Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768>Previous thread:>>96499456>Thread Question:What's the most unexpected use of a spell in your campaign? Either in terms of sheer effectiveness that opened your mind to new possibilities or utter retardedness and unforeseen (but foreseeable) consequences.
>What's an OSR?>Don't know how to get started?The friendly n00b guides can be found here: n00b DM's Guide: https://pastebin.com/EVvt6P0Bn00b Player's Handbook: https://pastebin.com/XALkXkV0Want to contribute to the thread but don't know where to start? Use this table.>1. Make a spell>2. Make a monster>3. Make a dungeon special>4. Make a wilderness location>5. Make an urban set piece>6. Make a magic item>7. Make a class, race, or race-as-class>8. Make a 4-10 room lair.>9. Make a trap>10. Roll 2D10 and combine
>tqMy players seem to be allergic to running Magic Users, but one player did use a Rod that allows him to control insects to command Rot Grubs out of another character during combat with an infesting Zombie. That was pretty novel, I'd say.
>>96548916cultic and quake stuffv good
>>96548916What the fuck is the blood covered mass behind the babe?
>>96548672>thread dedicated to TSR-era D&D, derived systemsDoes RIFTS or the Palladium Fantasy system count? It was derived from D&D with bolted-on skills and combat moves. It also has tons of glorious old-school B&W art.
>>96549840Shambler bruh. You never played Quake?
>>96549906I'm not familiar with those systems, but skills and combat moves are generally not very well regarded here for the most part.
>>96549950To be fair, that has like a million more vertices than the 12 that the quake model has.
Lads, I bring prophetic ill tidings; the foulness that came to Innsmouth, the doom of Sarnath, shall be upon us soon, for the worst has come to pass.ACKS has another kickstarter upYou know who is going to hear about it eventually and be insufferable for the duration hooting, hollering and shaking his dick about how everyone is a shillIt's about fucking elves, how the fuck did that get more votes than the Chaotic splatbook, I'm so salty
>>96550760In brighter news however:Lel
>>96549906They were wonderfully fun systems, but lack the core gameplay necessary to be on topic.
>>96550760>It's about fucking elvesDid you watch his video about it from a month ago or so? I'm not into splatbooks so I suspect I'm not even going to pirate it, like I didn't pirate the dwarf one(s?), but I think he has a few interesting and mildly novel ideas about Elven longevity, culture, and what their beef with other races, particularly dwarves, is.
>>96549906OSR is about OD&D, BXD&D, AD&D1E, and offshoots meant to make those games more accessible in the modern day without watering them down too much with bolted on nuskool bullshit. Palladium Fantasy is one of the best RPGs ever published, but it is not OSR D&D.
Mates just had the hairiest session ending ever. We went down in some crypts and a fucking ooze or slime fell on our heads as the theif tried to open the door. Everyone's armor was melting and all five of the other pc's perished and I managed to crit the ooze three times and lived.
>>96551275I grant you the title 'OOZEBANE' and you take 1 less damage from acid attacks.Write it on your sheet, I don't care what your DM says.
How are you supposed to perceive a fighter with 1 HP? I've always kind of "informed" my imagination by the character's stats. In my head, a healthy looking character with big muscles has a high Strength and Constitution. But how should HP be taken into account you think?
>>96551810HP are that thing that, when they are reduced to zero, the character is downed. No point trying to make sense of them because they're a very high-level abstraction.
Next question. How do I get a level 1 fighter to survive to 2nd level?
>>96551810Don't think too hard about the physical aspect of HP, there's far too much abstraction baked into it even if you mentally count some HP as meat points (as Gary suggests in the DMG).
>>96551883Steps, in order:1). Plate Mail2). Shield3). Sword, oil, a bow4). Don't do things that will get you killed5). Be lucky
>>96551915I've been playing a lot of B/X solo recently, and I've been having a lot of fun. I've had various degrees of success with fighters (I'm almost willing to bet they're the best characters at first level.) I'm starting to notice that there's not really much of a difference between having 1 hp and 8... Because you can still die in 1 turn either way if you're not careful.
>>96551590Based. They shall fear his Bucket, for it shall contain Tthem.
>>96551932I use the black streams solo heroes rules for soloing. actually i've always used the damage modifier thing because i don't have any friends and only play solo. but anytime I experiment with giving enemies proper hitpoints I die instantly. I guess I am playing on novice difficulty
>>96552134If you don't have a party with you, then that's normal. 95/100 times a hostile encounter with only 1 character means run.
>>96552134Have you seen Bandit Keep's solo OD&D series? Ive tried both: solo PC using Scarlet Heroes, and full-party. OD&D is simple enough that you can just record some of the basic combat stats and solo run a full party and that's worked better for me.
>>96551266Does this mean BECMI is not OSR?
>>96553240It's kinda shit. It's OSR at the early B/E stage, but starts to rot with the later printings of E and veers farther into character building, storymode railroading modules and furfag bullshit as it goes on. The Known World becomes Mys-tard-a, and everything goes to hell in a handbasket by the time the ridiculously bad Immortals set is published, which isn' t even trying to be D&D anymore
>>96553240It is OSR. Doesn't mean it's good or your best choice, though. Mentzer's basic and first expert were already a bit of a mixed bag, and things went progressively worse from there. The second Expert just worse than the first one in all regards, some elements of the Companion are still salvageable or even okay, the Master set is mostly bad, particularly the weapon mastery rules.The Immortals set is not D&D, not OSR, and arguably not even a game really.
>>96553240BE is B/X with a handful of small changes that piss off joyless autards who masturbate to the TRVE OSR meme. I like BE more than B/X because of nostalgia and the art, but you don't really have a wrong answer there.MCI, not so much. MC is just needless bloat that doesn't add anything worth your time to the game, and the Immortals set isn't even a game so much as a masturbatory epilogue builder for a game that has long since devolved into DM-directed storyfagging.
>>96553240BECMI is OSR, but why bother with that when B/X is right there?
>>96500829>How would a Henchman feel "about this situation? Are there any risks that Henchmen won't take on account of that?The "junior partner" henchman was, as per the 1e DMG, a fairly destitute individual at the time of seeking employment and was contractually signed with the terms and arrangements negotiated before entering service. They were usually compensated with a lump sum up first and potentially armed and clothed and provided housing and lodging during downtime, they have negotiating power when it comes to their risks. And presumably part of the reason you'll never have a henchman feeling disparaged (at least enough to rebel against his employer without some external force or pressure) when it comes to PC on PC share equality is that the henchmen will never himself take on the risk of hiring other hirelings/henchmen or being in charge of his own travel preparations and risking losing his investments - at which point he would be a full adventurer and would be in a position to start his own adventuring company, which he would be free to do at any point should he desire. Everyone in the adventuring party earning a full share is taking on full risk at all points of their careers and collaborating with one another to run a business and ensure success that trickles down to the henchmen who don't have that level of executive input. There would be NO shares without the ingenuity of the shot callers who scout dungeons and plan expeditions and the henchmen know it well and accept what they're given. That all said, blame B/X for merging hirelings and henchmen and muddying the discrepancies between the two and starting the trend of turning henchmen into a more disposable role rather than treating them like proper employees and apprentices or even future PCs following the death of a PC.
>>96553292>BE is B/X with a handful of small changes that piss off joyless autards who masturbate to the TRVE OSR meme.Don't be such a faggot. B/E first printing has minor changes and nobody's got a problem with that. B/E second and later printings, though, fuck the thief up royally and makes other larger, stupider changes. Primarily stretching things to a ridiculous 36 levels to match the later CMI arrangement.
>>96550760>It's about fucking elves, how the fuck did that get more votes than the Chaotic splatbook, I'm so saltyBecause lots of people want to play freakshit, and having dwarves already, elves were the natural continuation because dwarf players need elven cities to raze to the ground>t. I also voted for the Cthonic manual
>>96553294Because the Rules Cyclopedia is an amazing book, and you might want naval & siege battles & mass combat. BX for oneshots/small campaigns, BECMI/RC for long campaigns.
>>96550760We'll get the Zaharans eventually you fucking queers.
>>96553324>Pissing your pants this much about such meaningless minutiae in the BE booksThank you for proving me right.
>>96553324>Primarily stretching things to a ridiculous 36 levels to match the later CMI arrangement.Level 36 is ridiculous?RTM FOEGYGIf you had ever read the rule book you'd know that blame for level 36 lies squarely with B/X which already took things there. BECM inherited an already fucked up situation.
>>96553880NTA. It's true that 36th level fuck-up was not Mentzer's fault, but he is fully responsible for the lackluster execution. The ideas in B/X on what powers to give to high-level thieves are much better than the bullshit Mentzer came up with in E2/C.
>>96553792Look, call me a bitch if you like but I want my god damn Melnibonéans, Snakemen, Orcs and Irish already.
How many "class features", so to speak, are too many?This is not much relevant to the B/X-like OSR games but more about the AD&D1e-like one. I am thinking, say, about Paladins and Druids. Spells, several powers...Balance is not a priority in OSR, and the classes have a lot of code restriction so it's ok anyway.My question is more about simplicity vs correct representation of a concept (including designing a class that is different enough to justify its existence). What people think about those classes? Too much stuff? Is the Druid going against "front-loaded" game design?
>>96554678I enjoy Druids and Paladins. I think everyone is going to have a different opinion on what makes a class good (no surprise there) but I've seen a lot of custom classes from Dragon and the like that I enjoy as well as some that I wouldn't allow in my game. Hard to nail down, to be honest. Very case-by-case for me.>>96549178Thanks, man. I need to take more photos of my minis and terrain. Here's a Lawful fellow to counteract the Chaos.
>>96554815>I've seen a lot of custom classes from Dragon and the like that I enjoy as well as some thatFrankly the only ones that made me WTF were overlong Ninjas, and UA Cavalier and Barbarian.I really DON'T get barbarian anti-magic. It's something that carried over up to post-3e, with Pathfinder 1e Superstition powers.
I've got to say, even if these threads are slower with the /nsrg/ split off.Boy are they a lot more peaceful so far. Looks like all the retards went over there.
>>96556673Nice, I hope the retards don't shit up that thread too bad.
>>96556902Given it was started by Fishfag after he got ran out of here on a rail by the existence of that Aztec ACKS write up? And exists exclusively to be his ego-playground? I'm terribly sorry to say there's not much hope of that.
>>96556918It's too bad, because while I don't think they have much of anything in common with the OSR (as they themselves realise, hence the separate thread), they deserve a chance to succeed on their own, and in any case nobody deserves 2efag/fishfag.
>>96556918>>96556985yo, i started the nsr thread cus i wanted to talk about orbital blues and into the odd, who the fuck is fishfag, what even is ACKS?i already changes the pastebin to include a no acks pls footnote, i really like the osrg and participate in it (sometimes i play OSE), i understand that you guys dont care about the nsr so instead of shoehorning make it a separate thread instead but damn how do you self police a thread so THAT doesnt happen
I heard that someone did a recap series on an ACKS campaign somewhere. Not baiting. Genuinely curious about it.
>>96558571I don't have the link handy so you'd have to search through the archives, but yes it's like 200+ pages IIRC. I didn't read far into it but it was pretty good.
>>96558571https://mega.nz/file/id51UZqa#9pZoBcVtOF3vssbZ4kON2WN9XAbGvSi-TStiB9nKTxYHere you go anon.
How compatible are OD&D, B/X and AD&D, like does a module made for one of them work well with the others?
>>96559518Totally. Differences are primarily that AD&D uses a different hit die (which results in +1 HP per level for monsters, whoop-de-doo) and naked AC is moved by one, likewise whoop-de-doo. One of the things about the OSR is that those three systems are basically all variations of the same game, as B/X and AD&D are slightly revised OD&D with varying levels of supplements, but with the core gameplay systems unchanged.
>>96559518We used (A)D&D modules interchangeably long before CC and RC brought out their conversion rules. The rules there work, mostly because there's very little to do. It's mainly choose an alignment, use the right saving throw values for the version you're running. AD&D fighter specialisation might be harder to deal with under B/X than BECMI. Some spell effects might be a bit different or spells in AD&D might not exist in basic but that's not much effort. While we didn't mix basic and AD&D rules much we played a hybrid of first and second edition AD&D once second edition came out.
Question, is there any penalty to AC from dex modifier when you are encumbered in B/X? like have +3 dex modifier from dex but now carrying heaps of shit does it change your armor class or only speed?
>>96559907No, adventurers are assumed to be capable even when burdened. The abstraction is only in movement with the two different optional rulesets for carrying capacity relating to movement. Additional dex penalties from that only further bog player characters down (for example, someone in plate at encumbrance with the basic encumbrance optional rules would only move overland at 6 miles a day, 30' in exploration turns, 10' in encounters) and then additionally become easier to hit, meaning encounters start hitting that much harder when there is already enough incentive to employ pack bearers, link boys, beasts of burden, etc. - this should already be a problem player characters are incentivized to deal with.
>>96559957OK cool that's simpler. just started overthinking it.
>>96558511>damn how do you self police a thread so THAT doesnt happenLet's see...>i already changes the pastebin to include a no acks pls footnote,Giving a troll what he demands, or even worse effectively siding with him, is an outstandingly bad idea: He'll only come back for more. He's already admitted that he shits up threads because he's bored:https://archive.4plebs.org/tg/thread/96474844/#q96493325So he'll only start trolling you with something new. He's got other pet peeves and strategies to attack, and eventually we've connected the dots here and realised that certain other trolls, for example one we call "false flag fag", is just him. One pattern you'll start noticing is asking something controversial and then, a few minutes later, using that to start a flamewar. He can never resist a whole hour (remember, he's bored), and sometimes the interval between the false flag and the flamebait has been one minute and two seconds over here.Like the other Anon said, you don't deserve fishfag, nobody does. And I wish I could at least say "well, if he's disrupting /nsrg/ he'll leave /osrg/ alone", but it doesn't work like that, he's got practically infinite resources, he's been doing this for years on the whole board.The reason he's focusing on you right now is that many posters on /nsrg/ are unfamiliar with him, while we're all inoculated against him here. The sooner you learn to identify him and call him out by name, the less effective he becomes, not only on /nsrg/, but on the whole board.We're in this together Anon. Don't give up, don't give in.
>>96559957>The abstraction is only in movement with the two different optional rulesets for carrying capacity relating to movement. While that's true in B/X, it's worth noting that, in AD&D, Encumbrance also increases the chances/length of surprise. It's an excellent rule once players start to feel comfortable with the system, in my opinion.I do agree that making it affect Dexterity modifiers to AC silly. It's a WotCism invented to give the "feel" that you can create a heavily armoured fighter or an unarmored swashbuckler and have them both work because the arithmetic gives them the same AC (within one point or so), but that's not how old school D&D works.
Comfy as fuck.https://www.youtube.com/watch?v=PsV2DbyySZE
Macuahuitl vs ReconQuest/MYFAROG v2Ancient Aztec VS mythological HyperboriaWhat would you rather play?
The DMG table for the frequency of encounter checks in the wilderness is conspicuously missing a line for rough terrain. Is there an errata for it anywhere? What do you use?
>>96560633Same as plains.
>>96560156Agreed, banning ACKS just lets him know he can get what he wants out of you.You don't get rid of the Dane by paying the Danegeld.
>>96560392I'd rather play AD&D and listen to Batushka really. That said AzteCKS anon sold me on aztecs being more awesome than vikings. Every now and then I have this retarded idea of running an all Human Fighter viking campaign. Just a group of greedy viking bros running around the nine realms getting gold and treasures. Just roll your warrior, give him a norse name and off you go to kill goblins for Odin. Maybe someday.
>>96560824>AzteCKS anon sold me on aztecs being more awesome than vikingsGlad to hear you enjoyed the campaign. Honestly, if I do run a second campaign? It'll be a low-fantasy version of the Vikings.Ballad of the White Horse is some of the most top end D&D inspiration out there.
Finished reading through ACKtec, and it's pretty great. It's a masterclass in how to do religion, investigation, and factions, and I'm definitely going to take inspiration from it.
>OSR is fucking dead now and /nsrg/ is full of posts
>>96565816Don't ruin it.
>>96565816Given the choice of places to sit and discuss something you find interesting, which of the following places would you opt for>A small, quiet room at the local library with a few chairs, maybe a little cramped but peaceful>The baboon cage at the local zoo
>>96566231>i killed this thread but here's why that's actually a good thing
>>96566231>stand alone at the library with nothing to do>chat to some friends in the local parkIs more accurate
>>96566243>thread slows down for a bit>OMG U "killed this thread" !!!Fuck off, doomfaggot.
>>96566341Let's not be charitable with someone who doesn't deserve it here.He's not a doomfag, he's someone who has been actively trying to kill the thread and is now here to gloat because he thinks /todd/ 2.2 is going to be a success.Give it 2-3 weeks and he'll be back here when it collapses, shitting things up again despite all our protests and complaints.I'll just take the temporary peace while he's elsewhere.
>>96566409I legitimately forgot all about /todd/
>>96550760The Orchard economy simulation is just classic example of Macris's-design philosophy taken too far.Even if you map out all the orchards it's all note-taking masturbation.The Elf region could have had profitability and special resources determined with two random tables in the style of Tony Bath.Treasure tome is shaping up great though.
>>96566454>Treasure tome is shaping up great though.I was curious. Are you a backer or has it been leaked already?
>>96566409>/todd/ 2.2At least this time the name isn't based on his butthurt narrative du jour, defining the thread in opposition to /osrg/ rather than honestly making it its own thing. I hope the new general does well this time, though it's pretty clear some of our worst posters left us to go bother them..
>>96566545nta & backer but I think I've seen it in the file share thread before, check the archives.
>>96566546NTA. It looks like an honest attempt to me, if it works it's going to be good for us.>>96566550Will do, thanks.
>>96566546>I hope the new general does well this time, though it's pretty clear some of our worst posters left us to go bother them..Agreed. As much schadenfreude as I feel watching them get their thread shit up for once instead of them being over here doing it to us, I hope the thread succeeds so they stay away.
>>96560633is the rough terrain more like >hills>scrub>wetlands ?you will know what to do as it is needed.
>>96565816>>96566243>>96566307This is the troll. Tread had been doing fine puttering along and discussing rules or gameplay as needed. They got bored in /todd2/ and came back here.
>>96567231Interesting. This is my 3rd /osrg/ thread that I've attended in about 3 months, as a point of fact. I'm not your guy.My only other posts itt:>>96560222>>96560392
>>96567231And, once again, the /osrg/ becomes nothing but the actual troll whimpering "samefag" at everyone.
>>96567250>>96567288Shhhhh......this is a library.
>>96567288Given the choice between your inane faggotry and silence?The answer is obvious.
>>96567317Huh. Weird. Considering that even when no one was talking to you, you were still trying to shit up this thread with your drama.
>>96567346>falling for his baitYou can see what he does, and still?
>>96567364Is there a point in caring anymore?He's driven most of this thread off, and even when no one responds to him, he still won't stop with his drama.And, when people go somewhere else, he tries to follow them.Even mods banning him didn't get rid of him.Ignore him or not, it doesn't matter.
>>96567393You're sounding like him. Let him have his drama.Let him have his library.
>He's narrative building about how the thread is dead, doomed, decaying, dying and dicked over againLet the rest of us know when you're done cranking the hog over how you think you've fucked the thread forever so we can get back to the usual topics when you fuck off back to nu/todd/
>>96566454Except if it's just arbitrarily random, it isn't going to give you consistent results?
>>96560824>>96562257WELL do I have good news for you. Contentronix Inc. (me) is working on Ledostrazh, a viking city that has a snake cult in charge of it. It'll proooobably be ready by Christmas? Or at the start of the new year. Anyway, have a preview.
>>96567563>Vikings>Snake CultsFuck yeah my dude. Sounds awesome.I am politely requesting at least some dragon and/or linnorm riding possibilities if that's at all possible. Throw that in and I'll be all over it.
>>96567217None of the above: "Rough" is its own terrain type (badlands). Picrel.
>>96567563Nice: looking forward to seeing it, anon.
>>96567816Jesus Fucking Christ I hate it when Paint does that stealth transparency thing.
>>96560392I don't really care for MYFAROG, however ReconQuest is quite good. It doesn't belong in this thread, but I think it's a great game and very much in line with the elf game this we share here.
A joust is going to be taking place in my game, and the fighters in the party are welcome to participate if they'd like. We're using the Chainmail jousting matrix.For tilts resulting in "Injury", how should I rule that? Damage roll? Save or unconscious? Some sort of injury table? What would you do?
>>96568750Just checking: From the POV of the jousting rules themselves, you have all the information you need on the effect of an "Injury" result, so I presume you're asking about post-joust effects.Jousts were not meant to be deadly, so 1d6 damage should be more than enough, presuming all participants have at least 2 HD. It would be too deadly if any are first level, though.
>>96569248>Jousts were not meant to be deadlyPeople still died in them, though
Slowly pulling together ideas for my next campaign, and I'm tired of the usual elfy-dwarfy business of D&D races. Are there any O/AD&D settings with cool alternate races? I like how Gabor Lux's Fomalhaut mainly offers human variants, with some weirdo ones like cavemen thrown in. Picrel.
>>96569435>People still died in them, thoughIf you want to have the possibility of freak accidents, roll percentile dice. If you enjoy punishing your players for participating in a joust, that's definitely an option. Extra points if you don't warn them in advance.
>>96569435(Not me)>>96569248Right, the matrix lets me know when an injury occurs but doesn’t specify the nature of the injury. 1d6 damage sounds fair and characters are between 2nd and 4th level so there’s no real risk of death. I could be a dick and use the Rolemaster crit table or something. I think a flat damage dice will be sufficient, especially considering they may carry that damage forward into the melee or further jousts if they are not eliminated.
For a dungeon that's mostly under the control of one faction, so that the dungeon crawl is like a break-in or assault, would you allow the torture/persuasion of one of the inhabitants after capture to reveal useful information?>Dungeon layout along with secret doors the prisoner probably usedObviously they can get this. It's reasonable.>Approximate number of enemies plus or minus a coupleReasonable too.>Traps they set or know aboutIf you live here you know how to avoid them>Big secrets or the boss's plansProbably notIt's a logical and reasonable thing to do and just changes the context, exchanging one set of problems with another (exploration of the unknown vs. how can we exploit this knowledge), so I think it's good play. But, it just seems trivially optimal to just do this over and over if the opportunity arises, so maybe it should be banned and avoided.
>>96571079>For a dungeon that's mostly under the control of one factionAKA a lair>would you allow the torture/persuasion of one of the inhabitants after capture to reveal useful information?Sure, why not?>it just seems trivially optimal to just do this over and over if the opportunity arisesSure, it's generally a fine strategy. But it's not a perfect strategy: Capturing monsters alive is not trivial or necessarily safe, monsters can lie, whatever assault led to to capturing the monster in the first place gives time to the monsters in the lair to react and prepare. Possibly even set new simple traps. Or take the treasure out and hide it where it won't be found. The players are trading unreliable information for surprise, it may or may not pay off.>maybe it should be banned and avoidedDon't do that? Never punish players for coming up with good ideas (which also means, don't overdo monster prep after seeing that one of their members have gone missing) or prevent them from putting good plans into place. Just think the consequences through and be a fair referee.This is where one of the BrOSR staples plays extremely well, actually: What they call patron play (they actually use that expression for several different things, but this is one for of it). Since it's difficult as a DM to come up with countermeasures that are fair because we have perfect knowledge, we often tend to pull our punches (or even worse, overdo it).What you can do instead call a friend, explain to him what the situation is from the monsters' point of view, without giving away too much or too little information, and ask your friend what the monsters should do. Between sessions, of course: The patron doesn't need to join the session.
>>96571079>>96571165>Don't do that?Not sure where that question mark came from. I meant it as a statement.
>>96567816>>96567825Ah, I get it, Does seem weird its not listed then. I'd be inclined to use Hills, seems the closest.
>>96572325plains desert hills and mountains are all 3 checks per day anyway, so its not really a big deal to just pick one over the other
>>96548672>>96499466Hey in the other thread you posted this, gave a read about the setting premise and it seems good, but I don't get how you made magic in a non vancian way, you say you explain it in the appendix, but there is not much explanation.
>>96553489Elf book, Dwarf book, necromancer book. I don't care about the details. I just want my massively multiplayer online wargame.Macris better get on that interview circuit soon and pump those number up.>>96568750When adjudicating the situations with multiple outcomes do all is it that all happen at once? So B/U would be Breaks Lance and Unhorsed.
>>96572386The timing for the checks is notably different if you're doing time segments like that. I'm not but get why deserts aren't doing noon-time checks, although fighting skeletons in the desert at midnight seems kino to me. Best autism tickling method would be to have a different encounter table for each biome at different times of day.
>>96549906What a retarded question to ask, do you have a mental disability or low level of education?>>96552134>>96551932Are you playing with literally just one fighter? If you are playing solo you should be playing as the entire party not just one character.
>>96556918What happened? I've been absent for a few weeks can you link me to the thread where he had a melty?
>>96559560A very misinformed post. Be careful taking this advice.
>>96559907Have you seen anything like that in the rules that would indicate that this is the case?>>96563884>>96562257I missed the post could somebody please relink?
>>96574795>>96526070scroll until you see walls of text and you'll be there but it actually starts pretty early with some tentative baits like asking if his system is allowed.
>>96574831>the shitposting only ends when its revealed there were confirmed ACKS shilling accounts and efforts on Reddit Is that the secret? Is that how we can keep you to actually discussing games?If every time you do this sort of thing, will posting the evidence of ACKS shilling shut you up? It seemed to work in both NSR threads so far.
>>96574795Someone posted a full ACKS campaign set in an Aztec-esq setting, people did a little digging and it turns out that it was>The fish story>Someone he'd been talking mad shit about for at least a year by that pointAnd now Fishfag is mainlining overdose levels of copium by both starting his own thread (with blackjack and hookers) /todd/ style and claiming it was>Totes a solo>Never happened>Boring anyway>Actually the work of aliens because no one else could play ACKS>That the CIA are gangstalking him for telling Da Troof about MarcisAlright those last two are hyperbole, but give it 2-3 threads and he'll be there. Someone posted proof they played games and it broke his brain so now he's making redditor corkboards off in his own containment thread, presumably while waiting for his Amazon delivery of double-layer tinfoil to arrive.
>>96574817Oh and the actual campaign: https://mega.nz/file/id51UZqa#9pZoBcVtOF3vssbZ4kON2WN9XAbGvSi-TStiB9nKTxYContaining such aggressively based things as:>The reason this setting is similar to the Aztecs isn't because I'm using real life cultures, it's because it's they are the Aztecs and this world is the source of their mythology, any differences are due to Old Bongohotep the Shaman fucking up the retelling a few generations ago after getting whacked on Peyote>Toad men whose entire gimmick is twisting peoples heads off with their bare hands>'Yeah it's a stone age setting but I really want to throw guns in so fuck it, why not?'>The groups obvious powergamer getting a waifu by pure chance and just running with it>A group of players who are clearly interested in the world and engage with it on its own terms being given a great, big sandbox to fuck around in and around fucking therein>Fish economics
>>96562257>>96573419Can you help me out understand more the non vancian magic you had?Besides do you have anything to add regarding the creation of the hexmap? You said you had different goals in mind, but didn't really explain how you got there as far as I know.
>>96575167Sorry man, I'm nta. Hopefully he turns up at some point though.
>>96574965I think you're mistaking people being kind to you for weakness. You really shouldn't.You've been throwing tantrums in this threads for months now. Before you get too upset, it really doesn't matter if there's one or two or three of you, you have been throwing a very particular and noticeable pattern of tantrums. Over people criticizing ACKS, over people discussing 2e, Shadowdark/other NuSR, and many other tantrums. And, all with your signature style of claiming everyone you disagreed with, including the mods who kept deleting your posts, as being one person. You continue to sign your tantrums in that fashion.This thread was slowing down considerably in actual discussion for quite some time, with the only periods of fast activity being your tantrums. Even before the Aztec story dropped, actual discussion here was down to only a couple of posts a day. With people having realized this place had unfortunately become your nest, they had begun to avoid it, leaving you to make dozens of now deleted posts here trying to start a fight with your bogeyman. With no one biting here, you then were seen throwing tantrums all across the board, mostly over ACKS.When someone started up a NuSR general, and it saw a pretty quick clip of activity while this thread slowed down even further, you decided that meant some kind of rivalry, even with the OP calling this thread its friends, and tried to stir up shit about ACKS, a non-NuSR game, in the NuSR thread.
>>96575195, continuedYou did this twice even, in only two threads, and both times it seems that the only thing that ended it was people posting about how ACKS was banned from Reddit because of vote-manipulation, brigading, and making sock-puopet accounts. Perhaps this is a coincidence, but it seems like pointing out evidence of the bad faith activity of the ACKS community of the past, directly alongside your bad faith activity in the present, does have a strange way of quieting you.You were also even seen trying to spam about ACKS in the /5eg/ of all places recently, likely on account of how noticeably slow this thread has become.Consider this post a kindness of a different sort. Your actions have not gone unnoticed, and your attempts to spin up a narrative don't really match the evidence we have, so this is a heads up to say "What you're doing is working against you." If you really want to promote ACKS, or whatever your ultimate goals are, you should stick to good faith activities like posting your stories, instead of trying to wage flame wars like the ACKS community did on RPG.net and Reddit.
>>96574965So the fish story is from that? Of all the things you could pull from a campaign about fucking Aztecs you went with they found a good fishing hole?
>>96575195>>96575215Sir this is a Wendys.
>>96575195 >>96575215Nobody's reading your walls of text fishfag, get a proper hobby.
>>96575314My bad. Bacon double, large fries... and whatever that Raven's Blood frosty thing is.
>>96575314You don't serve fish and chips here mate?
>>96575195>ACKS, a non-NuSR game, in the NuSR threadACKS is a NuSR core gameit sure as hell not OSR, got too many things bolted on top of it going against the OSR intent to be an OSR gamethe proverbial fish story would probably get Garry mad as hell and refusing to DMeverything in the game is about adventure in a hostile environments, notably dungeons, not exploiting poorly made economics simulation
>>96575195>>96575215>>96575486Obvious samefag is obvious.
>>96575215>You were also even seen trying to spam about ACKS in the /5eg/ of all places recentlyLMAOgot to read it
>>96575486>the proverbial fish story would probably get Garry mad as hellHe'd probably just call it boring.
>>96575500the trick of accusing someone of being a samefag is being right about it so you disarm and confuse your opponentif you are insisting on different anons being samfags when you are so obviously wrong you just come out as a schizo
>>96575504they deleted his posts :(
>>96575486>is a NuSR core gameno, it isn't.Into the Odd and Black/White Hack are core. Mork Borg and Mothersip are a second tier, still there but an extra step away from OSR. ACKS is a D&D retroclone with 1400 extra pages of mechanics
>>96575535He doesn't care about being right. He accuses everyone of not just samefagging but all being one person, because his goal is not to be accurate, but to be so far to one extreme that people will start to assume some sort of middle ground between the evidence and his claim of a single person, ie. there's less people than it seems.That, and it's a distraction and easy bait. He really enjoys acting like a troll, likely because he otherwise gets very little attention.
>>96575535>>96575542Obvious samefag is obvious.
>>96575195>>96575215Holy shit dude you seriously need to stop posting. You are the only one that we are complaining about. Please just stop posting in our fucking thread already
>>96575486The shit people say when they are both angry and misinformed is incredible. Please continue replying with more ignorant rage bait
>>96575167Oh, hey, that'd be me.Alright so to ruin my street cred entirely; I don't actually like Vancian magic.I know, sacred cow, but it's just never jived for me.So the player for Chicomecotl and I kind of fucked something new together as the game went. Originally we were using ritual magic from the Heroic Handbook, which is very 'Give me 20 minutes and a bag of incense and I'll getterdun' type magic.The tl;dr of it is 'Spells take minutes, not rounds and only skilled magic users can speed it up, if you fuck up a spell then you risk dealing with Perils of the Warp and/or gaining Stigma, enough Stigma and you can no longer cast until you unfuck yourself.'Which was kind of what I was going for, but the thing is it still left every magic user as a sort of universal tool who can now cast any spell they know on the fly given enough time, it turned them into an absolute swiss army knife.Which is the opposite of what I like in magic users.What I want in my settings is 'magic user as gimmick' Think Tuzun Thune and his mirrors, Thulsa Doom and his snakes, Ignis and his fire.
>>96575632You keep trying to do this "all of us vs. you" thing. It's kind of all you do, to the point where you keep making this "Hey everyone, we all hate [bogeyman], right?" posts. You made several even in this thread, entirely unprompted. It's like you're looking for a fight with someone, except they don't actually exist and you want to pretend that no one replying to you is some sort of silent agreement.It's actually just that you've shown that anyone who tells you to shut up just makes you start a tantrum. A tantrum that goes on for hundreds of posts. You've taught people to avoid you in this thread, and also that since you actually believe that this is "your" personal thread, that they're really best off elsewhere.And, you got mad and started throwing tantrums around the board.People were happy to leave you alone in this thread. You don't seem too happy about that though.
>>96575699So I had a dig around and found something in one of the Axiom mags.The Warlord.The Warlord is basically a leader-of-men type class and honestly? It kind of fucks.But it also, far more importantly, has a very narrow, very specific set of custom spells and progression, it gets maybe 6-7 spells at cap.So I took that, reverse engineered it and bolted it on to ceremonial magic, creating a magic system of slow, careful ceremonial spells that anyone can learn if they take the proficiency and quick, gimmicky 'These are my spells, there are many ones like them but these are mine'These spells advance in power as the player does so they only get stronger and develop over time, meaning they're always relevant and that the magic user now has to pick a particular theme. Chico is 'The guy who pulls peoples hearts out', Zyana is 'The predatory animal that stalks the night', ectI did make spells slightly stronger (There's spell building in ACKS, I made each spell about 5-10 points stronger) to pay off the difference and that's kind of where things stand.Oh and I also gave them the option to swap out a spell for a permanent spell-like ability that's basically always on, I think it was '60 points or less', which covered Ezmetl getting a sanctuary-like ability because her player doesn't particularly like combat (If we'd known there were rules for non-combat characters she'd have likely used them) and similar shenanigans.It did mean having to custom-design the spells myself but frankly? I can live with that, it meant magic users felt weird and magical, jealous guardians of their own spells who actually had their own spells rather than all working off the same spellbooks and so on.If you're still around, what do you mean on the Hexmap question? Just to make sure I'm giving you a proper answer.
>>96575751>The Warlord.Which Axiom is it from?
>>96575195>>96575215As for you?All I have to say to you, bastard child of a thousand fishmongers is this;I've never met anyone on /tg/ quite as nasty as you, nor quite as unpleasant to be around. Sure this place has trolls, and people that're kind of assholes if you brush them up the wrong way. But you're the only poster I've ever met who is actively hateful towards others.You're a miserable little toerag, a worthless thing that grasps on to any insult or sleight that wounded it and starts wielding it like a cudgel to try and harm others who haven't done shit to you, I hope you return to your own thread and leave the people of good character that inhabit this one in peace.Most of all though? I hope you enjoyed learning the full context on the fishing story :)
>>96575790Shit man, let me see if I can find it.>Aryxymaraki's Almanac of Unusual MagicFound it.
>>96575794>your own threadHe doesn't have one, he's just all over the board shitting up everything that he can. If you mean /nusrg/, it wasn't created by fishfag, and it's not meant to antagonise anybody. Picrel is from their pastebin. And the NuSR-Anon who maintains the NuSR pastebin is annoyed by his trolling as well, we've discussed it last thread.
>>96575751I'm not 100% clear, is the procedure you've used for your custom magic system in line with the official ACKS custom magic rules? Or did you depart from them?
>>96575821In that case, mea culpa anon. I'm sorry you have to deal with him as well. I hope that one post I made over there didn't put him on a wobbly?
>>96575836It's starting to look like, despite all his best efforts, fishfag might involuntarily bring about a peace of sorts between /osrg/ and /nusrg/.There's still hope in the world.
>>96575821Good luck with your new general, anon. There's plenty of room for both of us on the board.
>>96575830>I'm not 100% clear, is the procedure you've used for your custom magic system in line with the official ACKS custom magic rules? Or did you depart from them?In line with ACKS custom magic rules from the Judges Journal; but with the minor tweak of 'Every spell gets to be up to 5 points over the cap'So a 1st level 'Gimmick' spell could be 15 points, making it basically a level 1.5 Vancian spell.I probably should've kept it to the caps as were, but it felt like about fair based on gut instinct.I'll absolutely admit, it's rough as fuck and probably could've been done in a neater, smarter way.But at the end of the day I eyeballed it and it worked for my table.
First time really dming an OSR, trying to introduce players with little experience to it. Should I teach them OSE or basic fantasy ?
>>96575794>That spoilerWew lad, looks like someone found an insult he can't just copy and imitate.
>>96575881>First time really dming an OSR, trying to introduce players with little experience to it.Welcome, Anon!>Should I teach them OSE or basic fantasy ?Absolutely OSE. >Why not BFRPG?Basic Fantasy has a couple major flaws, sadly: It's fucked up the rules for XP by making them optional, which in PRINCIPLE would be easy to fix by just using the optional rule, but the problem is that then Gonnerman went ahead and fucked up all the XP values of monsters and the treasure amounts, making BFRPG incompatible with the first decade editions of D&D.>Why OSE-Classic, and how?OSE-Classic is a great reference manual, very well organised, but it's missing on the "how to play" front, and this is an issue for both players and DMs.Players: One Anon here has put together a n00b player's handbook for help new OSR players get started:https://pastebin.com/XALkXkV0DMs: Since it's the first time DMing an OSR, we recommend you learn on B/X and use OSE-Classic as a reference manual. More info on the n00b DM's guide here: https://pastebin.com/EVvt6P0BCheck out page 2 in particular for the list of "core procedures" not to forget, and use it as a mental checklist. It's not necessarily immediately obvious why those procedures are so important, but you'll learn by playing.Have fun and WRITE A SESSION REPORT!
>>96575983Seriously thank you for the links I'll be reading through those now. Also thinking of just running hole in the oak as the first adventure?
>>96575790>>96575812Is that Warlord different to the Elven Warlord that is in AX2?
>>96576028Hole in the Oak is not my favourite adventure personally, but it's an okay adventure if you're drawn to it. I think B2 Keep on the Borderlands can't be beat, but it's probably not trivial for a first time DM, depending on inclinations.(Many of us here do advise against Tomb of the Serpent Kings, in case you were considering it. It's pedantic and not really an adventure.)
>>96576177>Tomb of the Serpent Kings>It's pedanticnow I gotta know
>>96576030Had a quick look and seems like they're different classes that happen to use a similar name.
>>96576177Is there any recs for a first time dm besides keep? I can always run that tho
>>96575794What exactly is so hateful about describing what you're doing?If you're embarrassed by it, don't do it.
>>96575709You are the only person who is trying to push for these things in this thread. And yet these very things never get discussed ever. Please just find another thread to populate and pollute.
>>96576315His 'everyone avoids you' schtick, combined with everyone just talking around/over him in a perfectly civilized, cordial manner is very entertaining.It's the 'stop having fun' meme but 'You're being ostracized'
>>96576315I don't know how many people have told you this, but I'm not the first and I likely won't be the last.You haven't been throwing your tantrums at just one person.You're kind of in this bad place, where you pinned your identity on chasing a bogeyman, so you're just going to keep doubling-down on that because if you stop, you think you lose credibility. It's the opposite though.Stick to talking like a normal person about games you enjoy, and not these weird flame war antics.
>>96576211Tomb of the Serpent Kings based on this notion that you can't just learn D&D by playing an adventure like people have been doing for 50 years without any issue whatsoever, but instead you have to go through a soulless step-by-step railroad that teaches players a specific "lesson" in each room. And the lessons it teaches are not even particularly well thought out or even universal.>>96576275>Is there any recs for a first time dm besides keep?I'd personally go with Dyson's Delve, Stonehell, or Barrowmaze. Stonehell and Barrowmaze are huge, but remember, you don't have to read through the whole thing, just a couple areas. Stonehell doesn't come with its own wilderness area, but you can use KotB for it. In fact, it's implicitly meant as a substitute for the Caves of Chaos, with it being in a box canyon and all. Here's a possible map of how to dump Stonehell into the KotB wilderness map, scattering the original B2 caves around, so the mini-wilderness becomes more interesting. (I've also inserted Barrowmaze in it as a proof of concept, just ignore it, having those two huge dungeons next to one another is a Bad Idea.)Dyson's Delve is an IMHO underappreciated neat, simple, CLASSIC Dungeon with none of the artsy fartsy faggotry of Hole in the Oak. It also doesn't have its own village, but you can use KotB or Helix, the village from Barrowmaze, for it. Free download here:https://dysonlogos.blog/wp-content/uploads/2011/01/dysons-delve-deluxe.pdf
>>96576315The best way to deal with fishfag is to ignore him, stay on topic, and drown his bait in good quality discussion.
>>96576488Sadly the reality is he just takes people ignoring him as a sign he's won.Look at how he's now going 'See, see, people ignored me when I started raving like a homeless conspiracy theorist, that means I'm right!'
>>96576426You know I'll probably just use your suggestion then. Start with keep and have stonehall on the map. I'm guessing shrine of chaos and caves of unknown are where the chaos caves were moved too? Sorry I've barley read thru the whole book. Also are these hexes 3 miles long?
>>96576488Good advice, minus that you can't stop talking about your fishfag for some reason, even when no one is triggering you at the moment.
>>96576515then let him imagine he won, he's gonna do it when you get sick of replying anyway.
>>96576554Only problem with that is he'll then leverage that into further bullshit.You don't get rid of the Dane by paying the Danegeld anon.
>>96576603it's not a fight, you can't win because you can't stop them. It's a crazy person on the street. You don't debate them until they stop being crazy, you ignore them and wait for a chance to call the police.
>>96576523>I'm guessing shrine of chaos and caves of unknown are where the chaos caves were moved too?Here's the version WITHOUT Barrowmaze.Key: >Letters A-K are the original caves of B2, scattered around the map. >The Shrine of Evil Chaos is just area K of the original B2.>The Goblin/Hobgoblin/Ogre Caves DEF connect to area 2D of Stonehell, as indicated in Stonehell itself.>The Brigand Caves are from the Stonehell Supplement One, available for free download.>Areas L (should be L/1), M/2, N/3, and O/4 are the four wilderness areas from the original B2 module.>"5C Mountain Trolls" is where the tunnel from level 5C of Stonehell exits.>Area T Giant Bats is from a Dragonsfoot post by BlackWyvern, that I used as my basis for this "Stonehellification". >Area P Cave of the Unknown is an area left for the DM to draw on his own. Many DMs use B1 for it. If I remember correctly, BlackWyvern has his own version posted in that Dragonsfoot thread.Should be all, but I'm happy to answer more questions.
Some of the samefagging in this thread is intense,
>>96576654Yeah I'm liking this, intro with keep, do b1 then it can go into any of the big dungeons
>>96576692In the current state of the site there is absolutely no way to prove that one way or another, so you're just pissing in the wind
>>96576823Glad it helps. Just one additional note: The movement rate that B2 gives for the mini-wilderness is wrong, it's probably the product of a typo or a miscommunication on the scale of the map. Basically, the location of the Caves of Chaos / Stonehell is 3 miles away from the Keep, but if you follow the instructions in B2 it's take between 20 and 30 hours of marching to get there, which is beyond retarded.It's okay to have the party travel at a slower speed than normal for overland travel because it's a dangerous and dense mini-wilderness, but they can't be THAT slow. I use a speed of...>Unenc, 120' (40') = 2,400 yd/hour>Light enc, 90' (30') = 1,800 yd/hour>Moderate enc, 60' (20') = 1,200 yd/h>Heavy enc, 30' (10') = 600 yd/hdThe mini-hexes on my map are 100 yards each, so it's 3 or 4 hours from the Keep to Stonehell for most parties.Picrel: Players' map.
>>96575611LMAOGreat detective work, geniusI'm not trying to impersonate different anons, retardThat is just me doing replying to two different posts
>>96575794>I've never met anyone on /tg/ quite as nasty as yoWhy?I don't think he even ever uses insultsAnyway this isn't your private blogCan't handle it? gtfo
Over the years, I have noticed that many players will get defensive or will try to say, "Ah, that's not what I meant" when they start to get in a losing position. Or if someone else does something resulting in a positive outcome, they will say "I said I was gonna do that, but you didn't hear me!"OTHER THAN A CALLER or GETTING NEW PLAYERS (The two canned responses you always hear to these sorts of questions,) how do you talk to your players about this? What do you call this sort of over-defensiveness? Yes, you tell them to stop, but what advice do you give them to actually stop?
>>96576909>The mini-hexes on my map are 100 yards eachI am not sure this adds up, chief
>>96578242>take a few seconds to think about what your character actions are going to be before declaring them, its okay we have time >talk among your group and plan, the monsters are planning, so should you. later followed by >okay you're running out of time to make this decisionas you tally turns, torches and roll for random encounters but such as it is. >its only a game, you don't have to worry too much about always being correct or 'winning' might help.
>>96578242Could you give an example?
>>96560738This is quite possibly the funniest and most self-serious post I've ever read on /tg/.
>>96575195Absolutely nothing wrong with defending a good game against incorrect criticisms. You still haven't given me the criticism I asked for in the NSR thread by the way. If you have an actual problem with the game that's fine, but we haven't identified any yet. All "criticisms" can be boiled down to 'I am a giant piss-soaked manbaby and can't handle a system I've never played not being exactly suited to my niche tastes even if it's standard for OSR and works fine'. If you think you need to trash a system for not catering specifically to you, then you should unironically kill yourself.
>>96578340Let's say that the players encounter a dead body of an adventurer, and on that dead body is an old rusty mace.Later on in the adventure, the characters encounter a massive creature, which they find out through fighting is vulnerable to mace damage.The fighter realizes at that point that he only has a sword. So he says, "I pull out that mace that I saw earlier!"Everyone looks at him confused, "You didn't pick that mace up...""Uh, yes I did! I said it, you just must not have heard me!"Instead of just admitting that at the time he didn't think about it's usefulness because it was old and rusty.or...There is a hole in the wall, it's unknown whether the contents of the hole are something dangerous or something helpful.After himming and hawing for several minutes, one character plunges their hand insideThey pull out a golden Amulet of Protection +1Then suddenly, That Guy says, "Ugh! I was going to do that. That was my plan all along, but you beat me to it!"I understand you'd say this player sounds awful, "Kick that player!" but this is a whole archetype of player that I've encountered in just about every game I've played over the course of the past 25 years of gaming. An unhealthy amount of the population is just socially retarded and conversationally inept. How do you sit these people down and say, "Look dude, you're not fooling nobody. Shut the fuck up." While still being respectful and maybe even helping them grow as a person?
>>96578565ok you pull out the old rusty mace that you totally picked up, oh by the way it's cursed, suck shit.
>>96578565If someone tries to lie to my face over dumb, unimportant things for nothing more than petty selfish gain, they'll definitely do this over far more important things and aren't worth keeping in my life. It also shows that they have zero respect for me and others' intelligence, zero theory of mind, and a total lack of shame.Although you probably have reasons to not do so, I'd implore you to really consider if your reasons are actually as solid as you might think and work towards cutting ties with anyone who does this.FWIW though I think you're just unlucky, I've only had a few players out of hundreds who'd just lie their ass off like that in such a stupid and disrespectful manner.
>>96578565I noticed this a bit in myself the other day when I made some poor trades (unrelated) but when I realise I made a poor decision or whatever I get this sudden feeling like "wait no I wanted to do this other thing!" and I feel like I should be able to reload my savefile and go back and change it. obviously the decisions already made and I can't but it made me wonder if savescumming video games had broken me a little bit.
>>96578267>I am not sure this adds up, chiefWhy?
>>96578565>"Uh, yes I did! I said it, you just must not have heard me!""Show me that you wrote it down on your equipment list.">How do you sit these people down and say, "Look dude, you're not fooling nobody. Shut the fuck up." While still being respectful and maybe even helping them grow as a person?Exactly the way you just told us.
>>96578603>>96578714>"Show me that you wrote it down on your equipment list."Terrible idea. Calling pathological liars out never works and trying to passively fuck them over just makes them seethe and try to get you back. They are incapable of recognizing that their actions are wrong.
What's the purity spiral du jour, /osrg/?
>>96578604I think it's worth pointing out that my games are generally open-table games, most of the time. It's not just one person that's done this, this shit happens A LOT.
A good while back some anon made a Monster Manual compilation of MM1, MM2, and Fiend Folio creatures. I still have a v1.1 copy, but was there ever an update to that?
>>96579081That was me. Never did add a new one here, since every time I thought it was done I found some other weird mention on some forum or whatever making me revise something I'd missed, and I didn't want to spam the thing. Right now there's a Dragonsfoot thread working its way through MMII which has had a couple of relevant bits.I did do it up as a POD, which turned out real sharp. I'll post a new version tomorrow.
>>96579143Sick, thanks for your work anon
>>96578820>Calling pathological liars out never works and trying to passively fuck them over just makes them seethe and try to get you back.In other words, it works perfectly well by unmasking them. I have zero problems kicking pathological liars out of my table and out of by life, which pretty much prevents them from getting me back.Letting them have their way, on the other hand, means letting them have my back without opposing resistance.
>>96579789You don't always have to call them out to remove them, but yes removing them is the only real solution. Anything else always fails.
>>96578565>Everyone looks at him confused, "You didn't pick that mace up...">"Uh, yes I did! I said it, you just must not have heard me!">I understand you'd say this player sounds awful, "Kick that player!Sounds more like the players are taking advantage of you letting them get away with it. Put your foot down. Make it clear that it's their responsibility to communicate to you not your job to ask everyone what they are doing. "Is it on your character sheet?" is you friend here.>That Guy says, "Ugh! I was going to do that. That was my plan all along, but you beat me to it!"Poor sportsmanship. A stern but polite correction if it keeps happening is my recommendation.>>96578862As before I think it's that you don't enforce people actions constantly enough. These are opportunists not malicious players.One more thing that I'll advise is to fake them out semi frequently when they are in innocuous situations>Who opens the door?>With your right hand?>Are you wearing a glove?>Okay the door opens and reveals [room description]>do you guys have watches organised?>Who's on the second shift>The nothing disturbs your camp before the morning.In world these are random bouts of paranoia that any veteran adventurer should be experiencing and you can use them to make players commit to the choices they've made without punishing them for it if they are make the wrong choice.
>>96575751>>96575872>>96575812Interesting, regarding the Warlord thing, I'm not really familiar with ACKS axioms, maybe I'll manage to do that.I don't really play with proficiency as in ACKS, so I guess making a MU class as usual, but instead with this mechanics would be fine.Regarding the hexmap, I mean you said ACKS gives you many tools to make your own world, I'm curious what have you done to decide the hexmap for example and how to place the major cities, how did you decide where to place dungeons?I'm familiar with some of the tools ACKS gives (market class, commerce, population already calculated etc), I just wanted to know more the process for you from using these to making the map.
>>96580496>Regarding the hexmap, I mean you said ACKS gives you many tools to make your own world, I'm curious what have you done to decide the hexmap for example and how to place the major cities, how did you decide where to place dungeons?Ahh, in that case, I didn't actually use pure ACKS for that. I went for a hybrid. There's a book called Wilderness Hexplorer Revised, which acted as kind of a framework for the region.If I were to break it down the way I did it was:>Decide what a hex is using Wilderness Hexplorer (Terrain, if it has a special feature, ect)>Once the general top down details of the area exist, switch to the ACKS rules and build from the bottom up meeting in the middle.So, to use an example hex, that one village that'd had all its people kidnapped by the Sun Priests out on the coast went something like:>Alright so [Dice Roll] costal terrain, jungle, special feature, has one, it's a town, neat, a fishing village>Population? [Dice Roll] Jesus that's low. Alright, number of roads/interesting locations [Dice Roll], huh that's pretty high, alright so the villages population is well out of whack with its size then, interesting. Alright, how do I square that circle?>Well there's that Sun Priest temple nearby, what if I connect the two and have it be the locals were enslaved/kidnapped by the Sun Priests for some weird experiments? Those still around are the ones who weren't rounded up by pure luck. Alright that gives the players a choice and a plot hook and a chance to make some friends if they ever visit the place.>Where are the villagers being held? [Dice Roll] Tower of the local crazy fleshwarper mage, oh boy.
>>96580536>Then work out the market class, ect, using ACKS rules but with the caveat that Hexplorer gives specific buildings/locations of interest, so if one was present I ruled it increased the market size by 1 for that type of goods (Example: Azurite Amazons were Market 4 for most things but I rolled Military HQ twice when generating their location, so they counted as Market 2 for mercenaries, which is where 'Basically every woman in town is a warrior for hire' came from and thus the idea of throwing in amazons)So, 35% random rolls from Hexplorer, 35% ACKS mechanics, 20% oracles giving me prompts/ideas, 10% outright schizomode interpreting the whackier results - such as: The Gorgon priestess the players never met who was going to be a left over high priestess of the serpent cult, unfortunately they missed the treasure map that would've led to her in the ruined shrine since they were too interested in the dragon eggs or deciding the prophetic crystal skull was actually basically a Mouch demi-lich pretending to be a magic item so it had time to possess some nerd and awaken itself once more.
is there any lets play videos of the keep on the borderlands?
>>96581896Sure, but all the ones I've seen suck. Bad audio, FOE systems, FOE house rules, showing the faces of the people playing instead of the game (map, dice, tokens), and so on.
>>96580546Alright, thanks.Interesting process indeed.