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The /btg/ is dead! Long live the /btg/!

Fast Food Edition

Last Thread: >>96545034
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags
rebrand ly/BTdrop

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
‐---------------------
>>
Take a picture of as many of your mechs as you can fit in one picture.
>>
>>96564402
sorry for the bad pic, i only have my beloved banshee painted
>>
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would it be possible to do missions with time limit, like for example you need to get in, grab something/someone and get the hell out asap, with big heavy spheroid dropships like union and stuffs? or the missions where you need to relocate a lot/extraction spot changes?
>>
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I hate urbies
>>
I wanna deer do deer huntn in me mech
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>>96564402
Slowly fight back against the grey tide, but it's a slog. Lots of WIPs not pictured.
>>
I'm buying a jumping Mortis for a laugh.
>>
>>96564548
Adding onto this is a sort of reverse hover drop possible? Like if you have a lance of spiders can the union hover 7 hexes above the ground and the spiders jump into it to extract?
>>
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>>96564402
here is my bin of mostly unpainted crap, I have 10 or so other mechs that are painted but I have them set up on a table and don't want to move them.
>>
>>96564957
You're really good at painting camo schemes anon, because I can't tell what the fuck anything is!
>>
>>96564493
>>96564957
>>96564985
>Only unpainted plastic
>Not a single metal or even 3D printed mech
cringe.
>>
>>96564978
I'm pretty sure hovering is entirely out of the question for any dropship. Spheroids can do perfectly vertical landings, and all dropships can do vertical takeoff (although aerodyne need to make a piloting roll), but I don't think there's any way for them to hover. Maybe an optional rule?
>>
nobody actually statted these guys last thread

How far has the /btg/ fallen when they wont stat a mech!
>>
>>96565000
>Not a single metal or even 3D printed mech
Blind, there is a badly painted 3D Printed Blackjack on the bottom left of my pic.
>>
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I have a plastic mackie i'm too antsy to paint. have my last painting exercise instead
>>
>>96564995
Audibly chuckled.

>>96565000
There's about a dozen metal/3d printed mechs in my picture, and another two lances elsewhere.
>>
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>>96564402
-w-''
>>
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>>96565121
Die, Clanner Scum.
>>
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>>96565163
>>
Today I will paint one (1) mech.
>>
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>>96565195
Bet.
>>
>>96565195
Not if I paint it first!
>>
>>96565000
all of my mechs are 3d printed also post models
>>
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>>96564402
That's everything finished
>>
Why is the Mad Cat's cockpit so big? What do they do in there?
>>
>>96565265
>5 Turkinas
>>
>>96565294
It has room for activities.
>>
>>96565294
Because the scale was different back when it was designed.
>>
>>96565295
Correct, there's actually 6 in that picture
>>
>>96565300
Why do you need six.

Are you feeding the whole family?
>>
>>96565265
aaauuugghhh I want to roll for kissing phase
>>
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>>96565294
>>
>>96565305
This reads like someone who doesn't have 6 Turkinas, just saying.

I was of the understanding that stealing from the Falcons was always morally correct.
>>
What is the tactical advantage of the rommel and patton having a LRM5 instead of an srm4
>>
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>>96565195
I worked on painting this Battlemaster tonight. More done than not now.
>>
>>96565352
Laying smoke
>>
>>96565024
Do it yourself super genius. Somebody told you they could be society bullshit so crack on with the experimental clan-tech.
>>
>>96565294
Have you seen the King Crab? That's the real deal
>>
>>96565355
Good work, but you could probably thin the cockpit paint a bit more. I like humanoid poses for humanoid mechs.
>>
>>96565352
swatting vtols, static emplacements

>>96565316
pure spheroid cope
>>
>>96565355
Master Chief is that you?
>>
>>96565352
They can still poke at things behind cover. Neither of their big guns have a minimum range until the Rommel pivots to other guns, and at that point it has medium lasers, streaks, and/or an SRT. Even the elongated thomas model has a couple ERMLAS along with a Thunderbolt 5.
>>
Bored.

No local groups, no new fan books to read, no inspiration to work on my own.

Got your own project? I can help. Contact me on the OF. Sample; https://battletech.com/forums/index.php?topic=80440.msg1907599#msg1907599
>>
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>>96565379
I noticed that as soon as I took a picture. Oh well.

>>96565385
It still amuses me every time someone makes that joke.
>>
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>>96564974
>morts u
>>
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>>96565691
It's almost that time of year.
>>
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>>96564974
27$ single miniature + 20$ shipping
lol lmao
>>
>>96565710
$22 and free shipping, actually.
>>
>>96565697
As stupid as these mechs are, this is actually a perfectly valid mercenary lance for the era. Every one of them is widely available.
>>
Stat it BTG!
>>
>>96564381
Yeah, I'll get the 3-strips meal, the seasoned wedges, and a drink. Real Mountain Dew, not that peach crap.
>>
>install MegaMek because I've been getting into the tabletop
>as a tutorial I get a warhammer and a catapult against 2 panthers
>get to my second firing phase and my warhammer doesnt vent enough heat after firing all his weapons and shuts down and then all his SRMs explode insta killing him
>I have my Cat kite the panthers and kill them with lasers because theyre too close for my LRMs

This is amazing I cannot wait to play this shit in real life
>>
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>>96566016
>cannons
>Would you count these under Rifles? Mortars? Looks like it'd be a primitive Quad Mech. It apparently runs on steam too? So it runs on ICE? I'd definitely argue it shouldn't have an FE. Probably moves slow as shit too.
>>
>>96566208
Some truly ingenious Fringe-world engineering, the kind that's wasted on planet which will also equip those things with "wizards".
A truly enterprising fringe warlord would find the creators, give them all the stolen tech he can find & a neuronet for dummies manual & let them create some insane fucking Frankenmechs. But most Pirate-Warlords would blow it to bits & level the creators city first rather than risk the competition, for the best probably. The best for us I mean.

Those cannons do load proper Autocannon rounds though, don't ask me how they get them just heads up, errr down.

Also watch out for those wizards.
>>
>>96565195
Today I will paint two (2) terrain pieces
>>
>>96566016
Real question is what faction?
Could make it a mobile fortress unit complete with dinning halls, luxury spas and croquet pitch for the Steiner customer?
>>
>>96565163
Has that variant ever got a record sheet?
>>
>>96565691
I don't get Mortis, the Capellan already have a perfectly great 75 tons melee machine in Ti T'sang. Why another 75 tonner with same function, personally I feel Mortis is weaker than Ti T'sang? Did devs mess up when they come up with Halloween theme and chuck this one with Capellan?
>>
>>96566606
Ti Ts'ang is 60 tons, anon, and built to brawl exclusively with maxed out reactor and short-range weapons to finetune the TSM.

The Mortis as it is is a waste of a design, I'm with you on that front, but it's not a dedicated brawler but an HPPC sniper with a second headcapper for the minimum range bracket.
>>
>>96566606
Before anything else, the Ti Ts'ang is 60 tons, not 75. Plus the Mortis was developed and put in the market 50 years after the Ts Ts'ang, and by a completely different company.
I feel like a lot of people forget that these Battlemechs are built by companies trying to make a profit, almost never directly by the state itself, even if these companies are subservient to the Great Houses more often than not.
>>
>>96566605
No but considering some vidya variants have been slowly getting them probably only a matter of time.
>>
>>96566672
>>96566605
>>96565163
What lasers are red in MW3? It's been so long I can't remember.
>>
>>96566576
Hmm yes, Steiner version of a mobile command vehicle is just a luxury bunker with legs & cannons.

Or it's basic legs & engines could indicate it being a slower, tankier mech that can take on Assault & Superheavy mechs in solely defensive situations whilst still being available to powers that would otherwise be unable to justify such a large machine, like Periphery powers or the Cappellens.
Or it's both, & none Steiner variants replace to ballrooms, ensuites & pools with extra armour, ammo & targeting arrays
>>
>>96566772
Large iirc.
>>
>>96566772
>>96566883
Just checked and large lasers are indeed red.
>>
>>96566772
MW3 flips the script by making red the color for Large Lasers. I'll have to plug everything into SSW a few hours down the line, but my guess is that Big Al rocks twin LRM10, a trio of LLs split among the torsos, UAC5s in RA and RT and possibly LA, and at least judging from the screenshot an SRM4.
>>
>>96564381
What qualifies something being considered a mech?
>>
>>96566971
legs
>>
>>96566966
Could also be an LRM20 doing the whole split torso thing and might even be MG's in the arms?
>>
>>96566016
Rules for steam power plants when?
>>
>>96566991
Arm guns are too big for MGs, the Timber Wolf in the same video fires its MG's and they'repiddly pea shooters.

As for the LRM, it's possible it's doing the split thing, but an IS LRM20 weighs more than two 10s combined, and mass is at a premium if my prediction is remotely feasible. Also greater redundancy.
>>
Here me out...Battlemech....but Monster truck
>>
>>96567063
Two LRM10's weigh same as an LRM20 anon?
They do take up 1 less crit though at the cost of slightly more heat.
As for scaling well yeah went with that true but they seem to fire like MGs regardless?
>>
>>96566966
MG in each arm
>>
>>96567123
>Two LRM10's weigh same as an LRM20 anon?
My mistake. Crit space is gonna be a premium too though.
>As for scaling well yeah went with that true but they seem to fire like MGs regardless?
That's why I think the one we see firing is an Ultra and the one in the RT is jammed or something. Ultimately, the artists' creative freedom might have fucked reliable ID beyond hope before either of us ever saw a proper loadout.
>>
>>96567159
With some quick drafting I manage to get a build with:
-Standard Engine 3/5 mover
-19 tons of armor
-3x Large Lasers
-1x UAC5 w 1 ton ammo
-1x LRM20 w 2 tons ammo
-1x SRM4 w 1 ton ammo
-2x MG w 1 ton ammo
All ammo protected by C.A.S.E. in LT with 13 DHS in total.
Not the most exciting build so going to play around with it a bit more. Am finding though that you quickly run out of crit space in the torsos even without touching on weight saving materials.
>>
The Banshee reminds me of the style of Spatan armour from Halo reach
>>
>>96567314
2x LRM-10, 1X SRM-6 matches better visually.
>>
>>96567159
More likely it's just out of ammo, these guys have clearly been fighted for an extended duration without repair or resupply. Big Al is down to MGs and lasers, we never see the other ballistics or missiles fire.
>>
I dont get it. Why are the weapon sizes on battlemechs so wildly inconsistent? Like the Hunchback has a huge AC 20 on it. But When you put an AC 20 on anything else, it fits within the frame? Why are the large lasers on the Warhammer taking up the entirety of the arms, when other large lasers can fit in the chest or even torsos of a mech?
>>
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Started the first layers on my fwl lance, don't have high hope but oh well.
>>
>>96567740
Cause fuck you that's why!
Are was wildly inconsistent for even the same mech designs back in the day let alone weapons
>>
>>96567765
The white looks pretty clean and good. Slow down a bit on the colors, especially for things like the stripe on the Thunderbolt. There's plenty of room for cleanup but getting white to cover over can be harder than vice-versa. For basecoats neatness is not always required, but you should try to get complete even coverage if you can.

Keep up the good work.
>>
>>96567740
Warhammer uses PPCs. Different manufacturers have different dimensions for their weapons.
AC/20 is just a generalization of the damage and range. A 185mm big bore single shot and a 120mm autocannon that fires in 5rnd bursts can both be AC/20s.
>>
>>96567765
The Tbolt mold must be pretty worn out by now.
>>
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>>96567314
XL Engines are magic, anon.

I had to downgrade the UACs to standard AC5s and shave off two tons of armor, but 17 tons remains respectable.

I have also rewatched the intro. It is not consistent at all. Just seconds prior to Big Al's full frontal, the Timby kills infantry and conventionals left and right with red lasers, only to fire blue lasers from the same barrels at Big Al. I believe ultimately we'll have to accept that the animators either didn't know shit or were trolls.
>>
>>96567788
If they want that to actually matter, they should make a rule for it. Fluff is nice, but it has to fucking mean something. Have differences between manufacturers in how their weapons work. Some have buffs or debuffs to certain stats of the weapon. If the weapon takes up an entire arm, give it an accuracy bonus, or it generates less heat. You could do a lot with it and it adds to the lore.
>>
>>96567822
Isn’t that the entire point of Quirks though? You get to introduce more complexity to the game and more flavor to individual mechs without forcing the eternal Introtech holdouts to learn statblocks for 5 different AC manufacturers per weapon size. Your suggestion would be fine from a lore standpoint but terrible from a gameplay perspective, and you can always house-rule it anyway if you want.
>>
>>96567873
The quirks don't go far enough if you wanna be autistic about it.
>>
>>96567779
Thanks anon.

>>96567793
I think they made a jumpy one.
>>
>>96567662
I agree as well just don't like the lack of ammo it has.
>>96567817
Think XL's are going to be the answer but just noticed we haven't entertained the possibility that it might be using Clan Tech as well? A possible mixed tech Atlas used by Big Gay Al?

I also agree the intro is just trolling us.
>>
What is this vehicle?
>>
>>96567950
>we haven't entertained the possibility that it might be using Clan Tech as well?
True. Cut down those hypothetical Large Lasers to cERML and you save twelve tons for other options.
>>
>>96567993
Probably a mobile HQ?
Not sure if it is the catalyst version(There was a set objectives or something) or a 3D print
I only have the IWM one
>>
>>96567873
You could easily introduce a quirk system for weapon models in addition to mech quirks. Main benefit I see would be in campaign play. Maybe you can't find a hellstar PPC for your marauder, guess you have to settle for a donal, that sort of thing.
I've actually started looking at putting a doc together in my spare time. A lot of TRO entries make some mention as to the qualities of the weapons a mech is equipped with.
>>
For the Anon in the last thread asking for the leaked rules

https://jumpshare.com/s/zhj8UiG2bQXuXcGkNOLQ

https://jumpshare.com/s/lsC7dAWIzwP19RjLrwNS

I PDF'ed them because fuck looking at 20 different pictures.
>>
>>96567993
Cummand Vehicle
>>
>>96567873
>>96568134
I think HBStech (or one of the mods) used a system like this.
>>
>>96567817
I'm thinking standard armor, structure, and engine.
6x ERML (Two in each torso, it has a 6 laser array in the chest)
2x LRM-10 w/2t ammo
1x SRM-6 w/1t ammo
1x AC/20 w/2t ammo
2x MG w/0.5t ammo
CASE
Spend the remaining tonnage on HS.
>>
>>96565697
Turns out, the Undead Lance isn't (just) a stupid edgy meme pack. That is the actual unit composition of a shady mercenary lance made up of escaped convicts who call themselves The Undead. Later they expanded to a battalion and went off to play in the hinterlands.
>>
>>96568410
They also didn't start in metal either, they were a Clickytech pack.
>>
>>96568410
>Later they expanded to a battalion and went off to play in the hinterlands
And they were never heard from again.
>>
>>96568600
Surprisingly no, they're in a Shrapnel and one of the later rec guides when the Mortis pilot upgraded to a Mastodon.
>>
I think mercs are cool.
>>
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>>96564643
Understandable.
>>
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For the Clan Invasion era game, how many Clan mechs should be used if going against a lance of IS mechs? How many mapsheets should be apropriate for that scale?
>>
Why does no one just sell basic Stingers that's not a blatant rip off? I can't even find Macross VF-1As at 32mm.
>>
>>96568364
I like this idea for a build. Only thing I have thought of is somehow replacing that AC/20 with a Gauss somehow?
>>96568933
Really depends on the kind of fight and battles you want to depict?



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