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Thread anon is dead. Long live the thread anon.

Previous: >>96522428

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- What game has the most aesthetic player colors?
- What is your favorite abstract strategy game?
>>
>>96540481
First for TI4 sucks
>>
>>96540481
Second for TI4 sucks my dick
>>
Third for Cole fucking sucks
>>
but what doesn't suck
>>
>>96540528
>>
>>96540481
>tq
both, pax renaissance 1e
>>
I am looking for an economic game to add to my collection. I want something that is cutthroat and has a lot of player interaction. I tried asking chatgpt to rank some games I had in mind, ignore anything that is not economic, and I got pic related as a result. Do you agree with this assessment? Anyone played any of the these and want to share his thoughts? Any other games I should add to the list?
>>
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>>96540546
Hegemony isn't 9/10 cutthroat, but I had a good time with it. I'm the anon who was bringing it to gameday unannounced.

I'd recommend pic related.
>>
>>96540546
I tried getting into 18xx and decided that life's too short for this shit. It's like trying to get into bridge, you need a college semester and tutelage. Just play Arkwright, Acquire, Brass or Indonesia
>>
>>96540509
>>96540518
but does TI4 swallow after sucking? this is important
>>
>>96540617
what's wrong with 18XX? i had a great time with Railways of the Lost Atlas the other day and if all 18XX are like that but slightly more complex, then it's not as bad as you make it sound.
>>
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>>96540619
No.
>>
>>96540546
How many people, how much time do you have?
>>
>>96540617
How's Arkwright?
>>96540639
>How many people
Usually 3-5
>how much time do you have
Let's say 6 hours give or take.
>>
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What's the toughest game to fit back into its box?
Maskmen took me a few attempts till I figured out picrel
>>
>>96540546
I'd agree with>>96540588
Hegemony is a 10/10 game but (and that's a pro in my eyes) you can't fuck one player too hard lest you upset the whole balance in unpredictable ways

>Carnegie
>Interaction above 2/10
What the fuck
>>
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I recently bought Zombies!!! from my LGS (yeah I'm 20 years late to the party). I have 2 questions:
>Does anyone have the Megazombies scenario from Game Trade Magazine? It leads to an error page and wayback doesn't have it
>What expansions and add-ons would (You) personally recommend?
>>
>>96540481
>Thread anon is dead
S
>>
>>96540777
Horseless Carriage is impossible to store after you punch out the components
>>
Discussion about Oath last thread got me intrigued. Haven't played the original, but what I've heard is that the game has a neat concept executed poorly. Will there be an Oath 2nd edition/1.5 with the new rules changes, or do those only come with the expansion?
>>
>>96540531
Your mom. That's why your dad left you.
>>
>>96541120
the expansion is basically v1.5, it adds new ways to barter between players, new things that stick around between games, and so on. Basically the core game is a neat idea, the expansion is all the content needed to make the neat idea actually good.
>>
>>96540481
>TQs:
>- What game has the most aesthetic player colors?
What kind of autistic question is this? Most board games have the same color selections for players. Red, green, yellow, blue, black. The answer is Cthulhu Wars.
>- What is your favorite abstract strategy game?
Hive or Onitama
>>96540617
>Shits on 18xx games
Ok
>Recommends Brass
C'mon Anon
>>
>>96540777
John Company 2nd edition
>>
>>96541152
I was afraid of that. $150+ is a bit steep to get the "good" experience.
>>
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>>96541153
>Most board games have the same color selections for players
You sure about that?
>>
>>96540546
When you say "economic" are you talking about stocks-and-payouts economic or order-and-fulfilment economic? Stocks and payout, I'd throw City of the Big Shoulders in there because it's pretty cutthroat on the stock side and jockeying for position to have first pick of the tiles is critical. For order/fulfilment, I'd suggest Yokohama. There's lots of ways to score points, lots of ways to block people from making their orders/gaining resources, upgrade. You have to do a lot of planning for contingency in that game but you have to balance it against someone rushing the game end and leaving you one turn short.
>>
>>96541153
Where did I "shit" on 18xx? I only said that my personal taste is way too hard to get into and borderline impossible to get to the table.
>>
>>96540909
Your issue is you want a reasonable setup time. Do not sort or organize the pieces. Dump the pieces into the box and shake the box until the lid fits.
Only the fragile and bulky pieces need special attention. Put the windows, player aids, and rules under the game board. Put the factory baseplates in stacks on top of the game board. Make tuck boxes for the cards and stack them here too. Everything else goes in the slurry.
>>
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>What game has the most aesthetic player colors?
I'm torn between a few games. I think Galactic Cruise, Lisboa, Bitoku, Pax Pamir and few others have good selections but they all skew the same direction.

As a whole set though, I think I like Brew's player pieces the best.
>>
>>96540777
I have the problem with Mottainai. The cards are terrible quality so I sleeve them but then the don't fit in the box. I tried using a card box but then I don't have the place for the little player board(?).
Does anyone know if there are quality thin sleeves or cardbox that would fit all the content?
>>
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Sol-anon, tell us about you experiences with the game. Does the game hold up after repeated play? Is there still replayability and space to explore after a couple of plays?
>>
>>96540627
>Railways of the Lost Atlas
How long did it take? Time seems to be the biggest obstacle.
Did you have a chance to play the expansion?
I'm thinking about getting the game. I heard the expansion makes it more euroy? whatever that means but from what I saw it's just some more stuff and some new tiles and events.
>>
>>96540481
- What game has the most aesthetic player colors?
Not a specific game but the trend to make games colorblind friendly and get off jewel tones for primary/secondary player colors has resulted in excellent outcomes.
- What is your favorite abstract strategy game?
New editions have "de-abstractified" it but Santorini is really fun.
>>
>>96541153
I think the color question is about specific reds, blues, etc.
>>
Is Deep Sea Adventure the best roll-to-move game?
>>
>>96541661
>best roll-to-move game
that would be Mage Knight
>>
>>96541466
Post second game, the group felt just as engaged, though more aware of planning ahead - not just of your own infrastructure - but where others are intending to build and time back to back station activations to really take advantage.

The opening game is certainly plan and a bit dull, we later discussed how there is a good probability that specific opening moves are superior and would become meta.
But once the first gates and stations go down and cards start being drawn, hoo boy.
That we control the endgame was much more noticeable this time around. People debating whether to take two turns to set up a multi station activation to score tons of momentum (with a huge risk of those ahead of you digging through the deck for enough instability cards themselves and ending it before you sniff those points), or say fuck it, throw all your workers into the sun and see if you can run out the clock yourself. One hilarious comeuppance was me hitting the energy threshold for instability cards to ruin my economy DUE TO MY OWN OUTER ORBIT ENERGY STATION TRIGGERING ON REPEATED INSTABILITY CARDS TO PUT ME INTO THE DANGER ZONE.

It led us to being constantly engaged on everyones turn. Every opponents turn mattered in some way. Who is preparing to go where, will it disrupt my station placements? How can I position for multiple activations, what is the danger in setting up stations in the core zone that I can't use to their fullest extent while the others can.

We might very well play it again this week, a game hasn't gripped us like that since Pax Pamir in the summer of 2019.
Excited to see the yellow and red powers and start griefing each other. The game length posted on box has yet to lie to us. It has this crunchiness in decisions but snappiness in taking your turns that holds our interest.

One guy hasn't score a point in both games.
He still likes it and wants more.
>>
>>96541277
You're an animal.
>>
>>96541466
What do the scissors do?
>>
Some anon in the other thread made me remember the Rise and fall game. I thought it was interesting when it was on KS but I don't buy there so I was gonna wait and see when it came to retail.
The Gamebrain podcast had it highly rated in their top games but when I tried listening to the review episode... they are as you might imagine, hard to listen to especially if you want to know about the game and not the underlying "politics and theme".
So has anyone played it? I saw that there is now on Steam.
>>
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>>96541784
pic rel
>>
>>96541780
The 4 spaces the scissors are touching are the 4 spaces the silver player is allowed to deploy tiny silver pieces that look like shields or leafs or something. The scissors also move one step counter-clockwise at the end of the silver player's turn.
There is nothing else to be said about the scissors. That is all they do.
>>
>>96540627
I assume the game comes without an insert and tile trays?
>>
>>96541771
Hey man, Splotter sized the box.
>>
Seeing as how chatgpt can design a game that's probably a 4/10, and a human can just combine a couple tried and true game mechanisms and probably get a 6/10, isn't most of the eating scale meaningless? Here's my proposed system, more or less based on the Michelin star restaurant system...

Slop - doesn't deserve a rating. At least 90% of hobby games fall into this category.
1 star - makes a meaningful contribution to the gaming landscape
2 star - makes an extraordinary contribution to the gaming landscape
3 star - a pinnacle of game design, introduces novel ideas and executes them to the highest level

Getting 1 star should be a major achievement. An example of a 1 star game for me would something like Great Western Trail.
>>
>>96541737
Are there any (potential) negatives you noticed?
What games does your group usually play/like?
>>
>>96542039
what about 2 and 3 stars?
>>
>>96542039
That's cool and all but who's the authority that is going to officially award this to boardgames?
>>
>>96542168
Anon's mom.
>>
>>96542168
Anon, of course
>>
>>96542102
A 2 star would be something like Agricola, codenames, etc.
3 star territory would be brass, El grande, etc.

I think it's important to consider impact, because while it's not the only thing that matters, it does prevent copy cats from just riffing on a 3 star game to get a 1 or 2 star game of their own.
>>
And I'm not claiming to be an authority on ratings of games, I'm just saying that's the lens we should view games through when rating them. We have to get away from this "it's fine, 7/10" mindset
>>
>>96542203
Consider the level of contribution
Not impact, didn't mean to suggest it has anything to do with sales
>>
>>96542235
Agreed. There's 10,000 7/10 games, there's 10 9/10 games.
>>
>>96541784
A bunch of podcasts did so, but I haven't seen it out in the wild and time is too precious to dive into the 'would I like it' question if it's unobtainium either way
>>
>>96542085
>Are there any (potential) negatives you noticed?
Apart from the opening turns before stations get placed being rote, the one thing that stood out is how games havent been particularly close. First game saw 3 out of 5 gunning for the W, while this weekends game had my wife come out ahead and the remaining 3 of us struggled to catch up. Given the only randomness is cards drawn and what abilities you have available, I can see a scenario similar to Q.E. where your group establishes the optimal order of operations for what to construct, where, and how to chain things into momentum.
However, powers play a huge role in the game, and I doubt my group will play this with such precision and with enough frequency to get to these high ELO repetitive meta environments.
For the former two points, they have not noticeably dampened enthusiasm. The latter points are me brainstorming and have no basis in how things played out.
>What games does your group usually play/like?
We enjoy highly interactive stuff. Games on regular rotation include Pax Pamir, Hansa, The Great Zimbabwe, Evolution, Innovation, and for smaller nights, Twilight Struggle, Pax Renaissance, and Battlecon.
>>
>>96542203
I mean, that's fine and all but consider the timeline
>Why is x only one star and y, a much shittier version 2?
>History and impact upon release are super important
>History is completely irrelevant, no way that game would even get 1 star now
>Oh wow another [genre] game that apparently contributes something even though it's just a mashup of mechanics
>This is racist towards lightweight games!
>[Designer of 2* game] said something vaguely dismissive to a trans person #stripthestars

Point being, by lacking granularity a new rating system might be introduced and here we go again
Honestly, the 1-10 is fine as long as you realize everyone does it their own shitty way, you gotta look at the context in which said rating is given anyway.
>>
History is not relevant, and I clarified "impact" back to "contribution"

In this context, Maracaibo did not make a meaningful contribution to the gaming landscape in the same way gwt did, as it's just an iteration on the same idea. Some people may prefer it, but the level of contribution wasn't there from day 1
>>
I keep getting dabbed on in Bus. How do I git gooder? What is the opening strategy? I assume going for early Vroom for 1pt is pointless since you will undo it anyway in the future with a timestop. I assume the two best openers are +1 bus and starting player since turn 1 line extension is too weak and commits you in potentially shitty direction, and building is pointless until you can have an undisturbed line. Am I right in thinking that the game rhythm is basically getting bus - starting player hot potato and the rest is reactivity?
>>
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>>96541784
Rise and Fall is on my list to play, but I've never met anyone that owns a copy. It was only available via a Kickstarter and that got fulfilled without going to retail. From what I understand is that it's good but pretty easy to cheese once you understand the board states.
>>
Jamie just dropped a new top games of all time list for his staff. Is Molly house really that good?
>>
>>96542441
>I assume going for early Vroom for 1pt is pointless
Anon, you only have 20 action markers and a final score of 10 points is phenomenal. If you see an opportunity to spend 1 action marker to score 1 point you take it.
You are correct in observing that you want to build in an undisturbed area. However, leeching off of your opponent's stuff is more efficient than building in isolation. The gains in efficiency make up for the inconvenience of sharing.
>>
>>96542465
I did not enjoy it.
>>
>>96542455
I saw it in retail. It probably just got in.
>pretty easy to cheese once you understand the board states.
This doesn't sound good. I've heard it like a small splotter in that it is unforgiving, hard to catch up, it snowballs and that it has some scripted openings.
>>
>>96542517
>The gains in efficiency make up for the inconvenience of sharing.
There's a point to be made here that you should be mindful of who you are sharing with. Ideally it is the player to your immediate left so that if anyone other than them has the first player marker you get to select your first action before them. That gives you disproportionate access to the shared buildings and passengers without having to waste as many action markers to become first player.
>>
>>96541506
the two times I played it was the short scenario and it took around 3 hours. there's also a long scenario and a "play until the bank runs out of money" scenario that i expect run longer than that, plus maybe increasing player count has an effect on it too
the expansion is fully modular, if you don't like any modules you can only slot in the extra minor companies and randomize the ones used in game, then if you still want more on top of that you have: Events which just give more extra stuff, like an extra operating phase or bonus money to companies started late in the game; the Metropolitain Company that starts in a capital city and spreads from there, it's not owned by any player but everyone can be a shareholder and have an excuse to block more spaces for "free"; and the Landmarks which add funky tiles to the map with unique effects. I havent used the Met or the Landmarks yet so dont ask me if they're good.
>>
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Announce both a compact version and duel version at the same time
Wew lad
>>
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>>96542235
>>
>>96542563
No one is selling it online right now in the States. Must just be for European distribution.
>>
>>96542796
probably. The retail version comes without the player power cards though.
>>
>>96542722
From what you played/saw do you think the expansion add enough, is it essential?
>>
>>96543049
The base game is already enough for me but if you can get both at a fair price i don't see a reason not to. New companies and Events add basically no complexity for a boatload of replayability, and as I said idk about the other modules but they don't look that complex.
>>
What's this about? >>96539116
>>
>>96543429
I have no idea and we should not let any ragebait shit up the thread. It is either worthless eceleb drama or woke nonsense and not knowing anything about it is likely for the best
>>
>interaction is when le hate drafting
i hate this shit
>>
Do you actually use disposable accessories like paper boards or score sheets? Or do you use photocopies or other paper sheets or put the sheets inside sheet protectors and use a water-based marker?

I'm thinking of getting Hadrian's Wall but it's played with paper sheets.
>>
So per Tom's recent video, what do you hope will happen to your games when you're dead?

Thrown in trash or donated to a place like goodwill seems like the most likely outcomes
I mean, I love games, but if someone had a bunch of games from 40 years ago, I doubt I'd want any, maybe a couple
Seeling a large collection is difficult, even if youre asking for a tiny fraction of the value
I'm hoping my games are donated to inner city poor people, so they can see that running profitable factories is hard work, that rich people earned it, and maybe they'll be inspired to produce coal or iron
>>
>>96541661
If we're talking light games I like Nautillion.
>>
>>96542769
borderline not a game
>>
>>96543442
you're right
>>
>>96543512
what do i hope? that my family keeps my collection and plays my games, also passes down to the upcoming gen. what will likely happen? they'll sell them and keep a few of them.
>>
>>96543049
the expansion isn't essential but if you're getting the ks you might aswell get the expansion since you're already there, Landmarks is the only module i wouldn't use (yes i know, the one thing the expansion takes its name from)
>>
What's the best game out of these, and what if you had to pick two...
Voyages of Marco polo
Lorenzo il magnifico
Grand Austria hotel
Tiletum
>>
>>96543867
Tiletum is a game I would turn down an offer to play.
Lorenzo is a game I would play out of social obligation.
Grand Austria is a game I would happily agree to play but would never ask to play.
I cannot speak for Marco Polo, I have never played it.

I would rather try a game I might not like than revisit a game I do not like, so my final answer so Grand Austria and Marco Polo.
>>
>>96543892
What do you think about Troyes? That's currently my favorite dice game
Also interested in trying black angel
>>
>>96543914
I do not have a strong opinion on Troyes. I have only played it once.
I remember not liking the hidden objective cards because they were a huge contribution to the final score and people did not advertise their objectives until the final turn of the game.
Honestly though, that complaint might be a skill issue on my part.

I cannot speak for Black Angel. I have never played it either.
>>
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>>96541311
Look, anon, I have mottainai sleeved in the box. Just take out the worthless insert. The sleeves are either titanshield or sleeve kings from deep amazon sales.
>>
>>96543914
>That's currently my favorite dice game
For what it is worth, I did enjoy the dice selection in Troyes. Both the purchasing mechanism and the jockeying over buildings.
>>
>>96541661
i kinda like Merlin
>>
>>96543957
I've played it a lot, I usually have a good read on what hidden roles people have, or more importantly, where players stand to gain. I don't like having 2 hidden roles each in a 2 player game, as some pair with each other much easier than others
>>
thoughts on Battle of Hoth?
>>
>>96543957
I don't like hidden objectives in any game.
>>
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>>96543867
Grand Austria Hotel > Tiletum > Marco Polo > Lorenzo

They're all good games though, but GAH is the most well rounded and holds up the most to multiple plays.
>>
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>>96542769
are pocket editions going to be the new gimmick now? is the OG game worth playing btw?
>>
favorite bag building games?
>>
>>96544081
Seems like an okay introduction to command and colors
The limited number of units turns me off, I'll stick with ancients
>>
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played Battle Of Hoth, Duel for Middle Earth and Agent Avenue this weekend

Battle Of Hoth - first time playing one of the campaigns, we played the whole thing in one go took like... 2 hours? bretti fun game altho i've never played memoir 44 before. the first two scenarios made me think it's a much simpler game then it actually is when you get into playing the later scenarios.

DfME - first game i've played where i managed to get a sizeable lead on my opponent. i've not lost this once in the ~10 times i've played now and i thought it was getting boring around the 5th time but it's actually still quite good

Agent Avenue - this game is aight, we played it like three times in twenty minutes. it feels random wether you get to play a real game of it or not based on the first few turns and what comes out of the special powers deck so only one of the three games went for more than a few turns
>>
This month I've bought...
Bus
Ra
Sol

3 games, but only 8 letters.

All because of you guys. They better be good. >:-)
>>
>>96544767
did you play agent Avenue at 2? imo the most fun count is 4
>>
>>96544878
Nah just at two. I've played at 3 before with one partnership vs one player but that just felt wonky. 4 probably helps get rid of the forking the other player to death by turn 3 feeling so maybe one day I'll get to try it.
>>
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>>96540481
>TQs:
>- What game has the most aesthetic player colors?
Honestly, Root has a perfect spread so far.
>- What is your favorite abstract strategy game?
Santorini, maybe Hive.
>>
>>96540777
Maskmen is one of the easiest oinks to fit back in the box. Scout is hell.
>>
Jamey Stonemaier's 10 Favorite Games of All Time

10. Let's Go to Japan
9. Duel for Middle-earth
8. Quacks
7. Forest Shuffle
6. Star Wars: The Deckbuilding Game
5. Skull King
4. Ark Nova
3. Ra
2. The Gang
1. Planet Unknown
>>
>>96543624
>might aswell get the expansion
It's just that it's an extra box that would probably not get used (much). I feel like I'm falling for fomo here with the expansion.
Besides afaik the game comes without the trays so I would have to get those.
>>
>>96545012
Shit list, as expected
>>
>>96545032
all bangers. post your list.
>>
>>96543959
?? Than I must have some fat sleeves or something. Because mine stack over the lid.
I'll check for some thiner sleeves and see how it goes.
>>
>>96544814
Report back when you get them to the table
>>
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why are some people so openly degenerate?
>>
can I schizoplay mottainai with myself?
>>
>>96545035
In no order...
Age of Steam
Hansa Teutonica
Brass
Troyes
Kemet
Imperial
EL grande
Barrage
Pax Ren
Food chain magnate
>>
>>96545071
All /bgg/ approved.
What's your favorite game that isn't known or liked here?
>>
>>96545084
Tammany Hall is good, infact it usually goes over better with groups than El grande on first play
>>
>>96545032
>Shit list
Why?
>>
I guess that's not exactly unknown, but I don't think many games are unknown, to you guys
Plenty of popular games suck, but I think it's exceedingly rare for a great game to be unknown or disliked
>>
>>96545123
Come on, he has a star realms knockoff as his #6 of all time
Of all time
>>
>>96545143
it's better than star realms tb h
>>
>>96543867
why are people shilling tiletum so much?
did the second-hand price finally fall to a reasonable level to make it feel appropriate for being a mediocre game?
>>
>>96545012
if only he could design a game half as good as these
>>
>>96545164
How much better? Enough to make it an all time great?
>>
>>96545176
Tiletum is actually the one of those I'm least interested in, but since it uses dice and shares a designer, wanted to see where it landed.

Lorenzo and GAH seem the most similar, so for variety sake it seems best to pick of of them, unless they're both just so good it's worth having both
>>
>>96545123
NTA, but I dislike it because it's almost all non confrontational inoffensive fare that came out in the last 5 years and almost all of them are still actively being marketed. It would be okay for a random lay person in the street, but for a massive performative loser like Jamie with his cute show and tell favourite mechanisms series and the like I would have hoped for a spread across more interesting and singular titles. This is exactly what I expected though — him shilling the most middle of the road stuff imaginable. Ra sneaking in there as a genuinely fun game is shocking.
>>
>>96545012
>10. Let's Go to Japan
never played it
>9. Duel for Middle-earth
good game
>8. Quacks
decent game
>7. Forest Shuffle
never played it
>6. Star Wars: The Deckbuilding Game
good game
>5. Skull King
good game
>4. Ark Nova
good but overrated game
>3. Ra
great game
>2. The Gang
???
>1. Planet Unknown
gay euro, won't play
>>
>>96545052
That's pretty whatever. Next time take a photo of a playmat with a nude anime girl on it. Or lolis. Or foot fetishism.
>>
>>96545012
this is bait surely
>>
>>96545057
play with me on yucata instead
>>
>>96545265
He forgot to add Busen Memo:
https://boardgamegeek.com/boardgame/6749/busen-memo

A tits fans like Jamey obviously loves that game.
>>
>>96545236
>>10. Let's Go to Japan
>never played it
I think it mostly sells on theme rather than gameplay. The gameplay is decent, but not good enough that I would buy it.
It's a drafting game where you do action programming and set collection.
>>96545236
>>7. Forest Shuffle
>never played it
Same.
>>96545236
>>2. The Gang
>???
It's a co-op with communication limits.
You express how confident you are in a Texas Hold'em hand at various points in a deal. At the end of the deal the group tries to accurately order the quality of everyone's hand.
>>
>>96544980
This is my first Oink game. It wasn't the worst, but it took me a moment to figure out how to put it back in the box. Shame I can never sleeve this game as it was fairly expensive for the size of the game. Hopefully the cards hold up.
>>
>>96545123
No stonemeier games
>>
>>96545135
>Plenty of popular games suck, but I think it's exceedingly rare for a great game to be unknown or disliked
How do you determine if a game is great? There are many that consider Wingspan great etc.. or Aegean sea for example.
>>
>>96545243
They're blocking the fire exit
>>
>>96545376
El Grande is great because great is right in the name.
Carolus Magnus also.
>>
>>96545440
GWT
>>
>>96545376
>There are many that consider Wingspan great etc.. or Aegean sea for example.

Aegean sea doesn't have many players
>>
What are your /bgg/ sins? Confession time:
I bought Robinson Crusoe a year ago and I still haven't played it. My most shameful sin.
>>
>the blank back box of a splotter
what else in board games hits quite like this
>>
>>96545731
I played the first scenario 3 times till I beat it and resold it in disgust. Great production values but the game itself is a horrible rollfest
>>
I actually like the illustrations of Cannes. They're charming and different from the generic artwork in board games.
>>
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Trey Parker’s Top 10 Games of all Time

10. Western Legends
9. Merchants and Marauders
8. Abomination
7. Fury of Dracula
6. Robinson Crusoe
5. AuZtralia
4. Alchemists
3. War of the Ring/ Star Wars Rebellion
2. Sub Terra
1. Summit

Thoughts?
>>
>>96545823
Welcome to the dice haters club.
>>
>>96545731
I hate root and think it is genuinely dogshit and the people that like it are lying to themselves or hate actual interactive games
>>
>>96546030
stuck in the past, like south park
>>
>>96545823
I heard that the first scenario is the worst, especially to begin with.
>>
>>96546030
Suprisingly based tbqh
Maybe he'll shill alchemists with me
>>
>>96545412
I think there is clearance.Either way, that's something that's something that happened to them and not something they did. The venue put that table there.
>>
>>96545039
I just put a rubber band around my box of Mottainai
>>
Not sure if this is right place, has anyone played adventure tactics by leitman? It looks interesting for the deck building system.
>>
>>96542465
I love it, but it does have a significant luck component you need to be aware of going in. The gameplay itself has some crunchy decisions and many opportunities to negotiate and work with the rest of the table. A better player will definitely win more often than a worse one. However it is a game where even with perfect play it is possible to get indicted and hanged at the end for zero VP. That comes with the territory of being a Molly, but if you are not into the theme/historical game idiom it could be frustrating. The card play is the star of the show and creating communal poker hands turns out to be very flavorful. I have seen parties enthusiastically supported beforehand be ghosted by my devious opponents, parties where a cop walks in first thing and everyone has to pivot, parties where one player is stood up by another who takes away another player's shine, etc. etc. It naturally produces catty conversations and drama appropriate to the theme. The game really is a hoot and a holler though there is a wonderful darkness hanging overhead throughout as the houses close and players begin to turn on each other. A great and unique game in both theme and mechanics.
>>
>>96545071
Awful list, it's like you lurked here for the last 5 years making a chart of the top 10 shilled games. Jamie's list mogs the shit out of yours by virtue of sticking up for hot garbage.
>>96545135
>it's exceedingly rare for a great game to be unknown
I doubt this is true. I think there's alot of games out there with no incentive for utubers to talk about that only get bought by random anons willing to take a flyer on something weird they never heard of.
>>
>>96544275
War chest
>>
>>96547131
Ok Cole
>>
>>96546265
>>96546530
the duality of man
>>
>>96547131
>catty conversations and drama appropriate to the theme
>catty conversations and drama
>appropriate to the theme

Is this a stereotype or reality?
>>
>>96547548
every stereotype is based on some truth, usually but not always taken too far. so the answer to your question is "yes"
>>
>>96546265
>have moderns in your list
>"cult of le new"
>have classics in your list
>"stuck in le past"
>>
>>96547134
Eh, I never see age of steam talked about here
But mostly it's just the type of games I play... don't have many opportunities for 2 player or 5+ players, so there's a lot of medium to medium-heavy games at the 3-4 player count
But let's see your top 10, patrick
>>
>>96547711
why not having both? embrace both the past, present and future?
>>
>>96547751
Future games suck
Trust me
That's why I came back
>>
>>96547802
Can you stop the future from happening? Thanks in advance
>>
>>96547820
My future, yes, kinda
Your future, no
>>
>>96547802
Wrong! After the Board Game Crash of 2026 followed by the FOMO Purges of 2027, which resulted in the destruction of Kickstarter, Gamefound, GMT and indiegogo and resulted in the death of Jamey Smegmayer, the Great Board Game Reconstitution of 2030 has ushered a new era of peak board gaming.
Whoever you are, you have not experienced the future. You're a hack, a HACK I say.
>>
>>96547850
A lot of people come back to the age of stars, it really is the most interesting time period
>>
>>96547860
2020, 2030, 2040... it's like you counting nano seconds during the Paleozoic era
>>
>>96547878
I bet that sounded better in your head than in your Mind2Textatron 5000.
>>
I played bullet this weekend, the mechanics are very fun
The theme is a mess though
>>
Is splotters Indonesia a game that would get regular play or more of an once-in-a-while game? I know people can play it regularly but I mean for most who have it. How long does it usually take? As I understand it works bet with full player count and can take quite some time.
>>
>>96547924
>the theme is a mess though
what is that even supposed to mean
>bullet
nice game, but it's a bit too fiddly for a filler and I'd rather just play it on tts instead, so i sold my copy
>>96547959
I have 5 plays of it, with player count ranging from 4 to 5, and aside from the very first play, it ends at around the 3 hour mark, i've had one where it ended at 2h30
I think it can get samey since the demands are always the same, could get more replayability if they were a bit more random and there were maybe more maps
>>
>>96547989
>>the theme is a mess though
>what is that even supposed to mean
they could have slapped anything on top of it and it would work
I'm not a fan of the random anime waifus without any coherence
>>
>>96548102
the coherence is shoot 'em ups/falling block puzzle games with anime girls, as Bullet is a falling block puzzle game with an aesthetic of a shoot 'em up with anime girls
see also Touhou Project, PuyoPuyo series, and so on.
>>
>>96547924
Haven't tabled it yet, seems like the theme is space sports, or something?
>>
Ra or Modern Art for my first auction game, fellas?
>>
>>96548102
it's basically a tetris game with falling things that you have to clear to not die, what ""theme"" did you even expect?
>>96548158
???
>>96548191
Ra
>>
>>96547989
>what is that even supposed to mean
gross anime bullshit shouldn't be part of western board games
>>
>>96548191
Modern Art for pure auction. Ra for auction + set collection. If you want another auction rec get For Sale.
>>
>>96548216
>it's basically a tetris game with falling things that you have to clear to not die, what ""theme"" did you even expect?
something sci-fi, not anime dogshit.
>>
Anyone played Tinners Trail? I hear bad things about the blind auction and losing on the first turn.
>>
>>96548327
Is auction a big enough mono mechanic to stand on its own?
>>
>>96548391
I personally prefer RA. Modern Art is a more social casual game. Still definitely fun though.
>>
Modern art is the more opaque of the two, and also the more social/verbal of the two

Ra is better at 3
Modern Art is better at 5
Both are great at 4
>>
>>96548216
>>96548327
>>96548408
>>96548493
Well damn, guess I'll just have to get both, thanks
>>
>>96548327
Arguably both are just a less cool version of Keyflower, the game that perfected auctions
>>
>>96544252
no >>96543537
>>
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>>96545052
>Mystic Vale
>Tanto
BASADO
>>
>>96548408
>Modern Art is a more social casual game
Are you retarded? If you play it with casuals it becomes a shitshow.
>>
>>96548151
I guess but I think you can see how and why having an extremely niche theme as an homage is a terrible idea
or at least spin it like Jamestown idk.
>>
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>>96548191
There's a decent PC version of both to get a better feel, can't find the archive link to modart but can upload if you want
https://web.archive.org/web/20111201000000*/http://www.dillgroup.ucsf.edu/~grocklin/ra.zip
>>
>>96548581
keyflower is out of stock at my usual places
>>
Are any other Key-games any good? I think there's a new one comming out soon but besides Keyflower the rest didn't make an impact.
>>
>>96547725
>No 2p
My condolences, that's a bunch of good games. In no order,
High frontier
Dune imperium
New angeles
Triumph and tragedy
Dominant species either
Scythe
Imperial struggle
Roll for the galaxy
Pax emancipation
Steam
>>
>>96548897
>Imperial struggle
Isn't this a 2p game?

>Dominant species either
No preference?
I like the old one but it's a bit too long and some places are just too good so the first couple of plays every round are almost always the same.
>>
>>96548897
>High Frontier
Barely a game
>Dune Imperium
Average shit
>Scythe
Lol
>Roll
>not Race
>picking one of the worst pax games
Your list is pretty garbage, but it has triumph and tragedy so all is forgiven
>>
>>96548948
post yours
>>
>>96548956
New Angeles
Triumph and Tragedy
Dominant Species
Imperial Struggle
Race for the Galaxy
Pax Pamir
Steam

:^)
>>
>>96548972
>Imperial Struggle
see >>96548941
>>
>>96548335
Did you even look at the box before playing, what else could it be except tranime?
>>
>>96548956
Dune
Indonesia
FCM
1830
Pax Renaissance
Tigris and Euphrates
Sidereal Confluence
Triumph and tragedy
Paths of Glory
Mage Wars Arena
>>
>>96545823
Agreed and pretty much the same. Except we beat the first scenario on our second try and then tried the second scenario. I remember thinking the fog mechanic was stupidly unfun and we never felt like playing the game again. I received the game for free and subsequently gave it away after that.
I don't like excessively difficult co-op games that really just come down to rolling dice.
>>
>>96548811
NTA but interested in trying Modern Art on PC if you're up to uploading it?
>>
Help, my brain is melting.
>>
What's better
Indonesia
Mombasa
The great Zimbabwe
Navegador
>>
>>96549079
How did you pick these games?
>>
>>96549088
Exploiting natives
But I'm not really sure about Indonesia
If that's not part of the game you can ignore it
>>
>>96549112
In TGZ you play as african tribes building monuments
>>
>>96549112
psycho
>>
>>96549112
kek based anti-spirit islander
>>
>>96549119
that's a movie
>>
>>96549112
>Exploiting natives
You want Spirit island. You play as malevolent spirits that exploit and sacrifice the island natives to retain their reign of the island.
>>
>>96549195
about people like you
>>
I like these almost abstract, heavy-er civ, kingdom building themed games like:
>T&E (and all it's spawns) (only played Y&Y)
>Barony
>Rise & fall (haven't played but looks like it from gameplay videos)
>Löwenherz / Domaine
>Babylonia

Is there a name for these type of games? Are there any more you would recommend?
>>
>>96549287
you haven't seen the movie... It's good, you should check it out.
>>
Is there a reason Reef encounter hasn't been reprinted?
It was well received as far as I understand. Or are there newer games that make it obsolete?
>>
>>96548948
I'll ignore your tragic clown taste and say I got autocorrected to Roll
>>96548941
Im sorry for the anon I responded to who doesn't get to play 2p games, I get to play them a lot.
>>
>>96549395
I have. It's about a crossdressing psychopath. Literally you.
>>
Neither Harmonies nor Azul are abstract games. People are retarded.
>>
>>96548897
>>96548948
>Triumph and tragedy
wtf is this? a game with zero attention. are you the creator or his boyfriend or something?
https://boardgamegeek.com/boardgame/103381/triumph-and-tragedy
>>
How can I proxy T&E btw? Where can I read the list of components? I'm not paying 200 euros/dollars just because Mr Knizia decided on artificial scarcity.
>>
>>96549493
Why do you think that? What got you so upset?



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