worse our aesthetics become?
In 2007, for the first time, the majority of the human race lived in urban areas; in the American South, it took until the 1960s for the majority of the population to live in urban areas, and even Britain, the first to urbanize, only passed majority-urban ~1850. We've gone from a billion people mostly living in the countryside to 8 billion mostly living in cities, so we've been on a hardcore "build shit" drive, and aesthetics quickly started to come second, which in turn led to the loss of institutional knowledge of how to make pretty things.
>>
>>96469789
WHAT GAME?



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