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Yu-Gi-Oh! General #579

"YOU VILL BVY Dracotail" Edition

Previous thread: >>96429134

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●https://www.duelingbook.com/

>TCG Event Streaming
NA: https://www.youtube.com/user/OfficialYuGiOhTCG
EU: https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official: https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference: https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook: https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki: https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator: https://yugioh.party/
Stock Market: https://yugiohprices.com/
Database: https://www.db.yugioh-card.com/
For boomers: https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG: https://roadoftheking.com
TCG: https://yugiohtopdecks.com/decklists
ALT: https://ygoprodeck.com/

>News Sites
OCG: https://yugioh-starlight.com/
TCG: https://ygorganization.com/

>Upcoming Releases
OCG:
●World Premiere Pack 2025 (September 27)
●Burst Protocol (October 25)
●THE CHRONICLES DECK: The Fallen & The Virtuous (All-Foil Edition) (October 25)
●Terminal World 3 (November 22)

TCG:
●Doom of Dimensions (September 25)
●THE CHRONICLES DECK: The Fallen & The Virtuous (All-Foil Edition) (October 23)
●Legendary 5D's Decks (November 6)
●Phantom Revenge (December 4)

>TQ: What did you think about the latest banlist? Did any of your decks suffer for it?
>TCaC: Try to unJUST Vylon
>>
>TQ
I was playing a White Forest Centur-Ion list before the banlist, but I was already phasing it out as my mainly played deck. The both turns synchroing was fun, but I kept suffering from how tight the extra deck ended up being.

Going to be switching over to Dracotail and using Izuna/Lupus/XYZ Izuma as a handtrap package. Give quick fusion and quick XYZ a try instead of locking down quick synchro with Yummy.
>>
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>>96548915
>TQ
All of the un-hits were good for the most part while I disagree with some of the hits.

Solemn Judgement going back to 1 doesn't really make much sense to me when cards like Droll are allowed at 3 copies. I've heard such arguments about its strong prominence in the sidedeck that result in non-games, but again, Droll (and a handful of other cards like Nibiru) can do that while they're being mained at 3 copies in some cases. I've also heard some people say that they're doing it because of the truedraco un-hits, but I think that's a load of crap. Never will I pretend that Solemn Judgement isn't a strong card, but Limiting it seems unnecessary.

I also think that flat-out banning EXT Ryzeal would've been the better call over banning King of the Feral Imps. Sure Ryzeal could still bridge into Mitsu pretty easily, but you put an end to a lot of the retarded bullshit that Ryzeal does if you kill the card that is simultaneously a starter, extender, and interruption. I would much rather have EXT banned than having Mitsu's bridge burned.

Lastly, I don't like the K9-adjacent hits. Crystron Inclusion only needed to get hit because K9 exists. The VS hits were deserved, but they only needed to go as hard as they did because of K9. I would rather they just hit K9 directly if they're gonna start going after their adjacent decks. I also expect to see some of those things come off when K9 is old enough to start getting its own hits.

Overall? Good banlist. I like it. I dislike things about it.
>>
>>96549334
Side note; I thought it was really funny that some people were freaking out over Ash and Poplar being unlimited like Snake-Eye was gonna come back to full power. Like, every generic option they had has been banned, and they also don't have OSS to bridge from a Sinful Spoils-adjacent build. It enlightened me to how many people have opinions of the game that are unable to think critically about it.
>>
>>96549334
Droll isn't seeing a lot of play this format. No one mains it and a lot of people don't even side it. Solemn Judgment is exclusively a side card, for when you go first, to stop almost anything. Unlike Warning or Strike, Judgment stops almost every boardbreaker. The new time rules also made it completely free.
>>
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>>96548915
>TQ
Lost two Judgements but my Iron Thunders that just got reprinted and are literal pennies are already in the mail, so it's back to fair and honest gameplay for me. Good luck drawing the out guys.
>>
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Goat and Edison haven't been added to Master Duel because they would overtake the current format overnight, and everyone involved in card design for the past 15 years is afraid of what that means for their job security.
>>
>>96550063
Shut up, frogposter. You don't belong here.
>>>/v/
>>
>>96550233
You will be fired for what you've done to this game.
>>
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>>96550063
Edison is mostly played by obese, insufferable manchildren who get off on having a fully foiled out deck, since you can't exactly buy a royal in MD (you could literally spend a million dollars and not be guaranteed even a single one) the format has no appeal to the few that find vayu turbo to be fun.
GOAT would see a lot of play, yes, but the format would eventually die down in popularity since 40 card goodstuff pile gets boring after a while, it would suffer from the exact same issue that plagues the diamond and ranked ladder (master is unironically about as sweaty as gold because most people don't give a fuck about ranking up higher and just want to play their petdecks against meta).
>>
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with Solemn Judgment hit, should Blue Eyes run an Azure Eyes instead of second Ultimate Spirit Dragon just to prevent HFD causing a board wipe due to True Light? I feel like I should have it but I'm not sure what to cut for one
>>
Flame Swordsman Draco Tail secret meta, don't tell anyone
>>
>>96549334
Is there some meta reptile deck or something? Because I've legitimately not seen a single reptile monster played in years...
>>
>>96552481
Mitsurugi. It's a reptile ritual deck that has seen some success on its own but was able to be strongly combined with the Rank 4 Ryzeal strategy via King of the Feral Imps creating a bridge alongside several Mitsurugi non-rituals being level 4s allowing them to go into the Ryzeal XYZ monsters.

But even standalone, Mitsurugi can get tops at events, even without KotFI. Not many events have been around since the banlist due to it being so new for me to give many examples at the real big tournaments, but this one won an 80 person:
https://ygoprodeck.com/deck/mitsurugi-640614

And this one was one of two Mitsurugis in Top 8 at a 100 person:
https://ygoprodeck.com/deck/mitsurugi-640553
>>
>>96553002
I have never seen this deck in my life
>>
>>96553002
Adding onto what this anon said, here's a couple of reasons why it's able to perform so well
>Consistent access to their kit
>Can either Summon, or use materials from the deck
>All of them have effects that trigger when they're tributed (this is naturally relevant in a Ritual deck)
>Self-reviving bodies with recursive interruption
>For no reason in particular, they also have an archetypal Kaiju

Basically it's just a lot of really good shit, and a rare TCG W since it's one of the few archetypes they debuted that wasn't donkeyshit. They'd get paired with Ryzeal because they can ignore Ryzeal's ED lock and had(past tense) a bridge into their archetype through King of the Feral Imps. The bridge is gone now, but they're still good enough on their own that they'll see some level of play regardless.
>>
>>96553021
It's only released this year and has been TCG exclusive until a very recent OCG release, and thus far no master duel release. So if you aren't in the loop of TCG archetypes, it's fairly easy for you to miss it.
>>
>>96552481
It's not even reptiles that are the problem, it's the fact that King lets you bridge from any rank 4 slop into Mitsurugi lines. I'm not sure if Mitsu deck itself even cares about the King hit since they have in-engine search for their reptiles anyway.
>>
>>96550063
Consider this, those formats make little to no money for konami. You buy one deck for the format and then you stop buying entirely, even if you buy 4 decks you're still stopping. Not to mention a lot of the cards are low rarity for those formats compared to a maliss deck that's entirely URs to milk a person's wallet (about 900 UR and 200 SR dust on average from ygoprodeck lists for meta and not budget or some off meta shit).
I'm not defending the company. I'm saying why they won't do it given how clear they only do things for profit.
>>
>>96549414
>Droll isn't seeing a lot of play this format.
I hate when people make this argument like the card isn't 1-2 sets or formats away from being an issue again. It's been a problem for years on and off and consistently gets brought up as an insta-win when it is a problem.
It's like YGO players have goldfish memory.
>>
>>96555009
Droll is never getting hit because people only run it when a meta deck that gets hurt by it exists. There's no reason to hit a card that sometimes sees play. Same reason why something like Dimensional Barrier has never gotten hit.
>>
>>96555009
Maybe Konami should stop making decks that force people to play Droll to eek out a win.
>>
>>96555240
That's a circular problem. Konami shouldn't make decks that force people to play Droll. Droll keeps those decks in check. Konami doesn't need to worry about those decks. Konami keeps on making them. This is how we get Droll cycling in and out of formats.

This is a problem that you can take care of by removing Droll as a safety net and forcing them to actually start banning shit and doing quality control on their own cards. You could alternatively take advantage of the fact that Mulcharmies exist as a series and make a functionally-identical variant with Mulcharmy's restrictions, so that at the very least you can't build an entire board and then hide behind Droll on your opponent's turn.
>>
>>96551951
brick eyes has plenty answers for that doesn't it?
>BEUSD
>sifr's OPT field wide protection
>drillbeam
>blazar
>mechaba with the right hand
>>
>>96555636
someone said Blazar is win-more and I'm starting to agree, is it really worth two extra deck slots just to negate a normal summon
>>
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>>96552481
>>96553002
It's played in R4NK decks, yes, but mitsurugi enables rank 4 and 8 plays by itself regardless, it's too good.
>reveal habakiri, summon saji
>tribute saji, add ritual
>ritual summon habakiri from hand, dump kusanagi and night sword serpent
>summon serpent, add ritual back to hand with kusanagi's effect
>ritual summon murakumo from deck by tributing habakiri from field
>add prayers and summon habakiri with its own effect
>use prayers on murakumo, add aramasa and immediately summon it
>add another copy of prayers and summon murakumo with its own effect, add another habakiri with aramasa's effect
1 card turns into two level 4's, two level 8's and 6 cards in hand. If going second, you got a raigeki and a omni negate (unless the opponent discards) while setting up. Ryzeal REALLY liked this engine because with those bodies it could immediately link into dyna mondo for a spin and a on-command raigeki/omni (masquerena if going first), then duo drive and thus full combo.

That's why KotFI got banned, now you can't bridge to it unless you hard draw habakiri, very little decks actually bridge to themselves/start their plays through a R4NK (besides ryzeal, i can only think of traptrix, but it's a waste of resources). Funnily enough pure mitsurugi doesn't really suffer despite the bans, you can still bridge to fiendsmith with exciton and ryzeal with duo drive.
>>
So how are the Super Quant K9 brews going?
>>
>>96548915
>TQ
Banlist is fine in terms of balancing, but obviously no hits to K9 directly when it's clearly an issue.
Linkuriboh and SE is just full yummy combo now, no clue why they thought that was a good idea.
More disappointed in the lack of Protos, Droll and Harpie's feather storm being anywhere on the list.

>>96549414
Droll still not a healthy card in general, irrespective of the format. Hell, I wouldn't be surprise it comes back once D/D/D drops as the deck likes to add a few end-board pieces in their optimal combo lines, while it wont kill the deck, you'll probably see Droll make a reappearance.

While yes I agree that droll helps curb back the egregious deep draw decks like Dark World, T.G. Hyper librarian decks of yester-year, but it hurts more rouge strategies out of current formats to be as an anti-meta strategy, it also causes the charmies to be devalued as a going-second tool as the first player could just droll themselves. Even just like Maxx "C", player one can also just use Droll on player two's turn after they full combo.

The ideal choice would be a replacement card for droll that has a higher activation cost, like "When your opponent has added 3 or more cards to their hand outside of their normal draw;", or work like one of the charmies as that would hit those extreme cases, but doesnt warp every other format as it's been like the past year an a half.
>>
>>96556845
I could eat the narrative that they unbanned Linkuriboh and freed up the Snake-Eye hits so that they'd have a stronger case to make when it's time for Yummy to get native hits. I know that it ISN'T the reason why it happened, but if someone tried to sell that to me next banlist when Yummy gets gutted, I'd believe it.
>>
>>96556845
>Even just like Maxx "C", player one can also just use Droll on player two's turn after they full combo.
You know, I wonder what would happen if all handtraps were eratta'd to add the clause "if you control less cards than your opponent" to their current conditions. They are still quite strong and can be live on both turns, but it slightly biases them for the going second player.
>>
>TCaC
This is a tough one. I've never played Vylon and their archetype looks just awful.

Vylon Didelta
>[Rank 4/LIGHT/Fairy]
>[ATK 2800/DEF 2100]
2+ Level 4 monsters
You can also Xyz Summon this card, using 1 "Vylon" monster you control that is equipped with 1 or more Equip Spells (attach those Spells to this card as material).

(1) If this card is Xyz Summoned: You can add 1 Equip Spell from your Deck to your hand.
(2) Once per turn, you can either: Take 1 Equip Spell attached to this card as material, and equip it to an appropriate monster on the field, OR: Attach 1 Equip Spell on the field to this card as material.
(3) Apply the effects of each "Vylon" Equip Spell attached to this card as material, as though they were equipped to this card.

I dunno, just spitballing. You could probably do some pretty funky shit if you released some equip spells to go along with it, and maybe made more Di- variants of the other synchros.
>>
>>96555636
yeah i'm just gonna run a sifr now and forget about it
>>
Of course Jewnami gonna jew and went and made the Marshmallow a secret dammit
>>
https://www.pixiv.net/en/artworks/135191162
Some Diabellstar H
>>
I am going to trade for and buy up every copy of Herald of the Arc Light I come across and then burn every single one.
>>
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>>96548915
>What did you think about the latest banlist? Did any of your decks suffer for it?'
If anything the deck i actually wanted to play benefitted heavily and VS getting taken behind the shed took out the admittely worst matchup.
>>
>>96558705
Vylon was first released back in 2011. One of its best plays was any non-tuner Vylon monster + any Vylon equip + Vylon Element + Rod of Silence - Kay'est.

The non-tuner Vylon is equipped with Kayest while Vylon Element is on the field. Then you repeatedly equip a Vylon equip card, which gets destroyed by Kay'est's effect, and the equip searches out a different Vylon equip while Vylon Element summons a tuner.

This was used to play Omega Turbo where you make Vylon Omega and use the tuner effects to equip themselves to Omega and then Omega to grab the non-tuner, giving 3 monster negates. I was later leveraged to generate Link plays.

Given this historic play pattern, and to deal with just how old the deck is...I propose this card:

>Vylon Icosohedron
>Link-1 / Down-Right arrow / LIGHT / Fairy 100
>1 Level 4 or lower "Vylon" monster
>You can only activate the following effects of "Vylon Icosohedron" once per turn. If this card is Link Summoned: place 1 "Vylon Element" from your hand, Deck, or GY, face-up in your Spell & Trap Zone, but you can only special summon Fairy monsters for the rest of the turn. You can Tribute this card; Special Summon 1 Level 4 or lower "Vylon" monster from your deck or GY and it gains the following effect.
>● Negate Spell effects that target this monster, and if you do, destroy that Spell Card.

This reduces the above equation from 4 cards down to 1 Vylon monster + 1 Vylon equip. But even with all that, I didn't put on a lock as the main deck cards are kinda shit enough that it doesn't feel too neccesary, I only really put it on there as a future-proofing. The main deck cards you can get with this combo are just...not good.
>>
Guys, I don't know anything about this game but want to start playing casually with friends. I want to build a deck around picrel, how do I go about doing that? I can't find any decklists for it online. How do I summon that thing? How do I take advantage of its effects? What would a decklist for it look like?
>>
>>96560157
You would be firmly in the realm of kitchen table with some restrictive lists if you'd be wanting her to work, unfortunately. She's a card that was released over 10 years ago at this point, and a lot of cards with more versatility that are also a bit more accessible have released since that time.

As you are starting out, the best way to get a feel for the game would be going for some historic formats, particularly Edison or HAT. Both are fairly good formats with a wide variety of decks.

Sample Edison decks:
https://formatlibrary.com/deck-gallery/edison

Sample HAT decks:
https://formatlibrary.com/deck-gallery/hat
>>
>>96556845
My theory is that Yummy getting SE/Linkuriboh and Dracotail getting Branded is to the end of hitting those decks harder on the next list. Because both of those archetypes (particularly Dracotail which came out completely unscathed) are completely insufferable to play against.
>>
>>96560157
>>96560200
Although it wasn't out at the time, you could allow this in HAT format or any of the XYZ era formats and it would do fine.
Effect isn't that great, but all those formats are slow enough to goof around in so it would be playable in the same way rank 5 spam was.
>>
>>96560157
Wall of text incoming.
XYZ monsters [pronounced ik-zee/ex-zee and most dialects] are kept in the extra Deck and can be summoned when you have the required materials for it face up on the field as a spell speed 1 action (an open gamestate on your turn).
The materials are listed as the first thing underneath the type line in the text box. In this case it is having "2 level 6 monsters". Some cards even include an alternative method of summoning them such as this card, know that this is more of an exception and not the rule though it's less uncommon for xyz monsters enough to getting the colloquial name "ranking up".
When you perform an XYZ summon you physically take the cards and stack them into a single monster zone and then put the XYZ monster on top of that stack. The monsters underneath are considered materials and are considered to be in a special holding area attatched to the card like charges that are for the xyz monster's effect. When the xyz monster leaves the field for any reason all of it's materials are sent to grave. NOTE: the materials are not considered to be on the field.

So to explain the play of this card specifically, it has an alt. summoning condition to it so you can kind of ignore the regular summoning requirements, this will come up later. From there it gains 1000 atk for each of it's materials under it and this is a continuous effect that updates as you remove/add materials. Then it has a spell speed 1 effect you can choose to activate, one per turn, you can detatch a material (you pick one card under it and send it to grave as cost first) and then destroy all defense position monsters the opp. controls. Note that this will drop your atk by 1000.
The reason it has that alt. summon condition is because it lets you take a RANK 5 monster and "rank up" into this, giving it an extra material which is what you'll want to do 99% of the time. For the rank up, you literally take this card and slap it on top of an existing rank 5.
cont.
>>
>>96560944
cont.
So the home for this card is not in a deck that can make rank 6 monsters but rather a deck that makes rank 5s.
Your options outside of a generic pile of cards are
>Cyber dragons (decent, a fan favorite with good killing ability and plays)
>Artifacts (not the best at making rank 5s but if you like control decks it's different, wouldn't recommend)
>Chronomalies (dated, wouldn't recommend outside casual tables)
>Wind-ups (a bit dated, but functional. best card is banned)
>K9 (a meta deck currently)
>Sharks (fairly good)
>Tellarknights (just got support in the last 48H, TBD where it's at)
IMO Sharks are your best bet because they're designed to make rank 3, 4, and 5 water xyzs. It has some cards that care about atk position monsters and this in theory will wipe all the def position monsters which covers everything then.
It's not really played in shark decks traditionally because people value other toolbox cards over it but it can be included as a fun-of-one-of no problem.
YGOPRODECK is the best public deck database and if you look for shark decks on there you should be able to find some room for it by removing 1 toolbox card.
Here's a direct link for your ease. The teal blue label can give you an idea of the general play setting it's for.
https://ygoprodeck.com/deck-search/?_sft_post_tag=shark&offset=0
I personally think this deck is fine and it has number 21 in it.
https://ygoprodeck.com/deck/blind-second-shark-534921
It has some banned cards but you can just try it out for now and swap them out later.

A last quick definition. Ranks =/= levels. Only xyz monsters have ranks as a special sort of mechanic that's a pro and con. The pro is that most things that affect levels like Gravity Bind (a trap that reads level 4 or higher monsters cannot attack), do not apply to you. The cons are that you cannot apply to things that need levels.
I'd be happy to teach you the game if you want over like discord at some point.
>>
>>96560777
nice numbers
Not as insufferable as K9 VS, a lot of people (mainly retards) might claim that turn zero plays are fair, fun, and what yugioh should be from now on, but there's nothing more obnoxious than seeing the opponent do a fucking xyz summon on your own turn that either negates or steals your monsters, then follow it up with a pop and another steal. So on top of any potential handtraps they might throw at you, you will have to deal with all this if you want to do anything on your turn. Very little decks actually have enough gas to push past it, even the fellow tier 1 yummy and dracotail might not be able to keep playing if they get hit by all this and then droll'd.
>>
How playable are these today?
>Aromage
>Trickstar
>Madolche
>Traptrix
>>
>>96562158
in typical konami fashion they'll just solve this by power creeping even further with a spell speed 4 handtrap that negates special summons on the other player's turn and is a mandatory 3x autoinclude in every deck for the next 10 years
>>
>>96562857
None of them are viable, as in none of them are playable in a competitive setting. Getting that much out of the way,

>Aromage
Unplayable by yesteryear's standards
>Trickstar
Relies on getting perfect luck and going first. Otherwise unplayable.
>Madolche
I'm not versed enough with this deck to give a definitive statement on it, but my broad guess will be Playable, but nowhere near Viable
>Traptrix
They got a really fucking good structure deck that gives them a little bit more going-second capability, and also just benefit from generic R4NK shit. Last thread someone was experimenting with a Ryzeal/Traptrix build because Ryzeal is just a generic R4NK enabler, and recently they got spanked with the banstick so you might be able to pick up their cards for cheap.
>>
>>96562857
>>Aromage
It's a part of Plant Link piles.
>>Trickstar
Has been dead for years. The new time rules don't help it.
>>Madolche
You could try K9 Madolche.
>>Traptrix
Traptrix with 3 Dominus Purge, Dominus Spiral and Song of the Dominators sounds pretty strong.
>>
>>96562976
I used to play YGOpro but my friends are only interested in playing through Master Duel so that's really the reason why I'm asking, since I cant just make all 4 of them and then play as I like, there's an actual resource component at play.
My understanding is that Maliss and Ryzeal are like the best right now(?), is that what you're comparing these archetypes to? Or is unplayable genuinely bad enough that most of what I'll run into is going to fold me?
Thankfully I haven't invested much yet, I made a burn deck and then started trying to build Traptrix(which sounds like a good choice now), so I have a bunch of Trickstar stuff kicking around. Its a shame about Aromage though. All the archetypes I actually like seem to be junk.
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>>96563094
>Its a shame about Aromage though
Aromages are played in link slop piles like the other guy mentioned. If you have a stomach for 15min long combos all the cards are in MD too.
Also any deck that has a LV5 monster can do somewhat well if you mix it with K9 but those are not in MD yet.
>>
>>96563094
Usually whenever people talk about a deck being playable vs viable, the former means that you can still reasonably play them against a pretty wide range of low/untiered decks, whereas a viable deck can compete with higher-tier decks with relative ease. Pure Traptrix has been barely clinging onto the lower-end of playability for a while, but it's been doing so in a wildly changing meta. You'd get more mileage out of it if you mixed it with an engine like Ryzeal, but at some point you need to ask how much of the deck is Traptrix and how much of the deck is just Rafflesia in a R4NK deck. Regardless, it's the best off out of the 4 you mentioned (again, *maybe* madolche could be better? I don't run it)

If you want a Trap deck then you could maybe try Labrynth instead, or if the Odion/Temple of the Kings stuff is in MD you can try that instead. Argostar/Odion is actually pretty passable as a playable deck
>>
>>96563070
I like your suggestions for Traptrix!

>>96563167
I'll keep an eye out for K9 and check it out.

>>96563734
>but at some point you need to ask how much of the deck is Traptrix and how much of the deck is just Rafflesia in a R4NK deck
Yeah, that's the sort of thing that's always kind of bothered me. People will talk about how they run an archetype and that it works out and all that, and its just a small handful of that archetype's cards in a deck with all the "good/meta" cards in them, to the point where its like you're not really playing the archetype anymore.

I kind of got lost when it came to Links so I think that's what makes it hard for me to find a deck that I'm actually into. I've had some fun duels, but running into that one player that spends their turn link climbing(?) all until they drop Apollousa and shut down my entire turn, or resummoning an entire board on my turn the moment I wipe it is just rough to me, I don't know.
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>>96562857
All four can top a local at most but won't go further than that. All of them possess competent plays in the current game but are severely hurt by hand traps that are played near globally, which could be said for a majority of decks that aren't meta though.
>aromages
They require a few too many pieces to be online in order to perform for my taste. The deck is neat in concept but it does feel like you're fighting your deck to play it. This would be the only deck I don't recommend of the 4 unless you're looking to only fuck around at the kitchen table.
>trickstar
The deck still can put out some decent numbers with its burn damage and it has good extension but lacks good interaction. Unfortunately the best way to play it is not focusing on the underlying link strategy but rather stunning the opponent and burning them to death or cheesing them with effectivly a FTK. If you can accept that hurdle then you're good to play it.
>madolche
It's tried and true. It's a pretty competent deck still and the recent support brought one of its best cards, queen, to the new age. Probably the best of the bunch here, I have little to say about it because the deck is always kind of good because it has timeless effects.
>traptrix
I'm not going to mince words, the lolicons here will gas this deck up until the party van arrives so take it's praise with a grain of salt. It's near entirely dependent on going first and depends on drawing a critical mass of traps to remove the opponents summons and praying their trap count is higher than the opponent's ability to extend. If you play it pure and just about anything else played with it carries the deck hard. I'm not trying to say the deck is bad but rather you're winning only as many games as you win the coin flip.

IMO
madolche > trickstar = traptrix >> aromage
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>>96560777
Checked.
Dracotail is tame with it's in-archetype kit compared to the other JUHU decks. The only thing that puts Dracotail over the edge is just summoning floodgates like invoked caliga or Winda. Personally they should just ban either of those cards so both Invoked and Shaddoll can have better legacy support down the road.
Branded Dracotail just seems like a brickier version of of Branded IMO, I get the synergy as Faimena and Ketu are amazing for going second, but I never really saw Branded as being unable to play into boards already.

>>96558273
I think the ghost girls are fine as they are as they're already a HOPT and generally a 1:1 trade, but for the lingering effect handtraps I could see an errata similar to what you mentioned. Maybe the condition should be cards hand + cards you control.
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>>96564869
Branded Dracotail is only like 3 Dracotail monsters, 3 Rahu, 1-3 Ketu and Flame. It's just an small engine that get you a Spell negate going first and makes going second easier.
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>>96562857
everything is playable if you build it right
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>>96565358
If an archetype is designed around a gimmick and that gimmick is niche, I would absolutely call that unplayable, such as Guardians and them needing one of their associated equips in order to allow you to summon them.

>>96563734
I've generally started using this sorta listing in my head to think about decks:

>Tier 0
A deck that is so potent that the metagame requires you to either play it or dedicate much of your deck specifically to outing this specific deck.
>Tier 1 - Meta
Decks that manage to consistently place at the top of tournaments.
>Tier 2 - Rogue
Decks that are strong enough to top major events of a couple hundred people, but they do so infrequently or at low quantities
>Tier 3 - Wildcard
Decks that can top, but are only seen there at events of 100 players or less with maybe an occasional random appearance at bigger events, but only on a 1/week or 1/month basis
>Tier 4 - Locals
Decks that have a gameplan and can successfully execute it, but the deck is either too inconsistent to be able to do it regularly or can do it consistently but don't have enough power to reliably beat another deck. You can win a locals with them if you get a lucky streak or its a less competitive locals.
>Tier 5 - Just a Pile of Cards
Decks that either have no gameplan or their gameplan is far too inconsistent or weak that they functionally do nothing.
>Tier 6 - True Garbage
Decks who's cards actively fight against the intended gameplan to the point that they are outcompeted by a stack of 40 vanillas.

Ain't perfect, but it generally covers the bases, and does it better than going off of raw percentages.
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>>96565556
>such as Guardians and them needing one of their associated equips in order to allow you to summon them.
there's tons of equip support. gimme some time to build them!
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>>96565707
The trouble is less in getting the equips and more the monsters themselves. All but Eatos and Dreadscythe - which in function are completely unrelated - all cannot be normal summoned UNLESS their associated equip spell is already on the field and equipped to a monster.

So even if you have the monster and the named equip spell...you can extremely easily be forced to equip to your opponent's monster giving them the bonus in order for you to be able to summon a low-stat monster.

And this isn't just "cannot be normal summoned" or "cannot be special summoned" that you could maybe work around. It's outright "cannot be summoned" unless you have a single specific card in addition to the specific monster - with each pair being different than all the others.
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>>96565748
this is the best I could do
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Are there any synchros with useful graveyard effects like Wind Pegasus @Ignister?

Also is there a better tool to search for graveyard effects (or any type of effect) than the "Activates From Your Graveyard" list on the wiki? That gives me 1800 results and I can't see all of them at once and sort by card type.
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>>96565781
A lot of people just use their client of choice (edopro or omega usually) to search with their filters. Typically more convenient than using the websites, if not simply because the changes are instant.
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I see Maliss, I scoop.
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bro wtf is this
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>>96566109
It's a guaranteed line into Zeus.
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Do OCG cards not have 1st Edition printings?
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>6 free mini packs (2-cards each)
>UR berserker soul
ty
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is he gorl or girl (male)?
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>>96559157
What a frumpy, slovenly butt.
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>>96565781
Malong and Enigmaster are the best generic ones.
>>96566156
Has tits so girl unfortunately.
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>>96565781
What kind of GY effect are you looking for?
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>>96563953
>Yeah, that's the sort of thing that's always kind of bothered me. People will talk about how they run an archetype and that it works out and all that, and its just a small handful of that archetype's cards in a deck with all the "good/meta" cards in them, to the point where its like you're not really playing the archetype anymore.

That's a problem that relatively-recently emerged. Lots of generic engines with virtually no restrictions on them, and because the engines became more compact (ie, the effects stopped getting properly spread out between multiple cards), you can afford to run fewer archetypal cards in favor of non-engine interruption. It's better for the game in some ways, but worse in others since a lot of decks just coalesce around those generic engines. I can't count how many Fiendsmith decks I've had to tolerate in the past year, and now it's just endless K9/Dracotail.

Also for what it's worth; Apollousa is banned in both paper formats, and Baronne de Fleur+Borreload Savage Dragon are banned in the TCG. If I recall correctly, you need to tolerate all three of them in Master Duel, to which I can only extend my sincerest of condolences.
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>>96563953
Don't know why I'm so adamant on shilling you Aromage but the Link pile decks previously mentioned keep Aromage and other in-archetype boss monsters as part of the endboard, unlike some other combo slop decks (btw fuck crystron, inclusion should've gone to 0). You also get locked into plants so other pieces of the endboard are stuff you'd be playing in a "pure" Aromage deck anyway.



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