Back to Basics EditionGhost Smut Edition>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e>Errata for Third Editionhttps://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit>Other Ex3 Resourceshttps://pastebin.com/fG1mLMdu (embed)>Resources for Older Editionshttps://pastebin.com/BXSGuFdQ (embed)>Current Quixalted Extended QE Version (Fanmade Supplement)https://files.catbox.moe/rjgmo5.pdf>Optional Quixalted Exaltshttps://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file>Exalted Demake/Black Vault (Now with updates):https://pastebin.com/Tt1PjuYt (embed)https://pastebin.com/qHRW9N51 (embed)>collection of Exalted Hackshttps://pastebin.com/gtZnycJs (embed)>stuff that might be interestinghttps://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/Last thread:>>96482787>THREAD QUESTIONHow do you make interesting Solars?
>How do you make interesting Solars?Solars suffer from being The Best At Everything when every splat is capable of superhuman feats from chargen. They really need to lean into light, law, and leadership themes. The are the rightful rulers of Creation returning in mankinds darkest hour in order to usher in a new age of splendour, but you wouldn't know this fream reading anything in Ex3.
only drooling retards think solars are boring
>>96536170>They really need to lean into light, law, and leadership themes.What about Night castes who are staunchly anti-authority and prefer to operate alone?
>>96536188Yeah, but how (You) make them interesting to play and run?
>>96536126RepostingIn second edition, how much soak/hardness do you need for it to be an unreasonable level of defense? At what point does it go from "that's a reliable way to survive" to "God damn it Steve you're forcing the ST into an arms race just to damage your character?"
>>96536189You could probably create charms based around a lack of light (in stealth) and a lack of law (in larceny). Lack of leadership might be more difficult, but could probably fit it in Bureaucracy.
>>96536233Why do you think they need help being interesting?
>>96536260I am asking what is your creative process for creating a Solar and how that differs from other templates.
>>96536325I pick something I want them to be good at, then choose charms & artifacts that are both mechanically sound and would be fun to use, like Blind Impulse Strike.
For an up-and-coming Twilight Scavenger Lord, what Abilities would you suggest for Favoured?For Caste I've got>Craft (Traps) 2 (Disabling traps 1)>Investigation 3>Lore 2>Medicine 1>Occult 2For Eclipse I got>Bureaucracy 2>Linguistics 1 (Riverspeak, Old Realm)>Ride 1>Sail 0>Socialize 2Zenith>Endurance 2>Performance 1>Presence 1>Resistance 2>Survival 2Night>Athletics 1>Awareness 2>Dodge 2>Larceny 1>Stealth 2For Dawn I have no Ability points yet, but it'll likely be either Brawl 2 or Melee 2.So for Favoured Abilities I thought something along the lines of>Brawl/Melee>Awareness>Dodge/Resistance>Bureaucracy>SocializeBut do y'all have other ideas for them?It's for a quest MC's character sheet
>>96536445Methinks you should rework Craft (Traps) as Craft (Engineering) or somesuch. Leave trap disabling for Larceny.Also link your quest as soon as you get started.
>>96536466Craft (Traps) is a perfectly valid Craft ability, but I guess it could be Craft (Engineering) 2 (Disabling traps 1)
You could go against the stereotype. Make the Solar a Lintha or a necromancder or sothing like that. A bit cheap but gets the trick done.
>>96536189>What about Night castes who are staunchly anti-authority and prefer to operate alone?They are the Judge Dredd of the castes.
>>96536541Exalted has some of the worst enemy design I've ever seen just god damn. That's impressively bad. He kills circle of exalted during the first age? the fuck lol. There is also some bear in one of the books that's immortal unless you do one of the worst quests I've read in a long ass time. Why the fuck are PC's consistently the funnest thing to fight in every edition. Why haven't they fixed that yet.At least this one doesn't have some boring ass "When it dies it comes back" attached to it.
>>96536189Nights aren't anti-authority, they ARE the authority. Right and wrong, legal and illegal, is for Solars to decide.
>>96536541When you think Craft, remember that a broader area of expertise lets you do more cool stuff. (Craft is not well-written at all. Craft is cancer.)
>>96536189>What about Night castes who are staunchly anti-authority and prefer to operate alone?Anon nights are the perfect representation of glowies, and tell me, are they pro-chaos?No, they use terror and chaos to help keep the power of the government; they scare criminals infiltrate and subvert.
>>96536466>Also link your quest as soon as you get started.I keep bouncing between RWBY, Pathfinder, Naruto, Highschool DxD, Eberron, and Worm /Exalted crossover quest ideas as well as the pure Exalted one. Can't get my shit together and strap down with one singular idea and get on with it.
>>96536126Have you ever played as a God-Blooded PC, Exalted or otherwise? And what do you need to remember when doing so?
>>96536909That you have access to the single best charm in the game, but limited motes to use it, so play smart.
Did Holden talk about his source of inspiration for the Revelers?
>>96536971>the single best charm in the game,Which is and why?
>>96537315Principle of Motion, it lets the character bank actions they can spend later, letting spirits fuck the action economy like it's a roofied prom date.
>>96536234Just so you get at least one reply, you are asking a question that you won't get a reliable answer to. The core give examples in the book. If you're doing 2e with errata a reasonable amount of soak is probably a soak of 15 to 20 before charms. If you get around that area after charms that's not the end of the world.A grand goremaul wielded strength 5 person does 21 bashing damage. The soak will reduce that to 1 bashing damage not including any overages. Even if you manage to hit soak value, there is aggravated damage that can bypass natural soak, but not armor soak. There are post-soak damage boosting effects you have to deal with and top it all off if you're only at 7 health levels you need to contend with wound penalties.It really depends on how hard the gm is trying to kill you mate. Can you give more context and maybe people in the thread might try to help you more?