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My family would like a mystery one-shot, but they don't like learning rulesets. Are there any modules that give me a good mystery with clues and motives and stuff, but keep class, level, and system mostly irrelevant?
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>>96546756
Play Clue.
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>>96546818
this
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>>96546756
This is a whole genre of board games. Where each mystery is its own packet and you buy a $20 expansion, and open and solve together going through envelopes and clues as you learn XYZ.

It's actually a decent introduction to role playing and getting into characters. I had the one w/ the white boxes that I can't remember the name of and, after 3 weekends of playing 2 of those adventures, three of my friends were ready to hop into D&D. That group didn't last, but one of the players is still at my table.
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>>96546975
T.I.M.E. Stories! That's the one I'm thinking of.

But yeah, there are tons of these and they're all the same.
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>>96546818
Clue does not have motives. It has no plot or characterization whatsoever.
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>>96546756
>basically all mechanical detail irrelevant
Wouldn't this actually be playing pretend then?
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>>96548939
Sure man. TTRPGs always are.
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>>96546756
Look into murder mystery parties.
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>>96546756

You're looking exactly for Sherlock Holmes Consulting Detective. There's even a Lovecraft rebranding (Bureau of Investigations).
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>>96546756
A lot of Call of Cthulhu premades could be played entirely narratively.
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>>96546756
2hufag, I know RPGautism pretty well, I know what you're going through here. But seriously, your family just wants a mystery boardgame. Unless they're explicitly asking for an RPG, don't assume its what they want.
If they are, use a PbtA or BitD-based system where all the player needs to know is how to read their playbook and roll dice.
If they aren't, just get a fucking boardgame. Clue is the most entry-level option and is good as a weekday game night thing.
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Take them to an escape room.
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>>96550337

PBTA/FITD sounds terrible for a mistery. And I love AW and (most) of its descendants.
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>>96550386
PbtA Kult is really fucking good for mysteries tho
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>>96550496

The what now?
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I may be quiet, but I'm reading the replies and plan to look into them all. Keep 'em coming. Thank you all.

>>96550337
They like roleplaying. I used to run a homebrew for them.

>>96550370
They're going to take me to one later.

This is for a road trip, so I'll be prioritizing the suggestions that don't take a board--another reason to slip mechanics--but the others may well be useful later.
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>>96550337
There are Blades in the Dark mystery modules? That's the one system I know well. I have some knowledge of Paranoia XP and Open Legend.

> read their playbook
Not going to happen. If they need to learn rules, that means that I need to learn the rules and then explain to them what they need to do.
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>>96546756
Eh, I believe GUMSHOE games are kind for that
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>>96546756
>>96550956
>Wants to run a mystery oneshot.
>Needs a mystery module that is system-agnostic.
>Needs to be able to play in a moving car.
Not for nothing Anon, but that sounds like a custom job.
Luckily, writing a mystery doesn't have to be the most insane thing if you go backwards.
>Make up The Answer.
>Come up with the Big Clues that would reveal The Answer when understood correctly.
>Come up with the Small Clues that help you understand the Big Clues, or connect the Big Clues together, or connect the Big Clues to Characters,Places, Etc...
>Come up with Red Herrings to muddy the investigation.
The way I remember GUMSHOE doing it is that players got the major clues more-or-less for free, but they have to be proactive to get the minor clues through skill checks or just roleplay.
https://www.drivethrurpg.com/en/product/367555/easier-mystery-play
I haven't read this thing in a while but it might be worth skimming. (The preview is the entire book with a big watermark on it.)
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>>96550301
me when someone asks me to set up a quick engine in ss13 (I would rather set up supermatter)
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>>96548284
Good.



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