[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Dangerheart.png (1.02 MB, 562x686)
1.02 MB
1.02 MB PNG
Has anyone played Daggerheart yet? What's it like? Any fun?
>>
Me and some friends played it because one of our friends (who is a Critical Role fanboy) bought it. It was mid.
The joke is that he played it twice more with another group and now he's thinking about reselling it. Its a game that only sells for the hype and the false idea of "oooh, its the D&D killer, made by Matt Mercer, the best DM ever, and Critical Role. They know how to make good games and they are one of us".
>>
>>96469835
>played it because one of our friends (who is a Critical Role fanboy) bought it
>he's thinking about reselling it
lmao it writes itself
>>
>>96469835
>It was mid.
Do you care to expand your critique?
>>
>>96470079
He offered it to me. I said no and asked him why? His response was "Im not sure about it. I was expecting other thing. It feels like it needs something else."

>>96470090
It doesnt innovate very much; its more focused in the narrative, improv and interaction between characters than in other aspects (making them just "and thats it"); the Fear and Hope is overused and after a bit loses the "uuuuh" effect; extra stepes just for the sake of complicate simple things; terms and mechanics very open to interpretation that leads to confusion and debates; the combat is slow; and the players have more power than the enemies (by mechanic and not very good balance of the classes) so the risks are low.
It gives me the feel of an easy role game for acting players that want to be the center of attention 80% of the time and "yes DMs".
>>
>>96470252
>"Im not sure about it. I was expecting other thing. It feels like it needs something else."
He should try not playing d+d
>>
>>96469800
I've run a mix of voice and text oneshots, and currently running a text campaign. I'm enjoying it way more than being stuck in eternal 5e hell, and it's going to be a handy tool to get people to step outside of 5e because if they weren't going to do it of their own accord they're highly likely the type that, even if they're not CR fans, they know the name and would try it because of it. It's not as big a shake up to the expected D&D as they tried to make it seem like before release and whatever, fine.

The books consistently harps on about players having to be awake and proactive and contribute to the game instead of having the DM do 99% of it. The physical cards are nice for when I run tables for teens and kid in OOSH, I already make my own cards for them but the core set came with one already. The main hurdle I'm coming across is people always trying to find a mechanical outcome for a thing instead of playing for the story, this also happens when I take an action as a monster and only make narrative/environmental changes instead of rolling to attack a PC, it's been fun working on that and seeing things click into place for new players.

tl;dr more flexible than 5e and faster to run, shame CR shot it in the head and went back to 5e lol
>>
>>96469800
Critical Role won't even play it. They're playing DND instead. Isn't that embarrassing?
>>
For context, I have played Dungeon World, GMed Homebrew World (with the follower rules from Infinite Dungeons), played and GMed Fellowship 1e, played and GMed Fellowship 2e, and GMed Chasing Adventure.

I GMed the Daggerheart quickstart for three players (and went a little further with a bonus encounter against the colossus Ikeri, a spellblade leader, and an Abandoned Grove environment, during which Ikeri was one-turn-killed: https://archive.4plebs.org/tg/thread/95975566/#95994135 ).

I wrote up an actual play report, during which I concluded that Daggerheart just is not for me, even relative to other PbtA games.

I am still fairly invested in the game. I like the playtest material that they have available:
https://www.daggerheart.com/thevoid/

And I am eager to see what Keith Baker will be writing for Daggerheart:
https://darringtonpress.com/gencon2025-announcements/
>New Daggerheart World by Creators of Eberron and More: Finally, we have Keith Baker and Jenn Ellis’s new world in Daggerheart! From the minds of fan-favorite RPG worlds like Eberron and innovative tabletop games like Phoenix Dawn Command, Illimat, and the Adventure Zone Storytelling Game, Twogether Studio’s Keith Baker and Jenn Ellis are partnering with us to make their next grand world using Daggerheart. Expect thrilling worldbuilding and brilliant new player option designs from this powerhouse team.

Oh, and I also homebrewed this modern-day demigod campaign frame:
https://docs.google.com/document/d/1Vw4-EKpOZJ9rIxjGvy_h7yCY4pEao-gBY-3rLMdkvzE/edit

And in case anyone wants the apotheosis mechanic in more system-agnostic form:
https://docs.google.com/document/d/1v3i4nuoQ0fdLxodt7QScrMgt5CEo7gfX4SK46JkpU8k/edit
>>
It's very fun
>>
I've been looking to switch away from 5e to a simpler system for my theater kid group Faewild campaign.. I'm seriously considering this one... Are there any other options I should look at?
>>
for me its 13th age
>>
>>96470311
>He should try not playing d+d
The only answer.
>>
>>96469800
daggerheart more like daggerfart lmfao xD
>>
>>96469800
The fact that you are coming to 4chan of all places, to market these shitty games like this abomination and that cosmere turd, srrthows how clueless and of touch you morons are.
>>
>>96473902
If they enjoy the cards and want to go even lighter on rules and focus on story, you can have a look at Ironsworn which is a free system. It also supports solo play and GMless play. In general you may find a PbtA that appeals to them, stuff like the classic rec of Masks for teen super heroes. Daggerheart is a good start to keep that familiar 5e feel while moving towards narrative first, it'll let you see if they really do want a narrative first system or not.
>>
>>96476792
I've heard about that one quite a bit, the vow system seems cool but it leans a bit dark fantasy? Right now we're more in a humorous heroic fantasy vein.
>>
>>96469800
I haven't yet, but I do like the way they handle species/ancestries/races/lineages. The game incentivizes you to mix traits so you could do what this homebrewer did and simply create new options by mixing different species traits and some reflavoring.
Also the game is very high on reflavoring everything. You can have a Wizard wear Full Plate armor but if that's not your style visually you can change the Full Plate Armor to look like special robes that have loads of magic pumping through it to give it those defenses which in turns slows the mage down to symbolize the evasion reduction. I like that- games that encourage its players and DMs to reflavor as much as they want and as much as they can is a good thing.
>>
>>96477268
These are Daggerheart races? Stolen art or what? The Aetheris is a Sun Titan from MtG and Nibbin is Mabel, Heir of Cragflame, also from MtG
>>
>>96477328
it would have taken you less time to read the post
it's just homebrew, mixing traits to make different races
>>
>>96477328
No, no- those are Homebrew ancestries that were made by a fan of the game- the art is not official Daggerheart stuff.
This image of the Faerie however is official art.
>>
>>96477347
Oh yeah that post where I didn't see anything about the art so that's why I'm just asking a question. Thanks pal!
>>
>>96477371
Sounds cool, thanks for clarifying! I figured it would be as much cause there's no way they would have art (not that MtG doesn't steal art, right?)
>>
>>96477379 My bad.
No problem, bro, nobody's perfect.
>>
>>96477393
All good in the neighborhood
>>
Wholesome moment on /tg/
>>
>>96470473
>I wrote up an actual play report, during which I concluded that Daggerheart just is not for me, even relative to other PbtA games.
Okay, this has gone on long enough. You can't just call everything PbtA. It was one thing when it was Blades in the Dark, but this is ridiculous!
>>
>>96469800
It's not the worst thing but it's just a meh game system. This lean heavy into this is meant more for theater kids and streaming then for people to play the game normally. The card system for your special actions and spells is not too bad and it's clear this is great for streamers.
>>
>>96477105
The base game is more low fantasy and gritty, but I've used it to run more high fantasy games, sky island exploration where I get the players to draw a landscape as their weekly art practice, as well as some Pokemon Mystery Dungeon that the kids loved. It's extremely flexible due to the strong and straight forward core to build off. You can even find things like a solo Not-Stardew Valley hack, or off the top of my head someone who is remaking/translating VtM to it
>>
I played in a one shot of it and had a lot of fun, diving into the game more and i just like more and more. I have two groups, one a group of 45 year olds minus me who are combat crunchers and another group of players around my age who at level 6 still only stab with a dagger as a bard because they have no idea how to play yet. I think this game would be perfect for them. The first group is what i played the one shot with and the no turn order fucked with their brains too much but the DM at the time really didnt explain it all to well, just saying its a tug of war between the players turn and the gms turn made it click for me mentally.
>>
>>96478317
>continued

I will stress that while the game is easier to run/play i think this game heavily relies on a creative strong GM more than 5e does. Like you need someone clever on the spot to be able to make a success role with fear lead to something cool happening each time etc. I havent looked at the entire core book yet but so far the art is much better than 2024s 5e lame fucking art however the art on one of the card abilities about dodging being a dude in a wheel chair out rolling an avalanche pisses me off to no ends
>>
>>96478328
>relies on creative strong GM
think it's less the GM needs to be creative and more the GM needs to be able to quickly arrange and react to information from the players more than 5e since it's not as binary yes/no and mechanics focused. I do not consider myself a creative person, just someone who has to quickly parse information and act on it due to the jobs I've had over the years, which a lot of people in TTRPGs says is being creative.
>>
>>96469800
>Fluff
Gay.
>Mechanics
Borked
Any other questions?
>>
>>96470252
DnD is super party focused so adding mechanical interparty interaction without actually raising the pvp flag seems like a very coherent idea.

Combat and balance issues are deeply rooted in the game and also in player preferences that fixing those is going to be an impossible task. Do you want combat as a sideshow, babby's first tactical game, full on minichess or a mudshit wargame?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.