Would you play his game?
Sell it on patreon as a 5e hack
>>96554435looks more like a retarded 2d20 system
>>96554455I'm confused by the 3d12 dice it created. It's like it fused the One Roll Engine and gave it some Shadowrun like glitch mechanics
Probably not, no. Mythspire sounds like the name of a made-up game from a sitcom, and the WoW-style combat where everyone has class-flavored MP doesn't really sound fun to run.It looks like a worse version of Daggerheart.
>>96554435>>96554455Put some art in it, turn it into a foldable pamphlet game and fling it at itch.io Tell them the ai part is ironic.
>>96554426A great example of how AI slop makes things that sound plausible and don't work in the slightest when you dig into them.
>>96554426Sounds very interesting. Like the combinatory "class" system. Would need a capable GM to handle the setbacks on low dice rolls well.
>>96554792>>96554799We're witnessing a new species develop from homo sapiens in real time: homo insipiens
>>96554426making up a dumb "brand name" for the rolls was a good bit
>>96554426Hate to say that there are some good ideas in there, but it's kind of exactly what I expect from AI. Derivative ideas sprinkled and mixed so haphazardly that it accidentally becomes a sort of vibes board that you can use to inspire your own, better ideas. Which you'll have to do, because this is wholly incoherent as a game.I have a sneaking suspicion that someone fed Daggerheart into this thing, which is why it's directly riffing on the Hope and Fear thing.Other thoughts:The 3d12 thing is interesting at a glance, but when it tries explaining it, you can tell it's just spiraling out of control. You've got successes, magnitudes, setbacks, effect charts, hope, momentum, advantage, etc. I think you could make it work if you switched it around. 3d12 + attribute + skills vs DC. Highest die is "magnitude" or some kind of potence rating. Lowest die can trigger additional catches or drawbacks.The Paths and Pillars thing is kinda neat in concept, until you realize this is just Daggerheart's domains. The examples are just tedious, introducing a variety of bespoke mechanics and ranks and slots.The combat is literally just D&D. Roll Init. You get two actions. Attack vs AC. Roll damage. But also with Daggerheart's Hope and Fear mechanic in there in a weird way. Although I have seen other RPGs that use a similar action dice/metacurrency mechanic where each one spent becomes a resource for the DM to use. Either way, it's jank.
>>96554426>Would you play his game?I don't know, let me ask Grok if I would play this game.
>>96558711Additional thoughts: "What you do" and "Why you do it" is actually a pretty interesting way to construct a character. The way it explains it is just ass, though.The Mythic Weight thing is poorly described and seems to allude to player characters eventually cycling out of usage and becoming deities and historic figures, which implies a massive timescale. Is this a heroic fantasy RPG or a God Game played over centuries? Because players getting a new "once per combat" ability at max rank hardly sounds like some epic, godlike being ascending to the role of world-shaping deity, or whatever. Character can spend their hope currency to reroll a check or literally "Perform miracles" and I can't see how any of this reconciles into a playable game. But that's just laboring the point. It's sloppa. Of course it doesn't fucking understand how games work. Of course it's just slapping together words that sound right at a skim, but make less sense the closer you read.
>>96554426The only way to use AI correctly is if you come to it with the bullshit gruntwork you don't want to do. Like, if you don't want to write out a whole list of common item prices, you can make the AI do it, and then fine-tune it. Using AI like this just gets you a bunch of retarded slop because the AI cannot think for itself.
About the much use I've gotten from AI was character sheet for giggles, and a lazy-ass formula for converting numbers from WFRP to generic d20 systems.
>>96554426>starts with meme dice replacing d20slop slop slop slop slop
the momentum mechanic is straight out of 13th age>>96554595I like class themed MP when you have a few universal mechanics
>>96554426The chance to not get a setback, i.e. a 1-3 on any of the 3d12 is (3/4)^3= 42%. More than half of your rolls will have a setback. Just one way this shit doesn't work.>>96559512>Like, if you don't want to write out a whole list of common item prices, you can make the AI do it, and then fine-tune it.Yeah, but it can't add the prices correctly.
>>96563296Literally nothing any AI will ever put out can be used without editing. Accepting this up front is necessary if you're going to use it at all.
>>96554426>armor makes you harder to hit instead of reducing damagegross>>96562212>d20s>not meme dice
>>96565440the d20 is the standard not a quirky meme dice.
>>96565436To add on to this, almost anything you write yourself can receive useful feedback from AI if you already have a goal in mind but aren't a good enough communicator to do it yourself. This is especially true if what you're writing is something that can't really be shared with anyone IRL.
>>96565836The d100 should be considered the standard for to-hit, since we use percents to describe probabilities IRL and not pericosas. d6 is obviously the standard for determining numerical (not boolean) values.
>>96565967sybau gurpsfag
>>96565975>GURPS>d100
>>96565967did you know that the d20 factors in to 100 easy enough if you use steps of five and is twice as fast to read as a d100 which is an invaluable time save that leads to playing more of the game?
>>96554426>Would you play his game?I'd have to see the associated AI art. It should have anime girls and shortstack gobbos.
>>96566110>did you know that the d20 factors in to 100 easy enough if you use steps of five and is twice as fast to read as a d100 which is an invaluable time save that leads to playing more of the game?It's wild the % of D&D players, most of whom are Redditors proud of their "education" (a mid-tier state college BA in sociology), literally do not understand you can translate any dice combination into a percentage. And the % who understand probability distributions like uniform vs. normal is a fraction of that fraction.
>>96566147When 13th age was new someone asked Rob Heinsoo some question about weather he was considered replacing the d20 with something else, implying it was bad or yucky and he just responded with ' Why?' and moved on with his day
>>96566110>>96566147I'm aware of that, but I think that there should be steps smaller than 5%. 3.5e already regularly has bonuses higher than 20, so the numbers being large isn't a problem. Also, "pericosa" was a combination of percent and -icosa, the root word for 20, so I am very aware that any chance can be represented as a percentage. A non-uniform distribution can be easily created on a d100 just by having bands of different sizes (instead of having tables with ranges like "1-20: result1, 21-40: result2, 41-60: result3, 61-80: result4, 81-100: result5" which are just the equivalent of a much smaller die).