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>Previous thread:
>>96387312

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.
Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Mantic, North Star Military Figures,
OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat, Victrix, Wargames Atlantic, Warlord Games...
...and many other publishers.

>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

>TQ
What game you disliked has grown on you eventually?
>>
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>TQ
Warhammer 40k (middlehammer only). I started dabbling in 4th edition recently with some local Gen X old farts and am having a blast
>>
>>96486075
>TQ
Honestly OPR. At first I found it a bit simple and too lethal but after trying other games I appreciate the simplicity.
>>
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>>96486075
Damn i need those Zerg.
I'm currently building some Deuslair miniatures by Archon and so far, the design is their weakest point. The plastic is good, the fit of the parts is good, but the actual miniature design is not so great. Not for all of the minis, but at least 50% in my opinion.
But with Starcraft, the design is set by Blizzard, and its (for the most part) excellent. I really cant wait to see the Siege Tank and some other, bigger, Zerg units.
>>
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From the last thread, if someone is curious, thats the weird looking tank. Its quite expensive on ebay, but can be found for around 35 on Aliexpress.
>>
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Halfling Cavalry sprue

And the short spears on the promo pictures are actually javelins, and the sprue includes proper, longer, lances as well.
>>
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>>96486406
Compared with the Mantic Halfling cavalry, WGA wins. I will never buy any halfling miniatures, but little knights with spears on little horses are still better than little riflemen on big dogs.
Sadly Mantic does not show their sprues in the webstore, so i'm not 100% certain what other options there are.
>>
>>96485110
Oof. Post some pics if you get a chance. It's one of those kits I've been thinking about forever. That and the male one.
>>
>>96486406
Looks like shit
>>
>>96486467
As the other Anon said, the parts are very small. They are more like truescale 28mm, and the fems in particular are thin and small. (pic related is the exception).
Each body has arms that only go to that body, and only in a specific pose. Otherwise you have to start cutting around the angles of the shoulders.
The true "value" of those boxes is (or rather back then it was) the accessories sprue, with tons (!) of assault rifles in 28mm without any arms/hands attached, so you could use them to convert other miniatures. Today, i would just print 28mm AKs or other weapons if i needed some.
While you get 3 sprues of 10 minis per box, the poses are always the same, i.e. the fat lady always is the fat lady with rocket launcher.

WGA might be a bit boring with their samey body sizes, but at least that means you can use all arms/weapons, with all the poses. (and probably also mix them with their operator/agents female minis).

That said, if Warlord Games is doing their sprue sale ever again, grab one sprue for some variety among your modern mini collection, because for that they are decent enough.. Where else would you get a landwhale with a rocket launcher.
>>
>>96486520
Most of the stuff you said like truescale 28mm is a plus to me.

I'm more concerned about the shallow details that were mentioned.
>>
>>96486643
Well, its a 11 year old kit, and detail quality of WGF stuff back then was "mid" at best.
Boxes are still available on Ebay, for less than 20€, so just see for yourself i guess:
https://www.ebay.de/itm/315433244416

Its not like you will be poor after buying those.
>>
>>96486280
toriyama's style of early industrial technology is quite beautiful
>>
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Got this thing. Think it's from the film Armageddon or something. Might be a bit too big and toylike, and I'm not sure what to do with the missing canopy, so most likely to become terrain
>>
>>96486075
that cannot possibly be, oficial starcraft minis?
>>
Some models have puddle bases integrated with the feet.
Is milliput or greenstuff better for evening out things on the base to eliminate the little hill effect that puddle bases create?
>>
>>96486909
Same thing. Maybe milliput is cheaper and rougher which doesn't matter for that kind of thing
>>
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>>96486904
They're making a Starcraft tabletop miniature game. It's probably going to be a board game rather than a skirmish or wargame, give Archon Studio's game portfolio.
>>
>>96486520
>That said, if Warlord Games is doing their sprue sale ever again, grab one sprue for some variety among your modern mini collection
They discontinued the survivors, along with all the project Z line.
>>
>>96486923
Can Milliput be sanded smooth?
>>
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>>96486949
>It's probably going to be a board game rather than a skirmish or wargame

It wont be. They said and showed that it will be a proper wargame.
>This collaboration will begin with a tabletop miniatures game launching in 2026, followed by board games set in the StarCraft® universe in 2027.
>>
>>96487436
Not that anon but I'm 100% surprised to hear that.
Hopefully it's fun to play as well.
>>
>>96487436
This looks great however the models seem massive
>>
>>96486679
Thanks German friend.
>>
>>96487559
The Zerg are probably fine but I didn't need 48mm marines.
>>
>>96487507
They released several long-ish AMA videos where they explained some stuff in detail. We will have to see how much of what they talk about now will make it into the actual game, but so far, it sounds quite nice. I especially like that they want to include some kind of respawn mechanic, so the RTS-videogame-feel is kinda there.

>>96487688
Yeah, the infantry could be a bit smaller, but do you see that Goliath walker in the corner of the pic above? It looks to be perfect in size.
>>
>>96487436
>another shitty Warhammer clone
So tiresome
>>
>>96486075

>TQ

The Old World, I think it's detractors overstated the complexity of it's rules. While there was some clunkiness in the rules, in practice I had no issues in finishing games in about 90 minutes. But I think a LOT depends on who you're playing with.

>>96486104

The 3.5 beta updates have caused a ton of butthurt among the fanbase. No wonder, they've been very poorly thought out and have 40kified the game.
>>
Been thinking a lot about Oathmark.
I have a generic high elf army in the display case and I am getting that urge to play with them
>>
>>96488041
What would make it not a Warhammer clone? Rank&File?
>>
>>96488146
>have 40kified the game.
ewww
>>
>>96488216

Well, it's still in the beta testing phase, but the speed and the scope of the updates tells me that the opr team didn't really playtest much or even think about the update. I also dislike every fucking unit having special rules now.
>>
What companies do a decent range in insect people? Seems to be one of those things that everybody has a trademarkable name for so you can't use a generic search like "mantis men" to find them.
>>
>>96486089
Same, although I don't dislike it in its modern version. I got back into 40k 2 years ago and just recently started a 4th-ed period marines force after finding a deal on a complete metal dreadnought on FBM too good to turn down, and then a couple of early 2000's sets not long after. I was always fond of the fairly straightforward rules of 3rd/4th where you didn't have tons of re-rolls and effects like modern 40k, and each roll carries a lot more weight.
>>
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Oathmark vs Dragon Rampant vs Nevermind the Billhooks Fantasia
Whats the best fantasy mass battle game that lets me use what ever model I like?
Have some knockers in hopes for replies
>>
>>96488536

Pretty sure dragon rampant (2nd edition in October!) would tickle your pickle. You could use different unit profiles for different cup sizes, firmness etc.
>>
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>>96488684
New edition sounds interesting
Give me the main points why you enjoy the game. Especially in contrast to the other similar options
>>
>>96486949
They have shown and confirmed it's a war game, but they're ALSO making a boardgame.
>>
>>96488536
>Them Elves
My word...
>>
>>96488146
Oh, I haven’t read the 3.5 beta updates. Sounds terrible. I like the game because it’s not 40k.
>>
They made that harry potter miniature game but its like realism last 5 movie vibe. If it was more like the books or first 2 films I'd be so into it.
>>
>>96488748

It's a few unit generic unit profiles you can season with special rules, and the mechanics have a bit of command friction. They're also quite consistent. For example, a unit that has not lost more than half of its strength points will always roll 12 Attack dice in combat and 2 dice for morale tests, 6 attack dice when below half strength. So there are much fewer unit profiles to remember. The game also has a bit of command friction, so your units don't always do what you want them to do. Berserk infantry or elite cavalry might just charge the nearest unit without considering your grand plan. A unit might not follow your orders in your turn, might not rally and so on.
>>
>>96488834
>They made that harry potter miniature game
I've heard QC isn't great. It was also only shipped within spain for quite a long time for some reason.
>>
>>96488536
Oathmark is the worst game of these three.
Dragon Rampant and Billhooks are both great,and I'm really looking forward to trying the new edition of DRampant next month. DR isn't rank and flank, so keep that in mind.
>>
>>96488926
>oathmark is the worst
For real? I am very interested in the rules and the battle reports got me excited for it. What sucks about it?
>>
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>it's another Oathmark vs Billhooks thread
>>
For anons who have played Silver Bayonet...

Do you ever make use of generic infantry/cavalry models, as you would in a historical Napoleonics set of rules, or is every figure meant to be a recognisable character?
>>
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>>96488972
Is this a common thing? I legit just wanna use my high elves in a game that isn't whfb
>>
>>96488989
It's literally one guy, for all we know could even be arguing with himself, and yeah it's a common thing.
>>
>>96488988
Sorry to possibly divert your intent, does SB have a solo mode? I was interested in it, the core concept is awesome, but I couldn't find anyone interested in it.
>>
>>96488989
Either will work. Billhooks is probably a tighter ruleset for combat, but it's based around late medieval warfare for infantry dominated the battlefield. Oathmark is fine too, if a bit gamey, but the main draw seems to be it's "kingdom builder" gimmick where you can create diverse multiracial kingdoms for /your dudes/
>>
>>96489072
>late medieval warfare for infantry dominated the battlefield.
So cavalry aren't good in billhooks? Even if you get a flank?
Something about hitting a flank with knights gets my neurons activating so hard. It's l3git why I love rank and flank games
>>
>>96488989
You can use your elves for Oathmark, Dragon Rampant, Billhooks Fantasia, or Midgard.

Of those, I haven't played DR, but I would have a go with both Oathmark and Midgard. They offer very different types of game, I would say. Oathmark will feel similar to WHFB, except for a very different d10 based hit resolution system, and a stripped back roster that focuses almost entirely on infantry and cavalry, with leaders actually acting as leaders rather than purely as hammers. It's a very clean and sleak battle system, even without considering the kingdom building stuff. Midgard, though written by a former Warhammer Ancients Battles writer, is a fundamentally different beast to Warhammer. It abstracts quite a lot, so there is no casualty removal for instance, and if you come from Warhammer maybe the level of abstraction will feel really alien. I think it's great, but it took me a while to come round to it. The game mechanics themselves encourage you to play in a very narrative frame of mind. Whereas in Warhammer your heroes are super powerful and so you want to throw them into combat, in Midgard they're never THAT strong, but you gain reputation (your morale clock/victory points) by having your heroes show their valour by charging into combat, fighting single combats against enemy heroes, etc.

I would give Billhooks Fantasia a miss. Billhooks the original game seems well designed, but the designer clearly doesn't care about fantasy and just slapped together a thin booklet at the request of the publisher, Wargames Illustrated.
>>
>>96489100
Cavalry are actually OP in Billhooks when they hit your flank. If your block of infantry gets hit by a unit of heavily armed mounted knights they're basically fucked. Cavalry just act a lot more like they did on real life, as fast shock troops. They don't sit and melee dice roll for several turns, they generally either route you in one blow or have to break off and reorganize before they can come back and hit you again.
>>
>>96487097
Yes, also why people do milliput/greenstuff mixes. As you can sand it, unlike 100% greenstuff, but still slightly flexible unlike 100% milliput.
I just trim puddle bases off with side cutters, because fuck puddle bases. Only acceptable on epic scale miniatures.
>>
>>96489166
That's a big selling point for me. That's how cavalry should work. I don't like the idea of charging head on. Shame it's not a good fantasy fit but it might be a lot of fun
>>
>>96489167
Puddle base haters are so funny. I see them all the time on Facebook groups for WGA, Victrix, Perry, etc. and 100% of the time their profile is some fat warhammer type. Meanwhile all historical grogs and true passionate wargamers love puddle bases
>>
>>96489166
Sounds like Cavalry working correctly to me.
>>
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>>96489072
>>96489166
Based. All fantasy should have a historical basis
>>
>>96489198
>>96489247
Agreed
Knights are a hammer. Best used when a unit is already tied up in a fight. When you get suckerpunched from the side you are gonna freak out.
>>
>>96489166
>>96489150
How does oathmark cav work?
>>
>>96489297
The lazy warhammer way, they're basically infantry but faster
>>
>>96486075
I can't wait for this SC gmae to come out. The models actually looks really good.
>>
>>96488536
>>96488989
Fantasia and Oathmark don't let you use whatever you want and therefore lose by default. Oathmark is a Iron Age/LotR game with very limited equipment. Fantasia is an awkward low-effort hack stapled onto a high medieval system.
In Oathmark's case, the equipment limits don't hit Elves very hard (Dwarves and other Renaissance-ish armies get it worse). It's more that Elves are a very elite, cavalry and missile-focused force. It's easy to lose the initiative to an enemy group activation and find half your line pinned even when you win every fight. On the bright side, Elves are very good at disrupting an enemy unit with shooting, then nailing it with cavalry in the flank or rear and causing enough casualties to break any but the hardest units. Elves on the charge are routinely rolling with a +7 or more in a game where average defense is 8 and a margin of success of 5+ causes 2 wounds on the unit. Elves get some very nasty magic spells as well, and Elvish troops have the least command friction in the game (activation tests are a 3+ on 2D10, where the average is more like 5+).
So it's the usual problem with super-elite, expensive troops in a game with lots of chaff options. You have to commit to critical fights early and your troops are often fatigued when the last of the enemy reserves finally do their thing. It's also harder not to get pushed off of objectives without cheap screening units. In both Billhooks and Oathmark, heroes are more important for morale and command than in physical combat.
>buddies play an Elf mono-army and Dol Amroth, I roll with skeletons and goblins
It comes out as a more even fight than you'd think, especially because my shooting sucks goat dick.

As for Rampant, it's not as much of a mass-battle system, it's more comparable to Warlords of Erewhon. Heroes are more valuable in a fight, units are less-reliable, turns are shorter and fights tend to be a lot messier.
>>
>>96489297
Combat in Oathmark works slightly abstractly. Essentially, you only attack with the front rank (max 5 models), but subsequent ranks improve your target number. When you are attacked in the flank, you only attack with the number of ranks (max 4 ranks for infantry). Moreover, a unit attacking in the flank gets a bonus to their target number. On top of that, cavalry have the special ability, charge (x), with the number in brackets denoting the number by which their target number improves. All cavalry, apart from mounted archers I think, get charge (3). So, if cavalry attack a unit in the flank, they improve their d10 score by 3 for charging, and another 1 for being in the flank.

>>96489309
Why lie?
>>
>>96487436
That looks dope aside from the scale being slightly too big. Hoping that is just for promotional purposes.
>>
>>96489297
Cavalry get heavy bonuses to their attack rolls when charging, in a system where the dice are normally severely-limited and a high roll means bonus wounds. If you hit someone with an incomplete rear rank on the charge, they can easily be down to rolling 1d10 at -2 while you're rolling 4-5 dice at a +7 or more. The "Shielding" rule lets you cancel one enemy dice in exchange for one of your own, and a lot of heavy cav have it. Elven and Human cavalry are also heavily-armored. Since close combat is determined entirely by wounds they usually win. Flanking or rear-charging an enemy early in the turn will often force them to retreat into their own lines, severely disrupting the enemy force.

On the down side blowing an activation roll = no charging into close combat. Failing it may only be a 4% chance for Elves but it's still brutal on the wrong turn. Getting charged counts as being activated for the turn, and you lose all those delicious charge bonuses if you're on the receiving end. So be careful about where you end up after the fight and launch early if you want to launch at all.
>>
>>96489389
>Hoping that is just for promotional purposes.
It's not, they've shown off the sprues already. They also use clear plastic for visors and special effects parts like blasts and energy shields.
>>
>>96489363
>why lie
You literal just described them and the only difference is movement speed and a few stupid key words, same as Warhammer cavalry
>>
>>96489348
Yeah, one thing that bothers me about fantasy rules that claim to let you use your existing collections is when they're highly prescriptive. This is worst imo with Warlords of Erehwon, which by its name clearly suggests that you should be able to throw whatever you have on the table, but instead gives you highly prescriptive lists saying that you can only take 1 of X hero, and he can have bodyguards only of this very specific type, and you can have X unit type but they can only be customised with these specific special rules or equipment.

Oathmark is forgiveable because it has its own line of miniatures, but I do wish it was much more of a toolbox system. Even just having a points formula would be huge for customising the game, because ultimately the special rules are just a plus or minus to your fight/defence stat for the most part.

Midgard is very good for customisation, and would let someone create lists for all Warhammer armies, but even it has its limits - it has no special rule for instance for creatures like Dryads who ought to be able to fight without penalty in wooded terrain. I'm interested to see what Dragon Rampant 2 is like in this respect.
>>
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>>96489437
>the only difference is movement speed and a few stupid key words

a few stupid key words, like the very rules that distinguish them from infantry...
>>
>>96489460
>animefag
There is it
>>
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>>96489438
Erewhon's got a points-based unit builder.
https://thisgaminglife.uk/2019/06/18/points-values/
But yes, it's a Priestly game, it's assuming all sides have about the same style of command structure and army design.

>>96489437
Describe, in small words, how you would distinguish cavalry from infantry in a fantasy rank-and-flank.
As these are already present in Oathmark, you cannot include any of the following:
>easier for them to hit infantry
>more wounds on the charge and/or bonus attacks from steeds
>faster and tougher than infantry
>improved morale and reduced command friction
Go on. It'll be fun, I'm sure.
>>
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>>96489472
You're a very strange fellow, Billhooksanon.

You praise the way cavalry work in Billhooks, saying that they're a shock unit which does a lot of damage at once but can't sustain it. That anon then asks what cavalry are like in Oathmark, and you blurt out with confidence that they're just infantry but faster. It turns out that cav in Oathmark are also a shock unit that have a special rule that makes them much more powerful only when they charge. You then dismiss that as "a few stupid key words".

You remind me of Beetlejuice, you blurt stuff out with such confidence no matter how nonsensical it gets that I can't help but be amused by you.
>>
>>96489558
>That anon then asks what cavalry are like in Oathmark, and you blurt out with confidence that they're just infantry but faster.
Actually, I'm the one who made both posts. Its called dark humour, libtard
>>
>>96489558
>does a lot of damage at once but can't sustain it.
Everything can be comparable when you use extremely vague and simplified descriptions
>>
>>96488146
>While there was some clunkiness in the rules, in practice I had no issues in finishing games in about 90 minutes.
The rules are more than a little clunky.
Like calculating battle results requires you to:
>calculate the wounds of both sides
>Add challenge wounds with overflow but only to a limited extent
>Add rank bonuses
>But not for skirmishers
>And every unit type has different rank width requirements and maximum rank bonuses
>Add bonuses for standards
>And bonuses for battle standards
>And bonuses for close order, but only if they meet a certain size requirement
>And bonuses for flanking
>And remember that flanking units will disrupt and deny rank bonuses
>But only if the flanking unit has a certain required size
>And then add press of melee bonuses, which only applies to infantry and isn't in the core rules but was part of the 1.5 rebalances you have to find elsewhere
>And extra bonuses from sources like laurels, battle runes, big red raggedy flag
>And go through all those again from complex fights with more than two units
>Except for the bonuses that don't stack
>And don't forget musicians break ties
>Unless both sides have one
And after that you still have to roll based on thy modified you calculated to find out the actual results which are themselves pretty complicated.
>>
Xenos rampant or opr at the moment?
>>
>>96490622
I really like how OPR lets 3d scultors make rules for their lines
Which mean we aren't tied to GW style factions anymore
>>
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>>96487436
>It wont be. They said and showed that it will be a proper wargame
>a dozen minis a side
>proper wargame
>>
>>96491401
Yes. A skirmish game is when you deal in individual models.
A wargame is when you deal in units.
If you went by number of minis on the table nothing short of epic would be a wargame
>>
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>>96491450
>war game
>a dozen dudes
>>
>>96490514

Ha, you got me there. It's a ton of steps, but in practice calculating those took us less than a minute. I would like to play systems where combat results are calculated quicker, but you know how it is with alternative wargames.
>>
>>96489225
go and sit in your puddle, stinky
>>
>>96490622
they are pretty different with the way they work I think
>>
>>96491401
>>96491466
fuck off already.
>>
>>96489225
>Meanwhile all historical grogs and true passionate wargamers love puddle bases

They dont. Puddle bases have their historical place with metal minis from the pre-slotta era, but afterwards they are just unnecessary garbage.
>>
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>>96491697
>war
>dozen
>>
>>96491819
>wars don't have battles with just dozens of units or individuals fighting
fuck off already
>>
>>96489263
Who makes the big guys from your pic?
>>
>>96491702
puddle bases make painting and basing on multibases significantly easier. perhaps you're a skirmishlet
>>
>>96488536
Oathmark. It's very generic but in a good way, and you can mix and match units from other factions to get what you want. It's designed to be model agnostic, though as pointed out it is darkage themed.
I've never played Dragon Rampant, but it's getting a 2e release shortly, but Billhooks Fantasia is a straight up awful 'game'. It's exceedingly bad and does not do fantasy.

>>96488989
Just ignore billhooks sperg, he's also known as perryfaggot in the /hwg/ threads. He's a troll that doesn't play games.

>>96489309
Lolno, liar.

>>96489297
Like hammers. Their a lot faster than infantry and get a ton of bonuses on the charge. My main opponent adopted cav heavy armies from the getgo as he realised how good they are, and I have a really hard time countering them without preparation.
Combat is never locked in oathmark, the lower is pushed back, so cav can charge, throw the foe back, then next turn go in again.
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Got some Haloclix for pennies at the local front yard neighbourhood sale. For use as generic sci-fi miniatures.

The Spartans (which I left) are probably ideal size for Flashpoint and are probably cheaper.
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>>96492672
Thats nice. But one is a Marvel Skrull. But i guess you knew that and you wanted to point out that you bought them for your sci-fi story.
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>>96492732
Indeed, he's a nice hard plastic and has some nice cables on him and stuff. He'll make a good mook with a machine gun for Stargrave
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I think I've got one of these in the loft
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Was the now defunct aSoIaF game any good?
I was thinking about making a lannister army only because "art" of cersei got me unwise as of late
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>>96491623
Yeah desu I like it. But it is definitely a complex game with a lot of fiddly rules. Lots of tiny rules to remember. >>96493198
Neat. Would make good terrain
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>>96493697
Id say just make a lannister army for one of the model agnostic games like DR or OM
Hell Game of Thrones is late medieval tech-wise. It might even be a good candidate for billhooks.
Or maybe just wait till youre not horny to make an army
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>>96493697
>Art
you say?
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>>96494005
If AWG has taught me anything, it's that that's the best time to make yoyu army.
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>>96486280
I'm the anon who was asking the question last thread and I thank you very much
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>>96494086
The kind I cant post on a blue board. Ai slop so you aren't missing too much. Never read the books and the HBO series seemed a little too... HBO for me but suddenly I'd wish to be her brother or some kind of Uthor Pendragon ruse
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>>96494005
When you're horny is the BEST time to make an army.
It's why I own so many undead minis.
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Post horny models
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>>96494110
Catbox it, surprise me.
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>>96494005
Pic related alone made me buy into Warmachine with Khador. I have no one to play it but my gf and yet I regret nothing, we are having a blast.
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I'm looking for another skirmish game to get into, and the quickest way to describe what I want is "This is not a test, but fantasy".

What are some other examples, besides mordheim, of games which are reasonably well balanced, have good campaign mechanics, fun rules and decently expansive list building options?
Bonus points for not using bullshit proprietary dice or exclusively d6s
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>>96486949
striking while the iron is cold.
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>>96491819
https://en.wikipedia.org/wiki/Br%C3%A9court_Manor_Assault
Skirmishes make war
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Some dude on Facebook posting unreleased models from 2nd edition warzone. Had no idea the dragoon rocket launcher had a model.
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The crew with the odd poses is the best part
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Cybertronic surveiller
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>>96486949
I already own the StarCraft boardgame and the minis suck. Not only are they tiny, but they changed the designs from the game, probably to make it easier to mass produce their own derpy designs.
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>>96494253
Unless they know something we don't.
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>>96494626
Cute off-brand Zerg...
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>>96494494
I think I've seen that, he's somehow inherited basically every painted old Warzone miniature from the rulebooks

Unfortunately he's going to sell them piecemeal. Shame it's not popular enough for its own museum.
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>>96494494
Which group?
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>>96494861
Oldschool Warzone & Chronopia
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>>96494929
Its so sexy seeing that
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I have been away for a month. What's the deal with the OPR 3.5? Is it revamping army rules only or will they introduce any changes to core rules as well? People seem to either hate it or love it.
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I was playing a wargame today and before the game I got to the shop early and took 15 minutes to write all my unit stats and rules on post it notes. My gosh, it wasn't nostlagic. But my point is that apps do suck, I like how they are updated and allow access to everything but unlocking my phone and loading an app every few times because it closed itself sucks so bad last time I played a game it sucked half the fun out.
Having the rules physically on little notes was so good. So when I got home I wanted a printer but was so confused and turned off by the ink stuff.
So I decided to get a thermal printer, pic related. I havent seen anyone use it for wargames but I can see it being amazing. Its wireless and portable too so I could print rules on the go. I want to try printed warmachine unit rules out because the app takes so long to use on different units, its not the fault of the app thats the nature of the beast. I will make custom token pdfs, I'll print my warhammer special and detachment rules.

I am so excited to test it out when it arrives. It'll be good for testing things too.
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>>96495117

Beta testing 3.5, in true Mediterranean fashion they half-assed the army book updates at the last possible moment. No changes to core rules are yet to be seen. Next year they'll have a look at weapon balances, at least according to one stream with Gaetano. I wish they'd just write blog posts about their plans, because streams are so ephemeral things and inefficient ways to convey information. Gaetano also sounds like a huge faggot.
Personally I have a rather negative view of the 3.5 updates. Some of the new rules that focused on movement and activation shenanigans were pretty good, but I dislimed the extra AP that was handed out like candy - the game is already lethal enough as is. I'd also like to see undead and robot factions have access to resurrection abilities, basically a slightly re-worded version of the old repair rule, but you get to brink back d3 tough (1) models. I also disliked how each rule has their own name for it. I like how now on practice we have more granular versions of rending for example, but their naming convention should follow established patterns to make them clearer. For example, rending(X), where X is the ap modifier on a roll of 6.
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>>96495172
I know I'm a minority here but I don't mind armies being same-y. I would actually prefer all unit profiles being built based on the universal and public unit calculator so the differences between armies were based on thematic archetypes created by using specific abilities. That would make creating custom armies so much easier as well. Guess I will simply download all 3.4.4 army books and keep playing with 3.4.1 rules since me and my friends are happy with the game as it is and we don't play at LGS anyway.
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>>96495211

Ehh, a lot of things are still up for change and the core rules will stay the same. I also liked how you actually had units with no special rules on their profile, but the OPR team decided to listen to the people who complained about the lack of flavour and now it seems like every unit has to have at least one special rule. Really dumb if you ask me.
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>>96495249
OPR used to have a unit calculator, right? Do we know the formula used to calculate unit costs?
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>>96495283

It is still available. However, the point costs for 3.5 are still up in the air because it's still work in progress.
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>>96495306
>It is still available
Nice, where can I find the PDF? The only one I found online is v1.10.
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>>96494929
Appreciate it.
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>>96495121
Thermal printers are total butt, the paper is flimsy and the "ink" will fade as rapidly as your current excitement at buying a semi disposable novelty with proprietary thermal paper rolls.
Buy whatever ink tank printer is on sale next time.
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>>96492070
Saga currently stocks it
it's from a small sculptor by the name of Esther Patten
he does kickstarter for the ranges:
https://www.kickstarter.com/projects/ragnarokminiatures2/ragnarok-6-sons-of-odin
because he's an old guy, and not very tech literate i think he closed down his website and moved over to here:
https://www.grippingbeast.co.uk/Ragnarok_Miniatures--category--1007.html
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>>96494289
>called an Assault
>not called a War
>small part of Operation Overlord
>which involved nearly 3 million soldiers
It's almost like that battle is a Skirmish or something.
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What are some games that have factions similar to the Imperial Knights?
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>find out about the elder scrolls wargame
>get very excited
>check all the units and stuff
>they seem good but where’s the variety?
>they have stuff for the first dlc but where is the solstheim stuff?
>Falmer? Breton stuff? Other games? Creative liberty stuff? Anything like that?
>doesn’t seem like anything new has released in years, yet the game “isn’t abandoned”
So what happened here? It doesn’t look like they made any ESO stuff (which I’m mostly fine with) but wouldn’t that give them more sales? I feel like this is a really good concept. No idea if the game is good but I can work with the models. Is it dead? More than anything I really want them to do stuff with the second dlc so I can get morrowind-lite miniatures
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>>96497773
Anon, just look at the models, they literally used 3d models from Skyrim as the base. It was always a low effort cash grab.
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>>96497918
I kind of like how much they look like vanilla Skyrim though. But yeah judging by how dead it is, I guess it was just a cash grab. Man… I didn’t even know the game existed a day ago and now I’m like just bummed out. Really wish I had some morrowind chitin armor miniatures with their weirdo helmets. Like even the Skyrim version would have been good enough.
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>>96498077
If you are not against printing yourself or getting it printed for you - Scourgeland Survivors on myminifactory is probably exactly what you want. They are humans instead of elves, but their armor is in the same style as Morrowind.



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