Am I missing anything or do Free/Far Traders flying off a C or D starport really always have a 25% chance or so of misjumping? In Traveller Classic, that is, the 1977 rules.> Throw 12+ for a misjump to occur, DM+5 if within 100 planetary diameters, +3 if using unrefined fuel (except military and scout ships), -1 if using refined fuel, +2 if operating beyond the required date for annual maintenance.Meaning as I said, on a 9+ on 2d6, misjump. And then class C and D starports, offering only unrefined fuel, are like 42% of all randomly generated starports? And then 50% chance the hex they pop up in has nothing by raw.That all sounds fucking painful, unless you somehow stick to A and B ports. I guess that explains all those low population planets.Are there other modifiers I missed somewhere? Something like, god the gas giant presence roll that's just a random line in book 2 instead of being in book 3. The 1981 rules are so much kinder about it, damn.Traveller thread I guess.
Play Mongoose 2e instead.
>>96494617>9+ on 2d6>25% chanceUm...
>>9649473027.78% if you prefer.
>>96494617Isn't there also something about using jump route tapes, or known trade routes, in '77?
>/tg/>"playing" games other than dnd and 40kGood luck OP
>Traveller thread I guess.Do the Travellers really need a Jump 3 ship?
>>96496387Only If your doing strict timekeeping and ageing, if you aren't you don't even need a J2 drive.
>>96496515But you're trapped in a space cul-de-sac of only a handful of systems otherwise. J-2 will take you most places, you just gotta go around.
>>96496532You can escape your cul-de-sac but you'll be sitting in "empty space" for a while and any mistake guarantees death.
This game came out in 1977. Honestly with a 2d6-based mechanic there is no reason there should be any chance to miss a jump like that at all. You should have to roll snake-eyes, then snake-eyes again. For space travel to have lasted so long, there should be a 1/1296 chance of anything going wrong in general. It should just use more fuel, or take longer, when you don't roll well. Time is money and that's what Traveller is about. Honestly I think Mongoose is better. I love those little black books but they aren't as refined of games. Although even Mongoose has the low-berth for passengers where you put them in cryo and half of them fuckin die when you thaw them out, so that's kind of crazy too. I don't know. I like ship mishaps and danger just coming from an old ship not working well, but this is a bit extreme.
its almost like fasa was onto something with their lbb supplements
It's 13+ on 2d6 (no chance) on a well maintained and fueled ship, With only a chance to misjump if you use crap fuel, don't look after the ship or try to jump from within a gravity well.Why would op lie about this? Is he so short of attention he has to make shit up for people to reply to him now? And why do so many retards immediately start piling in about it without first checking the source first to see if Op's premise is wrong or not? What ever happened to proper debating skills?
>>96494617>Am I missing anythingYes. Reread the book you illiterate shitposter.
>>96496387Only if the Ref likes to prepare bigger maps. J1 limits the range a ship can go in a campaign, so the ref only needs to prpare a subsector or so. Give the players a longer range ship and you will need to map out entire sectors for them.
>>96496088Yeah unless you have a ship with the Generate program on its computer, you can only use one-use self-erasing jump cassettes to follow the routes. The routes don't seem too bad or restrictive tbf, just annoying as shit to draw. They kinda put D/E/X starports automatically as amber/red zone unless they're next to an A port, sometimes even C starports miss out on connecting to anything or end up connected to only one other world and it's a bit of a trip to get there.>>96497864Dunno, I think it's interesting. I just wonder how much they played with this at all at the time they wrote it, or if their players only flew to A and B ports like I said in the OP.>It should just use more fuel, or take longer, when you don't roll well.Yeah there's a separate roll where the jump fails but fuel is consumed.
>>96498219That's the '81 rules and I literally said I was reading the '77 books.>crap fuelYeah? Like I said in the OP.Whatever happened to proper debating skills?
>>96498258What's the results of a misjump?I think it's working as intended. The idea is that you want to beg, barter and steal for consumable tapes, or take known routes. The entire idea is that you're in sort of the unexplored wilds of space, especially in the 77 edition, at least to my understanding. The implied setting is a lot different than what they eventually settled on.
>>96498258Hmm, it seems I am incorrect, as I have been using the 1877/1981 2nd edition book as a reference, thinking it was the orginal game. I apologise for impuning your honour Sir/Madam, and will instead turn my bile towards Mr M Millar for allowing the publishing of so many different and contradictory rule sets.
>>96498400>1877 Oh shit, the lost Victorian era traveller ruleset
>>96498426That does explain the computer sizes. "Prepare for jump! Shovel more coal into the Babbage Engine!"
>>96498353Oh, right I shouldn't have cut it out. Roll 1d6, from that result roll xd6 to find how far your misjump to (so anywhere between 1 and 36 parsec), and then another d6 for the direction of the jump. The jump tapes and routes don't make you safe from misjumps, though.Yeah, I feel like making travel that likely to fuck up was intended, maybe to keep players on A/B routes unless they have scout or military ships, or want to take risks for big money.It does feel kinda weird though because like, in books they talk about like Dumarest or Space Vikings, misjumps like that feel rather rare.The implied setting (if there's even one) is wildly different from the Imperium yeah, there aren't even really talks about a big polity at all like that, and iirc at most it says "rules over a few planets". Planets feel so much more isolated so I guess it'd be easier to outrun your reputation unlike with the imperial Xboat service, it feels like it's intended for most ships (even npc) to cap out at the patrol cruiser or subsidized merchant rather than having gigantic shipping lines all over, etc. Until book 4 anyway.>>96498400I forgive you. Don't be mad at Marc tho.
>>96498250>I just wonder how much they played with this at all at the time they wrote it, or if their players only flew to A and B ports like I said in the OP.I have no idea but I would assume a lot of C and D starport travel took place. I can't believe that many people would enjoy a game where misjump party wipes off a single die roll were so common.
Where does one even find a game of traveller? I've been interested in it for some time
>>96503567Buy or download the books and run it, friendo.
>>96494640Play Mongoose 2e instead.ayylmao
>>96494617Well this was another unexpected find while going through the several boxes i picked up for dirst cheap at an estate sale.The core 3 black books of Traveller.Pretty sure these are 1st edition as says 1977. If theres more I have not seen it yet. Currently reading through. Working through chargen to see how it plays out.So the career section really is fairly lethal on PCs. Two Scouts with not bad stats croaked on their 2nd tours. Merchant with ok stats somehow made it through a full set of tours and scored a commission each time.Bout as far as got so far.
From what I gathered from previous threads, the Traveller book is a good place to start. Any other books of that era to look into?
>>96504907The old FASA supplements are Great additions to the Classic Traveller game
>>96494640Mongoose isnt Traveller. It's a different game with the famous 'Traveller' label slapped on it to make it sell.
>>96504907Any of the Adventure books or Suppliments really. I recomend as the best though 76 patrons - its 76 different mission ideas, each with six different outcomes. For suppliments, the two Library Data books if you like the idea of the 3rd Imperium setting.
>>96494617Did Classic have fuel processers, or did that come later? Most ships in Mongoose can convert unrefined fuel into refined; so if you can wait a day or 2 after you fuel up, you can have enough refined to jump safely.
>>96507097They come up in Classic's High Guard 2e, iirc. I suppose military and scout ships implicitly have fuel processors since they're unaffected.
>>96506228Name 3 differences.
What is the BEST player ship? And why is it the Empress Marava Far Trader?
Which version of Traveller is the best?
>>96507859Mongoose 2e. It's streamlined, better organized, and with more options than Classic.
>>96507810
>>96507859The version that you like that you and your friends want to play.
>>96504907Anon already mentioned 76 Patrons--it is stupidly useful. Starter Traveller has simpler ship combat if you like and Citizens of the Imperium has a dozen more character careers.
>>96498400>>96504711The Little Black Books, published in 1977, are the original edition of Traveller.These rules were reprinted as a single, full-size paperback book as The Traveller Book, pic related, in 1981. Ignore the “Vol 1” in the corner, volume two is The Traveller Adventure, a collection of previously printed adventures strung together into a loose “campaign.”The Traveller Book (these days available from DriveThru with a hardback cover similar to the LBBs) does have some updates to the rules, like the aforementioned misjump roll. I generally like the 1981 version better, but I keep both on hand. The Traveller Book is compatible with the half-size supplements
>>96512190The Traveler book is actually a single volume version of the 1981 lbbs, which are quite a bit different from the 77 version of the game.
>>96494617You're supposed to travel away from the planet with your regular thrust before engaging jump drives. Spend some time (depends on your thrust) travelling away before engaging in a jump. Gives you time to plan your astrogation calculations etc.No lunatic jumps within the D limit unless they're in a massive hurry and don't give af about where (or if) they arrive
>>96508168sphere my beloved <3
>>96514077okama by any other tl
>>96498258Refined fuel gives a -1 to the roll, so you'd still have to roll 13 to misjump if you're using refined fuel
>>96494617Here's my misjump table too
>>96498258>I'm using the unrevised and barely tested version of the game>Why does this rule make no sense?Are you truly this retarded, anon?
>>96508131>no index in books>forced dei>simplification of combat from rock paper scissors into flat numbers and no difference in armour and damage typesYeah no.
>>96514092And it's only sold in A and B starports, yeah.>>96514177It's historical, interesting and people played it for 4 years with no changes to those rules despite reprints, errata and other new books before the 1981 edition that could've brought updates like book 4 did.
>>96514237>>96514856There are also plenty of people who prefer the 77 ruleset to the 81 ruleset because of the setting implications the rules have.
>>96507810Fortune class Freighter. 600t, J3 and carries a fast Ship's Boat. The massive cargo bay gives you lots of potential.
>>96504414This is a Traveller thread Sir, not whatever barely related typo ridden mutation Mongoose is selling.
How would you stat an Ihatei?
what's the best edition i should get if i want to started
>never heard of Traveller in my life>haven't sat down to play an RPG in a decade>immediately want to buy the entire 3 book set for $80I know I can get the pdf for free but I'm addicted to buying this stuff
>>96519710>buying overpriced Mongoose turds
>>96519798Anything physical is overpriced but I love it
>>96519798If he's talking about the 3 books set he's talking about the ffe 5th edition book Mark Miller put out a few years ago.
Anyone ever seen scans of the JP releases? The Naoyuki Kato art really gets me going.
>>96518020Traveller has been the thing you dislike for a lot longer than it ever was the thing you liked.
>>96512190>>96513826>The Traveler book is actually a single volume version of the 1981 lbbs, which are quite a bit different from the 77 version of the game.I had no idea that there was a set of little black books between '77 and The Traveller Book. I did some digging and The Traveller Book actually came out in 1982 (oops) and contains even more changes from the 1981 set.My LBBs are the 1977 print run, so it's possible I've never actually played CT '81>>96519600No clue if Mongoose is good. A pdf compilation of scans of the 1981 little black books (the Facsimile Edition) is available for free on DriveThru
>>96507795Just 3? Character generationGround combat system,Space combat systemship design system,starship deckplansTask resolution system,mustering out benifits and ship shares,trade system,the setting and lore,Weapons,gear,artwork,etc>>96520869It has always been the thing I like because I still play the original Classic game, no matter what countless later IP owners have tried to push on me as 'the latest thing' in the meantime.
I like the art Magmagmag has been doing of the classic vehicles and ships. He has a ton of them on deviant art. https://www.deviantart.com/magmagmag3/gallery
>>96522162>the setting and lorewut?
>>96525706NTA, there are lots of changes to Third Imperium lore. Big one for me is what they did to the Sword Worlds, Mongoose's version of them is lame
>>96522162>I still play the original Classic gameWhich are the one or two best CT-era adventures with which to start a new group?
>>96526511Research Station Gamma, Annic Nova, Legend of the Sky Raiders, Tarsus, the Traveller Adventure, Spinward Marches Campaign, Tancred, Imperial Fringe (sort of).All of them are more or less strongly tied to the Imperium, though I think for Gamma you can set it about anywhere, and Tarsus you might be able to get away with shrinking the 3i or replacing it with just one high pop world looking to expand, it's been a while.Imperial Fringe isn't much of an adventure iirc but has stuff and ideas, it's mostly "this admiral is willing to pay the PCs for updating the star map of the Spinward Marches."
>>96525929And how they fucked up their retelling of how the 5th Fronitier war happened. It seemed the People who wrote the Mongoose book had never heard of the wargame, the Spimward Marches Campaign book, the JTAS news entries documenting it, many of the Classic zhodani ships that took part, or previously documented space fleets formations. They had to pull an entire discussion page about the new 5FW book release from the COTI Mongoose page because so many pointed out problems with it.
>>96526511>>96526666I like the Traveller Adventure as the framework for a sandbox-y campaign, but if you want a more tightly plotted adventure then Research Station Gamma & Annic Nova are basically dungeon crawls in space.If you go with Traveller Adventure, the biggest complaint I've seen is that the plot assumes the PCs will help a key NPC with a museum heist. The book suggests making the NPC a PC, but there's plenty of other ways to tweak it. Other than that, it's fairly railroad-free
>>96526511For an archeology type campaign, it's quite easy to do one based on DA1 Shadows -> A3 Twilight's Peak -> A12 Secret of the Ancients. For a star trek exploration/trading type campaign Leviathan is a good one. If you like exploring/salvaging navy ships, A1 The Kinunir or the Azhanti High Lightning LBB both have a bunch of plot ideas each.For a really epic story, try FASAs Sky Raiders arc.Also handy are 76 Patrons and Prison Planet, in case the players wander off or something unexpected.The Classic books are a bit sparcer on details than current modules, as the Ref is supposed to fill in, adapt or insert the plots as needed and make heavy use of the random charts supplied in the starter books..This does help maintain an air of mystery though, as it prevent players grabbing the module you are running for themselves and reading it for clues.