[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now being accepted. Click here to apply.


[Advertise on 4chan]


File: knight of wands.jpg (996 KB, 1115x1920)
996 KB
996 KB JPG
Knight of Wands Edition

>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan, use at your own risk)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread
>>96506691

>TQ
What quest are you or your party on?
>>
>>96537417
>TQ
At first they were trying to cure the plague. Now they're dealing with multiple plagues.
>>
Should roleplaying be banned at most tables? It seems like very few players can handle it these days.
>>
File: 1630110015341.jpg (78 KB, 814x579)
78 KB
78 KB JPG
>>96537437
>>
>>96537437
retard
>>
>I would like to debate with the enemy as to why they should surrender
>"ok, roll persuasion"
>>
>>96537453
>Not getting them to debate then setting the DC based on how persuasive the party's argument is
ngmi
>>
>TQ
Currently the players are investigating the tomb of the frost giants, or at least the parts they can access at the moment; the actual tomb is sealed away by a magical lock which they've found one half of the key to. The party is getting assaulted by fire elementals who don't want to see the giants return, which the party is unaware of because they don't yet know that "Tomb" is a mistranslation into Common, a more literal name would be "Prison" or "Safekeeping": The giants, after getting their ass kicked by Ogiern the Tyrannical, prayed to Baal to empower them and were empowered by infernal magics, but also sealed away.
>>
>>96537473
No way fag
>>
>>96537432
>Even if it would be "in character" for my paladin who's a hothead to rush in and get the hostages killed, I'll have him sneak around or cleverly use a spell or whatever instead of what would be "in character", because it's more effective at solving the combat and does not impede on others' fun.
This is genuinely just being a shit player. You should try to create drama by actually playing to what your character is instead of trying to """win""" combat encounters.
>>
>>96537801
the funniest part is he just declares the character's personality traits, but then never acts them
imagine being a player or dm at his table, excited for some one shot where everyone gets to try something different, and that idiot just ends up playing the exact same way everytime, because it's "optimal"
>>
>>96537866
I was not talking to you, anon. You were arguing poorly against him, do not piggyback off my reply.
>>
>>96537801
>trying to """win""" combat encounters
God I hate those players. I have one at my table and you can tell he's really proud of having figured out that Shield, Fireball and Counterspell are strong, and all the other players just keep eyerolling. Also have to constantly stop him from metagaming. He genuinely thinks this is some contest where I'm trying to beat him and failing and is always trying to figure out what will be the strongest combo instead of just building his character in a way that would make sense for how he described it. I guess at least he's having fun.
>>
>>96537908
Shield is strong with the right character and can make wizards tankier than fighters but
>Fireball
>Counterspell
>>Strong
You gotta be doing something horribly wrong mang.
>>
>>96537889
suck my dick faggot
>>
>>96537908
players think if they pick "cook" or some other suboptimal feat or spell somehow they will get punished, as if this game wasnt run by a human who balances things on the fly for the purpose of group fun
>what if I pick speak with animals but there are no animals?
bitch, if you pick speak with animals I will make sure every adventure has an animal
>>
>>96537933
See what I mean about arguing poorly? It's clear paladinanon was wrong but you're just as wrong.
>>
>>96537944
speak with animals is funny as fuck, especially if the DM forgot you had it and wasn't ready for you to start yapping with some random pet.
>>
>TQ
In the Dark Sun setting:
We're working with the Veiled Alliance to disrupt the construction of the Ziggurat while also assisting in a breakout.
>>
>>96537944
you're underestimating how bad some DMs can be
>>
>>96538156
Nah, you're the one doing the redefining muttboy. Now get your ass back to the breadline.
>>
>>96537555
Hopefully it’s a fun twist and doesn’t feel like an asspull reveal. Have you dropped hints? I’m running an original adventure of my own creation and my players are a bit too sharp. They worked out my secrets with some very subtle hints (I didn’t confirm it of course).

>>96537974
Sounds very similar to my own experience with Dark Sun. The DM ran the 2e adventure arc. 2e had a lot of shitty novels masquerading as adventures. /osrg/ despise 2e for a reason. My DM did the best he could with the material.
>>
>>96538220
My DM is running Dark Sun with a custom 5E conversion.

I know there were some pre-made adventures because I saw some posts from people playing Dark Sun and it sounded too similar to my campaign, but I didn't look into it to avoid spoilers.

I'm currently running a Tiefling Templar (Warlock) Offspring of Abalach-Re. Idc what 4chan says, I love my colorful Tieflings.
>>
>>96538275
A lot of people hate on interesting races for no reason. I told my players the 3.5 races were the main ones in my setting but they can play anything they want. It might just take a bit of backstory. I ended up with 2 humans, a gnome, and a changeling. More humans than all my previous campaigns combined. Seriously nobody plays humans for some reason.
>>
File: IMG_7076.jpg (1.27 MB, 1179x1504)
1.27 MB
1.27 MB JPG
>>96537417
>What quest are you or your party on?
They’re going to retrieve an improved electric sawblade from a derelict lab that’s being prowled by pic related
>>
>>96537944
>players think if they pick "cook" or some other suboptimal feat or spell somehow they will get punished,
I have NEVER had this not happen
Most DMs are subhumans
>oh u picked a crafting feat srry there is 0 downtime ur adventuring 24/7 and there is a fight every hour
>>
>>96538374
If I had to guess why humans don't get picked as much, it could be because humans don't have any special appearance traits or lore. Its more fun to design a race with unique features or write a backstory with a more lore heavy race.

Although I wouldn't say nobody plays humans when human/fighter is the most played combo.
>>
>>96538424
>What did they tell you about it that was untrue?
My newly acquired spider is a carnivore and would love to leave its jar when its fed. The first time I fed it I used Command Halt on it and quickly threw a frog into the jar, the next time it was docile and I asked the Druid if he could communicate with the little shit, to somehow find out if it would stay down there if I kept feeding it.
The spider simply hissed at him, and the Druid said "Yeah, he'll stay down there." I saw through it because of a terrible deception roll from him and a fine insight roll from myself.
>>
>>96538473
my guess is that other races generally take one or two major traits that a human can have and turn them up to be the focus of the character. A fair number of people who want to play a character who is [insert trait here] will pick a race that exemplifies it, if they can.
Yes, "freaky outsider who defies the norm" is a trait, that's why tieflings. What's popular in appearance and personality of freaky outsiders changes every decade, shadar-kai used to be the cool edge.
>>
>>96537435
>This is getting out of hand. Now there are two of them!
>>
>>96538475
Aw man, that sounds great. I hope the spider eats someone or something.
>>
>>96538491
That’s what one of my players said. That he never plays humans because he finds them hard to roleplay. He did challenge himself this time around and played a human which has gone fine.
>>
>>96538517
It will backfire at some point, I can't keep winning the Command Halt saving throw and Dexterity checks to feed it. I'm waiting for it because it'll definitely be fun.
>>
>>96538432
To be fair, this is almost always a player-sided issue.
>DM sets up for a game where there will be zero downtime
>Clueless retard player picks up crafting that requires months of downtime
>a few sessions in he clues in that there won't be any time for crafting
>WOWWWWW HOW COULD THE DM LET THIS HAPPEN????? I WILL NOW MELTDOWN OVER IT INSTEAD OF ASKING TO CHANGE MY SHEET
>>
>>96538574
when you consider fiction in general, fictional humans aren't portrayed like regular humans act most of the time. There will be tells and traits and moments of the fiction focusing on establishing those things.

Generally challenging people to play a human and just... display their traits in a human way is a good idea, rather than "oh I only play X"
>>
File: 1591674326220.jpg (883 KB, 1980x1178)
883 KB
883 KB JPG
>haven't played 5e in so long I only learned about 5.5/2024 PHB a few days ago
It looks okay? Mostly seems to be improvements to classes I play (Barb, Fighter, Monk,) races I play (Variant Human and Dragonborn) and some take it or leave it tweaks to character creation. Dunno if I'd pay 80 dollarydoos for a hard copy.
Is there any glaring issues I'm not seeing? How compatible are splatbooks like Xanathar's for Forge Cleric for example.
>>
>>96539071
Core rules have been shifted, like surprise (just flat adv/disadv on insatiate if you are hidden/surprised) and stealth (while hidden you have the invisible condition until someone sees you), and invisibility spell no longer grants heavy obscurity.
>>
>>96539071
Biggest change I dislike is that Counterspell got kicked in the nuts. Most significant change is that surprise rounds got the axe, surprised creatures roll initiative at disadvantage instead now. I prefer this to the old way honestly, expect for one fucking problem: TONS of creatures in the new MM get proficiency to initiative, meaning at higher levels surprise won't do shit unless your whole party has the new Alert origin feat.

Cleric subclasses don't work super well, you get some redundancy since armor/weapon proficiency is baked into the class now. Every other subclass is perfectly fine to just push their features out to 3 and call it a day. It's fucking WEIRD that you can make a Paladin without an oath or a Warlock without a Pact. If I ever ran a game below level 3, I would make players choose their subclass early if it had a big flavor impact, even if they don't get anything from it until later.
>>
>>96539071
>https://www.reddit.com/r/onednd/comments/1im0jj5/all_changes_to_the_dd_base_game_rules_from_50_to/
A list of changes. For people who use dnd beyond they’re kind of forced to use 5.5e. I personally always hated dnd beyond. It deleted one of my player’s character sheets without warning. Terrible program. It’s not like it’s hard to make an online character sheet. A simple google doc or spreadsheet works just as well.
>>
>>96539121

>start players at level 1
>give them 10 extra HP + subclasses
>call it a day

Subclasses for all classes CAN make sense for any class

>Clerics worship their god and are given power, when they get their subclass, its because they are CHOSEN by their god and recieve abilities specific to those domains
>warlocks study occult knowledge from many sourches, not just their patrons, invocations are a nod to this
>paladins are basically super soldiers that train tehir mind, body, adn soul and when they reach their peak, they can make a vow
>sorcerers are magic...because they JUST ARE OK?!?!

but when you spell it out like that, it does sound retarded and it sounds just as dumb when you talk about specific subclasses

>the rogue, after traveling a month with our party unexpectedly develops telekenetic powers
>the fighter all of a sudden speaks giant, reads it, and knows their secret runes
>the magicless barbarian abruptly it called upon by god and cna now heal himself and smite his foes, or cast rituals to speak with animals
>the ranger now walks around with a wolf...no one knows why he hasn't done so for the past 20 years.

All of these, along with many more as well as the previous 4 classes could have intresting ties to their backstory using their subclasses abilities if they had these abilities in the past, but all devolve into "they studied magic/esoteric knowledge/forbidden knowledge/got lonely" or some other nonsense, so everyone has the same story regarding their powers.
>>
File: 1680143269313114.jpg (664 KB, 1698x1739)
664 KB
664 KB JPG
>want to play my OCs
>other players and GM seem to prefer my flatter characters with 3 lines tops of backstory
>realized I can just solo play my OCs
Has been going great. Gets these character out of my system. Was never gonna have time to play them all, anyway. Plus the combat goes fast since it's all me and I can go through all the plot points I wanted for them quickly so it only takes a few sessions on my own time to be done with those characters.

Also means I play a higher ratio of male characters at the table since I'm checking off the many female characters from the list.
>>
>>96537417
>>TQ
Finding a time when all 6 of us are free.
>>
>>96539603
The ultimate quest of many groups.
>>
>>96539121
>It's fucking WEIRD that you can make a Paladin without an oath or a Warlock without a Pact.
Paladins always got their subclass at level 3.
>>
>>96538661
>the DM janny will adapt bro... except when he wont (most of the time)
>>
>>96539789
I've got Baldur's Brain.
In BG3 you choose paladin subclass at level 1, and I overwrote 2014 5e with that knowledge.
>>
File: Nothic.png (4.28 MB, 1134x2560)
4.28 MB
4.28 MB PNG
The new art for Nothic is cool.
>>
>>96539863
New Mm has some good art and has really nice and simple flavor tables that are excellent for sparking cool ideas. The only good thing in all of 2024 imho.
>>
File: 1731155159223495.jpg (77 KB, 638x631)
77 KB
77 KB JPG
>Invite my friends over tuesday for a new campaign
>Sit down to write it
>blank
Uh oh.
>>
>>96538220
>Have you dropped hints?
There is a bas relief depicting the dragon's war against the giants, basically the loser's history of events, which will show them praying to a devil for strength. The party has not gotten there quite yet.
>>
File: 1757648564297462.jpg (24 KB, 524x520)
24 KB
24 KB JPG
trying to generate a character portrait of my female drow warlock, but AI keeps fucking up the hands, even on some of the pics I really like
>>
>>96540490
>an AI is incompetent
Oh no! Who could have foreseen this?
>>
>>96540490
>hands
You have to use in-painting to correct those.
Getting good AI generated images takes many passes.
>>
>>96540490
What qualities are you looking for? Could be there's character art that isn't AI garbage.
>>
>>96540490
gimme your promt
>>
>>96540490
pay an artist, chud
>>
File: ft0e0sz2q9kb1.png (4.37 MB, 4719x4828)
4.37 MB
4.37 MB PNG
>>96540490
Go to the drawthread and ask for art there. It's better than using AI Images and gets you something closer to what you actually want.
Alternatively, if you tell us what she looks like, we can maybe find something close.
>>
>>96540979
there is also an aislop thread on this board and dozens throughout the website where people can help
>>
>>96541011
I thought the whole point of AIslop was that any talentless loser is supposed to be able to do it just as well as anyone else, since you're just telling a computer what to do.
What's the point of asking someone else to prompt "female drow warlock" for you instead of just doing it yourself?
>>
>>96540490
why the fuck do you need hands on a portrait for
>>
>>96541028
Because some people are better at AI than others. A tool is a tool, and some people know how to swing a hammer better than others.
>>
>>96541028
I ask chatgpt to make my prompts. Not sure why people are making it into a skill when ai can do it. By that I mean fitting all the keywords within the char limit and getting the right look from my vague idea
>>
>>96540490
>I can’t crop hands in an image
RETARD
>>
>>96540614
drow elf female, warlock, beautiful, mid 20's, grey or light blue skin, long white hair, purple eye color, evil smirk, casting eldritch blast, big boobs, dark clothes, hood
>>
File: 1r4t5m2h48y31.png (1.74 MB, 1000x1415)
1.74 MB
1.74 MB PNG
>>96541716
Literal first result.
>>
File: 1727804903404912.png (1.66 MB, 1400x1024)
1.66 MB
1.66 MB PNG
>>96541716
And see, this is why >>96541060 exists

>no media type
>no art style
>no illustrator
>thinks AI knows what an eldritch blast should look like
>giving options for skil color instead of instructions
>no mention of lighting
>>
File: 1757615992304622.png (138 KB, 256x256)
138 KB
138 KB PNG
>>96541716
and just the token
>>
File: yas.png (120 KB, 256x256)
120 KB
120 KB PNG
>>96542294
make that shit pop out

t. 5min in editor
>>
File: Blue Eyes White Dragon.png (367 KB, 400x400)
367 KB
367 KB PNG
>>96542624
NTA, but what editor did you use to do that? Is there an online option?
>>
>>96542689
for online editors pixlr is pretty good
>>
>>96542689
Just get GIMP brah it's basically free photoshop.
>>
>>96542285
>>96542294
damn, nice
>>
File: token_15.png (121 KB, 256x256)
121 KB
121 KB PNG
>>96542294
i ended up going with this
>>
>>96537417
I want to play ranger 2024 5e and I like the idea of a ranged style with a longbow
What do you think of this build?
action bonus: Hunter's Mark
Fighting Style: Archery (+2 to attack)
subclass: hunter (+1d8 with colossus)
weapon: longbow with Slow mastery
feat at lvl 4: Sharpshooter 2024 5e
The only bad thing is that in my current campaign, the fights mostly take place inside dungeons
although not as confined and with space to move... let's say a maximum of 100 or 150 feet, so I'm not so sure how much help Sharpshooter would be, although the cover ignore ability would be helpful + the longbow slow to make me even harder to hit.
thoughts?
>>
>>96543656
That's pretty standard for a ranger. Personally I prefer melee rangers because everyone I see playing the class wants to be a super leet archer, but it does work.
>>
File: 1741352651768289.png (57 KB, 190x186)
57 KB
57 KB PNG
>>96543656
Be careful there, that getting a bit spicy for a character build.

But really though, you get to keep firing in melee without disadvantage, and you can ignore 1/2 cover (enemy and ally bodies provide half cover)

Sharpshooter is fine.
>>
>>96543656
The only thing I would add that the other two anons didn't mention was figuring out your Starting Stats and Origin Feat. If you get a 17 in your Starting Stats for DEX you can get Sharpshooter to get to 18 which is great! You also may want to consider 13 STR in the start as well if you plan on sticking to Longbow since you can get the Great Weapon Master feat which will let you add your Proficiency Bonus to your damage rolls with the Longbow on your Attack Actions. Its a pretty good damage boost in mid-late game depending on the level you hit. I'd still say Sharpshooter may be better overall at the start though.
>>
>message DM on startplaying, asking if they run a character driven campaign
>DM says that information is detailed on their discord, so just join the campaign and follow the link
>join the campaign, follow the link
>character information is all a bunch of stuff about not making an offensive character
>ask DM on discord if they run a character driven campaign
>DM says that's all covered in our free session zero
>wait for others to join the campaign
>session zero starts
>DM goes over rules and conduct before asking if there are any questions
>ask if they run a character driven campaign
>"No."
>>
>>96537417
How good is chatgpt to generate custom stat blocks? Or to modify existing stat blocks? I want a death knight fight but at lvl 5, and the one i have in dnd beyond its CR 19.

Is it good? Balanced? The idea of the encounter is the DK, 2 goons, and some hounds
>>
>>96544287
Ass. Chatbots will forget rules, make up different ones, and refuse to show their math - even for systems as simple as 5e or 2024, they're pathetically unreliable. You want a scary dead guy in armor at low CR, use a wight or a revenant as baseline and go from there.
>>
>>96544287
Chatgpt is shit for anything but vague inspiration. Just build your own monster using the rules from the DM guide. It will be easier and more balanced.
>>
n00b here trying to make a dnd character for a few sessions with friends

was thinking of making a human fighter, but with a Guide backstory, would that mean I get access to a druid cantrip and a druid lvl1 spell? What would be useful ones (I assume as I level up no new spells can be learned so its gotta be a spell that's gonna be useful)
>>
>>96544283
Lmao.
>>
>>96544431
druidcraft and goodberry
>>
File: 1740755104692740.png (7 KB, 649x68)
7 KB
7 KB PNG
>>96544431
Detect magic, guidance, and either shape water for utility, or shillelagh if you want to fight using wisdom instead of STR or DEX.

Detect magic as a ritual lets you cast it more than once a day.

These are also druid rituals to give you more support magic that can be cast more than once a day.
>>
>>96544431
For cantrips, Druidcraft or Elementalism will give you some flavor to use in the campaign, so I would go with those. For a spell you're not going to have a powerful spell modifer, so offensive spells won't be great. I would probably go with Jump because a fighter who can use that spell in a pinch would be really cool. Otherwise I would look at Detect Magic, Fog Cloud, Speak with Animals, Protection from Good and Evil, or Longstrider. Use the website 5etools and you can filter and browse your options.
>>
>>96544462
goodberry is gay

>>96544486
guidance is gay
>>
>>96544500
nobody asked for a faggots opinion
>>
>>96544506
projection
>>
>>96544500
nuguidance is fine, especially as a buff you use on yourself. In fact, it'd be even better if they had just made the spell Range: Self
>>
>>96544431
Guidance is always going to be good no matter the circumstance, druid craft is fun, thorn whip seems like a fun thing if you're going melee but since its a spell attack it'll probably never be good for a fighter. For the spells if you want healing go cure wounds or healing word, detect magic is super useful and you can cast it more then once, entangle I think could be useful if you're ranged but thats kinda up to a couple factors, and theres always stuff like longstrider and jump that are just a nice bonuses.
>>
>Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
So when I take the Attack action, I can cast a cantrip
Haste has me take the Attack action, but limits it to a single weapon attack only
Can I booming blade with Haste? It seems like it fits all the requirements?
It's taking the attack action to make one weapon attack
>>
>>96544533
>>96544490
>>96544486
>>96544462
great! thanks for the suggestions :>
>>
File: Statue Guardian.png (847 KB, 1430x858)
847 KB
847 KB PNG
>>96544287
Don't use Chatgpt for that- really anything in fact for your games. If you want to make something, might I recommend merging stat blocks and traits? You can make quite a lot of stuff with whats official and mixing and matching stuff.
>>
>>96544508
we don't sign our posts here
>>
File: 1739752140627892.png (146 KB, 854x928)
146 KB
146 KB PNG
>>96544287
>>96544655
A better use of chatgpt and other ai models is to use them to gather information

>give me all the traits that CR X monsters in the dnd 5e monster manual have
You can use it to compile information, and use a list of all those traits to make your own monsters, and even assign a DC for an INT check for players to discover them.

Even if it does provide fake information, you can use it as inspiration to create something new.
>>
>>96544877
>A better use of chatgpt and other ai models is to use them to gather information

I know you people are inbred, but you don't need to hammer it every single second of every single day. People can tell just by looking at you. you don't need to put in that much effort
>>
File: 1745803954904937.png (235 KB, 602x1142)
235 KB
235 KB PNG
>>96544920
Some people are autistic, and what might be effort for you is a fun way to spend three hours for them.

Calm down

>>96544287
It's a neat way to see a bunch of information at once.
>>
>>96544877

>below is a list of all monsters with exactly CR 5 from the 2025 monster manual
>misses at least half of them

lol. lmao even.
>>
>>96544954
There was more, but I cut it off.
>>
>>96544957
Unless they're listed in a random order, my point stands
>>
>>96544655
This is a Roper combined with a Flying Animated Armor. Works well for a body guard, a scary thing in a haunted house, or my favorite as a part of a spike trap.
Have it fly high and above a trap/hazard, then have it grapple party members and reel them into the air above traps. If they break free- they free fall into a trap and take falling damage and if they don't attempt to escape then the statue has advantage on its attacks against them while they have disadvantage on attacks against it.
>>
>>96544655
can we talk about how it sucks that 5e doesnt have templates or type traits or are you fuckers just gonna suck more wotc cock and say "a good dm can just do it himself"
>>
>>96545182
No, its pretty dumb that 5e and the 2024 Monster Manual and DMG don't have trait types or lists of unique abilities. Like I find it particularly annoying that in the 2024 Monster Manual there is no list of traits you can easily slot in for Humanoid Stat Blocks to reference a specific species. If I wanted to make a Goliath Tough- I would have to determine what traits from the PH I can give it without possibly affecting its challenge rating.
>>
>>96545182
Sure we can talk about it or are you discord trannies going to have a meltdown about how retarded you are again?
>>
File: image-2.png (159 KB, 648x428)
159 KB
159 KB PNG
For the 2024 GOOlock, would you say pact of the chain, tome, or blade is the best fit for the subclass? I know you csn grab more than one if you want now, but didn't know if there were interesting synergies with a certain one.
>>
>>96545229
Tome. Are you not aware of The Necronomicon?
>>
>>96545211
I feel like this could be a 5etools widget

first reverse engineer monster type traits from the MM
then make statblocks by applying it

so you can have "giant mechanical frog" by applying the construct template to a giant frog

the problem is I suspect type traits are not even consistent, like im pretty sure not all undead in the game have the same immunities

fuck me 3.5 was complicated but at least doing this shit as easy. It's nice to have guidelines when creating mosnters, because they keep you sorta grounded to a design philosophy, sometimes you dont wanna stick to it and that's fine, but when you wanna stick to it not having them readily available is annoying
>>
>>96545182
I agree that templates would be a great tool.

HOWEVER, 5e is trash and it would be wasted effort. Their own CR calculator is terrible at assessing actual combat difficulty, so adding another layer onto monster blocks just seems beyond wotc. How cool would it have been to have a template that was made to turn any beast into a beast master appropriate companion? Fucking kino.

I'd much rather leave templates to a competent 3rd party company to make a usable template system. Our only hope really is that a bunch of blue hairs get fired from wotc and get replaced with actually game designers, and they release a 6e in 5 years with monster bases, and monster templates, and black jack and hookers.
>>
>>96545229
Chain. Get an invisible quasit or Imp to run around while you shoot people through its space with a no-component mind sliver using Gaze of Two Minds. The Imp stays invisible since it isnt making the attack itself. Take alert feat as your origin for advantage on initiative rolls since you can swap initiative with the invisible minion.

Never get jumped and remotely take people out while you're chilling outside the building like a Cyberpunk Netrunner. No one will ever know your doing it.
>>
File: 1732771150398483.png (1.84 MB, 1024x1024)
1.84 MB
1.84 MB PNG
>>96543499
here was another one.
>>
>party goes to ruins in the desert
>I forgot the mending cantrip exists
>the cleric had it prepared for some reason in his last rest
>half of the session is him asking if he can repair something
why is he like this? my fault I guess
>>
File: 1754625000457127.jpg (136 KB, 735x722)
136 KB
136 KB JPG
What's a good "boss" for a dungeon full of undead that was cleared out by druids decades ago but the undead presence seeped back in because they didn't go far enough. Needs to be between CR 7 and 10. I feel like stuff like the alhoon and death lock mastermind would just get bored and wander away. I need a source of undead that could be dormant in one place for a long time, but also explain the presence of many other undead. Should I just homebrew an undead monster?
>>
>>96545270
>prepare a cantrip
>>
File: 1755899210583275.png (27 KB, 462x254)
27 KB
27 KB PNG
>>96545270
It has a specific amount it can repair, it's not universal glue.

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
>As long as the break or tear is no larger than 1 foot in any dimension, you mend it

And as >>96545295 put it, clerics can't change their cantrips over a long rest, only 2024 wizards can do so.
>>
File: booba.png (132 KB, 256x256)
132 KB
132 KB PNG
>>96545261
made me wanna make a token where her boobs spill out
>>
>>96545307
I can fix her
>>
>>96545295
>>96545298
I knew it smelled like bullshit but I didn't want to break the flow beyond repair with rule reviews. I'd be pissed if he tried to do it with gear but he sticked to fixing stuff like statues or door handles. I'm not so sure this was the right approach to be fair
>>
>>96545270
what's the problem? let the player have his fun as long as it doesnt ruin other player's fun or yours
and mending puts two ends of a rope back together, but it doesnt fix a glass shattered in a million pieces
>>
>>96545313
How many half elf children?
>>
>>96545350
You'd be pissed if he used it for the primary purpose? Why are you even playing this game if you don't know the rules anyway?
>>
>>96545366
about half :^)
>>
>>96543656
>build
No such thing in 5e.
>>
How is sorc in 2024?
Did they make it more than just a discount wizard?
>>
File: 1731773040326587.png (49 KB, 886x501)
49 KB
49 KB PNG
>>96545350
>I'd be pissed if he tried to do it with gear
It's perfectly reasonable to do with broken gear, like a sword split in two or a shield with a crack in it, or a rope cut in two for some use.

The key word is mend, not regenerate.

>sword A
he has both halves of the sword, its a clean break, he can mend it with a minute of casting.
>sword B
the other half is missing. Mending can't rejoin what it doesn't have and it doesn't grow more sword.
>>
>>96545381
It's cool, it's much better than it used to be and i'd rather play a sorc now than a wizard. The only thing wizard has going for it is bigger spell list and niche subclass features.
>>
>new Eberron book makes Kalashtar into Aberrations, similar to what they've done in the new MM with Gith
>PC Kalashtar is targeted by Banishment for a full minute
>PC Kalashtar gets sent to Dal Quor and gets ripped to shreds by 50,000 dream demons
>>
>>96545368
>>96545382
it's one thing to mend a blade split in half and it's another to make a brittle and rusty weapon usable
>>
File: 1753325447646327.png (630 KB, 1230x688)
630 KB
630 KB PNG
>>96545390
>it's another to make a brittle and rusty weapon usable
Exactly, and that is precisely what mend does not do
>a single break or tear
is very clear.

pic related, it might join both halves together to make the sword whole again, but it is not going to buff out all the chips and wear off the rust.
>>
>>96545390
Sure, too bad that's not what mending says it does. Why are you DMing if you can't even read what a cantrip does?
>>
>>96545406
Dude, go jack off real quick, you're aggressive for no reason.
>>
>>96545406
>you need to remember every rule to be a DM
>>
>>96545413
Dude, go read the rules real quick, you're being a retard for no reason
>>96545414
>you need to remember how to read to be a DM
ftfy
>>
>>96545390
Sure but what's the issue?
Oh no he fixed a SINGLE scratch or tear. Good job that ancient leather strap on the armor is back together but its still filled with enough rust holes and missing pieces of metal that it will take weeks of constant casting to be a functional breastplate
Or he fixes a 10gp sword.
Mending isn't going to break a world's economy
>>
>>96545428
>Mending isn't going to break a world's economy
Eh, if 5e magic suddenly popped into the real world then a fuck ton of mechanics and maintenance workers would be out of work because of mending alone. I've had 12 hour jobs just to swap out 1-inch pieces with pressure tears in them before. You're right that it wouldn't crash the economy with no survivors, but mending is an incredibly useful cantrip to know in actuality.
>>
It should also be pointed out, that mending does not restore magic properties to a magic item that was broken, even if it does repair the item. They need to be restored using gold, time, and DM fiat. I think there were rules for it in 2014 that basically said "ask your DM" but I can't even find that bit in the 2024 version.
>>
>>96545457
it's like that one Skyrim spell that turns iron into gold and the spell book is just laying there but if the lore actually considered its existence the metal economy of the world would be completely different
>>
>>96545457
Well yeah, magic in our world
But I meant the dnd world
Making an ancient sword usable again saves like 30gp
Congrats now you use that to clear a dungeon and find 5000gp in treasure
>>
>>96545471
Yeah, pretty much
>>96545472
>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
If a magic sword was completely useless because it's tip got broken off, it wasn't a very good magic sword.
>>
>>96545485
I don't know why you're bringing up magic items things.
All I've said is that mending to fix broken shit on a battlefield isn't going to fuck up a dnd world economy and doing it on armor is going to take weeks of repeated castings.
I do not know why the person who started this was so terrified of a cleric casting mending on a bunch of ruins
>>
>>96545428
>>96545457
>>96545472
Trying to piece together a working 5e economy is silly.

Labor is 2 silver for 8 hours, skilled work is 2 gold. Finding a sword, mending it, and selling it even for half price is still 7 1/2 days worth of skilled work, or 37 days wages as a laborer. It's still impressive

But it's also why it's retarded that goblins are armed with 25gp scimitars and shortbows.
>>
>>96545493
Oh sorry anon, I assumed you weren't a retard. Carry on.
>>
>>96545295
maybe he meant to post in 3.5 general?

>>96540490
learn inpainting dummy. tell it "retry just that hand you dumb clanker shit"

for that matter, if you can somewhat draw yourself you just don't want to spend all the time to do it right, use img2img mode inpainting. Draw the hand in the pose you want it and tell it to distill based on that.

image gen basically works by supplying a visual recognition robot with a random blob and then gaslighting it that an image with all of the prompt descriptors does exist inside that blob it just needs to clean up an insane amount of noise.
It makes sense that a random blob will sometimes fuck up.
And it makes further sense that supplying it with an actually halfway correct image will get way better results than starting with the random blob, you're barely even gaslighting it anymore, there actually is a hand there, you drew it, it just needs to refine it so it matches the rest of the image.

>>96545307
lol
>>
>>96545493
>so terrified
it wasn't a big deal, just mildly annoying when he started casting it on every fucking piece of plank he found.
>>
>>96545494
Based and true. The "economy" of 5e is built around spells like mending existing, and as a cantrip is accessible enough to expect at least one person to know it, even in a backwoods village.
>my grandpappy learned this from a traveling wizard 50 years ago. Lemme fix that broken plow for ya, won't take but a minute.
>>
>>96545457
that's a more modern problem due to how small, complex, and compact everything is.

It might put some watchmakers out of a job, but that's about it.

Even then, it's casting time is what, 10m? You get 6 off an hour?
Or you can just use smiths or tinker's tools for an hour depending on the item, and fix things up that way and maybe get more accomplished, plus never have to go to magic school.
>>
>>96545513
>watchmaker
Doesn't work on multiple parts, which is how watches usually fail
>casting time
1 minute, and just requires to touch it. And absurd amount of mechanical parts are easily touchable, yet require multiple hours to access. Hell, it takes 2 minutes to touch a flywheel in a manual transmission, yet 6 hours to get to it to remove it.
>>
>>96545494
goblins are former unseelie shock troops, currently working for a war god. The average goblin has 10 int and lives in an organized society with a ton of infrastructural slave labor from their constant prisoners of war, which is the primary purpose of their war machine. They're fey Sparta if they were 3.5ft tall and gave an actively negative quantity of shits about fighting honorably wait I already said fey.

It's completely reasonable that D&D goblins have scimitars and shortbows.

You're thinking of pathfinder goblins, little pyromaniac feral children savages with giant football shaped heads, a mouth full of teeth, rubber bones, and no self-preservation instinct just a pathological fear of books and dogs.
>>
>>96545513
>>96545524
I think, as a DM, it's more than fair that you place a requirement that the caster needs to be able to see what is broken for the spell to work.
Even if the spell doesn't say so directly, it makes sense.

>player: I cast mending on the watch!
>DM:do you know whats wrong with it?
>player: it doesn't matter, the spell says it fixes anythign smaller thna a foot
>DM: ok, the spell fails
vs
>player: I cast mending on the watch!
>DM:do you know whats wrong with it?
>player: yea, I peaked inside and one gear is broken while the other is missing, so I made a replacent sprocket with my tinker tools and i'll repair the other gear with mending
>DM: ok, the spell works
>>
>>96545524
okay but how many auto mechanics are going to be put out of work in medieval fucking europe?

You're missing my point. The jobs you think it will effect just don't exist yet, and in that world, never will because mending solves. It's not an economic shakeup at all, it's just headed down a different path than we took.
>>
>>96545559
I only meant it doesn't make sense economically.
A fighter kills 4 goblins, collects their gear, and sells it at even 1/5 its price. That's still 10gp per goblin. 40 gold per gobo squad is silly.
>>
>>96545571
>how many mechanics were around in the middle ages
A lot. They were just called tinkers then. Windmills and water pumps have been around since the bronze age, and both of those have mechanical pieces. And sure, I may have missed your point. Because you never said it. And I agreed to that point an hour ago. But you seem to be missing my point; mending would be so wide spread and well known that that there is no way a basic 5e game should fall apart because of it. Poor DMing would be the cause of it, not a cantrip.
>>96545568
>it'd be fair for the dm to make up rules on the fly, despite RAW explicitly disagreeing with that "ruling"
Thank fuck I don't play in your "game".
>>
>>96545568
the correct response in that situation is

"okay, the spell casts... the watch still isn't working"
it won't replace the entire missing gear either way.
"a single break or tear"

I'm not even sure if it should fix the rust holes >>96545428 is mentioning at all. It doesn't sound like the spell actually creates any material so much as just like, glue the pieces back together identical to new as long as the length of the area that got separated isn't wider than a foot.
>>
>>96545595
That's not the correct response at all. You need to touch the broken piece, no line of sight required. You're right that it can't create material out of nothing, it just mends stuff. Mending doesn't need to be fixed, but anon's poor DMing does. He hasn't even actually said what the cleric was spamming mending on.
>>
>>96545595
>I'm not even sure if it should fix the rust holes
correct, mending doesn't create anything, it just mends things. Its magic glue. If you cut 25ft off a rope to use for the snare spell, which consumes, you can't mend the remaining rope and grow another 25 ft of rope.
>>
>>96545591
I didn't change a rule, you don't know what's wrong with the watch.

>source: I made it the fuck up.
>>
>>96544554
I would rule that you can.
Sure, Haste precludes using your extra action for the Magic action, but your feature lets you cast the cantrip within your Attack action.

Also, you can in Baldur's Gate 3.
But in BG3, weapon attack spells/cantrips can always be cast in place of one of your attacks in the Attack action, even without a feature that specifies that you can.
And in BG3, the extra action from Haste in BG3 both allows multi-attack Attack actions and the Magic action.
Not that BG3 rules are relevant at all to tabletop 5e, I just present them as popular homebrew.
>>
>>96545231
I am not aware of The Necronomicon.
>>
>>96544554
>Can I booming blade with Haste? It seems like it fits all the requirements?
No, booming blade is a spell. Haste lets you make an Attack (one attack only), Dash, Disengage, Hide, or Utilize action. It doesn't let you cast a spell.
>>
>>96545616
>in BG3, the extra action from Haste in BG3 both allows multi-attack Attack actions and the Magic action
Only on the easy difficulties, no? I thought Honour Mode had the actual rule rather than making Haste into Action Surge.
>>
File: a47.jpg (58 KB, 680x452)
58 KB
58 KB JPG
>>96545614
Nothing about mending says you need to know what is broken, or how to properly fix it. Pic related.
>>96545619
IRL fictional book about the cthulu mythos that drives people mad. There are actual books called the necronomicon, but it was made up by hp lovecraft and his cat. An unironic GOOlock tome.
>>
>>96545623
But what if he has the level 6 College of Valour Bard feat.
I think that was the point of his question.
>>
>>96545642
Nta, it could be argued both ways, I wouldn't allow it either. The specific haste description (you can take action to make one attack and nothing else) trumps the bard's "you can replace an attack with a cantrip".
If a player complained about semantics I'd have them rewrite the haste and/or bard feature to make it explicitly impossible, because I'm not allowing it for sure.
>>
Any advice to running Curse of Strahd?
I have DMd like, 5 one shots and a homebrew campaign that lasted 3 sessions before.
My players have no more experience than me and refuse to read the whole manual, so assume I will probably have to nerf some enemies.
>>
>>96545706
Also, how good are stress mechanics in a fnd campaign? Me and 1 of the players are Darkest Dungeon fans and I'm sure the others will fancy it as well, but I wonder how to make it not annoying
>>
>>96545745
I'm using some directly modeled after Darkest Dungeon and I like it. The best thing is they allow some avenue of getting at massive AC massive saves paladins, and the players spend resources to mitigate stress so it's easier to achieve the "adventuring day" budget, as in soften them up for the last fight of the day.
>>
>>96545758
Do you go for the debuff route or do you straight up take control of their characters at max stress?
>>
>>96545291
You can always do the "the druids used ritual magics to trap the entity in this bottom chamber" trick to explain why the enemy you want can't get out.

Otherwise,
Barrowghast is CR 7 and has the ability to turn slain foes into Zombies. You can just rule that this is a special one that can make better undead. It's also Huge, so you could say it was created by a ritual and is too big to escape.
-Dread Knight Aspirant or Graveyard Revenant
-Jiang-shi, and have the way out blocked by mirrors.
-Nercrichor
>>
>>96545801
At 100 stress they have 25% chance of going virtuous which gives them a passive buff like extra AC and 25% chance each turn of "act out" such as healing self or allies. If not virtuous, they gain affliction and have a passive debuff (for example can't pass through nor let allies through ones space, or must roll saves to reject allied spells) and 25% chance each turn of getting fucked, for example losing a turn or dealing stress to allies. Affliction is healed by reducing stress to 0, Virtue lasts until the current adventure finishes.
At 200 stress they suffer a heart attack, going back to 170 stress iirc, instantly drop to 0 HP and roll a death save, unless they're already at 0 HP in which case they immediately get a failed death save.

Some enemies attack to directly deal stress damage or deal some stress on top of their regular damage. Recently the party fought a dragon which caused a 10 stress tick to all characters each turn they start while in visual contact with the dragon.
>>
>>96543499
>>96545307
big drow goth gf tits
>>
>>96541716
>>96542285
>>96543499
>>96545261
>>96545307
Her milkies are way too big. Why can't zoomers appreciate the beauty and elegance of a modestly-chested elf?
>>
>>96545981
t. petite and insecure wood elf
>>
>>96545981
Disgusting cow tits are evil and therefore a good fit for drows (the second in line race targeted for genocide by all truly good holy orders after orcs). The fair and good folk are flat.
>>
File: Neeva.jpg (102 KB, 736x935)
102 KB
102 KB JPG
You're all fags, all boobs are beautiful
>>
File: elf dc.webm (623 KB, 612x332)
623 KB
623 KB WEBM
>>96545981
>modestly-chested elf
Can't we just enjoy breasts of all sizes? For a drow they're a matriarchy so I imagine having big bazoongas is a status symbol to show off the drow's femininity. While for a normal elf especially if they're an archer they might get in the way.
>>
File: Azers.png (3.88 MB, 1269x2100)
3.88 MB
3.88 MB PNG
Does this Azer have the biggest boobs in official art?
>>
>>96546069
>It's an unattractive race, therefore it's ok to give them decently sized tits
is this the thought process of wotc
>>
>>96546072
cope, she's hot
>>
>>96546072
Literally yes. They just don’t want to appeal to the male gaze. That would encourage rape or something.
>>
Interested in creating a linguist and literary character who is fascinated by grammar, translation, and the collection of ancient or lesser-known texts from other languages, gathering stories (whether legends or chronicles) and the arcane secrets that may exist deep within them...
I can’t decide whether to make them a wizard or a bard.
I think wizard makes more sense because of the high Intelligence, which works better with skills like History, Arcana, or Religion.
On the other hand, a bard (especially College of Valor or College of Lore) focuses on collecting stories and legends from different peoples, which fits my character concept very well, but I’m not convinced about the musical aspect, and bards aren’t primarily based on Intelligence
>>
File: image-19.png (267 KB, 407x426)
267 KB
267 KB PNG
>>96546258
single most boring character description I've ever heard
>>
>>96546267
I'm not going to lie, I don't deny that there's a chance it might get boring after a while, but at the same time I had this character idea all day and I think it has potential.
>>
>>96546258
Sounds like an archeologist sorlock I played in a spelljammer game for awhile. How are you doing stats?
>>
File: 1750914643589932.gif (1.43 MB, 255x255)
1.43 MB
1.43 MB GIF
>>96546326
It sounds a bit like a one-trick pony; as you said, sperging out over grammar might be amusing the first few times, but I think it'll grow old fast. But if you can somehow make it work, then by all means, keep us updated.
>>
File: bazoongas.jpg (331 KB, 1080x1927)
331 KB
331 KB JPG
>>96546267
I fixed it
>>
>>96546351
based
>>
>>96546258
Bards don't have to play an instrument. His performance could be spoken word slam poetry.
>>
>>96546350
Lmao, right now I’m playing another character and I already decided to go with a ranger for my next campaign (though I still haven’t decided on their personality). This pc might be for the campaign after that… IF there even is one. Considering how slow this campaign is going, I guess I’ll probably be able to use this PC in like a year, if I’m lucky
>>
>>96546258
This has "Order of Scribes Wizard" written all over it.

While others have said this is a boring concept, it could be made interesting if they're given a goal. Maybe they ran into a tome of some unknown language and they seek to translate it or they're traveling to read ancient texts left behind.

Add some extra traits and you got a neat character.
>>
>>96546342
Well, I haven't paid much attention to that yet, but I'm guessing it would be 15 for INT, CON, and DEX for Point Buy.
The bard would be trickier, since I'd like to have at least a decent INT of 12 for some skills I already mentioned that should be very relevant to my PC.
>>96546516
not bad, definitely sounds more interesting than what I was thinking
a scholar who had the dream of studying all the languages of the world, with the intention of creating a large map showing the connections between them and tracing their etymologies on a global scale.
Basically, I was giving my PC a goal that would be very difficult, if not impossible, to achieve, especially over the course of a single campaign. More like a lifetime goal and beyond.
To be fair, I don’t think a person can have more than one goal. Another possible goal I was thinking of is to create a library of the traditions and legends of as many towns and cultures as they can find, basically creating an Apollodorus Bibliotheca.
>>
>>96546258
Bards don’t have to be about music. Power of the spoken word is the flavor you’re looking for. Exact grammar and wording and Power Words etc. And you can still make him have decent intelligence. Of course you could also flavor a wizard that way but nobody wants another fucking wizard player.
>>
>>96546258
If I was your dm here are the ideas I would workshop with you and some I would keep to myself for plots based on that character:
All languages derive from one primal/magical language. Possible draconian or some other ancient race. Magic comes from that language.
Your character should only take spells with V components
Homebrew some Power Word spells and give them to you when you find the ancient word or put it together (like Skyrim word walls)
Some antagonist that is either mute or has a silence aura
The Ultimate Word, something so powerful that when it was said the ancient civilization vanished (no, not nigger)
>>
>>96546644
>no, not nigger
don't listen to this guy, anon, or you'll regret it for the rest of your life
>>
>>96546617
They can have a big dream, but there needs to be some reason your character is leaving home to adventure now.

Maybe they read something they shouldn't, their research led them to seek a legendary book, or hell, there is a missing library book.
>>
>>96545854
I think I'll do this but with a guaranteed negative effect instead of an heart attack because I feel like that can be annoying
>>
>>96546866
It can be, during the aforementioned dragon fight the freshly healed up barbarian got a heart attack and died on the same round, and it's a permadeath, no reviving spells campaign.
Either way there's a lot of room for fine-tuning the stress system depending on what you want to achieve.
Don't forget to add methods of removing it, in my campaign it's potions and all classes have a stress-removing spell added to their class spell list, works as healing word but heals 1d6 stress per spell level. Also crits against foes heal stress on the party, but the party also take stress when an enemy crits them.
>>
>>96546853
>Why now and not before?
I honestly hadn’t thought about that; it’s actually a really good question. I like the idea you mentioned before.
Maybe they found a secret tome while exploring the deepest parts of the city’s catacombs—a tome, rune, or glyph that was very ancient, written in a language they had never seen before.
At the same time, it didn’t feel entirely unfamiliar, which made it even more impressive.
Think of it as the “mother” language from which many of the languages in their library originate, with structures, sounds, and meanings similar across many languages that are geographically very distant, yet still showing connections between them.
And the discovery of this glyph could be the beginning of their adventure to prove that this mother language exists and to whom it belonged.
>>
File: Word of Creation.jpg (1.24 MB, 2560x1662)
1.24 MB
1.24 MB JPG
>>96546258
I'll double down on the Bard and throw in College of Creation as another option. Its basically a Bard who's magic is directly tied to the Words of Creation (AKA the language of the Gods and the Words that spoke the universe into existence). They're kind of like the Bard equivalent of an Onomancer or Truenamer.
If you played a Bard with a focus on scholarly work- then you would want expertise in History, Arcana, and Religion. You give them as many languages as you can (If this is 2024, I'd ask the DM if you could make an Origin feat that gives you more Languages and if they'd be okay with you switching out your Instrument Profs for languages from the Bard Class).

Lastly, to repeat the others: Bards do not need to have any musical aspects to them. You can focus specifically on the Onomancer/Word of Power/Words of Creation angle, which doesn't have to have anything to do with singing and everything to do with language, pronunciation, and speech. You carry a component pouch and you're good.

If you choose to go Wizard, then Scribes Wizard seems like the obvious choice here.
>>
File: 1757891373059070.jpg (149 KB, 698x1080)
149 KB
149 KB JPG
>Session starts
>Describe the surroundings of the starer tavern including the patrons.
>Male human fighter immediately interrupts me and goes: "Which of the people in this tavern looks the strongest?"
>Point towards a drunk lumberjack who's a seasoned veteran of bar brawls
>"I want to attack him."
>Nigga why?
>"Does there need to be a reason?"
I appreciate the larp but this attitude might become a problem at a later date.
>>
>>96539852
>>the DM janny will adapt bro
He is not obligated to change the entire game just because you want to be a carpenter between sessions.
If you talked to him though, you can either be forewarned of what will and won't work, or he might be kind enough to adjust things to fit your wants. As always though if you don't pick up the book and start GMing yourself you can fuck off with your complaints because you aren't the one running the game and doing the work.
>>
>>96545820
Thank you I will look at all of these. A couple I already did but this is better. I can probably homebrew reasons why it created other undead like wights
>>
>>96545706
>refuse to read the whole manual
Don't play for them if they can't be assed to learn how to play the damn game. It's not like learning the player side of the rules takes much time. All they need is an understanding of the core mechanics and the ones pertinent to their race and class.
>>
>>96547438
Just have the guy beat the shit out of him.
>>
Any Eberron lore needs here? I've got a question about Kalashtar and quori. I had the idea of playing a warlock with the quori as the patron, and was planning to justify the growing power and connection to the spirit to be the Dreaming Dark killing off other kalashtar bonded to the same Quori, leaving the character with a less "spread out" connection. Does that track with how the Quori would work, or does reducing the number of Kalashtar tied to one not increase the connection of the remaining Kalashtar?
>>
>>96547438
Listen, if he wants to go full Baki for a session to inflate his ego, let him. Give him an Ali Jr. arc wherein he eventually bites off more than he can chew, gets injured, and then people keep jumping the tough guy while he's trying to rest. Characters don't have to be treated as perfectly safe and untouchable during a long rest. You can and should absolutely give him a "fun" character moment where, after a particularly rough fight, some guy who heard about the hot shot brawler who's been going around challenging people to random fights show up to his room at the inn and just jump him.
He'll either love it and get a new rival or he'll see that there "needs to be a reason" and rein it in a little.
>>
File: collage (2).jpg (3.89 MB, 4088x2365)
3.89 MB
3.89 MB JPG
My players are going to remember the SHIT out of the Phandelver NPCs.
>>
Big elf tits
>>
Alright I'm reading the house of lament from van ritchen's guide to ravenloft and its much better than the death house
Definetly starting Curse of Strahd with that
>>
Ive never played a ttrpg but ive got a group of people whom i know to be cool and who'd play if i were to DM.

How bad of an idea is it to jump right in?
>>
>>96549244
>How bad of an idea is it to jump right in?
Not at all
Many groups start with nobody knowing how the game works and the new DM desperately skimming the rules, I'd say its the norm.

Apart from the rules, there are hundreds of youtube videos giving out tips on how to make your adventure, or how to run the ones in the starters sets if you don't feel confident writing a story. Online you can also find a cubic ton of shit but I'd reccommend keeping it simple, easy, to know how you like it.
Just a simple dumb quest and a single dungeon.
Rescue a fair maiden from a tower full of cultists, see what kind of players you are dealing it while you learn the rules together. If you have a simple quest you can improvise the rest as stuff happens.

The starter kits rulebook is small and easy so I'd start with that even if you don't want to run the premade adventures that come with it.
>>
File: Photos-10.gif (898 KB, 400x227)
898 KB
898 KB GIF
Found this feat from a Kickstarter 3pp Book, what do you guys think about it?

>EXPERT FLETCHER
>General Feat (Prerequisite Level 4+)
>Your ability to modify the shocks, fetching, and arrowheads of your arrows or bolts making your shots more dangerous.
>You prepare up to 40 arrows or bolts during your Short Rest. You must have ammunition to modify, or materials to create extra ammunition. You gain the following benefits:
>Ability Score Increase. Increase your Dexterity or Wisdom score by 1 to a maximum of 20.
>Deadly Quiver. You can add your Proficiency Bonus to the damage of your bow or crossbow attacks that use your modified ammunition You cannot use this bonus on any attack modified by the Great Weapon Master feat
>Armor Piercing. If you miss an attack with a bow or crossbow you may add 1d4 to the attack roll potentially turning a miss into a hit. You can we this ability a number of times equal to your Proficiency Bonus. These uses refresh when you finish a Short Rest.
>Balanced Shot. Increase the Range of your arrow or bolt attacks using your modified ammunition by 30 feet for both normal range and long range.
>>
>>96549431
Here's some others from the same book. The book's called Skullduggery for anyone curious.
>>
>>96549431
lol I'd blanket ban the entire book just from reading this feat alone
>>
>>96549244
Jumping right in is vastly superior to trying to figure out tips n tricks from youtube. All of the things they advise new DMs to do apply to people who have run at least one game of D&D and are into it and looking to make certain things easier. But you're not going to understand what the advice means without some basic gameplay experience.
>>
File: ken-jeong-community.gif (131 KB, 220x154)
131 KB
131 KB GIF
>>96549475
>>
>>96549431
As it stands, there doesn't seem to be any reason an archer couldn't spend 8 hours making 320 modified arrows, or why somebody else couldn't gain the benefit of those arrows.

For a feat that offers an ASI on top of what it's doing, it also seems very bloated.
>>
>>96545981
Based.
>>
>>96548171
Tell me more about top left.
>>
>>96548171
What AI, prompt etc?
>>
>>96548171
Lame. You should make them look like Fallout-style clay figures instead.
>>
>https://en.wikipedia.org/wiki/Long-term_nuclear_waste_warning_messages#

holy shit im sure many people have used this before but it's so cool

>This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here.
>The danger is still present, in your time, as it was in ours.
>The danger is to the body, and it can kill.
im making a dungeon out of this
>>
>>96549431
Rather than making something like that a feat in and of itself, I would combine it with the fighting styles instead of the low tier trash we have now.

Then again, to specifically make a fighting style that catered to archery/crossbow usage I would add in the creation of unique arrows for utility and variety
>>
Do you think DMs should have their NPCs packing silvery barbs and misty step?
Feels like a fun-killer.
>>
>>96551240
Absolutely, as well as shield and counterspell
Too bad scrubtard, git gud
>>
>>96537417
Often, my clerics and paladins have chasity cages to prevent their virginity and semen from being stolen.
>>
File: 1748156107069806.png (50 KB, 378x651)
50 KB
50 KB PNG
>6th level
>draconic sorcerer: Silver
>Dwarf
>Farmer background
>4th level feat: cryokinesis
>meta magic: distant, careful

What do you think of my spell list? I got cryokinesis+1 cha, so basically every spell is doing cold damage to get the draconic Cha damage boost. I'm halfway between a blaster and control caster.

Shame there is no cold/BPS/psychic equivalent to fireball, or at least something close.
>>
>>96551570
you really wanted to be as tough as possible
>>
>>96551576
16 Con, 16 Cha. 68 hp at 6th level.
>>
>>96551570
Ask DM to homebrew a feat that lets you change your damage type to cold.
>>
File: 1751792579681711.png (37 KB, 321x316)
37 KB
37 KB PNG
>>96551587
I did.
>>
Do DMs like when players have story hooks in their PCs' backstories?
>>
>>96551633
yes
>>
>>96551633
dont make the turbonoob mistake of writing a backstory then handing it to the dm, you workshop it together
>>
>>96551633
Sure. Do I like it when players write a personal novella and expect me to base the entire campaign around it? No.
>>
>>96551633
Yes but with >>96551642 >>96551650
As caveats
Make it simple, short, don't hand me 3 pages of shit
Don't expect to be the protagonist, give me a hook, not a campaign idea.
Consult me so we can check together how to make x and y details fit better
>>
>>96551633
I know not /tg/ but:
>play everwinter nights 2 back in the day
>make first character
>see that I can write a back story in the character creation
>3 paragraphs later start
>intro level starts
>2/3s of my back story already doesn't match with the game's
>>
Anal virginity status on your current PC, /5eg/?
>>
>>96551928
404 anus not found
His cloaca, however, has yet to be penetrated
>>
>>96551626
That only changes bludgeoning, piercing, slashing, or psychic to cold. It doesn’t enable cold fireball.
>>
>>96551984
>birdfolk shit and piss from the same hole
Yucky
>>
>>96551984
Quit playing birds with huge boobs, anon.
>>
Discuss
>>
>>96551033
>Shrine of Luck
>Phandalin's only temple, this small shrine is made of stones taken from the nearby ruins. It is dedicated to Tymora, the god of luck and good fortune.
>The shrine is in the care of a scholarly acolyte named Sister Garaele, a zealous young elf who despairs of ever ridding Phandalin of the Redbrands and other evil influences. Sister Garaele is a member of the Harpers, a scattered network of adventurers and spies who advocate equality and covertly oppose the abuse of power. The Harpers gather information throughout Faerûn to thwart tyrants and despots. They aid the weak, the poor, and the oppressed. Sister Garaele regularly reports to her superiors on events in and around Phandalin.

>Sister Garaele's Bargain
>Recently, Garaele's superiors asked her to undertake a delicate mission. They wanted to persuade a dangerous banshee named Agatha to answer a question about a spellbook. Garaele underestimated Agatha's wrath when she attempted to approach the banshee.
>Before she fled for her life, Garaele noted that the banshee spoke wistfully about the beautiful baubles she owned in life. Garaele needs an intermediary to bring Agatha a suitable gift—a jeweled silver comb—and persuade the banshee to tell what she knows about the location of a spellbook belonging to a legendary mage named Bowgentle. Sister Garaele believes that a character who pays obeisance to Agatha might be able to trade the comb for an answer. She offers the mission to the characters and will give them three potions of healing as payment for their efforts. If the party pursues this quest, see "Conyberry and Agatha's Lair" in chapter 3.

That's just what's in the book. I haven't yet added anything myself.
>>
>>96551044
Midjourney
The last image I genned, hopefully my most refined, was the middle row, left column.
It's prompt reads:
>A tense confrontation at a ramshackle wooden tavern, four surly human bandits in grimy scarlet red cloaks lounging on a covered porch, perched on empty ale barrels and leaning against walls, hands moving toward weapons, sneering expressions, run-down taphouse with weathered wooden walls and thatched roof, green rolling plains landscape, mountain range in distance, newly established fantasy settlement, one bandit spitting on ground, threatening posture as adventurers approach, medieval fantasy setting, afternoon lighting, D&D fantasy art style, digital painting, cinematic composition

>>96551084
I tried (and failed) to recreate the style of the art in the book.
>>
>>96552026
I don't know enough about Hydroxes or Oreos to understand the comparison.
>>
File: FO01_NPC_Harry_G.png (370 KB, 803x414)
370 KB
370 KB PNG
>>96552068
Laaaaaame.
>>
>>96552095
Hydrox cookies were the original chocolate and cream sandwich cookies, then Oreos came out four years later and had better marketing which caused them to become popular. A lot of people today think Oreos are just 'the' sandwich cookies due to their mass market appeal whereas Hydrox cookies tend to have a more niche customer base.
>>
>>96552104
So where does Mystara fit in the analogy?
>>
>>96552117
What's a really good cookie brand that just stopped being produced for some reason?
>>
hey /5eg/, osr baddie here. Just wondering what is the draw of 5e to you? What kinds of campaigns do you run or play in? Are they all grand old narratives that your dm has planned meticulously out for you from the start? Why would you play a game where death isn't on the table?
Just trying to understand.
>>
>>96552136
>Why would you play a game where death isn't on the table?
Players pretty regularly die in my games so I have no idea what you're talking about. I'm not going to bother answering the other questions given the way you've phrased it. Fuck off to your own general to argue about what counts as OSR.
>>
>>96552136
1.) It lacks the autistic buildfaggotry of 3rd and 4e,
2.) Something with dungeons, I can't stand faffing about in towns for too long,
3.) Hardly, most of the RP just comes together with whatever we got going on with the party as we do shit,
4.) Death is very much on the table, you'd know that if you or any other osrfag actually played a game once in a while.
>>
>>96552154
fishfag scares me
>>
>>96552199
Take the fishing NWP, then.
>>
>>96552104
https://www.youtube.com/watch?v=CMkYw4dp_NI
>>
>>96552136
Right now my only campaign is as a player in Wild Beyond the Witchlight (a feywild adventure) where my theater kid party tries to talk to every NPC and avoids combat at all costs. It would be a lot more fun in another system but whatever.

As for death, like most things in 5e it varies by table. The majority of 5e players are storyshitters who want an epic critical role narrative arc for their character, and death threatens that. Even if you die in combat, there's a certain expectation you can be brought back by an NPC or sidequest.
>>
>>96552512
To be fair, Wild Beyond the Witchlight is explicitly written to be clearable without combat (and pretty easily too, if you're not a complete moron).
>>
>>96552519
Yeah I know, but I would rather play a more classic style campaign.
>>
>>96552199
Translation: 'I got chased out of /osrg/ for trying to shit on ACKS and now I need to go shit up the 5e thread about it with falseflags.'
Fuck off fishfag. You are not welcome here or anywhere else on the board, go crawl back to the /nusrg/ thread so you can seethe impotently. Did you find out that ACKS has a new kickstarter yet by the way? Does that get your panties in a knot? I fucking hope so you faggot, I hope it makes you so mad you finally rope and save us all the spastic fits you love to have.
>>
>>96552545
What's got him so worked up about ACKS? Far as I can tell, it's BECMI with more macro-level rules.
>>
What is a good average party level for beating Tiamat? I’ve never fought it before and we’re getting level capped at 17. There’s about 4-5 of us on a usual night and we are;
Grung Swarmkeeper Ranger
Dragonborn Oath of Vengeance Paladin
Gepettin Warlock
Elf Bard
Orc Barbarian
Any helpful tips appreciated.
>>
>>96552545
>>96552552
Please don't start that shit on /5eg/. There are plenty of other places to go talk about that system.
>>
>>96552607
bottom - overdone tolkienslop
top - fresh and original, reflects the millenial generation
>>
>>96552605
The actual fuck is a gepettin? You should be doing pretty alright, unless the DM upped the stats on her and you chucklefucks let her fully manifest her avatar.
>>
do you osr faggots ever play the game between arguing which system is more pure
>>
>>96552701
Yes, but it's always Sword World.
>>
>>96552552
It's an excellent system, It's not super comparable to BECMI, though you could say it's a massive improvement over it in pretty much every way they remain related (And in most ways, they really aren't. e.g. the mass combat rules have zero relation to them.)
But It's an overall excellent system. The sole reason fishfag is pissed off over it is for political reasons, and because he got mocked by all of /osrg/ for getting extremely pissed off over a story I told about the trading system in ACKS.

>>96552607
I can talk about whatever I want, especially if people ask about it.
>>
>>96552701
At least they're talking about d&d. I'll take them over the discord trannies /pol/posting any day of the week.
>>
>>96552777
>I can talk about whatever I want, especially if people ask about it.
And I’ll continue to call you a faggot posting in the wrong general. Seriously fuck off and purity spiral somewhere else you mongoloid.
>>
>>96552777
Seconding this. If you've ever wanted to dip your toes into OSR stuff ACKS is one of the best ways to start and is one of the systems with the most Judge support out there. 5e puts a lot of work on the DM in comparison and expects them to just know things and come up with procedures on their own to deal with shit, ACKS will give you guidelines and suggestions and tries to extend a helping hand wherever it can while still offering you the freedom to do whatever suits your groups playstyle.
>>
>>96552813
The ACKS shills are trying to recruit in /5eg/ after getting btfo everywhere else. Pathetic.
>>
>>96552809
Sure you can, and nah I don't think I will. What are you gonna do fishfag? Spam reports again? Lose your mind until the thread autosages? You do the same shit every time. I like how you could not help yourself when I praised the system btw, you just HAD to respond, you cannot stand ACKS getting any kind of praise or being recommended to anyone, ever. You even sit in the archive searching 'ACKS' 24/7 just to see where its being talked about.
>>
>>96552817
Not a shill, I just like the game. It's free btw, there's literally zero point in shilling it.
>>
File: 1728205210374040.png (425 KB, 500x683)
425 KB
425 KB PNG
Who the fuck is fishfag?
>>
>>96552845
Learn to read dumbass >>96552777
>>
>>96552851
That tells me nothing other than you and your boyfriend have a toxic relationship, you raped bitch.
>>
>>96552822
>Thinks everyone is the same person on 4chan
You are such a fucking schizo, holy shit
>>
>>96552869
>>96552876
Posted 1 minute 3 seconds apart
You've said this exact same phrase across a dozen threads when called out lol
>>
>>96552879
Holy fuck, you're retarded
>>
>>96552886
Proving nothing as usual. You always do this too as if it's any kind of proof.
Next you'll start shitting yourself and doing exactly what you accused me of you projecting little sissy bitch
>>
>>96552897
>proves nothing
Not my fault you're retarded
>always do this
Making fun of a retard
>accused me of
The only thing I've accused you of is being a retard. Do you normally go into other generals and have schizo melties like this? Keep going this is hilarious.
>>
>>96552199
Womenfag is wanted by me.
Menfag averts my eyes from them.
I dare not make a sound in beastfag's presences.
I am barrenfag on this alone earth.
>>
>>96552910
Same style of replying too. Same old fishfag same old tells. God you really are one hell of a cunt are you? How many hundreds of threads have you soiled just to talk shit about a game because the creator doesn't personally cater to you? You're the most worthless piece of dog shit on this board, fucking faggot.
>>
>discord raiding our peaceful general

it's so tiresome
>>
>>96552921
in the sense a graveyard is peaceful sure
>>
>>96552917
>same style
Yeah, this is 4chan, you fucking tourist. So this fishfag so thoroughly raped your anus, that you go into other generals that have no idea what the fuck you're talking about and start dilating everywhere? Damn, you're mindbroken. Do they call it ACK because that what all the players end up doing?
>>
>>96552845
It's osr general's resident schizophrenic's name for everyone he dislikes. The mods have tried to ban the guy buy he instantly evades.
All of these are posts of his mentioning "fishfag" that were deleted. Behold the immensity of autism.
https://archive.4plebs.org/tg/search/text/fishfag/deleted/deleted/
>>
>>96552921
At least this one is actually funny. Usually they just shit up the thread because they're too lazy or stupid to read the rules.
>>96552928
>136 posts
lmao, that ain't too bad. Sad, but I've seen worse.
>>
>>96552937
>I've seen worse
I'm choosing to not believe you for the sake of my sanity and faith in humanity.
>>
>>96552952
Go to the /sp/ tab and look up "bud1". The post that caused that was on a chilly east evening of 4/17/22. And now I will stop off-topic posting before the jannies get mad.
>>
>>96552952
not that anon, but there are some deranged people posting on this website. I'm talking spam one general thread for 18 hours a day, or show up in every thread on a board about a specific topic and spam there, etc. It's become more pronounced as oldfags/good posters leave, and the crazies are left to argue with themselves.
>>
>>96552928
Has OSR general ever actually been functional or is it always just people bitching at each other, schizing out, and calling each other FOEs like it has been every time I dropped by to ask a rules question?

Because from everything I've seen I think it could be replaced with a pinned, locked thread that just has a black image with the words "-1 Thread Count, rofl" and the board would lose literally nothing.
>>
>>96552921
I think it’s just one faggot this time.
>>
File: d21.jpg (23 KB, 300x269)
23 KB
23 KB JPG
>>96553019
>-1 Thread Count, rofl
kek, I haven't been in an osr thread since the obama administration, I can only imagine how degenerate and incestuous they've become since then.
>>
>>96553042
The funniest thing is is that old-school style play is actively in a boom right now, when WotC decided to start burning bridges and good will, a lot of people jumped ship especially if they already had complaints and a lot of them found those complaints sated by older editions or things based on the principles thereof.

But I'd put money that /osrg/ has a single digit total number of posters.
>>
>>96552632
Googling it it's some kind of living doll thing from a 3rd party supplement, so I guess the name comes from Pinocchio's creator Geppetto.
>>
Just want others’ opinions, I have a guy who has a cleave weapon and has the commander’s strike maneuver, and insists that he can replace the second attack from cleave with commander’s strike, even if no other enemy is within 5ft of the first, and I think that’s kind of dumb and gamey but I looking at the 2024 rules I feel like it does work RAW. I do feel like I shouldn’t let it happen but honestly giving other characters cool stuff to do as opposed to the ranger characters I fucking hate taking all the limelight so maybe I just let it slide
>>
>>96553227
>cleave
>If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

>Comrnander's Strike. When you take the Attack action on your turn, you can replace one of your attacks to direct one of your companions to strike. When you do so, choose a willing creature who can see or hear you and expend one Superiority Die. That creature can immediately use its Reaction to make one attack with a weapon or an Unarmed Strike, adding the Superiority Die to the attack's damage roll on a hit

That seems stupid as fuck to me. Cleave is very specifically intended to be your bigass weapon hitting two opponents. How do you turn that into a commander's strike? Just stop your greatsword before it hits the next guy and yell to your teammate to hit them instead?
>>
>>96553227
Martials are still so cucked by full casters I’d just let it go. If your games goes to level 7+ caster supremacy truly begins.
>>
>>96553261
Oh yeah it’s dumb as fuck, and if it was my table I’d tell ‘em no, but I’m running it for the lgs and was kinda trying to follow the rules,.
>>
>>96553285
Is it RAW though? You only get the second attack if there is another creature in range of your weapon. But if it's a casual LGS game I guess it doesn't matter.
>>
>>96552058
Damn. Sister
>>96551240
Silvery Barbs hasn't added to the fun of any game I've been in. I don't know why Misty Step would be a problem, though. Heaps of monsters have teleport and other mobility options.
>>
How good is fighter 1/rogue 2? I'm thinking about going this and dual wielding crossbows or something. Any good in 5.5e?
>>
>>96553606
fighter2/rogue1 is better, action surge is goat, take 2 then sink the rest in rogue
>>
>>96553606
I'd avoid multi classing until level 5. Level 5 is when classes get a jump in power.
>>
>>96553613
Yeah you're right. Tactical mind could also be great for rogue as I'll be the skill monkey of the group.

>>96553618
I mainly want to play a rogue with a fighter dip. If it was the other way around I could see the argument because of multiattack at level 5. Is cunning strike and uncanny dodge really worth it?
>>
My DM loves gritty realism rules, and I'm tired of coping by playing fighters and rogues. Any other viable build that doesn't rely on resting? Please don't say warlock.
>>
>>96553618
One of the worst pieces of advice that only midwife regurgitate without a thought. Stop saying shit if you don't know what you're talking about.
>yeah bro, first take 5 levels in fighter than a level in rogue
>>96553646
Get action surge first, then cunning action. I've found I mostly use tactival mind to help with persuasion rolls more than anything else, shit is so cash. I personally would then grab my rogue sublcass, then alternate levels until fighter56 if you want the extra ASI.
>>
>>96553707
The purpose of gritty realism isn't to punish rest-taking classes, but recontextualize the narrative from monster quest of the day into a more realistic timeframe. Gritty realism should have no real effect on actual gameplay (besides maybe requiring you rebalance some spell durations).
>>
>>96553646
At level 5, Rogues also get a boost to Sneak Attack. Action Surge is good and all, but you only get one use per short rest.

Why exactly do you want the Fighter dip?

>>96553708
Or 5 levels in Rogue first. When everyone else gets third level spells and/or extra attack, you'll notice yourself falling behind.

>I'm thinking about going this and dual wielding crossbows or something
Hes going to want the Crossbow Expert feat. Which at 5.5E, now adds the modifier to the bonus attack.
>>
>>96551992
yea, but that's gay.
>>
>>96553606
>Dual wielding crossbows
Not only is there no benefit to doing this, but it wouldn't be possible because without an Artificer friend you need a free hand to fire it.
Most good DMs would allow something like it if you took Crossbow Expert. It's good for a Rogue because it gives you two chances at landing sneak attack but it's also kinda boring (you'd only ever be using that one weapon and praying if you get a magic weapon it's a hand crossbow, one of the least common magic items if the DM doesn't do it for you). Fighter1 is just pretty okay since you can get the best fighting style, Archery, but you don't really need bonus to-hit if you have two chances to hit anyway.
Personally I prefer to just single class in this case and focus on what you're good at.

If you don't want to take a feat, having daggers allows you to make two ranged attacks using an action+bonus action for two chances to hit. Just like crossbow expert, however, it uses up your bonus action that could've been used for other things as a rogue. I love to have that flexibility however. ... also you can only draw one dagger per turn so you can only throw two daggers for two turns, but that's okay, you can usually mix some melee in there.
>>
File: 1748371843458461.png (46 KB, 597x257)
46 KB
46 KB PNG
>>96553606
>>96553868
>>
>>96553868
>Hand Crossbow with Light property
They wouldn't put it in the game if they didn't want you dual wielding.
>>
If anyone with autism is tired of tarrot cards, nows your chance to change the OP.
>>
>>96553879
Why can't you do it?
>>
>>96553885

>anyone with autism
>>
>>96553873
Nah, that's how the rules were written. The light property just does jack fucking shit on some weapons.

However >>96553870 the "you can load a piece of ammunition into it even if you lack a free hand" must've been errata from about ... 4 years ago? Yeah, there's a bunch of changes I haven't caught up on yet that happened while I've been busy. It used to be that even ignoring the LOADING property wouldn't matter because ranged weapons inherently need a hand to load them, loading or not.
>>
File: 1734020735153427.png (27 KB, 1082x132)
27 KB
27 KB PNG
>>96553900
The light property was recently changed in the 2024 book to be any weapon with the light property, not just melee weapons.
>>
File: 1754831711490457.png (23 KB, 1078x133)
23 KB
23 KB PNG
>>96553900
The old rule for reference.
>>
>>96553910
So even without crossbow master, you could
>fire with one hand crossbow
>drop it
>pull out a second hand crossbow
>fire it
and alternate between them?
That's interesting. Also really jank.
>>
>>96553915
>Also really jank.

Look up 2024 "weapon juggling"
>>
File: 1737208573122579.png (32 KB, 590x202)
32 KB
32 KB PNG
>>96553915
>Also really jank.
>>
>>96553916
jesus christ did they just decide to fix 5e overnight?

>The Net weapon and all magic weapons that use it as a base weapon (e.g., +1 Net) will be archived and replaced with the Net adventuring gear.
they're finally putting a rest to how incredibly buggy nets were, huh? It used to be that technically speaking, you could use a Net as a melee improvised weapon which due to some very specific terminology justified using it to both sneak attack and capture an enemy as part of the attack. Some shit like that where improvised attacks normally ignore the weapon's unique traits but Net was fucked up in some way.

I'm finding it hard to find "weapon juggling" specifically but I see topics about it, I believe it and it's a really necessary change because it was stupid before.

>>96553940
Yeeeeah that's a pretty big change. It's also justified because no DM or player could wrap their heads around the idea of the Hide action. Equating it to invisibility and letting a hidden creature walk into broad daylight as long as it's quiet is still somehow more justified. Don't like the "quieter than a whisper" for all the DMs that would say "actually your armor clanks"
>>
File: 1726881501956735.png (20 KB, 600x161)
20 KB
20 KB PNG
>>96553962
Grenades got a fix too, everything except their price.
>>
>>96553974
Also very reasonable. Yeah, the only time you'd use many of those special items was when you had absolutely no alternative and needed specifically that damage type, or asked for the DM to make an exception, or to use out of combat.

Did they change some of the other items like the DMG's smoke grenades?
>>
File: 1746683446910839.png (25 KB, 597x182)
25 KB
25 KB PNG
>>96553979
Not really, bombs are also still an action and smoke grenades still have a round to activate.
>>
>Session in 4 hours
>don't feel like finishing to prep
We wing it like grown men
>>
new thread when? big boobs edition
>>
>>96554003
Just write down some scenes and grab some statblocks for medium encounters. Don't overthink it.
>>
>>96553832
>5 levels in rogue first
like I said, stop posting if you don't know what you're talking about
>>
>>96554028
I got you senpai

New thread, unofficial big boobs edition
>>96554041
>>96554041
>>96554041
>>
>>96553981
Yeah, that kinda sucks but it's honestly still worth it. Can't be Dispel Magic'd like Fog Cloud and no concentration. I seem to recall them being a little weaker but
>check DMG 2014
>hover over smoke grenade
>DMG '24
fuck sake
Smoke grenades are absolutely still worth it. Heavy obscurement -> cannot be seen is the counter to many of the nastiest abilities out there and it acts as a neutralizer to advantage/disadvantage. It's another item that you would only situationally use but it could reasonably be obtained since smoke grenades aren't entirely a modern thing, making smoke ain't hard.

Assuming they didn't change the fact that heavy obscurement cancels out advantage and disadvantage.
>>
>>96554045
based
>>
>>96553832
>Why exactly do you want the Fighter dip?
It fits my character's backstory. Also I think it will be fun. I'll get
>Second winds for more tankiness
>Tons of weapon masteries for different situations
>Action surge (probably most useful if I missed the other two attacks but can be used for all sorts of non attacking things too)
>Archery fighting style for +2 to hit
And yes I was definitely going to take crossbow expert
>>
>>96554061
>It fits my backstory
always sounds more like an excuse than anything for multiclassing. Not that it's bad, multiclass if you want to and if you can justify it but it's very rarely necessary.

Unless they changed things, you don't really need other weapon proficiencies rogue doesn't give you already.
Action surge is universally great but the two levels to get it ... If you're fine with always being two levels further away from whatever unique rogue shit like Reliable Talent, sure, I guess.
Everything about a fighter dip is "it's perfectly fine" but all you're getting out of it is pure, super generic fighting power instead of unique abilities. I don't like that. I only like multiclassing if I can do something special with it. Multiclassing often ends up leading into "okay well I sunk 2 levels into it but I might as well go 3 in for precision attack, then I might as well get my ASI, then I might as well get extra attack to get more chances to sneak attack and... oh, I only have 1d6 sneak attack"
>>
>>96554104
>all you're getting out of it is pure, super generic fighting power
Yes...from fighter...the fighting man class. I didn't expect to get anything else.

I get what you mean that sometimes people can overdo it with extra levels. I can't see myself taking more than 2 levels of fighter. I was planning for just the single level but cunning action tips it over the edge for me because it's when I would have failed and an extra d10 which is huge.
>>
>>96554138
*Tactical mind
>>
>>96553072
So... a warforged without the armored exoskeleton?
>>
>>96554138
Well, if you understand what you're getting into, go for it.
>>
>>96551928
My fairy druid has definitely fucked in every which way.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.