I have been interested in oozes/slimes as of late. They appear as a monster type in D&D, Path/Starfinder, 13th Age, Draw Steel (in the starter adventure and Patreon bonus content), and Daggerheart, among other games.Exotic and high-level ooze monsters include living spells in D&D; teratomorphs in D&D 3.0; astral renders in D&D 4e; blobs of annihilation in D&D 5e; mezlans, immortal ichors, and blights in Pathfinder; riftcreepers and oblivions in Pathfinder 1e; living apocalypses and cerebrexes in Starfinder 1e; and gray goos and plasma oozes in Path/Starfinder 1e. Shoggoths could count as oozes, and they appear as such in Pathfinder 1e.Named ooze antagonists include Juiblex, Ghaunadaur, and Turaglas in D&D; the daelkyr Kyrzin in Eberron; the Voidharrow in D&D 4e; and Vorgozen and the suspiciously named Jubilex in Pathfinder 1e.There are ooze-themed PC options every now and then, such as the oozemaster and slime lord prestige classes in D&D 3.X, the ooze master theme in D&D 4e, the plasmoid species in D&D 5e, the alchemist (oozemaster) and shifter (oozemorph) archetypes in Pathfinder 1e, the Oozemorph archetype in Pathfinder 2e, and the entu colony and selamid races in Starfinder 1e. I observed that an ooze race was popular in third-party Pathfinder 1e material, such as Alluria Publishing's squole and Dreamscarred Press's atstreidi and coreid; I once played alongside someone playing a coreid psionicist at 17th level.The only dedicated ooze-themed adventure I know of is The Slithering in Pathfinder 2e. I believe it was poorly received, as its mechanics were questionable and frustrating: particularly the focus on oozes and incorporeals, whose precision damage immunity is unfun for several classes.While it is common to see demons, devils, dragons, or undead as campaign-wide enemies, it is much rarer to see oozes in such a role. Perhaps intelligent oozes could be portrayed similarly to the Klyntar?What are your favorite portrayals of oozes in tabletop RPGs?
fetish thread
Mona Megistus fucks old men for money
>>96597710Not sure if bot post or coomer post, either way though pls go and stay go.
I like oozes/slimes, I think they're a basic, core type of foe for fantasy adventures. I've only used one once, in the first campaign I ran, and all 4 of my players said they'd never encountered a gelatinous cube before. Or a mimic, so maybe I just need to run all the classics at them. I'm currently running an exploration/treasure hunting campaign so I wanna put some oozes in a dungeon they explore. Maybe a lever will have them start pouring out of holes in a wall and the gang will have to flee.>>96599615She'll fuck Hilichurls if there's money in it.
>>96597710I've been looking for Draw Steel information and want to discuss the game. But your faggy ass blog spam threads have turned me off the game so much that I don't even want to play it anymore. And I have the opportunity to play in person even.Please stop making threads. You are not here to engage in discussion. You just want to blog like a faggot.
>your favorite portrayals of oozes in tabletop RPGs?the ones I make
Inb4 slime girl posting
>>96606372Ok but what if she's in a space suit?
>>96597710>I have been interested in oozes/slimes as of late.I have a passing slime interest. My fascinating with them begins and ends with, "this is a neat little fantasy detritivore." I'm tickled by the idea that a magical biome has such a higher energy account that it needs to have quite large and visibly motile slimes, mushrooms, and other shit-eating things, that crawl or slither about in order to convert energy/matter and keep the biosphere moving. An Otyugh or a Gelatinous Cube is a horrifying disgusting monster out of context, but within the confines of its' natural environment it's a rather fat, innocous, slug-like, plodding, creature that allows the fantasy forest/landscape to exist. I like that for what it's worth.
>>96597710I once let a player play as an Elder Ooblex in a 5E "Monsters as PCs" game. Other PCs were a Revenant Paladin, Oni Barbarian, and Arch Lich Theurgy Wizard.Unfortunately, he was retarded, and kept getting beaten to a pulp because he didn't know how to use any of his spells or special abilities.He eventually decided to play an Aarakocra Monk instead and did a lot better by just punching everything.
>>96600760>I'm currently running an exploration/treasure hunting campaignJust play BX, retard
>>96607445You're the retarded one here.
>>96597710kill yourself, Edna
>>96600760>>96606384>>96606531>>96607445retards
Why did you make this thread, Edna? What's the end game?I never found mechanics that make ooze characters feel special without breaking how the game works, they are too different from humanoids to work in tandem with them under the same rules.
Slimegirls are best girls
>>96607645>Recommends baby OSR>Calls somebody else a retardPottery
>>96597710I played an ooze pc (a slimegirl OBVIOUSLY) in a PF1e game some time ago (Shaman, fluffed her spells as cummuning with microbes. Tummy ache hexes.)Very creativity-rewarding race to play. Extreme contorting/shapeshifting ability and RP is really fun but you definitely need to be able to step out of human perception. I spent a lot of time thinking how an ooze views the world. For example I begun thinking of keyholes, crevices, etc small holes more like 'a room that I can't entirely fit inside' and would stick a piece inside and declare to the GM "I am inside X, what is around me?" rather than "What can I feel inside X". Since I played shaman, the whole question of does a creature that procreates by mitosis have a soul came up. Our GM's take was that they all share a single soul, just a really gooey, stretchy one. Also it's icky as hell. So no splitting for infinity demon sacrifices.Also while it's a fetish race, I would argue that it gets a pass. They're much less on the nose than most other monster girls (often even in the porn) and a natural choice for people of taste.
>>96612382
>>96597710>I have been interested in oozes/slimes as of lateI've been thinking about oozes and slimes too but not the conventional gelatinous ooze, more organic like sap/syrup monsters. Thinking about Wax creatures too, a "liquid" and solid form.
>>96612382>Slimegirls are best girlstrue. adorable, soft, can be quite helpful and also quite spicy.
>>96607949retard
>>96607973they work just fine actually
I liked 3 ideas about about sentient oozes.1. An ooze that inhabits a suit of armor, and uses it as an exoskeleton.2. An ooze that enters a human through it mouth, dissomves everything except the skin, and then goes around wearing the human skin and mimicing him. 3. The Nova kid from Starbound. Not really an ooze, but close enoguh from their looks.I am trying to think of any ooze based monster or creature that lives on the sky islands. Any ideas?
>>96600760>gelatinous cubeI gamed for over 10 years.And only two weeks ago i encountered the cube. It was a fun a encounter. That monster should be used more.
>>96625681>2. An ooze that enters a human through it mouth, dissomves everything except the skin, and then goes around wearing the human skin and mimicing him.Leans far into fetish/horror territory. Not sure if that's the intent, but fair bit of people might read it that way.
>>96625701I wanted to create a horror creature that rivals a vampire or a werewolf, but based on a slime, and it need a way to pass as a human.
>>96625738It certainly works as a horror material but how powerful it is will depends on how fast it moves and how well it can mimic a person it inhabits, in terms of motion, cognition and ability to talk.Can it talk at all? If it dissolved everything inside that would mean lungs and vocal cords are gone too.
>>96625695It's crazy how people don't seem to use the classics. I've only ever encounter a bulette once in all my years, for example.
>>96625738 >>96625825It could work if the slime is able to approximate the required structures via internal shapeshifting.If it analyzes the structure it's dissolving, it would be able to replicate it well enough to imitate the sound of it's victim's voice.Brain is more difficult, as you'd need to capture it's intricate structure of interconnected neurons, strength of those links, and patterns of activity.You'd essentially be consuming someone, then running that person's "ghost" on a slime-based virtual machine to function as your cover.Not only does it kill you by dissolving your organs, it builds a copy of your mind and enslaves it to cover for itself and look for more victims.It gets worse the longer you think about how it all works.
>>96625738What about a slime that drains blood from the full moon?
>>96597710Get better fetish, mate
I find slimes really cool because unlike most monsters they are a very recent invention, iirc the first slime monster is from a 60s movie, and they aren't as settled in as other ones, so you can get a lot of interpretations and version without much problem (while keeping some common parts, like shapeshifting).Slimes with unusual materials are cool (like lava, honey, water, liquid metal...) and it's always nice to see them, what are some you like, and what abilities do you give them?
>>96633393Rude.>>96634971>Slimes with unusual materialsWouldn't there be something of an overlap with elementals here?Not that it's bad or anything, but it feels that way rather strongly.Then there are the slimes made of potions, the most obvious being a healing one.Though, personally, I find it a bit broken, so I'd settle for something like infusing slime with ingredients for one.You'll have to regularly ingest more if you want to keep producing the healing slime, as it slowly gets replaced with the regular stuff.On the flipside, it does allow one to "brew" a wider variety of things by feeding slime appropriate ingredients.If it can't be a PC, it would make a good pet for an alchemist, or even a mage, if it's slime can absorb certain spells.>liquid metalUnless they can't solidify their slime, or it's mid-late campaign, this feels a bit broken. Good as enemies, though.
>>96635101> Wouldn't there be something of an overlap with elementals here?> Not that it's bad or anything, but it feels that way rather strongly.You know? That's fair, they do have some overlap, but sometimes that happens, more unusual materials I believe they don't overlap as much, like honey, sap, healing potion, food (yes I've seen those)...> Then there are the slimes made of potions, the most obvious being a healing one.Potion slimes are fun, yes, there are a lot of posibilites. Funnily enough, I was in a game were one of the PCs was a slime made of healing potion, he was the healer ofc. Then at the end stuff happened, he absorbed a magical time bomb and became the god of time using that power. Fun times.Using a slime as a portable brewery sounds fun, I'll keep that idea in mind for the future.> Unless they can't solidify their slime, or it's mid-late campaign, this feels a bit broken. Good as enemies, though.Why do you think it's broken? At least compared to other types of slimes. If it's a nanomachine swarm... yeah I can see that but that doesn't have to be a slime, it can take other (nightmarish) forms.
Goop.
>>96597710I gave your mom some ooze.
>>96635595>one of the PCs was a slime made of healing potionWas thinking of it as I was typing the post, actually. I remember it from a recent thread about… unusual PCs, I think?>Using a slime as a portable brewery"Brewing" is but one possible use for it. Extracting healing agents, poisons, spicing up the slime, cleaning wounds, refining ore(!)…It all hinges on (selectively) breaking stuff down in slime's body, as well as spreading dissolved material throughout it.There's lots of stuff that can be done with or to a slime and have utility for the party.You could dump a cart of straw into it to make it more solid and turn into a "runny golem"Soak cloth in it if it's resistant to fire as ghetto fireproofing.Hell, maybe ask the alchemist to try and vulcanize the damn thing. Slime rubber! Rubber slime!Rubberizing and waterproofing on the go! It's any adventurer's wet dream they didn't know they needed.>Why do you think it's broken?It depends heavily on whether or not they can solidify their slime. I'm talking about a fantasy slime, not a nano-swarm btw.It could alternate between the states to, say, turn into a bladed rolling ball, launch a bunch of spears at someone, and generally be a spiky bladed terror on the battlefield.Then, there's armor bypassing, where it takes a tiny bit of itself to squeeze through the gaps to skewer someone's vitals, then form blades to blend to their organs.Even something as simple as turning liquid to let opponent's strike pass through, then solidifying around their wrists to render the attacker helpless.Solidifying metal slimes can be thought of as living shapeshifting weapons. Give them gunpowder or let them compress air, and they gain ranged attacks as well.Also, I personally think that metal slimes shouldn't be able to dissolve anything. At most, they might be able to slowly absorb items made of slime's metal into themselves, i.e. to heal by making slime out of it.They're already a slithering armory as it is.
>>96612382I wish there was more anal only slimegirl stuff with the guy's cock bumping on that slime core thing.
>>96626074Bulette is like my number 1 go-to monster for fucking up someone who tries to be cute by zooming around the battlefield.
>>96597710They are utility creatures who have a number of industrial uses such as cleaning water sources, corpse disposal, chemical processing and synthesis
> Was thinking of it as I was typing the post, actually. I remember it from a recent thread about… unusual PCs, I think?Is that archived? Maybe I did post there. Do you remember if that post had an image? I could confirm it with the image, if I used one.That's a lot of creativity and cool ideas for slimes, both for regular ones and metal, I'll steal them if you don't mind. I have a character who is bonded to a metal slime-like substance and I could use them. And yes, you can really do a lot of powerful stuff with liquid metal that can solidify, I didn't think of most of that stuff.
>>96636083>>96636378I am stupid and didn't reply to the post.
>>96636378>Do you remember if that post had an image?It did, although I didn't save it. Was drawn by some artist friend, if memory serves.Short stature, long goopy arms. Was the kid of the group too.For the life of me I can't even find the thread in my browsing history.It's worth taking a moment to think what could a creature made of X material do.Like, for example, a slime made of non-neutonian fluid could throw punches and be the party's meatshield.Rubber slime could alternate between elastic, stretchy, firm, and bouncy states.>you can really do a lot of powerful stuff with liquid metal that can solidifyThe biggest limiter and balancer, imo, is the knowledge required to make use of that versatile ability.Case in point, coincidentally, is your very own post.Sure, you could make an angled armor plate to deflect an incoming tank round.But, without the knowledge of ballistics and some basic physics, you wouldn't even think of it.Same goes for making potions with or as a slime. You need to be versed in alchemy, or herb lore, to make something that works.Slimes themselves need sufficient control over their own body to direct ingredient processing inside themselves.Compressed air "guns" and mechanical bits require their own knowledge or, at least, checks on Engineering or somesuch.Enemies may function without it, or they are assumed to possess the relevant knowledge.But, for PCs, it's a good way to reel players' creativity in without arbitrary limits and nonsensical mechanical differences from the enemies.That's why such knowledge shouldn't be immediately available. But, if the player can get the character to discover it through experimentation and subsequent training, then it's fair game, I think.Like metal slime mimicking warrior's sword, then training by forming blades all over until it becomes second nature.
>>96636610This one, right? If so, yes, that was me, I'm just stupid and don't remember that thread.Well, a good system would allow you to get those skills and powers somehow, in a point buy, just pay for it. In that campaign with my character I ended up improvising a lot of stuff with my liquid metal that should have been paid somehow (like a fusion skill, it was cool), but it was too freeform to allow that, a point buy would have been great.Slimes have the problem that they are VERY flexible for a lot of reasons and if you don't have a robust support for improvisation and customs abilities will cause problems in most aspects.
>>96636610Why shouldn't it be immediately available?
>>96637707What problems?
>>96597710What about sapient slimes, what’s the best way to handle them and/or differentiate them from normal slimes besides making them humanoid?
>>96639641What does handle mean?
>>96639651Depict them both narratively and/or mechanically.
>>96639641I had this idea for a super-hero who was turned into a slime as a means of allowing people to travel in space and mitigate the obvious downsides of being in space. It was suppose to be a reversible process but he's permanetly stuck as a slime person and makes use of his ability to use different kinds of armor he can pilot inside.For a Fantasy setting, you could say some event caused a bunch of people to basically get turned into orange juice ala Evangalion and the only way they can maintain some kind of humanoid shape is to use speical armor they can slide into
>>96637707That's the one, yeah.I think slime shapeshifting shenanigans should reward player creativity, first and foremost.I mean, if you're picking one of the most flexible races, you're essentially telling that you'll be making shit up as you go along.Point buy could add things like proficiency with whatever trick you come up with, making it easier to pull off in the future.>if you don't have a robust support for improvisation and customs abilities will cause problems in most aspectsI agree. Since a lot of what I described involved shapeshifting, you could tack onto it.Like extra challenge, concentration requirements, and so on, to mitigate the aforementioned problems.Then polish it up with proficiency, various specializations that all serve to simplify the rolls.Ranged attacks already exist, as do the melee ones. Unless you're coming up with something truly novel, it can probably be approximated well enough.>but you still have to improvise it!Such is slife.>>96639137Because it would break the game too much.Knowledge of something, knowing it's done, and the appropriate "muscle memory" to do it right are all different things.Imo, the process of handling it should be something like:>hearing of something, i.e. firearms.>investigating and learning how it's done — contained gunpowder explosion propelling the bullet>practice recreating it — making a barrel, loading it, firing, etc.You progress through each phase, possibly paying a small point cost to signify putting in the required effort to learn those things, and learn them well.This would not only slow down progression to match others, but would make it feel more rewarding when your char can finally add it to their arsenal.
>>96639641 >>96640308Weird idea, but have you thought about acting like a sapient being maybe?Normally slimes just slither around aimlessly and consume whatever detritus they happen to stumble upon.That's about the extent of what they do. Not exactly a high bar to pass.Even minor shapeshifting lets you gesticulate, if talking isn't an option.Slimes don't gesture, at best they imitate, only the sapient ones can hold a "conversation".Notice that it doesn't even require you being humanoid-shaped, if that's not your thing.
Always remember to jack off before posting.
>>96597710Once played a short campaign where the Mantle and Core of a planet was the body and core of a gargantuan slime with the crust being a protective cocoon for hibernation.We fought an apocalypse cult trying to wake it up.That was fun.
>>96640621I prefer to do it during posting.
Played a one-shot in my friends setting as a half elven cleric whom had been reduced to an ooze by contact with a chaos ooze.By the end of the session I somehow managed to become a continent level threat, absorbed the rest of the party, and am now one of this campaigns BBEG's
>>96639137>>96639163As >>96640580 said, a character being able to create new (and more likely, powerful) abilites on the fly for no cost can (and will) throw the balance out the window in no time, it's much practical to pay for them in some way, either limited skill slots, a pont buy system or whatever.>>96639641Sapience, easily. How they reached that, it's up to the writer, as I said in another post, there are really no rules or stuff set in stone for slimes, so you can play a lot with it. Maybe a regular slime devored a person and due to some shenaningans that person's soul and mind were moved to the slime and over time that evolved into a sapient slime race. Maybe some science experiment to create an adaptable and inmortal life form created them.>>96640580> >but you still have to improvise it!>Such is slife.You can't have a system that can cover all posibilites, but you can have a robust system for improvisation.In the system we are playing right now (a custom one made by our group) it's a pure point buy, and adding new powers or abilities on the fly is expected, so a slime is very easy to use there.>>96640633Something like pic related?
>>96641263That escalated quickly. Tell us more of that, sounds like an interesting story, and how is the campaign with the bbeg going?(Something like pic related ended up happening?)
>>96600706>being this new >telling other people to leave
>>96625695They only really make sense in a dungeon and dungeon crawls have fallen out of favor.
>>96642318>dungeon crawls have fallen out of favor.How and why did this happen? I'm a tabletop oldfag but these days I'm a /nogames/.
I only used slimes once. It was a chaos slime hiding in a dirty pool of water at the bottom of a shell hole blasted into a castle basement by a hellcannon.
>>96635595>Using a slime as a portable brewery sounds fun, I'll keep that idea in mind for the future.>>96636083>"Brewing" is but one possible use for it. Extracting healing agents, poisons, spicing up the slime, cleaning wounds, refining ore(!)…>It all hinges on (selectively) breaking stuff down in slime's body, as well as spreading dissolved material throughout it.I know I'm going to get flack for this, but for one of those lewd CYOA where you are isakai'd as a Monster Girl, I chose Bubble Slime Alchemist since I mostly just lie around producing gas anyways and have a knack for chemsitry.>>96636610>Slimes themselves need sufficient control over their own body to direct ingredient processing inside themselves.One drawback I had for a Slime Character was how their corrosive nature doesn't mesh well with the trappings of medieval civilization.Eating through organic materials seems powerful, until you burn a hole through a wood floor.
>>96640580What are you talking about? Access to firearms doesn't break anything. They're not any stronger than just buying the Blast power.
>>96639641Why do you think there's a best way to imagine things?
>>96643891Is there any more art of this one?
>>96643891>Eating through organic materials seems powerful, until you burn a hole through a wood floor.Usually slimes are depicted as either viscous enough that they would only burn the top layer, not flowing down any further, having some kind of membrane that insulates their acidic insides, or altering their acidity to render the outer layer inert.I do see how that could make life difficult, especially something like seafaring.
>>96646964>Is there any more art of this one?Actually yes!
>>96649489Someone else always does it for him.
I have a slime race statted for my game.>Armor Slime [25]>Slimes that have adapted to living inside armor they find abandoned on battlefields. Eventually they become fully humanoid, and gain human-like intelligence, searching for better and better armor to cover their slime bodies.>+2 ST [16];>+4 Lifting ST [12]>Injury Tolerance (Homogenous) [40]; Signature Gear: Armor [1], Extra Money [1]. >Invertebrate [-20]; Secret (actually a slime) [-10]; Phobia: Not wearing armor (12) [-10]; Cold-Blooded [-5]>Features: Glows softly under the armor.>Special Amor Slime Traits>Signature Gear: Armor [1], Extra Money [1]: An Armor Slime starts with 500$ extra starting money that is used to buy some sort of full body armor. The exact type of armor is up to you, but it must be a full suit. In addition, that armor is a Signature Gear, so it is protected as per the advantage.>Secret (actually a slime) [-10]: Armored Slimes look like armored knights covered in head to toe in armor. This disadvantage turns into Social Stigma: Monster [-15] if the secret is revealed.
>>96597710In Fragged Empire (may a better game engineer work on it and its ilk), there are zhou, permanently hungry descendants of a bioweapon originally created to eat an invading bioarmy. Their "brainpower" scales with size, but the bigger they get, the hungrier they also become; a difficult but necessary balancing act. In their original society (on a remote, near-forgotten biodiverse planet), those who grow too large (usually when refusing to split) are hunted and at times split or trimmed down into more manageable individual zhou by force.They're greatly disliked by the current generation of the bioarmy, but are surprisingly good buddies with the robotic faction (the robots' foodless environments help in avoiding overeating).They're able to incorporate a variety of materials into their self-made bodies and often "wear" masks for individualization.They're also playable.
>>96652785Okay, this sounds pretty based. Thanks.
>>96597710A unique take I saw for slimes was from the manga 'Saint Slime. Slimes are able to enter into a recently deceased host's body by mimicking their blood. They are then able to fully take over the body and it does not rot as there is now fresh "blood" circulating through it. Since their "blood" also circulates through the hosts brain they also have sparse memories from the original host. If cut they will drip out their true slime form. They are still detectable as monsters and are probably affected by anything that would only/greatly affect monsters. It is also shown that they can retain any magical properties of the host, though it can take time. For example, the main character took over the body of a saint that had divine powers. The slime did not have those powers right away, but through research and training regained those powers.I just thought it would be cool to have a village of "humans" who seem a bit off and then later you find out that those people have the same faces of people reported as having died or gone missing.
>>96656935I find this very interesting indeed. It is a fascinating twist on undead with plenty of potential for both PCs and NPCs.Thank you for sharing this.
>>96656935It's pretty good manga.Unironically love one of the major villains so far was a monster tamer that didn't realize he could just order her around.
>>96656935I’ve never heard of this before. How?
Is a slime girl wife a good wife?
Copypasting from >>96517022For D&D players equally into optimization and lewdness (using both 2024 and 2014 rules):>play Plasmoid Warlock with Master of Myriad Forms at level 5>race/species allows to change between slime blob and torso with head, up to 2 legs and up to 2 arms as well as appropriate hands and feet if wanted (also squeeze through 1 inch openings when naked)>spell allows physical appearance changes within general shape (hair, skin, facial features, voice etc.)>combo allows somewhat enhanced but definitely not OP version of Alter Self via tangential synergy with plasmoid's Shape Self>option to emulate characters who lost limbs (possibly use a prosthetic limb to have a spare limb 'slot'), prehensile tail or Loxodon trunk via pseudopodHowever:>pseudopod contains no sensory organs (certainly to prevent using it to peek around corners or anything game breaking, which is understandable)Arriving at the lewd part, all of that means that in order to fuck hot NPCs he would need to possibly use on of his two arms or 2 legs in a reduced size to emulate some phallus as it would be able to have nerve clusters. Thus, that kind of missing arm or leg could theoretically be replaced by a shorter crude arm-like pseudopod or by prosthetics, if at all.Now here's the question: how could such a character happen to be interested in 'normal' humanoid sexuality in the first place, considering their species/race probably reproduces in a more 'ooze' or fungal way (as in simply exchanging spore-filled fluids, for example). I thought perhaps he could have lived a few years among humanoid folk (maybe until his 5th level that allowed for the Master of Myriad Forms invocation) and became gradually invested in experiencing life as one of them. Perhaps by careful mimicking of live examples he learns how to replicate the usual stuff from the invocation (hair, facial features, skin, voice, genitals) and also the approximate allocation of nerve ganglia for dick. Any ideas?
>>96665242Relevant points from further posts follow (I'm not using greentext to quote as it would become messy in this case)'After a bit of research and thought I came to the conclusion that, while within RAW that prosthetic shenanigan is probably not RAI, as it would allow for ‘replacing’ (as in the magic item description) up to two retracted arms in their stumps with these arms being able to grow from other parts of the body, and having de facto 4 arms (without being a Thri-Kreen) is definitely cheese.If I was the DM I might allow the Plasmoid’s use of prosthetics only if they didn’t abuse it and focused more on flavor, but I’m not sure yet''Or you could just say that plasmids can grow a dick.Especially if you're DM.''Fair enough.Although I pointed how I’d do as a DM the whole thought experiment was aimed at being a regular PC, though.Your point seems 100% reasonable and not at all game breaking, so most DMs would probably aprove that. That is, considering a very open minded team of players lol'
>>96597710>Oozemaster>OozemorphI hereby propose Oozem to be the classical, singular form of Ooze
>>96665425>OozemOkay, why use that specifically?
>>96659142Oddly adorable. Thanks.
>>96668392in my headcanon, slime is aa pejorative while ooze has a sense of eminence from it. However ooze being both a verb and noun makes it seem strange when you classify something as "an ooze", perhaps due to all the vowels. Thus an oozem or perhaps 'the Oozem'.
>>96665425>>96672592I'm afraid I'm no expert in those latin roots that dictate singular and plural forms like 'lia', 'li' etc., but Oozem does sound interesting
>>96597710I like my slimes elemental. What are there any settings that do a good job with that besides OP's image and LoZ?
>>96680109I am fairly sure that "ooze themed after X damage type" is a common theme in games with oozes.D&D 3.5 has lava oozes, snowflake oozes, white puddings (cold), shadow jellies, conflagration oozes, bloodfire oozes, void oozes, and, of course, every living spell based on elemental magic.D&D 4e has bloodfire oozes, elemental oozes, white puddings (cold), and living blights.Pathfinder 1e has freezing flows, sea scourges, tears of Nuruu'gal (fire), verdurous oozes, magma oozes, capacitor oozes, radiant essences, gunpowder oozes, plasma oozes, and the blights themed after specific biomes (e.g. desert, forest).Pathfinder 2e has verdurous oozes, gunpowder oozes, and blights.And so on and so forth.
>>96640453>>96639641Nice images, does anyone have any more good slime girl images please?
>>96682456Nice necrobump, and no.
>>96682456alot
Here’s a thought, what if slimes are undead? Reanimated flesh decayed until it’s unrecognizable as being such?
Someone post the Oozemaster.
>>96597710How do the anons here feel about slimes that use armor and tools without being fully humanoid? I like the idea, it’s a bit like a fantasy version of hermit crabs.
>>96600760But would she, on topic to the thread, fuck slimes? And would the magical nature of slimes allow them to impregnate her? And would she give birth to pure slimes, or strange slime-tainted beings?
>>96691065We talking picrel, aka slime-powered "living armor", or a full-on watertight encounter suit?Latter might be a tad difficult, but can also be something as silly as a regular barrel with some metal arms and legs stuck in it.Even better if it's a DIY sort of thing and you have no restriction on arms & legs you add to it. Can just go wild with a bunch of legs, or a ton of arms for a meme.
>>96597710Do you prefer slimes to have cores, or to be uniform blobs? I like the former.
sex with slime girls
>>96597710What are some good examples of slimes in sci-fi? Schlock Mercenary has a species of "carbosilicate amorphs", descended from semi-organic computing systems whose creators were devastated in a war. The eyes were bioengineered separately. The titular character, depicted here, is one such amorph.
>>96696225That seems very cool. Thanks for sharing.Although not sci-fi (yet), the Kandra in both Mistborn series of books is a very interesting transforming and cool de facto slime.
>>96696225he looks like a turd
>2hu thread>gets taken over by bumpfagJesus christ
>>96697773Not like there are many active posters left beside the shitters who have no life outside this place.
>>96697546There are jokes to that affect, yes, lol. He’s faster than he looks though.
Anyone got any good art of slimes around skeletons?
>>96703824Lots of good art for that can be found when looking for the aforementioned kandra from Brandon Sanderson’s Cosmere >>96697143.
>>96703824Wildsea's ketra can be a good, if somewhat setting-specific, option.
>>96706033Huh. I keep meaning to check that out…
>>96703824Kind of?
>>96709433
>>96709446
And posting this one just because it's slime art I like. I'm a 'slimes should have cores' kind of guy and it being in the head like that is neat.
>>96642129
>>96709486Of course, if she was in danger she could probably move it.
Let this thread snooze, ruse ooze.
>>96718545NEVER!
>>96597710They seem awfully fuckable, no?
>>96665242>>96665300Since plasmoids apparently have no sense of smell, I'd probably take Gaze of Two Minds as a Warlock Eldritch Invocation to sometimes experience what it is like to be able to feel aromas, fragrances and deeper nuances of taste.Using that invocation in a friend or familiar would allow to feel through their senses.Would be a more flavor investment than power gaming, although it allows casting from the position of that willing creature whose senses the Warlock is using, which has its uses.
>>96723182>familiar for a slime/plasmoid mageMy mind instantly jumped to merging into a combo-entity instead.>envelop familiar so that only head is sticking out>shift senses to it>speech and voice mimicry to tasteSomething something slime and familiar in a trench coat.>"Yes, I'm John D. Average, a perfectly normal %humanoid_being%.">when you're not a mimic, but you still make an effort
>>96723707That's... very interesting and definitely in line with the alien vibe of the species/race.Would probably be very unsettling for onlookers to watch that familiar be merged in or out of the plasmoid, specially if they were using the aforementioned Master of Myriad Forms invocation (for unlimited Alter Self) as it would make it appear as a Tzimisce-like Vicissitude flesh crafting.
let's discuss to what happens if you evaporate the slime? Does it it goes to clouds and rains as slime?any cool ideas?
>>96709461>>96709446>>96709433Based! Are there any more pictures like this that you know of?
>>96726315Less actual merge and more just it sitting inside the blob, while head is sticking out. However, this is certainly an… interesting idea.Good for villainous types. Beheading their victim, or some hapless peon, then attaching it to have a head to do head things with.Since they can't well maintain the body parts for long, they'll need frequent replacements. Something something potential designated bad "guy".Funny how easy it is to lean into horror, and especially body horror, with slimes. Just a few final strokes away from becoming shoggoth-like.Would be a bit of a plot twist, though, to have your big bad be an unassuming glob of sapient slime. Whodda've thunk it.
>>96727335What happens when you evaporate honey? Actually, scratch that. Why is the honey so viscous?Because it's more than just water, same as slime. What's going to happen is slime shrinking, as it loses moisture.You'll end up with a rubbery ball of dried slime. Whether or not slime "dies" in the process is another matter.
>>96729185I had not considered the villain angle, not to mention with parts of fallen enemies sticking out. Grotesque in a very villainous way.That also reminds me of a Spider-Man bad guy, Carnage maybe?Indeed slimes seem to be easily leaned into body horror.Would certainly make for a memorable bbeg.
>>96730251If you're going to use it as a BBEG, I would suggest something like a two-stage fight. First stage is mostly dealing with it's cannon fodder.Second stage is slime taking all the dead bodies and merging them into one giant unholy amalgamation.If it's got a core, it would be in the very center of this undead flesh golem-thing.I'd dial down the description of body horror, though, since, at this point, it would be pretty disturbing.Being a little vague, relevant details like limbs with weapons and such notwithstanding, would make it sound less like a guro fetish fest.Somewhat related, this gave me a rough idea for a character.A "necromancer" or a puppeteer slime who, rather than using magic, uses spell-like ability to enter and reanimate dead bodies. Starts with one, but later dividing to control several bodies.May also include a variant of the ability that work on the living as a form of possession, but with a harsh time limit, and straining for both parties.Slimes are a great base for all sorts of things, thanks to their malleable and amorphous nature. And I like playing "weird" characters.
>>96728432...Technically? Artists name is Automatic Giraffe. Has a few pictures of this character who's name is Emmy. https://gelbooru.com/index.php?page=post&s=list&tags=emmy_%28automatic_giraffe%29
>>96733607Thanks. I meant more in general than by the specific artist, to be clear, but again, thanks.
>>96730409Whoa those are very decent suggestions, thank you!
>>96597710For sapient slimes, should their clothes be separate from them or just a part of their bodies?
>>96600706We say gooner now, unc
>>96741051I like both. Which one to use depends on whether or not you want the slime to be using items.>clothes are part of the bodyRequires being good at shapeshifting and mimicry.This is something you do for a greater focus on the slime itself.Stuff like mimicking clothes, solidification of slime into items and weapons, and so on.>clothes are actual itemsRequires sufficient slime control to keep them from falling through.More suited for slimes that shift into humanoid forms, such as slimegirls.Do this if you want to focus on the normal tabletop experience, instead of shoggoth-ing it up.
>>96597710Besides being more acidic/toxic, and giving them a darker color, what are some ways to show that a slime has been corrupted by a powerful evil being?
>>96743948Define corrupted.Something like being a slithering petri dish full of pathogens.Contact necrosis instead of/in addition to acidity.Aggression towards organic life (i.e. slimes becoming perma-hungry)Rapidly converting organic matter into more slimes on contact.Becoming sources of various kinds of corruption themselves.Making them resilient mobile foci of whatever dark influence is… influencing them.Making them resilient mobile portals/teleport beacons to whatever dark realm that's acting up again.An (artificial) hive mind that directs many slimes to work towards a specific goal.
>>96744347The being is an embodiment of corruption and madness, and twists everything it touches in either form, mind, or both, and seeks to either corrupt everything into its own image or destroy it, no one's sure, not even its servants or maybe even it.
Building a house.
Building a house out of gelatinous cubes.
>>96751042Eat your way out, XD!
>>96597710How acidic do you like your slimes/oozes? Surely an adventurer who gets engulfed should have a window of time where they can escape instead of instantly dying, right?
>>96756262I agree, it should take a minute, maybe even slowly enough that they suffocate before they dissolve.
Nobody seems to care about slimes, can we change the topic to mimics? I think you can only use them sparingly, or as a gimmick for an entire dungeon. If they're a regular occurrence throughout a campaign the players will just start to see it in the same vein as constant betrayal by NPCs and come to not trust treasure chests (or anything else).
>>96763983Por que no los dos? I'm tickled by the idea of mimic slimes.Something like a shoggoth, which can grow maws, tongues, claws, and what have you.
>>96763983Indeed overusing them can cause trust issues.I also like mimics.A fun fact is that they have a rather intelligent variant.They can also get very, very big.
>>96766181>A fun fact is that they have a rather intelligent variant.[desire to know more intensifies]What system, and how intelligent? Also, what, uh… race, I guess, if that makes sense?I mean, how the hell DO you play as a mimic in, I'm assuming, a mixed race party?I can picture pranking the everloving fuck out of the party, but what about the actual adventure?Do they just… lug it around like a regular chest, or does it grow legs?
>>96766445NTA but I know in PF1e they have 10 Int, and are aberrations with an innate belief they will one day become humans. Those which attempt to fo so however find the limitations of their mimicry (objects only) leave them turned into a Thing style jumble of limbs, organs and teeth, an experience that drives them mad with grief and anger, their utterly alien and inhuman nature no longer deniable, resulting in a Failed-Apotheosis Mimic.I once played a mimic PC who didn't really knowehatwas up with the stories about "trying to become human before your time" but decided it was safer to just copy statues and eventually get an amulet of Alter Self.
>>96597710We had a PC over several campaigns who first turned into a slime and then got progressively larger and more dangerous, until she couldn't function as a PC anymore, and now is a existential setting-threat. Good stuff!
>>96767160I would've thought something like life-sized dolls, ball-in-socket mannequins, and so on.Is it a Thing-type? It is. Can you "carve" a likeness of a human into it? You sure can.Failure of imagination on their part, a successful limitation bypass on yours. Nice job anon.Also, what's it like playing a mimic anyway? How did it go about it's day, I mean?I'm struggling to imagine anything that *isn't* a many-legged trunk with yawning maw like in the pic above.I'm used to the idea of mimics being ambush hunters, sitting in one spot until some hapless fool falls for their camouflage.…that doesn't sound thrilling when it's your PC and it's not a timeskip style of playing that feels akin to fishing.
>>96766445The system is D&D and there were two variants>larger, less intelligent and more aggressive>smaller, more intelligent and even capable of speachIIRC the larger ones were more common.There are several very good mimic videos on Youtube, specially by MrRhexx, AJ Pickett and Jorphdan.While I did not think of mimics as a playable race, there certainly are possibilities to homebrew one or just play one as is with the DMs approval.Canonically mimics can't imitate living beings, which is a very cool creative hook both for creativity and for roleplaying.Their transformation is more biological than magical in that their amorphous skin changes texture, excretes pigments and liquids and shapes itself around the 'muscles' of the creature so as to look like an object.I have an NPC mimic in the back of my mind, one of the smarter types that found a Cauldron of Plenty wondrous item and grew in size and power over the ages, eventually needing much more food than the item could produce, but by then other means of nourishment were sought, like raising large fungal farms to provide enough calories.>it became one of the big players, dealing with politics, power and fortunes among the most powerful beings in the Multiverse>currently residing in the plane of Ysgard where people get resurrected the next day if fallen, in a huge arena where willing epic creatures such as PCs who have been level 20 for a while try their best against each other in a battle royale that happens a few times per century when the arena manifests there>epic arena extraordinarily alters the battlefield every round, like scenario and objects>everything enclosed in a gigantic almost Hunger Games sized structure>rich and powerful folk from around the Multiverse come to watch so as to learn what rivals are up to as well as to bet>unbeknownst to most, the whole building is the mimic, with the apparent owner most people see being merely a projection or avatar of the creature
>>96763983The problem with how mimics are used is they're traps first and monsters second. This is something that Dungeon Meshi really did correctly, as while Mimics as crabs or shellfish aren't necessarily the correct thing to do, fitting mimics into the overall ecology of a dungeon or world is vital to making them effective.Like, you could have a mimic that wants nothing to do with your party because it hunts something else, and might be useful to the party in some other capacity. So you go from "let's check every chest to make sure it doesn't eat us" to actually giving a shit about the world around the party.
>>96767320What happened to cause her to become so powerful and dangerous?
>>96768896Mechanically just plainly increasing in level and equipment overtime and campaigns. After level 20 though, plotwise she just kept getting larger and larger over the decades/centuries. Human sized to giant sized, to city sized, eventually as big as a continent and overflowing from the underground. Just a slime, but a sapient and magically talented one, growing bigger with time and consumption.Once she got to threaten the planet, there was a big war with even gods involved, which managed to push her off into another plane, until she overtook and literally became an entire plane herself. Last it was with the most recent campaign, she's always trying to tunnel through and surge into other planes wherever possible. Of course long since this point, she's become more just a setting/lore detail rather than a player character or an entity with player agency anymore. The DM just asks the player what her former character would do, and it's the same every time; continue to grow larger and spread.>tl;dr uninterrupted... mostly uninterrupted consumption and growth over enough time