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File: GROG Baddon.jpg (806 KB, 890x1220)
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Ooh he's a bad one when he's got his arms on edition.

Previous Thread:
>>96408299

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn
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Any ID on these elves and knights would be appreciated

Gold guy is obv not GW lol
>>
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>>96601294
gold guy is from kinder surprise.
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>>96601336
Haha amazing, I think one of my giant roads is a Kinder toy too from back in the day. They're all a bit shit now
>>
>>96600885
Heya Grog, I was wondering if any of you could help me track down something from the old days of White Dwarf. It's an Imperial fortress- a giant fuck-off cannon, built into a mountainside. I only saw the image once, and that was on my now-bricked phone. I think it might've been a starship macrocannon, or something? I distinctly recall the cutaway of the fortress had actual shell storage in there.

Fairly certain James dug up the concept again while he was rummaging for ideas on what that recent Kill Team 'season' was going to be about, and then decided he was going to make the giant cannon Even Bigger, because that's what 40k does.
>>
I've got some RTB01 marines on the way, gonna strip them and give them the paint job they deserve. Did they ever make a painting guide for the classic RT crimson fists?
>>
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>>96604687
Is this a diorama or a drawing? That'd help narrow it down. I have a vague recollection of the kind of thing you mean.

>>96604858
You know I don't think there is. in the Painting Space Marines guide that came in a white dwarf there was ultramarines, salamanders, blood angels and space wolves to give an array of schemes. And I've skimmed various blanchitsu articles form the time, some even featuring the crimson fists, but they don't really give much of a guide of any kind.

But then the crimson fist scheme is so damn basic, it's like at best: a dark blue, mid blue, and light blue (or could be achieved by mixing from the mid blue), black, white, red, silver, bit of yellow in for the badges (and over white to undercoat for the red given how much of a pain the yellow and red paints were of the time to get bright colours with, not a problem now), and if you want to improve much of any of it get mixing paints because there's not that many to work with in the range in '87.

But don't be afraid to go advanced on techniques, use ink washes, or throw in using fineliner pens (especially for that really fine chequerboard) and other mixed media stuff as that's what Blanche would do.
>>
>>96601294
Please paint him up and use him anyways. He'd look great in a unit of classic metal knights.
>>
Once again sharing the RT magazine article compilation.

https://gofile.io/d/yNK9bq

Working on a version two with a few new articles I've found and a cleanup of the formatting. Gonna be a while though, kids, school, and other stuff come first.
>>
>>96604687
Yep I remember it. It was only in the USA White Dwarf, around the middle to end of third I'd say.

It was a two-tier game, with a 40k board with as you say, a Macrocannon built into a cliff, which was also shooting at I believe a concurrent Battlefleet Gothic game.

I'm British and I only know of it because a friend brought that exact issue back from the USA to our local GW and showed us it.

The various languages and regional versions of White Dwarf have had varying independence over the years, everything from their own articles to simply being translated. It would be nice to actually have a proper archive.
>>
>>96605490
Sorry for being late and all- the one I'm thinking of was a drawing- a cutaway, side-on drawing of the 'facility' with a numbered map for the rooms and everything. Not for playability or anything, just to tell you what room was what.

>>96606187
This is the first I'm hearing of an actual gameboard using the idea- for 40k at least, I know a couple historicals have involved the Longue-sur-Mer batteries, but it certainly sounds fascinating!

Honestly, now I think on it, it wouldn't surprise me at all if the coastal guns were an inspiration for the macrocannon, in the same vein as 3rd Armageddon's being Operation Barbarossa.
>>
If there are any Poles or neighbors ITT, threadly reminder that there's a GROG mini-convention next week in Warsaw: https://oldhammer.pl/
>>
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>>96607064
Looks like good fun

I don't want to be identified but I wish "the Oldhammer Community" FB page actually functioned as a, well, community.

It's too big with navel-gazing (even if at like 15k members it's not actually that big, there's [British Town moan and grumble] pages with more members)

But it feels like a lot of these events are kind of hidden away and the organisers and regulars (who are often micro-influencers or small company owners) are kind of... their own circlejerk.

I'm kind of guilty of this being in a Discord for a particular event.

But I want to make these things accessible, I think people should use name tags, I'm not saying people aren't welcoming but it can be a little intimidating for someone new.
>>
>>96601294
Helf reaver command
>>
>>96601294
For the painted guy, check solegends citadel catalogues, two on the right prob early reiksguard
>>
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>>96607064
Nice. Shame that 3D printing was not so well-developed and accessible back then when I was still living in Poland. Moving to a country where I can finally afford the hobby only to have no community around is quite ironic.
>>
>>96605645
OP here, if you want and if I am around for the next one, I'll try and add it to the OP post, and keep it up to date.
>>
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I bought a couple of 3D printed retro Land Raiders and that gave me the idea of playing Rogue Trader. I've already played it a few times over the years, but I'd like to get more into it. I own the main rulebook, the Compendium and the Battle Manual (I bought them years ago).

Any anons here play RT in 2025? What's your view on the supplementary material, do you think it adds to the game? The way I see, there are like three versions of the game, right?

>Vanilla: Main book + Book of the Astronomican
>With supplementary stuff: Main book + Compendium, Compilation and Realm of Chaos
>Proto 2e: All of the above plus the Battle and Vehicle Manuals, and the Ork books
Is this a fair assessment?

The basic vanilla system is not very difficult to run, but it gets unwieldy fast once you start adding White Dwarf stuff. Army lists, vehicle and battle manuals, yay or nay? I don't own beakies, but I've got enough middlehammer Eldar and Space Marines to play pretty big games using the White Dwarf army lists, the two Land Raiders alone are like 1500 points according to the Compendium.

So basically, what's the best way to enjoy the game nowadays?

(Reposting from >>96607026)
>>
>>96608117
Is this one yours? If so, where have you bought it? I know sellers on Temu selling retro LRs but they are PLA prints so the print lines are so extremely visible they sting the eyes.
>>
>>96608228
I bought if from Temu, the lines are visible up close but at tabletop distance the Land Raider looks fine imo. And the two Land Raiders costed me 15€ with free shipping, it's a steal.
>>
>>96608254
Do you mind posting more pics of yours? I need some encouragement before buying more PLA prints since I was very disappointed with the scenery I bought on Temu some time ago. I'm still waiting for a retro bastion to be delivered tho.
>>
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>>96608283
Here you go.
>>
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>>96608343
As you can see, if you go really close you can see the lines, but it's alright as a cheap alternative for the real thing if you just want it for playing games. I've been told that it's a bit larger than the real thing, but I don't have a real Land Raider to compare it.
>>
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Anyway, any tips about how to play Rogue Trader and what supplements to use or discard from an anon with experience at the game?
>>
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>>96608359
I'd ignore the vehicle manual, it's pretty arse, the datafax system from 2nd did everything it wanted to do better, you could straight up use that if you want including 2nd ed. points values for vehicles. Battle Manual is a good cleanup. There's also basic fixes and tweaks the system got through white dwarf updates as well that the battle manual collates well without having to go chase things up.

As for supplements it really depends what you have to play with. No point fucking with dreadnought construction rules unless you're gonna be kitbashing your own dreadnoughts or trying to backdate some more modern models after all.
And treat points costs and army lists as guidelines or the building blocks of what a force should be that you can then take units from, because otherwise they become too unwieldy in places. A classic example of this is the compendium Imperial Guard list mandates a full 46 strong platoon of infantry before anything else to do anything, which is thematic but not really useful as it's over a thousand points with the mandatory command too (and a not insignificant chunk of that points cost is lascannons that by default can't be swapped for anything other than conversion beamers, and the grenade launcher can't be swapped for anything other than other heavy weapons so by default you can't match any later Guard squad builds which have been the standard since 2nd edition). You can also ignore the random generation in part, but not always as sometimes the randomiser is supposed to be there as a balancing tool in a mad way like with Ork kustom guns. One of those things that requires judgement and cooperation.

I'd say start basic, but do use the Battle Manual from the beginning. Battle at the Farm is a terribly unbalanced scenario so know that if you play it.
>>
>>96608350
Oh it looks really decent actually, I will grab one for OPR.
>>
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Here's a close up of my one. Hopefully the lines will be harder to see when painted. For $10 I can't complain
>>
>>96601294
Painted guy is the 4e wood elf lord on horse, I have one of my own, comes with a lance arm normally.
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>>96610762
Eeeeeeeh. Don't use wash on it
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>>96616082
that's some work of drilling and pinning that thing
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>>96616082
Jesus Christ that looks like a nightmare to put together
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>>96607565
Sounds good to me!
>>
>>96607246
>yoSHITa finally died
I kek'd
>>
>>96608117
Personally I play RT using just the core book and handpicked bits from other material. Use the later published army lists as guides and idea fodder.

The game works best if you treat it as a bigger skirmish game. Maybe 30 minis per side tops. I've had fun games with just 10 or 12 per side and a simple objective.

With the core book and the later material as guides you can come up with whatever you want.

For instance last game I played my son and I did a two 8 man guard squads escorting a vehicle through known ganger territory. He played guard and I played a gang trying to stop them getting across the table with the vehicle without destroying it. Fun stuff.
>>
>>96600885
made it to issue 100 of White Dwarf and what the actual fuck is this 24 page article about Warhammer Fantasy "Pygmies"?
>>
were terminators ever able, outside sergeants and HQ, to take normal power weapons?
>>
>>96621050
Not that I know, maybe in the old rogue trader lists that was an option. But beyond that I can't think of that being a thing outside of Horus Heresy.
>>
>>96619950
Stuff from the time before GW got woke.
>>
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>>96621050
>>96621569
Nah. The 'prototypes' just had PG&SB... then they released some 1st ed Space Hulk plastic (PG&SB with a 'Heavy Flamer' sleeve). After that there was the Terminator Squad box that only had a power sword for the Sergeant.. A later Cyclone launcher Terminator and a blister of Assault Termies (Lightning claws and Thunder Hammer). RT also had Grey Knights (with Nemesis Halberds or Swords), Inquisitors (no power weapons), Traitor Terminators (just had Chaos versions of the imperial weapons... but also a Daemon Sword) and, lastly, the Space Wolf Terminator box.

The first Terminator Squad to get the option of power weapons may have been the 2nd ed Chaos Terminators who had Combi-Bolters and stuff to differentialize them from loyalists.
>>
>>96616082
Is the torso a backwards hive tyrant torso?
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>>96621050
yes in Codex Army Lists
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>>96604687
>>96605490
>>96606187
>>96606224
Iz you ladz talkin' about dis fing?

It's from Battlefleet Gothic: Invasion, a BFG supplement wot had roolz for fighting boarding actions at 28mm scale and combining BFG games with WH40K games in a narrative setting, where the outcome of the BFG game influenced the conditions in the subsequent game of WH40K.

aHR0cHM6Ly9tZWdhLm56L2ZpbGUvcVJJbTFCcUkjYzZ0aHFkWV9qMzE0T1hOVlgtay1SNkhhN1ZleUJaZjVIUTJfQVBidldwQQ==
>>
>>96619950
It used to be okay to make fun of *all* cultures using crude stereotypes anon, rather than today's mewling self-deprecating of your own culture only with anything else being considered monstrous and hateful.
>>
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Old vs. new
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>>96627091
>>
>>96627091
The mother of all tactical rocks. God I hate that model.
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https://youtu.be/r-frR2WD59Y

Rate.. my grogslop... bros... *coughs blood*
Pre-8e lore ONLY
>>
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>lore
>>
>>96629502
Oh, I'm sorry.. FLUFF. Yeah. There you go, unc.
>>
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I haven't been posting for a while, but here's my current wip. I hope I don't get chewed too hard for this sacrilege but I got couple more advanced space crusade scouts in bad condition so I did some era appropriate conversions since I wanted more heavy weapon options.
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>>96630576
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>>96630225
Neat. Are you going to stat them as 2e tactical marines or something? I don't think in any regular 40k scouts could be so heavily armed right? (Or am I just dumb about what marines can use?)
>>
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>>96630603
I play 2nd ed a lot and have multiple decent sized forces for it. My Blood Angels are really lacking so I'm slowly building it up to what I like to play with. In 2nd ed scouts are really good, you can equip them from ground up but there isn't models enough for all options. Mostly a squad of scouts is just a delivery device for one sneaky heavy weapon but in smaller games they really shine. They also complement regular armies nicely and can be used to great success in doorbell tactics.
>>
>>96630576
RIP fat bloke
>>
>>96604687
Did it look like this?
If so it's from Inferno! Issue 7
If you can't find a decent scan I can scan my own copy this weekend.
>>
>>96608343
At this point just make it an actual hexagon. Style on everyone else by wielding the most superior of shape.
>>
>>96634451
It is an actual hexagon; just count the sides. More to the point it's a sci-fi Mark IV, and a regular hexagon wouldn't convey that.
>>
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Haven't seen this before. Awesome
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>>96608117
>>96608343
>>96608350
>>96608359
Anyone have .stl for this? or at least link to creator? I'd try print it in resin.
>>
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Went to a wargame market today, got a plastic boxnought and some old metal squigs. Does anybody have any other good pics of boxnoughts converted to chaos?
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>>96638480
I have a few
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>>96638624
>>
>>96638636
>>
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>>96638647
the vendread kit is also a good base for conversions
>>
How acceptable or whatever are modern minis? I have tons of scans of rogue trader through 3rd edition 40k models but one of the rules at my LGS is you can’t have a fully 3d printed army so I was thinking of using modern plastics for some personalities and dreadnoughts, like using Kharn the Betrayer or the generic lord on juggernaut for the slaves to darkness world eater army list? I know some models are too big for the old 25mm bases of old and I would rather just use the scans but I don’t want to get banned from my LGS or whatever. I thought of using the new Castellan Crowe as a Lt Commander for Grey Knights but even taking him off his tactical rock i’d have to give him a smaller one and I’m not sure his stance could accommodate a 25mm but at this point I’m rambling. Do I deserve to be shot to death for doing this? Or like hanged by the gallows?
>>
>>96639874
I've been playing older editions with modern minis for years, no one who worry playing with will give a shit.

Any tips on where to find those scans of older stuff anon? I haven't had much luck.
>>
>>96639874
What sort of weirdly busybody LGS allows some 3D printed minis, but not a fully army of them?
>>
>>96638636
That silhouette made me think of a modernised furibundus dreadnought’s silhouette.
>>
>>96640886
Telegram is where I find most of mine, although I don’t think giving out the links into the public would be a great idea, they’re easy to find though, I’m retarded and I found them anyways…
>>96640900
Mine… it’s rather strange and unfortunate, I’m playing a nearly 40 year old game, why care?
>>
>>96639874
base size really doesn't matter for old editions. A bunch of people glue old minis to larger modern bases anyway.
>>
>>96641503
Alright the good to know
>>
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>>96639874
>>96640900
>>96640923
I have a nice little LGS like that near me. I stop in from time to time to see what they have or when they have swapmeets. There is a standing - but as you might suppose unadvertised - discount on all GW products of 15% off MSRP.

Since I rarely get time to play, I normally reserve that for some place else.

The reasoning is along the lines of "we're not gonna be assholes if you show up with 3D-printed stuff in your army, but we also let you play here for free, and we're *trying* to run a profitable store here. That's why this place smells like Pokemon players every week. Please don't go around bragging to everybody about how you don't have to spend any money with us while you show off your flashy 3D-printed army ... it's not exactly good for business."
>>
>>96624265
I'll be darned! I guess I overlooked this since, at the time, the only loyalist model with a power sword also bore sergeant insignia. I feel like the RTB-9 Terminator box gave way more chainfists than were necessary!
>>
Is there any equivalent of a Battle Bible/SRD for Rogue Trader? Its fun reading the supplements but due to its evolving nature everything is scattered all over the place so was wondering if there was anything that consolidates it.
>>
Been out of country the past few days.
>>96631220
That's the one. That's the one right there. I'll thank you kindly for offering the scan, anon, but IIRC there should be a full issue on The-Eye.
>>96624599
Ooh! That looks very nice. I'll have to take a read. Thank you for the link
>>
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>>96631220
>>96644645
>Inferno! Issue 7
What a preposterous cover! What could a no-good Deffskullz lad have to trade to acquire so many suits of Mk VII armour painted in the Blood Angels' livery?!?
aHR0cHM6Ly9nb2ZpbGUuaW8vZC9waVdtME0=
>>
>>96644471
No sadly there isn't. I'm slowly working in that direction though. If you'll look higher up in this thread I've put together a document that compiles all the RT articles published in WD as well as some in 3rd party magazines.

The issue with compiling an RT Battle Bible is that there were really a few distinct phases of the game. Core book alone is kind of it's own beast, then the first batch of WD articles made some substantial changes, then the Realms of Chaos books add their own elements, etc.

I think it'd be best to organize it by core rules then chronological "batches" or something. If anyone wants to help on such a project that would be great.
>>
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I got a box of random old fantasy minis/bits so I'm cobbling together a Mordheim warband.
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>>96647902
>>
>>96647902
>>96647909
Neat. Plan to use them as Mercenaries or Brets?
>>
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The blisterfucker's nightmare

The best protection against Lead Rot is actually painting and maybe varnishing your oldest miniatures.
>>
It's a long shot, but I'm searching for the cover of an Inferno! issue that struck me as a kid/teen, in the late 90s/first years of 2000.
It was maybe an imperial titan, but I remember there was a huge chainsword, maybe with a flamer attached, painted with yellow and black stripes.
Sorry if the description is blurry, but I'd like to see it again.
>>
>>96648350
To be fully honest these are going to be a gift for somebody, but I'm building them with the intent of being Brets using the Broheim rules. I've got a mounted Bret knight I'm working on which really seals the direction to go.
>>
>>96650108
And this guy who had a broken bow is going with the batch. I made him as a joke but some people say he looks like a cool Necromunda ganger which is a concept I may have to remember for fantasy minis
>>
>>96650125
I love him as an oddity, but change his helmet or do something else with the body to break up his silhouette and he's absolutely golden.
>>
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>>96650125
>grogception
>>
>>96645673

oh this is a great resource. Still a huge mess from an organisation POV but lovely to see it all in one place. Definately agree on the phases, t3/t4 marines has to be one of the biggest early changes. also overwatch.

>813 page
sweet baby jesus its a beast.
>>
>>96650287
This particular guy is going with the Mordheim warband. I'll sneak him in group pictures and not draw attention to him.
Future projects using fantasy figures may be more conversion heavy. Though I do love those helmets.
>>
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>>96649809
Black Library published 46 issues of Inferno!, and I don't see a Titan on any of them. The visual of a giant chainsword with a flamer attached, though... that screams Klovis "The Redeemer" to me. In addition to appearing in Warhammer Monthly, he had his own separate comic.

aHR0cHM6Ly9nb2ZpbGUuaW8vZC9wS0Z0aUQ=
>>
>>96649809
>>96652459
Warhammer Monthly also featured Dan Abnett's Titan stories, which were also collected into graphic novel format. This was the cover to WM #5, featuring one such story.
>>
>>96649809
>>96652459
>In addition to appearing in Warhammer Monthly
Klovis and his flaming chainsword even made the cover of issue #16.
>>
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99% done Bret knight (after the photo I realized the very front of the reigns weren't properly painted)
>>
>>96652857
sick knight anon
>>
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lookee what I just got
>>
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>>96657641
Wot... No 'Battles' Book?

>>96657584
Got one of these... will paint it someday. Have painted the other one though.
>>
>>96657641
How much did that run you?
>>
>>96657861
>Wot... No 'Battles' Book?
Why would I need Battles when I have the actual WDs they come from

>>96657873
>How much did that run you?
$450 total, pretty good deal when you consider some of them go for $100 each
>>
>>96657980
>$450
Jealous, frankly
>>
>>96657993
Yeah, I already had a few of them but it was just too good a deal to pass up, especially with Dark Millennium thrown in
>>
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Cobbling together a skink priest out of a basic skink and random bitz.
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>>96619950
A better time
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>>96661057
I'll never understand the switch to those helmets. Beakies are so much cooler.
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>>96661733
I think it's a reference to SW stormtrooper helmets, the way beakies are a reference to medieval beak knight helmets
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>>96661733
One of the WDs mentions that some players converted those because they felt they were more aggressive looking.
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>>96661933
That was always my take on it. The early chopped nose Nick Bibby conversions - Jes Goodwin liked it - He took over the SM range completely - Angry face becomes the standard kit.
It makes sense, as he was right there with JB establishing the space marine background from the start.
Would wonder if there was a documented "first" MK VII sculpt.
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>>96658111
Saw a few really good skink to Necromunda mutant Ratskin conversions, but I can't find the pics.
Nice job.
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>>96663159
>Would wonder if there was a documented "first" MK VII sculpt.
The first "real" Mk VIIs would have been the guys in the Strike Force. There were three different sculpts that later got incorporated into the Tactical Squad box (the ladz from >>96661057). However, prior to that, the CItadel Design Team was already experimenting with a "Death's Head"-style helmet that would become the new standard for the Mk VII suits, even if they weren't quite there yet.

The obvious example to me are the three Death Eagle models that came out in the late 80s.
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>>96663372
RTB-15 Strike Force with the transitional nubs, duh. Thank you.
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>>96663372
>>96663764
What's interesting is how some sculpts changed ever so slightly, or had extra bitz and bobs added to them... or in some cases, removed, depending on when the sculpt was released. When I bought my Strike Force, it had the newer-style arms and flat shoulders instead of the nubs, but I'm here in Burgerland. Maybe we got a later shipment.

That notwithstanding, one of the Strike Force ladz wot shows up later in the Tactical Squad box has the same pose, but lacks the belt pouch on his left hip. What was going on there?
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>>96664218
Probably smashed off in the mastering stage and was never resculpted for the second release.
Trish Morrison/Carden posts old greens and they are often just piles of bits because pressure casting and vulcanizing is hell on tiny epoxy sculptures held together with hope and cyanoacrylate.
>>
This might be a strange thought, but the tariffs have been on my mind. I know some local players who leaned heavily on Hong Kong recasts, which for the time being are currently shut down. Combined with official GW price hikes, I'm wondering if a slight silver lining to all this will be a return of a focus on actual hobbying. Kitbashing, more acceptabce of 3rd party parts, scratchbuilds. That is the stuff that was a normal and major part of hobbying back in the early 2000s but these days has been consumed by simply buying exactly what you want. I'm sure 3D printing will take up some of the slack, but even then a lot of people don't have access to printers or access to really good ones, so things like vehicles, dreads, and conversions using basic infantry minis as a basis might come back in vogue in an art-through-adversity way.
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>>96664345
Crazy they wouldn't make a cast with some kind of clay or epoxy first as a backup master.
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>>96664218
>What was going on there?
Sculpt, make a master mould, cast a bunch of master copies, and then instead of just making production moulds from those straight away you add varying amounts of pouches and grenades and guffins to them for the sake of variety and then make the production moulds. And of course sometimes your original sculpt may get lost or destroyed and so you have one of the masters take its place, making the additions and changes to it the new standard.
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>>96664397

I guess they could, if they were sentimental

It's guess it's the other way around, as the putty original is actually used to make the tin masters, which are then used to make the production mould. And then are used to remake the mould when they wear out.
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>>96664483
I meant use clay or epoxy to make a mold of the original putty sculpt, that way if while making the tin master the sculpt gets fucked up, they could essentially by hand recreate it. But I suppose that's a lot of extra backup work and they would consider it for mundane figures
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>>96664481
I'll bet that's how so many of the Second Edition LotD and Space Wolves models look like ... modified versions of the original Mk VII models!
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>>96664609
LOTD were apparently sculpting practice being done on top of production minis that ended up so cool they got turned into release minis
https://m.youtube.com/watch?v=DMqV-2k6qkc&t=8s&pp=ygUYbGVnaW9uIG9mIHRoZSBkYW1uZWQgNDBr
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i've started making 2ed ork adobe houses
im not a retro wargamer, but i thought it would be fun, and it was really fun

we may use them to play gorkamorka on 2026 as one of my friends has been saying its a great game for some years and had wanted to try it
im finishing up the second one, and i really want to make the old paper ork stronghold in this style
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>>96665025
Do it. You need any of the scans for reference?
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>>96665025
Very nice. I appreciate terrain for giving soul to tables
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>>96665025
Looks good mate
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>>96665025
Is this cardboard or something with wall spackle on top?
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>>96665522
i think i already have the scans, thanks for the offer, if not im pretty sure i can find them

>>96665583
i used as base that white shitty polyestirene thats made of small balls just because i found arround 2 square meters in front of my house in the trash, but if not, i would recommend using foamcore as its more hard and clean to work with
and for the exterior i used spackle mixed with wood glue as i was scared it may come off, and after it dryed i brushed a thin layer of wood glue again just in case
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>>96664813
Wow, now I want to paint mine despite cringing at the era appropriate flames. A bit too on the nose 90's for me.
Maybe I can remove about half the jnco flames.
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>>96667833
>Cringing at 90s excess
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>>96650786
Yeah it's a chunky bastard. My goal is to clean it up, fix the formatting some. If I get real fancy try and set it up so you can click an entry in the ToC and go straight to the article.

I have no experience doing this sort of thing though so I'm learning as I go.
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>>96664345
>>96664218

The first releases of the Strike Force had the shoulder-nubs and plastic-arms with hollow shoulder 'cups'. You'll sometimes find them for sale on e-bay with the older arms - I imagine that the plastic arms will have had vast numbers of mis-casts due to the... comparatively primitive plastic molding tech GW had at the time.
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>>96669570
Why won't GW just release the upscaled old astartes design en masse already? It will sell like crazy
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>>96663372
>The first "real" Mk VIIs would have been the guys in the Strike Force.
IIRC the Space Crusade MkVII marines were released first, and show more "transitional" features. In SC illustrations they still had no shoulder pad trim.
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>>96669837
Death Eagle Marines - 1989
Space Crusade - 1990
Strike Force - October 1990

So they are of 'an era', but I figure the Space Crusade and Strike force ones would have taken longer to create due to the plastic components.
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>>96669750
Unfortunately GW is all about the jigsaw miniature designs now. OG marines with interchangeable torsos, legs, and arms are just too easy to convert or mix with 3rd party bits. Can't have that.
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>>96647902
>that expression of the swordsman
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>>96670885
Ya, I got these guys secondhand, already assembled and I'm 99% sure that's a Catachan head
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>>96663372
Middle guy looks like he's of the Emperor's Oinkers chapter.
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>>96669570
>>96669958
I ended up with a couple of the strike force ones including the complete plastic arms sprue as part of a bundle some years ago.

My guess is the nubs design was a little anomaly for backwards compatibility with the RTB01s (which also had the nubs) as there were no weapons but the absolute basics, so even just the missile launcher, power fist and flamer spares people would have had would have been potentially handy, as they also went to the flat joins just for easier use with everything else at the time(orks, squats, guard, and so on) but just heading forward they realised they should just use with a flat join because it's much easier to sculpt/cast on every metal miniature that needs separate arms, as well as easier on production of the plastic casting.
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>>96669570
>The first releases of the Strike Force had the shoulder-nubs and plastic-arms with hollow shoulder 'cups'. You'll sometimes find them for sale on e-bay with the older arms
I got one of the later boxes here in Burgerland, but I did end up with some of the earlier arms sprues in a trade lot.
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>>96663372
I know this /GROG/ and naturally lots of people will prefer the beakies, but to me the angry helmet was a clear upgrade, no strings attached. The beaky is nice, but MKVII is downrigh iconic.
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>>96669750
Soon™, when Horus Heresy turns into Warhammer: The Horus Heresy- The Scouring
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>>96671127
>The beaky is nice, but MKVII is downrigh iconic.
Truer words are rarely spoken. Based anon.
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>>96671127
Beakies are cooler, but part of their coolness comes from their rarity. When I was a kid, I'd save up all the beakie helmets to put in assault squads to make them more unique.
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>>96661733
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>>96671672
lol'd
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A miniature I thought I would never see a detailed photo of. Creepy ass bald LE-2 from the Rogue Trader Land Raider spread.
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>>96673239
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>>96671411
I can understand where you come from. I feel the same nowadays with the older armor marks. Love using MKII to V in my squads.
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>>96670682
Well I no longer buy GW now because of the stupid split body and I only do prints and 3rd party now. The retarded femstodes was the last nail in the coffin.
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I haven't bought any GWs in decades.
I am the custodian of the collection of two gaming groups from the 90s.
By now the stuff is basically mine, the groups have been inactive for decades, still I see myself merely as the custodian.
I only play specialist and board games now, Necromunda, Space Hulk, WarhammerQuest/HeroQuest.
The vast collection of minis comes in handy with those.
The pic is from when the stuff was lugged over to my place over 15 years ago.
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>>96676925
The other half.
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>>96676925
>>96676927
Tell me you at least paint that shit.
(if not, send the oldschool WHFB undead to me)
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>>96677135
I just recently painted a good batch of those Undead for a Middlehammer painting project.
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>>96676925
>>96676927

>Marauder giant
>Card/plasticard Ork tank from WD plans
>original Titanicus titans

kino
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>>96677251
Nice. Glad to see the poor bastards get some decent afterlife.
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Lyzard
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New display photo of old build
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>>96679833
Super cool anon
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>>96679833
>>96680678
Pure dripping sovl
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>>96679833
Amazing!
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>>96680678
That skullskimmer brings to my mind the Requiem comic in all the good ways.
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>>96673239
Interesting. I wonder if the bald head was an unreleased sculpt or a kitbash
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>>96680678
"He's behind me isn't he"?
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>>96680678
Are those all prints? Normally I lean towards doing traditional builds but I gotta admit those look very cool.
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>>96680678
Neat! I would slay some cultists there
What's your sandstone recipe?
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Making the trays for the Slann/Lizard crossover army ist still the latest hobbying I think did.
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>>96690149
Also painting up the old ugly cockatrice for them.
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>>96690156
>>96690149
And here are some cold one riders.
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I decided to make most of the ash waste terrain from the 3E rulebook.
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>>96690361
Quick mockup of a ruined shanty town, the MDF is a bit small so i'll get some pipe and make this into an area of detritus instead.
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>>96685998
No all scratchbuilt, it was a table at BOYL.

IIRC middle one is a broken Apple mouse, top is a traditional Old Spice deodorant, bottom is a modern deodorant.
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>>96690484
That's really impressive. Obviously the deodorant tanks have the look but I assumed it was being replicated in a print. The integration of the skull in the black tank is really good.
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>>96691204
There's a fan made STL of the RT grav attack out there.
The original is still in Rick Priestly's collection and being used in games :)
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>>96650108
Strange, I've also started a set of brets for mordheim within the last week.
Apparently you need to use the chapel guard rules, they're a bit more mordheim-y, and even then, people recommend against playing them.
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>>96691245
>There's a fan made STL of the RT grav attack out there.
Yeah, the Doctor Spork one, does the grav attack and an APC version, too. Nice repros, gonna have some printed out for an idea I've been brewing.
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I'm reading 2nd edition rules just now
Why do melee specialized units even exist? What's even the point with these guns around?
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>>96702010
>Why do melee specialized units even exist? What's even the point with these guns around?
If your melee unit is good enough, and you can get them stuck in without getting shot to pieces, the enemy pretty much doesn't stand a chance.

Purestrain Genestealers, for example, are holy terrors in melee in both First and Second Edition. Most models roll one die. A Purestrain rolls four dice and *then* adds his WS of 7! Unlike later editions where you throw dice and see how many hits you get, Second Edition used a system of contested rolls where the guy who scores higher hits the enemy, and the guy who scores lower doesn't hit at all.

This meant that if Genestealers got into combat with a Tactical Squad, for example, almost every Genestealer is going to be inflicting multiple S6 hits with a -3 save modifier on a Space Marine who only has one Wound.

This is a pretty extreme example, but even a Space Marine Assault Squad - where each model will likely be rolling two dice for carrying both a pistol and a hand weapon - can make a big difference compared to those poor ladz who are really screwed if their only die comes up a '1' or a '2'!
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>>96702010
Never faced goff skarboyz or khorne berzerkers? Or you know, genestealers?
Melee can be very strong in 2nd ed and not being prepared for it gets your ass kicked. Something simple as a sword can be a lifesaver with parry and with just 10 points for a power fist you can punch thought a chimera with ease with even a Guardsman.
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>>96702010
Just check some of the battle reports around for 2nd and you'll see what proper melee specialists can do and what has to be done to stop them.

>>96702223
Assault marines I think really did get their moment in 2nd, whilst not as overtly super as things like certain Eldar Aspect warriors with their fuck-you abilities, they instead have have incredible utility in what they can be geared up with; from cheesy chainsword & powerfist combos to make sure everything gets a cheap parry and the best possible destructive hit in close combat, or using their mobility not for close combat but short range high damage shooting with loads of plasma pistols and being in position to clear out screening units with a frag grenade barrage or blind stuff, maybe doing some tank and support weapon hunting, or just sorting out objectives.

They may actually be more of 'tactical' utility than Tactical marines when it comes down to it, as they have more to them than stand around and rapid fire with bolters (which is really the best thing tactical marines can do nearly all of the time). You just need to think a turn or two ahead about where they need to be and how to get there without getting shot up, and not over-estimate their abilities.

I really like this guy's squad in the [image related], using the veteran sergeant's access to special weapons trick to load these guys up for hunting tanks in close combat or other very tough things at short range as they have 3 meltaguns, and having a couple of not-so-tooled up guys might be a good 'these ones up front' (and saving a few points).
This is definitely a threat unit, even just a combat squad of it could fuck something important up if it gets in the right place. And it doesn't need some fancy special rules to do it either, just its mobility and gear. If this shit were say Death Company it'd be even more of a problem for any enemy.
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Crimson Fists thread reminded me that I found a decent scan of the 25th anniversary poster of the John Sibbick Rogue Trader cover. It's still very slightly cropped from the original, but whatever. Removed the watermark and gently cleaned it up.
Poster was A3 sized, link is for full res.
https://gofile.io
/d/5teHvS
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>>96704849
Hell yeah, that's rad, thanks a lot, man.
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>>96704849
thanks anon!
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>>96704849
you absolute winrar
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>>96680678
I love that board. Wanna make a desert themed one one day
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>>96710801
Retro Ork adobe buildings lends itself very well to desert maps.
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>>96711871
I have five projects on my backlog. Two of them are terrain. Once I am done with those, I plan to do a desert one like that
So that's like at least 2 years later
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Adobe goes with everything.
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what edition dropped unit facings?
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>>96716349
>what edition dropped unit facings?
Second Edition was the last edition where infantry models could be attacked from behind.

Eighth Edition eliminated facing sides for vehicles.
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>>96683804
>Interesting. I wonder if the bald head was an unreleased sculpt or a kitbash
There are cut marks on the back of the neck and one of the studs on the shoulder is missing. The skin, and the ear in particular, is very clearly sculpted over the side of the helmet. Same goes for the muzzle, it's cut into the beek. There's also only one depicted, so it's almost certainly a one-off conversion
>>
>>
https://gamefound.com/en/projects/rampage-miniatures/rampage-miniatures-goblin-frenzy

Very fun goblin sculpts. Not mine, a friend.
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What would be a decent core marine force that could be used across 3rd to any midhammer?. I have been thinking about a captain, 2 tacticals, 1 assault, 2 5-men devastators, a dread, 2 Rhino/Razorback and probably a Predator.
I am not sure how to equip my devastators though, used to play Guard back in 4th/5th, first time i played marines was with HH 2.0 so i don't want to think of them as HSS with lascannons.
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>>96724939
Basically yes

Devs I'd go Missiles or Lascannons
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>>96724939
It's better to put lascannons in 5 man tactical squads and putting heavy bolters in devastator squads. Missile launchers work in devastator squads as well.
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>>96727003
>>96725230
NTA. Was it standard to just build a bunch of models with various weapons and mix and match as you went on? Especially with regards to armor variation and weapon loadouts.

What I mean is for instance one game just taking one of your devestators and putting him in your tactical squad for his heavy weapon. I also have old mk3 marines I am painting as rogue trader salamanders and think it would be really neat to intersperse them into the midhammer tacticals I already have.

I guess I like the idea of a roster of guys I can mix and match… tactically if you will. I just don’t know how people did it back in the day. I know nowadays in 10th you simply cant bring in a havoc into a legionary squad, you need to specifically have built your legionary squad with whatever heavy weapon you wanted and came with the box. Not a fan. Of that. (Plus base size differences)
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>>96727055
Well, in 3rd / 4th I think devastator squads has access to some weapons like multi-meltas and plasma cannons that tactical squads can't take, dark angels and salamanders having some exceptions, I also think the 4th edition marine codex had some chapter traits that allowed different heavy weapons.
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>>96727055
>I also have old mk3 marines I am painting as rogue trader salamanders and think it would be really neat to intersperse them into the midhammer tacticals I already have.
It is neat.
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>>96727003
really? i was thinking about a plasma/missile launcher tactical squad and another one with flamer/heavy bolter.
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>>96727055
>NTA. Was it standard to just build a bunch of models with various weapons and mix and match as you went on? Especially with regards to armor variation and weapon loadouts.
Yes. Heavy and special weapons were sold in random blisters of 2 metal weapons and a couple plastic or metal marine bodies. The plastic Devastator squad came out comparatively late; the original one just had 4 metal weapons (IIRC, LC/PC/HBT/MM) with a unique Vet sergeant and some marine sprues. Most people had a pool of heavies and would swap them out based on what points level/opponents they were dealing with. Multimeltas were widely considered a "dud" weapon because they were only really useful at ranges no tank would stray into.

>mixing armor marks and such
Is deeply based. Do it. Make your weird space knights the collection of mismatched madmen they were always supposed to be.

>>96729006
Concentrations of lascannon are horribly, horribly vulnerable to a single Battlecannon round. With their obscene points cost it's a no-brainer to focus down the squad with AP3 guns or sling melee troops after it. A Dev squad with HBolter, missile, or a mix of both has enough raw firepower to straight-up delete entire enemy infantry units and still make shit rough for power-armored troops while costing much less. All other things being equal you're usually better off splitting up your lascannon (to potentially deal with multiple targets) and concentrating your heavy bolters. It helps that most Marine vehicles have a lascannon option. Missile launchers are just flat-out good wherever you put them and cheap enough that they're never breaking the bank.

>PG/ML and F/HBt tac squads
They'll serve you well. I mostly avoided lascannon in anything under 2,000 points. A Vet sergeant with melta bombs costs usually gets more work done point-for-point. Then again I'm the kind of madman who fields a 10-man Assault squad without jump packs, adds a Chaplain, and stuffs them in a Land Raider Crusader.
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>>96729729
>10-man Assault squad without jump packs, adds a Chaplain, and stuffs them in a Land Raider Crusader
That reminds me i that i also kind of want some executioners for some badab
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>>96713633
Damn, those are much nicer than mine.
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Is there a single pdf out there that has all the vehicle templates for vehicles from the early White Dwarf.
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>>96731294
We need to go deeper and retrace them in either SVG of some CAD file format for easy lasercutting (or just printing to cut by hand). Bonus points for verifying the sizes against actual period models.
>>
RIP Bryan Ansell
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>>96731526
I had completely forgot he passed 2 years ago. You gave me a lil heart attack.
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>>96731540
Just sorting some stuff out. This Warmonger (Foundry) Dwarf must weigh an ounce or more
>>
meep meep meep
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>>96731540
2 years...Fuck me... Feels like it was like few months ago...
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>>96731294

I saw a bunch of them in >>96645673 RT Battle Bible. Not sure if its all of them but there sure were a lot.

>>96731480
fuck ive just started at a place with a laser cutter. Now I feel obliged to give it a go.
>>
>>96628904
>The mother of all tactical rocks.
Look at the OP of current Infinity thread.
The Callidus isn't even that bad, you can easily reduce the tactical bollard to a barely-noticeable imperfection on the ground.
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>>96690156
>old ugly cockatrice
I kind of like the big chicken
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>>96731578
world's tiniest deodorant stick
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>>96731526
>>96731540
>>96731579
He would have been 70 today, by coincidence
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>>96731294
Everything from the Rogue Trader era should be in here anon, https://gofile.io/d/yNK9bq
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>>96732906
Same version as before, or new one?
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>>96732844
And now you know the secret of grog smell.
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>>96732937
Same, for some reason the file had disappeared from the gofile link so I had to reupload it.
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>>96730367
Looks good mate. Add some checks and dags around the roofs and/or doors, a few glyphs and it'll look proper orky.
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>>96734311
>for some reason
Aren't gofiles time-limited?
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My new favorite thing is bashing Rhino's and their many variants. Here's a card-stock Whirlwhind. It'll rain destruction with my Digga-cum-Guard army
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>>96732501
>>96732906
Utterly creamy, thanks lads.
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>>96735527
>An Immolator died for this
I mean fair enough, but you bastard.
I did the old conversion with 10 Superkrak missile boxes (and re-used the missiles themselves on Soviet-style launch rails for my Sisters tanks). Can't find pics of that one, might have to dig it out of the basement. Then I did an involved conversion with Whirlwind bits, a shot glass, bases, a Necromunda bulkhead, jewelry, an Imagifier's shrine, and eventually some Forgeworld bits to make a Whirlwind for my girls. That became an Exorcist when the BBB list dropped, added a Predator to the army as well using the Vehicle Design Rules.
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>>96735669
Primed and blocked-in pics from the front
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>>96735527
And a cardboard Guard tank I made for good measure. 25mm flat bases make surprisingly good turret rings with a large flat magnet under them
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>>96735527
>with my Digga-cum-Guard army
Sounds cool as fuck. Tell me more.
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Hey the copy of Ere We Go in the Library Mega link is corrupt and won't open, anyone get an alternative link to it?
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Anybody built a battlewagon from a historical vehicle kit?
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>>96737009
I think the Hummel will have plenty of space once I take out the gun and back doors.
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>>96736757
same gofile link as
>>96704849
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>>96734475
Not super clean, but it's orks.
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>>96735669
>>96735675
Sweet. I like the rocket-pod shot glass.
>>96735708
Love the tank and the fuel warning label on the barrel.
>>96736633
I recast every Digga sculpt and chopped them all up with a mix of Goliath parts, bashed a bunch of GorkaMorka and Guard vehicles, and now I run them as Orks or Guard depending on the day.
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>>96740753
>>96730367
>>96713633
Cool! What's the texture/paste on the outside? I have spackle and some texture pastes, but the White Dwarf ones almost look like fondant.
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>>96741182
I used sand+pva, if I did it again I'd use a construction putty thats finer then a final coat of pva to seal it.
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>>96741062
The Digga Guard is devilishly awesome.
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I'm looking for the Battle of Armageddon rulebook, anyone has a PDF of it?
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>>96742771
https://www.jeuxprintandplay.fr/Jeux/Battle%20for%20Armageddon/Armageddon%20Rules.pdf
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>>96742802
thanks!
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>>96741457
Sweet. I was thinking about what banner to use. This is perfect.
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>>96600925
>plaguebrusher
For when you really need a sick paintjob.
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>>96730367
Is that one of those chinese knock-off lego shipping containers?
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Is choppa and slugga good enough for sergeant nobz in the 3rd edition? They can probably survive to hit with a klaw, but they also get expensive like that.
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>>96744358
You might save some points if it's a foot slogger who you don't expect to see close combat, but then you might consider giving the nob a rokkit launcha or big shoota instead.

Otherwise, I would say that claw nobs are wonderful, with two wounds and cybork body, even space marine characters will have to risk it all to win. 4-5 power fist attacks a turn is scary.
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>>96601336
How on earth did you know that?
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>>96747514
KNOWLEDGE IMPARTED BY A WIZARD
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>>96747514
>he hasn't memorised all of the Kinder Surprise toylines
ngmi
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>>96747514
I remember I had him, along with the one on blue horse, as a kid. They are from late 90's/early 00'.
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>>96744358
Unless you're going all in on shooting the klaw isn't so much an upgrade for the squad as the squad is a prerequisite for the klaw.
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Is this anywhere close to a full army from around '97? I know fuck all about the game back then and got these metal guys in a lot. I especially like the three treemen. There's also some plastic monopose archers.



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