[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now being accepted. Click here to apply.


[Advertise on 4chan]


File: nuschoolrev.png (1.87 MB, 1080x1536)
1.87 MB
1.87 MB PNG
Welcome to the New School Revolution General, the thread dedicated to the games inspired by the Old School Revival (mainly for zoomers that didnt grow up with B/X).

Broadly, NSR games encourage emergent narrative, external interaction, exploration and emphasis on interesting worlds and rules light mechanics.

If you are new to the NSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

Some NSR systems for example:
-shadowdark
-into the odd (electric bastionland and mythic bastionland)
-mörk borg (and all of this multiple hacks)
-mothership
-cairn
-troika!
-orbital blues
-FIST
-dungeon crawl classics
-old school essentials
-whitehack
-blackhack
and many many more...

> thread question
the Appx. N Jam just finished, what are your favourite entries
>>
i played the null conclave with my group recently and i quite liked it, id never run a gauntlet and im using it as a start for my west marches campaign
>>
Is DCC NSR? I'm not saying it's OSR, it's just 3e with more creativity.
OSE is 100% OSR, it's just B/X
The hacks I guess could pass, they are still based on OD&D, but they do change enough to bother people who want the classic experience.

I feel Knave deserves a spot more.

>Appx. N Jam
I was doing a Cairn thing and kept procrastinating and kicking it to the last minute, when I was gonna upload it I was a day late. I never did the finishing touches to show it.
I did get an awful prompt, maybe it just didn't click for me but I was pretty jelly at what other people got.
>>
>>96526157
What system?

Since last year I've been thinking about doing Metamorphosis Alpha for Mothership
>>
>>96526210
i was mostly looking for new games after the osr revival that dont fit into the osrg but yea ill include knave in the next one
maybe someone will make a pastebin with a lore detailed list including hacks and such
>>96526229
shadowdark, i havent played mothership yet but i read some modules in the appx n, jam might be fun to check out never give up running new systems :)
>>
>>96526340
MoSh was my first game away from 5e when I was super sick of it (and the group I had), set up an open table at an event and it was 3 people with zero ttrpg experience and one that was more for narrative free form games. It was great seeing them get so hooked with a dungeon and realizing they had resources to manage and discuss their options to separate and cover different tasks. It took us like 5 hours, everyone had left but we stayed like half an hour more shooting the shit.

It made me rethink a lot of stuff, I'm sure a ton of systems would had helped me the same but it was a really good stepping stone. I still love to run it for absolute newfags and seeing them sweat bullets as they keep adding stress and see what they can get if they fuck things up.
>>
>>96526340
what could the pastebin have?
A list of games with a pitch and a link?
I don't know what else people put in pastebins, I've only read the mech monday one.
>>
>>96526070
I've decided that my next campaign is gonna be Shadowdark.
>Be me and my group
>Been playing a D20 homebrew for the past 20 years
>Roughly based on B/X but gradually over time added all these houserules
>If you read shadowdark, it basically is the same as our houseruled B/X D20 slop
It feels weird to know that the game that me and my buddies came up with would eventually end up being a best selling RPG later on, just with a different coat of paint.
>>
>>96526729
yea i think thats a good start
shadowdark; inspired by B/X (idk what else to write here lul)
>>96528428
yea i guess, my group started with 5e but i slowly started discarding rules that slowed the game down until shadowdark came out and it was almost my homebrew
>>
>>96526070
Thanks for making this separate thread, and good luck with your efforts.
>>
>>96526070
What even is OSR and NuSR?
>>
>>96529536
OSR is any D&D and D&D like game pre-3rd edition.
NuSR is any OSR game that the BrOSR losers (a group that demands strict fidelity to a style of play that's SERIOUS BUSINESS) don't like.
>>
>>96529536
OSR go back to the first editions of DnD
NSR is games inspired from the OSR movement but not completely compatible with it
>>
>>96529536
OSR is a general term to include alternatives to 3e D&D forward. Some of them using previous systems, others taking some ideas from 3e to make their own evolutionary branch, and some more making it more about how you play the game than what game you play. All this being under the same umbrella meant a ton of infighting and as each group grew in popularity they became their own thing.
That's why you have some people who consider OSR the act of playing older editions, you could say you don't need an acronym for doing the thing people were doing anyway but you could also say it's not old school if it's not an old school game. The people who tried doing their own takes on future editions of D&D became what's now called NSR, and you could say some of those games are so far away from old D&D that they're just using a marketing term but you could also say that if people keep making modules for them and they influence future games then it makes sense to keep them inside the same bubble.

It's all meaningless and anyone who cares too much about a brand, in favor or against it, needs to relax. If it helps you finding games or players that's great, keep it up.
>>
>>96529720
Half the games listed in the OP are completely compatible with D&D.
>>
>>96529726
>half
4
But yeah, most people into NSR are into OSR, the division exists to avoid drama.
>>
>>96529726
but they are run in the "OSR" way
>>
has anyone tried corp borg or any of the borg hacks, im interested in the system and i want to get one as a gift
>>
>>96529894
I've run the Corp Borg one shot included in the book and I didn't really get it. I thouhg it'd be like Office Space or The Office with PvP turned on, but the two tones never really mixed. It was more like switching between two channels than having a new thing. I wish someone made some decent thrid party material to see how someone who gets it makes it work.

The main issue I found is the same as every other MB tho, the lethality makes experimenting pointless because any kind of failure results in death and any kind of success will be short lived. I might try running one with Mörkal Komborg's exteded HP.

I wanted to give Slav Borg a chance, but it's one of those where the setting actually matter for the vibe and it was too much for me the last time I tried.
>>
>>96530002
thats a fair point, i didnt think about that, i guess im going to go for mb and then see if i like the system enough to purchase the other hacks, thank fren
>>
>>96530042
yeah, I think checking the base game first is the logical thing.
But I tried Liminal Horror before Cairn or any other ItO hack so it's not advice I live by.
>>
>>96530121
how was it, ive been interested in "investigation" hacks like agents of the odd and cthork borg
>>
>>96526210
NuSR is everything from the OSR plus all the good retro stuff it leaves out due to the retarded purity spiral they jack off to.
>>
>>96530683
It's nothing, very bare bones. For now it's my default for system agnostic modern horror because it works fine enough but I see no reason to get hyped about it. I might try those two, I'd be glad to find something better.

(there's obviously Delta Green and CoC, but those have a strong flavor, you play them to play that system, I like having something low key for random ideas or cool stuff I see around)
>>
File: 1669745942054201.jpg (34 KB, 460x580)
34 KB
34 KB JPG
>Shadowdark
I do like it, and it's the best system for teaching newbies. I'm finding that the irl torch timer rule falls apart in very big dungeons though. It's great for smaller places and shorter sessions, but in big dungeons you really need better crawling procedures, and things like the 10-minute dungeon turn are very helpful, both conceptually and mechanically. It's very hard to run irl torch timers with 10-minute dungeon turns.

I'm also finding that Shadowdark is less deadly than I anticipated, at least rules as written. The DC15 stabilize check isn't (apparently) that difficult. Most of the deaths I've seen have been from exceptionally stupid plays. The game doesn't even have rules for one-shotting PCs which I find extraordinarily surprising. I think even 5e has rules for getting insta-gibbed, even if it is pretty much impossible.

I love the unified resolution mechanic and it makes Shadowdark very easy to teach, but there are things which now frustrate me a little bit. I think Dolmenwood solves much of what I dislike. OSE does too of course, but the different resolution systems are annoying. Roll-under for saving throws, roll-over for attacks, d100 skills, roll-under for checks, etc etc. Pain in the ass.

>Mothership
Fucking love it. I ran one session and it was insane. I'm dying to run/play more.

>Dungeon Crawl Classics
Fucking love it, but combat is too slow with too many tables. You really need players who aren't retards and who have the lists of tabes they need ready themselves. The adventures are wacky, gonzo, and just a lot of fun. I've run one funnel (my only funnel ever) and it was insanely chaotic and hilarious. I think players reached lvl 3 in the small campaign I ran. Would recommend.
>>
File: G0O13VObEAA7iGN.jpg (737 KB, 1966x2048)
737 KB
737 KB JPG
any Mausbros here? have anyone bought or run any of Tomb of a Thousand Doors? I know there was a big clusterfuck about its Kickstarter...
>>
>>96531106
played a one shot with my little cousins and they fucking loved it, when i finish my west marches campaign in shadowdark, im gonna run a mini west marches in mausritter,
is it a good adventure? im going to start stockpiling material
>>
>>96531283
Tomb of a Thousand Doors is a big dungeon (~250 rooms) that was made by various community contributes but the book that went to print had enough errors in it that they were prepping errata before it shipped. I'm curious about it but haven't seen anyone talking about it anywhere.
The Estate is the gold standard for adventures. The ones included are unique from one another yet have enough tying them together to make a full campaign out of it.
>>
>>96530929
>>Dungeon Crawl Classics
>You really need players who aren't retards and who have the lists of tabes they need ready themselves.
you need players that really want to play DCC. MoSh you can throw to absolute newfags and they'll have a blast, DCC needs everyone to be on the same page. It's a shame because XCC is 100% my jam but whenever I tried to put it in an open table it was a struggle and it didn't shine at all.
>>
>>96531359
tying together stuff is one of the best things of systems without levels, there's no need to balance or waiting until you finally get to run what you wanted.
>>
I saw some pages of Mythic Bastionland. It looked cool but confusing. Is it a complex setting/system? Is it the type of stuff you need to fully understand before bringing it to the table?
>>
is ACKS welcome in nusr?
>>
>>96535751
desu i havent played mythic, but ive dmed some oneshots of into the odd (parent system) and they were pretty straightforward
>>96535763
sure man, nsr doest even have a formal meaning
>>
File: DRAGON BACULUM.jpg (742 KB, 750x1125)
742 KB
742 KB JPG
>can't post PDFs anymore
How am I supposed to derail these threads with DarkBad now?
>>96526210
>OSE is 100% OSR, it's just B/X
It's really funny that this is practically lost knowledge in this scene.
>>
>>96535929
>It's really funny that this is practically lost knowledge in this scene.
in the NSR scene or the general ttrpg scene?
I've noticed a lot of new players trying different stuff and not knowig that stuff, but if you're into it you probably know. Mainly if you've ever read or played it.
OSE is very popular among NSR creators as a default fantasy system when they don't know how to catalogue something and they want a wider audience.
>>
>>96529711
But Mothership doesn’t play anything like classic D&D?
>>
>>96536240
Neither is Orbital Blues
MoSh is kinda like WHFRPG, OB I guess is kinda like Traveler maaaaybe?
MoSh comes from people very into the production side of OSR content and you can see a lot of OSR style advice in the Warden Manual. A lot of people who run NSR also run MoSh. It usually gets added by asociation more than any mechanical thing.
Orbital Blues I hadn't see connected to NSR before besides it being in the NSR trove (and like Luka Rejec is in the OSR trove because the owner likes his shit, I never though too much about it). I don't get why you'd put it there.
>>
File: 1716933655196681.jpg (120 KB, 1080x1080)
120 KB
120 KB JPG
>>96535929
everyone knows retard, its included by association
>>96536240
>>96536512
MoSh and OB are rules light, focus on player skill vs character skill and sandboxlike i guess thats why op included it
>>
I want to run Ultraviolet Grasslands, or Our Golden Youth, or Uranium Butterflies, or whatever the fuck the latest Luke Rejec system is. I want the one that works best, but they're all slingly different and unsupported (no form fillable sheets, no material connecting them, no third party giving you a succint explanation). So what am I supposed to do? Just run UVG 2e? I really hate how the mechanics are explained there. The Vastlands Guidebook is much more clearer, but it compresses traits and abilities in a single aspect so it doesn't play the same and I'd need to make my own character sheets. Uranium Butterflies has the better spell list and separates attacks on body, mind, and social; I really liked that, but it's a confusing beast of a book.

Am I supposed to mish mash? Is he explaining the right way to use them in his blog or patreon? Should I give up on the system becasue it's unusable and just use the setting with something like Into The Grasslands?
>>
>>96536769
I've talked to someone who ran UVG before for his local group, the impression that I got was the system element part is pretty incomplete and he ended up running it on top of Cairn as the base system
>>
>>96536769
samefagging, in his recent crowded funded project for a UVG box there's a book called Vastlands Guidebook that was written to be a complete rules set specifically to run all his shit with. there's an early draft of it for free here https://www.exaltedfuneral.com/products/vastlands-guidebook-bootleg-beta-early-release-free-pdf
his work is aesthetically cool but kind of like Vaarn, Yoon-Suin and such I don't think I'd ever actually run it
>>
>>96535763
>one of the worst designed games
Sure, no one is gonna judge you for playing complete crap.
>>
>>96536979
I really liked how he used a Fate style abstract skill element to incorporate the setting. When I tried running it the players got pretty interested in the lore from the random background tables. Incorporating complex settings, premade or mine, always feels like a challenge and in this case I had them asking questions and wanting to know more.
>>
File: D1_hori-1440x720.jpg (290 KB, 1440x720)
290 KB
290 KB JPG
mirin Death in Space. never played it, not sure if i ever will (i don't GM, and we have like a whole queue of systems to try out already). but just reading it, man... i've even coped to the point that i consider the lack of expansions a good thing, because everything in my head is basically canon.

would probably adapt some Mothership scenario (Road Work, from Hull Breach looks super fun), and went with more blue collar tone instead of gothic horror, stealing a lot from Orbital Blues.
>>
>>96537013
Hey fishfag!
>>
>>96537013
How is it poorly designed? Can you include an explanation with specific rules and why they're bad?
>>
>>96526070
Does
>emergent narrative, external interaction, exploration and emphasis on interesting worlds and rules light mechanics
always mean less powerful players with more "grounded" worlds or are there systems that would work with a more high fantasy superheroes style game where characters are shooting magic out of their swords and the like?
>>
Successfully session in the Dolmenwood campaign I'm in
We ended last session in the middle of exploring some Elven ruins located north of Prigwort that a group of crookhorns were occupying. After a little bit of exploring (including d100 rolls on a table after drinking used Elven bathwater), we ended up running into the leader of the camp as he tried to evade us. It was a little touch and go because some of were already wounded and he ended up slipping by in the end but we're all alive and took some treasure back to the surface so I'll call that a win.
>>
>>96537253
>Dolmenwood campaign
How many sessions are you in? Is it getting samey?

>>96535763
Excellent system, perfectly on-topic. Ignore the troll.
>>
>>96537287
>worse, slower BECMI with bad economic rules, bad combat rules, pretty much bad everything rules
Yep, ignore you.
>>
>>96537096
I really disliked OB as a system, but the theming is so cool. Sad space cowboys is a great concept.
I wanted to give it another try stealing the plot from a western about trying to steal the money from the biggest boxing match up to this point in a city filled with people including other criminals and people from their past.
>>
File: file.png (663 KB, 1920x1080)
663 KB
663 KB PNG
>>
>>96537195
Something like Exalted?
I don't recall any NSR system that goes for that, the basic feel is still OSR. But UVG has a free form magic system that could allow for huge stuff, ancient mechs, and the general tone goes for starting as nomads and ending as big heroes like the dude who broke the moon.
>>
>>96537253
sounds like a ton of fun, surviving by the skin of your teeth is always my favorite.
>Elven bathwater
I can't decide if that's dumb and memey or a great gag... I might steal it some day.
>>
>>96537161
Sure. Look at the basic combat rules even. They're awful, with annoying slowdowns like the famously terrible "roll initiative for everyone, every single round."

And then there's the horror show that's its mass combat rules. Take Mentzer's somewhat clumsy mass combat rules, and then remove any saving grace they had by eliminating any chance for the rules to save time by making them the most inept and overcomplicated way to try and run mass combat. It's kinda hilarious that some people tried to use those rules as a selling point for the system, when it's genuinely hard to find a worse set of rules.

Literally every aspect of the game has needless, purely time-wasting procedures added on top of anything, and even with infinite time those rules aren't even particularly good. If you use them, your game will be mediocre, with nothing but boring results, and feel like a poorly-coded sim running on a potato processor.

It's only for people who get erections looking at spreadsheets. Bless their little hearts.
>>
>>96537444
That's not a slowdown, its faster than normal initiative.
>>
>>96537444 (Checked)
What's awful besides initiative in combat? I thought it was pretty much standard, aside that fighters get 3.X style Cleave for free.
>>
>>96537458
Rolling initative for each side vs. Rolling it for everyone individually?

Iniative rules in older editions of D&D are fumbly, awkward, and often difficult to understand, but once you figure them out, they're not too bad and can be handled relatively quickly. Still, many OSR have improved on the initiative rules, or at least improved how they're presented.

Not ACKS though. Running combat RAW is so tedious, because the guys who designed it didn't even understand that everyone comparing rolls, every single round, adds very little to the game other than a way to waste time.
>>
>>96537444
>Take Mentzer's somewhat clumsy mass combat rules
That shows you have no idea what you're talking about, as usual, fishfag. The ACKS mass combat rules are completely unrelated to the BECMI ones.
>>
>>96537538
>piece of shit retard has never looked at The War Machine rules
Eat a dick and choke on it, dumbass retard. Never reply to me again.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.