Some two or three years ago, I saw someone start up a 13th Age 1e living world/West Marches server. The premise of the setting was, essentially, isekai. New PCs would simply appear somewhere in the world; I do not remember if they had their starting gear or were essentially naked.The twist here was that the isekai process was """""realistic""""" in that there was no guarantee that PCs would appear safely on the ground. The GM had each new PC roll on a comprehensive set of tables to determine whether they appeared in the sky, in the sea, immured in the earth, or, yes, atop terra firma. There were rolls to determine height or depth, and distance from the nearest settlement.Naturally, multitudes upon multitudes of new PCs simply died. No worries, though, because the same player could simply try again with a new character, possibly with the exact same character sheet. It was very goofy in a morbid way.The GM must have been doing something right, because the server attracted plenty of players. I did not play myself, though.That is all. It is just a small, silly anecdote.
>>96598744My first game of D&D was a high lethality campaign in AD&D. We were in the process of liberating a dungeon, and had just finished a brutal bloody battle that had left half our party dead. The players who lost their PCs were quick to roll up new ones, which we found chained up against the wall at the far end of the same room where we just fought. One of the PCs we rescued was a barbarian. When we asked his name, he revealed it to be "Ludlub". The DM thought his name was so abominably shitty that he ruled the PC died of pants-shitting disemboweling dysentery right on the spot, just as we were removing his chains. That was the player's third death that same session. Good times.
>That is all. It is just a small, silly anecdote.k
>>96598744Seems better to begin with the rolls pertaining to surviving the fall, and then create a character.
>>/vt/roons
>>96598744This is what you get when you play with people who grew up with early 90s RPGs and who find senseless random tables the height of comedy and game design
Sounds like an overly elaborate version of ludo's retarded, "roll a 6 to start playing" rule.
>>96598744So, like in the film The forever War? I hate it when the DM watches a crap scifi/fantasy/capeshit film and then tries to shoehorn bits into whatever game they are running, wether it fits or not. https://www.youtube.com/watch?v=jFXLcU-LZrI
>>96598744This sounds like FATAL, where dying in character-creation is the best possible outcome, because then you don't have to play any more of the game designed by such a retard.
>>96599198You would think, but it does make sense:- Y/N surviving the fall isn't going to be a character design consideration.- The character is spirited to a random place rather than character designed for that place. You might be able to glean info on the environment otherwise.-You can use the same generated character and try again.The main issue is just...why make them fall if not doing so is a precondition to play on. Just float them down. Can they get buried underground too?
>>96598744>The GM must have been doing something right, because the server attracted plenty of playersIt isn't really hard to attract plenty of people who are desperate for a game online.
https://www.reddit.com/r/rpg/comments/1no8sdt/your_new_pc_spawns_in_the_sky_and_splatters_onto/
>>96605177wow. What a lazy piece of shit redditor.
>>96605177>OP doesn't respond to a single commenter on reddit too