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The spicier the better. I'll start to get the ball rolling:

MTG, DnD and Warhammer are actually good for the hobby. They get new people started in this hobby and they keep the trend chasers contained and away from the rest of the hobby.

Appealing to the normie masses is a necessary evil in order to keep what you love afloat. Even if it comes with the negative baggage of doing so.

Generals are good for /tg/.
>>
>>96487291
>post truths
Resin and metal are actually pretty good material alternatives to plastic.
3d printing will one day become the standard. And may even phase out hard plastic as the tech gets better.

>generals are good for /tg/.
Oh that’s a real one we’re not ready for.
>>
>>96487291
>Appealing to the normie masses is a necessary evil in order to keep what you love afloat
Except we don't really require businesses to stay afloat in order to continue our hobbies. There are plenty of free games already, and miniatures manufacturing has become cheap enough that you don't really need to be a big business to do some. Plenty of GW's games have survived decades without GW's interference, for instance.

For mine: a huge proportion of RPG players would be better off playing board games. They either don't want the freedom to interact with the game world however they want that a GM provides, or just want a loosely structured storytelling framework.
>>
>/tg/ related truths that /tg/ isn't ready to comprehend yet
you shouldnt be posting here if you havent at least read the books. they're free online, its really not a high expectation

>>96487291
good how? any new person who joins has to join somewhere by definition, and the biggest thing is generally the most accessible regardless of what it actually is. So again, how are they good? MTG and WH suck ass and are prohibitively expensive which are both handicaps to getting new people in, not advantages. they're bad things kept alive by size and inertia. they perform a function that is good, but they do it badly and should be replaced.

>>96487337
>Resin and metal are actually pretty good material alternatives to plastic
until you have to glue them, paint them, carry them, be exposed to their chemicals or leave them in a hot car
>>
>>96487291
>MTG, DnD and Warhammer are actually good for the hobby.
Negative attention is better than no attention. That's why /tg/ is filled with contrarions. D&D is a fine game, whatever.
>Appealing to the normie masses is a necessary evil in order to keep what you love afloat.
We are normies. None of us is special. The need to believe yourself special is... well, see above.
>>
>>96487291
DND isn't bad because it's a bad game, it's bad because it does absolutely nothing to teach game masters how to game master. That alone makes it a god awful patient zero for the hobby.
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>>96487425
>until you have to glue them, paint them, carry them, be exposed to their chemicals or leave them in a hot car
Anon you just posted what the kids say "a self own."
Gluing resin and metal isn't a big deal.
>Carry them
You just admitted to lacking the strength to carry a box of metals. Be thankful a username isn't attached to your posts in these parts of the net.
>be exposed to their chemicals
Washing resin and metal isn't a big deal.
>leave them in a hot car
A hot car will melt even hard plastic.
>>
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>>96487291
>Appealing to the normie masses is a necessary
>>
>>96488817
do you actually believe that?
Do you sincerely think that you could start doing something with your bro and eventually women will come desperate for your attention?
>>
>>96487291
D&D is kind of a terrible starter game but I guess so
>>
>>96487291
While monetizing everything can go and often does go too far, it's not wrong for people making these niche games to want to make a buck by doing something they enjoy.

There's no one-size-fits-all way to play or run RPGs, and trying to find one is folly. Narrative.heavy storygames and lethal dungein crawls are both obviously real and tre RPGs, they're both fine as long as they fit a given group's tastes, and spending time and energy arguing about what real RPGs are about is silly.

Not literally everything is political even in the current year. If you're the first one that starts talking about politics in a given discussion, then the problem isn't the other side making you think about politics, it's you.
>>
>>96488817
If your point of posting that pic was to show you are retarded nogames you succeeded.
>>
Changing the dice your RPG uses doesn't make it better than D&D.
>>
>>96487291
>generals are good for /tg/
This is common knowledge though.
They mitigate the amount of slide threads are made and keep the autism mostly contained. This place would be worse without them.
>>
>>96487544
>Gluing resin and metal isn't a big deal.
Until you have to pin a lead gun barrel or fix a broken part, then yeah its a big deal, and plastic cement doesnt work on either material so you have to deal with superglue
>>Carry them
>You just admitted to lacking the strength
I can lift 200 lead minis. But i dont WANT to. Its not a flex to carry around that much weight, its just inconvenient and needless
>Washing resin and metal isn't a big deal.
You know what is? Breathing the fumes from a printer or the dust from sanding it. Modern life has enough ways of giving me lung cancer and i dont need more
>A hot car will melt even hard plastic.
Yes, but resins soften at lower temperatures, so your spears will warp sooner and worse than on a plastic mini
>>
>>96490154
Okay I see now.
I assume most people here are retards but your explanations made your post make more sense now.
>>
>>96487291
>They get new people started in this hobby and they keep the trend chasers contained and away from the rest of the hobby.
If these people are so awful that they need to be contained away from us how is it a good thing that they're coming into the hobby?
>>
>>96490575
They’re retard nets that act as filters. The problematics stay in the net and those that would be good for the hobby go through the net. I think that’s what op is getting at.
>>
>>96487291
thank you for your wisdom guru
>>
>>96487291
>MTG, DnD and Warhammer are actually good for the hobby. They get new people started in this hobby and they keep the trend chasers contained and away from the rest of the hobby.
By forcing people to be funneled through the hobby via paypiggy oriented games (especially MtG and 40k) you ensure that they will be sunk cost locked into playing only those games primarily, if they ever break out. Most won't. Many more will be faced with the unwashed paypiggy masses, as well as the trend chasers, collectors, secondary market scalpers, power gamers, plebbitor faggots, and all the rest of the worst the hobby has to offer, hate the time they wasted interacting with those people and their communities, and never return, believing the hobby has nothing else to offer them. And who can blame them when the largest, most successful, most popular, most well-known games in the hobby are filled with subhuman cretins, retards, faggots, and paypigs?

The games themselves are varying degrees of fine and acceptable, but it is a truly awful thing that the gates into this hobby territory direct people right into some of the worst communities that will misguided, poorly teach, and frustrate most new arrivals.
>>
>>96487291
>Generals are good for /tg/.
That's the case for all the boards, really. Or you get /b/ (/pol/) shit on them which is entirely off topic. You can see this on /v/: Actual fucking discussion (bar a few generals) is on /vg/ or /vr/ and never on /v/.
>>
>>96487291
The lore is just made up to make you buy models. IT ISNT REAL AND YOU ARE WASTING YOUR LIFE MEMORISING AND ARGUING ABOUT IT.
>>
>>96491913
>fiction isn't real
Wow, what a revelation.
>>
>>96487337
>3d printing will one day become the standard. And may even phase out hard plastic as the tech gets better.
Currently it's just not the case as the material is way too fucking breakable even on the most flexible or tough resins. You ship it, you'll get breakages, no matter how much you try against or how sturdy the model is. Much of the problem has to do with couriers being morons as well, of course.

The other problem is scalability. Making 10000 cast/injection plastic minis is much more affordable and scaleable than making 10000 3d printed minis, which requires much more human hands and input along that way. It's a much less automated process as every single models requires a significant amount of post processing work from print. It's why 3D printing is currently not a thing in the retail market and probably won't be until the process requires considerably less post processing steps from built plate to packaging.
>>
>>96491913
I halfway agree because I feel like the lore/canon is like a guideline or suggestion, and people who sperg out over a minor detail being wrong are annoying as fuck
Would love to run Dark Heresy because I like the system but my prospective players are all giant lore spergs so maybe not
>>
>>96487457
>We are normies. None of us is special.
Do not think this as a 4chan browser. You unironically think differently if you use this website over any of the mainstream social medias regardless of the reason.
>>
>>96488817
>comic made by /v/tards who don't realize the tl;dr is "Marketing did it"
Yeah good point
>>
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>>96487291

Lore shouldn't have to be completely concise or even consistent to appease the autists. People don't agree about the significance of stuff that's going on today(which recent president is responsible for the impending Great Recession II etc) and tons of websites from the 90's/00's are gone forever. So imagine how much disagreement and lost information there'd be about stuff that happened centuries or millennia ago.
>>
>>96492545
I'd honestly want more of them to get into it just to keep them off crime
>>
>>96487396
>a huge proportion of RPG players would be better off playing board games. They either don't want the freedom to interact with the game world however they want that a GM provides, or just want a loosely structured storytelling framework.
God damn, this is so true. People will often balk and screech at you when you point this or something similar out, too, and accuse you of being a "storyshitter" or a theater kid or some other description that's meant to be insulting. I don't say any of this with ego, I truly don't have emotions about some anonymous person saying something like this to me on the internet. I wholeheartedly believe you are correct, and that they would be better of playing board games. Maybe something like Gloomhaven or HeroQuest. I don't even dislike those games, either, that's not a put-down, it's not me saying "heh, I'm the patrician RPG player, and you're the plebeian board gamer." I also like board games. I just know a lot of people approach RPGs like board games, and as a result, end up playing what turns out to be a pretty mediocre game for most involved.
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>>96492794
Classic RPGs have a skirmish game origin generally, so are pretty combat heavy to this day.
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>>96492806
The issue is not with combat, but an entire approach to how RPGs are played. Thinking and acting strictly within predefined rules, for example.
It's why Dungeon Crawl Classics has the "Mighty Deed." It's bigger than the rule itself. Combined with the dice chain and the frequent encouragement for the GM to interpret things dynamically, it opens people up to an entirely different way of playing the game if all they've over known is grid-based tactics games with a layer of roleplaying over top of them.
>>
>>96487291
Contrarianism for its own sake or for some misguided attempt to enlighten people is the stagnation you claim to be against OP.
There is no
>the hobby
as a singular entity or mass. All attempts to describe it as such will fail.
Business models based on appealing to masses become subsumed regardless of artistic intent. All franchises will be rendered into purchasable identities, all identities will be rendered into purchasable franchises.

Generals are good. The problem anons have with them is actual a lack of creative gameplay and engagement in their own lives.
>>
>>96487291
>Generals are good for /tg/.
when I open the board and see all generals in page zero it might as well be a dead board
>>
>>96492794
>boardgames
ntayrt
Its much worse. They want the game master to trick them, the way they want to be tricked, into having an adventure story told to them in such a way they feel like its their idea. Its basically small scale project management where you have to keep everyone busy and reward them with various bits and pieces of busywork, letting them say their piece at meetings and the result is generally burnout.
Most boardgame rules are too involved for the majority of contemporary rpg audiences.
>>
If you guys spent less time thinking about people that you make up and just played games you would probably have more fun.
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>>96492806
it depends what we call "classic". Some go way too hard like some editions of Shadowrun while others are all theatre of the mind and there's no poinjt of contact with a skirmish game like in most World of Darkness games.
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>>96494202
That one hurt me. I am very concerned about being a bad representative of the hobby and potentially dealing with the wrong kind of people in the hobby.
>>
>>96488878
>Started a gaming discord with my friends 5ish years ago
>There are now women in there
>There are now pregnant women in there
>No one plays games from there anymore
>Last post was Kpop relates
Don't know how it happens anon, but it happens.
>>
>>96487291
Live actual play podcasts and shows don't actually affect the hobby at all
>>
>>96487291
furries and trannies are good for the hobby.
>>
>>96494326
Furries are. Trannies aren't.
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>>96487291
Splitting off quest to a separate board was a fantastic thing, so at least we still have a board that feels like the good old days
>>
>>96487291
>>96487396
Both of you are right, those things aren't mutually exclusive.

And speaking of people who should board game instead:
What I love covid for (other than setting legal framework for home office) is that so many, many people from the three groups I've played in realised they don't really like TTRPGs and are fine playing board games. This way I get the remaining few people still into TTRPGs into a single group and we are having a blast ever since, with full dedication to play and time-table.
>>
>>96493574
>I have autism, please understand: The Post
>>
>>96494317
>t. didn't play anything at all for a past decade
And if we go for being generous:
>Plays 1d3 games over 5 years with his old time buddies, living in their bubble
>>
>>96488817
>Mom look, I've posted this again!
>>
>>96487291
It's easier to teach theater kids game rules than it's to teach autismos how to play and behave.

The best vetting process is asking people to come to a regular bar and have a pint together.

/tg/ chimps out against new things purely on a Pavlovian reflex.

Venerating game creators is retarded.
>>
>>96487291
Wrong.

I don't want new people coming into the hobby. I want the barrier of entry to be as high as possible.
>>
>>96495916
Pro-tip:
You can just play with your friends.
You have those, right?
>>
>>96487337
I really dislike resin. Its breakable as fuck and a nightmare to glue. The "extra high definition details" are not worth it.
>>
>>96488817
"I have no games, no friends and i must blame the women for some reason"
--- The post ---
>>
>>96487396
>For mine: a huge proportion of RPG players would be better off playing board games. They either don't want the freedom to interact with the game world however they want that a GM provides, or just want a loosely structured storytelling framework.
Good take.

After investing time into learning a bunch of complicated and involved systems, and how builds in the systems work, and keeping up with the errata, I'm sick of it - Most of the time I'm only really interested in doing some structured roleplaying in the settings those systems are for. If I want dungeon crawling then OSR type stuff has basically no builds and lets you just pick class then go crawl and bring out your 10 foot poles.

I think for RPGs that aren't dungeon crawls, the way to go is to reduce focus on combat and lean into meta game mechanics that incentivise and reward good improv and narrative co-creation in the themed direction the RPG is going, with intentionally having mechanics that reward leaning into genre convention, and having blank spots in backgrounds, locations, etc. This is onions-coded, but really the best times with roleplaying is when you're doing the same thing as shooting the shit with the boys, except in a more focused context.
>>
Sometimes, your players being on their phones is on the GM. You have to keep them involved and on their toes. If your literally just revolving into
>ok your turn. Roll. Hit. 6 damage.
>ok next, roll. No hit. Next.
Somtimes if your players are board or distracted, it's either a investment issue or you guys need to take a few minutes to let the group chat a moment and get back to it on a lul in the conversation. Be more interesting then the reels they flare watching. Be creative in a situation and turn to "role play combat" instead of number crunch when you can. Lassoing a wyvern to a boulder and pushing it off thw cliff is much cooler then roll-to-make-number-big.
>>
>>96496769
How do you generally tell if it is bad players or bad gm?
>>
>>96495336
Nou
>>
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>>96487291
>appealing to normie masses is a necessary evil in order to keep what you love afloat

That's really weird, considering we were doing just fine for the last forty fucking years during which the hobby I love was the subject of a moral panic and subsequently socially ostracized.
Gates are made to close something in and something out. They need kept in order to do their function best.
Not everything needs to, nor should, appeal to everyone. The only people who think that are the penny-sniffing share-holders who expect infinite growth from whoring it out.
>>
>>96497307
By doing YOUR best, you can tell if the horse will drink or not. I genuinely try to revolve the world around the characters, and not jist have it be my my movie im forcing you to act in. If you give them the ability to be creative and they just dont do anything, then they want a video game, not a narrative experience. But when you just crunch numbers, your robbing the players and yourself. Play a boardgame at that point.
>>
>>96497446
>I have no idea what I'm talking about, but I guess the zeitgeist is to pretend we should shut in... do I belong already, guys?
>>
>>96496769
Someone give this guy a cookie.

There is a self-styled "league" of GMs in my area. They make semi-regular TTRPG events with open tables across the surrounding cities. I went to their last event in mid-August. Randos at the table, there are literally three different generations at it, too.
And most of the time, people don't even pay attention what the fuck the GM is saying... because the GM doesn't give a fuck himself. He had a ready railroad to pull and exact solutions to deal with. Naturally, the players got a decision paralysis if they want to get into a combat grinder, so I side-stepped them by chatting up the guards instead. GM stumped, but told me to roll for it. Rolled way above the needed threshold, so he went with it, and that finally started to get the other players engaged. By the end of the scenario, everyone was doing their shit (dismantling auto turrets and streaming tutorial to others was the techies' best improv idea probably) and taking the scenes apart, while the GM was still in "roll d20, threshold is 16" mode.
Why the fuck register yourself as a charity organisation and set up a bunch of people to run games, if you can't handle a simple open table, but waste time on music list or a notebook worth of notes for a 4 hour gig? I just don't get some people in this hobby. Especially in situations where the table is either fed up with your game or ends up trying to take it apart just to get things interesting, yet you can't get a hint anyway.
>>
>>96497524
Do you have any actual refutation and reason or do you just not like what I said and can only attack a strawman?
I'm willing to give you another chance to have an actual dialogue.
>>
>>96489074
I mean.. it literally does. Normal curves are inherently superior to flat statistical distributions for every use case except truly random chance.
>>
>>96492505
No, you don't this different. This place is just reddit with slurs. Anybody who thinks they are special because of their preference in social media website is actually retarded.
>>
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>>96497570
>Do you want to have an argument about something that was already tiresome back in 2012?
Let me reply to that with another question: were you even able to read back then?
Because there is a solid chance this bullshit is older than you and it kinda reached the plateau circa 2010. The irony, of course, being that it was 3.X crowd chimping out, despite it's them that were the newfags brought by extensive corporate marketing, but somehow they felt to chimp out that others are playing and, god forbid, different stuff than 3.X

tl;dr go fuck yourself, you fucking child
>>
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It's okay to have fun playing D&D 5e. It's a good system and I'm tired of pretending it isn't.
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>>96494267
>potentially dealing with the wrong kind of people in the hobby.
You literally post on tg, bro. We are the backwash of the hobby. The only people left are the people who can't make it anywhere better.
>>
>>96497446
People dumb nogames like you call normies have been coming into the hobby pretty much from the start. This hobby always had all kinds of people in it. If "normied" were not coming in the hobby would died long before your underage ass found it.
>>
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>>96497596
Right, so you've chosen to just tantrum off and try to appear the bigger man for it.
Concession accepted. Least you were considerate enough to not waste any more of my time.

>>96497620
>nogames like you
Baseless bait and immediately discarded. Not even gonna finish your sentence bubby. Come back when you can talk like an adult.
>>
>>96492505
This place is just reddit with more slurs anon, please get over yourself Mr. >"Le I'm a free thinker :^)"
>>
>>96493587
>He doesn't browse the Catalog from the start
pleb
>>
>>96497650
ah that's how you are supposed to browse it? neat.
>>
>>96497623
Calling a post you did not read bait is only going to make you look retarded.
>>
>>96487291
Nerds used to be weird and lonely. The modern nerd is weird, lonely, and either racist or sexist. Or they just hate everything for the sake of it.
Shit dog, if our elder basement goblins could barely score, I fear what will become of the next generation of grognards
>>
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>>96487291
>Appealing to the normie masses is a necessary evil in order to keep what you love afloat.
Not really, you can have a successful business catering to a small customer base. You just really need to know what those customers want and deliver. I doubt the people who make shit like picrel, for example, plan to try and go mainstream.
>>
>>96487457
>We are normies. None of us is special.
Holy shit tone it down man. Ain't nobody ready for that level of self awareness. Turn it down like 3 notches.
>>
>>96487544
>A hot car will melt even hard plastic.
It won't. It might warp some larger bases though. Not that any of this matters. Resin and metal minis are perfectly serviceable.
>>
>>96497735
>mother is just the daughter but superior in every way
Many such cases!
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>>96487291
>Generals are good for /tg/.
to an extent. currently there are too many of them,we're not /v/ level yet where they had to create a whole containment board for the stuff, but every day we inch closer.

> Post /tg/ related truths that /tg/ isn't ready to comprehend yet.
segregating /qst/ out of /tg/ was the worst decision taken by the staff because it drove out and away all of our drawfriends for couple of years, only until a year or so ago did some come back.
>>
>>96487291
that's a lot of battered wife style cope, anon
>>
Everyone complaining about normalfags flooding the hobby in 2015 was right.
TTRPGs are total shit now and people look around and wonder why and act all surprised, while many of them watched the flood of "new blood" into the hobby in 2015 and got excited.
Fatt Coville and Ginny Di ruined the hobby by making it accessible to casuals and poisoning their mindset with their storyshitter nonsense.
Freakshit races made the game into even more of a fucking joke.
Non-D&D RPGs are also getting the spillover now.
Attrition is a natural part of TTRPG groups, so you WILL need to find new players at some point. I say this as someone with multiple long-term groups. The mindpoison will seep into members of your own group too, even if you knew them for years, they are very likely more impressionable than you.
I know everyone on /tg/ plays with the same 4 based guys from their based college and their based tradwives cook them gourmet meals every session and they all make 200k a year from bitcoin and AI remote job coding, so they're immune to this. But many players aren't.
GG unironically was the last chance to keep this hobby being infested with retarded shit but people just wanted to get cute hipster girls to play D&D and they just got a bunch of fat trannies instead.
Now my FLGS is flooded with trannies and yours probably is too. "But I just don't go there anymore" okay enjoy trolling the gamefinder threads on here for some soulless roll20 slop.
These problems barely affect me compared to the people who tells me there's no actual problem, while they cry about having no game and accuse me of having nogames when I play 3x a week. Pure projection. I really don't fucking care. The hobby has gotten shittier and I've been lucky to evade most of it personally. And no one listened in 2015 and they act surprised things went to shit. Stop it. You have NO FUCKING EXCUSE.

You caused this through your inaction.
You were told exactly what to do.
You willingly did nothing.
Now suffer.
>>
>>96498020
okay schizo
>>
>>96498020
>t. retarded nogames faggot,
>>
RPG is a weird hobby perfectly fit for people who never finish anything. The "game" tries to be a lot of things at the same time (and one poor bastard "GM" is responsible to "balance" the impossible plates): a satisfying story with arcs and climaxes for every protagonist/player; a balanced game with challenges and interesting rewards; a simulation of a fictional world with its own lore and canon that grows organically with realistic and interesting consequences for each player action; a ruleset that mechanizes fairly every possible situation within a modular system that uses dice to keep things fair and still "game-ish"; a hobby within a hobby of props-making that includes stuff like miniatures, maps, gizmos and arts; a improv theather experience with acting, voicing and emotion display; a metagame of "dominance" group dynamics through scheduling, deciding what system, what world, when is the session and who's coming; and plenty other stuff.

Clearly, RPG tries to be a lot of things, without ever commiting to the best version possible of one of those things, that would require to drop the rest.

Its not a game, a novel, a play, an art group, an writer's group, a acting group, and most certainly not the first thing sane people would choose to do with 6 hours of freetime each week.

The worst, most unsatisfying waste of time ever created. Only pretentious n'eer-do-wells who never finish what they start nor commit seriously to any arts and crafts would engage so deeply with a pointless hobby. We keep playing just because after all this time, the sunk cost is too big -- its a hobby designed to entrap the greatest, most pedantic, arrogant and pretentious lards.
>>
>>96496769
Partially agree: if people don't pay attention, it may be because you're boring. But looking at your phone is still a choice, even if you're bored. Help the guy improve, and consider leaving if he doesn't.
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>>96487291
The set standart of 7 dice should be questioned and it were for the better, if D14s, D16s and D18s were commonly available.

Also, the most important thing about dice is quick readibility and all those artsy dice are nice to look at, but ultimatively not very useful.
>>
>>96498121
Just don't do the parts you don't like my man
It's that easy
>>
>>96498020
I was a teen around GG but I get your point.
Is one of the solutions not playing dnd or is it more so proper player vetting?
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>>96498020
I don't really play TTRPGs but if the guys I know currently playing Runequest and Ars Magica campaigns are anything to go by then it's exactly the same as wargaming; where nerds cop friendly fire from normshit playing stinkbeasts simply because the former happen to be largely well adjusted and reasonably successful. I wrote back then that the people that spend all that time bitching about normalfags are closest to being ones themselves hat's strictly in terms of their engagement with the hobby, and I also confidently wrote that I know the games I play will not be affected. Not only have I not been proved wrong, but clubs and interest in historical and alt wargames are growing just about everywhere I play or keep tabs on. Game stores have always been for the desperate, you just need to notice the smell that so many of them are soaked with, if you can't pick up new players from other interests and friendships you develop as an adult then you're doing something wrong.
>I really don't fucking care.
You care enough to write all that shit in the tone of a camp villain's speech. Like I said I am a wargamer primarily, but I could poll my mates, and I don't think somebody who sees no problem in being an embarrassing flamboyant cringetard is going to be able to accurately assess things.

>>96498121
>We keep playing just because after all this time, the sunk cost is too big
Just start a thread about dealing with burnout, no reason to write all that other retarded projecting faggotry.
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>>96498003
How is op wrong on each point?
I agree the generals being good for tg because we’d be swamped with way too many 40k slide threads without the general. Even if /40kg/ is a mess.
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>>96497623
>"Look mate, this is going on probably longer than you are alive, so let's just skip it, k?"
>"HA! INTERNET VICTORY! And time saved, I guess?"
... I'm still satisfied with the final outcome, too, if that helps you.
This bullshit is really, really tiresome and the end result is always the same - getting even more tired with it, and then a few more years passing and you, too, realising it's a tiresome bullshit, but then it's too late to come back to the discussion that was pointless in the first place.
The bottom line is, however, always the same: WotC opened a floodgate with 3.X by actively targeting with their marketing the most dysfunctional, autistic and retarded people imaginable, and then, since 3.X drones quickly became the biggest, most concentrated group in the whole hobby (friendly historical reminder D&D was virtually dead prior 3.0 and wasn't even in top five most popular games), tho got it into their heads that they should now gatekeep from evil outsiders. And the only outsiders were them themselves, but oh well. To put it into zoomer-friendly terms: we've got culturally enriched by 3.X crowd, and late 00s and most of the 10s was them chimping out and a whole lot of newfags coming in the middle of it and trying to fit in, parroting their idiotic bullshit.
So every time I see this >>96488817 picture posted, I just chuckle about the irony of it, but then I know it's going to be 3d4+1 asshats thinking this is true.
But arguing about it is utterly pointless, since it's a fake argument, ironically made by people that are the disruptive assholes they want to gatekeep from. Add to this /tg/'s contrarianism, and here we are
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>>96498020
>All this bullshit
So from which board did you crawled from, never-game?
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>>96498121
>t. played a few times and actually liked it, but too mind broken by being terminally online to admit to enjoying things, or else someone could call him cringe
I'm still glad you are coming to terms with your situation, mate. And I'm being 100% serious



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