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File: Planet collage.jpg (572 KB, 2708x1280)
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Which RPG has the best star system generator?
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What properties are we using to define "best"?
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Traveller.

/thread
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>>96563567
I really like The Perilous Void.
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>>96563567
Stars Without Number.
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>>96563567
GURPS has an okay one
It has some flaw I don't remember anymore since it's been so long
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>>96566186
GURPS has the best alien lifeform/ bioterra generator
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>>96566079
It doesn't really have a solar system generator. It has a very good world generator but it assumes most systems only have one interesting world and tells the GM to assume there's probably a gas giant or two for refuelling and an asteroid belt.

>>96566186
The GURPS one is the most realistic but very math heavy, the advanced chapter has formulas to calculate stellar masses and temperatures. Has this cute little picture though.

Hulks & Horrors has a pretty good generator. It gives broadly plausible results but biased towards providing space dungeons, good dead civilisation/abandoned colony generator too.
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>>96566257
use Grok

alternately dungeons the dragoning 40k 7e
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>>96566257
>It doesn't really have a solar system generator. It has a very good world generator but it assumes most systems only have one interesting world and tells the GM to assume there's probably a gas giant or two for refuelling and an asteroid belt.

This is why it's good, it isn't trying to autistically generate a """"realistic""" star system, it's generating immediately gamable content for your game prep.
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GURPS Space is the best.
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>>96563567
Traveller hands down
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>>96563891
>/threading your own post
Way to show everyone you're a narcissist and a newfag.
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>>96563567
GURPS Space if you want to generate somewhat realistic planets.

Stars Without Number if you want a good sketch of an inhabited but not necessarily realistic world.
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>>96563567
I wrote a script to generate worlds for Star Trek incorporating some tables from Stars Without Number, which I like.

But depends on what you're doing. 2e Spelljammer's is hella fun for D&D. Stars Without Number, as someone else pointed out, doesn't really do systems--it does planets for their specific game. Most do generation for their own game. And any of them that are good are going to be good because they do so.
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>>96563567
https://throneofsalt.blogspot.com/2019/10/mothership-planet-generation.html
https://throneofsalt.blogspot.com/2024/08/mosh-environmental-scenario-design.html
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>>96569112
This guy's blog is surprisingly useful for Sci fi game mining in general.



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