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It's interesting just how little you can learn from other types of media that helps you actually play TTRPGs.

For example you can watch as many fucking heist films as you want but when you try to apply it to a game it never fucking works. Ever. It always crumbles in the details.

Lessons learned from real life are way more applicable.
>>
Movies and other media are stories. RPGs are games.

If you're upset about unwanted or unexpected outcomes, you're not interested in RPG.

Think like this: you can only find out the genre of a game in hindsight. You never know (and should never force) your players to solve it like you want it to be solved. They may do a heist, or a siege, or go elsewhere entirely. Its not up to you.
>>
>>96513917

The problem with D&D is that it is anti-narrative. It lacks narrative mechanics. What sort of story is one where the hero dies to a random accident before the story is even halfway through?
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>>96513971
>>96513987
I'm not upset about it, in fact I think I quite enjoy that. It's a unique experience you can't really replicate in any other medium.

But it is difficult, and you don't get many chances to really "learn." I've been in at least one ongoing weekly game for the past decade, but often times even more, and it still feels like I'm not very good at these games. My characters still die sometimes, or my goals aren't accomplished, but outside of the times where the GM goes out of his way to be a dick about it, it feels very preventable in hindsight, though sometimes you have to go as far back as chargen.
>>
>>96513917

Joker in the Dark Knight isnot a psychopath. That's what he wants you to belief. He is not egocentric enough to be a real one. A strong trait amongst psychopaths is a strong self-preservation instinct. The Joker in Nolan's film is clearly a war veteran or a CIA operative with PTSD, like Batman. In fact, you could argue every big bad in Nolan's trilogy represent a facet of PTSD. Joker represent Bruce's avoidance cluster of his PTSD.
>>
>>96513917

Different media's demand different takes. There's a reason some great novels are considered unfilmable.
>>
>>96514035
I used the Joker for my OP image because not so long ago I made a Shadowrun character inspired by the Joker from that movie, thinking I'd be cooking up all kinds of cool plans, but it obviously didn't pan out as I'd hoped.

The group just busted everywhere the hard way and I was rather useless as team member since I wasn't too durable or that great with a gun. Then we goofed up and most of us died, and then the game petered out after that.
>>
>>96513917
Maybe you're just retarded and trying to learn the wrong things.
>>
>>96514008
Yeah, definitely agreeing with that second portion. Often times I feel like I just made the wrong character for the campaign we actually ended up playing.

From the GMing perspective, I feel a lot of the time what seems blindingly obvious to the GM is just absolutely opaque to the players. I used to get very frustrated with how foolish my players seemed, now I just give them a free Knowledge skill (or whatever equivalent skill a system might have) check before they try to do something that seems like an obviously awful idea to me.
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>>96514094

Being opaque and maliciously interpreting player choices comes from the wargaming tradition which was meant to teach officers the virtues of writing down clear and unambiguous orders. A lot of military screw ups comes from breakdowns in the chain of command writing half-assed orders.
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>>96513987
Hmm almost as if it is a game.
>>
>>96513917
>For example you can watch as many fucking heist films as you want but when you try to apply it to a game it never fucking works. Ever. It always crumbles in the details.
>Lessons learned from real life are way more applicable.
OP robbed a bank.
>>
>>96514385
All I'm saying is that if you knew how to rob a bank in real life you'd have an easier time doing in a game too.
>>
>>96513917
>It's interesting just how little I can learn from other types of media that helps me actually play TTRPGs.
FTFY.
>>
>>96513917
>passively watching something is way different from having to figure out how to translate all that shit into a game with rules and structure
No, really?
>>
>>96513917
Why would you expect authored fiction to have anything in common with a game? When you want to learn calculus, do you watch movies or do you read books about calculus?
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>>96514035
He's a narcissist with a comorbid behavior disorder of some kind. Probably Borderline Personality Disorder.
>>
>>96513987
Who told you that d&d is a story? It says "game" right there on the front cover of the rulebook.
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>>96515465
Personality disorder, I mean to say, not behavior.
>>
>>96514008
Failing to accomplish goals is fine. You don't win anything.



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