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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>96080428

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
Discord 1: https://discord.gg/6ZjEc7dy4T
Discord 2: https://discord.com/invite/wGjxK3Y

Thread question:
>How much (or how little) do you borrow ideas from real animals, plants, fungi, and speculative evolution? Are there any cool real world facts you have used to inspire parts of your world-building?
>>
Can I set a campaign in my nazi inspired faction?
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>>96515130
Besides picture related, what advice and resources do you have for someone looking to create their own magic systems?
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>>96515130
Kys d*scord cancer.
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>>96515443
I told you before. Now there will be 3 Discord links in the next OP. If you do this again, there will be 4, then 5. I will do this until the OP just becomes nothing but Discord links, or you learn to shut the fuck up.
>>
Wanted to post my map, miniatures I painted of Gods and leading figures, and story of my setting in Reddit since 4chan's traffic has dropped off in recent years and there's more trolling than real responses. But I got permanently banned from Reddit and can't post there. It's a lot harder to make a new account for them if you're permabanned there than it is for 4chan and I lost my appeal.
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>>96515777
Or, you can heed his advice and fuck off linking to Discord on 4chan, you zoomer cunt. Maybe then you'd get some actual engagement.
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>>96517515
Sorry, I already warned "him" (you) that if "he" (you) didn't shut the fuck up whining about Discord links, "he" (you) would get more of them. I don't go back on my word. You can either shut the fuck up, or get a list of Discord links a mile long. Your choice, wannabe janny.
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>>96517574
I'm not either of the people you're referring to. I don't care how old anyone here is. Hell, I don't even play TTRPGs; I almost never post on /tg/ because I don't want to get in the way of genuine tabletop discussion since I come here to get ideas for a video game I want to make.

But sectioning off discussion to an inherently more restricted, more controlled, and less private space - especially for a General, of all fucking things - is detrimental to the board's health and longevity. In particular, 4chan has systems in place for backing up previous threads and discussion without having to have an account or other nonsense; if content is removed from Discord, it's functionally gone forever. Yes, you've already linked the previous thread, yet you keep trying to get people off-site? Looks purposeful, if you ask me.

Besides, the Worldbuilding General is already enough of a joke in other parts of /tg/ as it is. You don't have to add fuel to the fire by embarrassing yourself for suggesting having TTRPG discussion take place in some restricted and controlled server somewhere instead of the TTRPG board you posted the off-site link to in the first place.
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>>96517574
You're talking to multiple people, you absolute retard. Go back to Plebbit, you'll find it easier to distinguish posters.
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>>96518227
I don't go to either of the Discord links in OP. The psychotic retard who spams every single thread with "kys d*scord cancer" has done so continuously for over a year, e.g. >>93506323 . Why? Because if you click the first link - Resources for Newfags - then you will find that you can eventually click around to find a Discord link.

I will continue to post more and more Discord links until he fucks off. Like I said, I don't go back on my word. Doesn't have anything to do with my love of Discord, just my hatred of this annoying retard faggot spammer.
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>>96518821
Oh, sorry, did I say "over a year"? I actually meant "over 4 years." >>76844761
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>>96518837
>this retard keeps spamming it for FOUR FUCKING YEARS
>clearly my tactic of continuing to do the exact same thing will work
You're just as retarded.
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>>96518858
Then I guess we'll have a giant OP post that's nothing but discord links at some point. It really is up to him. He can simply stop posting "kys d*scord cancer" at any time.
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>>96518866
You could take the mature route and report and ignore.
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>>96519361
As I said, I don't go back on my word. I committed to this, I will do it until he stops.
>>
bumpfag really killed this whole gen didn't he
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>>96519423
4chan's in really bad shape. Many generals are near unusable because they have one or two extremely dedicated trolls who spend so much time shitting up their preferred threads that it's hard not to think at least some of them are legitimately mentally ill. Between them and the anons who refuse to just ignore and report, the generals become terrible. And the mods seem unable or unwilling to do anything about this state of affairs.
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>>96515777
>I told you before
>If you do this again
>learn to shut the fuck up
just post the links and shut up fag. no ones cares about you're autistic battle of wills. ignore him like the rest of us or use the filter feature.
>>96515130
Not a lot. I don't really focus on the plants and stuff unless they're highly unusual. I just note down the general kind of animals in an area. "like britain" or "like russia." that kind of thing. Recently for a little set of clans in a rocky landscape I felt inclined to flesh out the animals, but really all I did was write down "there are Long Haired Goats, little deer (like the japanese ones), and Cougars. The cougars eat the deer and goats, but neither are easy prey as the goats stay in aggresive herds and the deer are very fast."

For my own question, does anyone have links to a good resource where I can learn how big (as in area or territory) a place would be, be it city-state or nation? I really have no clue and I've sort of been eye-balling it. For example, picrel is one of the 5 Iberian clans. What would be a good guesstimate for the population of this clan given that each hex is 5 miles, and the landscape is very rocky and generally not amazing for farming? I guess like 7,000 maybe? but I have no clue.

>>96515354
real people who claim to be magicians. "Authentic Thaumatugy" and "Real magic" are basically schizo nonsense by Phillip Emmons Isaac Bonewits, but I thought they were interesting reads.
https://archive.org/details/RealMagic_20181216_1841/page/n1/mode/2up
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>>96519654
>ignore him like the rest of us or use the filter feature.
Filter my posts then, retarded bitch.
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>>96517574
Nuh-uh, I (me) will remind (you) you're a cancer and not welcome here. Also you sound autistic, why don't you chew on crayons instead of bothering people on the internet with your assburgers?
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>>96520002
No, the person who has posted "kys d*scord cancer" for four years straight is in fact the autistic cancer who is not welcome here. Nobody likes you. They tell others to ignore and filter you.
>>
None of this matters. THe Discord isn;t very active anyway.
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>>96519681
all you have to do is ignore him. instead you've spent 10-ish posts in a 22( now 23) post thread defending your autistic crusade against a guy who posts the same thing every thread then probably closes the thread. what would I even put in the filter settings to filter your posts, fucking retard?
>>96520042
fucking both of you are spergs. At least d*scord anon limits his sperg outs to 1 post per thread. kill yourself.
>>
>>96520079
>all you have to do is ignore him. instead you've spent 10-ish posts in a 22( now 23) post thread defending your autistic crusade against a guy who posts the same thing every thread then probably closes the thread. what would I even put in the filter settings to filter your posts, fucking retard?
All you have to do is ignore me, and you've now wasted two posts in the thread. Suck my dick.
>>
>>96520088
>responds almost instantly
>OP literally sitting there refreshing the page so he defend his sperg out instead of moving on
lmao
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>>96520109
>doesn't know how 4chan X works
Can newfags please get good at this website?
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>>96515130
Do you have a non-X'd out version of this OP image? Critters are kinda neat, I like the family tree too
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>>96520320
Sadly no. It's Polypoda from Biblaridion's Alien Biospheres.

In wiki form: https://alien-biospheres.fandom.com/wiki/Polypodia

In Youtube series form: https://www.youtube.com/watch?v=egzZv8tqT_k&list=PL6xPxnYMQpquNuaEffJzjGjMsr6VktCYl
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>>96520332
Neat! Thank you kindly
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Anyone got any ideas involving dragons? Specifically gem/psionic ones?
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>>96456596
I had thought I had accounted for that (making the 4 veer off to the right at the end to distinguish it from the 5 going left) but looking at it some more, there was indeed more room for improvement
>changed 4
>changed 2
>added markers to clarify where the lines begin/end while I was at it
and again, this is my first attempt at making a numeral system, so any other input/advice/whatever would be welcome
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>>96519368
Then you're just as big a retard, if not more so. Well done on being worse than a spam bot.
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>>96521116
No, the guy who has taken a dump in the thread over and over for the past 4 years is worse, sorry. The fact that you've gotten used to the stink doesn't change that. Keep whining, though, it'll definitely improve the quality of the thread!
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>>96521208
>The other guy is worse
>When you are the one throwing a bitchfit
Nta but you have no ability to restrain your spergout. Not that I really care, /tg/ has been hardly worthwhile to even browse recently. Are you even capable of conducting yourself like a proper human? Are you civilized
Posts like >>96515443 wouldn't even register to old/tg/ because it's such a pathetic and half-hearted display that could easily be ignored. Yet here you are screeching like a petulant child over a single post. Are you this easily baited? This easily swayed by a troll? If you are at all capable of maturity then do not respond to me. Ignore this post and you will have proven me wrong.
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Now that the dust have settled.
How do you intergrate an instant messaging and social platform that allows communication through voice calls, video calls, text messaging, and media into a fantasy setting?
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>>96521753
>How do you intergrate an instant messaging and social platform that allows communication through voice calls, video calls, text messaging, and media into a fantasy setting?
Sheikah Slates.
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>>96518227
>Hell, I don't even play TTRPGs
Out of curiosity, why is that anon?
>a video game I want to make
How's that going?
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>>96521208
>No, the guy who has taken a dump in the thread over and over for the past 4 years is worse, sorry.
How the fuck are you still not understanding THAT'S YOU AS WELL? Fucking self-awareness of a brick.
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>>96521965
It will be me in four years. See you, space cowboy.
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>>96521967
It's such a sad thing to see a person at rock bottom like this. I hope your life turns around well before those 4 years are over.
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>>96522013
My life is fine, I'm just tired of this guy. Hopefully he stops before 4 years pass, since by that point there would probably be 60+ discord links in OP.
>>
Maybe OP should consider including a link to the Reddit worldbuilding Discord. It's much more active than the 4chan one.
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>>96522336
I'll save that for Discord Link #4.
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>>96522336
Maybe OP should consider fucking off, since he clearly doesn't want to actually be here and would rather be on Reddit or Discord.
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>>96522449
I want to be here, just don't want you here whining.
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>>96522458
>you
You're actually a retard if you think it's just one person telling you to go back, douchebag.
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>>96522699
I don't give a fuck what you think about me, loser. Post about worldbuilding or fuck off.
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>>96522759
You clearly do, since it seems you can't stop responding to anyone who points out how pathetic you are. Look, I can even make you do it again: bark for me, little dog.
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>>96520112
>keeping the thread open after shitting a reply
embarrassing.
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>>96521753
Crystal balls, magic books, illusions, telepathy, etc. Obviously. Or you could just have that technology in the setting. It's fantasy, you can do whatever you want.
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>>96519511
>one or two extremely dedicated trolls who spend so much time shitting up their preferred threads that it's hard not to think at least some of them are legitimately mentally ill
Don't forget it's also insanely easy to shit out a bot that behaves exactly like this. I'd say 80% of """dedicated 4chan schizos""" are content farm bots.
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>>96521753
MAGITECH BAYBEEEE
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>>96515130
I've cribbed a lot of ideas from the concept of Egregore introduced in Destiny 2 but trying to pursue, what I think at least, are slightly original ideas.

In this case, trying to figure out how combining Human genetic material can allow for artifical brain and/or nervous system
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>>96521753
It's like you've never played a Final Fantasy game in your life.
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>>96520448
>Psionic Dragon

Instead of Gem Dragons, I find it more interesting if a Dragon was exposed to the Far Plane (on purpose or otherwise) and gained psionic powers that way
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On one hand, having most people in my sci-fi setting be normal people would keep things relatable and simple. But on the other hand, having most people be longshanks types due to generations living in space would be interesting
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>>96525969
Take the extra step and have them amputate their limbs to have detachable tool limbs.
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>>96521798
Don't want to get into a long conversation about it - since this isn't the correct thread for it, let alone board - but I don't play TTRPGs largely because the opportunity never presented itself, and a general lack of interest. Though, if I did play one, it almost certainly wouldn't be any modern edition of DnD; video games already have enough "rollplaying", so that aspect of tabletop isn't of as much interest as the actual roleplaying aspect, which is TTRPG's most unique and prominent feature to me. That said, GURPS mechanics with the Eberron setting sound pretty good to me. Dark Sun as well.

From the outside looking in, it appears to me that many TTRPGs are trying to become video games, which I think is detrimental overall to the space. I believe it would be very good to have a few TTRPGs like that to maybe help bridge the gap between the two mediums for newcomers, but they should never be the most popular or prominent; in a similar vein to how "movie games" (i.e. Uncharted) aren't a bad idea on their own, they should never be the domineering titles on display for the medium, which is currently the case. Both of these examples do not take advantage of the mediums they exist in due to the compromising design therein.

As far as the game itself, I'm learning C++ and am designing mechanics, story, etc. in Obsidian, and have been doing so for a year now. It's planned to be a Dogma-like (Dragon's Dogma), including it's pawn system. Vocation system taken to an extreme; currently have over 40 vocations specced out (100 planned, partially inspired by Iron Kingdoms for this as well) that player can mix and match. Very simulationist in its design. Yes, it's over-scoped. No, I don't particularly care, as it's what I want to do, and not many games are made like this these days. And if it is over-scoped, then I would rather reduce it down when necessary. Will probably take a decade or more to make, which I'm also fine with.

Current working title is Amalgam.
>>
>>96518227
>>96527364
/agdg/ go home
>>
>>96525969
>would keep things relatable and simple
If that's the only thing holding you back, then you should definitely have skinnies. It does absolutely nothing to make them less relateable. Everyone wants to be taller and skinnier.
>>
I wanted daemon negotiation for my magic system. Want a magic spell? Beg, threaten, pay, barter, whatever for it. Different daemons have different spells, different attitudes, different preferences. Some are more consistent than others. Some are more chaotic. Evil entities don't like it when you are brokering deals with good entities and vice versa. Sometimes they fucking lie to you and trick you, saying you don't need to pay and they will give you a magic spell but it's a different one than you asked for and you just get fucked because you didn't make a real deal and accepted a "gift" blindly. Sometimes the daemon gets annoyed at you for bothering them and tries to kill you on the spot. You can get an IOU for some act when you call them up at a later date, or have them do it right there to finish the deal, or bind them if you got the right setup so they have to follow you around and be your servant until the deal is satisfied, but once they are free maybe they aren't so appreciative.

What are some likely consequences of magical society under these conditions? What kinds of sects form? What differentiates the "great learned man of magic" from some bumblefuck hedge magician.
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>>96515136
Guaranteed half-Jew attractor.
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>>96528812
>consequences of magical society under these conditions?
>consequences
Logical consiquence is humans find ways to manipulate the contract system, taking advantage of the weakest willed entities and using them to exploit loopholes in the contracts of other demons. Eventually a autistic chain of minmaxed subjugation forms, high level mages not even appearing in the mortal realm anymore instead using a demonic middleman as a proxy to rules-laywer meteors out of the sky.
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>>96515130
>How much (or how little) do you borrow ideas from real animals, plants, fungi, and speculative evolution? Are there any cool real world facts you have used to inspire parts of your world-building?
I incorporate real-world biology into my fantasy critters, and I incorporate magical folklore into my mundane animals.
Dragons have all sorts of exotic glands for a skilled sawbones to extract. Dogs and wolves are bigoted against each other over a theological dispute from the dawn of history. Griffons and hippogriffs are related and can produce sterile offspring, but those sorts of unions can also produce chimeras. Maggots spontaneously generate in foodstuffs/carcasses that are unobserved. Most diseases can be banished by an exorcist, and most curses can be cured by a pharmacist.
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>>96536323
So jewish lawyers who mastered solipsism and pilpul are the top level magic users of the setting?
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>>96536323
>contractors outsourcing the work
>getting what you asked for in the end
Gosh, it really is a fantasy world!
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>>96515130
What is the ratio of plants and animals that exist in real life versus original ones in your setting and why? And what are those creations?
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>>96515354
I have done 3 magic system for different settings, so I am still learning, but one thing I focus is on the what is the origin of magic as a law in the universe.
Example 1. The big bang is the origin of the universe in which all matter exist and time doesnt exist. Magic is a connection to the big bang through space and time, making wizard a reality bending paradox that if unchecked could bring us all back to the big bang.
Example 2. Every sapient being has a soul, and a soul is a fragment of the prima materia from alchemy, this mean magic is the manipulation of the soul through an alchemical process that use strong emotions as a catalyst.

In both example magic is incredible power and break the rule of "what magic cant do is more interesting", but in here is not that magic is limitless but humans are limited so to us casting a fireball is the peak of magic skills and trying to make fire regenerate memories is out of our minds.

This allow crazy shit, like a culture that believe snakes changing skin is an actual spell to shapeshift and they believe fire is the catalyst so they burn their own skin tobshapeshift in their spells.
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I'm thinking Wizard robes should have stripes.
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>>96540834
Patterned wizard robes make no fucking sense from a health and safety standpoint.

https://www.youtube.com/watch?v=VvPsvnTEhmo
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>>96521753
Cell phones. Magic doesn't mean science stops working.
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>>96515130
What do you need to consider when creating original creatures/monsters?
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>>96542231
Very little does when it comes to wizards.
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>Medieval age
>Land is a square
>Biggest kingdom is named "Castle"
>Soon to be maritime power has Port in it's name
Who the fuck came up with this?
Prime example of lazy worldbuilding.
>>
>>96515130
What difference is there between a “monster” and just a dangerous creature in your world and why? IS there a difference?
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>>96546663
Monster can use magic.
While, animals/dangerous creatures can't.
For example, any huge creatures that can fly in my setting used magic to aide their power flight, they are monsters.
>>
Trying to figure out how someone would ride giant dragonflies. Literally every image I find has the rider seated like this, but no matter how I look at it it seems like the rider would interfere with the dragonflies wings from this position, unless the dragonfly is freakishly large.

Wouldn't it make more sense for the rider to be seated on the tail with reigns leading to the neck, sort of like a chariot?
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>>96548690
Reins would also disrupt the wings, which go up quite far when flapping. You'd want them to be somehow prevented, e.g. the "saddle" has hooks that make sure they remain close to the body of the dragonfly regardless of whether/how much they get tugged.
>>
I want to make a vampire hunting organization in a similar vein to the hellsing group or the society of leopold, but specifically American. Is there good place to draw a name/founding for such a group from? I've been doing some digging into the puritans and witch trials but I'm still not sure if I should go that route or just make up my own stuff
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>>96519654
your best bet is actual historical research about population density. Then picking a time period that matches your setting as far as tech level/ societal and population decline goes etc. Finally pick a place/nation with similar geography to the region you want to develop.
https://sourcebooks.fordham.edu/source/pop-in-eur.asp
this is one source i found with a simple google search.
In europe, which is the place i am familiar with, for a place like scoland, population density was around 4 people per sq mile around the 1000s. A 5 mile hex is around 31 square miles so we get around 125 people per hex. if this clan has 160 hexes under their lands this means somewhere around the 20.000 people mark.
You should note that most places were far more populated than scotland.
Northern france has around 36 people per square mile so this territory would have 9 times the population, so around 180.000 thousand people.
Do not that by the 1300s the population has doubled.

Now to the second question of the size of independent city states and nations, once more check historical examples. The city state of Florence for example controlled around 1/3 of the region of Tuscany in the 1000s which boils down to around 95 5 mile hexes
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>>96527364
i think most video game anons don't get that a level or medium redundancy is not a problem in the design of rpg systems.
Because it's something video games can do doesn't mean everybody prefers to experience said thing through a video game.
What you fail to understand, since you aren't a player is that rpg's are a marriage of many different things, that may be handled individually better by some other medium, but it is their very combination that can be enticing to people.
This combination of a collaborative experience, with either a narrative game, a tactical/gamist , or a simulationist one produces an experience that cannot be replicated. This is the reasons rpgs haven't died even while we live in the golden age of video games, and frankly why they probably wont in the near future either.
Now some people, especially those that have a deep preference for video games as a means of experiencing mechanics and tactics etc tend to fall on the narrativist side and are becoming a more popular camp year by year, but this doesnt invalidate the other playstyles.
It just means that 5e kids that are dissatisfied with 5e, got into it for the social and roleplay aspect and grew up with video games prefer the more narrative side of gaming.

Either way, discord servers are unfortunately almost necessary to have any sort of meaningful discussion online simply because other spaces like reddit are echo chambers and most people there arent even that knowledgeable to begin with, and 4chan is a cesspit where you will get trolled, ignored or ridiculed most of the time these days and rarely helped or engaged honestly
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>>96528812
it mostly depends on how accessible is said magic, both to the average practitioner and to the savant.
a deep distrust of magic and all those who meddle in it is the most likely outcome either way.

If religion is a big part of said society, a mainstream dogma that restricts access to magic to priests or priestly orders and condemns the contact to evil outsiders. Evil cults propping up in the underbelly of society.

there are simply too many parameters left unnamed to glean the societal makeup fully
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>>96515130
What are some obscure IRL creatures that you can use as a basis for your own, like the Okapi?
>>
So, if silver hurts werewolves and iron hurts the fae, which of the other metals of antiquity (gold, copper, tin, lead, and mercury) hurt which other supernatural creatures?
>>
>>96558789
Leaf slug, Satanic leaf-tailed gecko, mouse deer, topa antelope, colonial spiders.
>>
>>96558798
gold makes dwarves go a bit mad and one dwarf having too much gold turns him into a dragon
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>>96558798
Mercury locks shapeshifters into one shape if there’s enough of it around.
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Alright need some ideas.
For Nature, you have Elves or animal people. For Fire, you have Demons or Kobolds. For Earth, you have Dwarves, etc.

What's a good fit for a race / culture themed around Flesh?
>>96558789
I've based a few monsters in my setting off the bobbit worm
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>>96562775
Is it just a theme, or are these elements physically manifesting energies?
If flesh is not part of nature, I have to assume nature is just plants and trees, and elves are nature people because they live in trees? Then the flesh people would live in flesh, like a race of parasite worms.
>>
>>96562775
Eh, Dunno bug people who make their homes on flesh living organisms? Basically create non selfaware living organisms to care their homes there and feed them to make them grow and cultivated their stuffs inside them. Give them a mesopotamic style creating ziggurats on these flesh being balls and you have the fleshcarving hive.
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>>96563076
Yeah, themed around the element and can use magic about the element. So the fire race would live in hot areas using fire as an everyday part of their lives & culture, but they wouldn't be outright Elder Scrolls Flame Atronachs. Also I should've specified this but I'd prefer if they were all intelligent bipedal humanoids. Like Argonians are really alien but you can still play as one meanwhile the Sloads are so alien and inhuman that would probably never happen, if that makes sense.
>>96563188
Hive mind bug people was actually my original idea. Lots of eusocial insects like Ants and Bees minmax themselves to a specific role within the colony and that synergizes really well with flesh magic. Warriors giving themselves sharp bones protruding out of their wrists, scientists pushing all the blood to their brain to the point they can barely walk, etc.

But then I started second guessing myself because why would insect people be their own separate race and separate element than the other animal people?
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>>96563385
I can't really imagine a living environment that's themed around flesh. You could have them be the exception to the rule, not native to any particular environment but wholly artificial.
Like how the orcs from the LotR movie adaption are birthed in these ambriotic mud pits.
I figure any magic themed around flesh would necessarily be gross and horrifying, so it's a thematic match.
They could either look like fucked up mutants, or sterile and hairless like the Harkonnen.
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map for a sandbox campaign i'll be running after im done with lancer, what do you think? (made in aseprite) i will also put in little pixel art CoA's to mark the positions of towns
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>>96553985
Personally, I assume it's as accessible as firearms. Which is to say both very much, but also not? And has social, legal, and financial barriers. A rich, upper class, educated college man might have a contracted daemon who he can finangle into doing very impressive magicks for him, the state may have many less trained by competent men using magick through less impressive daemons. Bubba in his forest shack might know an imp or sprite who will purify his moonshine if he shares some of it with him. Social barriers are easier to overcome than material ones, so perhaps that is more significant. The immaterial don't have much of the material in their... plane or whatever, so they value stuff from this plane.

Big fancy archfiend? He wants GOLD, BLOOD, and HUMAN HEARTS and all those things don't come cheap. But if you want more than parlour tricks, get ready to pay up one way or another. Sure you might be able to magick your way up like that one guy who went from a paperclip to a house on ebay, but that's definitely an edge case in a world where "fireball? yeah sure, give me your liver right now and I'll give you a fireball. the fuck do you mean no? okay, here's a fireball then! (immolates you)" is a potential scenario.
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>>96515354
>redditsons laws of magic
those only work for narrative/writing magic not for game/practical magic and besides he doesn't even follow his own laws so neither should you.
just use the 3 principles of magic.
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>>96564720
what differentiates the rich man from the bubba in his forest shack. Knowledge? Materials?
Frankly you can make up any type of history you want for why a certain culture/country developed like this, but you kinda need that.
If you just say victorian england but with demon summoning then well yeah, it is simple, easy and it could work, but inside it will be hollow because the cultural and socioeconomic conditions that created victorian england arent the same with a world of demonic summonings.
This doesnt mean i am against said practices in games where the purpose is to play something with your friends and have fun, but if you re here to worldbuild for worldbuilding itself then i suggest you start looking back at the material conditions of the country and what was its history and go from there
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>>96563688
not how rivers work
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What if you take idea of "totalen krieg" to its most absurd conclusion, while still trying to keep it somewhat realistic/plausible?

Imagine a world War that's been going on for so long, that not just women, but pregnant women, fight in the trenches. Every single soul must serve. Pregnant women give birth in the mud-filled trenches and the baby is immediately conscripted into the military. Obviously it can't do much but once it grows a little bit it will be made to crawl through tunnels carrying messages, packages etc between trenches. Once the child turns 11 or 12 it will join the actual fighting.

Behind the front lines huge underground manufactoriums produce millions of shells every day. Here, the exact same thing happens... women take a break from the assembly line to pop out a baby and immediately get back to work.

In this imaginary world, people live their entire lives in the trenches or the factories, never leaving their trench or assembly line. The war has been going on for 50+ years and at this point no one really knows who they're fighting, why or how it all started.
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>>96567982
anon the war would have ended the moment men would be close to depleted. now if you add some stupid tech like vat growing people with fast vat farm in the different motherlands then sure you can get something close to total total war never ending as long as the supply of bodies is more than attrition
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>>96567982
I'd argue that it would make more sense like so:
>women work in the factories; men fight at the front
>genetic "samples" are taken from the best-performing soldiers
>these are used to artificially inseminate the women
>children are basically raised from birth by the military
>boys and girls both undergo basic military training through "elementary school" years, before being separated just before puberty for further specialized training in their respective fields
also if it's of any interest, I can recall two settings with vaguely similar "maximization of total war" concepts, both from video games:
>Foxhole
Never played it but from what I understand, the setting apparently went through a sort of soft apocalypse as both sides became increasingly focused on the war effort until there was literally nothing else to cut out.
>Total Annihilation
Being an RTS from the 90s it didn't have that much narrative depth to it (nor the same human element on account of being all machines fabricated on the field), but the tl;dr summary is that the game takes place after over four millennia of war, both sides have exhausted themselves and their resident galaxy beyond any hope of recovering/rebuilding, and what remains of their forces have literally no purpose left but to destroy the other side.
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What could be some interesting rules to make up surrounding Flesh Magic? My main crux and source of inspiration is surrounding Indian Tantrism and Aleister Crowley's Thelma, but I haven't had much luck spending time fleshing it out. The people using them are part of a large scale human trafficking/paramilitary organization that was created during WW2, but after some internal conflict, they have now decided they are going to collectively ascend mankind into a higher, spiritual and physical state.
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>>96515130
I'm just making a setting based off of things I like and taking inspiration and pieces from multiple sources like how Fallout took inspiration from multiple sources to create Fallout.
Is there any way to mess this up, and how do I not do it?
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>>96572171
A wholly original setting can be absolute garbage and a total rip-off unoriginal one can be well-written. Tropes are also tropes for a reason - they work.
With that said, I'd say blatantly unoriginal settings tend to be garbage more often than not because they naturally are more often made by uninspired, uncreative types.
So if you're a shitty writer then it'll probably come off as derivative slop garbage but even if you tried to write something original you would have failed anyway.
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>>96567982
Gears of War did the "society in perpetual war" thing. They reasoned women shouldnt be anywhere near the frontlines in order to pop out as many babies as possible, with infertile women being forced to join the male soldiers.
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>>96563385
>why would insect people be their own separate race and separate element than the other animal people?
Have you seen bugs compared to other animals?
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>>96517574
You can put a thousand links if you want, that will never make you a woman.
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>>96527364
>It's planned to be a Dogma-like (Dragon's Dogma), including it's pawn system. Vocation system taken to an extreme; currently have over 40 vocations specced out (100 planned, partially inspired by Iron Kingdoms for this as well) that player can mix and match.
Very nice.
I'm also currently writing my dream game in Obsidian. But I don't have any plan to make it real, it's only a dream, basically what I wish Skyrim was. And it's also a lot like Dragon's Dogma that I'm currently replaying. (I took a break after I got stuck under the map and had to reload and lost 2 hours of progress)
It has the world of Skyrim, bigger and altered to be more Skyrim and less "the entirety of Tamriel packed into Skyrim", also expanded a bit into High Rock in the West. A third person hack n slash combat inspired mostly by Vindictus and a bit by Dragon's Dogma. Followers are like pawns but instead of having to train them in non-intuitive ways, you build their AI yourself through the tactics menu just like Dragon Age Origins. And also longer questlines with lots of branching dialogues.
At first it was only supposed to be a mod but I was sick of restraining myself and I just said "fuck it I'll never do it anyway let me dream" and it changed so much I was gonna remove the Skyrim part and I made my own world but I went back to Skyrim eventually.

Anyway, tell me more about your 40 vocations, I love job autism.
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>>96573743
Thanks for the info, now scurry on back to /pol/.
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I made a stupid meme, and have nowhere else relevant to post it. Do with it as you wish.
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>>96573895
The 100 IQ one isn't even true, people did mix red and blue to make cheaper purple dye.
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>>96573824
>Anyway, tell me more about your 40 vocations, I love job autism.
I appreciate the kind words, and perhaps you should at least try making the mod anyway, just to say you did something other than browsing 4chan all day. That was a smaller reason for me, though a much bigger one being my general disappointment and anger with the video game industry as a whole; Dragon's Dogma II being the final straw. Even though it was a good game, definitely among the best released that year, it was a great disappointment to my friends and I who loved the original.

(I've had the same idea for bringing back that same system for Dragon Age: Origins as well, and have two versions I've planned out already. It's criminal that that system never got used again.)

But as I said in the previous post, this isn't really the correct thread or board for this topic, so I won't say any more about it here. I might post some stuff in /agdg/ sometime in the future, though that place can be a bit slow on feedback sometimes if you don't have anything substantial to show for it. And right now I'm building up my C++ knowledge while prototyping and solidifying ideas, with lots of worldbuilding thrown in.
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>>96575403
Alright I'll ask in /agdg/ then
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>>96558798
>iron hurts fae
*cold* iron hurts fae. Also, IIRC iron locks on entryways keep out boggarts.

Gold repels dullahans.

The whole "vampires don't cast reflections" thing is in some fictions silver related, ie it's actually that they can't be reflected in silver coated mirrors, but other surfaces work fine. That's also sometimes used to have it so they don't show up on film (silver halide), but do show up in digital recordings. As well, some settings give vampires a weakness to silver alongside werewolves.
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>>96548690
Have the dragonfly carry them like a wingpack.
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>the ultimate fae counter
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>>96573934
it wasnt purple
it was a specific vivid purple and a royal would know the difference and youd be laughed at for trying.... till they figured it out and kings went onto the next way of pretending they were special
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>>96515130
So I had a group of religious refugees request citizenship in a foreign land, and I based their exodus to that land on the Parsis of India.

According to legend, the Rajah of the area said they could live in his land with the following conditions:

>Must learn the local language
>Must adopt the local dress
>Explain their religion to him
>No proselytization, cannot convert locals to their faith
>Conduct their rituals at nightfall so as to not stand out as much
>Surrender their weapons

However I intended the land they emigrate to is quite dangerous with many animals that are quite dangerous.

So my idea is that instead of surrendering their weapons, they:
>Are allowed spears, knives, bows - hunting tools
>Are not allowed metal armour

With the exception of those who join the military. Thoughts on that?

I also wonder how reasonable the other conditions are- adopting the language, no proselytization, and conducting rituals out of sight seem reasonable, but I wonder about the adopting of the local dress.
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>>96581574
as far as i know those rules applied to everyone in most countries
a lot didnt allow spears or bows for common people either
so these would be rules for their higher cast
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>>96542429
wizards are the worst
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>>96515130
What are some obscure mythical creatures, monsters, and/or beings that can be used in a fantasy setting with ease? Have you ever used any yourself in your own worlds?
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>>96581574

Seems good, but I'd just have the military have clearly superior weaponry. I mean, more the just swords, probably - this sounds like it would be good in some firearms setting.
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>>96515130
>>How much (or how little) do you borrow ideas from real animals, plants, fungi, and speculative evolution? Are there any cool real world facts you have used to inspire parts of your world-building?
I specifically used dingoes as the base species for gnolls in my setting, they're extremely weird animals! I remembered hearing one time that they could rotate their wrists and heads in ways your normal, domesticated dog can't and decided to incorporate that to the point that as humanoids go they're pretty much natural contortionists. They're intelligent, have quite a long and storied history, but they're insular, generally considered dangerous, and should be avoided unless your life's goal is to be made a slave.
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>>96583767
>>96582493
The minority lives in a section of the capital and in a village closer to the wilds.

Do you think the city dwellers being not allowed weapons aside from knives and hatchets for woodcutting, and the village residents being allowed spears, bows, larger woodfelling axes for dealing with animals is more reasonable?

I intended the refugees to be quite technologically advanced with magitek, and they had to give up quite a bit to stay
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>>96528812
>Society itself becomes extremely legalistic and the interactions between men and demons are mirrored in the interactions between men and men.
>Magical academies resemble law schools
>Wizard duels are arbitrated by courts
>Mortal society either shifts towards working hard to educate as much of their populace as possible or precisely the opposite and works to make their population illiterate and afraid
If there are only so many demons, and they can only be bound by one wizard at a given time (Lesser Key of Solomon style):
>Mortal powers may try to bind all of the demons and then ration out access to magic
>Nations will want to capture at least one strong demon each to maintain the balance of power and solve the "demon gap"
>Non-state actors who control demons will wield a disproportionate amount of power to their governments... terrorism or coups will be likely
>Demon "rental" or demon slavery cartels might come into existence, run by powerful mages
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>>96575403
Experienced dev here. Go straight to C#. C++ is great, but it's on the way out. If you're already learning C++, the transition should be very straightforward for you.
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>>96515777
shockingly based
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I'm the anon whose world is about having humans as the noble, ruling caste (loosely based on knights/samurai) and hobbits making for the peasantry/artisans.

The setting has became japanese enough as to make ninjas relevant. Id like to keep some consistency on them and I come here again to throw some balls. Should I integrate ninja clans as...

>Humans. pros: most males are trained in fighting anywsy, and is a good background for female pcs.

>Hobbits. Pros: full spectrum of human motivations, small and agile, can actually disguise as a peasant, a singer, a servant or any other. Cons: may feel a little silly considering their usual portrays, maybe against their quinteassential Nature.

>NPC races: elves are somehow proclive physically, but not morally. I can see subterranean races such as drow or goblins killing for gold but not developing a strong work ethics working for a human lord, though in terms of ability they would outperform all the others
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>>96587158
>Should I integrate ninja clans as...

The obvious pick is Halflings.
-It integrates well with the original "working class" origins of Ninjas. They were taken from farmers, mountain tribes, their tools were all designed or based off of gardening and hunting tools.
-It would mesh with the common Halfling trope/role of them being deceptively skilled guerilla fighters, ambushers, and scouts.
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>>96587291
It is indeed. Thanks anon. The weight of that they are the only ones capable of efficient spy work without recourring to disguise/glamour magic is too Big.

I actually like each time halflings/hobbits gain agency in the setting. I am slowly coming to the realization that I don't really need other civilizations in the Game that halflings/human. Every other role can be played better by one of them, in this "japanese" context at least.

for example i don't need to have elves if i can have a hobbit ninja clan Hidden Village in a forest.
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>>96587158
Hobbit ninjas is the obvious best choice. And dont worry about it being silly, The Elder Scrolls has lizardman ninjas iirc.
>>96587505
>Every other role can be played better by one of them, in this "japanese" context at least.
>for example i don't need to have elves if i can have a hobbit ninja clan Hidden Village in a forest.
Let's not go too crazy, you need dwarves to be your Okinawans.
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>>96587699
Thanks anon

>Let's not go too crazy, you need dwarves to be your Okinawans.

Hahah. I hadnt thought about that but in my setting it is ogres who practice empty hand martial arts. Maybe they can be the most fitting parallel
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>>96515130
>TQ
A bit. Not that much, I usually pull from medieval or ancient texts for my inspiration, but sometimes I do.
Some examples are:
- Aurochs have never been turned into cows. They can be and usually are domesticated, but they're still aurochs.
- the sacred animal of the godess of Death is the Bearded Vulture, a species native to my country that feeds mostly on bones.
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>>96543798
>Medieval age
Wrong, it's the end of the medieval age by the date on that map, it's pre 1492 for sure.
>Land is a square
Wrong, reduced to a basic geometric shape it has 5 vertex not 4.
>Biggest kingdom is named "Castle"
Wrong, it's named after castle but it doesn't mean castle.
>Soon to be maritime power has Port in it's name
'Soon', the name is older than Jesus.
Revise your shitpost.
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>>96515130
What is the line between “monster” and “creature” in your setting? Is it intelligence, magic, or something else?
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>>96515130
What are some resources that you would recommend in this regard? For example, has anyone here heard of the Mycologist’s Primer? I recommend that series in general.
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>>96592841
I would use National Audubon Society Field Books, they're pretty cool and you can always find older ones in used bookstores pretty cheaply.
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>>96579661
>disclaimer: I am not an expert but merely some random retard on the internet, so any or all of this could be wrong; if anyone knows better, then please correct me
More vivid colors just require repeated dyeings and use of fresher dye, but of course both of these will be more expensive.
Red derived from madder root is actually quite cheap (this being a factor in why the British army originally standardized their uniforms with the famously red coat) but for particularly intense reds you might need a more expensive source like kermes, dragonsblood resin, or possibly cinnabar if you don't mind a little mercury poisoning.
Blue is more of an issue due to requiring either woad (kind of expensive due to all the processing involved) or indigo for the same chemical in more concentrated form (VERY expensive due to having to be imported all the way from south asia). Paler or duskier shades aren't necessarily unattainable for less wealthy people, but before synthetic pigments you'd need to spend a lot of money for the deep lapis lazuli kind of blues.
I would imagine that getting something looking close to the real deal might be doable for less money, but also that (even without considering sumptuary laws) it would still be prohibitively expensive for an average person due to the amount of dye/labor required to get the more intense color.
Taking sumptuary laws into account, if someone had sufficient status to be entitled to wear the color (or sufficient wealth to flex that they can not only afford the expensive clothes but also the fine for wearing them to parties or whatever), then they would surely be able to afford the snail juice anyway, and wouldn't be seen dead in anything less.
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>>96595949
Posting that got me thinking.
Assuming my understanding of this topic is correct:
>dyes would produce increasingly less intense colors as they become exhausted from repeated use
>I see no reason why this would not apply to Tyrian purple like any other dye
>fresher dyes would normally be used to produce more expensive richer colors, and older dyes used for cheaper paler ones
>wealthy people wouldn't want pale or pastel colors because they'd look like a poorfag
What happened to Tyrian purple dye towards the end of its service life?
As far as I'm aware pastel shades of it didn't really exist, and the dyers using it were presumably focusing entirely on making the most saturated purples possible (if your fabrics are going to be absurdly expensive no matter what then you might as well go big or go home, I guess), but if they're going that far, then would using the weaker old dyes even make any contribution to the end result?
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>>96596484
have you ever used natural dyes anon? my experience with natural plant based ones is that they get spent very fast, meaning the lose a lot of potency to almost having no potency.
they probably got mixed with other almost spend dies and hues to "water down" the dye used for cheaper garments

also dye never reached an end of service anon. It was produced and then used almost immediately, they didnt have old reservoir of dyes lying waiting. this isnt a post industrial era
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>>96515130
I've been crushing on this idea of creating an artificial brain/nervous system by combing special fungi with human stem cells but I find myself stuff on how to actually apply it in setting.

The primary use was as a substitute for chopping up humans and using them as the bio component for the psychic technology but I'm torn how else to apply it in setting because I like the idea of using it as the basis to create an artifical human or it becoming an essentialy part of augmentations that presents its own unique drawbacks.
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>>96515130
Alright weird ask, but I lost all my stuff and I wanted to know dose anyone have that one world building image about bare minimum building an island? And I know theirs some super in detail book about world building with the framing device being a guy becoming a god and talking with a gnome.
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All right, got a question - do any of these locations "pop out" when you're just looking at the map? Like something that draws your eye and makes you go "Oh cool, let me look at the legend and see what that's about?"
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>>96601553
n5.6 and n3.4 just for the different architecture from the surrounding neighboorhoods
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>>96601640
Thanks. Nothing from the layout of the city itself?
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>>96603145
i think that they layout is too clean and tidy, with the river cutting through being way to straight and of equal width but that is a very typical problem in city mapmaking these days because the very programs used arent good for approximating the incredibly close and meandering architecture of medieval, renaissance and age of sail cities and the different physical features found in them like small hills, rivers etc
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>>96601553
I don't know why but the farms in the south east and what appears to be a small patch of wood attracted my attention
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>>96603670
Thank you, perfect. You got two of the spots that are supposed to draw attention.

>>96603514
Yeahhhhh it's not great. It's a commission that I'm paying for from my doodles (pic related) so I'm gonna tell the artist to actually lose the straight-line banks of the river.
>>
In a medieval/fantasy setting, I was planning on having a nation that had an abundance of metals at their disposal, and were supposed to be higher "tech"/quality compared to the others(even though magic and stuff exists).
How effective or capable would an army be if the main weapons of their troops were crossbows instead of swords, maces, etc? I don't want them far enough along that gunpowder weaponry is the standard loadout, so just how viable *are* crossbows?
I'm trying to imagine them like a more modern military, but obviously guns, engines, and the like don't exist and its just armored men with crossbows, ballistae on wheels, deployable cover, repeating variants.
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>>96605744
Crossbows (which in this case were functionally much more similar to bows than later variants) were used heavily in ancient China, but after the advent of not completely shit armor, crossbows fell out of use as a primary weapon of war in favor of bows since ranged warfare became a numbers game. There was also the repeating crossbow which was more of a personal defensive weapon analogous to a derringer since they had crap range and penetration.

Later European crossbows were used as a way to offload the cost of training soldiers onto weaponsmiths since they took less skill to use than bows at the cost of being much more resource intensive to produce and maintain and having a lower firing rate. At that point they were mainly a weapon for sieges, instead of open warfare, where you're going to be dealing with emergency forces with less training and a lot of protracted firing from cover to make up for their low firing rate and incentivize their range and accuracy advantage over bows.

Magical weaponry enhancements/magic as an alternative makes any analysis I can offer conditional, but to be frank, absent armor being behind the times or magic making them fire faster or shred armor, specializing in crossbows doesn't make much sense. Like maybe you could sell it if it's a wealthy nation especially concerned with national defense, but that would be it.
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>>96605744
honestly the very concept of a medieval fantasy nation working like a modern military is wrong on so many levels, but disregarding that the first real professional armies that literally reformed european warfare was the pike and shot formation. my suggestion is to give them that
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>>96606332
Appreciate the detailed reply.
Yeah, the whole thing about their effectiveness versus armor was something I was unsure about. Like if they cant punch through armor, it does seem like it all falls apart. I imagine the concept would be a bit more functional if the fights were on a smaller scale rather than a full battle.

>>96606481
I didn't really know how to word it. What I was basically trying to get at was whether or not a projectile-based military would actually work "back then" if resources permitted. I was really hesitant to put "modern military" in there because I didn't want to give the wrong idea. I was thinking about Pike & Shot, the whole idea of spears combined with muskets and such, but as I recall, that was at a point in time where those weapons basically made armor irrelevant, and I wasn't sure if a crossbow could compare to it.
Maybe giving them early firearms would be the way to go.
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>>96606534
then you get something like the english army during the 100 years war. The longbowmen were trained infantrymen, carrying swords and maces and perfectly capable of holding themselves in melee and made then brunt of the english force during their more successful years in the war. It also helps that they were recruited from the peasantry.
Still note that the army was covered by units of billmen aka spearmen along with knights mountain and dismounted.
If you want them to be superior in tech have specially trained units of them with composite longbows. They would make a devastating force in a late medieval battlefield.

It still wasnt a force completely based on ranged combat, the only way this would be available is with horse archer armies but i guess it's the closest to what you want in term of function.

On a final note, crossbows could very well pierce armor and they were superior to most bows for the entire of the late middle ages. Their power and penetrating ability could ony be rivaled by the greatest of longbows and expertly made composite bows. They were adopted by the muslim states after the crusaders due to their efficiency despite having long and excellent archery traditions. They were simply an addition and not a replacement for conventional archers though.
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>>96543798
>strait of gibraltar
obligatory strategic chokepoint
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>>96606639
>On a final note, crossbows could very well pierce armor
Heavy crossbows could, but those were especially cumbersome and slow-firing.

Honestly there is a LOT of variety in crossbow design and use through history both militarily and civilian. There were even attempts at having dedicated mounted crossbow forces. But they were basically always fulfilling some sort of specialty role outside of ancient China.

Some forces did treat crossbowmen as sort of elite archers though. Instead of using crossbows to make up for lesser training, they'd put them in the hands of the best shots they had to double down on their range and accuracy.

>>96606534
>What I was basically trying to get at was whether or not a projectile-based military would actually work "back then" if resources permitted
Absolutely. Heavily projectile based pre-gun militaries saw success through history even in the face of decent armor. Asiatic horse archers from the Huns to the Mongols, English longbows, samurai from the Genpei war on til Japanese forces started to lean more towards footsoldiers with spears. I'm sure elsewhere too.

As an example
>https://en.wikipedia.org/wiki/Battle_of_Agincourt

Just wasn't mainly crossbows. The slow fire rate holds them back too much from doing the one thing massed range was good at, causing continuous rapid attrition. Crossbows are for high value targets like as anti-cavalry or for when you can take your time like in a siege.
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>>96589736
>applying logic to something that's clearly meant to be just a joke
Here, you dropped this.
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>>96515777
>>96517574
>>96518227
He has been like this since the only Discord link was something within another pages that was a few clicks away from this thread
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>>96521753
I've recently been into the idea of "video calls" in a fantasy world being 3D a la, of all things, Star Trek
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>>96596555
>they didnt have old reservoir of dyes lying waiting. this isnt a post industrial era
Tyrhean purple is actually an exception to that. Because of how expensive and difficult to acquire it was, royal treasuries did sometimes include jars of purple dye along with jewels, expensive clothing, and other similar items. That way the king could give some as gifts to allies or favored subjects, or just dye his new clothes without having to send somebody all the way to Tyre.
Apparently when stored in an airtight jar the dye will last pretty much forever. IIRC when Alexander conquered Persia his spoils included sealed jars of Tyrrhean purple dye with royal seals dating them back to the reign of kings who lived decades or centuries ago, and when the seals were broken the dye was found to still be potent.
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>>96605744
>How effective or capable would an army be if the main weapons of their troops were crossbows?

>>96606332 explained it well, but I'll add on to it in more detail. The crossbow was actually the most numerous privately owned weapon for some time in ancient China. Specifically, for the home. It was much easier for a housewife in particular to defend her home and children while her man was out working with a crossbow, rather than a sword, spear, etc.

Contextually, you could do something in your setting that is similar, if it permits. Kind of like the disputed quote from Japanese Admiral Isoroku Yamamoto during WWII, "You cannot invade the mainland United States. There would be a rifle behind every blade of grass."
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>>96515130
>How much (or how little) do you borrow ideas from real animals, plants, fungi, and speculative evolution? Are there any cool real world facts you have used to inspire parts of your world-building?
Not much desu, I have a few ideas such as swans being from the same dimension as elves and dragons being formally a race of excellent wizards who were cursed to be large ugly monsters for their defiance of the gods, but overall I don't have any interesting animals.
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I have to decide to allow both clerics and magic-users to use Necromancy.
The god of Undeath is a fallen evil deity.
Magic-users are chaotic, cleric are lawful.
By this logic I should put it under divine magic exclusive sub-class path for the clerics.
I'm not sure what are the repercussions though. Why the hell not magic-users can't use necromancy? Where's the diegetic explanation for that? I've painted myself into a corner. I'm at my wit's end.
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not exactly the thread to ask, but it does apply to campaign creators. have you ever thought about running some sort of fantasy army-themed rpg and using total war's custom battles (or something like dominions) for combat?
im probably overlooking something, but it sounds like it could be cool.
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I was thinking about necromancy in typical-ish D&D settings. I think most kings and lords would punish the raising of zombies and skeletons with death.

A lot of people have already talked about the risks raising these undead create for other people. They are beings of negative energy, they will kill others if control is lost, and so forth. But also, for your typical medieval-esque setting, undead would represent an enormous threat to the power of kings and lords. A single serf caught carrying weapons in the wrong circumstances could already face harsh punishment. A single necromancer could create dozens of capable warriors from the local graveyard. That's a huge rival to your power.

In the real medieval ages the death penalty was given more freely than today. Prison as a punishment was a little less practical, so enslavement and corporeal punishment was more common. A necromancer is a dangerous person to keep a slave, and a couple lashes won't stop them, so execution, which is already the standard punishment for murder, makes a lot of sense. With the danger they pose to common people you won't face much resistance from the peasants.
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What's a good visualizer I can locally? World Anvil being an online service = no.
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>>96631565
Paint.net?

If you want one of those wiki things, Obsidian does it.
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>>96631565
Graph paper
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What programs do you guys use to keep track of shit? Trillium seems like a pretty good notetaker/article tracker (maker), especially since it's free and local. It's not a visualizer though, and I'd like to find something that can do this which isn't some subscription based, data mining/selling service.

I see the OP has a tracker for familial information, but I want more, much more.
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You know, I think I'm finally considering what that meme said: write out my political fantasies and add them to my setting.

So hear me out. World War 2. The US decides to sit out the land war in Europe, refuses to aid the USSR with Lend Lease, and quietly focuses on developing the Atom Bomb and defeating Japan. As a result, the Soviets still manage to push the Germans out of their borders....but with disastrous losses that nearly collapse their nation due to famine.

And then the US just develops the Atom bomb anyway and turns most German cities into an irradiated heap. Half the German population is murdered and the nation surrenders the Nazis to prevent the other half from dying. Hitler and nearly ten thousand officials are executed and the country is occupied by US forces.
The Atomic Era begins. The US is the world's sole superpower and nuclear energy is now the default. The Golden Age of Capitalism of the 50s never ends. Leftism is fully crushed, and so is Segregation- but without the other things in the 60s. The US is occupying most of Europe, is planning to wipe out the remnants of the USSR soon, has forced the Brits and French to abandon their old colonies and replaced their viceroys with either democracies or puppet dictators sent by the CIA, and is sending out troops to destroy communist insurrections wherever they erupt.
It's going to be easy enough to translate this to my own setting.

Llys starts the war with Babylonian help, Tripura just nukes them all after mostly letting the Chinese and Persians die doing most of the fighting, Megacorporations take over and transform the country into one big Megacity with clean streets manned by Robocops.....oh, and there are airships threatening occupied countries with nukes.
Somewhere along the way, the natives (non-Dravidians) are given legal equality but never become anything more than an underclass.
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>>96635310
so this is what american ww2 power fantasies feel like
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>>96515130
How do you make your dragons more distinct? Asking for a friend, lol. But seriously, what do you need to consider on this front?
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>>96635310
How would be USA be dropping atomic bombs in Germany without being previously involved in the land war to have airbases to send it from? Bombers wouldn't have anywhere near the range to be dropping them from all the way over in the states.
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>>96515130
does that picrel really count as worldbuilding?
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>>96642132
What else would it be?
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>>96641328
From Britain. Once they had both the ability and will to use nuclear bombs to their full potential, the already weakened Nazis were pretty much helpless.
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>>96642481
how would the nazi air forces be weakened exactly when before the us invasion all the british could do was hold them back from complete domination above the isles.
to drop the nukes from huge slow bomber planes that are sitting ducks in the air you first need to have complete air superiority. they aren't a magic weapon you know
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>>96643089
The Nazis are almost completely wiped of resources due to the eastern front. The USAF is bigger, stronger, better trained, and fighting an enemy that has to ration every scrap of metal and every liter of gas.

It's not a fair fight at all. It's a clash between an armored giant and a starved but rabid dog.
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>>96519423
It's sad, and jannies enabled it.
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>>96643483
if the americans didnt join the theater in europe the nazis would have taken down russia plain and simple. especially if they hadnt provided them with so much support through food, ammunition and war equipment as you mentioned in your original post.
i should also note that around 70% of the german forces in europe was focused on the eastern front along with the best generals and most of the veteran and better equipped units and only around 30% on the western front and the allies still struggled a lot. The us was by no means the superior force against anyone but japan. The russians literally won the war for the allies.
This level of delusions you harbor is not doing you justice. The americans joined the western europe theater precisely because they understood the severity of the situation and this is also the reason they provided as much aid as possible to the soviets. Don't invalidate your nations history (i assume you are american) on power fantasies
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>>96542246
No, but unfortunately, in most fantasyslop, magic does often end up replacing technology just because 'muh magic in fantasy'. even a tiny amount of contemporary tech will have plebs crying that its not "real fantasy".
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>>96639095
It depends on what dragons are in your friend's world? Are they fully sentient creatures with their own culture and history? Are they animals? Are they divine, demonic, or somewhere in between?

Then, you have to go from there, for example: what would a dragon that lives exclusively in rivers look like? Maybe alligators are too obvious for you; you could take inspiration from river dolphins and give them that disgusting pink skin they have, or model their scales after something like an arowana.
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>>96644329
Nah, I did some research. The Russians had more than enough resources to throw the Germans out, but it would have caused a disastrous famine and they wouldn't be in any position to cause trouble afterwards.

My power fantasy would work even if the Russians got wiped out. I'm just trying to be realistic and working with the best assessments historians I knew gave me.
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>>96649701
I am an idiot.

Not for this AU, though WW2 AUs are a dumb thing anyway, but because I spent 2-3 days debating this without mentioning that it's just the inspiration for my modern setting.

The actual nations involved aren't really Earth nations, they're fictional nations in my conworld.

And I somehow forgot to mention that.
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>>96649701
Anon, what the hell are your sources?
Let me give you some numbers:
92.7% of railroad equipment the USSR produced during the war, was supplied to them by the US including 1,911 locomotives and 11,225 railcars.
The US shipped 57.8 % or 2,670,371 tons of petroleum products gasoline and oil.
Ordnance goods (ammunition, artillery shells, mines, assorted explosives) amounted to 53% of total domestic production.
Not to mention the amount of raw materials (339,599 tons of Copper and 261,311 tons of Aluminium), 5,899 radios, 380,135 field telephones, 956,688 (miles) of telephone wire, 14,793,000 (pairs) of Boots etc.
I am not even gonna bother mentioning the food part

>>96649793
your conworld can have any type of numbers and althistory it wants anon. i thought this was some typical Alternative Universe shenanigans
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>>96649833
>i thought this was some typical Alternative Universe shenanigans
Yeah, that's on me. As I said, I should have mentioned it in my first post.


The conceit of that part of the setting is basically just that it's an America whose Golden Age never ended. They never had the 60s riots, or the Vietnam War, or the many cultural problems that caused America to fall apart in the 20th century.

They're not America as it is, they're America as it could have been. An America that started winning and just never stopped.
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Hello, I need some help with getting a latin name for a species of flower:
Helianthemum (sunrose the plant) ??? (Sunrose the exoplanet)
I could just use Helianthemum helianthemum because it's funny (I don't know how correct Latin wise it would be).
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>>96651633
Helianthemum is latinised ancient greek and it literally translates to sun flower, so it's not latin in origin.
>I could just use Helianthemum helianthemum because it's funny (I don't know how correct Latin wise it would be).
it would certainly be incorrect but nobody is stopping you from using it.
Helianthemum plants have 112 varieties according to the wiki so it would be easiest to pick from one of those
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>>96635310
So that's a cyberpunk setting
A world dominated by kikes and with no escape possible
Grim
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>>96652673
one man's dream is another man's nightmare
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I've been coming up with an idea for my homebrew world (for Pathfinder 2e) and how the different planes work. I wanted to go with a sort of Norse myth theme so had this idea of there being 10 realms of existence.

Wanted to get some feedback on the realms I've come up with;

>Lucent, realm of Light
Basically heaven, the realm of the angels and such. Fields of golden wheat, citadels of justice and resting amongst clouds.

>Hyperborea, realm of Wonders
Sort of like Asgard, basically a realm for the good gods to dominate. This is probably the one I'm not so sure of and was thinking of getting rid of it.

>Verdance, realm of growth
This realm basically combines the elemental planes of Wood, Water, and Air together into one mass. I was picturing it as sort of like one half woodland, one half ocean, and above the skies.

>Tir'na'nog, realm of the Fey
The classic feywilds

>The Material plane
Centre of existence

>Monolith, realm of mirrors
I had this idea for a cthulu mythos esche dreamlands realm. Towering structures of unknown origin and weird cities of the elder things exist in this realm.

>Cindresh, realm of potential
The inverse to Verdance, this one makes up the elemental planes of Fire, Earth, and Metal. I was picturing it as a sort of disc shape, on top is the realm of fire, burrow down and you'll enter the realm of earth and then keep burrowing and you'll reach the plane of metal and it's ironsand deserts.

>Requiem, realm of the dead
The helheim realm. Souls of the dead come here to be judged and moved around.

>Hell, realm of demons
Like Hell in classic fantasy

>The Void
At the bottom of my list is the 10th realm of void, basically where all the energy of existence goes to be destroyed. Floating lost cities and barren landmasses are all that can be found here.

Let me know what you think, as mentioned I'm not sold on the Hyperborea realm at the moment.
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>>96517574
>>96515777
>>96515130
Bratty OP, needs correction!
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The average Elyssan military camp, ever since the time when their aristocrats had souls and hearts, consists of a skyscraper sized "hive" that can be set up in merely 3-6 hours and has outer walls made of some bizarre black mud that can "heal" itself and repel anything short of bunker busters.

Basically just a mobile, artifical, magic constructed mountain fortress.
The Tripurans tend to invade it anyway by just crashing giant mecha from orbit right into their roofs. The gravity does a better job than artillery ever could.

This makes them the least favorite enemies of Elyssan commanders, who find mecha a stupid, childish design and prefer to fight conventional weapons like artillery or planes.
Besides, just crashing your weapons on your enemy just feels crass.



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