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ITT Clichés that you like on you game

>game map features a distant land based on ancient China/Asia
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>>96506982
>Game world is small and comfy and built around low-level personal stories and wonder, rather than globetrotting adventures where the players become legendary demigods who save entire planes of existence.

In short, give me Ryuutama or "Epic 6" style adventures over a level 1-20 D&D campaign any day of the week.
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>>96506982
>There is an actual "Thieves Guild" and the people in its highest echelons report directly to the rules(s) of the country
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>>96506982
>Rescue the princess
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>>96507218
Thieves Guild are like mercenary economic saboteurs. You hire a Thief to sabotage your business rival's stores and caravans. They don't do random small time robberies and they don't kill people unless in self defence because then the Assassin Guild will be onto them for getting into their turf. Conflict goes like this:
>have a beef with another noble/richese
Hire thugs to rough them up
>escalate to economic warfare
Hire Thiefs to sabotage his businesses/tax collectors/merchants
>escalate to war of assassins
Hire assassins
>escalate to full blown war
Hire mercenaries
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Evil Orcs. Whenever I encounter normal orcs in a game they tend to just be grumpy, stoic and boring
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>>96507294
Yeah I've always seen them as being a tool rulers or other people of influence can use to affect trade/commerce etc in addition to being handy as spies.

Similarly I love the trope of prostitutes often being spies as well.
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>>96506982
>Party is Fighter, Cleric, Wizard, and Rogue.
Why is this so perfect? Miss with all these retarded nu-D&D bloat-classes like Warlock and Mystic and Artificer and Soulknife or whatever the fuck garbage WotC keeps putting out to appeal to the modern audience.
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>>96507354
I really like Rangers and Warlocks conceptually but I agree that the classics are great.
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>>96507354
DnD 5e is bad about useless bloat classes (seriously, why do we have Wizards, Sorcerers, Warlocks, Bards, and Artificers that all fit the role of "arcane caster"), but it's nothing compared to how bad Pathfinder 2e is now.

>>96507365
I want to like Rangers, but I have never seen a TTRPG where they're not done better in combat by the Fighter-equivalent picking up a bow, or where they're not done better in terms of being sneaky and having useful skills by the Rogue-equivalent. Their niche is supposed to be survival stuff, but "survival stuff" in most TTRPGS is either ao unfun that most people ignore it, or so trivially easy that a whole class dedicated to it is a waste because anyone with an intelligence score above crayon-eater can usually do it themselves.
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>>96507423
>>96507365
Rangers are important because no one will play a cute elf woman fighter with a bow
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>>96506982
so you like mists of pandaria?
opinion discarded.
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>>96506982
>that you like on you game
Are you having a stroke?
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>>96507901
What are you talking about? Pandas come from zoos!
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>>96507055
>level 1-20 D&D campaign
How often does this happen? A lot of times I'll hear people say they end at 14-16 at the highest, and there have been plenty of people saying not to start any earlier than level 3.
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>>96508073
>14 to 16
DnD 5e makes you retardedly overpowered demi-gods at level 5. Its mind-bogglingly retarded how you instantly go from a nobody with cheap tricks to being able to destroy entire buildings with Fireball. Shit game, shit balance, shit retarded fans.
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>>96508073
I play 3.5e and my table prefers playing up to lvl12.
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>>96507901
Like Rhun in LoTR, the Golden Empire in AsoF and Cathay pre-ToW
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I absolutely adore talk during fights.

Be it sarcastic friendly banter, respectful samurai courtesy to the enemy, barbaric threatening roars, flirtations, mockery, wordplay, evil speeches from the villain, motivational wholesome speeches from the goodhearted healer.

God, I know this can sound cheesy and silly, but when done with just enough commitment to the bit, it turns a otherwise repetitive combat into a fun interaction.
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>>96506982
>Magic and Technology are diametrically opposed and using one can using sabotage the other
PEAK worldbuilding and mechanical variation that you should integrate, ESPECIALLY if it's a steampunk setting or one with guns that do a lot of damage. Also lets you go past the normal styles of alignment and creates golden opportunities for people to try and combine them with disastrous results like the have-your-cake-and-eat-it-too retards that they are. Also great for villain crafting when you go into one extreme or another.

>Fighter and Thief are best friends
Great dynamics and allows for really fun buddy cop energy, especially for more chaotic parties

>The DM who you've known for years throws in an NPC that is specifically catered to your fetish, or another player does it so you'll romance them
Absolute comedy when you cockblock them at every given turn

>Big cities are chaotic, dysfunctional places where the worst people thrive amidst poverty-ridden shitholes, institutionally corrupt on every level and rife with moral dryrot.
Instant atmosphere, great gotham city kind of feel to it, lots of potential for little side objectives, corrupt cops mean you have to get your hands dirty or pay out big bucks for justice, really keeps players on their toes.

>Knowing a magical creature or wizard's true name can completely neutralize them
The fairytale logic option is really fun depending on how well hidden the true name of a powerful creature is. Especially if magical creatures are super rare.
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>>96513460
>Magic and Technology are diametrically opposed and using one can using sabotage the other
Based. It's so much more interesting to either completely marry the two or make them disastrously incompatible than have a technologically static setting.
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>>96513569
If you're going to completely marry them it should just be a scifi setting
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>>96513582
I agree, once technology starts getting advanced enough. Space wizards are cool. I also like a latter earth sort of setting where technology and magic were intertwined but both have declined.
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>>96513633
Not bad for a post-apocalypse fantasy setting so long as it can't be replicated but is only finite. Really works for a resource economy.
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>>96508054
Bro he just missed one R
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>>96508096
>Its mind-bogglingly retarded how you instantly go from a nobody with cheap tricks to being able to destroy entire buildings with Fireball.
>cheap tricks
You can literally do Jedi mind tricks at level 3. And what you're describing is not how object HP works. If your fireball burns down an entire building, it's because the DM thinks it's cool.
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>>96506982
I like kitchen sink settings like Mystara.
Every country is its own cliche, from the good kingdom to the bad empire, the raiders from the steppes, the elf lands of mysticness, the dorf mountain kingdom, the haflings of the 5 shires and so on.
And naturally the good kingdom has a thieves guild and a magic school.
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>>96507901
This post seems like a very specific reference that nobody else gets.
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>>96507901
>man who's only played World of Warcraft
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>>96513688
>he thinks that's the only error
gtfo
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>>96513686
That's the idea. I'm working on an open table hexcrawl where adventurers aim to recover lost magic and tech from a rediscovered region, either for personal power or to sell off back to civilization. The main issue I'm having with the concept is figuring out what this land's "ancient advanced technology" actually looked like and how it might have operated.
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>>96507901
yes



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