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What's the most self-indulgent thing you've added to your world?

I love world building, I've done various settings that are all wildly different from each other. The only thing they all have in common is that my Phobia doesn't exist there. It makes me happy to imagine a world where what I fear the most doesn't exist.
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Hot anthro people. I love them and include them in every setting I make.
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Definitionally, my most self-indulgent work is the world in which my lewd solo campaign takes place: inspired by historical temple prostitution and the idea that nuns are "brides of Christ," I have the church of the setting's fertility goddess assigning nun-wives to uncoupled young males, including my self-insert player character, in exchange for each couple's firstborn daughter; so my in-game wife is relentlessly yet dispassionately demanding of dick at every opportunity for rest.
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>>96598317
I've done this a little too much, perhaps, but only in ways that never get found out
>References to literature that (only) I really enjoy
>Turned Borges' Garden of Forking Paths into a dungeon
>Had a former best friend who stole from me and drunk drove my car into a light pole while we were broke-ass students form the basis for an annoying bandit warlord who was later decapitated by our dwarven cleric. The other players never met him and had no idea way of even knowing who he was or that it was based on anyone
>In a Traveller campaign, set things up so that their "big score" was a choice between two business ideas... that happened to be sci-fi versions of two automated side hustles that I was considering irl just so that I could watch them sincerely debate it. The party concluded that both ideas were stupid and killed their patron lol
>Used an ex-girlfriend's dad as the basis for a Ventrue prince
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>>96598317
What is your phobia, if it's okay to ask? And I'd love to hear more about your settings?
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If it's Keith Baker then it's undead lolis.
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>>96598462
cockroaches despise them, my fear of them makes me feel emasculate so my revenge is to delete them from existence in my world.

Current setting I'm running is mashup of high fantasy europe and feudal japan. You got ogres and onis banding up to cause mayhem and stuff.
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>>96598628
I used to live in a building with a cockroach infestation lol.
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I don't like dirt and stink in people, so in my world, characters never smell, even after traveling.
I know it may seem silly, but in a medieval fantasy world, technically everyone should smell if they haven't been freshly washed in the tavern tub, especially if they're wearing the same clothes. So I eliminated this factor and instead added a spell that cleans people and their equipment. When I play as a player and not a Game Master, I spend a lot of time washing myself and my equipment in every body of water I encounter.
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Snake women.... specifically snake women modeled after Naga queens from HoMM3. I add them as monsters or entire cultures in my games.
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>>96598317
I've done the same exact thing. My players are all aware of what my biggest phobia is, and it came up naturally at one point and we all had a laugh as I said "You wouldn't know what that is."
Other self indulgent things I've added is old Victorian mansions, there was an entire arc where the party was in a place that had several, and the party went into 3 different ones and fought in 2 of them.
Also several NPCs and locations are inspired heavily by niche theme park lore and trivia.
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>>96598317
The dwarves are the supreme technologically advanced race. They're my favorite fantasy race and I wanted them to be the most advanced faction. They're in the early industrial revolution while the rest of the world is in the Victorian/renaissance era still. They've got massive underground train networks, very rudimentary electricity, and now blimps, they're also the origin for why artificers exist in my world.
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>>96598401
This is extremely relevant to my interests. I've toyed with the idea of writing smut litrpg slop centered around a "school" for such a religion, where a young street girl finds herself enrolled and levels up her skills each installment until she is ready to be a full fledged "temple prostitue", as you put it. She would be taught increasingly lewd acts, with increasingly foul clients to prepare her for life as a whore.
If you have any material to share, I'd love to see it.
What system?
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I always make the elves in my worlds 7 feet tall
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>>96598317
it is important to me that demons are not truly ontologically evil and can potentially be redeemed, this is because i love demon women but despise evil so i gotta have room for the penitent succubus type characters
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>>96598401
What system are you even using for that? Seems nteresting.
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>>96598401
My sexy nuns are known as Heroes' Brides. The heroes in question are the uncountable dead from the massive war against the dark gods that concluded like a couple hundred years ago.
Naturally, when one of these heroes wakes up in a tomb tended by one of these sexy nuns, it has consequences.
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>>96598317
I like big, fantastic vistas and will put them into my campaigns wherever I can. I think it's sad that these are increasingly AI slop, especially as I'm not the best at spotting them when it's just landscapes.
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>>96598920
>They're in the early industrial revolution while the rest of the world is in the Victorian/renaissance era
The Victorians were late IR though.
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>>96599115
redeemed succubus is such a good concept so I respect it
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>>96598317
There's always some form of indoor plumbing and source of hot water. Yeah the world is dangerous and you're constantly in danger of dying, and it's anachronistic as fuck, but I want my NPCs and PCs to at least have the comfort of a clean toilet and a hot shower now and then.

>>96598628
Ah fair enough, invasive American ones are fucking annoying and I've had to deal with shit housemates leaving appliances on that get infested with roaches and destroyed, but have a lot of affection for bush roaches as a valuable part of the ecosystem (and some of them look really cool!). Now that I think about pests, I realise I don't have ticks or fleas in my worlds even when they'd be an easy and threatening consideration, I have had to deal with near deaths of a number of animals due to their owners not checking them for paralysis ticks and it's a distressing thing to see. I've done a Land of the Lost mosquito moment a few times though haha
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>>96598317
I'm a huge stickler for aesthetics, and I'm a big fan of historical clothing, arms and armour, so I have a document describing the way that almost every piece of equipment and clothing, and even some buildings, looks like, with pictures pulled from the Internet. And I use it to make my players describe their characters in accordance with their culture's fashion. I like creating mish-mashes: for example, I have an empire that's somewhat inspired by the Persians with Sumerian architecture, traditional Assyrian clothing and Seljuk Turkish weapons and armor, or a city-state that's protected by a Star Fortress, with a political system inspired by Medieval Florence, late roman fashion and 1300s western european arms and armor, with some eastern European elements whose language is basically just Lithuanian.

I hate the "intangibility" of my setting: my prose is pretty decent, so I can write about it pretty well, but I can't draw for shit, so I can't create an image that's exactly what I envision, at best I have to look around for photos of real stuff.
(No, AI is not a solution to this problem)

>>96598809
I love when players add these little details to their characters: it makes them feel alive. A character of mine was the daugher of 2 potters, so she would spend some time making pretty vases between adventures.
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>>96599225
Have a look at loading screens/official art/posters for MMOs if you're not already. Prerendered backgrounds for RPGs can be a good source along with their fanart
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>>96599225
I love them too. I don't include them as much as I should, thanks for the (indirect) suggestion.
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>>96598317
I mapped out my favourite shopping centre and used the plan for an abandoned underground dwarven city. I described the contents of each shop in medieval terms the characters would view them, placed barely functioning mindless golems where the security guards usually hung out, based the loot roughly on what each area was, etc and the players didnt twig on at all, having a great time exploring an 'ancient ruined cave system'.
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>>96599491
oh shit that's a great idea anon, totally doing this for future games
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>>96598374
weirdo alert
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>>96598920
>dorfwanker accidentally makes dwarves the most primitive race in his attempt to glaze them
Lul, how utterly fitting.
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>>96598317
Vampires, even in high tech settings with no or little magic. There they'll be aliens who feed on blood or freakish cyborgs that steal it to stay alive.
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>>96598317
We have a worldbuilding general. Stay there.
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>>96598317
If I COULD, I really like repeating cycles, but it's hard to make really overarching connections.
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>>96598317
I’ve decided that in my campaign world love is much closer to the romantic portrayal.
All the bullshit that happens IRL still exists but it’s the exception not the norm.
This barley comes up in the campaign but my players did notice that most party aligned NpcS had healthy relationships
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>>96599491
I did something like this with a villa map i got off of google images. I put a Water Elemental in the laundry.
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When I was at my most depressed and lonely, long term girlfriend broke up with me, uncle died, vet told my my dog wasnt gonna make it to 10 years old, I was writing my novel I added a titbit to my worldbuilding as a cope.
Love actually binds people. Like their souls start twisting around each other.
It doesn't have to be romantic love, familial love, brotherly love, a shared love of an abstract concept, it will all work. An honest love connects you to other people.
And if you are about to die, your soul will pull on the other souls its twisted around through love to hold on a little longer. If there are enough people you love, you may even be able to pull yourself back to life.
And then because I was depressed I made this how the Dark Lord character was able to cheat death so easily, because he truly loved the Empire he was building and was surrounded by sycophants who also truly loved his Empire, and he was aware of the mechanics of his soul.
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>>96599943
Sounds based
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>>96598317
>The only thing they all have in common is that my Phobia doesn't exist there.
I can relate to that very strongly.

I have never once included spiders in any game I run since I developed a phobia for them when I was 25. That was twenty years ago. Honestly I've never had players even question it. Not even in our underdark game set in a drow city did anyone ever bring up "hey wait, where's the spiders?" I guess they prolly know my phobia, or maybe they've just never thought about it or cared. No idea why I have the phobia. Nothing ever happened and I literally had pet tarantulas growing up and they didn't use to bother me. One day at around 25 I just physically, uncontrollably freaked out at seeing one and have done so forever since. Now even typing the word makes me twitchy for just flat-out no reason (and yes I understand the kind of comments this will arouse, and therefore am turning off image loading on this thread, moving forward).
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>>96599043
>>96599184
I posted a few after-action reports in the lewd generals several months back, but life has, predictably, gotten in the way of continuing my game. I do hope to resume soon though.

I'm just using bog-standard 5e. My in-game nun-wife is a Life-domain cleric, and I'm an Eldritch Knight fighter. We're adventuring to earn enough money to support a very large family, with a side goal of assembling a harem of recruited and/or forced concubines, with the positive-feedback-loop side-effect of requiring even more adventuring to support them and their future kids. Thanks to some grappling, intimidation, and persuasion rolls, I've already nabbed a goblin from the very first dungeon as my first concubine. My last session ended with spending the long rest after that filling her, at the expense of long-rest benefits to myself, while my wife recovered all her spell slots and whatnot.

I'm considering switching to Genesys to support more emergent narrative and have less path determinism toward focusing on combat.
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>>96598317
Isekai escape hatch bunker on the moon, with portal doors to various planetside locations and other settings.
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>>96599943
this sounds like a very good mechanic for explaining and justifying genocides in setting, like how the akkadians would completely tear down cities and literally kill everyone involved
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>>96599524
On /tg/? No fucking way.
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>>96598317
Probably adding jokes only I find funny as lore for the world. I thought that the word "gobbledegook" sounded like a slur to Chinese people, so I made Chinese people a faction in my one setting and their language was gobbledegook.
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>>96598317
Goblins are a playable race and are basically just short, stacked elves with very large ears and exotic skin colors.
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>>96600173
"Gook" is a slur against Vietnamese with a hilarious origin. Before Vietnam, there was the Korean War, and a significant amount of upper enlisted and officers in Vietnam had served in Korea. Now, in Korean, the word for "people/nation/country" is "guk." Soldiers always pick up a little bit of the native language, and, either out of their own inherent sense of dignity or the looming beatstick of UCMJ punishment, try to not offend their host country and start using it. Now, ten years later, those same soldiers are sent to a place with similar-looking people speaking a language that is equally unintelligible to a native English speaker as Korean. So how do they start greeting the Vietnamese? "Hey gooks."
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>>96598374
based
in my settings all dragons are shapechangers and conveniently party is yet to meet a male dragon
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My self-insert OC who exists as an immortal Emperor empowered by God to rule over a united and prosperous humanity in staunch opposition to the works of lovecraftian horrors burrowed deep beneath the earth.
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>>96600173
It's funny because 국 (guk/gook) is the old old Korean world for country (Foreigner is 외국 (waygook).

I always thought they were related, turns out gobbledegook has literally nothing to do with the Korean word.
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>>96598317
>Remember to have an exit strategy, GMs.
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>>96603348
The code is 1 2 3 4 5
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>>96598317
CG +2 int master race elves. They dont have a wisdom bonus but they actually do under the hood. My world needs at least one good based race that doesnt offend my sensibilities for me to be invested in it.
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>>96598809
prestidigitation can do that
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>>96598911
I'm similar, but I like them more snakey than that.
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>>96603393
1 2 3 4 5?
why that's the same as the code for my luggage
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>>96598317
A euphemism for buttsex that I never explain.



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