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Obviously in modern settings you just make bombs until you win, but what about medieval fantasy settings? What are some practical applications for crafting, particularly in the context of the shit that player characters tend to get up to? Storytimes welcome.
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did you hit the post button too early?
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>>96607545
No, he just doesn't have anything useful to contribute to the board.
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>>96607545
>>96608376
shitposter right on queue to seethe about another non-general
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>>96608406
Nobody said anything about generals, retard.
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>>96608441
you do this retarded clown routine in every single non-general thread

nobody is fooled by your faggotry anymore
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>>96608473
>every single non-general thread
What are you on about?
Did you forget to take some medication (or take too much)?
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>>96607524
Alchemy is a skill I really like abusing. You can make so many useful things with alchemy in a good game (aka not D&D 5e where all you can make is like the lowest tier healing potions and poison). I recently had a session where my character killed a vampire by figuring out his feeding patter and his next victim and making a potion that made said victim's blood toxic to it while leaving her unharmed.
So much good shit like that can be done with Alchemy in a good system that allows for actual roleplay.
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>>96608512
You just wasted your time.
OP doesn't care about the topic he posted.
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>>96608518
So you're going to have a mental breakdown now that you've been called out?
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>>96607524
>What are some practical applications for crafting, particularly in the context of the shit that player characters tend to get up to?
That depends on the game.
It also depends on what aspects of ""medieval" "settings"" are fantasy. These will affect the availability of crafting materials and how they function. The availability and function of materials once crafted determines how practical their application is. If you have to fight fifty fucking werewolves, salt their bones, then burn the salted bones in a time period of exactly half an hour, while chanting mystical blood rituals of ancient mountain men, just for a small chance a single ingot forms as a result, crafting with that ingot isn't going to be very practical, especially if there are strict durability rules in the associated game.
And this is just one example of one material in one possible fantasy ""medieval" "setting"".
If you can grasp this concept, you should take it to mean that if there are perceivably limitless possibilities in a single ""medieval" "setting"", and there are perceivably limitless possibilities for combinations of aspects making up ""medieval" "settings"", then the actual number of "practical applications for crafting is higher by an exponential order of magnitude.
Your inane question is impossible to even scratch the surface of, and the effort proved too much for even you yourself to make. Why would anyone else want to go through the trouble, and why would you ask others to do something you're unwilling to do yourself?

Can you answer, or will you just cry or get your defense force to run damage control for you again, you lazy parasite?
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>>96608606
kek looks like it
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If >>96608376 is wrong, it should be easy to explain how OP has something useful to contribute to the board.
If >>96608441 is wrong, it should be easy to point out where anyone mentioned generals before the fag that brought them up.
If >>96608518 is wrong, it should be easy to explain why OP actually does care about his topic.
Just like it should be easy to answer the questions posed at the end of >>96608654, concerning why anyone would ever want to put in effort that OP couldn't put in himself.

But those posts aren't wrong, and nobody can answer. The only thing anyone can do is deflect against the real issue, and point fingers and make assumptions about the bad anon who's calling out the bullshit.
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>>96607524
In L5R I once crafted like 30 bear traps and tricked 7 enemies into running over them. Lost a ton of honor but got the job done.

GM got real sore about it though. When we were going through the battle the group called him out on trying to bullshit his way past the traps and made him show his dice rolls (he wasn't rolling any dice).

Group split up not long after but fuck it I had my fun. Probably for the best honestly, fucker did try to cheat us.
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>>96608718
Samefag.
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>>96608727
So where are those posts wrong, again?
Oh, wait, they aren't. You just need to pout and cry because you have no actual point.
You have to get the last word in, like a petulant child who had his toy taken away.
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>>96608606
Must be angry because they rejected his janny application lol
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>>96607524
>Storytimes welcome.
Where's yours, then?
Tell us one of your crafting stories, anon.
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>>96607524
>Obviously in modern settings you just make bombs until you win,
Did you do this in one of your games?
How did it go?
How many bombs did you have to make, and how did you win?
What were the lasting consequences and implications?
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>>96608807
no I would never do anything like that even in a game, officer
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>>96608787
My only crafting stories are from modern or sci-fi games.
>playing that one career with jury rigging in Edge of the Empire
>customized the fuck out of my gun, it can shred just about anything now
>crank Intelligence up to 6
>we crash on a shitty backwater planet full of gangsters we owe money to
>use Mechanics to build a shitty speeder out of the "redundant" parts of our ship
>we fly around on our hobo chariot doing drivebys on enemy bounty hunters
>also make a lot of grenades
Anyways it's always easy as fuck to utilize crafting in futuristic settings, but I never get any use out of it in medieval settings like D&D and WFRP. Hence I made this thread hoping to expand my horizons.
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>>96608845
So why is it "obviously", if you wouldn't do it?
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>>96609041
I've never found it particularly difficult to do crafting in fantasy TTRPGs, but then again, I divorced myself from having other people DM and GM for me, and entered the more sad and lonely (but oddly more satisfying) world of solo TTRPGs years ago.
The straw that broke the camel's back was my last DM who wouldn't even let me make fire arrows because he couldn't find them on D&D Beyond.
Of course, I prefer a more codified approach to crafting; you find or loot a material, one measure of that material makes the thing you want. It's a bit abstract and higher fantasy, but I think it's cool.
A couple years back I wanted to make a light-toned game based on Halloween tropes and satire on thriller/horror icons and monsters, which included harvesting things like nuts, fruits, candy crystals, etc, and using their magic to craft equipment. Said equipment would have powers based on the material, so a sword made from a nut would be different than one made from a pumpkin.
I put it on pause like my other projects, because I'm constantly refining and rethinking how I want to portray exploration/combat roles through equipment/abilities.

Honestly, I'd love to throw a wrench in a DM or GM's plans by concocting Alchemist's Fire and winning forever, though. Your experience sounds really fun.
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I've never seen a crafting system that works so I ignore them in my games
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>>96609147
You could make one that works, if you have the interest.
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>>96609059
I have a dog
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>>96609157
How exactly do you get around the fatal flaw of players giving themselves the things they want instead of working for it?
I suppose you could make materials super rare but what's stopping a player from chopping down a tree or worse getting too side-tracked with materials
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>>96609157
But he'd need a crafting system crafting system to craft a crafting system that works, and since he's never seen a crafting system that works he has no frame of reference with which to craft a functional crafting system crafting system with which to craft a suitable crafting system himself. It's a catch 22, it's cyclical crafting system poverty. Makes you wonder how crafting systems ever got crafted in the first place, but then you realize that none of the extant crafting systems work and then it all makes sense.

I have a Doctorate in crafting system crafting btw
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>>96608771
Why are you defending people who aren't contributing anything?
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>>96609435
Since the day were you born, have you ever participated in a conversation sincerely?
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>>96609804
What do you mean "giving themselves"? What crafting system lets characters get whatever they want for free with no input?
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>>96607524
>Obviously in modern settings you just make bombs until you win
Blatantly false.
>but what about medieval fantasy settings? What are some practical applications for crafting, particularly in the context of the shit that player characters tend to get up to?
Many systems have rules for alchemy, herbal lore and gear maintenance. That's what happens the most when I play systems with it. Otherwise magic items have been a srandard money sink since early D&D.
Looking into a rule book, should have amswered your question, before shitting up the catalog.
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>>96610805
Are you retarded? If you craft something, you are making it yourself.
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>>96608406
>>96608606
Looks like you really nailed that faggot to the wall. It really is just one guy in every thread, huh?
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>>96609809
I took crafting system crafting classes and they said "Just play Minecraft, video games figured this shit out a decade ago"
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>>96609804
>instead of working for it?
???
Literally every crafting system ever requires the players to work for it.
Even the janky 3e one makes you spend precious XP.
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>>96607524
The game I’m writing has a class, the Tinker, who can make and upgrade stuff during downtime.
The game isn’t remotely medieval but is fantasy, and magic items in the setting are magically conductive. Some larger magic items require magic batteries.
The Tinker is basically an engineer and an enchanter due to the overlap of magic and science, so, provided he has the time and materials, he can create and upgrade magic items.
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>>96612473
Yes. And the process of making something requires time and effort.
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So from what I'm reading medieval crafting is only useful when there's literal magic involved.
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>>96607524
I remember my DM was really adamant about me not getting a pill-maker/pill-roller for some reason. I think he thought I would abuse it or something. he kept saying "Pill makers are extremely rare to non existent because magical healing is so common" even though a pill maker is literally just a plank of wood with groves to form dough into pill shapes.
https://www.tiktok.com/@absolutehistory/video/7297293683508907297

He eventually acquest after like 3 sessions of me nagging. That campaign didnt last too long, but I was really looking forward to being an amoral doctor/poisoner. I did get to lace some living bait with seditives once on a hunting trip thoughbeit. By slicing a bit of the skin and placing pills in the incision.
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>>96612473
So then it's not being given to you, like I said.
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>>96614201
>The game isn’t remotely medieval
Then get bent.
The thread is about crafting in medieval fantasy settings.
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>>96607524
System had very simple rules that just treated crafting as substitution for shopping, so I gave it a bit of spice by demanding that for any magical items rated as Rare the crafter needs a thematically fitting material. Arcane loot, monster corpses, fragments of an ancient artifact, etc.

Effectively let them recycle some of their old items for better gear or turn their worst enemies into their best weapons. Lil bit of that Monster Hunter flavor. So now the party fighter wears ridiculous gorilla gloves because that was the only material on hand for making not!Gauntlets of Ogre Strength.
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>>96608512
How does that work? Was the host immune to toxin at the time without filtering it out? Aren't vampires also immune to venom as they have no circulatory system that allows a venom to work?
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>>96624491
>Aren't vampires also immune to venom as they have no circulatory system that allows a venom to work?
You know, I always wanted to nitpick that. Why the fuck would a vampire need blood if his circulatory system doesn't function? And why the fuck would a vampire die to a stake in the heart if their heart serves no function?
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>>96624557
They need others' blood precisely because they have no working circulatory system. They can't absorb nutrients the normal way, so they steal nutrient rich blood from other organisms.
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>>96624557
The stake kills him because of magical ritual shit, pretty sure that in the old days you killed vampires IRL by staking their brain or decapitating them. It would not surprise me if the heart came about as artistic expression. At any rate the heart isn't about its biological function, it's about the symbolic action of striking someone in a spot that always leads to a mortal wound. I am very pro-staking vampires, I generally don't accept a vampire as a vampire unless staking them is prerequisite for killing them

>IRL vampires wut?
As in, when old timey folk mistakenly thought corpses came back to life to terrorise the living.

Personally I'd have had my victim drink a bunch of garlic juice.



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