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Have been on the search for an RPG about werewolves for a while now, and nothing has done it for me so far.

Obviously looked into Apocalypse and Forsaken first, however Apocalypse barely has anything to do with werewolves and focuses on shamans fighting pollution, and while Forsaken focuses more on werewolves it still forces half the game to be about shamans and being spirit border patrol, and constantly gets in the way of the werewolf part of the game. PbtA is also out of the question. Hate how it plays.

Mainly just looking for a traditional RPG that makes werewolves the focus and the main playable option. I find it hard to believe that no one outside of White Wolf has even tried to make one.
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>>96597139
Have you tried playing DND?
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>>96597139
You're going to have to explain what you think a werewolf is and what a werewolf RPG looks like. There are a dozen valid answers to those things.
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>>96597139
Do you want to play a haunted reject who is forced to turn into a horrible monster on the full moon? What would "the werewolf part of the game" be?
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>>96597139
There's the variation of that one game, Mafia, where you instead pretend that the person or persons who are "it" are werewolves instead of mafiosos.
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>>96597139
OP needs to try Forsaken 2e, because he clearly played 1e.
In 2e, the focus is on the concept of the Hunt and being top predators, with a chosen group of prey to hunt.
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>>96597139
Make your own. Go grab Savage Worlds and the Horror Companion and you're set.

There's other generic systems out there, but for something as simple as this (movie style werewolves vs puny humans), it'd be a good fit for any setting (werewolves in Medieval Japan, werewolves in 1920's Chicago, werewolves on the ISS of the future). GURPS might also be a good fit, for the same reason.
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You want something where’s it’s a focus or a supplement?



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