I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.There doesn't really seem to be much interest in the current edition compared to early ones.I was hoping that there could be more excitement over its potential.Especially with the changes coming.
>so I don't understand why it seems so underrated in modern gamingIt's strictly inferior to 6th edition/Mythras, Glorantha is overwrought, lack of support from Chaosium and too expensive.
Glorantha lived and died with KoDP.
I'm surprised how much legs 13th Age has with Glorantha.
>>96474663I like the lore, I like a lot of the rules.I hate strike ranks, and I hate how everything requires you to reference a fucking table.If they fixed those two issues and polished up some of the other jank I'd recommend people play it much more often.I usually only recommend people read Runequest in the context of it being speculative fiction. I think actually playing it would be retarded.
>>96475097>lack of support from ChaosiumI mean, Chaosium has put out a fuckload of books for the game though?
>>96478137NTA but books aren't necessarily support. Priority one is to play the game, not to collect a library. Books can be helpful to that end but Chaosium doesn't seem to understand what it's actually like to pick up a new game, and then they will have staff and affiliates pontificate about how people should be engaging with the game. Moreover, Jeff is on the record for saying "who has the time to pick up and learn a new RPG system" on the official Chaosium youtube channel, so clearly he has neither the sympathy nor understanding for what the modern TTRPG audience wants. They are out of touch and they're just starting to realize some 7 years later how out of touch they really are.
Mythras (was RuneQuest 6 ) has imo a more refined system than the current RQ:G and has a diverse range of settings, not tied to Glorantha. It's a better choice if you want to homebrew or you're interested in mythic Earth or Sword & Sorcery campaigns. >>96478520I wish I could be as enthusiastic about anything as your are about Mythras.
I'm personally having a hard time getting on-boarded, there just doesn't seem to be that much discussion online. I got interested because I'm an Elder Scrolls fan, but I think I'm just too much of a noob to understand where I should start.
>>96489623Chaosium recognised those difficulties and planned a new extensive hand-holdy module that gently introduced Gloranthian lore and concepts through play but all of their recent hires (rightfully?) told them that the current system doesn't hold up and with the amount of resources they're investing in it they'll literally never break even let alone turn a profit; they're planning a relaunch of the RuneQuest brand.
Glorantha was a warning against worldbuilding. I'm sure developers had a lot of fun, but selling it to 3rd parties is... well, you see the results.
>>96483167I literally said I'm NTA. I've not played Mythras and never mentioned it.>>96490050The worldbuilding is probably the ONLY thing that is keeping it afloat at the moment. If they tore it out RQ:G would still sink because the problem is that the current Chaosium are fans of RQ rather than real game designers. They don't know how to make a game good or successful, just how to play it.
I notice that both longtime BRP players and ones with their wits about understand it and are fine with itBut when I first got into running Runequest derived systems such as mythras or RQ6 as it was called a good 10+ years ago, before the advent of OneDNDOne thing I noticed is that several week. Long healing times seemed like an alien concept to OneDND and shitfinder playersWeirdly one of the groups of players that liked realistic injuries was natty who were into tolkien and outdoorsman activitiesWho strangely seemed to enjoy the trauma of other PC’s getting injured and having to make realistic solutions that a medic or sawbones would make instead of wiggling fingers away the injuryPlayers I found in subsequent years would be more fine with these kinds of wound systems
>>96490397Most versions of RQ are setting agnostic but regardless of Editon this problem keeps happening in recent years
We can only hope that something is in the pipeline after Cults.Even if it’s some more adventure packs because 2 scenarios books doesn’t cover a lot of ground.Or they are going to milk fans with Jonstown Compendium like they do with CoC.
>>96489886I thought they were simply planning a rewrite of the main corebook to make it a better read when they reprint it. Honestly their beginner box is probably one of the best I've seen and I often reference that instead of the corebook. They can probably lift a lot of that and just slot it in.(but if they got rid of the clunky constraining lifepath and stole some stuff from Mythras I would be quite happy)>>96493080There has been rumblings of a grand Argrath campaign akin to the Pendragon campaign for a long time. But Chaosiums release schedule is as nebulous as the moon. I don't think they have been able to grow the IP like they hoped and may not want to sink a ton of resources into it.I think things might turn around a bit when the Runequest computer game come out later this year. They need a bit more market saturation to be able to bring in a new crowd. Most of the Runequest fans seem to be in their 50s and 60s now.
>>96476618they released one book they were supposed to release two and even more supplements. I use this content regularly in my normal 13th age game but there isn't enough of it
>>96476618the duck racial is hilariously broken. Quack is some cloak of shadows tier bullshit
>>96493723They had growth when Six Ages 1 and 2 came out but gave that up when ASharp gave up on making more because it was a one or two-man team.
>>96494504It's a shame. Runequest is prime material for video game adaptation but most people have never even heard of it despite it being one of the most established and embellished settings out there.
>>96495709URW feels like RQ in Mythic Finland
Since no one has outright said what happened, Chaosium recently announced a new edition of Runequest that was meant to be more D&D-player friendly - less lore heavy and the rules replaced strike ranks with a weird, board gamey phase system that played like a clusterfuck. Chaosium has since said those rules were to be scrapped and replaced with a more condensed version of the current rules.If they could just find a way to convey strike ranks in an easy-to-read manner and hold your hand a little bit with the setting, I think the game would be a lot more popular. The game is ran by people who have been playing it for 40 years and sometimes I think they forget how to invite new people in without scaring them off.
>>96498118I want to watch the playtest of the janky boardgame
you also forgot to mention that during the playtest of the new rules, the amount of people that went from the gaming area over to the chaosium booth to give valid criticism & playtest feedback on the new rpg edition rules were met with aversion & outright hostility by the chaosium staffers in the booth.its crazy how similar things have played out in the past.
>>96499564Which convention was this? GenCon?I don't know how they could simplify the setting more than in the starter box. I just checked, it's literally 18 pages. Anyone unable or not willing to read and retain 18 pages of information in plain english needs to be filtered out of the hobby for the overall good of the rest of us. If that makes me an elitest grognard so be it.
>>96499564If this happened at Chaosium Con UK I wouldn't be surprised, the British Chaosium employees are bitter about literally everything, even mentioning Mongoose around them causes a tism.
>>96501276Funnily enough, I was at UK Games Expo a few months back and was almost put off from getting into Runequest from the attitude of the staffer at their exhibition. Like I was really intruding on their day, wanting to talk to them about the thing they were selling. I put it down to the hall being massively overcrowded, stifling and tensions getting frayed that day. Interesting to hear that they have a reputation for it.
It’s like if Gygax & Friends still owned D&D.
>>96491293What the fuck did someone train an LLM on my posts? the way it’s written it’s clearly not an LLM This reads like a slightly more demented and migraine induced version of something I allready wrote Mind you I made them on my phone, and did often write them while suffering a migraine and feeling loopy It’s been a while since I posted here but Glad to see I got copycats Now you fucking n’whas regardless of what brp derivative you are running what has happened in recent sessions?Currently in the game I’m running three out of five party member are suffering from personality derangements and voices in their heads after hitting the psionic too hard And the party nun with a power fist punched a giant undead crab with a laser beam tank cannon to death
Honestly I feel like Heroquest was a much more fitting system for Glorantha than Runequest, it's a shame they decided to abandon it for grognards nostalgic for 2nd edition.
>>96490050You know as time goes on I start to wonder how much of glorantha was gregs actual religious beliefs how much of it was things he liked at the time And how much of it was Greg satirising the things he liked and his religious beliefs And as my eyes start to widen reading a lot of the things Greg has said I see increasingly more of the third Man was a master troll like that
>>96507165I think glorantha should run on runedragon A highly modified version of pendragon but still using a lot of the same procedures
>>96507147There's a bunch of random BRP/RQ/Glorantha stuff up right nowI won't complain because there's always shit with multiple threads up daily and this is something that's rarely one of them
>>96507177I'm well aware of glorantha history. However, you are trying to apply standards from other pre-modern cultures onto separate ones without basis.
There's always Mythras.
>>96509973Mythras certainly seems to be carrying on the spirit of Mongoose Runequest with plenty of 3PP support.Its Great to See!https://www.youtube.com/watch?v=SI1REDqO41Q
>>96509764i'm saying highly modified here as you could have a section of your character sheet dedicated to runes and shit like modern runequest and they would influence your characters behavior we saw more of pendragon make it's way into RQG with passions and runes, i say we cut a lot of the baggage and also tool the pendragon elements to work really fucking well with glorantha
>>96507165Try actually playing it.Runequest Classic is a game, Heroquest is the idea of one.
>>96514024Runequest Classic is a game, Heroquest is the idea of one.Yeh Heroquest really was was a much more fitting system for Glorantha than Runequest
>>96514043>systemMore like set of books to buff up ideas for a setting.It's not much of a game for actual tabletop play.>the idea fitsYeah well the idea has to survive actual play to be worth a damn, something a lot of people at chaosium seems to have forgotten.
>>96514062not sure what you mean by that since the staffers that actually worked on the og hq are long gone
>>96510012It also has way less of the jank MRQ had I like running weird monsters with chaos features and letting players figure it the fuck out
>want to get an up to date overview of RQ>every single search leads to some huge PDF or a wiki with like one line of some completely random thing mentioned that explains nothing
its actually really simpleignore any lore published after second edition
>>96514043I mean, I guess its different for everyone, but HeroQuest is much more a "game" to me while RuneQuest plays more as hand-wringing simulation. King of Sartar is a very small fraction of the Glorantha material ever published and so taking the full library into account, Glorantha is mostly myth rather than any sort of traditional 1st/3rd person narrative. That's to say, there's more written on how Orlanth/Niskis rescued Heler/Tarhelera from Aroka/Venebain than there is on the specifics of Harrek the Berserkers world wide raid with Argrath.As such, Heroquest let's me slip between those two modes of storytelling while still using the same system and skills. It is just as mechanically complex to take a completely newly created character on his first Cattle Raid as it is his first HeroQuest (for the player at least.) Because of that simplicity though there is a lot more creative burden on the participants, be they players or DM's. The mechanics decide degrees of success, you have to frame everything yourself narratively and how that degree of success applies to the situation. While I can understand how thats not everyone's cup of tea, thats what Greg wanted for Hero Wars, even going so far as to encourage people to make up new gods, people's, and lands for Glorantha. He saw it as "exploring" the setting and just as valid as any worldbuilding he did. Kinda the point of Hero Wars/HeroQuest.Now that I think about it though, I imagine RuneQuest might be better for those who have more passion for TTRPGs while HeroQuest is more for people with a passion for Glorantha. Which is probably why HeroQuest was Greg's preferred way to play through his creation. David Durham's (KoDP Creator) too. Practically every decent Glorantha contributer who isnt Jeff preferred HeroQuest. Apples to Oranges ofc, but I'm tired of Jeff's RuneQuest being right way or it being the highway.
>>96514024Im actually playing it right now, granted a Solo game. I think the main hurdle for play is that not everyone who plays games wants to create stories. With a lot of games, only the DM needs to be narratively creative while players are reactive in their role to what the DM puts forth. HeroQuest seems to evenly distribute that creative burden a lot more evenly. Thus, scenarios are much less about solving the dungeon puzzle or dodging booby traps and about working out how to twist your words in such a way that you can make a convincing argument for your Farming skill to allow you to forage the nearby landscape for food since the party is starving. Or about figuring out how to explain just exactly why your "greedy" flaw DOESNT make you try to steal the holy treasure you've been tasked with guarding. Not everyone wants to write a story of course. But if you don't, and im not being facetious Im genuinely asking, why are you playing in Glorantha?
>>96517329>>96517227I feel that getting 3-6 people together who want to play a rpg in a cool setting is a lot easier than getting the same amount of people together who want to engage in a collaborative story building project. That's ultimately why Runequest has seen more success and support than Heroquest.
>>96474663>so I don't understand why it seems so underrated in modern gaming.I think the problem was primarily Chaosium handing it to Avalon Hill in the late 80's/, fans disliking it and AH's choices, Chaosium losing it in the 90's, it being passed around to different licencors throughout the 00's and by the time it went back to Chaosium and Greg's hands, the old guard was long fucking dead or moved on and newfags didn't know what to do with it. Runequest and Glorantha had their niches, but they got lost in the shuffle over the past few decades. It's not that easy to get into anyway(why the fuck is the wiki like that), and some systems cloning it have gotten their own audience like Mythras. Maybe the new vidya game coming out will revive it just like how KoDP got people into it in the late 90's, I think it's managed to reclaim a niche in Japan again.
>>96513973Rqg honesty isn’t any betterIt’s just since it’s mechanics are much more portly made and explained people end up improvising more which can be what you are supposed to doIt’s also more popular which means you got a bunch of nu tubers expanding its mechanics in an easy to digest mannerWhich really seems to help a lot of people beach into a gamebest thing we have is inwills and even though he is a great gm and a nice chapHe was still farely new to the mythras rules at the time he stated making videos about them and he sounds like a loveable British idiot dork with the voice of molten cheese going into a cheese grater
>>96517227>there is a lot more creative burden on the participantsAKA there is no help to actually running a game on the tabletop and it expects you to do all the work.>thats what Greg wanted for Hero WarsGreg's original idea was just an extension of RQ1 for high level and heroquest stuff. He talks about it in his campaign notes for Wild Hunter.>Practically every decent Glorantha contributer who isnt Jeff preferred HeroQuest. Meanwhile like half the good stuff well into the late 2010s fanzines were for RQ2 or 3.>Im actually playing it right now, granted a Solo game. So basically worthless for discussing it's merits playing with other people.>I think the main hurdle for play is that not everyone who plays games wants to create stories. The main hurdle is that stories are arbitrary in the extreme and they expect GMs to be storytellers to boot, something TRPGs were not made for and aren't any good at.>Thus, scenarios are much less about solving the dungeon puzzle or dodging booby traps and about working out how to twist your words in such a way that you can make a convincing argument for your Farming skill to allow you to forage the nearby landscape for food since the party is starving. Arbitrary and a tiresome way to spend an evening, as opposed to just saying the PC is a competent character and that he either auto-succeeds or there is a chance of failure and using the regular dice mechanics to arbitrate.>Or about figuring out how to explain just exactly why your "greedy" flaw DOESNT make you try to steal the holy treasure you've been tasked with guarding.Because i'm playing the character, the character isn't playing me. If you want me to decide between duty and greed then give an actual in-game incentive to steal it. By say having it actually be worth stealing for me the player.>why are you playing in Glorantha?Because I like the setting.Greg wasn't making stories either when he ran it. (although he was railroady as fuck at times with geases)
>>96520916Also the whole "people should come up with their own gods and stuff" encouraged by Greg predate HQ by decades, several of the minor gods like Lodril are from write-ins to APA magazines like Wild Hunter.
>>96520916>AKA there is no help to actually running a game on the tabletop and it expects you to do all the work.What the actual fuck are you talking about? Sartar: Kingdom Of Heroes, All of Sartar:Rising, the Sartar Companion. All of those have cult writeups, scenarios, and ideas for small activities like raiding and ambushes all the way up to session long battles. You obviously mean something else in "help running a game," because the aforementioned books have made it beyond easy to pick up and play.>So basically worthless for discussing it's merits playing with other people.You are being deliberately obtuse for little reason. If you cannot see how roleplaying as every character and acting as the DM in a campaign has even the smallest iota of value to a group session, you are purposefully misunderstanding me in order to seem right in an online argument maybe 5 people will see. >Because I like the setting.I apologize if I came off as if I thought I knew everything about the setting as I surely don't and don't mean to invalidate how anyone else plays their game. I was genuinely curious because I only immediately know my own perspective.
>>96520916>The main hurdle is that stories are arbitrary in the extremeThis is where the game comes in. I decide I want to stab a man's foot. I roll. I fail. I get to decide how I fail. If my decision doesn't fit the story, I come up with a new one or the DM helps me tweak it to better fit the situation. How is that arbitrary?>Because i'm playing the character, the character isn't playing meApples to Oranges in terms of roleplaying. I prefer roleplaying someone who isn't literally just me in Glorantha, but if you want to do that, just remove the flaw mechanic. EZ PZ.>as opposed to just saying the PC is a competent character and that he either auto-succeeds or there is a chance of failure and using the regular dice mechanics to arbitrate.This is a fair point and a failure on my part in terms of explanation. You're correct, that amount of hemming and hawing over something so small is tiresome. However, I've thought about it more and it isn't that there are no puzzles in HeroQuest, it's just that rather than solving a mechanical puzzle/trap you are working around a narrative one. Where in another game your puzzle might relate to deciphering a foreign alphabet to decipher the code to unlock the treasure, in HeroQuest it might be that the clan's knowledge of one of their myths is gone, they've forgotten how Orlanth freed Heler from Aroka. The heroes have to figure out during their HeroQuest how best to forge a new path so that the end resultis still the rescue of Heler. Not the best example, but certainly better than farming. That's a puzzle that is narratively fun to explore and offers a lot of freedom for the players.
>>96522912>If you cannot see how roleplaying as every character and acting as the DM in a campaign has even the smallest iota of value to a group sessionNTAit doesn'tyou're not facing the issues from a collaborative game, like having that anon for a player or having to run the game even when you're having an awful week. You're writing a novelle using prompts, you're doing the equivalent of masturbating.And it's fine, I write random shit I'll never show anyone and fap, but you're not really experiencing the system in action.
I haven't gotten around to checking the new version RQ:G yet, is it a good addition on the classic rules? Apparently they're working on Heroquesting rules in the form of a GM book but are cagey about release dates so lol at that coming out took them what 30 years for sartar.
>>96522968I can understand why the system is so hard for you, because you appear to have little if no imagination. Your opinion puts the people around the table above the game system. Its like calling man a featherless biped. Obviously the collaborative aspect of the game is important, but its not all there is. If I have 5 people around a table and we all jerk our dicks onto a cookie, that fits your definition of "useful" more than 2 grognards with graph paper does.
>>96523329nacl
>>96523085They have been saying they are about to release the GM book since 2017. I have no idea what is taking so long, so I assume they don't see GM tools to run the game as a priority.Despite all the doomsaying in this thread, I like the RG:Q rules I don't think they are poorly made. A bit clunky and could use refinement to fit a more modern audience. I would change some things but overall I've played a lot worse systems.
>>96523389I figured. Almost all the bitching i've heard about new RQ have been Mythras fanboys and I couldn't care less about that system. >modern audienceIf it's not catering to that then it sounds better than I expected. I should really check it out.
>>96523472It's pretty much RQ2/3 with some tweaks and additions. I like Mythras / RQ6 and the additions that it made. I will shill the system to anyone who asks, but I can recognise that RQ:G is still good. You should check out Mythras however, it's one of the better systems out there. There has been plenty of material set out for it.
>>96523527RQG Is RQ2+Pendragon. RQG Glorantha and RQ2 Glorantha aren't the same, RQ2 Glorantha was very similar to OD&D while RQG Glorantha is essentially a continuation of Glorantha developed during RQ3.
>>96476493It really is a shame what happened with the licensing
>>96514938It's pretty wide setting. This seems to be intended entry point.https://rqwiki.chaosium.com/glorantha/Then there's sourcebook, not all that huge, especially if you ignore largely irrelevant history section.What Jeff says:https://wellofdaliath.chaosium.com/making-sense-of-runequest-for-players/https://wellofdaliath.chaosium.com/introducing-rq-to-new-groups/>>96526279What happened?
>>96522929It’s not that you need high expertiseA lot of the shit with the rq toolbox is pretty easy to make some quite nice shit with which is why I love it as a systemIt’s that you need a functional independent mindA lot of newbie mythras but also rqg gms are flummoxed when the book goes there are a few ways you can handle this part of the rules and you can either decide on one of the ones here or make up your ownThen some of those new gm’s keep looking for and mildly panicking over a central point of authority in the rules and sometimes even keep begging the developers on forums for an answer in a confused mannerinstead of making a decision or ruling like the book told them toMost versions of RQ are setting agnostic but regardless of Editon this problem keeps happening in recent years
>>96528454Not quoted but that's a different issue and not something specific to HQ's narrativism, RQ, RQ:G, Mythras etc all don't outline everything either arguably less so than HQ for some of them.The major issue I have with HQ's narrativism is that I find negotiating what happens, rather than there being a living world and the GM refereeing it's reaction to my character's actions, to be extremely immersion breaking and loses a big deal of the charm of TRPGs.I don't mean as in breaking character we usually keep in-character chatter relatively minimal. I mean I can't expect the world to act like a real one that I can explore if every other significant, or insignificant, thing I do is one where I am the one who decides the consequences to my choices. Even ignoring the bias issues, where i'd argue a failure should lead to a better outcome or vice versa, that means there's less real wonder for me in the game.
Play it as survival horror.Kinda like how no one gets to be a bad ass slayer in Call of Cthulhu.
What do the beastmen of Beast Valley do for a living? It seems they are too numerous for being simple hunter-gatherers? Do centaurs farm?
>>96474663This session in a post apoc mythras campaign I’ve been running players fought some hard to comprehend bio mechanical horrors with some lagadan soldiers last session Regardless if you actually comprihend what it can do works 40mm grenade sniper rifles are really useful, and punch really fucking hard against most conceivable threats Like because I wanted explosives to be survivable like in fallout they only deal 3d6+4 damage to 1d6+1 hit locations but towards large enemies with ballistic armour that is enough What have all you n’whas been playing or running as of late?I will eventually introduce undead cyborg scorpion men and undead boar centaur men to my players
I see words repeated and sentences jumbled god dam tiny ass phone screen
>>96533031What, if any, supplements are you using?
>>96533098Fuck ton of my own shit But also pulling heavily from Luther Arkwright, and worlds united for vehicles and psionics, the M space companion for cybernetics And for monsters fuck tons of shit from classic fantasy and monster island as they are the gifts that keep on giving in that department Plus a lot of shit I made myself such as a monster called a ceiling sponge which is a mix of a barnacle from half life and a like like from zelda
>>96519061>Maybe the new vidya game coming out will revive itBro... Six Ages 3 got cancelled.
>>96533134Not quoted but why?
>>96533267The studio is making Thousand Hells now. Six Ages 2 appears to have sold like shit.
>>96533281I had bought it and it’s sitting in my backlog but it’s kinda a shame Empire of the petal throne probably has more common appeal and marketability though there is some controversy of its creator
>>96533463It's triply a shame because SA2 is probably the best out of all 3 games.
>>96533477Fuck Installing it now
>>96533281According to his blog it was actually the dev time, he expected Lights to go faster since all the tooling was done but it took as long as six ages
>>96533543>According to his blog it was actually the dev timeThat's just a polite rephrasing of >there's not enough money for us to make it
>>96476627RuneQuest has been around since 1978, so it has staying power. Of course it has never matched D&D in popularity, but it has maintained a strong fan base through thick and thin. That said, over the last several years games with what I define as high granularity have become less popular. And RuneQuest, with its hit locations and other detailed mechanics, is a relatively high-granularity game.It's also built on rock-solid mechanics, it really does provide a gritty, low-fantasy feel, and it produces a much different sort of game session than d20 fantasy games do. I have run three lengthy RQ campaigns over the years and while I've played dozens of tabletop RPGs it remains one of my favorites. If your players are up for the grittiness of RuneQuest, they'll probably eat it up the way my players have.
>>96535760>It's also built on rock-solid mechanicsPfft, shut the fuck up.Actually, let me dial it back. What exactly is so rock-solid about the mechanics? It's just Call of Cthulu except with many, many more fucking annoying tables you need to constantly reference that take you out of the game.
>>96535806having played with RQG it feels like it's a very kind of loose where it doesn't know what it wants to be it wants to have the passions that RQ6 ported over from pendragon with a runes system, and at the same time it wants to be a more incoherent version of old RQ's combat system RQ6 or mythras as it's known these days from a design level as a system knew what it wanted to be from the beginning and then realized that it was versatile and capable of more things that still fit within it's design and purpose also these days i don't fucking look at the special effects table anymore, new players only look at it some of the time most of them understand thatchoosing location, with bladed weapons causing blood loss with blunt weapons stunning, impaling with impaling ones, entrapping or locking with certain weapons, punishing on a defend overextending, or in most cases with either an offensive or defensive roll tripping or closing reach is just something you can do with a special effect and a differential level of success
>>96537532*beep boop*
>>96517329reactive actions no doubt reaching for dice right in front of you is slightly quicker than searching for the right button on a digital interface.add to the fact that you cant easily gauge persons attentiveness over a voice call and that people are usually multi tabbed and looking at another screen and have multiple tabs open and you have a recipe for moderate slowdownfrom my observation vtt's tend to benefit longer player turns. and the biggest delays are often present when it comes up for a players turn even in optimal conditionsmythras also doesn't automatically run fast and often runs slower than D&D with inexperienced groups, it took me around fifteen sessions and twenty two months' before i really figured out how to run combat swiftly, and even still combat slows down when newer more inexperienced players are introduced into the mixi also offloaded most of the bookkeeping to my players such as locational damage dealt to my players which greatly improved game speed if that counts>TLDR reactive actions and short turns do wonders for player attentiveness in physical meatspace, but are horrid on a virtual tabletopmythras was deliberately Designed with a optimized physical tabletop setup in mindalso older editions of D&D publsihed by tsr can have a VERY fast turn order possibly faster than RQ unlike newer post 3x editions where that is often more difficult
>>96537532Well, frankly, I've only played RQG and it was annoying. I hate strike ranks, and I particularly hate how it makes movement rules completely unusable. It's also confusing as fuck for no reason. I don't see why they needed to reinvent the wheel on that bullshit.I also dislike the passions/runes system. In theory, it's a cool way to add roleplay to your actions. In practice, you need to invoke whatever bullshit is highest at any given time, and the one game I was part of had people invoking passions for pretty much every roll. It was an asinine waste of time. If it's not really optional and it just adds pointless extra rolls, I'd rather just skip out on it entirely.And again, I hated how everything was in a table, and you were expected to reference tables for everything.Yeah, I get that at some point you'll just have some basic shit memorized, but having literally every roll require checking a table is a major pain in the ass.I've heard Mythras is just better in every way. If I were ever to run it myself, I'd probably just run Mythras in the Glorantha setting.
>>96474663Surprisingly well yet also haphazardlyMythras doesn't handle skills vastly over one hundred 200+ too well but can handle shocking amounts of powerful pc abilities while still having things present in the world remain threateningHigh powered characters are fully capable of dying to surprisingly mundane things such as a giant bull or several boars
>>96537559here is the funny thing there are two RQ horofags in this threada proportion of these posts are repeats, but i have not made repeat posts in a long time i'm more of a fling em out type of guy and there is some fear that RQ bumpfag might have copied my posting style and regardless of that RQ horofags might be multiplying, seems like a rather contagious idea and vibes are peak comfy https://www.youtube.com/watch?v=hO5KQgFjIxI
>>96537580oh fuck he is copying my posts
yeah it to bad the japanese runequest books never had got any localizations for the statesidehopefully there can be something to do about it
>>96537647this is also a repeat of something someone else has said in the thread what do you want fucks sake?
>>96474663RuneQuest (that uses the BRP system) always wanted to be a heroic fantasy, but it is tied to one of the most lethal game systems out there. It is also hilariously a game about hero questing that has never had any rules for hero questing.
>>96537739i can see why people would think that but RQ BRP is middle of the range as far as more lethal systems go, mythras is also near the middle but on the side of durable with slower healing times, in RQG most kills are faster but healing magic is more abundant i have compared it to kenshi quite a few times, the RQ bumpfag might be able to dig up one of my old related posts comparing the two he clearly seems dedicated towards recycling old posts in these threads what motivates you? are you a buthurt gloranthafag that is sad the game is dying? are you a fan of some other system and look down on RQ? do you just dislike me and my andposting style and find such migraine induced posts funny? do you just want to bump the thread for the sake of it? are you a newfag that just heard about RQ recently? anyway got shit to do for the day i will be taking my leave
>>96537709take your meds
>>96537739It's too bad that the genre of heroic fantasy is so underrepresented in roleplay. You could think of many ways to incorporate The Classics into d100 gaming.
>>96533134Not the game I'm talking about, unless Runequest Warlords also got canceled
>>96475097One thing they've done well is the Praxan cosmology is a bit different.And about you blue guyFonrit has a rich and complex pantheon of deities, spirits, and sorcerous schools. Earth spirits, fishing spirits, ancestor worship, and city spirits abound. Powerful cults are state-supported by particular cities; the patron deity of the city is typically the most important cult of that particular city, even if the god is unknown elsewhere. In some cities the ruler is worshiped as a living god. The priesthoods are inevitably corrupt and form one of the factions in their cities. The major Fonritian deities are: Ompalam: god of slavery and coercion. Garangordos: Great Bringer of Civilization, conqueror of Fonrit, and guardian of the temples of Ompalam. Abdamedric: Man of Two Swords, war god. Darleester the Noose: The state god of Afadjann and weapon of Garangordos. Ernamola: the goddess of millet El Jazuli: Sister Witch who dominates the powers of the land. Gark: god of eternal peace, eternal life, and undead. Ikadz: god of purification and torture, patron of several city states. Seseine: goddess of seduction and lust. Minor Gods: Jokotu the Traitor and Murderer, the Hungry Goddess, the Invisible God, Malubadou the Beholder, Mandakusour the Spirit Binder, Orlanth the Storm God, Pamalt the Earth King, Selarn the Thief, Tadarida the Dead Goddess, Tentacule the High Slavery God, the Two Brothers of War, and Varama the Sun God.
>>96537819seriously why do you regurgitate old posts? and if it's not (you) i will ask the anon that is doing it is the RQ thread that dead that you have to drag it's lifeless corpse along like this most of the time there are around five posters on this thread on a good day we get like 15 what games have you niggas been running? truly the BRP bump is a sad thing to behold
>>96537585thing i'm coming to tire on but put up with, in mythras is action points, everything else is prettymuch becoming second nature in my decade of running it but i have committed the system to memory a few years back if players can decide what action to take on their turn relatively quickly and can also roll to parry an incoming attack relatively quickly then combat should go smoothly i used the facing of dice to track action points at irl tables in the past but now i use a bar on top of tokens mythras does not have an arbitrary runes or lustful/chaste values like pendragon, but passions have been used quite a lot in the campaign i have been running for a year though a lot of the time players prefer not to roll them and go with the higher one just having them and picking them has helped flesh out player characters though i can see why certain groups would not want to play with them.it's been a very character focused campaign i have been running even though the world turns on it's own wheels mythras only has one or two tables that you need to memorize, and even then you probably only need to remember five or so special effects unless you get a crit.and it's more the concept of differentials that need to be understood such as significantly larger weapons and most of the time you don't have to look at a fancy table RQG had far more needles tables for impaling charging or other shite >cont
>>96539162for movement the movement rules in mythras are still a mess but i have found something that works very well taking inspiration from the movement rules in destined >if you take a movement related action, or an action you can take while running that is proactive or reactive you move equal to speed, such as outmaneuvering or pursuing a target that is which you were engaged in melee with >if you take any other action you can move a number of meters equal to one third of your movement speed >you are still tangoed to your opponent in melee engagement unless you can break melee engagement as per the rules, and can't move more than your opponents speed while stuck in melee engagement this has seemingly worked very well for what i've run compared with the disasterpeice of the movement rules in previous campaigns that i and others have run one thing that is furstrating with a lot of older versions of RQ is how things are not as cleanly done even previous mongoose RQ versions are messy and not in a good way, even TSR D&D was more coherent than this shit mythras is there but they made the text size too small compared with RQ6 which makes the book better for indexing but worse for a first time read be sure to read the saga panels as they teach quite a bit and are actually fun to read compared with other editions of RQ and should help accelerate your proficiency with the rules even compared with RQG most of the time mythras does not baby or make a super huge effort to teach new readers in it's layout
>>96537836it's a genre of heroic fantasy i like characters are mortal but at the same time they are still capable of being heroes in their own right and holding their own against averse odds or even large creatures if they are luckythough such large beasts pose a formidable threat it can run a surprising amount of different genres as long as it sticks to a rough window for how it handles realism
>>96539216It's too bad that the genre of heroic fantasy isn't more recognized for its potential.
>>96539447I think it was with books and filmIt’s just that d&d has sadly dominated the hobby and that most people assume all role playing games are d&d With books and film they are a linear medium which makes it easy to fudge the numbers and have certain outcomes occur, and with foreknowledge have the audiences favourite characters not die by doing something stupid, and only have secondary characters suffer foolish or unlucky harms Even with luck points in a ttrpg an rpg is far more unscripted than a book film or video game So it’s harder to fake things, trying to face certain foes comes with risks but that is part of the thrill
>>96535249Maybe but I think the development cycle had a lot to do with it. Apparently lights going out took nearly 5 years to make:>A big reason to set aside Six Ages was how long the games take to create. I had hoped that the second game would be much quicker to make, since all the infrastructure would be in place. That was true—I didn’t have to create a user interface or a scripting language or a system for automated testing—but it didn’t account for the fact that the story would be longer, and thus take longer to write, illustrate, and test. Six Ages: Ride Like the Wind took nearly 4 years to create. Six Ages 2: Lights Going Out took nearly 5 years.
>>96539610Lights going out was peak What was the third game meant to be?
>>96539636"Six Ages: The World Reborn" was the idea. Wether that means the Grey Age or the Dawn Age no idea.
>>96539649i feel six ages would have been more popular if lights going out was the first game the first one had some decently interesting stuff but, lights going out hit fucking hard
Glorantha is weird combined with the fact D&D was first and good enough.Drawing a maze with room on a piece of graph paper combined with the simplicity of D&D stats is several order of magnitude easier than anything Runequest had or could do. And this was largely true of many D&D competitors.With the notable exception of Tunnels and Trolls, most of the RPGs that tried to compete directly with D&D tried go head to head by offering more details. More "realistic combat", more character option, etc. What this did was made their game more complex and less appealing to the novice. About the only game I recall, that came close to D&D in simplicity yet was distinctly different was Melee and Wizardry however that had a history of being a wargame first.
>>96475097Looking trough mRQ2 I can see why it ended up the way it did.
>>96540008So glad I made it through extended mode. Felt like a fucking survivor.
>>96540008Yeah, it was pretty great. Everyone interested in the setting should play lights going out. Shame it seems to be the least successful game A# has made by a significant margin.
>>96542307we would not have morrowind without glorantha so i consider it a win good settings are wilding
>>96539108>Tentacule the High Slavery GodThe fuck is that? Like regular slavery but the slave iss into it?
>>96490397I remember Daughters of Darkness getting raked over the coals, but by the negative (over)reaction. you'd think it was the only scenario ever produced for RuneQuest. Those were the late days of AHRQ floundering, but the early releases (and most of the Glorantha material) were excellent. Sun County is an absolute classic.
>>96494324From what i recall with the change in schedules further writing were scrapped for other lines.
>>96553558The problem in RQ is JeffAccording to rumour he is both a pedantic nerd and a micromanager.Meaning he gets involved in every project and ends up being the bottleneck. Some have said 5 non-cult book drafts have languished partly written. Including the new Trollpak and Esrolia book.
>>96545016An Elder Scrolls RuneQuest would be pretty cool, and theres plenty of lore too boot,Heres hoping that Sandy Petersen gets another go at the wheel.
speaking of RQG does anyone have a share of all the books? Been looking for the Lunar and Sky/Fire cult ones and the Dragon Pass.
>>96558489already a share thread up anonthe catalog is your friend >>>/tg/catalog
>>96558489>>96558577Yeah, they should have all three, but Chaosium stuff usually gets deleted fairly quickly
>>96558577>>96560280I had a look at the main trove for RQ and they have the basics of RQG but not the Cult books nor the Dragon Pass one. I've managed to get the first cult books and am trying to contact the archivist for inclusion. But the Lunar, Fire/Sky and Dragon Pass books are recent and as such difficult to find. I've asked here expecting divine intervention from an Holy Anon considering this is a focused thread. The dolar ratio in my country is fucked up but if no one have it, I might just save a few bucks and get it for our fellow initiates.
>>96562265Here: https://www.mediafire.com/folder/q749xyyfhn121/Cults_%26_LandTemp account so don't expect it to be around for weeks.
>>96562265Irc my brother in Christ. There has literally not been a single ttrpg book I have wanted to check out that wasn't available from some irc bot or another. Mind you I'm old skool in that I always buy the dead tree version if I end up using one my games.
>>96563215Praise be thee Rune Master, thanks for the help! >>96563264you are right, it has been a long time since I used anything Irc related. my lack of lurking moar got me here, thanks for the heads up.
>>96474663anon who was running a post apoc mythras campaign here i'm thinking i may have emulated fallout's balance too well though that's not a bad thing 3d6+4 damage to 1d4+1 hit locations is enough to deal with most threats though it will not one tap everything, it can fuck em up in two to three hits and even seems to blow larger monsters out of the water even if they don't die in a single hit i used it for 40mm grenades which is probably less than similar but i got a time to kill that was roughly similar to grenade launchers in FNV you know i'm glad i put a 20m arming distance on most munitions, and last mini mid week session the player had a bunch of knight allies with rifle grenades
>>96557687I remember their being an earlier draft that was circulating on the runequest blog a while back.Its too bad it never got off the ground.
>>96475097its too bad then when they made the switch they changed the layoutit used to be quiet readable now its just ruff to reed
A retcon? I thought bitch was supposed to be dead, killed after Kallyr took Boldhome, or something like that.>>96563215Thanks, I was missing The Lands
>>96557687He may be, but I'm pretty sure that without Jeff the setting would have died a decade ago. Who else is championing it with access to the rights?
Man, I have mixed feelings on RQ. I do love the setting and how it's more bronze age inspired. I'm an experienced player, but I'm learning to GM, and I'm doing a short RQ game for my buddies since we already are familiar with the BRP, but here are some thoughts.>Character CreationMan, this is a long process. It's really involved, and it can definitely be a turn off for some people. Personally, I love the family history section. I think it helps add a depth to your character that helps them really feel alive and connected to the world. That said, I wish I was given more information about each homeland. I find that there really is very little cultural information to go off of.>CombatVery dangerous compared to other systems I've played. I do like that, and it would move more quickly if it weren't for Strike Ranks. I'm honestly considering throwing out SR and just working on an initiative. It would also be great if I didn't have to reference a chart after every action, but thankfully the start box came with resources that help mitigate that a little.>Fluff/LoreLike I said, I love the fluff. Chaosium is still putting out books, and I'm glad to have them. I know I'll just have to wait, but man, I wish we had more homeland information. There was the Sun Country one someone posted above which looks amazing (and is EXACTLY the feel I want went playing RQ), but I shouldn't have to buy a book to have a reasonably good understanding of a place. I feel the core book is very light on information about the world, and Chaosium expects you to need the whole line in order to really play. That's fine, but it feels almost incomplete until the line is finished, though, and then when it is, we'll be onto a new edition.Just a few random thoughts.
Apparently there won't be any more Six Ages games. On one side it's kind of a bummer, as the promise of a full saga from the Storm Age to KODP itself will ever remain unfulfilled. On the other hand, the ending of LGO was basically perfect and I don't think a third game could've matched that even if it really tried: The destruction of the world and its reconstruction is just too much, too epic to be repeated.Also, it ended up as THE Elmal duology, which is oh so sweet given Jeff's opinions: Glorantha's best games will forever be odes to the Loyal Sun Thane and his quest to defend the fucking stead.
>>96579421I don't keep track of the designer's opinions. Does he dislike Elmal?
>>96578676One thing I wanted to add:>FocusI love the mythology of the world. And understanding how the different people see the world will help you understand more about them. But goodness, give me more about the day-to-day struggles and mundane concerns. It's good for me to know why the Red Goddess and Orlanth are beefing, but it honestly doesn't do much to tether my players to the world or story.
>>96580343Elmal and Yelmalio are considered the same god in the setting. This leads to Elmal's cult being relegated to background by the time the game takes place, and very little detail of what his cult looks like. The background material also states there was religious conflict between the cults and most Elmal worshippers became Yelmalio worshippers. The cult of Elmal is now very small and localised.
>>96582198RQG doesn't explain it but your supposed to essentially set up your players to re-enact the lore, you aren't just raiding a enemy tribe your re-enacting a battle of the the hero wars, If you do it properly you start altering history.
>>96585169You can do that or you can focus on a more grounded game where you are raiding your neighbour just for the cattle or because they acted dishonourably towards your clanmates. RPQ facilities both. You can even flip between the two. I find it works best when your concerns are usually rooted in the mundane but occasionally you flip it and start working along mythological lines. However, this issue where GMs are not even sure what kind of game they should be preparing is why they have to focus on getting the GM guide out as a priority. It's been teased since before the starter set and that came out years ago. There is not even any official guidance on how to do a heroquest. Something that is central to the setting. >>96582198As for your specific concerns. Some of the Jonstown compendium stuff can be excellent for expressing the day to day lives and concerns. Six Season in Satar can be cannibalised for this quite well. I also would like them to review strike ranks. It's not broken but it could be approached a bit better. You can look at nicking some stuff from Mythras/ RQ6. With a bit of work the strike rank mechanics can be replaced with the combat system they use without breaking everything else.
>>96474663I wonder if you made a hyperboria edit for glorantha lore if it would make it popular
>>96474663How is the basic roleplaying universal game engine?Is it actually good and lives up to it’s name? And how is it compared to 5th edition?
RQG sucks and Glorantha sucks when played outside of HeroQuest because the lore is incompatible with the rules. I like Mythras a lot but TDM doesn't seem to care about vanilla Mythras at all, only Mythic Earth and Classic Fantasy. And at some point they errattad the rules so point buy is only 75 points which is extremely crippling to most character concepts. And doubly odd because again they love pushing Classic Fantasy where you get 91 points which is way too many. Very odd decisions.>>96590765Suffers from Call of Cthulhu syndrome where a bunch of the numbers don't do anything, and it uses the old confusing version of Initiative. I would just use Mythras with the magic systems stripped out for a generic d100 system.
>>96590977Is it still worth learning if one wants to move out of the 5th edition dungeon?
>>96474663Grognards are only interested in lore discussion and prefer to buy JC stuff on drivethrurpg instead of official rehashed material from 30 years ago with slightly better art.
>>96498118Or you can just use the 2e Stormbringer rules to run combat.
>>96580343Jeff hates every post-KoS innovation and to bring back the old godlearnerism ways of RQ2.
>>96591046>GodlearnerismAre you referring to the mention of humanists and Arkati?They seem kinda iffy to me, like "oh yeah there's these groups that want to turn the setting into a bore not worth running".
>>96591724Glorantha is build on comparitive mythology, which in the setting was practiced by the god learners. It involves searching for similarities between religions and trying to daw conclusions from that, but is heavily criticised since the people who practice it tend to gloss over vast differences between religions and cultures to make their points work. The most famous example of it is the Indo-European sky father, who Orlanth is based off.Fans of Runequest fight over whether the gods as presented in the books are how they are viewed everywhere in the setting, or if their should be localised religions with vastly different views on the gods. Jeff is a hardcore believer in the former, while as far as I can tell most fans prefer the latter, since it's how religions in real life work.
>>96591797Actually common players are pretty open and often have a good reception with most versions of the systemHonestly the hard part when it comes to learning most versions of the RQ is on the gamemasters sideWhich is probably why rq’s population is so low yet people are cheerful as it’s easy to recruit new players but it takes a lot more effort and is more hazardous when it comes to learning how to run the system properly as a gm
>>96591797To be clear I know about the Godlearners, I was more referring to the modern releases. The stuff with the designer was new though.
>>96590977RQ derived systems have very rarely ever been good for point buy with characteristics/ability scores Especially with multiple playable species I still get perplexed on why some ocd autists want to do it I’m pretty forgiving when it comes to rolling You roll one more dice than you should for each characteristic then you discard the lowest You can also swap characteristics with the same dice result Seems to lead to decently heroic spreads but sometimes players chose where to put an unlucky roll and If it was for INT or SIZ in human characters It often goes to SIZ because my players are fooking weebs and they think smql cute Sometimes for the SIZ roll they even chose to discard the highest instead Even with high characteristics characters don’t end up particularly powerful like they do in d&d so it’s fine And the randomness ends up creating some interesting things players end up elaborating on and sometimes they pick a different career path after looking at their characteristics
>>96590989Yes, the quality so still far higher than 5e dnd. And despite what people are saying here the system is more functional than 5e dnd.
>>96592602>It often goes to SIZ because my players are fooking weebs and they think smql cuteLow SIZ gives you a small bonus to sneaking, dumping it hurts the least and canon cure for manletism is relatively easy to get. And the iconinc vingan character for RQG is small and cute.
>>96591004>2e Stormbringer rules to run combatWasn't those stolen directly from Palladium?
>>96592602>Erm actually if you change the rulesOk I explicitly used the word vanilla in my post.
>>96596949Still for an RQ derived game especially one with multiple playable species I would go with base roll and assign or roll down the line over point buy any day of the week Point buy has never felt right to me in 90% of BRP games
>>96595064NO?Palladium uses a modifed version of AD&D.Stormbringer is a simplified version of RQ, as interpreted by the guy who wrote Tunnels & Trolls.
>>96590977>Classic Fantasy where you get 91 points which is way too manyWell bearing in mind they reduce the number of actual skill points you get during character creation it's not absurd. It'll definitely make your characters more heroic but not to any kind of game-breaking extent. And I'm pretty sure they tuned the numbers specifically to make it technically possible but very impractical to start a character at rank 2, which would indicate they're giving you too many points. But as, is your characters will still have sane skill levels which is what BRP is balanced around, just higher HP and LP and faff.
Where can I read this?
>>96602057 (Me)Also I just ran the numbers on AnyDice and it turns out that 4d6k3 ends up leading to an median score total of exactly 91 anyway even though that's not how they got to that number in classic fantasy. Of course there's still a difference between rolling that high and taking 13 in every stat but you know. It's really not that outside the realm of possibility. Using normal creation 5% of characters will be that strong which seems like a good ratio for moving from soldiers to heroes. https://anydice.com/program/3f708>>96602102There's a rebrandly trove man did you even look
>>96602136No.I woke up in a hospital 3 months ago. Can't remember things. No idea where to go for online things anymore.
>>96601414Palladium is a modified version of D&D with RQs skill system bolted on.
>>96563215Thanks anon, watch out for your balls though.
>>96607358If I distribute Chaosium material the great spider goddess herself will free me from this horrid prison you normies call life?
>>96607782We can only hope.
>>96607358Its okay, I have that dog image saved on my computer which protects me against curses.
>>96562265see>>96596617Still, it's missing some cool stuff like Nochet: Queen of Cities, Furthest - Crown Jewel of Lunar Tarsh, Citizens of the Lunar Empire...
>>96592602Sauce on the manga the girl is from?
>>96614479It's fanart of Quelaag from Dark Souls.
>>96614548>vidyaAh that's too bad. Yandex was suggesting some Egyptian manga and something else.
>>96614548>>96614577i was making a cragspider reference as quelaag herself borrows heavily from that RQ derived systems are amazing in letting you play anything from the bestiary and still fooking working well point buy not working well with that is a worthy sacrifice
>>96474663>I don't understand why it seems so underrated in modern gaming.It just doesn't run well. It's an incomplete D&D derivative. People read it, get enthusiastic about it, bring it to the table, get disappointed, repeat.
>>96619734Mythras runs well if the GM understands it and can run well for players that don’t have a good understanding of the mechanics but have generally decent common sense It is a little bit of an intensive system for GM’s getting used to it, but can be gotten the hang of decently easily RQG is the jank piece of shit combination between an old and new game that I have actually had an easier time running classic editions once they were explained to me
If we want actual Heroquesting rules. We probally need to track down copies of 13th Age Glorantha. Which despite being a D20 game, has strucutre for organising and playing heroquests.