Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.It's easiest to learn with YGO/MTG experience.It's not for sale. You can request a free physical 2-player 90 card set by following the instructions in the description of this video:https://youtu.be/oPoBUoagO_k(No payment or identifying info required)Tabletop Simulator demo implementation:(let me know if you'd like to set up a game)https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446Physical Demo 1:https://www.youtube.com/watch?v=W4Q_JRqjd_YPhysical Demo 2:https://youtu.be/KIGdAsFzgHIMore infos:https://t.me/Frenopolishttps://x.com/fren_anonymousPrevious Threads:>>96367444>>96417964
Picrel is a starter playmat which has all the zones and basic rules/definition/mechanic reminders.It is 30*22inches, 2 inches longer than MTG starter playmats which serve the same function.Between this playmat, and the 1 page condensed rules, you can play the game at an advanced level.You can get this playmat printed/laminated locally. You can get the high resolution .pdf files from the Telegram:https://t.me/Frenopolis/20
>>96589962bump
Here is a quick reference sheet that covers the more advanced interactions. It is 8.5x11inches (single side).Between the starter playmat, and this quick reference page, you can play at an advanced level.The basic rules/mechanics of Frenopolis are generalized and simple. The ordering of them is what determines skill.Check out a play through video:Physical Demo 1:https://youtu.be/KIGdAsFzgHIPhysical Demo 2:https://www.youtube.com/watch?v=W4Q_JRqjd_Y
Jannies, you know this is 100% on topic. I have not been disrespectful at all towards you. I've left this off the board for over a week. Could you please chill? Thank you.
The 4 colors that make up the Frenopolis board are called "elements":Fire, Air, Water, and EarthAll the board zones and card types are assigned 1 of these 4 elements.Each card color (Red, Orange, Yellow, Blue, Purple, Violet) are defined as 2-combinations of the elements which comprise the board and the card types.Defining all effects in terms of these elemental relationships allows a strict correspondence between the game board and color pie. The effect scope of each color is strictly defined and predictable.You don't need to know this to play – you can just follow the written card text, but knowledge of the underlying design allows for more advantageous play.
>>96590061For example:A Purple (Psi) and Blue (Technology) deck will have a strictly predefined interaction scope:Purple [Psi] (Air/Water) have effects which involve:Memes (Air), Stories (Air), and Energies (Water)in/to/from the:Void (Air), Soul (Water), and Matrix (field)Blue [Technology] (Air/Earth) have effects which involve:Memes (Air), Stories (Air), and Structures (Earth)in/to/from the:Void (Air), Archive (Earth), and Matrix (field)Purple (Air/Water) and Blue (Air/Earth) have an elemental conjunction (overlap) in the Air element. This means that a Purple/Blue deck will have effects which involve:Memes (Air), Stories (Air), Energies (Water) and Structures (Earth)in/to/from the:Void (Air), Soul (Water), Archive (Earth), and Matrix (field)
How to understand Frenopolis in the context of Chess:A chess board is composed of 2 colors (black and white) and 6 unique pieces (king, queen, rook, bishop, knight, and pawn).The identity of each piece is characterized by its unique movement on the board. For example:Pawn: Moves 1 square forwardKnight: Moves 2 then 1 perpendicularBishop: Moves diagonally on its color.Rook: Moves horizontally.King: Moves in 1 in any direction.Queen: Moves diagonally or horizontally.If you were to assign each of these movements an identifier (abstract them from the piece), you would end up with something like this:Pawn: Move 1 square forward = PKnight: Move 2 then 1 perpendicular = NBishop: Move diagonally on its color. = BRook: Move horizontally. = RKing: Move 1 in any direction. = KQueen: Move diagonally or horizontally. = QIn this way, you could define the Queen's movement (moves diagonally or horizontally) as:>Queen = Moves horizontally (Rook “R”) + Moves diagonally on its color (Bishop “B”)>Queen = Rook + BishopQueen = R + BIf you understand how a Chess piece's movement can be abstracted from the piece, you can understand how Frenopolis cards are constructed.
>>96590100Frenopolis is like Chess, except the board has 4 colors instead of 2, and only 10 squares instead of 64. All of the movements between those 4 squares are abstracted (ex Pawn: Moves 1 square forward = P) and distributed onto cards. There are tables that serialize every single movement between every color. These movements are mixed and matched to create Frenopolis cards.A chess example of this:Pawn: Moves 1 square forward = PKnight: Moves 2 then 1 perpendicular = NPawn-Knight = P + NThis meta piece “Pawn-Knight” is able to do both the actions of a Pawn and a Knight, in a single piece. Sort of like how a Queen is a combination of a Rook and Bishop. The movements are abstracted and combined to form a new piece.Frenopolis cards are analogous to meta chess pieces on 4-color 10-square board. Once you learn the basic movements, it is easy to understand any card.
>>96590132For example, here is a table of every single Violet vector.Violet is made up of Fire and Air, so this table captures every single basic movement between the Zones and card Types subject to the Fire and Air elements.These vectors are distributed once across each of the 44 Violet Entities, Memes, and Structures. So there are exactly 3 occurrences (once on each Type) of every vector/effect.
picrel is a box of starter/playtesting sets.They each contain 6 packs of 15 cards each.Each pack contains:11 of a single color (all 6 packs are the same mono color)2 Frens (green)1 Story (grey)0-1 Colorless (black)0-1 Avatars (white)Each of these kits contain 90 cards, and exactly 1/2 of a full color. There are 6 basic colors, so 12 sets total. There is no randomization or repeats. If you were to get all 12 kits, you'd have a complete 1080 card set.To play with these starter sets, all you need to do is remove the white cards (avatars), then shuffle the cards together, and split the pile in half.Then you need to select 1 of the removed avatars for each of the 2 players.After that you can begin playing.
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>>96590372if it was for sale I would. This is the playtesting/design discussion thread, which the is the purpose of this board.
There are 7 card types in Frenopolis. A card's type is indicated by the symbol on the bottom of the card which contains its stat. There are no subtypes.They are:1.) Entity (like creatures or monsters)2.) Structure (like artifact-sorcery-walls or perma defense mode monsters)3.) Meme (like instant sorceries or trap cards)4.) Story (like a field spell)Entities, Structures, Memes, and Stories only differ in their Type designation and how they conduct combat.For example:Structures do not conduct combat at all.Stories +1 cards.Memes -1 cards.Entities subtract their stat from their target.5.) Energy (like mana)6.) Avatar (like a commander)7.) Fren (like a xyz monster)These comparisons are rough and simplified, and I will explain them each in more detail below.
Entities:Entities are the primary damage dealer in the game. In MTG terms, they have Haste, Trample, and Vigilance by default (closer to YGO combat).Entities are vulnerable to other Entities because the other Entity only need to have 1 stat higher to remove it through combat, and all cards have a base stat of 4.Entity's effects are usually tap effects. Tap in Frenopolis means "reduce stat by 1" (it also has a 90 degree rotation, it can be repeated 4 times before returning to its original position because all cards have a base stat of 4). This means that to use an Entity effect, you have to make it weaker. In this way Entity effects are expensive and high risk, but combat is cheap and powerful.The combat operation for Entity vs Entity is:Reduce each Entity's Will from the other until the end of the combat phase, and subtract any difference from the player who controls the lower stat card.Entities also have a more difficult time against Structures. The combat equation for Entity (Will) vs Structure (Equilibrium) is:(Will - Equilibrium) +1Because all the basic card types have 4 stat, this means it would take an Entity (with 4 stat) 3 turns to get through a single Structure (with 4 stat).Example:On the first attack the Entity would do 1 damage: (4 Will - 4 Equilibrium) + 1 = 1 damage, resulting in a 3 stat Structure.On the second attack the Entity would do 2 damage (4 Will - 3 Equilibrium) + 1 = 2 damage, resulting in a 1 stat Structure.On the third attack the Entity would do 4 damage (4 Will - 1 Equilibrium) + 1 = 4 damage,resulting in a -3 stat Structure. Cards are removed (Archived) when they reach 0 stat.Entities cannot attack other player's Entities if they control any Structures. The Structures must be removed first.Entities cannot attack another player's Avatar while they control any Manifest Entities or Structures.Entities cannot conduct combat against Memes.You choose the targets for all attacks, like YGO.
Memes:Memes are your primary ranged damage and fast/expensive effect output. Memes can be played on any player's turn (the rarespawn symbol on the Energy cost), like a MTG instant.Meme effects are generally once per EITHER player's turn, and Quick. This effectively doubles their effect output relative to other cards. Quick means that their effects can only be responded to by other Quick effects. This is like spell speed 3 in YGO.Memes cannot be attacked, except by other Memes.Memes do not protect your Avatar from being attacked.They are like a spell/trap/sorcery that has a specialized mode of combat.Meme Combat:Memes have 2 options for combat. They can:1.) -1 (tap) any card on the field.2.) Reduce the Meme's stat (Virulence) by X, then reduce the stat of any card on the field by X.These options are mutually exclusive - you can only choose one.Memes are especially useful for strategically sniping cards out of reach, such as reducing an expensive Entity's stat (Will) by 1, making it vulnerable to even the cheapest Entity. Because a card's combat, health, and effect output power are combined into 1 stat, reducing a card's stat reduces all of those things.When you build powerful Memes, you can remove complete cards in one hit.
Energies:Energies function similarly to MTG mana, but there are no dedicated Energy cards. Energies are any card you play upside down from your hand into the Energy zone.Energies do not conduct combat.Energies can be used to pay for cards and energize your Avatar, giving access to powerful Avatar effects.Cards give Energy color corresponding to their color. So a Blue card gives Blue Energy. A Green card (a fren) gives Green energy.Energy removal is one of the most expensive and restricted effects in the game.Transmutation of Energies is one of the most powerful effects in the game, because it allows you to play (invert/turn right side up) an Energy from your Energy zone. You basically get a free card at the cost of an Energy. See more on Transmutation.