>GM mentions having written the plot for the next session
>>96509907>GM is prepping "plots"
>Shitty no-games bait thread reaches 200+ posts while mods jerk off in a bucket
>>96509907GM is prepping
>>96509907>GM is
>>96509907If you guys are going into a politically complicated situation I'm gunna have notes. Also little mini-stories for whatever is going on in an area the party is exploring tend to go over well with my group, even if they don't necessarily tie into the major plot.
>GM is prepping for us to play in his bunker during the nuclear holocaust
>prep laundry list of details about upcoming session>when players encounter well thought out scenarios their brains fizzle out and they just brute force through>prep 1-2 sentences for next session>players suddenly want tons of details and are super proactive
>>96511094Ngl playing with your buddies in a bunker sounds mad comfy, even if it is the end of the world.
>>96511234It really does
>>96509907>the plot is actually a metaphor for how you didn't take out the garbage like she askedHow do you navigate this?
>>96509937>GM is "prepping"
So for GMs who make their own settings. What do you do for your "prepping"
>>96511409>What do you do for your "prepping"I horde cans of food and water filters and ammo.
>>96509907Sounds like he isn't a GM then.Any game will have its story intrinsic to how players face its challenges and meet its goals.
>>96511409Masturbate.
>>96510004>GM
Sometimes I feel like people are willfully obtuse and are actively choosing to get angry at synonyms for 'scenario.'All this "don't prep plots!" horseshit is buoyed by egotist bloggers and people who would fail a remedial language arts class.
>>96511755
>GM is prepping the GM for prepping the GM to prepp the GM as he prepps the GM while he prepps the GM to prepp the GM is the GM is the plot
>>96511409This >>96511527.Whatever I last jerked off to before the session gets added to the world as the next horror for the players to encounter.
>>96512030Wouldn't your players get sick of all the horrors just being gay dudes?
>>96511111Re-heat the stuff they brute-forced through, just change names and places, they won't know. Shit, I ran the same cave for three groups, two with recurring players, they never knew.
>>96511409I usually end each session without leaving many choices for the beggining of the next one. If you put them on a corridor to the next encounter, before calling the day, they get excited, and on the next session spend their energy on the encounter. Afterwards, they might want to explore, so I offer 3-5NPCs to interact, and if they ask for something I didn't prep, I put it behind some encounter I did prep, which buys me time.
>>96512245They're gachi fans so they like it
>>96509907The GM telling you what they are going to do is the stupid part of this. Otherwise. Yes you retarded motherfucker, I make notes on what different factions will do in reaction to whatever bullshit you all plan to pull.
>>96509979>Why I prep the GM, not my character
>>96511248Honestly, a nice nuclear civil war in the US so we can just sit in a Rocky Mountain lodge near Denver to play Robots & Rangers is the best case scenario for 2028.
>>96512489Fair enough, Carry on then.
>>96512283Shit, sometimes you can just bring shit back wholesale. I had a game where the guy running just riffed on all his own notes and blended them together for an off the wall crossover campaign and it was a load of fun. I didn't understand like 80% of what was going on but I had a great time, and appreciated the callbacks I did catch.
>>96512885Recurring "Team Rocket" type villains are also a great way to cover for planning mishaps.
>>96511755nah
>run an enemy that messes with the meta of the game, e.g. messing with their notes and leaving clues in our groupchat>they fucking love it and ask for more>we do a month long buildup and a week of them solving puzzles while we're on vacation>come back to the next session>they ignore all of the puzzle solutions they worked on, throw their hands up and go kill a few ogresi wanted to die
>>96511409I don't. I know everything that exists in the world. Wherever the players decide to go, I imagine what's there, and describe it to them.
>>96511755No, you're just bad at running games.
>>96512283What do you mean? The world can't run out of things to experience. Why would I need to re use things?
>>96513782When you said "brute force" I assumed they resolved the situation without getting acuainted with a large part of what you had planned. I meant if they didn't see something they can easily see it unfold for the first time elsewhere.
>>96511409Go for a long night walk with a can of beer the night before, jot down whatever comes to the mildly buzzed brain as bullet points on a notepad. Aside from that maybe raid pinterest for NPC/environment art.
There is a certain kind of player that is always trying to do "what he's supposed to do", following some NPC advice to the letter as if the GM always use one NPC to show "where they should go". They take adventure hooks, they trust this or that NPC as "the GM's emissary trying to help us". This kind of player thinks doing anything else is waste of time or simply wrong. They don't want to be disruptive, they are really trying to respect the GM effort and be good. Maybe insecure players need the railroad.This style of play can be both safe and boring.Disruptive players are insufferable. But they do have this redeeming grace of acting their own will, and trying things to see what happen. These can be memorable stories, if the GM is well versed in improvisation, knows his world and knows the system he's running.This style of play can be a mess, or epic. Maybe its possible to go from one style to the other between sessions. Episodes of chaos within some structure.
>>96509907Plans are useless, but planning is indispensable.