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>Party fighting monster in cave
>Hey DM are there any stalactites on the ceiling I can shoot to make them fall on the monster?
>Party fighting invisible enemy
>Hey DM is there any flour or other powder around I can use to throw at them?
>Party fighting flying enemy
>Hey DM is there a blanket or something lying around I can throw on them to weigh them down?
How about using the tools in your toolbox to solve the problem instead of asking me to magic up a solution?
>>
Your players are doing it right and - if your session attitude mirrors your posting - you are doing it wrong.
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>>96514391
I feel sorry for your players, because you sound like one of those faggots who only ever lets Wizard players have any fun. God forbid anyone else try to come up with solutions to problems that aren't just casting a cheat-code magic spell.

Thank goodness your examples are all fake bullshit that never actually happened because that would require friends first.
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>>96514391
Stalagtites can be found in any cave, using the terrain isn't at all a bad thing.
Most of those toolbox abilities are pretty useless if you can't see what you're fighting - though you're in your right if they're nowhere near a kitchen or stockade of some sort. Same deal with the blanket, it depends on the surroundings.
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>>96514391
Resourcefulness is to be rewarded, it shows the players are engaged and thinking about the situation.
Might as well just play a video game if interacting with the world isn't allowed.

I also feel sorry for your players because you sound like a total prick.
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>>96514391
I mean, what was in their toolbox? Did they carry magic vision goggles?
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>>96514629
Glitterdust
Acid Flask or Alchemist's Fire
Lantern oil
Most anything in your inventory can be used to reveal an invisible creature. If you have flour in your inventory, use it, but don't ask your DM to make a sack of flour magically appear in your inventory or surroundings. And stop playing "mother may I" just fucking do it and throw the DM a curveball.
>>
Obvious bait and you're retarded if you fell for it.
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>>96514448
>Stalagtites
Are you trying to make a collective portmanteau for stalactite and stalagmite or did you manage to use one word to misspell two words at the same time?

>can be found in any cave
OP's use of DM implies D&D implies fantasy so Earth's geological processes need not apply, but as on Earth plenty of caves don't have those conditions and consequently don't have stalactites or stalagmites, basic prior knowledge suggests that not all caves in a fantasy setting have to have them either.
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>>96514391
>>Party fighting monster in cave
>>Hey DM are there any stalactites on the ceiling I can shoot to make them fall on the monster?
I dunno maybe, but if there is the amount of damage you'd need to do to it to make it fall would be more than you'd do dropping it onto the enemy, so why not just attack them directly?
>>Party fighting invisible enemy
>>Hey DM is there any flour or other powder around I can use to throw at them?
viable tactic I've seen used a gajillion times, whether it's dungeon dust, sand, dirt, etc
>>Party fighting flying enemy
>>Hey DM is there a blanket or something lying around I can throw on them to weigh them down?
why the fuck would there be a blanket? why do you think a blanket would do anything to a flying enemy dangerous enough to threaten you? if you can't hit them with a pole weapon, why do you think you could throw a blanket at them?

2:1, pretty good ratio of rando ideas to try and get shot down
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>>96514391
The environment is also part of the toolbox you tard.
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>>96514391
All of that sounds completely fine.

>>96514696
Asking about what's around isn't even remotely the same as asking the GM to just give you the tools you. Most fights don't take place in an empty, featureless white room, and thinking about whether there might be something useful around is something players should do.
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>>96514774
>Obvious bait and you're retarded if you fell for it.
This.

I mean, fuck, how are people responding to this sincerely?
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>>96514999
They aren't.
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>>96514808
While true, how would the players know the cave didn't have stall-ack! Tites if they didn't ask?
Even if the GM was using a battlemap, battlemaps don't show the ceiling.
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>>96514999
Because there are players and GMs who really don't like it when people try to do things that aren't explicitly described in the rules. There was a time when another player in my group tried to argue that my level 6 mechanic with the robotics theme in Starfinder shouldn't be able to create RCXDs (literally just tiny remotely controlled cars with bombs), because there were no such machines in the game's item list.
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>>96514640
>everything I don't like is an AI jew overlord
Brought to you by the makers of
>every meme you like is actually a psyop
and
>russian collusion!
>>
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>Hey DM I've got this HILARIOUS character idea for your game
Shut the fuck up
-B-But it's just a game bro-
Shut the fuck up.
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>Party given job to sneak into bandit-controlled fort and assassinate bandit chief
>Come up with good idea to create distraction to draw bandits out
>Come up with retarded idea to do this by lighting fire 300ft from fort in sight of bandits
>Somehow don't get caught by lucky rolls, some bandits sent out of fort to handle fire while rest stay in fort now on alert
>Players shit their pants and insist all the bandits should leave fort to put out fire and why are they alerted to us now?
>I explain fires don't light themselves in the wilderness and it's an obvious sign of people nearby
>Players grumble and decide to scale fort walls in plain sight of now alerted bandits on walls
>Fail stealth rolls and get shot to death scaling walls
>Players shit their pants again
It's baffling. It's like they come up with good ideas but the most asinine methods of achieving them and INSIST they should work to the contrary of all logic and common sense.
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>>96514391
What's the problem?
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>>96514831
No, if they use the environment creatively, I grant a bonus to the roll so it's always better than attacking directly.
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>>96514999
You've never seen a shitposting thread? lol
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>>96514391
b8
herbs
>>
>>96514999
These guys just reply to themselves with impunity. Since that fucking retard RAPEAPE disabled the poster count, it's no longer totally trivial to report samefagging like it used to be. And there's always been enough genuine idiots to float a troll thread with a little help from OP.
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>>96515977
What else are you going to do on tg, dumb fuck? This is the designated shitposting board.
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>4/5 Players send me their Character Idea BEFORE Session 0
>Player Number 5 does not even ask if the Species he want to play is in the homebrew setting
>Expects me to make the Background for HIS Character
>Needs some Le funny Sidekick, also without talking to me about that
>Completely forgets about Le funny Sidekick after literally two Sessions
>Barely engages in anything outside of combat and if he does has to interrupt other players
>Even out of game he never helps with anything and is more of an obstacle when finding a date for sessions

>Players 4 and 3 also rarely interact with anything
>character 4 is plain as hell and has one gimmick "I was raised by dwarves!" the character 3 is super fancy but the player forgets about any of this 90% of the time
>No realy there have been more times when me or another player reminded 3 of being fancy then him remembering on his own
>these two chucklefucks always cooperate to discourage any creative plans "What a stupid Idea, that will never work!"

At first I was conflicted if I should just something like "Me and the dice are the ones deciding what happens, so you don´t know if that works" but after some minor drama with 5 involving 4 I just thought "Fuck this".
We will have one last Session next Month and I´ll end the campaign/put on stop forever

Meanwhile Players 1 and 2 actually interact with the scene, or remeber their fucking character, it´s unreal
They even remind me of their characters flaws in bad for them situations
I started a new group including 1 and 2, but it just isn´t worth the effort with 3,4 and 5
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>>96516225
How did they know you were running a game if you hadn't told them about it yet?
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>>96516247
What do you mean?
I asked everyone if they would like to play in a game I´d run, we found a date for session 0
I gave everyone the campaign notes and asked them to send me a general Idea of their character befor session 0
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>>96516269
When you tell the players about the game, that's session 0
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>>96516281
Really? Weird if you do it that way, but ok
To me session 0 is the first in person meeting with everyone where you talk about tone, expectations, etc.
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>>96516298
No, it's not weird, and it's not "a way". That's what it means.
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>>96515165
I had the same thing with a retarded Ref running Traveller. I asked if we could buy a bigger air/raft as the example given in the vehicle book wasnt big enough for our needs. He tried to argue that ALL air/rafts are exactly 4 tons throughout the Imperium's 11,000 worlds and there are no variants from the single sample described in the booklet he owned and there never have been any variants at all in it's 5000 years of use. No smaller civilian versions, no trucks, no pressurised versions for use in dangerous atmospheres or environments, just a single open topped flying humvee used by EVERYONE EVERYWHERE. Some refs have no idea how to extrapolate from the examples they are given and get annoyed when the players do.
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>>96516225
>At first I was conflicted if I should just something like "Me and the dice are the ones deciding what happens, so you don´t know if that works"
this is something you should remind players
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>>96515687
Do you explain to them beforehand that that probably wouldnt work, or do you pokerface and then wait till after they've committed to go "gotcha!"
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>>96514999
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