What style would be better fitting for each fantasy race ?
They're all at least 600 years too modern
>>96469789Better than what, ESL-kun? Do you mean "best"?
>>96469789Define fitting.
>>96469789Ask the worldbuilding general
>>96469789A mix of the first four for humans.Art nouveau for elves.Art deco for dwarves.Bauhaus for good fey.Postmodern for evil fey.Conemporary for undead/jews.
If you want to go in to depth on these, I would recommend the book >home: a short history of an ideaIt was one of the books listed as suggested reading in the Sims 1 manual
>>96469789Depends on what setting. Which is?
>>96469789Halfling: RenaissanceGnome: Arts and CraftsDwarf: Cubes of Modernism, glamor of BaroqueHigh Elf: RococoDrow: ContemporaryOrc: PostmodernHuman: AnyIt's probably a good idea to go a bit beyond human styles to make non-humans feel distinct, though those last two might already go beyond
>>96469789How come the further we go forward the far worse our aesthetics become?
>>96470030Better fitting than the rest, retard-kun.
>>96485271Availability. Anyone today can have an art nouveau (not that anyone would want to) or contemporary. Only a select few had rococo back in the day.
>>96485273>can't into the easiest language on the planet>"surely this means I'm a genius"kek
>>96485271>How come the further we go forward the far worse our aesthetics become?In 2007, for the first time, the majority of the human race lived in urban areas; in the American South, it took until the 1960s for the majority of the population to live in urban areas, and even Britain, the first to urbanize, only passed majority-urban ~1850. We've gone from a billion people mostly living in the countryside to 8 billion mostly living in cities, so we've been on a hardcore "build shit" drive, and aesthetics quickly started to come second, which in turn led to the loss of institutional knowledge of how to make pretty things.
>>96469789WHAT GAME?