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File: KTG 070925.png (7.65 MB, 2341x2070)
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Marksman edition

▶Previous thread:
>>96409778

▶News: New Kill Team Approved Ops 2025
https://www.warhammer-community.com/en-gb/articles/mhstieyb/kill-team-approved-ops-2025-snatch-the-initiative-and-secure-new-objectives/

▶News: Next box is Deathwatch versus Necrons in an ItD-like tomb world terrain set
https://www.warhammer-community.com/en-gb/articles/9lpgtcwy/the-big-summer-preview-deathwatch-kill-teams-descend-into-the-tomb-world/

▶News: Tomb World box preorder
https://www.warhammer-community.com/en-gb/articles/g9yodfir/sunday-preview-dare-you-enter-the-tomb-world/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)
▶Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/rc8pib.png
▶Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
▶Game assistant websites (including rules)
https://kt3.albecortes.com/
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/

▶TQ:
Review the new approved ops initiative system and the new tac ops (you can see what they are in youtube previews if you haven't already)
>>
>>96495393
>TQ
Well, I guess no one gets any extra cp now. Some times might struggle with that. Nem claw now looking amazing
>>
>>96495393
>TQ
cmon just post them, this thread needs content anyway
>>
>>96495393
Are horde teams good now?
>>
>>96497658
No they released yet another overpowered elite team. This time 5 marines who have a tool for literally everything! So balanced! This new edition has killed the game for me.
>>
>>96497703
I mean, has there ever been a time that a 'horde' killteam is considered powerful? I remember trying to play horde orks in 1e but you simply couldn't put enough models on the table to make them remotely viable, especially against expensive elite teams like Harlequins/Custodes
>>
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>Got two copies of Tomb World since I ordered from two different retailers to be sure I get at least one
Should I sell one for retail price or do I become what I hate and go full scalper?
>>
>>96498034
Part of our at jewmes workshop prices and make more on it
t. Also got more than one copy accidentally
>>
>>96497793
Vet guardsmen and Kommandos both did pretty well in the last edition. There were several 10 man teams that were good too. Are you a goldfish?
>>
>>96497793
In KT21 elite teams were just not really able to compete. At best they managed to be pubstompers, but against experienced players they were below par.

>>96496306
I wonder if they might increase the base CP to 3 like they did when the first card pack released for KT21.
>>
>>96497703
Literally just stand on the objective and win
>>
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>>96496365
Took the time to collate them from youtube.

>>96497703
Deathwatch is definitely overtuned, some of their operatives (aegis in particular) are just impossible for some teams to deal with.
But they're within reason for most teams, and they're the exception currently. Other marine teams are quite balanced, you just need to know how to play against elites.
>>
>>96498279
Are crit ops 1-3 unchanged?
>>
>>96498292
Yes
>>
>>96498279
>you just need to know how to play against elites.
You mean having to wait for them to do something dumb like get too aggressive and then counter? Elites are fucked in this edition.
>>
>>96499041
No, I mean using your objective-grabbing chaff and activation advantage to start the engagement on your terms and force the trades you want.
>>
>>96496306
>Well, I guess no one gets any extra cp now.
>>96498205

Extra CP for who doesn't go first is in the core rules, not in the new missions.
>>
>>96492636
I'm playing with a mate and I'm worried that a 10 vs 5 game might be too strong for one side or the other. I was gonna play Mandrakes and give him Raveners
>>
>>96499160
The problem with Mandrakes is that they are a complex and fragile team that need lots of experience to be played well and not explode. So while an experienced Mandrake player Vs an experienced Ravener player is a somewhat fair matchup if you are both new the Mandrake player is probably going to get stomped.
>>
>>96499140
Wait, that's correct
That changes a lot, this update just makes it less random
Huh

>>96499160
The raveners are obviously more powerful per unit than the mandrakes, how else would the game be balanced
Hard to say if the matchup is fair though. Mandrakes and raveners are both unconventional teams that cirumvent things most teams need to care about, so pitting two against each other will be unpredictable. Maybe mandrakes just won't have the damage output to handle the snakes, maybe the raveners will be countered by not being as effective at zoning against the teleporting edgelords. Should be interesting though.
>>
Is it just me, or does the Chaos cult seems to be a pretty staightforward team? Mutate as much cultists as possible, send the mutants into close combat, helped by the two sword guys..?
>>
>>96499265
It's more difficult than it looks. Once they mutate they basically can't do mission actions so you have to be careful not to lock yourself out of the objective, and you completely lack ranged threat so the enemy is allowed to position much more freely against you.
>>
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>play Kill Team
>game is actually fun
>play big 40k
>game is not fun
It's been a while since I last fucked around with Warhammer and this is still the case
What's up with that?
>>
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Right, post your models.

First guy here in a squad of Salamanders. Got the helmet off of Etsy.

My autism is compelling me to find out exactly what squad markings everybody should have from Salamanders 2nd Company, but another part of me doesn't really care and insists I just paint whatever.
>>
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>>96503100
My most recent. I was experimenting using a metallic green to use for my canoptek circle when it shows up
>>
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>>96503100
I ain't no good please don't laugh at me
>>
>>96502759
GWs sidegames have more leeway to be games than just model advertisements like bighammer
Also alternating activations, more player skill expression, etc
>>
>>96504141
Can't get gud if you stop trying.

Anyway, your model is okay so far. Definitely seen worse. It's very "fuzzy." Did you prime it in on a humid day?

>>96504088
Is that metallic? Kinda' blurry. Try taking a picture of it with a sheet of paper directly behind it. The camera is working to hard to focus on the center when there is so much "background noise."
>>
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>>96503100

My Angels of Death so far. Working on a grenade launcher and another scoped bolt rifle. Have an idea for the sniper's camo cloak too. Not really sure why I'd use the generic sergeants over the captain but might do them for completion's sake. Haven't really been motivated to paint(depression + going to have to put down my kitty) but going to prime my Volkus ruins and Blooded before it gets too cold to prime outside.
>>
>>96504784
I live in the South, there are no other days
>>
>>96504876
Try priming inside your house, but point the spray nozzle out your window. That way the primer will come out and adhere to the model inside your climate-controlled house, but the fumes will exit out the window.
>>
>>96504836
> Marines Malevolent.
Based.

> going to have to put down my kitty
Not based.

> before it gets too cold to prime outside.
See >>96505047
>>
>>96498034
It's marine slop that compfags will be desperate to buy up so scalp away, don't feel an ounce of guilt. Anyone who truly loves Deathwatch will already have proxies ready from already playing Deathwatch in 40k anyway.
>>
>>96502759
40k has decades of baggage players and designers won't move on from.
>>
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>>96502759

I really think the other games should work in a bit of tactical thinking in close combat(parrying vs striking) like KT does. Especially Necromunda
>>
>>96506224
what if I want the updated models and bits to kitbash squads of specialist dudes
>>
I have some extra sister bodies, do you guys think they'll be useful for building extra operatives when the palatine team drops or do you think it'll include more bodies that required?
>>
>>96509166
you can probably check how many specialists there are in the team already. you could use them for extra warriors or loadout options
>>
>>96504141
clean the shoulder up with a smaller brush, and dont prime in humid, hot, or cold weather
>>
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>>96503100
The urge to add this one really cool shoulder pad to my deathwatch squad struck me hard today so I whipped up a guy wearing modified heavy armour with a grenade rifle to represent a breacher vet for my team to put the shoulder pad on. Really good blending practice if you're not used to it already. The chapter badge got a bit tilted when I painted it though, oops.
I also might be out of melta bomb bits, at least I couldn't find one, but I came up with a more fun solution; he has a tangle of missiles that he throws over an enemy like a net, then detonates. Seemed like a fitting style for a deathwatch vet wearing highly customized armour and an unusual main weapon. Next model I'll be sure to finally make one carrying some kitbashed xenotech, there's a lot of fun modelling stuff I haven't done yet with this kill team.
Just gotta give him a name and come up with some lore for him. I think he might be a bit straightforward and easily outwitted in battle, as a reference to the only piece of real lore the chapter has.
>>
>>96509166
id hold on to them until you can see if purchasing the/an extra upgrade sprue is worth it
>>
>>96502759
Because Kill Team is the objectively better game.
>>
>approved ops 2025 is already erratad
>>
>>96507647
ewwwww
>>
Will the new approved ops come in the Tomb World box?
>>
>>96515583
no
>>
Do any TTS workshop mods have tomb world, cards for approved ops '25 or either of the new teams ready yet?
>>
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Hello, complete tourist here and I have 2 questions about the new box:

If I don't have anything at all, will the box alone allow me to play the game or do I need more plastic and books to play?

How does the availability usually go with stuff like that? Is it a "preorder now or never get it ever", or is it the type of product you can find for cheap after a while?
>>
>>96516987
kill team tends to be limited run fomo big boxes and then the teams are rereleased individually a few months later
>>
>>96516987
You'll probably want the equipment upgrade pack, the universal equipment barricades and ladders are pretty necessary for the intended experience. If you go with 3D prints instead, they have to be the same shape. Anything that uses a "marker" can just be a 20mm token though.
You should also get the approved ops pack that just dropped, that has the standard mission setup and game sequence and all the tac ops. Without it you won't get the matched play experience.
Aside from that not really, you can use wahapedia or some other site for the full rules. The box comes with enough models and terrain to play the full game.

The components of the box (each team and the terrain set) will eventually come out separately and much more permanently, but the bundle price for the box is significantly cheaper if you want everything in it. Yes, they make it in very limited quantities, though it's a bit inconsistent how long it lasts. The recent releases before this one have at least felt like they lasted reasonably long.
>>
>>96516987
lately, KT/big boxes are "preorder now or pay a scalper"
the prices on product never goes down. getting 15% off is as good as it gets, basically, and 3rd parties sell for that from day 1
>>
>>96516987
>will the box alone allow me to play the game
no
>do I need more plastic and books to play?
plastic no books yes
>>
>>96516987
Models and terrain yes. You can grab the rules you need from the OP and wahapedia. You will also want the barricades, but those can easily be 3d printed or purchased separately
>>
>>96516987
Literally the box is all you really need, all the rules can be found online
Stuff like barricades can easily be scratch made
>>
>>96517386
Here even the new teams tend to preorder or sell out instantly. The new nid team especially (but that one is super popular.
>>
>>96519450
Bandai makes like 15 boxes per region and the 40koids/scalpers gobble them up because GW now use KT to release 40k kit refreshes
>>
>>96519560
unspoiled box is GK vs DEldar for some reason
>>
How many Kill Team do you own? Also, have you come up with some lore for /yourdudes/?
>>
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>>96523446
Angels of Death (painted as Salamanders)
Death Korps (Catachan minis actually, but use the DK rules)
Death Guard
Hernkyn Yaegirs
Sister of Battle (my buddy doesn't mind playing with out-of-season teams)

Have Hand of the Archon on my paint table. I have got plans to do up Wyrmblade and a Komandos team after that, and then after that, I have a long-term plan to do a Tempestus Aquilons team

but then again, I 3D print, so it's rather easy to collect Kill Teams
>>
dead game
dead thread
>>
anyone played with the new cards?
>>
>>96523446
All of the chaos ones except the beastmen and various cultists. Has more to do with just having a big collection of chaos models in general than playing a lot of KT. I tend not to write lore for my guys past a basic description because it feels strange to write up a bunch of lore then have all your dudes die in one game and use them all again in the next
>>
>>96523446
Every single one, except Blades of Khaine
I have not made up any lore since I switch them up to often to remember
>>
>>96523446
>How many Kill Team do you own?
Phobos strike team, angels of death, legionaries, nemesis claw, deathwatch, hunter clade, kasrkin, breachers, inquisitorial agents, sanctifiers are all painted and have seen play. A few more WIPs/on hold.
>have you come up with some lore for /yourdudes/?
Yes, all of them to some extent.
>>
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Finishing up some terrain for KT. Popped in to GW to pick up some paints, they had loads of copies of the new box. Dont get scalped off ebay homos. Still wondering how im going to paint the new terrain, anyone seen anyone do something other than the default scheme?
>>
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Scheme i went with for gallowdark if anyone cares. Looking forward to painting up the cron terrain.
>>
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>>96533942
My original idea was to do half the terrain like this and the other half of the set in dark browns, yellows and full on rust everywhere, with wire mesh allover the walls. Like how in silent hill1 the area would go all hellscape. Ultimately i didbt try since i didnt think i could pull it off or it might just look shit.
>>
>play a dozen games with Krieg, going full megamind with tactics, research strategy guides, good positioning, objective denial
>lose or draw every single one
>play 1 (one) game with marines, go complete unga bunga, zero strategy just hit da enemy
>complete victory
who balanced this game
>>
>>96535036
me
I did
what now yteboi?
>>
>>96535044
fix my kriegshits
>>
>>96535036
>Play dozens of games with Nemesis Claw, going full megamind with tactics, research strategy guides, good positoning to farm obscure and pick off enemies one by one
>lose or draw every single one
>play 1 (one) game with Wyrmblade, go complete unga bunga, zero strategy, just swarm the enemy
>complete victory
who balanced this game
>>
>>96535036
At least it's just that you need to get the right engagements against marines so it's a skill floor thing now
Last edition it was the same but reversed and much more severe, I ran compendium marines against vetguard and warpcoven 30 times in a row for 0 wins and a single draw despite making no tangible mistakes, then played a complete fuckup of a game as hunter clade against the same guy where I made tons of mistakes and got a better score than any of the previous 30 games
Can't say what exactly is the issue in your games though, vetguard are a bit underpowered but not unwinnably bad
>>
Its always astonishing how much boxes with marines inside get scalped. But i guess i should not complain, as i just bought the dossier and the npo cards for 7€ on ebay. Others can pay 70+ for the DW team if they like.
>>
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Why did they make a weaker version of AoD instead of just expanding AoD to include the gatcha marines?
>>
>>96540133
aren't they going to phase AoD out like next year or some shit?
>>
>>96507647
Shieeeeet DEI Inquisitor
>>
>>96540206
2 years and it's likely they'll add a generic marine team back in if they don't just keep AoD
>>
>>96540133
Why don't they do a classic space marine kill team instead? Those bastards also squatted the classic Death Watch box, fucking hell I have so much primaris fatigue
>>
>>96540206
the gacha team isn't in rotation to begin with
>>
>>96540319
because "classic" marines are one (or two at the very most) 40k editions away from being retconned into never having existed at all
>>
>>96540325
oh dang my bad

>>96540316
I guess there's nothing to worry about then
>>
>>96540133
Easier to sell stuff that way
Also not sure I'd call it weaker. No chapter tactics sure, but that sergeant is a tough nut with a great gun and the guys on loan from the phobos strike team are pretty good at handling things elite teams otherwise struggle with.
>>
>>96502759
Personally I think it's the alternative activation. Even Legions Imperialis does it's own thing with it, instead of "ok I rolled to go first so my army will now take out multiple of your units while you just have to stand there and wait until I finish moving all 100 of my models". Some aspects got better with giving you some reactions in the enemy turn, but having to wait for an opponent with a horde army to finish his movement phase instead of us taking turns moving their models just bores people.
>>
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>LGS just announced a KT tourney
Time to be a sweaty tryhard, a gift card is on the line here
>>
>>96543919
>Lgs announces tourney
>It's the day before Canadian thanksgiving
Fuck
>>
Don't know much about Kill Team, when you play irl does it even matter what models you use, or do people just use normal infantry from big 40k (i.e not the kill team models)? The Adepta Sororitas Novitiates kill team page leads to a 404, lul, and I hate how they look anyway.

What is GW even selling for this game, you just need a small handful of models?
>>
>>96546134
If you want to do sisters but hate the novitiates (a common issue ever since late 2021 and even more pressing since the compendium was removed), there is a box coming in 2026 with a dedicated anti-psyker sister squad team.
Compendium used to be how you played simple team with models from bighammer, but aside from being so underpowered that half the teams struggled to even have a game it was removed with the new edition. A lot has already been said on the issue.
>>
>>96546183
People do get upset at proxying even with other official GW products?
>>
>>96549738
No, as long as
>the base size is correct
>the profile isn't too much smaller for visibility shenanigans
>it's obvious what the model represents
>>
>>96502759
Tourniggers and other such trash of their WAACfaggotry mindset that the rules writers appeal to are not so omnipresent outside of 40k.
>>
>>96549738
>People

Some spergs for sure. But you should not play with such "people" anyway.
>>
New to Killteam, bought some Kasrkins. Pretty excited to get them painted and playing!
>>
>>96504170
>He says as bighammer has become worse and worse by removing mechanics
>>
I'm fucking awful at painting, holy shit.
>>
>>96553146
>LGS group chat defends WAACfags with people going "What's even the point if you don't want to win"
How do I say "It's not about wanting to win, it's about being a retarded rules-lawyer to the point of annoying everyone around you" in a nice way
>>
>>96554473
"I want to win a good, fair game where everyone understands that there is a shared set of rules that we choose to adhere to. Rules lawyering is completely antithetical to that because it places the more confrontational, aggressive, and antisocial party in a position of power. I do want to win, but rules lawyering isn't winning, at least not to me."
I hope there's more than one LGS near you
>>
A headsup, apparently the creator of kt3.albecortes has been threatened with legal action to shut down the site
He's thinking of going open source
>GW and killing fan support, name a more iconic duo
>>
>>96555312
Someone sperged out last time I mentioned that site in this general
>>
>>96553182
Have fun anon! How are you loading them out?
>>
>>96555438
wasnt it in the OP at one point?
>>
>>96555312
oy vey, shut it down
>>
>>96555312
By what fucking right, the rules are available as pdfs on warhammer.com
>>
>>96555312
>Take down the only site/app that actually makes the convoluted mess of team rules and updates understandable
>Team rules that are free to download anyway
Why
>>
>>96555438
>>96555938
It's CURRENTLY in the OP. Has been for a long time.

>>96556238
>>96556340
Might be that it has the full approved ops rules, which are not downloadable.
>>
>>96556377
GW is fucking retarded if they think they'll achieve anything besides alienating people away from playing this system by this. Free rules sell minis, when the fuck will they learn
>>
I've made so much money reselling Deathwatch kill teams holy shit marine pay piggies are ravenous
>>
>>96555312
>>96556340
>not using wahapedia
skill issue
>>
>>96556340
The core rules are not free
>>
>>96556477
Go scalp pokemon cards and fight children in Walmart you nigger
>>
Picked up a battleclade box at my hobby store earlier. Now I can actually play since GW is perma out of sicarians. Heard they were updating them, and that's why I can't find them anywhere.
>>
>>96557672
wahapedias format is orders of magnitude worse if you're actually playing games
>>
>>96555678
Don't know yet! I still have some bighammer models I am determined to paint before I get onto Killteam, need to learn the rules and such first!

I've got to work out how to paint the cool Kasrkin lightning stripes. I also managed to pick up a squad of the OLD metal Kasrkins from like a decade ago.
>>
>tomb world box shows up
>Swamped at work for the next 2 weeks
Suffering
>>
>>96561311

That's cool as fuck. Do you have a chapter preference for the deathwatch dudes?
>>
>>96562101
No, I'm selling the DW kits at a markup to the marinesloppers
>>
>>96562122
Damn, Fair enough man wants bank. I did look at the models and do some of the faces look a little goofy?
>>
>>96555689
>he thinks trudeau is still in charge
unlike you nitwits we can actually fire a guy for doing a shitty job, instead of signing away more executive power to him every time he pretends he already has it.
>>
>>96562101
Outside of the breacher being imperial fist I'm not 100% sure. Emperors spears as the watch master maybe, lamenters plasma gunner. Torn, as most of the added shoulders are so cool
>>96562122
That ain't me
>>
>>96562175
top right is BA but desu bottom left looks like the head is a black male sculpt
>>
>>96562326
>lamenters
fire. Hope you post the painted model when it's done
>>
>>96562694
Ay ay captain. Id love to show off how poorly I paint yellow
>>
>>96562326
Been thinking about making my deathwatch team all from different badab war chapter. Still trying to figure out which operative would best fit the carcharodons.
>>
I'm making all members of my Deathwatch KT members of OC chapters
>>
>>96498034
Scalp or give it to me
>>
>>96499174
>The problem with Mandrakes is that they are a complex and fragile team that need lots of experience to be played well and not explode.
So they're literally the same as Dark Eldar in general in 40k then.
>>
>>96543416
lmao alternative activation fag moved to kill team

>>96502759
I haven't played a single game of 10th but I feel like most of the complaints revolve around cunt players and the game basically enabling stuff like a 1000 point game where the other player brings all knights, legendary heroes, monsters or tanks instead of basic infantry supported by larger units like you would expect.
>>
>>96503100
Did you start with caliban green and then do a lighter shade over it? It looks like that. I also did that but I think my paint is too thicc.
>>
>>96504836
>yellow
Hard to paint
>faces
These are great. How did you get so good at faces?
>>
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>>96495393
Making ork kommandos c:
>>
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>>96564368
Watch Sergeant Klathus - Laguna Legion
Aegis Vet Finnbar - Shields of Fenris
Blademaster Vet Percival - Knights Resplendent
Bombard Vet Hugo - Faithbound Stars
Breacher Vet Roman - Hands of Fate
Demolisher Vet Alessi - Thunderstrike Crusaders
Disruptor Vet Ethan - Glaring Hawks
Gunner Vet Ignatius - Death's Head
Headtaker Vet Giovanni - Los Matadores
Horde Slayer Vet Not-Appearing-In-This-Team - The Greytide
Marksman Vet Wilhelm - Crow's Claws
>>
>>96564368
Based
Personally I prefered looking up obscure successors but anything that isn't
>most stereotypical use of first founding chapters
or
>reddits top 10 favourite chapters
is a good decision in my eyes
>>
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>played NPO game with the new DW rules
It was nice to play to the game again
It's been over a year since I got together with my friend to play
>>
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Any suggestions for whether I should paint his carapace/talons in a complementary color or continue with the chrome look? Worried it will look too monotonous without a secondary color in there.
>>
>>96506224
Ngl my friend got the box and the deathwatch are cool sculpts, the embossed successor chapter shoulders were a nice touch. Unless you actually hate marines I’m sure there’s something on the spru you’d like
>>
>>96504876
>I live in the South
Have you considered not live in a third world country?
>>
>>96567895
it will look too monotonous without a secondary color in there
>>
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Tips on how to play Phobos against Sanctifiers?
>>
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>>96562175
>do some of the faces look a little goofy?
I think it's a design callback to the more cartoony faces of RT marines
>>
>>96495393
Are kill teams like veteran guardsmen aka death korps going to get a legends treatment or are they going to be phased out when their time comes?
>>
>>96572117
The theory is that they'll still be given adjustments to keep them relatively in line with the other teams, and be phased out at the start of 4th or 5th edition
>>
>>96572117
Likely deleted from the next edition but will still get balance changes until the end of KT24
>>
>>96495393
How autistic are people generally about weapons matching exactly when everything is mono-profile? I could field a plague marine team out of my existing collection but my champion has a power fist instead of a sword and I have a dude with the smaller plague flamer rather than the backpack plague flamer. Don't have anything that resembles the sorcerer though, how essential is he to the team?
>>
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>>96502759
Because 40k isn't trying to be a fun wargame it's trying to create an entirely new Tabletop Sport ecosystem.
>>
>>96574670
you're asking in the wrong place
the sentiment online is generally as long as it is easy enough to tell your minis apart you'll be fine
HOWEVER, the players at your LGS could still be anal and demand WYSIWYG, so ask them
>>
>>96574670
leader should be fine since there's no choice in loadout anyway
malignant plaguecaster is quite powerful but you can still run 6 men. the Chosen of Mortarion has a sorc, sword and plasma guy, plus noxious blightbringer which is great in bighammer. just put the first two on 32mm bases
>>
>>96568684
KILL THE BIG PRIEST
>>
>>96574719
I have exactly one dude at my LGS that's anal about WYSIWYG, with the effect that nobody ever plays with him, lel
>>
Anons, do you think that teaching friends KT is easier than teaching Combat Patrol? I have a few friends who are interested in learning and are open to either one
>>
>>96498034
>Necron player
>Didn't get a fucking chance and don't want to give scalpers any money

:(
>>
>>96575607
KT is easy to learn as long as you take out half the mechanics first
>>
>>96575607
Well try teaching them kill team so they don't think all tabletop gaming is shit like CP is.
>>
>>96575607
Killteam is easier to teach because the back and forth activations give you a chance to demonstrate and correct quicker, plus it’s more engaging for the other person
>>
>>96575607
Aside what the others already said, KT is a lot easier to teach becasue you can play it in Coop for a couple of games.
>>
>>96575114
but the big priest can divert attacks
>>
>>96575734
>>96575738
>>96575930
>>96576013
You're right anons. I think CP would turn him off to wargaming in general. KT it is.
>>
>>96576199
Kill him better
>>
>>96576484
Bit rough for phobos though
>find an opportunity to charge
>priest can divert the first fight you do
>you kill his 7 wound bodyblock by doing lethal assaults + stealth assault
>fight again
>need to inflict 2 normal hits and a crit minimum to kill the priest, which has a decent maul and potential just a scratch ability
>if you fail, you lose a marine for a single mook as the priest gets healed by the salvationist
If it works though, you do cripple the team
>>96568684
The better answer is to target the damage dealers like the melta and the proper flamer, and to never let the chainsaw murderer get an initiative charge off (look out for it dashing for free at the start of the turn for a potential long charge, that's how I did my opponent's reiver sergeant in in pic related at the start of turn 2).
>>
Is there any Scans/Screenshots of the new Map layout for Approved Ops 2025
>>
Shitty wip pic of current team project. They're technically tabletop ready and I'll be playing them tomorrow, but they have basically all the highlighting still left to be done.
If anyone can guess the colour scheme's reference, you get bonus points.
>>
Why should one play kill team?
>>
>>96579107
It's like xcom or rainbow six where the fantasy comes from an elite strike team doing tacticool shit rather than 40k's Big Explosions And Gun's. Sure there's little to no listbuilding but I find that it means there's more expression of skill when piloting the team over bighammer and just having the biggest guns and knives
>>
>>96579107
because its fun.
F U N.. something many seem to have forgotten when it comes to tabletop games and GW in particular.
>>
>>96579107
You can get a box, build It paint It and you are done. With things like Mandrakes, literally, you need nothing more. Some other teams may require more spending for all options.
>>
>>96507647
Why is your inquisitor a klingon with an afro?
>>
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>>96565222

Thank you. I've always struggled with painting flesh but lately I've been making some improvements.

Anyways, that flesh is basically two paints. Vallejo game color elf skin tone over a light primer. Then Vallejo Xpress color dwarf flesh.

I kept it pretty simple because I liked the douchy surfer tan look. But one thing to do if you want to do face highlights is to glaze on multiple thin highlights so the transition is less harsh, if that makes sense.

Eyes are tough and I usually don't bother other than on characters and skirmish projects. I attached the heads to toothpicks and primed/painted them separately. I used a magnifying glass with LEDs that clamps onto my table from Amazon. To dot the eyes I got some micron pens(also on Amazon).
>>
I don't know what chapter pads I wanna use on the deathwatch team. I know I want at least one Iron snake and a Flesh Tearer. It baffles me that Raven Guard got a Gravis pad but not a fuckin Phobos, I don't understand the logic behind some of these decisions.
>>
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>>96581384
If you want a phobos RG, you could do something like necropolis hawks that uses the sideways facing bird head as a successor.
Not sure if this image is compressed or not, if it is full scale it's a great reference for finding cool colour schemes.
>>
>>96581401
>Hawk Lords
>actual Raven Guard symbol
>Ultramarines Successor
wat
Looking through this I might do one as the Liberators since the logo for the Raptors is basically the same.
>>
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>>96581384

Could be kinda interesting to play with the idea of misfit marines being sent by their chapters to join the Deathwatch. Like a chill Flesh Tearer who likes heavy weapons and a totally unhinged Ultramarine who likes giant hammers.
>>
>>96581486
The Flesh Tearer pad is a Gravis so it kind of checks out
Homie is just gonna sit with his heavy bolt rifle takin' pot shots and chillin.
Blood Angel? Phobos shooty boy with the Auspex, absolutely relaxed.
Iron Hand? Hammer and shield guy. Rejects guns entirely. This could work.
>>
>>96581486
Deciding on how a marine relates to the stereotype of their chapter is a good way to get some instant characterization down
I've got both chapter exemplars, like my hawk lord sergeant who is both well-read on the codex and a fantastic pilot, and complete aberrations; my angels of vengeance sniper asked for some sort of decoration for a critical role in a campaign and got a fancy shoulder pad and a permanent secondment to the deathwatch in reply.
And then I've got some other cases like the red scorpion primaris marine who would like to be a good chapter member but got sent away because primaris new and scary.
Just going with either the most stereotypical combo of role and chapter or the complete opposite every time without thinking is a lot less cool to me.
>>
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My first kill team has arrived anons.
>>
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Quick question: can the Stalker Bolt Rifle be shot twice with the Astartes ability? I was convinced you could, but a friend of mine claims otherwise.
>>
>>96584780
Deathwatch?

You can fire it twice but the second shot is 2AP so it's all 3AP for two shots in one turn
>>
>>96584870
>>96584780
AoD can double shoot for 1 AP each, deathwatch, like anon said requires a second ap
>>
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>>96543919
Won 3/3 games, last dub was because I predicted that Warpcoven would be too slow to stop my phonos lad from capturing and running away with the final point. Reward? 40 dollars.
could've also gotten any kill team for free but I don't want any right now
>>
>>96502759
because 40k 7th was a fucking mess and designers refused to fix core flaws with the game and instead hyperfixated on the tourney scene and winnrates.
>>
Deathwatch review after three games in a row:
>Wacko offensive tricks with ammo and multiple actions a turn
>Dogshit defensive tricks, 2 of them only work depending on whose side of the board you're on
>Ammo gives the illusion of choice, only piercing 1 and lethal 5+ are actually useful at any given time, the rest are situational at best
>Kit options are 1(RED)/2/3, you theoretically CAN get only one DW kit but, like, fucking don't, and even with 2 you're gonna miss a SINGLE SOLITARY gravis option.
>Extremely versatile if you have at least 2 kits (10 models), can go heavy on melee, range, or a bit of both. Sadly the tankiest guys also don't have ANY melee power and you can't double/triple up on them
>Sarge is a must-have on the team for free ploy and equipment
>Hand laser is useless outside of squishy dudes you could one-tap with that extra point of damage
>Bio Thingy is MANDATORY, d3 wounds per turn is a lifesaver
>Servo Skull is good if you're playing the objective, waste of space if you're TDMing
>Extra ammo a turning point isn't as useful as I wanted it to be
All in all an easy-medium difficulty team I'd say, very little to keep track of overall
>>
>>96585447
>and even with 2 you're gonna miss a SINGLE SOLITARY gravis option.

With 2 kits just build one heavy bolter guy and one heavy bolt rifle guy and then and then just run the heavy bolter guy as either Bombard or Horde Slayer
>>
>tried a 2 apl team vs 2 apl team
>game actually felt fun. setups paying off were rewarding. mistakes were punished heavily. fortifying rooms actually made sense and I had to pay close attention to angles
I feel like space marines and similar teams detract from this games experience. This is the first time I truly enjoyed kill team
>>
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I might finally get to play my first game of kt tomorrow. After finishing painting these guys two months ago.

I looked up some basic rules tutorials, I got all the core rules and data sheets and stuff on my phone. Hopefully things work out. Wish me luck.
>>
>>96585932
Good luck.
>>
>>96584870
>>96585077
Thanks, anons. Yeah, I meant AoD.
>>
Played Canoptek Circle against Deathwatch. My opponent took 4/5 melee specialists and got tabled two activations into TP3, while I only lost one non expendable operative.

I am beginning to think this team may be a little overturned.
>>
>>96586609
>>96585932
Nevermind it fell through.
Ill never get to play any of these fucking games.
>>
>>96588171
That sucks. You could play it with the NPC rules tho.
>>
>>96588180
idk what those are desu, and my mood got completely soured because the lgs was gonna close anyway. i couldnt have played alone even with how pathetic that might be.
>>
>>96585564
alternatively you could by a second gravis body on ebay if you really wanted to have all three
>>
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>>96585932

Welcome aboard. There was a lot of stuff that I was skeptical of at first like the inflexible lists and the game only lasting 4 turns, but I've had fun every time I've played it which is more than I can say about other GW games.
>>
>>96588520
Maybe another time buddy.
>>
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Built my robots
What are you working on?
>>
>>96588383
You still wont have enough deathwatch shoulderpads
>>
>>96590815
I just built mine today as well. I have one question, why does the undersides of the tomb crawlers armour have so much detail?
>>
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>>96591346
nta, but our necron units always have unnecessary hidden detail. I like that they do though. The canoptek spyder has a bunch of scarabs inside where you will never see once built. Some people magnetize that part to display the painted scarabs
>>
>>96591664
GW Kits are so weird in that regard. They add all kinds of unnecessary shit like this (which is great, because it shows they care), but at the same time they have sets like the marine mario cart that looks like the cheapest plastic toy from AliExpress when you look at it from the bottom.
>>
>>96591664
>>96591886
Since it's all CAD now, that's like an extra 5 minutes in the modelling software but it's still a bunch of extra time on the CNC machine to make the mould
>>
>>96591664
These are first necrons ever, so I was just surprised. It's quite a neat detail added, just puzzled me at first glance
>>
>>96591889
>that's like an extra 5 minutes in the modelling software

Exactly. And the fact that for some kits they cant be bothered to even model the bottom, it shows their love to the model.
>>
>>96591889
>>96593330
Remind yourself of this truth the next time that one girl doesn't reply to your texts in a normal time frame. Stay strong brothers.
>>
>>96584742
Get out of this shit game before it's too late and hop into comfy alternative wargaming.

Your friends,
/awg/
>>
Some questions about Kasarkin for those who own the models!
Do you think they'd fit reasonably well on 25mm bases?
What weapon options does the kit come with? From looking at the sprue it seems to be:
>GL x2
>flamer x2
>plasma x2
>melta x2
>volley gun x1
>plasma pistol x1
>bolt pistol x1
>chainsword x1
>power sword x1
But I wanted to confirm.
>>
>>96595128
Don't worry friend I'm already in /awg/
>>
>>96595128
/40kg/ also warns me about this game, and they like 10th so I just do whatever they tell me not to
>>
>>96597535
40koids are just mad they can't grab a handful of custodes from their junk drawer and win games anymore
>>
>>96584742
>xenos
Cringe
>>
>>96502759
Idk how you cant like 10th when killteam is just a condensed version of that with all its shitty attributes but dragged out with less models.
>>
>>96595128
KT is a great game, and I play plenty of alternative games.
>>
>>96597535
/40kg/ has turned into an absolute cespool
>>
>>96599498
>turned into
>>
>>96595128
somehow the awg people in my local gamestore are even more autistic and annoying the gw players.Triply so for the infinity players.
>>
>>96588276
"Joint Op" games are pretty fun on their own anon. Would recommend.
>>
>>96599867
It's usually because they're insecure about their indie shit not being as popular. Especially so for Infinityfags whose game is even more full of pointless rules-bloat than Nucromunda.
>>
>>96599163
KT has extremely very little in common with 10th edition
>>
>>96595128
Bro, I'm sorry.

But I'm not going to play HeroClix with you.

High school was 20 years ago.
>>
>>96599498
>>96599527
nta but I have been away from /tg/ for the past year because of life stuff, and it is way worse. Spammers and schizos have gotten way worse
>>
About to start painting my nemesis claw, is it quicker to paint the trim first and then armor or armor first and then trim?
>>
>>96602982
you paint the whole thing armor color and then the trim at the end
>>
Has anyone set up KT on TTS? Seems more straightforward than 40K
>>
>>96603508
There is a full mod setup last I checked and prepared team setups with health counters, tokens, and all that jazz
>>
Grey Knights Kill Team?
>>
>>96603508
https://steamcommunity.com/sharedfiles/filedetails/?id=3332999026
This has like 90% of the stuff you need all built in
>>
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Hey, am I retarded?
Everywhere I feel like I've been seeing people say they were removing the CP gain from losing initiative but I can't find this stated anywhere? Am I just making this up in my head or something?
>>
>>96604205
People have been forgetting that the extra CP is in the core book instead of being part of the approved ops gameplay
That's all
>>
>>96604244
So that's it? It was just bullshit?
I swear I remember a couple YouTubers (whom I respect and not just randoms) even parroting this
>>
>>96504784
>prime on humid day
FUCKKK. That is why my models look so weird when I primed them yesterday. They all have the fuzzy appearance. Oh, well.
>>
Played more solo kill team on my day off because random LGS autists are insufferable and my friends are pussies. Being able to take my time to look up rules and mulligan whenever I fuck up and just roll a lot of dice against myself is in fact pretty relaxing.
>>
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>>96605108
I'm actually too retarded to upload the pic I guess.
>>
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>KT18: despite most datasheets being a copy/paste from 8e 40k poxwalkers don't have mindless, making them a huge liability for morale failure death-spirals
>KT21: poxwalkers have mindless, but only as a crippling drawback that makes them near-useless as chaff resulting in them almost always being worse than just taking +3 marines
>KT24: poxwalkers not even playable in the DG team
Someone on the KT team hates zombies.
>>
>>96605186
The game has Gellarpox, though. Basically the same thing.
>>
>>96605219
No it doesn’t
>>
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>>96605232
What?
>>
>>96605219
Doesn't really scratch the same itch of a bunch of walking corpses screening the slow advance of implacable corrupted angels of death.
>>
>>96605270
Is there a link to buy them there too
>>
>>96605281
>a bunch of bugs and zombies screening the advance of four big fat retards
It's kinda the same thing
>>
>>96605270
That's GellErpox, we're talking about GellArpox
>>
>>96605108
hell yeah, glad you're having fun ankn. I am gonna run a solo game this weekend: my kasrkin against some orks while I play dawn of war ost in the background.
>>
>>96605281
Yeah instead it's something much cooler and it doesn't have sp*ce m*rines
>>
>>96605186
They made a whole entire game mode for playing against mindless zombies, with decision trees and everything
What the fuck are you on about
>>
>>96605974
>for playing AGAINST
>statement is clearly about playable zombies in your team
Are you being intentionally obtuse or are you stupid, an ESL, or both?
>>
>>96605281
Kit bash some Nurgle terminators in place of the hulks, all it a day. Chill you autism bro
>>
How long until warpcoven and harlequins go away?
>>
>>96609337
November
>>
>>96604104
>>96603565
Thanks, I'll be using this to play against myself and learn the game
>>
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>>96605291
Yeah, you got $120 for a team with a model that's missing and arm?
>>
>>96607003
Nigger who do you think controls the models, a ghost? Does someone from GW come to your house and play the team for you? If you fucking retarded hylics applied an ounce of creativity all the shit you constantly bitch and moan about would cease to be a problem
>>
>>96609468
Really?
>>
>>96609337
As long as you don't play at GW events they don't go away until next edition
>>
>>96610324
According to the Tournament Companion PDF they put out, yes
>>
>>96610324
From official GW sanctioned tournaments yes.
From anywhere you might play, no. They're around and will get updates until the end of the edition.
>>
>>96565216
I used P3 paints.

Base: Iosan Green
Shade: Iosan + Coal Black
Highlight: Iosan + Menoth White Highlight
>>
Are phased out Kill Teams going to get some kind of legacy support somehow?
I don't know what I'm gonna do without my Veteran Guardsmen/Death Korps.
>>
>>96614239
yes they just won't be tourney legal after some point but they should get legacy rules (though don't expect them to be touched much balance wise)
>>
>>96614239
for this edition something better, the rules just stay and get updated. For next edition, no one knows right now.
>>
I was gonna ask "why retire teams that dont have specific kits" and then I remembered what happened to compendium
>>
Frankly I don't understand why they would go for a new edition. Though I guess they most certainly will.
This edition just feels like KT21+ and for the most part it feels pretty good. Idk what else there is to iron out and idk if any systems are calling for major overhauls
>>
>>96614651
>I don't understand why they would go for a new edition.

Because they need an excuse to sell new rulebooks.
They will find some tiny things to change back and forth, and call it a day. I'm pretty sure there wont be any major changes to the way the game plays, but there will be a new starter set, new teams, etc.
>>
>>96614651
Launching a new edition means every customer that wants to follow the game's newest releases will buy all of the new essentials. Some might stay behind because the new version won't appeal to them as much, but GW must've made the calculation that it's profitable to keep churning out editions.
Presumably. Maybe KT24 is here to stay for a longer time, who knows. Pattern has just been consistent so far.
>>
>>96614239
No, game workshop will be sending the pinkertons to collect all models in circulation for recycling(landfill dump in China) after they are phased out.
>>
>>96614708
>>96614712
Yeah I get it makes them money but idk how they could spin a new edition rn. That's what I'm saying
>>
>>96614991
You doubt their ability to apply buzzwords to an article for it?
>>
>>96614991
That's just because you are assuming that a new edition will improve on the current one. That's a dumb assumption. It will be different. Better is not going to be a factor. Look at 40k or AoS.
>>
Am I stupid or is Plant Devices the only viable tac op for Raveners against marines? Anything that requires kills is going to suck ass which leaves Track Enemy and Plant Devices, and you couldn’t pay me to end a turn 6” from a marine so track is out.
>>
>>96614651
>Idk what else there is to iron out
They need to figure out a better way than kill grade to balance horde vs elite. Hordes naturally have to sacrifice dudes to do objectives and it feels like shit to be feeding your opponent points every time you attempt to score
>>
>>96617867
Route could work at least on wide maps, no? But yeah it's really strange how a lot of the kill-dependent tac ops become nearly impossible to get value from against marines because they lack any clause for 12+ wounds.
>>
How do death korps currently want to be buiilt? I can't remember what specialists aren't as good when building just the first 10. Also is it easy getting both plasma and melta guys built since there's only one "right" arm between them?
>>
>>96618062
the answer is always proxy or buy an extra bit
>>
>>96618062
>>96618459
Or convert
>>
>>96617902
Not really. You’re a melee specialist team and get bodied by marines in melee. You might kill a guy and survive but then that snake will be too damaged to fight again the rest of the game
>>
What's a good tac op for battleclad? I thought plant device or scout enemy movement but it's far from perfect
>>
>>96618062
Death Korps is an almost obligatory two box team because you should always be fielding extra troopers
>>
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So will the Sisters vs Raptors big box include a rule book and universal Equipment the same as the Hivestorm box does?
Debating whether I should wait for that or just buy Volkus and equipment on their own.
And assuming they'll release in early spring
>>
>>96621085
No, that will be 2 team plus killzone upgrade box like Blood and Zeal or Typhon, it could have the new Deceiver instead of terrain though
>>
>>96621652
Then I'm tempted to get Hivestorm just to have everything though I'm lukewarm on the teams. Nice options though
>>
>>96619700
Was just going to sub in other 25mm dudes for that and build the original 10 as the most important ops
Also found out there's only one pistol arm so you can't even build the confidant out of one box without extra work so I'm being sent to the recast market regardless
>>
Gonna play Yaegris into Chaos Cult tomorrow
Thoughts?
>>
Just played my first game of Killteam and had a lot of fun!
I played T'au pathfinders. My friend played Deathwatch against me. We played on a necron tomb world indoors map.

I won by just one point! Even though he looted the objectives more than I did, I wiped out his team by the end of turn 4, and with how few models he had they were all 1 VP each.

Now I'm gonna buy a Pathfinders box and theory craft the right strategies for T'au. Like using my markerlights properly, using my savior protocols on my drones, and balancing markerlight units vs shooty units.
For the Greater Good.
>>
>>96626351
hell yeah brother
>>
>>96625832
Chaos cult and other melee-only teams are always a little bit strange to face. You can switch to engage first turn to get the benefit of a few counteracts without any risk, for example.
>>
>>96626351
Sounds like a good, tight match.
>>
>>96556477
fat, mystery meat hands typed this post
>>
>>96504141
Clean up your linework and base it and it'll look better than 90% of the shit I see at my lgs
>>
>>96630479
think it's better than 75% at your LGS as is?
>>
>>96584742
Based

Orks rule
>>
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>>96590948
>You still wont have enough deathwatch shoulderpads
If only there was a sprue of DW shoulderpads...
>>
Deathwatch bros, which 5 do you take if you're going to a pick up game and don't know what your opponent is playing and don't know what map you're plaing on?
>>
>>96627620
Good to know!
We canceled because my opponent's pet died :/
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>>96632213
/ktg/! My opponent's dog died! Let's fucking GOOOOOOOOOOOO
Really unfortunate though.

>>96631707
If I were to make a take all comers version of deathwatch, I'd probably include
>disruptor for sure, handles a lot of threats
>bombard as the gravis choice
>watch sergeant because CP and equipment good
>aegis because he's overpowered
>fifth choice based on flavour, probably between the hammer, marksman, gunner, or headtaker depending on personal preference
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>>96632638
I'm leaning toward the plasma man myself
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>almost 2026
>they still haven't released a horde team I wanna play
>>
If this game is so good why is it so dead here all the time
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>>96634212
We scatter like roaches the moment you turn the light on
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>>96633270
Can you think of a horde team that you would want to play anon?
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>>96633270
Is the problem them or you? Are there actually horde teams you would want to play or are you just making excuses?
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>>96599163
>Idk how you cant like 10th when killteam is just a condensed version of that
Have you even read the rules for either?
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>>96595873
Changing the base size does have a mechanical effect. This is one of the few things most opponents will insist on in your models - having the right bases. Why are you trying to change to 25?

Re weapons - note the restrictions on team composition. You can only have one of each special weapon and no more than 4 total.
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>>96634212
>If this game is so good why is it so dead here all the time
The rules are pretty well written and the teams are pretty balanced so we don't need constant ongoing fights about how rules work or finding OP combinations.
>>
>>96631707
>Deathwatch bros, which 5 do you take if you're going to a pick up game and don't know what your opponent is playing and don't know what map you're plaing on?
You take all of your team and choose the operatives once you know the mission, map and opponent's faction.

Why are you choosing before that?
>>
>>96634251
10-12 'gaunts and a warrior
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>>96634212
Game is good for playing but not for discussion.
Any advice or question regarding this game either falls into the category of "solved problem, here is the well-known solution" (e.g. how to build X team, how do these rules interact, how to engage elite teams in a favourable manner), or is so complex and influenced by so many things that you'd need a copy of the game board and a play-by-play log of the whole game to answer a question like "what did I do wrong in this situation".
>>
>>96633270
A ten man is considered a horde right
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>>96635390
no 12+ is horde, 7- is elite 8-11 is standard imo.
>>
>>96635396
>>96635390

I would consider a 10 man a horde. Borderline with mid range I guess. 11 is definitely a horde
>>
>>96633270

Have the opposite problem, don't want to play a marine team but would like an elite option. Might get Raveners at some point, but not hugely into them.

Are there any non marine, non Ravener elite teams in forgetting about?
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>>96635429
Wreckas. Sure there are two squigs, but in spirit it's absolutely a 6 man team.
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>>96635423
10 and 11 are midrange
9-7 are kind of hard to define
6-5 are elite teams
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>>96635429
Canoptek Circle is basically a 5 man team with 3 expendable chaff
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>>96635439

Interesting

>>96635701

I just wish I didn't hate the art direction Necrons have gone in. Loved them back in the day when they were just grimy anonymous roboskeletons
>>
I used to play 40k 5e and 6e. Haven't played any tabletop since then. I bought a Phobos box and want to get a Reiver box so I can make all the specialists and then have some Reiver warriors as well. I'm thinking I'd generally like to play Reiver Sgt, Incursor Marksman, Infiltrator Commsman, Infiltrator Voxbreaker, and two Reiver Warriors. Am I retarded?
>>
>>96636133
No, that's a pretty standard way of playing them. Exact ratio of reiver warriors to infiltrator/incursor specialists varies by map and matchup but reiver sarge and the marksman are both taken in practically every case.
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>>96636174
Cool, thanks anon. I also bought the Starter Set with Plague Marines and AoD, and I'm working on painting the Plague Marines. Phobos is the team that appeals the most to me, though, so I'll probably try to get them done next.
I'm also tempted to try an all Reiver Phobos team for the memes. If I do I'll post here about how it goes.
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>>96503100
Doing my best to see if I can make a Deathwatch kill team with my already existing army.
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>>96634212
Dude I'm so sad
I take a break from /tg/ for a couple of months, come back, and all my favorite generals are dead
>>
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what's your favourite kill team and why
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>>96639661
Probably Kommandos. They're very thematic and very timeless in their design. I've never not been able to have fun playing some greenskins, either playing tactically or just running my retards up the board.
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>>96639437
To be far /ktg/ has been dead since kasrcuck got permabanned
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>>96638285
proxying a termie is rad
>>
>>96639437

Are people staying away because of all the users who've been involved in shootings recently? I guess I can get wanting to avoid controversy and being on a watchlist. At least half the people posting on pol et al should be institutionalized.



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