I'm drawn to the 18th and early 19th centuries, a time of dramatic change: the Age of Enlightenment, the Age of Exploration and Discovery, Revolutions, and the dawn of the Industrial Revolution. But how different would an RPG set in this era need to be? What would be the typical campaign? Grand Expedition? Court of Daggers? Revolution? Piracy? Secret Societies? Swashbuckling?
>>96470372While tailored a little more towards the 17th Century, Honor & Intrigue works for everything from the Elizabethan Age to the Napoleonic Wars. Everything you want is there. Plus, it comes with several different variants on dice mechanics. It's a fun period sandbox for the GM and players alike.
>>96470372Literally all of those work fine in Honor + Intrigue. Grab the Tome of Intriguing Options too.
>>96470372>Age of Enlightenment, the Age of Exploration and Discovery>swashbuckling>piracyThe height of none of that was the 18th and 19th centuries, you retard. How do you not know shit about a period you're so drawn to?