>every space and airship game is on a 2d planeHow do you go about implementing rules for differing elevation in an airship game
>>96595496>Lust provoking image>Irrelevant, time wasting question
>>96595496Easiest is to treat altitude as a 'condition'Namely, i would use Low, Normal, and High to reflect it.Easy to keep track of and you can use whatever modifiers you want related to the condition.For example, Low could be cloudy and provide cover while high could have faster wind for a move boost in a direction / penalty in its opposite.
>>96596556SPBPWhat a succinct and effective answer to a question in a thread that is likely to get massively derailed because of OP's picture of choice.
>>96596534boo fucking hoowah wah wahabloo bloo bloo!waaaaaah!!
>>96595496tiddies
>>96596534>Question is about implementing game mechanics.Literally kill yourself.
>>96597182It wastes his time and is irrelevant to him because he doesn't play games.
>>96595496On the tabletop I mark elevation with a counter next to the miniature (usually a d10 since we don't often fly higher than that even with the DBZ configuration of my homebrew), and on Foundry I use the built-in elevation counter. For simplicity's sake, i treat each unit of elevation an additional 0.5 a unit of range (I know that's not the real math but its close enough)
>>96595496>How do you go about implementing rules for differing elevation in an airship gamewell you seen, in a 2d game, elevation is on the Y axis...
>>96597547But, lets say, what if you're playing a tabletop RPG on a virtual tabletop or with miniatures on the table. How would you represent the Z-axis when using a visual medium to track combat?
>>96597564>How would you represent the Z-axis when using a visual medium to track combat?use 3d simulator instead of 2d, durrrrrr
>>96597781Name one.
>>96595496What fucking plane games are you playing that don't have altitude?
>>96595496Stack d6s underneath your models to represent 10ft cubic space. Alternatively, leave a d12 (something that wont roll too much) next to each model to represent the grade of height they are on. You'd tell your players some number is sea level or the base level, and higher or lower is as such. You must be patient and reaffirm the battlefield conditions when asked, but players are generally excited to explore 3 dimensions. reassure them that you wont be too nitpicky about exact positioning and depending on their personalities, they will open up and be creative, or become paralyzed with indecision. Basically, what they usually do in combats they will continue to do. But gravity will always pull them back down.
>>96595496>>every space and airship game is on a 2d planeFalse. /end thread
>>96597910tie your minis on various lengths of string and pin them into styrofoaminstead of putting your minis on the table (all same elevation) your minis will be hanging in the sky and will adequately show elevationDURRRR
Wings of Glory, Aeronautica Imperialis, Check Your 6! are the 3 obvious and still fairly available ones.Then there's a fair few out of print, harder to find scans, or indie rules sets out there like Attack Vector: Tactical or Black/Cross blue sky.>>96598335To give the benefit of the doubt OP does say space and a lot of space games do go the 2d route for simplicity as gravity isn't a factor.The first in atmosphere dogfighting game without any altitude rules I can think of would be Crimson Skies.
>>96595496First answer this question: what value do you intend to derive from rules to simulate a 3d space?
>>96595496Why does her hair and face look like Kaiba?
>>96595496https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/
>>96599563Fun.
>>96595496simpleI go rub one off before posting on /tg/
>>96599373Follow the chain of replies, fag. That's not a VTT.
>>96599916too much digital world time
>>96599563https://www.youtube.com/watch?v=JbL1bD2lRkQ
>>96601249same principle applies retardAnd don't ever, don't fucking EVER tell me to read.
>>96604510Read, bitch and wash your ass. The same principle applies and was even said in the thread but >>96597781 explicitly said to use a 3d simulator. Name a simulator that can be used as a VTT that is in 3d..
>>96604546Well first of all, use your imagination.Second of all, if I had to name a simulator, I'd call it SimOne, the first of its kind.
>>96604584Read harder, shitlips.
>>96604656Just admit you don't want to solve your problems, you want to bitch about them.
>>96596534lurk more
>>96597564You can use tokens or other markings to show elevation just like you would with any other game depicted in a 2-dimensional way. If you've got a 3d VTT like Tabletop Simulator there's even more options there.