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Let us talk about the aspect of game that most, if not all, table top games will have to deal with at some point, the dungeon.

How do you go about handling these sorts of things? Do you try to emphasize a particular skill or mechanic as the driving theme? Do you try to have some kind of puzzle element to hinder advancment aside from just combat? How important is the Z axis if at all?
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>>96496935
Depends on the region and what the dungeon was once used for
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>>96497060
Personally, I always found that the Players chairactors became top OP when the Airships were introduced to the milieu. Gnomes foundries are strictly NPC with marques of writ if the PCs should half any engorgement.
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>>96496935
4 ranks in Profession (Pilot) does the trick, and pick up Skill Focus while your at it.
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>>96496935
3 encounters,, a trap, a puzzle, main loot, and a lesser hidden loot they might fight and might not is my go to for my beer and pretzels game. Not always, of course, but if I need a quick session in prep, it is ol' faithful.
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>>96496935
>How do you go about handling these sorts of things?
Question too broad, try again later
>Do you try to emphasize a particular skill or mechanic as the driving theme?
Yes? I mean, depends on the game and the dungeon.
>Do you try to have some kind of puzzle element to hinder advancment aside from just combat?
Obviously. Combat is the most boring part of all systems, so it makes sense to make it a failure state.
>How important is the Z axis if at all?
I've come to the conclusion that detailed overall gridmaps are a hindrance and moved to pointcrawl mapping for dungeons. One of the many advantages is that it's so much easier to use verticality when you're looking at fragmentary maps linked in a diagram.
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>>96496935
if its multi-floor each floor will have its own theme for puzzels and traps set dressing that only work

a dungeon i'm running right now will have
>a mushroom rot floor
>a desert floor that is bigger that it should be
>a room that has a mirror an nothing else that you have to climb into
>a train level ala snow piercer
>a floor thats an entire castle
and i'm connecting it all with an over arching theme because people want cool shit that makes enough sense to suspend their belief
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>>96503482
Ye Olden Backrooms will always make for good dungeons.
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>>96497099
???????



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