Which RPG has the best star system generator?
What properties are we using to define "best"?
Traveller./thread
>>96563567I really like The Perilous Void.
>>96563567Stars Without Number.
>>96563567GURPS has an okay oneIt has some flaw I don't remember anymore since it's been so long
>>96566186GURPS has the best alien lifeform/ bioterra generator
>>96566079It doesn't really have a solar system generator. It has a very good world generator but it assumes most systems only have one interesting world and tells the GM to assume there's probably a gas giant or two for refuelling and an asteroid belt.>>96566186The GURPS one is the most realistic but very math heavy, the advanced chapter has formulas to calculate stellar masses and temperatures. Has this cute little picture though.Hulks & Horrors has a pretty good generator. It gives broadly plausible results but biased towards providing space dungeons, good dead civilisation/abandoned colony generator too.
>>96566257use Grok alternately dungeons the dragoning 40k 7e
>>96566257>It doesn't really have a solar system generator. It has a very good world generator but it assumes most systems only have one interesting world and tells the GM to assume there's probably a gas giant or two for refuelling and an asteroid belt.This is why it's good, it isn't trying to autistically generate a """"realistic""" star system, it's generating immediately gamable content for your game prep.
GURPS Space is the best.
>>96563567Traveller hands down
>>96563891>/threading your own postWay to show everyone you're a narcissist and a newfag.
>>96563567GURPS Space if you want to generate somewhat realistic planets.Stars Without Number if you want a good sketch of an inhabited but not necessarily realistic world.
>>96563567I wrote a script to generate worlds for Star Trek incorporating some tables from Stars Without Number, which I like.But depends on what you're doing. 2e Spelljammer's is hella fun for D&D. Stars Without Number, as someone else pointed out, doesn't really do systems--it does planets for their specific game. Most do generation for their own game. And any of them that are good are going to be good because they do so.
>>96563567https://throneofsalt.blogspot.com/2019/10/mothership-planet-generation.htmlhttps://throneofsalt.blogspot.com/2024/08/mosh-environmental-scenario-design.html
>>96569112This guy's blog is surprisingly useful for Sci fi game mining in general.