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File: KTG 070925.png (7.65 MB, 2341x2070)
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Marksman edition

▶Previous thread:
>>96409778

▶News: New Kill Team Approved Ops 2025
https://www.warhammer-community.com/en-gb/articles/mhstieyb/kill-team-approved-ops-2025-snatch-the-initiative-and-secure-new-objectives/

▶News: Next box is Deathwatch versus Necrons in an ItD-like tomb world terrain set
https://www.warhammer-community.com/en-gb/articles/9lpgtcwy/the-big-summer-preview-deathwatch-kill-teams-descend-into-the-tomb-world/

▶News: Tomb World box preorder
https://www.warhammer-community.com/en-gb/articles/g9yodfir/sunday-preview-dare-you-enter-the-tomb-world/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)
▶Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/rc8pib.png
▶Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
▶Game assistant websites (including rules)
https://kt3.albecortes.com/
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/

▶TQ:
Review the new approved ops initiative system and the new tac ops (you can see what they are in youtube previews if you haven't already)
>>
>>96495393
>TQ
Well, I guess no one gets any extra cp now. Some times might struggle with that. Nem claw now looking amazing
>>
>>96495393
>TQ
cmon just post them, this thread needs content anyway
>>
>>96495393
Are horde teams good now?
>>
>>96497658
No they released yet another overpowered elite team. This time 5 marines who have a tool for literally everything! So balanced! This new edition has killed the game for me.
>>
>>96497703
I mean, has there ever been a time that a 'horde' killteam is considered powerful? I remember trying to play horde orks in 1e but you simply couldn't put enough models on the table to make them remotely viable, especially against expensive elite teams like Harlequins/Custodes
>>
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>Got two copies of Tomb World since I ordered from two different retailers to be sure I get at least one
Should I sell one for retail price or do I become what I hate and go full scalper?
>>
>>96498034
Part of our at jewmes workshop prices and make more on it
t. Also got more than one copy accidentally
>>
>>96497793
Vet guardsmen and Kommandos both did pretty well in the last edition. There were several 10 man teams that were good too. Are you a goldfish?
>>
>>96497793
In KT21 elite teams were just not really able to compete. At best they managed to be pubstompers, but against experienced players they were below par.

>>96496306
I wonder if they might increase the base CP to 3 like they did when the first card pack released for KT21.
>>
>>96497703
Literally just stand on the objective and win
>>
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>>96496365
Took the time to collate them from youtube.

>>96497703
Deathwatch is definitely overtuned, some of their operatives (aegis in particular) are just impossible for some teams to deal with.
But they're within reason for most teams, and they're the exception currently. Other marine teams are quite balanced, you just need to know how to play against elites.
>>
>>96498279
Are crit ops 1-3 unchanged?
>>
>>96498292
Yes
>>
>>96498279
>you just need to know how to play against elites.
You mean having to wait for them to do something dumb like get too aggressive and then counter? Elites are fucked in this edition.
>>
>>96499041
No, I mean using your objective-grabbing chaff and activation advantage to start the engagement on your terms and force the trades you want.
>>
>>96496306
>Well, I guess no one gets any extra cp now.
>>96498205

Extra CP for who doesn't go first is in the core rules, not in the new missions.
>>
>>96492636
I'm playing with a mate and I'm worried that a 10 vs 5 game might be too strong for one side or the other. I was gonna play Mandrakes and give him Raveners
>>
>>96499160
The problem with Mandrakes is that they are a complex and fragile team that need lots of experience to be played well and not explode. So while an experienced Mandrake player Vs an experienced Ravener player is a somewhat fair matchup if you are both new the Mandrake player is probably going to get stomped.
>>
>>96499140
Wait, that's correct
That changes a lot, this update just makes it less random
Huh

>>96499160
The raveners are obviously more powerful per unit than the mandrakes, how else would the game be balanced
Hard to say if the matchup is fair though. Mandrakes and raveners are both unconventional teams that cirumvent things most teams need to care about, so pitting two against each other will be unpredictable. Maybe mandrakes just won't have the damage output to handle the snakes, maybe the raveners will be countered by not being as effective at zoning against the teleporting edgelords. Should be interesting though.
>>
Is it just me, or does the Chaos cult seems to be a pretty staightforward team? Mutate as much cultists as possible, send the mutants into close combat, helped by the two sword guys..?
>>
>>96499265
It's more difficult than it looks. Once they mutate they basically can't do mission actions so you have to be careful not to lock yourself out of the objective, and you completely lack ranged threat so the enemy is allowed to position much more freely against you.
>>
File: IMG_8038.jpg (317 KB, 750x655)
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>play Kill Team
>game is actually fun
>play big 40k
>game is not fun
It's been a while since I last fucked around with Warhammer and this is still the case
What's up with that?
>>
File: wip salamander man.jpg (479 KB, 1229x1820)
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Right, post your models.

First guy here in a squad of Salamanders. Got the helmet off of Etsy.

My autism is compelling me to find out exactly what squad markings everybody should have from Salamanders 2nd Company, but another part of me doesn't really care and insists I just paint whatever.
>>
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>>96503100
My most recent. I was experimenting using a metallic green to use for my canoptek circle when it shows up
>>
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>>96503100
I ain't no good please don't laugh at me
>>
>>96502759
GWs sidegames have more leeway to be games than just model advertisements like bighammer
Also alternating activations, more player skill expression, etc
>>
>>96504141
Can't get gud if you stop trying.

Anyway, your model is okay so far. Definitely seen worse. It's very "fuzzy." Did you prime it in on a humid day?

>>96504088
Is that metallic? Kinda' blurry. Try taking a picture of it with a sheet of paper directly behind it. The camera is working to hard to focus on the center when there is so much "background noise."
>>
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>>96503100

My Angels of Death so far. Working on a grenade launcher and another scoped bolt rifle. Have an idea for the sniper's camo cloak too. Not really sure why I'd use the generic sergeants over the captain but might do them for completion's sake. Haven't really been motivated to paint(depression + going to have to put down my kitty) but going to prime my Volkus ruins and Blooded before it gets too cold to prime outside.
>>
>>96504784
I live in the South, there are no other days
>>
>>96504876
Try priming inside your house, but point the spray nozzle out your window. That way the primer will come out and adhere to the model inside your climate-controlled house, but the fumes will exit out the window.
>>
>>96504836
> Marines Malevolent.
Based.

> going to have to put down my kitty
Not based.

> before it gets too cold to prime outside.
See >>96505047
>>
>>96498034
It's marine slop that compfags will be desperate to buy up so scalp away, don't feel an ounce of guilt. Anyone who truly loves Deathwatch will already have proxies ready from already playing Deathwatch in 40k anyway.
>>
>>96502759
40k has decades of baggage players and designers won't move on from.
>>
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>>96502759

I really think the other games should work in a bit of tactical thinking in close combat(parrying vs striking) like KT does. Especially Necromunda



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